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Found 5 results

  1. Hi!, As promised, here is my own disassembly of TurboBasic XL v1.5 (the original published one). Assembling with MADS should generate the same binary as the original (byte for byte), if not, it is a bug and should be fixed. Many labels are still in the original "LXXXX" form, but should be self explanatory from the assembly source, all labels for statement and function execution are of the form "X_", all labels for the syntax tables are "LS*", the corresponding syntax codes are "_S*". Where it made sense, I used the labels from AtariBasic sources, but probably better names and more consistency for many labels is needed, as I only worked in this sporadically over a long time. Hope it's useful to interested people EDITED: Current version of the disassembled sources is at https://github.com/dmsc/turbo-dis turbo-mads.asm
  2. The JU-253 floppy drive in my 1581 failed. It has a hard time starting the spindle motor even though it spins freely. It appears a small cap on the drive board as leaked, which is apparently a common failure for a similar model. The problem is I cannot get the bloody thing apart. It appears the retaining spikes inside the floppy guide and holding mechanism are pressure fit into the chassis. This drive is used in both Amiga computers and Commodore 1581 disk drive, so I am posting here rather than crossing in both the Commodore and Amiga subs. Does anyone know how to get this thing apart? It has been a very reliable (long-lived, anyway, until, well, you know, it failed) and QUIET drive and I would like to bring it back to life.
  3. Good Morning, I used Distella to disassemble Chopper Command but the bin didn't run when recompiled with DASM. I found missing assembler instructions such as ORGs SEGs and the Processor spec. It runs now with issues. I'll continue fixing it up but I'm curious- Did I use Stella wrong? Is there a switch I should have added? I used -a only. I made notes of my changes in the attached asm- just search for semicolons to see them. The second attachment is my current .bin. The third attachment is the original .bin if someone wants to disassemble to compare results. Thanks! CPRCMD.asm CPRCMD.asm.bin Choprcmd.bin
  4. One thing that has always bothered me about Super Breakout on the 2600 was the colors & sounds. I like the original game's much better and would love to be able to hack Super to use those. I know nothing about programming the 2600 (but I know the very basics of 6250 assembly). I have been playing around with running code at 8bitworkshop and was wondering if anyone had a disassembly of breakout and super breakout or could lend a hand in modding the game?
  5. I've just disassembled the 16K and 24K ROM versions of the ColecoVision Donkey Kong. The reason I did this is so that you fellows can be able to help me determine where I should look within these two disassembly files in regards to which instruction is relevant to the bonus timer being computed. I also intend to share these files with you for the purpose of correcting certain bugs in the 24K ROM version, such as Mario falling right through the up elevator from his starting point. ~Ben Donkey Kong ColecoVision 24K.txt Donkey Kong (1982).asm
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