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Found 5 results

  1. I like MARIA... DD1.bmp DD2.bmp DD3.bmp DD4.bmp DD5.bmp ROM GRAPHICS DEMO (2 player button 1 changes backgrounds. Hold 2 player button 1 and directions to scroll. Player 1 and 2 are layered and move.) DD.a78 TITLE DEMO RainbowDragon.a78 CUTE STUFF CAPVSSNK.a78 HunterS.bas.a78 ...still working on Street Fight World, Zonic, MOTU, Street Fight World 32k, a VWBasic RPG, etc...
  2. Various software and hardware for the CoCo for sale... Tandy Radio Shack Color Computer Microtech Software Bundle https://www.ebay.com/itm/263514826544 Burke & Burke Tandy Radio Shack TRS-80 Color Computer XT Hard Drive Interface https://www.ebay.com/itm/263513029927 Tandy Radio Shack TRS-80 Color Computer Disk Drive /w Disto Controller (working) https://www.ebay.com/itm/263510855461 Tandy Color Computer CoCo 3 SHANGHAI Activision Cat No 26-3084 https://www.ebay.com/itm/263513099345 Max 10 Color Computer Word Processing Software https://www.ebay.com/itm/263513064574 Radio Shack TRS-80 - CGP-115 - Color Graphic Plotter/Printer https://www.ebay.com/itm/263513044673 Tandy Radio Shack TRS-80 Color Computer Disk Drives (Non-Radio Shack) https://www.ebay.com/itm/263520502611 Tandy Radio Shack TRS-80 Color Computer Disto Controller https://www.ebay.com/itm/263514535397 Thanks all, Carlos
  3. I got Pitfall and Star Wars Arcade for the Coleco, Burgertime and Triple action for the Intellivision, "Raiders Lost Ark" Rare label variation for the 2600. I also got Zelda: A Link to the Past DX and Dragon Warrior 3 for the GBC which I could be talked into parting with. All games are loose and in acceptable to like new condition. Will post pictures if need be. I'm looking to trade for one or more Sega Master System games. Im particularly interested in getting my hands on a Sega card copy of Ghost House,Rastan,any of the Alex Kidd games,Space Harrier, Golvellius, and Master of Darkness but I've only just started collecting for the SMS so I'm open to pretty much anything except sports games. Loose games welcome. I would also consider buying if the price is right.
  4. Closing tonight at 8:15 PM Central; working, boxed Tandy Color Computer 3. Includes computer, box with matching serial number, cassette interface cable, Extended BASIC manual, "Introducing your Color Computer 3" manual, and quick reference guide. eBay Auction -- Item Number: 253445005714
  5. In mid August last year I decided to teach myself Atari 2600 programming for the fun of it. This February, I'm proud to introduce my first hack: Adventure Kingdoms is a functional and graphical hack of Warren Robinett's game, Adventure. Some new features of AK include a new and larger player world, sprite upgrades, five new items, a new dragon, a new objective, a role selection screen, background colors, dragon reflection, a new secret challenge, a new game+ feature, and various under-the-hood improvements. Many of these new features replace features in the original game such as level select, difficulty select, black and white support, and missile walls. I learned a great deal in the creation of this hack. My first month's work was done entirely in a hex editor because I didn't realize there was an assembler for Atari 2600 games. Most of the hack was programmed and tested without the aid of debugger, which I discovered in my emulator in January. I taught myself about opcodes, addressing modes, reserved RAM variables, the TIA, and all the little idiosyncrasies involved with them. I learned many things the hard way: Don't squeeze in too many subroutines per drawing frame of the screen will shake; Don't define graphics over a page break or they will distort; Don't define state-keeping variables anywhere near $FF or the stack will overwrite them; most importantly I learned how precious my RAM, ROM, and cycles were, how to juggle them, and when to sacrifice one for the other when resources grew scarce. I would have never been able to complete this without all the hard work that others had already put into the resources I used, so I'd like to give thanks where it is due. Special thanks to: Warren Robinett, for creating the original Adventure Joel D. Park, for providing a thoroughly commented copy of the source online. John Picken, whose opcode directory taught me the 650(7) opcodes, their lengths, and cycles. Mark Andrews, whose online book taught me what addressing modes were and when to use each. Steve Wright, whose guide taught me the functions of the reserved RAM variables Andrew Davie, whose tutorial sections on the TIA helped me resolve many cycling issues Steve A. and the Stella Team for their awesome emulator and debugger Matthew Dillon and all other contributors and maintainers for the DASM assembler Everybody responsible for the success of the Atari 2600 home video game console Everybody on the atariage forums who plays my hack. Please leave feedback! The bin and manual files are attached below. Cheers! ADVENTURE KINGDOMS.BIN
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