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All I have left are the Journey Escape games. These first six Journey Escape games are still sealed and have some slight damage to the boxes but they are in good condition. $10 shipped each. They will be shipped in a small box for protection (no bubble mailers on these!) ONLY ONE LEFT! The next six Journey Escape games are also still sealed but they have a little more damage to the boxes (front and/or back). $7 shipped each. ALL SIX AVAILABLE The next two Journey Escape games are still sealed but as you can see they are pretty beat up. The one on the right has a decent looking front but something was hungry so it ate part of the box. $5 shipped for the box on the left and $4 shipped for the box on the right The next three Journey Escape games are not sealed but one of them is complete while one is missing the catalog. The one complete box is in pretty good condition, not much damage to the box just some normal wear and tear. The other box is missing the catalog and the box is a bit more beat up. $5 shipped for the CIB game and $4 shipped for the one that is missing the catalog. ALL CIB sold, the other one is still available. Thanks for looking!
I've been working on a new (well, it's been going on a while) project to bring a new game to the Atari. It is currently called "Escape the Night Garden" and can be viewed here: http://www.youtube.com/watch?v=kYArkNuj0L8 I would like to thank Miker for the music, I came across this track and just loved it, so I asked him if I could use it and he was happy to allow me to use the track. Thanks Miker! Please don't be too harsh, it's my first attempt at programming a full game in MADS. A lot of work still needs to be done to get it into a working game. It'll basically be a game where you have to get out of the maze (night garden in this case) by flicking switches in the right order and avoiding enemies (when they're fully programmed), I just need to get past a programming problem with MADS structs. I'll better the graphics later, add a title screen, DLI's for more colour, extra levels, sprite animation, possibly more music if memory allows, additional fonts for more varied graphics and add a status bar at the bottom. At the moment you can also walk through walls, obviously that needs to be sorted. Levels (24 screens) are compressed down to around 450 bytes. That'll take up more when colour schemes, disappearing doors and enemies are implemented.