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  1. I'm putting this up a rather complete Beta. The game was done entirely in batari basic using the DPC+ kernel. When I started I planned to write in assembly but, frankly, batari basic was just too helpful to ignore. The game is intended to be an example of 'easy to play hard to master.' You only get one life so you need to master each level in order to complete the game. All feedback appreciated. I hope you enjoy! Tim Rev 1.1 : Updated the pause code so that the game doesn't start paused on STELLA (i.e., left switch A = pause B = play) Rev 1.2 : Added Game nos. 4-6 to provide multi-life gameplay option; Pause logic now uses COLOR/BW switch HEISTv1_1.bin HEIST Game Manual v1_2.pdf HEISTv1_2.bin - Note: Just realized that v1.2 can run over scan lines. Makes little difference for use with Stella but will scroll on real hardware. Looking into fix. Thx.
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