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Blogs

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  • The Mario Blog
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  • Horst's Blog
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  • Blogpocalypse
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  • creeping insanity
  • Sonic R's Blog
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  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
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  • Zero One
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  • Robert Hurst
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  • Robert @ AtariAge
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  • That's what she said.
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  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
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  • Atari 2600 for sale with 7 games 2 controllers
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  • Bri's House
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  • The P3 Studio
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  • POKEY experiments
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  • Brain droppings...
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  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • Whoopdeedoo
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  • DJT's High Score Blog [Test]
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
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  • 8BitBites.com
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  • Lynx Links
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  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
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  • wibblebibble's Basic Blog
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  • The Golden Age Arcade Historian
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  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
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  • Prixel Derp
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  • VVHQ
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  • Synthpop Universe
  • Atari 5200 Joystick Controllers
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  • matosimi's Blog
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  • MegaData Manifesto
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  • eshu's blog
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  • Bio's Blog of Randomness
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  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
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  • The Game Pit
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  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
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  • Msp Cheats Tips And Techniques To Create You A Better Gamer
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  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
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  • Zsuttle's gaming adventures
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  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
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  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
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  • My blog of stuff and things
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  1. I never really thought about it but a drummer has 2 hands and 2 feet; that's 4 percussion instruments that can be struck at the same time. But are they really? I'm no drummer so the best place to start programming drum patterns was using a book of drum patterns. I chose to start with 200 Drum Patterns by Rene-Pierre Bardet and a chart of the standard MIDI note number for the percussion instruments. MIDI Music System was loaded up and a drum pattern was entered. Two or three voices were used for each pattern - A, B, Break. Then three more MIDI VOICEs were needed to sequence the pattern. I've avoided entering more until now. Trying to understand a voice file data has forced a much deeper understanding of note duration and clock cycles. Notes with the standard duration can be inputted as W, H, Q, E, S ect. or you can input a "^" followed by a 192, 96, 48, 24, 12 ect. clock cycles. As it turns out the drums can be programmed with duration of 1 clock cycle. Play them with a fast tempo and the drum instruments will sound like they were struck at the same time. Of course, MIDI is serial so nothing is played at the same time. "Fast enough" is a rather loose term. The clock cycle is constant for a given note duration. A quarter note is 48 clock cycles. The tempo is used to to set the speed at which the music is played. This a clock cycle period can change from 0.03571 seconds per cycle at 35 beats per minuet to 0.00431 sec/cycle at 290 BPM. Say you want to play a base and snare drum at the start of a 1/16 note. The base and snare are played for 1 cycle and a rest for 10 cycles. That's the 12 cycles required for a sixteenth note. C2^1, D2^1, R^10 or C2^1, D2^11. I have put together a couple of drum solos. RNB1.MUS was without using the ^ duration settings. ROCK1.MUS and RANDB1.MUS were hand coded into MMS voice 51-53. Voice 1 was then programmed with a series of jumps to the patterns. Change up the tempo and hear for yourself when the delay between strikes becomes noticeable. drumtest.atr Now I have a method of programming drum patterns and an understanding of the MMS voice file format. If the M: device works under Diamond GOS I can start automating the task of programming drum patterns.
  2. A second Atari8 running SYNDRUM3.BAS was added to the MIDI chain without timing problems. There didn't seem to be a delay between the sounds from the two computers when playing 2 drum sounds on the same beat. Listen to the drum patterns and judge for yourself. Two Drum mp3s.zip THE SECOND DRUM Since the SYNDRUM program only allows one percussion sound, I pulled my first 130XE out of storage to be used as a second percussion sound source. The broken keyboard was replaced with a Transkey back in early 90s. One of the guys at the user group was so disturbed by the hole left from the missing keyboard that he made me a vacuum formed insert. It’s the computer I want to be buried with. I had forgotten that the SYNDRUM3 program displayed a title screen and required a "press any key" to continue. It was easier to edit the program then find a keyboard to plug into the Transkey. A line was inserted to bypass this holdup. 30085 RETURN A second Arduino interface was built with a Arduino Uno(clone), MIDI shield with an IN, OUT, and THRU port, and optocoupler circuit. This time, a prototype shield was used as the base for the optocouplers. It’s a little more permanent. The original circuit was moved to the 130XE because a joystick cable was used to make the connection, the DB-9 plug used on the second setup had the wings on the sides and could be used on the 800 without modification. The THRU port is an important feature when using more then one MIDI Sound Module. All data that is coming into the MIDI IN port from the control computer is passed on to the next MIDI device through the THRU port. MIDI OUT data from the sound module is not added to the data stream or passed to the next sound module. Both MIDI/Arduino interfaces receive the same data stream but are programed to look for data specific to the MIDI Channel they are programed for. In this case Channel 10 and Channel 11 was used for the SYNDRUM computers. Drum Patterns Two Drum MMS_MUS_ATR.zip Three drum patterns from the book "200 Drum Machine Patterns" by Rene-Pierre Bardet where modified to be played by the two Atari8s. The patterns consist of a Part A, Part B and BREAK. Using the MIDI MUSIC SYSTEM(MMS), each part of the pattern was programed into different Voices. Six total MMS voices were used with one measure in each voice. MMS uses Voice 1 to 20 as output voices. 2 voices were used to make the calls to play the voice segments in the pattern: A-B-A-Break. This was repeated 5 times. The 2 voices were also assigned to MIDI Channels 10 and 11 before playing. The audio outputs were patched into the mixer, combined and recorded. The EQ was used to drop the high frequencies and the bass was increased. Then the audio inputs were panned slightly left and right to give them a little separation. (I don't know if this is typical. I found that the gain setting for the 130XE needed to be much lower then the 800.) Several different TEMPOs were recorded and one with the FX generator. Loosing much of my hi frequency hearing has effected the way I hear music and when I'm doing the recording it probably effects what you hear. I've been using headphones that have a great bass response to set up the mixer for recording. So, I'm not sure what your hearing when you listen to these MP3 files. What's next? I want to get away from the solder fumes and the technical end of this and just try to use the available equipment/software to be musically creative. Of course my first two creative thoughts require solder fumes and programming.
  3. I've just released the free version of 'VecDrum', a drum machine for Vectrex. Demo video : Download (includes PDF manual) here : http://www.binarystarsoftware.com/?p=172
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