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Found 2 results

  1. Hi again, Did a bit of restructuring and now it seems to go to the correct bank on power up. The issue I think is right after that it jumps into no man's land a.k.a RAM and never returns which results in a black screen with a brown messed up playfield and a horrible death sound. 😝 The strange part is bank 0 is so small it is latterly only a few bytes in size with only a few calls to the required syncing subroutine, and then the title screen kernel which draws the title screen using the playfield and yes all the graphics are in the same bank. Links Source Listing Binary
  2. Hi, Quick question, right now I have a 8k game using the standard F8 bankswitching scheme. Say I wanted to upgrade it to a 16k game via F6, how would I go about doing that? Do I just add the extra needed banks or is there a more precise procedure required?
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