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Found 122 results

  1. Well there it is. I've used it to replace the broken one in my controller. STL's attached. No Warranty! coleco controller thing.zip
  2. New Super Game Controllers for the ColecoVision and Super Game Module 2 Last year we announced that we were working with renowned designer Ted Mayer, best known for his work for Mattel (Intellivision II and III, He-Man toys) and the original Star Wars movie. Ted has been helping us with a number of designs, including the OMNI and accessories. One such accessory is the OMNI controller. Before OMNI is released, we plan to offer a ColecoVision compatible version of the OMNI controller, which we are calling the Super Game Controller. The Super Game Controller is fully compatible with the regular ColecoVision controller, including a numeric keypad, and adds two extra buttons, for SGM2 games. The Super Game Controller also allows the use of special game overlays, and we plan to offer a complete set of them for both legacy and new games. We hope to finally offer a complete, high-quality, and viable alternative for the dreadful Coleco controllers. We are now in the process of investigating the costs involved, but so far it looks promising. We have all the sources in place. That said, our goal is to find out if there is enough interest in this project to make it happen. Since we are still investigating costs, it is hard to give precise numbers for minimum orders and final price just yet, but we are estimating 400 units and $60 per controller. We would also prefer to sell them in packs of two controllers. Please keep in mind the price is a guesstimate at this point. It is our best interest to sell the controller at the lowest possible price point, at no profit (for many different reasons, one being this is also our OMNI controller). So how can you “pre-order” them (more like a wait-list at this point, since we don’t plan to charge people until the controllers are final and ready for manufacturing)? Please subscribe to the wait list here:: http://eepurl.com/gmrNpL I will keep this thread updated. UPDATE (4/1/2019): we have crossed the 200 controllers mark already. Thank you! I would say very very promising, so let's get this done! UPDATE (4/2/2019): we are past 270 controllers. Thank you again! The more orders we get, the lower the price goes. UPDATE (4/2/2019): we are past 300 controllers! Amazing. Definitively happening!
  3. For sale is a Nintendo SNES super Famicom controller modded for Vectrex. Cleaned, but some scratches present due to the previous usage. Buttons are mapped as follows: Nintendo Vectrex Button A - red Fire 1 Button B - yellow Fire 2 Button X - blue Fire 3 Button Y - green Fire 4 Left shoulder b. Fire 3 Right shoulder b. Fire 4 For use only on Vectrex, will not work on other systems! This is a digital controller, which means that few games that require analog joystick (like Hyperchase) will not work properly. Price: 45€/$50/£38 + shipping 7€ Europe / $13 world I have 3 pieces, if you buy more than one, shipping is the same and I can make some discount too.
  4. I recognize I’m late to all of this, but is there anywhere/way to get a modded Jaguar controller for Colecovision? I recently got ahold of the SGM and a dozen or so games, love them! ...but, the standard and SAC don’t quite cut it with those games and I feel like the Jaguar controller is where Coleco would’ve went to. I’ve found a handful of pics online, but no solid contact. The below image is perfect, if it’s real. Thanks!
  5. Maybe someone can help me solve a few small problems I'm coming across. I'm following this schematic/description -- https://gamesx.com/controldata/psxcont/psxcont.htm#CIRCUIT I think I figured it out...mostly. He leaves a lot to be deciphered, lol. I'm drawing up a schematic in KiCAD right now, and I only have a few questions: 1. The DATA pin of the controller plug connects to SER OUT, correct? 2. Where does the COMMAND pin of the controller plug connect to? I must've re-read the entire page 15 times and still can't decipher where COMMAND goes. 3. Are the 74HC165 pins not associated with buttons (A1-A8, B1-B8, etc.) left with no connection? Or do they share a connection? COMMAND, maybe? Thanks in advance!
  6. I’m excited to show you the OdysseyNow Game Pack, the result of a lot of research and development at the Vibrant Media Lab that I direct in Pittsburgh. We’ve developed a brand new game card for the Odyssey (the first one not designed by the Magnavox team), a brand new accessory controller (the first created besides the original light rifle), and a set of three new games. This was all produced as part of the OdysseyNow project, which you can read more about in another AtariAge thread. Here’s a glimpse of the games… Tannhauser Gate In a remote wing of a remote galaxy, on the frontiers of cosmic knowledge, lies Tannhauser's Gate, a colossal directed energy beam fed by a spacio-temporal anomaly of seemingly ceaseless energy. On the other side of the Gate is The Expanse, one of the most mysterious and deadly regions of outer space yet discovered, a zone that seems to vacillate in its allegiance to the laws of the quantum to the laws of the galactic. Spacetime here seems to have a will of its own. Charybdis, a black hole, lies not far from the Gate, and is clearly related to it in some way. Crimson Maw, a mostly uninhabitable planet, nonetheless provides researchers in the area with an ample supply of both common and rare minerals. Unfortunately, the planet and its single natural satellite, “Odysseus,” are isolated from the gate by the massive parade of interstellar stone known as the Scyllan Corridor. Closer at hand, yet surprisingly more barren, is the planet Coronation. Because few minerals or supplies of interest can be found there, it is used mostly as a garbage dump. Such is the fate of even the most regal of mineral-poor planets. Multiple interstellar civilizations have sent researchers to the area, mainly in an attempt to understand the intergalactic wormhole that serves to connect this remote spot to the energy-rich Flywheel Galaxy via Quantum Refluctuation. While ostensibly a demilitarized zone, Tannhauser Gate is plagued by intense rivalry over the scientific knowledge that it provides to its sponsoring corporations, governments, and collectives. These researchers must uneasily share a moon base shielded by the Gate. To venture beyond its boundaries is to be bombarded with a relentless stream of dark particles. No shields can last for long. While an interstellar team of engineers has managed to harness the local energy flux to construct the Gate, its operation remains partially at the whim of the energy patterns that feed it, making the expanse beyond the Gate even more risky to explore. For this reason, the largest scientific collective to currently study the area has created a specialized, long-range scanning platform. Located safely behind Tannhauser Gate, it launches and receives C-beams capable of probing any form of matter. Their rivals, however, use replicant-manned spacecraft to explore outside of the Gate, directly. Take on the roles of the Scanner, Explorer, and Gate Keeper as you compete to complete your missions and disrupt your rivals. Will you be the one to discover the secret of Tannhauser Gate? Tannhauser Gate is a 3 player game that makes use of a newly designed game card (#13). This card includes an external Aux jack and a “Switch Controller” that attaches to it. The card generates the Tannhauser Gate. The switch controller opens and closes the gate. The Gate Keeper player draws a special Gate card at the beginning of each round, which contains a special gate pattern that must be followed. The Scanner player remains stationary throughout the round, but may send C-beams (represented by the Odyssey’s ball) through the gate to scan various objects in the expanse beyond. The Scanner draws Scan cards that provide specific assignments to carry out. Meanwhile, the Explorer must charge up their ship, activate their life support system, wait for the right moment, and zip out into the expanse, attempting to complete their missions (given on special Explore cards) and return to safety inside the gate before their ship is destroyed by the energy fields of the expanse. This is extremely risky, however, as misjudging the ever-changing rhythm of the gate could cause the ship to implode before it can reach safety! In addition to Game Card #13 and the Switch Controller, Tannhauser Gate makes use of the Damocles controller, the first Accessory controller for the Odyssey besides the light rifle. The Damocles controller plugs into the ACC port on the Odyssey. When Player 2 presses the large red button on its face, a countdown timer lights up and begins counting down. When it hits zero, it extinguishes your on-screen player spot. Its button also lights up red to remind you that you’re dead! A white “regen” button allows you to regenerate your ship when the time is right. In Tannhauser Gate, all three players are doing completely different tasks using completely different tools, yet all three interact in unexpected ways (the gate can bounce the Scanner’s C-Beams away as well as “lock out” the Explorer at a crucial moment, Scan missions can require the Scanner to scan the Explorer, and Explore missions sometimes require the Explorer to intercept C-Beams. The results ensure that no two games of Tannhauser Gate are the same! Fukushima Fukushima is the first-ever cooperative game for the Magnavox Odyssey. Two players are placed inside the Fukushima Daiichi nuclear power plant and must work together to prevent the inevitable: a meltdown. Each player takes on a different role in the plant. Player 2 uses the Damocles controller to continually complete a Cooling Cycle, while also assisting Player 1 complete a progressively more difficult Maintenance Cycle, which involves directing the ball to specific points while also activating particular buttons at specific times. This would be enough of a challenge as it is, but a third player with a timer consults a Meltdown reference card and at the appointed times calls out various new disasters that the players must contend with. (Note: If you only have two players, you could also make a recording of the Meltdown Cycle and play that back during gameplay.) The game starts out easy, but gets progressively more difficult as you try to beat the clock to safely shut down the reactor before it fully melts down. Because the game has a delineated set of “levels,” you can easily track your progress. Your team can even compete against other teams for a high score (level achieved + time survived at the point of failure). No one here has been able to beat the game yet. Maybe you can? Fukushima is not only the first coop Odyssey game, but is also the first to utilize the “Wall adjust” control on the console itself. In this game, the wall represents the reactor’s containment barrier, which must sometimes be moved by the players to gain access. But be very careful: when the containment barrier is open, you must prevent the ball from entering the core or it will instantly melt down! Fukushima requires game card #13 and the Damocles controller. Super Cat and Mouse: Cheesy Castle At OdysseyNow, we are big fans of the underappreciated Cat and Mouse game on the Odyssey. We think that a fun concept and mechanic was undermined by substandard production design, and have decided to re-invent the game by giving it a proper setting: a medieval castle. Now, the mouse must collect cheese strewn about the castle by lazy humans, while avoiding the King’s fierce cat! As the King’s cat, of course, you must rid the castle of that peasant vermin.
  7. I have a Joystick controller that came from an Atari Flashback console (Flashback 2 I believe) that has worked fine until recently. All of a sudden the right direction stopped working. I took it apart and re-soldered the wire for the right direction, but nothing changed. At first it went up when I pressed it to the right, but that was only due to a sloppy soldering job (the solder was connecting the right and up directions). After fixing this, the problem was not fixed. Would it be a problem with the controller's connection to the console? If anyone has any advice I appreciate it.
  8. Just wanted to share here today that I've managed to find the best method for getting a mouse working on quite a few 5200 games- 1 and 2 button 5200 games. Here's what you need: 1) A Masterplay Clone that doesn't only make Atari joysticks compatible with the 5200 but has 2-button game compatibility designed to get Sega Genesis controllers working (mine was the 2016 model made by Atariage member, Atariguy1021) 2) A Commodore 64 mouse (model 1351) 3) a 9 pin splitter cable (1 female end to 2 male ends) and a Sega Genesis controller- this is only necessary if you're wanting to play the 2 button games. The setup is explained in my latest presentation which includes a lot of gameplay footage:
  9. Hey there guys and gals This holiday season I'm going to be getting an Analogue Super NT and I've been on a quest to get the best wired SNES controllers that I can get for it in brand new condition, and I've decided on going with the controllers from a Super Nintendo Classic Edition coupled with some adapters to interface them with original SNES controller ports. With that in mind I'm looking to buy either a new/sealed Super Nintendo Classic Edition system to snag the controllers from it, or just two new and unused controllers if anyone has an extra leftover from their Super Nintendo Classic Edition that they never got around to using. Price wise I'm looking to pay either $100 PayPal'd and shipped for a complete and new/sealed Super Nintendo Classic Edition or $25 shipped each for new condition Super Nintendo Classic Edition controllers. Thank you for taking the time to view my thread and just and just shoot me a PM if you have what I'm looking for and would like to sell!
  10. Greetings fellow forum members. I need your help and expertise in solving a problem. Recently i bought a 2600 vader console. Its in great shape and works perfectly. It came bundled with a pair of wireless cx-42 controllers, also in great shape, but they dont seem to work at all. The console powers with the receiver unit plugged, but theres no input from the controllers. I tested them with yars revenge and the yar just keeps going up and down while the unit is plugged. If i disconnect the controller cable the yar stops moving. Also tried with missile command and pole position and nothing happens. Turning the controllers on and off or pressing anything ,doesnt seem to affect the on screen action. I opened the receiver and the controllers and they seem to be fine. Nothing broken, burned or blown. Is there any other way to test if the receiver and the controllers are working? I could get a refund for the controllers, but i really want to keep them, they look so cool and i really love to see them working. Thanks in advance for reading!
  11. No matter what game I try or which controller I use, my 7800 will now think I am rapidly pressing both of the fire buttons. Is something wrong with the controller port? I'm hoping whatever it is, it will be an easy fix, but I dread that I might need to crack it open and operate on the circuit board.
  12. hey. really new to atari. i got mine today! its an original 2600 jr with 4 rom chips built in so as far as i know its kinda rare so thats cool. anyways my problem is, i bought the quick shot controller and it wont work. its really hard to get it in so im even unsure if it fits. could someone with the controller confirme it works? maybe an idea of whats going wrong here? any help will be much appreciated
  13. Hi, I have restarted my old company: Awesome Arcades. Its now selling Atari styled USB versions of the CX40 joysticks, Desktop arcade controls (So far I've only posted up the 7800 versions (Left & Right hand) and I need to update the photo's as they include built in paddle controls as well. I'll be posting on in the coming days the 2600 version, USB versions and some specialized desktop arcade controls like a dedicated Asteroids control panel for both 9 pin game/computer consoles and a USB version. I have a Missile Command one but I am awaiting the special buttons to make it arcade realistic. So, if you are interested, please stop by the site, sign up for an account and make a purchase, thanks. https://thejoystickshop.com Here are some of the products:
  14. Hello friends, I recently came into some new Super Famicom hardware, including two mystery controllers that I absolutely cannot find any information on. I suspect they are nothing special but I'd like to be sure. This forum seems like the perfect resource, full of knowledgeable folks who might be able to identify such things. Please see attached images. The controller is called the "Master Blaster" which really complicates getting a decent google search. I have two, non-functional and one functional but in need of silicon repair. I don't have the means to try and fix the non-functional one. Just wondering if some museum would benefit having these before I potentially get rid of em. Thanks!
  15. Hi there, I am trying to get a controller to work properly. I cut the cord and attempted to solder the wires on to the connector and being inexperienced I didn't do a very good job. Any way to fix this problem any easier?
  16. Here's my tutorial video on upgrading my old Jaguar rotary controller into more of a spinner controller. I used an Atari 2600 paddle top that I loaded up with fishing sinkers. Check it out here:
  17. Hi guys! I have modded a Sega Megadrive/Genesis controller for my own needs but have tried also to put it on Ebay and to my surprise they are selling quite well, so I have now got a bunch of Sega controllers for modding. If you would like to have one too, check it on ebay: Sega Controller Modded for Vectrex If you would like some other button order or if you have some other special wish, please send me a pm and if I can I will gladly make one customised just for you. 🙂 Have a nice day!
  18. nicknickuk

    IMG 0727(1)

    From the album: Raspberry Pi Custom Atari case designs

    Atari VCS inspired controller used for my raspberry Pi which is a 3rd party PS3 Bluetooth controller.
  19. I just did a very quick search and didn't find a picture of this so I thought I would post it. It's from a 1984 Montgomery Ward Christmas Catalog (page 535). It may just be the picture, but this controller does seem to look a little different than the standard Proline controller from the 7800. This version appears to be designed for the Atari 2600 (most likely the same as the 7800 proline I assume). Anyway here's the full catalog page:
  20. Been striving for months to streamline and improve production methods as well as find better deals on parts and materials, and I'm finally there. All MiniVex controllers for the Vectrex are now $99 plus shipping. Except the MiniVex I, that one's $89. You can see pictures and descriptions of each model in the Vectrex forum here on AtariAge, or visit my eBay page at: eBay Seller: classicgamesandcarsfan Thank you to all who have helped MiniVex to become established in the classic gaming community. Larry
  21. Here's the newest addition to the MiniVex controller lineup for Vectrex. The MiniVex V features a steel case and an adjustable rapid fire feature for button #4, like the other models do. This one's got a LH mounted spinner control and a RH mounted analog paddle control. The spinner can be used with some homebrew games and an assortment of original Vectrex titles that have been modified for spinner use. It also doubles as an extra fire button, just push down on it. The paddle control can be used with the game "Hyperchase" in its original, unmodified Vectrex cartridge format, as well as Vectrace, Spike's Water Balloons, Vaboom, and a few other homebrew titles. There's also a switch that selects the X or Y axis for the paddle, which allows you to navigate menus on multi-carts AND crank up the thrusters on Moon Lander. All in all, a versatile package. Need additional info? Please post here or PM me. Larry
  22. Got a moving sale going on, prices negotiable, shipping will be the larger portion of the price....and Paypal only. Three 5200 joysticks - SOLD. Next is a hardly used Okimate Printer originally for the Commodore 64. I know most collectors have no use for old printers, but there is always one somewhere....the kicker on this one is the three UNOPENED ink cartridges (2 color, 1 black) so there might be some life left in them...I have no idea what to ask for it as the shipping might be hefty....if anyone has interest in it, just PM offer and we'll negotiate. It DOES power up, gives a blinking 'Ready' light, but I DO NOT have the extra serial cable and have not hooked it up to a real C64. Last, Nintendo DSI with four carts and charger, very clean screens (not mashed in touchscreen like some used ones) - $55 plus shipping. Will combine shipping and try to get you the best shipping rate possible...Thanks for looking!
  23. I've been on a bit of an arcade stick kick lately. I've got MAS sticks for Genesis and Neo, and consumer-grade sticks for almost everything else. I don't have anything good for PC at the moment, and I've been pricing sticks largely from china ($50 imports up to $200+ qanba units). (I was mostly thinking of going japanese style for this one) buuuuut, then I noticed x-arcade was having a sale. Yeah the company that puts out those godawful ugly 'tanksticks' that the mame guys go for. The solo's not as bad, and the price is right. Really, really right. $50+15 shipping right now (link). That's a 50% discount from regular. And even the regular price is on the low side for a solid arcade stick. So now I'm for the first time wondering just how good those sticks are. What kind of controls are in them? Brand, quality etc. Optical stick? Whose buttons? How are the switches? how hard is it to modify? What's the quality of the case? Is it up to the level I'm used to? MDF? Seriously, for $65, is this the bargain that it appears to be? Are there any other sticks I should be considering? Really, outside of needing those bottom two buttons replaced with hole covers, it looks pretty good:
  24. Kinsey collects Xbox 360 Controller variants and she brings some over to show us, including different colors, artwork, attachments and much more. Yes, it’s a THING & it’s pretty cool!
  25. My dad was the origonal creator and manufacturer of this controller. After a suit with the company who trademarked the word "astroblast" he ended up throwing about 10K of these away. I am looking for one (two if possible) in its origonal box. . I would love to have one for the front office of the company that is still going strong today. His birthday is this weekend and I think it would be funny and ironic to buy him one. http://s382.photobucket.com/user/Sr-Ferraz/media/Joysticks%20and%20Controllers/AtariStarplexVideoGameController2.jpg.html here is a picture of one
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