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Hey guys, I'm back with the new project (M.U.S.H.A. Remastered was the first one and it was so much fun) and this time it's BEASTBALL an unreleased game for Sega Genesis. STORY Brutal does not come close to describing the level of Carnage you will face in the trials ahead. Beastball takes football to the next level of brutality. Slay, bash, and Maine your way through the entire championship. Start off with the Brave and Bold Vikings and move your way up do different mutations and races to become more Savage and dominate the playing field. Beastball was originally scheduled to be released at the end of the Sega Genesis™ lifespan(1993-94) But ultimately was never released. It was going to be the first of many games in a planned “Brutal Sports” line by Spectrum Holobyte™. The game was published on the Amiga, Atari Jaguar and MS-DOS™ as Brutal Sports Football (Crazy Football in Germany). Most likely the SNES and Genesis versions were cancelled when Microprose™ purchased Spectrum Holobyte™ in 1993. The game was developed by Millennium Interactive™, a company best known for their James Pond series, and Teque Software. In 2011 MrMark0673 released the ROM image of the unreleased Sega Genesis™ version of the game. The Finished Prototype was originally owned by DreamTR. Maybe someday a SNES version will come out as well? ¹ Here at REGaming we’ve decided to take this classic game again and redesign it for a new age. One in which true retro gamers can indulge in their need to collect all the classics from which they can. CROWDFUNDING We will be making this game as soon as we receive at least 35 backers. If we do not reach our goal of 35 purchases of the game in 21 days. Then all money will be refunded and we will move on to the next project. As we put a lot of care and effort into this product we certainly look forward to see how many people want to partake in this game. And we are excited to bring everyone a game that was never released. YOU ARE GETTING: 1x CASE with Sleeve 1x Full Color Manual 1x Game Cartridge More goodies(cough… check the manual) *Games are made with 100% brand new parts. No donor Boards, Chips, Shells and/or Cases. That is a Guarantee. CHECK IT OUT
Pele's Soccer (Atari VCS, 1980) As I've said before: "I'm not a sports fan" so how I felt about this game surprised me. Contrasting from our recent excursion into third-party software that had only two games to a cart, Atari's (the party of the first part) Pele's Soccer has 54 games promised for it on the front of the box and it delivers with 28 versions of two player and 28 versions of single player. The "versioning" is three variations each on modes of speed, modes of challenge and goal size. The playfield is interesting in that it's a scrolling vertical field. As you move the ball up or down it, the field scrolls up and down with it. It's another good example of "there's more to this playing area than meets your eye" that was emerging from videogames more and more. Yes, some videogames don't need that, Fishing Derby and Boxing, for example, do just fine without it but I really like the idea of using it to allow the player to focus on "what's happening right now" while being aware of a bigger picture. That's not a very good way to articulate it, but I do like this style of game. I can see how it might not work as well for sport-ports like hockey (where seeing where your team-members are helps) or basketball (important to see the big picture) but for this simplified version of soccer it works. You only have three players for each team and they're locked into a triangle formation, the "forward" at the apex of the triangle and two "backs". You can pass the ball among the members of your little triangle but it takes some practice. I started playing the easier two-player game (game 28) and unexpectedly found that I enjoyed it. I advanced through a number of the variations, trying them out as I went, finding that the harder it got the more work it felt like and the more my button-thumb began to protest. Regardless, it kept my attention for far longer than I thought it would. I've yet to play it with either of my kids, but I look forward to trying it out with my son, who used to play soccer (ages 5 to 8ish) I think the real plus of this game is how, even on the easiest level, if you're doing pretty well (say, you've scored twice and your console opponent hasn't scored at all yet) the computer player improves its game. The goalie becomes more reactive and I'd swear the blue triangle of the enemy move faster, but again, I tend to imagine these things. Your mileage may vary. For me, personally, it was a lot more fun than watching professional soccer, which, to me, consists of a lot of this: There are penalties in the two-player games that do not exist in the single-player variations that I'm looking forward to experiencing with my son. It would be nice if they could simulate penalties for excessive ear-flicking. While I don't like watching real world Soccer, I must admit there are sometimes amazing moments like this one: which even makes an "professional sports neutral" person like myself feel begrudging admiration even to the point of tingles. Anyway, sorry for the "half-entry", I really can't count this game as "completed" until I've enjoyed it a bit in the two-player mode. Since I'm a bit retentive about splitting entries into two parts, I'll just edit this one with the two-player information after I've played. Golf is the next game in the pile.