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Found 5 results

  1. ... In case anyone has any ideas or is interested. heartbroke.zip heartworks.zip
  2. Is ET as bad as people claim. No third option this time, yes or no. Discuss...
  3. I am re-listening to Intellivisionaries Episode 4, featuring Christmas Carol. James was talking about the bug he experienced at CGE. It got me thinking "what if there is a production bug in the next thing I make, how can I get some information about it?" So... Would it be possible for a running game to somehow catch a crash/Exception and write the ROM/RAM/STIC contents to a JLP "save slot"? I was thinking that if all of that was collected into a file that could be read later, it would be A Good Thing . I don't know if that means running the game within a kind of "container" or if there is some kind of hook that can be added to in the as1600 build process, or what. I think a JLP board would have enough storage to hold the largest Inty games several times over, definitely enough to store the entire state of a crashed environment. If the crash happens in emulation, the file could be parsed by some tooling, if it happens on a cart, I'm not sure how to physically get the data out... What do you think?
  4. I know this has been done to death, but I have to set the record straight. Numerous documentaries and books (even L. Herman's Phoenix) state that the video game crash of the early 80s was caused by too many games on the market. This is false. The second thing to address is the year of the crash. Some are quoting it as 1982. From the perspective of the consumer, this is also false. Perhaps some developers began to suspect the bubble was about to burst at the time. The truth is that the general consumer public didn't feel the effects of the crash until 1984. Reasons for the crash: Primary: Home consoles and arcades were slandered by the media. The focus shifted to computers. Video gaming never stopped. Instead of playing at the arcade or on a console, the majority of gamers played on their home or school computer systems. Secondary: The economic recession and rapidly rising interest rates. People were paying over and above 18% on their mortgages in the early to mid-80s. Consider how this and the energy crisis affected the amount of real disposable income (not to mention investor income). If you were going to spend money at that time, it was no longer enough to purchase an item purely for entertainment. Instead, it needed to serve more than one purpose. I.e. integrate home and office (generate income), educate (build a future), and finally -- entertain. Enter the rise of the home computer. Once the economy recovered and interest rates dropped, people could again begin to look at consoles. Hence the rise of the NES, Genesis, etc.... http://www.fedprimerate.com/wall_street_journal_prime_rate_history.htm
  5. First time in well over 20 years of owning and playing this title* finally crash on me. I was just stationed behind a large pyramid, letting the system sit for ~15 minutes and it crashed to a screen looking almost similar to frying a 2600 or when a cart doesn't make the proper contact. I was able to replicate a similar behavior under the ProSystem emulator twice (but the emulator just froze instead of going to any sort of crash screen), sitting behind a large pyramid again like on the real hardware. The first time within about ~15 minute window and a second time after sitting well after a half-hour. I could only locate two posts mentioning Desert Falcon crashing, here and here. Anyone know why or how come it crashes sometimes/rarely? I know the source code is available, but not sure if it has ever been debugged to a level that is able to figure out why this would happen. *Granted in the past I never tried letting it just "sit" the way I did though.
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