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Found 5 results

  1. Hey fellas, does anybody have a Final Fantasy 3 manual for the SNES? Or a Turtles in Time Manual for the SNES? I have both games boxed but no manuals :/ let me know if you do, thanks! Also if you have any other random manuals or boxes, let me know, thanks!
  2. MCP90

    Shadow Reflex

    Shadow Reflex is a frantic 4K arcade shooter that will test your reaction times, focus and stamina! The story so far... You found a strange meteorite at the border of the Solar System and decided to investigate but, entering a cave in one of its craters, you discover that the meteorite is actually an ancient alien mothership. "IT'S A TRAP!" As soon as you enter the first corridor two shiny red energy walls locks you in and Drone appears... A scan of the alien artefact reveals you that not only it has an incredible hull density but also a very thick energy shield, it will be hard to escape but there's hope: the Drone is powering the two energy walls and this means that if you destroy it the energy walls will be lowered! Controls: The joystick moves the player ship Fire button to shoot Difficulty settings: BB = normal / 100k score limit, AB = hard / 150k score limit, BA = very hard / 200k score limit, AA = extreme / 250k score limit Color setting: B/W to enable autofire Game rules: You win the game by reaching the score limit based of the difficulty setting (100k/150k/200k/250k) If you get too close to the Drone it will try to ram you and possibly destroy you in a second, move away quickly! If you are being chased by the drone you will be unable to shoot but you will also be slightly faster If your shield (bottom left bar) gets in half or less, an energy cell will appear orbiting the Drone, grab it for 1000 points extra and regenerate the current shield If you lose a shield you will lose a ship's hull (bottom right bars), you can't get them back, lose all three and it is game over! Latest release 26_10_2020 [final release, previously known as beta during bug hunting] Added a game end New SECAM-like color scheme... FANCY! PAL60 release Tuned difficulty settings Tuned energy cell orbit and speed General code optimization & gameplay polishing General bugfixing (it should be the last one) Added an autofire function using the color switch Known Issues: None so far... Let me know if you find something shadow_reflex BETA 26_10_2020_NTSC.bin shadow_reflex BETA 26_10_2020_PAL60.bin ######## OLDER RELEASES #######
  3. Jaguar HSC__SEASON 11__Final Standings SEASON COMPLETE Final Top 3 Winners: 1. doctor_shred 82 Points 2. Machine 69 Points 3. Major Havoc 2049 56 Points Each of you win a homebrew from the AA Store, 1st place any game, 2nd (up to $50), 3rd (up to $40). Please reach out to me with a pic from the AA store as your prize for placing in the top three in this season of the HSC! I had great fun this season; thanks to all who participated! Link to AA Store: https://atariage.com/store/ If you are not familiar with the Jaguar HSC general rules and how the scoring system works, please visit this thread here: http://atariage.com/forums/topic/282235-jaguar-hsc-season-11-rules-regs-and-scoring/ It is recommended that you take a photo of your score, but it is not required. We go on good faith here, so please be honest.. The Current Jaguar HSC Rankings: 1. doctor_shred 82 Points 2. Machine 69 Points 3. Major Havoc 2049 56 Points 4. Nuclear Pacman 48 Points 5. travistouchdown 38 Points 6. Hyper_Eye 22 Points 7. masematte 19 Points 8. PFG 9000 14 Points 9. Darrin9999 11 Points 10. Punisher 5.0 8 Points 11. jblenkle 6 Points 12. CyranoJ 4 Points 13. roadrunner 3 Points 14.
  4. I am selling two NES games, Mighty Final Fight and River City Ransom. Bot are cartridge only and in good shape and have been tested and cleaned. MFF has only minor wear in the form of scratches and what not and RCR looks good besides a little faded marker above the title of the game. It is pretty faded but you can still see it. So for River City Ransom I'm asking $15 plus $2 for shipping, so $17 total. And Mighty Final Fight I'm asking $40 plus $2 for shipping. If you buy them both, then I can maybe knock off a few bucks.
  5. Short and sweet with difference from previous offerings: Final layer of A7800 NTSC palette generation applied incorporating the appropriate gamut color space and white point along with a corrected gamma curve which in turn impacted Hue/Tint begin and shift point. Here are all the NTSC palettes zipped along with some captures: ALL_FINAL_NTSC_PALETTES.zip Here is the color reference chart: File details: All palettes - the extra/overdriven ones ("EX" folder) and the plain/neutral ones ("NORM" folder) - are calculated palettes with no 'hand-picked' or 'manually manipulated' colors. Both batches contains a base (‘NTSC.pal’ or ‘NTSC_EX.pal’ respectively) along with a *very* gradual - one degree shifts - to either green or red; same as would be found on a NTSC display with a TINT/HUE control. The extra/overdriven palettes compared to the plain/neutral ones have a contrast increase of 20% and a saturation increase of 10%. Plain/neutral palettes have their contrast, brightness and saturation settings with no bias. There are a total of 62 palettes following this pattern: (MOST RED) NTSC_R15.pal...NTSC_R01.pal <---> NTSC.pal <---> NTSC_G01.pal...NTSC_G15.pal (MOST GREEN) or (MOST RED) NTSC_R15EX.pal...NTSC_R01EX.pal <---> NTSC_EX.pal <---> NTSC_G01EX.pal...NTSC_G15EX.pal (MOST GREEN) I'm still happy to take request, but this should cover most wants as best as possible without actual NTSC generation inside the emulator itself. I am working to have 'NTSC.pal’ palette incorporated into MESS as that is the most unbias with neutral settings and all other provided palettes are easily obtainable through adjustment of the provided emulator controls having the correct base in place. Dig Dug and Ms. Pac-Man (from Pac-Man Collection) are showcased below utilizing the following palettes in this order: NTSC_G07.pal <-> NTSC.pal <-> NTSC_R07.pal NTSC_G15.pal <-> NTSC_R15.pal & NTSC_G07EX.pal <-> NTSC_EX.pal <-> NTSC_R07EX.pal NTSC_G15EX.pal <-> NTSC_R15EX.pal This is really *it* and final this time. I hope you enjoy them and find this useful. & &
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