Search the Community
Showing results for tags 'experimental'.
Found 4 results
Yesterday I modified @Philsan's batari Basic game L.E.M. (Lunar Excursion Module) to send the score online to the PlusCart High Score Club. Therefor I added experimental PlusROM support to batariBasic. PlusROM functions are supported by Gopher2600, Javatari and the PlusCart If someone is interested in making a batari Basic online game, here are the docs: http://pluscart.firmaplus.de/pico/?PlusROM#batariBasic The batari Basic fork with PlusROM support can be found here: https://github.com/Al-Nafuur/batari-Basic To add PlusROM functions support to your existing batariBasic installation just replace (or add) these files in your bB includes folder with the ones from the Github fork above: /includes/2600basicfooter.asm /includes/banksw.asm /includes/score_graphics.asm /includes/PlusROM_functions.asm @RevEng, @batari I can send a pull request, if you want to add PlusROM support to the main batari Basic repository.
I've been experimenting with a new type of artifacting using some of the same techniques we leveraged in the 80's to render 4 and 7 color displays with the CoCo's 256x192 monochrome graphics mode. In conjunction with 30 FPS full screen animation I'm getting plasma effects like these: As well as the familiar CoCo artifacting we are used to: And no artifacting as expected dependant on wavelength: The plasma effect is materializing at 30 FPS from a pure 30 hz signal without the alternating field; the Atari has a unique signal that can paint the entire screen at 30 hz instead of half of it which is also part of it. The effects vanish rendering 30 hz over 60 hz objects and are maximized at 30 FPS of animation; the extra phosphor and increased contrast (30 hz objects over nothing, not even a subcarrier) seems to potentiate the plasma effects. The video of the game shows these effects also merging with the traditional CoCo effects and some others that didn't show up as well - gives a good idea but you really have to see it on a tube television. What do programmers who have worked with artifacting think? If anyone wants to check out the source or try rendering other artifacting tricks with the code, it's Tiny BASIC, similar to the original TRS-80. The compiler is included in the download site As a related subtopic, composite mod's break the artifacting on Atari just like they did initially to the CoCo; I wonder if CoCo specialists like Boisey could create a composite mod for the Atari that would bring back the artifacting and really turn it up, like John did for Tandy when he had to revise his composite mod. Not all Atari's are equal here - the Vader has fantastic artifacting capabilities but the Jr is barely able to do CoCo artifacting and cannot do the plasma effects.
Hello all, I'm happy to announce I've created five physical carts for sale of High Score Screen Burn Slow Burn, an experimental 4k game that you play by not playing it! You can learn about the game and its development in this thread. The carts are individually numbered / burned on the back. For $30, you will get a cart, a typewritten and slightly charred instruction card (lovingly encased in a sandwich bag for mailing), and shipping. The game is NTSC only. After this limited-edition run sells out, an unlimited run of carts with a new label is planned for sale at 8-Bit Classics. Photos below. Please message me if you have questions or would like to buy a cart! Cheers, B.J.
Hello, all! I'm excited to release the beta of my next game, High Score Screen Burn Slow Burn. It's an experimental game where you play it by not playing it! I like trying to make games on the VCS that feature designs that are more contemporary or experimental--Space Cactus Canyon had procedurally generated playfields, for example. I also like weird, small Internet games that just do things normal games don't do, such as maybe not being a game at all. So, onward to the details! Objective: Get the high score! Players: One or fewer Controls: Maybe How to play: Start the game. Watch for a minute or two. Walk away. Come back in half an hour and check in. Walk away. Come back the following day, week, month. Check in. Do you have the high score yet? Secret tip: If you'd like to be slightly more active in your play, be sure your sound is on. It might occasionally rouse you to alertness! So, let me know what you think, if you find bugs, etc. As the title and "how to play" suggest, this game is indeed a slow burn--give it time. And, of course, be sure to post your high scores! Extra special fake bonus points if you're playing on a real TV. HighScoreScreenBurnSlowBurn FINAL.bin