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Found 1 result

  1. I am re-listening to Intellivisionaries Episode 4, featuring Christmas Carol. James was talking about the bug he experienced at CGE. It got me thinking "what if there is a production bug in the next thing I make, how can I get some information about it?" So... Would it be possible for a running game to somehow catch a crash/Exception and write the ROM/RAM/STIC contents to a JLP "save slot"? I was thinking that if all of that was collected into a file that could be read later, it would be A Good Thing . I don't know if that means running the game within a kind of "container" or if there is some kind of hook that can be added to in the as1600 build process, or what. I think a JLP board would have enough storage to hold the largest Inty games several times over, definitely enough to store the entire state of a crashed environment. If the crash happens in emulation, the file could be parsed by some tooling, if it happens on a cart, I'm not sure how to physically get the data out... What do you think?
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