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  1. This is just a press release teaser, but I'll answer whatever limited questions I can! Press release: https://armchairarcade.com/perspectives/2018/10/17/atgames-and-the-tetris-company-announce-iconic-puzzle-game-tetris-featured-in-legends-flashback-console-and-upcoming-legends-ultimate-home-arcade/ Value-Priced High Definition Console and Upcoming Home Arcade Machine Will Feature Legendary Video Games, Including Tetris® Los Angeles – October 17, 2018 - AtGames® Digital Media Inc., a leader in interactive entertainment products, and The Tetris Company, LLC, purveyors of one of the leading and most distinctive video game brands and franchises in the world, today announced that they have expanded their agreement to include the iconic puzzle game Tetris® as one of the featured games in the new, full-size Legends Ultimate Home Arcade machine, which comes with an unprecedented 400 built-in games. This product will join the Legends Flashback console, which is available at major retailers everywhere, and features 50 built-in games, including Tetris. “These new products offer families and gamers everywhere a selection of the best classic games from the top publishers and brands,” says Dr. Ping-Kang Hsiung, CEO of AtGames. “We’re thrilled that The Tetris Company and their iconic game, Tetris, are a key part of these exciting products.” The Legends Ultimate Home Arcade features 400 built-in arcade and home games, including Tetris and other legends from iconic publishers. As a full-sized home arcade machine, the Legends Ultimate Home Arcade offers a gameplay experience like no other. Each game plays just like at the arcade thanks to an authentic control panel that features a matching set of premium joysticks and six buttons for two player fun, as well as a professional trackball controller. The built-in, low latency, high definition 21.5” LCD monitor features HDMI inputs so you can display content from other consoles and media players on the same great machine. The built-in software is similarly impressive, with scan line filtering, an intuitive menu system, save and resume game functionality, and the ability to rewind a game in progress to recover from a play misstep. The Legends Flashback console features Tetris as one of 50 built-in arcade and home games, which have become legendary thanks to their timeless fun and endless replay value. Other games include such hits as Galaga, 1942, BurgerTime, Dig Dug, Ghouls ‘n Ghosts, Mega Man, Street Fighter II: Champion Edition, and so much more! Other impressive features of the Legends Flashback include high definition 720p video output with scan line filtering, an intuitive menu system, save and resume game functionality, and the ability to rewind a game in progress to recover from a play misstep. Two ergonomic six button gamepads are included for one or two player action. “We’re excited to have the iconic game of Tetris included in the incredible classic games lineups showcased in the Legends Flashback console and upcoming Legends Ultimate Home Arcade,” says Maya Rogers, President and CEO of Blue Planet Software, Inc., sole agent for the Tetris brand. “We think the intense, addictive gameplay that Tetris is known for by fans worldwide will be a great fit for these premium console and home arcade offerings.” About AtGames: AtGames Digital Media Inc. (http://www.atgames.net) is a leader in innovative consumer-oriented interactive entertainment products. The company leverages the latest technology to develop and publish its best-selling classic videogame products for worldwide distribution. AtGames is based in Los Angeles, with international offices in Taipei and Shenzhen. About the Tetris® Brand: The Tetris® brand is one of the leading and most distinctive video game brands and franchises in the world. Now entering its 35th anniversary year, the brand continues to be loved globally by people of all ages and all cultures. Billions of Tetris games are played online every year, and over 500 million Tetris mobile games have been downloaded to date. The Tetris brand’s global licensee network includes major video game publishers, including Electronic Arts, Ubisoft, Sega, and Sony/GSN Games, as well as many partners in electronics, toys, apparel, lifestyle goods, entertainment and more. Tetris Holding, LLC is the owner of Tetris rights worldwide, and The Tetris Company, LLC is its exclusive licensee. For the latest information about the Tetris® brand and Tetris® products, please visit www.tetris.com. Become a fan of Tetris on Facebook (www.facebook.com/Tetris) and follow Tetris on Twitter (@Tetris_Official) and Instagram (@Tetris_Official). Media Contacts [email protected] (AtGames) Andrea Sausedo Piotraszewski (on behalf of the Tetris brand) [email protected]
  2. I was hoping to find some information about if the Atari Flashback 9 firmware is able to be modded to use something like the Genesis Game Manager. I can't seem to find any information about the Atari FB9, only info about the 2018 Genesis HD. Anybody more knowledgeable than myself able to shed some light on the matter?
  3. OK well, i got my flashback about a week ago not only because I loved most of the pre bundled games that came with it, but the idea of being able to add roms sold me! Now onto the problem..... First let me say, YES ive read every FAQ, help, and such thread on this issue. My flashback will NOT read my SD card UNLESS....I put the card in while the system is already powered on. Ive tried 3 diff cards; 8GB SDHC, 4GB SDHC, 2GB SD. Ive used the recommended formatter software, the games are in the correct extension (first letter uppercase, rest lowercase). Ive created the "game" folder. I know the roms work because like i said the system reads the card IF i put it in while the system is already on. Help on this please?
  4. I would like to start a thread about the current state of paddles, in the world of HD playing. Here is what I know about the state of paddles as of Nov 3, 2018: I would be really great if someone would report on the paddle functionality of the Retron77. AtGames manufactured paddles, wired: AtGames sells Atari replica paddles on their web site for $29.95 plus shipping. I own these paddles, they feel great and work perfectly with the 2600 and Flashback 8. As per the AtGAmes website they are compatible with many other flashbacks, but not the Flashback 9. AtGames manufactured paddles, for Atari Bast vol 3, wireless: These paddles will only sync to the enclosed dongle. They feel and work very nice. Unfortunately this dongle game system has many problems. I owned one, then returned it to Walmart. Problems: Sound: sometimes there would be no sound Sound: when the sound worked is was horrible. Pong with bad sound is not worth playing. Play: this system lacks difficulty left, and difficulty right switches. According to the AtGamesBlast web site the controller has difficulty switches, but in truth it does not! Game selection: there are only 13 cartridges emulated on the dongle, not 20 as advertised. 3 and 4 player games, according to my correspondence with AtGames if you want to play simultaneous 3 or 4 player games (black jack, video Olympics, warlords) a special set of paddles, made by AtGames, must be used, unfortunately AtGames sells no such paddles. Flashback 8 Pros: Paddle games on this system work great, no lag, nice game selection Flashback 8 works with original Atari paddles and the AtGames paddles Cons: The Flashback 8 system can not play cartridges or additional games via SD card slot. Flashback 9 (Paddles will not work with this system) Problems: According to a Youtube video posted by, "John Hancock" paddles do not work with this system. John Hancock states in this video that AtGames will release special compatible paddles. There is no mention of this on the AtGames website or in the intructions included with the Flashback 9 system. Flashback 9 Gold (Paddles will not work with this system) This system has a dedicated paddle games menu! I own this system here are the Problems I found: Original Atari paddles do not work on this system. AtGames Atari replica paddles do not work on this system. The enclosed paper instructions simply state, "Please plug your paddle controllers into each controller port on the game console." This does not work. SD card paddle games do not work Before playing a paddle game there are instructions on the screen to plug the paddles into the console after the game starts, still the paddles do not work. This is a big disappointment, the paddle games worked great on the Flashback 8. Hopefully AtGames will release download to fix this problem. There is no mention of special compatible paddles on the AtGames website. There is no mention of special compatible paddles on the Flashback 9 Gold instruction sheet.
  5. As a way to gather feedback for future versions of the Blast! products, and to not muddy up the other threads, I wanted to start a dedicated topic for the Blast! family of products. While this year the focus for these low-cost products is on the mainstream market and fun for the average consumer/families versus something that specifically meets the needs of the retro gaming crowd, we hope to incorporate more features in the future that will appeal to that group at the same low price point. While we want to hear even the obvious stuff that we're already targeting for the future (perfect emulation, increased resolution and sharpness, etc.), we also want to hear any of the less obvious feedback. So let it fly! Also, please use this as an opportunity to discuss the current products, even though again, we realize they're not being targeted to the retro gaming crowd for this year. The official Website is here: https://blast.atgames.net/ (includes manuals and game lists) The current Blast! products announced so far (https://blast.atgames.net/blast_family): Bandai Namco Flashback Blast! Bandai Namco Flashback Blast! (Walmart exclusive) Atari Flashback Blast! vol. 1 Atari Flashback Blast! vol. 2 Atari Flashback Blast! vol. 3 (Walmart exclusive) Activision Flashback Blast! Player 2 Blast! Controller
  6. I've seen Atari Flashback Portables at my local Target dropping to as low as $40. I've been a little curious as to how they are, but is it worth picking one up? Are there any caveats I should be aware of? How is game compatibility? How is hardware emulation? The only Flashback I've ever had was the Flashback 2 (I have two of those), but the Portable seems interesting.
  7. Hi Atariage I found this mod on atarimuseum: http://atarimuseum.com/fb2hacks/ You have probably all heard about it before, but it allows an atari flashback 2 to play 2600 cartridges. My first question is: Is it possible to perform this mod on the flashback 4? I prefer the 4, since it has rca output, more built in games and wireless controller options. However, since i am not a modder, i would like to know if someone in here would be willing to mod the console for me, and what would you charge for it? - Buying a new console on ebay(i have already found a few). - Mod the console. - and send it to me(i live in Denmark). I will of course pay for console, shipping, materials and work hours(through paypal). P.S. Sorry for my potentially horrendous english, but as i stated before i am danish - so english is not my vernacular.
  8. Having an affinity for and owning Sega Genesis and Genesis 2 consoles, I found myself intrigued by AtGames' new Sega Genesis Flashback. I have experience with AtGames' Sega Genesis Classic and Portable which I found lacking to some degree though usable, but the promises of an updated emulation engine and built-in HDMI were a draw which I could not resist. I have spent some time since the November 10 release to give it a whirl and I am far more satisfied than most early reviewers. Leading up to the official launch I watched videos and read articles by a number of reviewers who had been graced with review models. I cannot recall one overly positive review. I am not a professional reviewer and I am not a marketer so I shall jump right in to the meat. First, all of the AtGames Genesis devices are built on an emulator called "FireCore." From my own experiences and what others have posted around the webs I find FireCore has some limitations which seem unnecessary given how well other emulators play Genesis titles, including the free "MD.emu" which I run on my HP TouchPad†. I am left to wonder what the quality would be if Sega rolled its own emulation core the way Nintendo did for its NES and SNES Classic Edition products. The built-in HDMI makes the device a welcome addition now my entertainment system is digital at its core, though anyone familiar with using emulation on a high resolution screen should be able to relate to its one woe. I really do not mind the large pixels and blocky graphics resulting from scaling a "240p" screen to 720p. Many emulators have some kind of filter which provides output which roughly approximates the output on a TV, CRT, or other low-tech display. The Sega Genesis Flashback has only a scanline filter which puts faded lines between what would be the scan lines in an attempt to achieve the look of TV scanlines, and it really does not look good at all. Clean and crisp audio is also carried on the HDMI. While I lack the abilities to test, I suspect this configuration will not suffer the "240p problem." In fact, the only issue I have with the HDMI port is a problem playing nice with my ioGear Wireless HDMI kit, but a power-cycle of the ioGear transmitter resolves the issue. Speaking of power, while the Sega Genesis Flashback is rated to run on 5V DC at 2A, AtGames elected to use a barrel power connector instead of a micro-USB port like its recently-released Nintendo competition. I was able to power mine using a USB-A to 3mm/1mm barrel on an appropriate USB power supply, and the system under normal use pulls under 500mA. This made providing power to both the Flashback device and the ioGear HDMI transmitter much easier and makes the system more portable: both run just fine on my Anker PowerCore 26800. Getting back to the audio, playing some of the games I am certain I hear something different about the FM synthesized instruments, almost like the FireCore emulation uses different but similar instrument set (like a MIDI sound font.) To test this I whipped out my trusty Sega Nomad and ran games on both systems but I was not able to punch down any specific differences. So far on everything I tried the sound was near perfect. Video was another complaint on just about every pre-release review list. Glitchy graphics and sprites, and lagged screen scrolling being chief among the criticisms. Indeed, my prior experience with FireCore in the previous Sega Genesis Classic edition as well as the portable was not entirely perfect. Several of my cartridge games are not recognized by the Classic, and on both units my favorite game, Skitchin', suffered from missing graphics and sprites making it unplayable. I was very pleased to find Skitchin' works almost perfectly on the Flashback. I noticed on several games scrolling would suffer a short freeze which does not appear to be a frame-skipping problem as suspected in one of the early reviews. In fact, it appears the problem generally does not affect the entire screen but rather only a portion. For instance, in the original Sonic the Hedgehog one of the background planes stutters while animation on the rest of the screen continues. Realistically, I do not think most people will even notice, and if this is indeed a problem with the emulator or the horsepower of the machine I would further speculate AtGames counts on that presumption, as well. In this regard I noticed a couple of times when Skitchin' will completely freeze for a few jiffies, more of a short and quick stutter, but ultimately the game is still playable. Cool Spot is another great game which plays very well, though this is one of the games in which the FM music seems a little off-instrument but still perfectly acceptable. Shadow of the Beast will not play past the Electronic Arts logo, Flashback is not recognized at all while Out of this World plays beautifully, Frogger plays perfectly, and while the system comes with Mortal Kombat 3, my Mortal Kombat 3 Ultimate results in just a red screen. The last game I tried was Primal Rage, which suffered from strange graphics glitches which did not stop game play, such as a black line separating the vital stats area at the top of the screen from the battle area, and green borders around all screens except the title screen. This does not show on the Nomad, but I have not yet tried the game on a full Genesis console connected via standard video output so I cannot say for certain whether the green borders are normal. I would test with the Nomad but I seem to have misplaced the video output cable. Ah, well. I will repeat what prior reviews have said about the menu system. It is awkward, non-intuitive, and just weird. I have not found myself using the saved game nor rewind features, but I can see the value of both and imagine I will use them at some point in the future. Let us now focus for a few seconds on the hardware itself. The included controllers suck out of the box, with a capital "suck." The range is bad enough to prevent sitting across my living room and maintaining control, noting that my home environment is completely devoid of internally-generated 2.4GHz signals under normal circumstances: my phones are DECT, my wireless is 5GHz, Bluetooth devices are disabled unless in-use, and all 2.4GHz-only devices are turned off. Demonstrably, I have no locally-generated 2.4GHz signal interference. Initially it appeared they did not work even close-up, but the rebuild I describe shortly fixed this problem. The controllers just suck. When I originally un-boxed my Flashback I did not stop when I got to its rather touching rendition of the original console's gloss and textured black body and red "cylon eye" in front of the cartridge port. Inside I found three chips on a small circuit board, and what looks like one of those Arduino add-on modules, reminiscent of a "Bluetooth Shield" module. Soldered onto the antenna of this module is a red wire about six inches long, which is identical in both module and attached wire in each of the controllers. It looks like AtGames was aware of the poor range of the controllers and tried to engineer a quick-fix. As implied, I did take apart one of the controllers in the hopes of a rebuild improving its functionality. I found the standard complement of button, rubber nipples with contact pads, and exposed circuit pads one would find in regular controllers of the era. I grabbed my contact cleaning pen with harsh fiberglass bristles and gave the metal pads a few rubs each. Upon reassembling the controller I found to my relief it worked far more reliably and I could actually play games and even enter Mortal Kombat's "blood code." Thankfully the Flashback does support real Genesis controllers even if it only supports six-button units -- this remains untested for me, including the six-button arcade controller, as all my Genesis console hardware is stashed away for the moment. There is a USB port on the Flashback main board. It is a shame AtGames did not expose this out the back as a power port, though I suppose the reason is to prevent easy access to what I suspect is a hackable interface to the heart of the machine, probably in the near future -- not by me as I lack time for that kind of adventure. My assessment over-all is this is not a bad machine to have and use. If you do not have a Sega Genesis you should consider this as a possibility, weighing the benefits and caveats which are, as I see them: Pros: AtGames Sega Genesis Flashback Currently available for under $100 Built-in games (both Sega and classic Master System games) HDMI output (720p) Capable of using real cartridges Capable of using real six-button controllers Real Sega Genesis Not difficult to find Not too expensive depending upon source, most under $100 Some sellers will include a few common games Compatible with all Sega Genesis hardware Possible to expand with a Sega CD Cons: AtGames Sega Genesis Flashback Alternate source pricing will double or more if and when stock runs out Included controllers SUCK Emulation is not quite 100% Not all cartridges work Does not recognize three-button controllers (not verified, and who really cares?) No guarantee homebrews or demos will work Real Sega Genesis Analog-only output requires up-scaling for digital home systems (on the up-side, the Genesis 2 has YPrPb component RGB output) No games built-in Upscaling will suffer the "240p problem" Old hardware is, well, old and subject to fail If you already have a Genesis, I believe the Flashback makes a viable surrogate for a digital entertainment system provided any lost compatibility is acceptable. † "MD.emu" is excellent on the TouchPad, including support for the iCade Core Bluetooth arcade joystick. It is available and actively developed for Android in both free and paid editions. I highly recommend this emulator.
  9. Hello! I am planning on getting an Atari Flashback, and decided to come here for some advice. I want to get one to play some classic atari games on my TV until I am able to afford a real 7800 and a lot of games. After that, I plan to use the Flashback in a project similar to the video below: A minturized arcade cabinet, made to look like a PONG, with the flashback inside. As such, I'm having a little trouble deciding which Flashback to look for. I know that the original mod, the FB1 is not the best choice, as the emulation of the games is off. So that leaves 3 choices, a FB2, FB2+ and FB3. The FB3 has more games built in and is a newer model, but is also more expensivie. The FB2 has more arcade style games, which would go well with the mini arcade project. But there is two models of it, with different games. I would like to know which of the three choices you would reccomend, considering my plans for the systems, and for what reasons you suggested it. Thanks in advance! Here's the video. I want to build something like this, but with which every atari flashback I choose instead of a pac-man. I plan to make it look like a PONG with simple wooden sides and a yellow front: (http://youtu.be/j7QE8zUbXfc)
  10. Hello, I'm new here and I'm looking for some help. I bought the flashback portable and I've been trying to get ROMs to work on it. I am using a 8gb SDHC card and transfered ROMs I downloded from here. I can see them on the portable but I cant get them to play. Any advice please.
  11. I have a thread on this in the Flashback forums that is ongoing - I'm talking to myself in there. . . . Over here I wanted to find out if anyone could point me in a direction for troubleshooting a jumbled screen like this: http://www.atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=224321 My flashback has a cart mod installed that has never worked. The picture is of the flashback menu which did work before I started the mod. Switched to the cart, the screen is also similarly jumbled, but with different colors. I can take a pic of that if someone is interested. What do you think could cause a display like the one in the picture? I'll say that while doing the mod, the AV wires became disconnected from their "sub board." This was annoying because while they were partially connected I was testing the display thinking that my work was bad. Anyway, I stripped and resoldered the AV wires to this "sub board" but when I test the connections from the tips of the AV cable that plugs into the TV to the end connection on the bard I get something like 2 ohm resistance. That is still really low, but I'm wondering if it could be causing my problem. When I test a regular set of RCA cables not associated with this mod at all there is less than 1 ohm resistance from end to end. I don't think that I've damaged the onboard ROM, that seems unlikely, but I guess its possible. I would think that if I Damaged the "Michelle" chip, I would get nothing at all. Also, both of these chips are sealed under high grade epoxy (er something). I think there must be an explanation to whats happened here that I should be able to figure out. I just was wondering if you could point me in any directions to begin testing resistors or power or something else specific that you think could jumble things up like that. If I can't figure anything else out, my next step is to completely remove all my connections for the cart mod and test again. Basic t'shooting to just undo what I did and go back to the last state I tested successfully.
  12. With all the new Flashback consoles by AtGames why don't that make a Sega flashback ? Like a little mini Genesis / Mega Drive, If its about cost remodeling there firecore system they can cut cost by giving up the cartridge port. I would like to see a mini Genesis model 1 and I don't use my Firecore for cartridge games (well I do for that 10 in 1 game cart they made).
  13. What were your opinions on the Flashback 2? I recently obtained one. I am new to this site. Is it worth going for the 3 or 4?
  14. From the album: Uh, retro stuff

    The internals of the new Colecovision Flashback controller, half the info needed to design a compatibility dongle.
  15. From the album: Flashback Console Hardware

    Reference picture of Atari Flashback 8 HD Gold Activision Edition Motherboard - Front.
  16. I am selling a Flashback 4 in box with everything except the posters. I am also including two sets of paddles. Asking $40 shipped.
  17. https://www.facebook.com/groups/519858548078322/permalink/1340030559394446/ from " Michael Thomasson 2 hrs Okay, I can finally spill the beans on this project. AtGames is releasing a second Intellivision Flashback this fall and it will have the games you want by Data East (Burgertime, Lock 'n Chase, Bump 'n Jump, etc.) as well as the TRON games, and more! "
  18. Adding a game to the Flashback 8 HD Some prerequisites: in this example I'm adding the Double Dragon Arcade ROM from KevinMos3 ( Available at http://atariage.com/forums/topic/154984-hack-project-thread-galaxian-arcade-double-dragon-xenophobe-etc/ ; also note that there is a very nice label he created you have to have added the USB connector the Flashback Android Debugger Bridge (ADB) a bit of patience First a walkthrough ... There are two key items to remember during this mod: - the "all-games.ini" file contains the list of the games that the Flashback will display in its menu. It also contain instructions and tells the device what ROM file to load. You will find that file under "/system/atgames/all-games.ini" - the actual games (and the menu images) are all stored in "/system/atgames/Atari" Step 1: Plug in your Flashback to your computer Use your USB cable and make sure that the Flashback adapter is plugged in. Turn on the device. Step 2. Launching ADB You need to run the DOS command prompt from Windows. I usually run under "administrator mode", but it doesn't seem to be a requirement. Step 3. Connecting to the Flashback Navigate to the folder where the ADB has been extracted; in my case, I kept it simple and it sits in "C:\adb\platform-tools" Type in "adb devices" It will find your Flashback and get it ready to be used. Step 4. Let's Explore This step is optional, but type in "adb root". This will give you higher privileges in case you run across any files you need. I suggest not to delete or modify anything unless you know what you're doing and/or made a backup. Type in "adb shell", that will basically log us into the Flashback device and see the internal folder structure. Use "ls" or "ls -l" to list all the files/folders The Flashback installation is under "/system/atgames"; you can use "cd /system" or "cd /system/atgames" to move onto those folders You see the "all-games.ini" file. Keep this one in mind, this is the most important file for this mod. You can see the "Atari" folder. Let's navigate by using "cd Atari" and then listing the files: You will see all the files with .a26 or a26.png. The ROM files are your usual ROM files with the .A26 extension; the respective .A26.PNG are the images for each game. Another interesting location is the "app" folder; use "cd /system/app" . You can see the Frogger and Space Invaders Android APK files. It seems that these two are special cases and don't invoke the ROM files in the "/system/atgames/Atari" . Type in "exit" to get out of the Flashback shell. So now you know the basics How to Add a Game For this exercise I have copied the DD.A26 and DD.A26.png files into my ADB folder at C:\adb\platform-tools. You can place them anywhere, but I decided to keep things simple and reduce the amount of typing. So let's continue where left off. The main thing we're going to do is to pull down the important all-games.ini file. In the command prompt type in "adb pull /system/atgames/all-games.ini" . This will copy the file into your ADB folder on your computer. MAKE A COPY OF THIS FILE!!! You may need to restore your set-up in case something goes wrong. If you open the file (in notepad for example) you will see something like: The format is somewhat self-explanatory. You have the name of the game within square brackets, followed by the ROM file location ("File="), "Platform" tells you what grouping on the Main Menu it should add it to (only "Atari" and "Activision" have sub-menus). Then you have the description and the instructions. Here's an example: [Double Dragon] File=atgames/Atari/DD.a26 Platform=ActivisionGenre=Arcade Description=Double Dragon Arcade Mod!! Note= \test for atari 2600 games. While we're here, let's take a look at the image files; let's pull a file for the Wizard game; "adb pull /system/atgames/Atari/Wizard.a26.png". It's a 214x300 PNG file. I created my Double Dragon PNG file based on KevinMos3's label he provided. Let's copy our Double Dragon ROM onto the Flashback. First of all, we need to add an entry in the all-games.ini file for Double Dragon: I have the ROM and image file sitting in ADB folder: We need to run these commands as root as we need to temporarily change permissions on folders so that we can upload files. Run "adb root" Next we will alter the permission of the "/system" folder. I tried just targeting "/system/atgames" but kept getting an error. So I copied a page from the Genesis Flashback mod. Run "adb shell mount -o rw,remount,rw /system" Next we're uploading (and overwriting the existing) all-games.ini; enter"adb push all-games.ini /system/atgames" And next we're uploading the ROM and image into the Atari folder: "adb push DD.a26 /system/atgames/Atari" "adb push DD.a26.png /system/atgames/Atari" Now, turn your Flashback device off and back on again. You should see the Double Dragon ROM in the menu now! You can basically add a bunch more games. The odd thing is that the PNG file is not displaying. Strangely enough it does not seem to get saved into the Atari folder. Not sure what the issue is. I will have to do more investigation. Updates: 1. I have been able to add 56 games so far to the Flashback. 2. The PNG files needs to have 24-bit colour depth. My original file was 32-bit. 3. Pitfall II does not work. 4. Looking at the Flashback APK file, it appears we have some hard-coded values for Frogger (and Space Invaders). Even Frogger II goes to the quasi-arcade version. 5. the All-games.ini is finicky, make sure you had linefeed/carriage return after each item for the game; Platform, Genre, etc. Notepad mangles this. Notepad++ is a good option.
  19. From the album: Flashback Console Hardware

    Reference picture of SEGA Geneis HD Flashback 2017 motherboard - Front.
  20. I just saw a review of a certain movie http://www.blu-ray.c...y/48727/#Review You clearly see an atari flashback but apparently, a non vcs game is shown on the tv...
  21. Hi all, I'm hoping one of you may be able to help me! I'm trying to use some paddles made for the Atari Flashback with Stella. I've got them connected using a Retronic retro adapter (http://www.retronicdesign.com/en/) and I've flashed them for the paddles. I can see the paddles in my Devices screen (I'm running Windows 10 Creators Update), but in Stella, they aren't recognized and I cannot see anything in the joystick database within the application. I've attached a couple of screenshots to show what I'm seeing. The first one shows the entry in the Devices screen and the second is from Stella. Does anyone know what I'm doing wrong or what the problem is? Appreciate any help I can get!
  22. It's crazy, but that's the point of all of my "Wishing for..." posts. I can imagine taking the Ultimate Flashback concept to the absurd level by placing it inside a Macintosh AIO case (Mac SE, SE/30, Classic, etc) for a truly portable, better-than-Vectrex-like experience. There would be so much space inside the case that there would be room for a super-large battery, so taking the whole thing to the park to play would be possible for an hour or two. What could better on a picnic than playing some Sea Battle? Actually it would be very similar to http://johan.kanflo.com/another-raspberry-pi-powered-macintosh-classic/now that I have done a Bingle search to see if anything similar has been tried...
  23. I described my mental invention to bot Atari and Sega. Both of them said if I can build it, and I'm giving them a percentage of sales, they will allow authorized Atari and Sega systems respectively using this technology. But they will not fund the $17,000 research needed to build a prototype. Intellivision Prductions said ater Dr. King day 2013, Keith, the head of Intellivision will discuss using Intellivision's classic gaming reputation to head a kickstarter project to raise the money to fund the building of the prototype. The basic idea is running an old ROM not intended to run online, and make them run online without programming individual online code for individual games. This can work with ANY 2600 game, not just Atari Games, but third party games too. And because this is not individually done at the game, it might respark inerest in third party games. The only requirement is that each parson has a separate joystick (which may cause a problem for the 2600 paddle games, but I can fix that) and can play multi-player local (sorry Alien Front Online and Outtrigger beyond 4 players or without splitscreen, at least for this solution) on one screen (sorry PS1 system link games) I can offer one "premium" for the backers in Kickstarter fundraiser project, a vote on what system other than the Intellivision will be made first. The only ones I can guarantee are Atari and Sega systems. Nintendo said though they can't guarantee the approval of the concept, they won't review it until a prototype comes in. I don't know what Sony and Microsot think, and there are a few other system making independents like Bally(Astrocade) , Coleco (Colecovision), Magnavox(Odyssey 2 and CD-i), SNK (Neo Geo), Konami (the modern owners of the TG16) 3DO, Emerson (Arcadia 2001), Vectrex, RCA (Studio II), and Fairchild (Channel F). Nothing will get 50%+1 vote at first ballot. All Atari owner will probably pool their votes for the 2600, Sega would be a tougher one to call because Europe would be for the Master System, the US would be for Genesis, (possibly Dreamcast), and Japan would be for the Saturn. If Nintendo sent a different message, the NES wold be up there but how many people would vote or a system that might not be. I cannot specifics discuss with the general public watt he secret is to getting this work because this cold be patentable. But if someone/pool of people made my paypal account $17,000 richer, I can afford to get the prototype made. The company who can make it is Davison, an idea realization company. They quoted me a price of $17000 at the most after discussing specifics, and all they want is 10%+research money. They said if it runs over, they'll fund the rest. If those people at Atari and/or Sega are wiling to either use their name for a kickstarter project, or even fund it themselves, let them speak. Otherwise, hopefully by Dr. King Day 2013, Intellivision will put their name on a Kickstarter project and I'll link it here. Otherwise, I just wan to see the pre-Kickstarter-announcement buzz on this concept. So, any game from the 2600 to Jaguar and from the SG-1000 to Dreamcast being turned online... what do you think of the concept?
  24. Hi there! I just got an used Atari Flashback without its power supply, early today I got a power supply for Flashback consoles but I have doubts about to use both. The power supply is a KU28-9-200D model and output 9v DC 200mA and the console has a Batch Code: D10508 it's the only number or model number on the bottom label. I'm not sure if is a good idea plug the power supply to the console because this console says under plug 5V I don't want to plug it and blow away this poor thingy. So Is it save to use them? If is not Which Flashback console uses the power supply? And What power supply should I use with this console? If someone has the power supply model I'll appreciate to know it. Thank you guys, Have a happy!
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