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Found 11 results

  1. So I have been looking for this bizarre Atari Corp Defender label variation ever since I saw a picture of it about 2 years ago. Well, in June I was searching on ebay.de and found a listing for this variation. The bonus was it was CIB and in decent shape and priced reasonably even with the exchange rate. The problem was the item was in Germany and the seller was not shipping to the USA because of COVID19 package size restrictions to the USA. I had to find a way to get this title. I sent @Marc Oberhäuser a PM asking for a huge favor. He obliged and bought the item. But the COVID19 restrictions were still going to be a hurdle to get the box to me. Marc figured out that he could ship it to Canada with no restrictions if I knew someone in Canada to be another middleman in this transaction. I had a friend that I had made via the AA Facebook group and I asked if I could have Marc ship to him and he then ship it to me. He agreed. So after 2 months the package finally got to me. I was very excited to have this checked off of my wish-list and the bonus being it was CIB. I have also been working with @daniel.inforede on his "little project" providing box scans and tab pictures of some of my Atari Corp titles. He requested a picture of the Part Number tab and the printing date tab on this box. I never really thought much about it. The back of the box stated it was an 1987 release. But when I took a picture of the tab and it was April 1992 my jaw dropped to the floor. Crazy. Atari Corp was still having boxes printed in Europe in 1992. Who would have thought? Does anyone know of any other titles printed this late in the game for the 2600?
  2. I'm selling some games I've found during some room cleaning. This one is the Condor Attack, from AtariMania maker. I also have other titles, like Air Sea Battle, Spider Man, Air Raiders (with manual), Crack Pots, Defender and Bachelor Party. I'm in Rio de Janeiro, Brazil, but I can send worldwide. I can provide very low cost shipping to Europe. I'm also selling the console Atari 2600 Darth Vader (not functioning) with 2 joysticks. But this one I think will be too expensive to send worldwide. Please, send me PM, whatsapp call or skype for price and details. https://rj.olx.com.br/rio-de-janeiro-e-regiao/videogames/cartuchos-atari-bachelor-party-e-condor-attack-raros-757853936
  3. DoctorSpuds

    Defender (Atari)

    From the album: My Collection

  4. Eugene Jarvis - Atari - Podcast Interview - Creator of Defender, Robotron & Stargate This is probably my favourite interview to date as I have a long and in-depth chat with arcade, Atari and Williams legend Eugene Jarvis. Eugene shares some great stories of working at Atari, what it was like working with Nolan Bushnell, creating Defender and Stargate. He also talks what inspired him to make Robotron: 2084, Smash T.V. and loads more. He also looks at his current work at Raw Thrills where he keeping arcades alive with amazing innovations. He also talks about his views on the Jeff Minter's Defender 2000 on the Jaguar. The 1 hour 30 mins chat with Arcade Attack is honest, funny and really insightful. I would be so honoured if you checked it out and shared your feedback. The links to various platforms are listed below: Apple Podcasts / iTunes: https://podcasts.apple.com/us/podcast/eugene-jarvis-interview/id1174983594?i=1000474625155 Spotify: https://open.spotify.com/episode/0Db70NAAhCA7SxonnrZWpG Podbean:https://arcadeattackpodcast.podbean.com/e/eugene-jarvis-interview/ YouTube: If you did like the interview, please do consider subscribing to our podcast and YouTube channel and even leave us a nice review! We have also interviewed other legends in the past such as Trip Hawkins, John Tobias, Tommy Tallarico and many more.
  5. Eugene Jarvis - Atari - Podcast Interview - Creator of Robotron: 2084, Defender & Stargate This is probably my favourite interview to date as I have a long and in-depth chat with arcade, Atari and Williams legend Eugene Jarvis. Eugene shares some great stories of working at Atari, what it was like working with Nolan Bushnell, creating Defender and Stargate. He also talks what inspired him to make Robotron: 2084, Smash T.V. and loads more. He also looks at his current work at Raw Thrills where he keeping arcades alive with amazing innovations. He also talks about his views on the Jeff Minter's Defender 2000 on the Jaguar. The 1 hour 30 mins chat with Arcade Attack is honest, funny and really insightful. I would be so honoured if you checked it out and shared your feedback. The links to various platforms are listed below: Apple Podcasts / iTunes: https://podcasts.apple.com/us/podcast/eugene-jarvis-interview/id1174983594?i=1000474625155 Spotify: https://open.spotify.com/episode/0Db70NAAhCA7SxonnrZWpG Podbean:https://arcadeattackpodcast.podbean.com/e/eugene-jarvis-interview/ YouTube: If you did like the interview, please do consider subscribing to our podcast and YouTube channel and even leave us a nice review! We have also interviewed other legends in the past such as Trip Hawkins, John Tobias, Tommy Tallarico and many more.
  6. I've recently become fascinated, again, with early software synthesis. For example, take Eugene Jarvis' sound engine in Robotron and Defender: I love that it ran on such a limited processor. But the thing that really gets me as a synth geek is the parameter space-- the fact that you can do so much with what I think he said was 8 parameters (in the Robotron GDC post-mortem). I see that he goes into a little more detail here: http://www.firepowerpinball.com/downloads/Eugene_Jarvis_Interview.pdf-- it's funny too because we always think of general-purpose-CPU softsynths as a late 90s phenomenon! Now, I see someone has done a commented Robotron disassembly, but I don't think they got to the sound system. I'd love to find more info about it, short of disassembling it myself. I also noticed that Konami's Time Pilot '84 produces a lot of similar tones. It supposedly uses one of those simple squarewave+noise PSGs, but it's driven by a reasonably fast CPU, which makes me wonder what's really going on there. Maybe it's manipulating the sound chip's registers really fast, or there's a bit-bang channel in addition to the sound chip. I think some of those dedicated PSGs had simple amplitude envelopes you could leverage, too..? Any other arcade games that use or are suspected of using a softsynth to generate their sounds besides these and the Namco games? Any tones that strike you as particularly neat? I might play with some primitive softsynth concepts tonight. I want to see if I can make one that barely branches, and also see what FM does with such low resolution grainy tables (for example, do you really need a LFSR if you've got FM feedback?).
  7. Eugene Jarvis - Atari - Podcast Interview - Creator of Defender, Robotron & Stargate This is probably my favourite interview to date as I have a long and in-depth chat with arcade, Atari and Williams legend Eugene Jarvis. Eugene shares some great stories of working at Atari, what it was like working with Nolan Bushnell, creating Defender and Stargate. He also talks what inspired him to make Robotron: 2084, Smash T.V. and loads more. He also looks at his current work at Raw Thrills where he keeping arcades alive with amazing innovations. He also talks about his views on the Jeff Minter's Defender 2000 on the Jaguar. The 1 hour 30 mins chat with Arcade Attack is honest, funny and really insightful. I would be so honoured if you checked it out and shared your feedback. The links to various platforms are listed below: Apple Podcasts / iTunes: https://podcasts.apple.com/us/podcast/eugene-jarvis-interview/id1174983594?i=1000474625155 Spotify: https://open.spotify.com/episode/0Db70NAAhCA7SxonnrZWpG Podbean:https://arcadeattackpodcast.podbean.com/e/eugene-jarvis-interview/ YouTube: If you did like the interview, please do consider subscribing to our podcast and YouTube channel and even leave us a nice review! We have also interviewed other legends in the past such as Trip Hawkins, John Tobias, Tommy Tallarico and many more.
  8. Hi, I have recently found one of the Entex Adventure Vision console with all four cartridge games neatly stored in a cartonboard box (not original box). The console has been played with and is missing the battery lid (and hase been modified to work with a toy car track adaptor) but is in working condition as I have played a bit of defender. I'm looking to sell this machine and all four games in one go, so if somebody is interested in this piece of technology or know somebody who might, let me know through a Pm containing your offer. May consider to sell the games individually but favorable I would want to sell the everything in one go. Pictures will follow shortly. Cheers
  9. Good afternoon gents. Yesterday I tried Defender on my Colecovision console for the first time (well okay, that's being late!) and saw that the radar is blank. I've read this old thread here and it seems this is a common and somehow expected problem: http://www.atariage....ap-doesnt-work/ Now the question is: has anyone found or selected a ROM image that doesn't show this problem? Is anyone able to and willing to fix any of the ROM images available so that ther radar will show up correctly? By the way, I was very impressed by such a HUGE issue and I wonder how it could go under silence back then in the eighties. OK for the first production batch, these things may happen, but how could it be they didn't fix it in the next batches?
  10. Hi Guys Just thought I would share a friendly link to a nice interview with the Atari legend Eugene Jarvis: http://www.arcadeattack.co.uk/interview-eugene-jarvis/ Please enjoy. Adrian
  11. I recently spent some time with each of these games as they fit in the "Defender Clone" category. I've been playing all of these with a Radica Plug n Play that I modified to work with Intellivision, and it works beautifully with all of these. I really like Intellivision Defender, but the enemies advance very quickly from off screen to kill you which makes the game difficult for me. You can compensate a little using the radar of course, but my games just don't last very long. The control you have over your ship however, is pretty great, and I think it is one of the most responsive Intellivision games from the original library. It also looks and sounds nice and does a MUCH better job imitating the arcade than the 2600 version. I wonder why they didn't work hyperspace onto the keypad? Nova Blast should be better than Defender. It puts a nice twist on saving people by giving you the ability to reinforce your cities, and the enemy variety of ground and air adds an extra dimension to the game. However a couple of things hold this title back. First (and somebody check this for me) I can't keep the ship pointed to the left. Sure if I hold left it goes to the left, but as soon as I push any other direction (namely up or down), the ship flips back to the right. This is beyond annoying. I tried with multiple controllers, so I know it isn't that. I remember playing the Coleco version of this game, and I just can't get past this particular control obstacle in the Intellivision version. I also can't seem to make sense of WHEN and WHERE I should be to rebuild the shields on my cities. Sometimes I go over the city and beam down a shield that I see satisfyingly transfer to the city below. Other times, I empty the entire tank and nothing happens. Maybe it is a RTFM problem, but it just doesn't seem like I can be predictably precise enough to get this mechanic right. ESB - I just recently tried this one for the first time. The big differences between it and the 2600 version are well known. There are only 2 spots on the walkers to hit instead of 3, the Star Wars music is worse, and the colors somehow manage to offend my eyes more than the VCS version. All that said, if you play on one of the higher difficulty settings, the core gameplay that I like from the 2600 version is in there. Not being able to zoom down and hit those flashing targets predictably takes a lot of the satisfaction out of this one though - maybe I'd get the hang of that if I played more. Result (Score 1 - 5) 1) Defender (4) 2) ESB (3) 3) Nova Blast (2) I have to give it to Defender for not screwing anything up. The game controls well, and everything in it functions as it was intended to. ESB takes the second spot but only because its simplicity lets the game underneath poke through. Nova Blast could be the best game of the bunch, but the game's individual elements don't seem to consistently work and defending all 4 cities simultaneously is too big of a challenge for me.
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