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This is how the data is stored in files on this type of computer. NOTE: This is a work in progress. I will be updating this post as I think of stuff to put on here. Bytes $20-$7F represent the standard ASCII character set. Character $7F represents the cursor symbol. Bytes $00-$1F are control codes. $00 - ROM Section Header $01 - Palette $02 - Graphics $03 - Mappings $04 - $05 - $06 - $07 - $08 - Set Tab Width $09 - Tab $0A - Line Feed $0B - Comment Tab $0C - $0D - Carriage Return (same as $0A) $0E - $0F - $10 - $11 - $12 - $13 - $14 - $15 - $16 - $17 - $18 - $19 - $1A - $1B - $1C - $1D - Change Label Line Color $1E - Change Label Line Toggle $1F - Toggle Show/Hide Labels Characters $80-$FF are more control codes. When the file is saved, it is compressed using LZSS.
I'm working on an Atari 2600 music program, and I'm trying to figure out a good way to get music data from the Atari 2600 to the PC. The best idea I've had so far is to encode the data into audio, and to have the PC record the audio and decode the data. Anyone have any thoughts on this? It seems like it would be pretty easy to modulate the 2600 audio signal into a bitstream that would be reasonably easy to decode on the other end. Transfer rate would probably need to be slow, but the total transfer would probably only be 500-1000 bytes. Other ideas I've had are to display the data as hex and have the user transcribe it. I currently have this implemented, but it's a bit tedious and error prone to transcribe hundreds of bytes of data. Another idea is to use the Atarivox to store data, and then use the 2600daptor to transfer the data to the PC. This seems like a good method, but then the user has to buy $75 worth of extra gear. With the audio method, no extra equipment is needed.
Hi, I'm having issues with implementing arrays in 7800Basic, the online manual appears to have an example that makes no sense to me, it doesn't show how to declare an Array? I assume to declare its like my example below? dim enemyX = var1 dim enemyX = var2 dim enemyX = var3 this means I can loop through them like this? for temp1 = 0 to 2 if enemyX[temp1] >160 then enemyX[temp1] = 0 next Also...getting the _length of data appears to be unclear to me, I get an error about it been before the data statement or something...