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Blogs

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  • EricBall's Tech Projects (PRIVATE)
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  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
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  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
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  • Horst's Blog
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  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
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  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
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  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
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  • The 7800 blog
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  • Robert @ AtariAge
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  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
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  • A Ramblin' Man
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  • GEOMETRY WARS ATARI 2600
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  • Bri's House
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  • raskar42
  • The P3 Studio
  • Bydo's Blog
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  • Chuplayer's Blog
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  • POKEY experiments
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  • Brain droppings...
  • Sandra's blog
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  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
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  • 8BitBites.com
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  • Lynx Links
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  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
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  • wibblebibble's Basic Blog
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  • The Golden Age Arcade Historian
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  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
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  • VVHQ
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  • Synthpop Universe
  • Atari 5200 Joystick Controllers
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  • matosimi's Blog
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  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
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  • eshu's blog
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  • Bio's Blog of Randomness
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  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
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  • The Game Pit
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  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
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  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
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  • Gunstar's Blogs
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  • Zsuttle's gaming adventures
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  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
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  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
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  • My blog of stuff and things
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  • Coleco Mini
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  • Atari 2600JS
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  • Arcade Attack - Retro Gaming Blog
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  • GG's Game Dev, Homebrew Review, Etc. Log
  • dazza's arcade machine games
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Found 25 results

  1. Hello, all. I hope you're having a good day. The Amico's special controller reminds me a lot of these two consoles. It's hard to believe both consoles came out so long ago. What is your favorite game(s) for these two wonderful machines? Why do you consider it your favorite?
  2. This is a new game I made for Gameboy Color! The files attached are: Label (.png file) Gameboy Color Rom (.gb file) Enjoy! HyperWarpV1.gb
  3. Sometimes just kickin' back,...Getting lost in a video game, was the Best! More fun than a barrel of monkeys! So what if you could play any NES game, just for fun... and for no logical reason I can think of, you'd get $5000? Think of the beer you could buy! What are ya playing? And, if you're feeling it, What's your celebratory beverage of choice?
  4. ♪ "Who's the leader of the club That's made for you and me O P C O D E G A M E S... Yeah, Opcode, yeah, Opcode Yeah, Opcode Game Club, yeah" ♫ COMING SOON...
  5. The Nintendo 64 launched in North America 25 years ago today. Anyone have any good game recs? Now, no disrespect intended, because back in those days I was a huge PlayStation fan and I remember playing games like Twisted Metal 1-4, Castlevania: SOTN, All the Resident Evil and Wipeout games, Actual Platformers like the GEX and Pandemonium games, plus a host of RPGS like LUNAR, Arc the Lad, Final Fantasy, and the Suikoden series, Breath of Fire III, Legend of Dragoon, etc., and tons of Arcade ports...again, all on my Mighty PlayStation! So when the N64 launched I did not get one...Always figured I'd get one later; Much later as it turns out. Looking it up, I got one in 2009. ($91.50 with shipping for an N64, 3 controllers and 8 games in case anyone wondered). Then I bought even more games. I had some fun in the past, but ya know, without opening the box, I don't even remember what color it is haha. I know I had fun with Zelda, Mario Kart, and Mario 64. And I know Donkey Kong in 3D was Not a good idea, since Donkey Kong from 1981 was just a lot more fun (IMHO). And nowadays I do have an Everdrive so probably kind of have all the games, but I was looking for game recommendations from people who've played the system a lot more than me. Feel free to throw in memories from Back in the Day...
  6. The Mrs and I spent well over 100 hours prepping, shooting, and editing "A Very Retro Yule Log" featuring each of the Atari 8-bit computers. Wanted to share here. Hope everyone likes it! -Thanks, Steve A Very Retro Computer Yule Log with Atari 8-Bits:
  7. Howdy Folks, I wanted to give everyone a heads up that we're beginning to take pre-orders for DB2600. The following list shows those who have shown interest in our thread and have been contacted, if you're not on the list, but are interested please shoot me a PM and pre-order from our fancy pre-order page: http://preorder.dese...m/index-aa.html and we'll add you to the list. All carts are built to order and will be shipped as the orders are received but please allow 2 weeks after the close of preordering for your cart. Pre-orders will end at midnight Saturday Oct 26th. At that time we will begin shipping and sending out orders and will no longer be taking cart orders. We will then move onto setup for the boxed release. The cart is $30 shipped in the continental US. For international orders please contact me directly here on Atari Age or email orders@clevermachinestudios.com. You can check on your order status by checking back here. That being said we're also doing something special for those who pre-order by adding a bonus gift to whoever guesses or gets closest to the number we're thinking of between 1-1000. You can either add your guess in your PayPal order or post on the thread. You get one guess per cart order, multiple guesses will be ignored. This is an NTSC cart only pre-order. Here's the current pre-order status: Thanks and good luck, -M
  8. Warning: This game is really blocky. If you absolutely hate blocky games, this is not the game for you. Might as well quit reading now. Catch you next project. Later! Bye... Still here? Good. Here's the story - Back around 2010-2011, some guy who calls himself RetroBrad designed his own portable game system. Instead of using a boring ol' LCD panel for his display, he used an 8 by 8 array of multicolor led lights. So the whole display was 64 pixels. What can be done with such a low res display? Well it turns out that his favorite childhood game was Super Mario Brothers, so he wrote a platform game for his system that he called "Super Pixel Brothers". Despite the low resolution, it is quite fun to play. https://www.youtube.com/watch?v=7sEUDSz9XuY "So what?" you ask. "What do we care?" Here's the deal - Super Pixel Brothers was written in Basic, and the source code was released as open source. And now, thanks to Nanochess and friends, Intellivision has its own basic compiler - IntyBasic! So, all we have to do is slap the Super Pixel Brothers Basic source into IntyBasic, hit compile, and we can enjoy Mario style platform goodness? Unfortunately, it's not that simple... First, RetroBrad's portable system has a unique architecture, with red, green, and blue, bit planes combining to form each pixel. The Intellivision has its own unique design, with gram and grom and backtab and the like... The controls and sound systems are completely different, too. Second, not all basics are created equal. For example, the Basic RetroBrad used (Swordfish Basic) had mult-line "if then else endif" statements, whereas IntyBasic has single line if statements. In short, it was a lot of work. But now, you can enjoy low res platforming goodness on your Intellivision. One catch. - The game requires extra cartridge ram to work. Currently (Dec 23, 2014), the only way to enable cartridge ram in an IntyBasic program is to use the --jlp extension when compiling. The resulting program will only run under the jzintv emulator with the --jlp switch enabled. In short, the command to run the game needs to look something like this: jzintv --jlp -z1 spb.rom The game will also theoretically work on a LTO flash card, but I don't have one to try it on... Currently, it doesn't work on a cuttle cart 3 or Intellicart. In theory, the assembly file generated by IntyBasic could be hacked to run on a cuttle cart 3 (since the game only uses the extra ram and not any other jlp features). But I haven't succeeded in doing that yet. Perhaps in the future more elegant solutions will arise... In the meantime, give Super Pixel Brothers a try in the jzintv emulator. It is more fun than it looks. Think of it as 20 levels of platforming fun to enjoy while you wait for Princess Quest to come out... spb.rom spb.bas The original source code can be downloaded from this page: http://www.bradsprojects.com/super-pixel-bros/ Have fun! Send comments! Catsfolly
  9. It can be done in any coding language but i think assembly will be fastest. I'm looking for solution that is faster than ATARI basic which is 50-80 muls per sec and it have loss of precision :( How many times per second can 6502c multiply 10-digit number by 10-digit number without a loss of precision?
  10. ? Hello all Did you miss me? Back with another game review this time Burning Fight. Its a good beat'em up but unfortunately got crowded out back in the day. Feel free to check out my game review, hope you enjoy it. Anthony hope I got this right LOL as the format has changed a little and its been a while.
  11. Are there any known Easter eggs in the TI-99/4A or some of it's software? With Easter coming up, I thought it would be fun to ask.
  12. This was presented during the 26th edition of the ADAMCon in Cleveland, at 11 o'clock Friday July 25, 2014. Link Blog (download) : http://newcoleco.dev-fr.org/p4219/2014-07-19-draw-your-coleco-sound-effects.html DOWNLOAD CVSoundFX.zip Give it a try and if I see a clear interest to use this tool , new functionalities wilit will be part of the toolkit with some improvements. Story My previous presentations about the sound chip inside the ColecoVision console got some attention. Unfortunately, nobody seems to have done anything with this information. I was thinking : "Maybe this is too technical, I need an even more family friendly approach." For this year ADAMCon, I was invited to talk about sound effects and instead of showing again a bunch of numbers they might forget, I've decided to create this tool for everyone who want to have fun making their own Coleco sound effects. Technical Information Coded in Java 1.6, this tool allows to draw frequencies and volumes as you want and save your creation. It's simple and a lot of fun just giving it a try and say "I can do Coleco sound effects! Listen!" Please note that the resulting file ( .sfx ) is a text file with the following structure : MODE [0 = tone, 1 = periodic noise, 2 = white noise] SIZE [120 by default, number of entries ( period + attenuation ) in this file, 120 @ 60Hz = 2 seconds] START [0 by default, it's the index value where the selection starts] END [119 by default, it's the index value where the selection ends] sound data ( each period and attenuation values )
  13. What, in your opinion, are the best "pick up and play" games for the 3DO? Games that you can just jump into anytime. I will start: Bust-A-Move This game is fantastic because you can play until you die, then have the option to save, and then the next time you play you can just pickup where you left off. This game is addicting, has peppy music and bright visuals, and it's easy to add a second player for head to head if you want to.
  14. Three 10 line Games to learn programming from It's easy and fun to learn BASIC programming from typing in games, particularly if the listings are short. These three games are written in 29 lines of old-school BASIC, the kind you might have programmed your Atari 400, Apple II or TRS-80 with. The site has the quickstart guide to the SuperCharger and Atari Flashback BASIC IDE and the manual to get you up and running: If you're familiar with batari BASIC, you can use similar ASCII art graphics designers and spaces instead of line numbers.
  15. Whats the best "fun" racing game on the PS3? I'm really a fan of the old Need for Speed games where the cops chase you. Anything like that that truly kicks butt on the PS3? I used to be into the Grand Turismo, F1 and simulator type games but the time and general dullness of them no longer appeals to me. Thanks in advance. By the way open to any kind of racing....cars, trucks, boats, atvs, on road or off...
  16. Those of us who have loved TI BASIC and TI Extended BASIC for these many years we have grown to love the unique way that we use the various sub-programs in the TI-99 system. How could we survive without CALL CLEAR, CALL SCREEN, CALL HCHAR and how about CALL MYSUBROUTINE like we do in XB? Awesome! It isn't bad enough that you have to do your math backwards in Forth but for some reason, implementations of the Forth programing language like TI-Forth, Turbo Forth and FBForth have completely failed to respect this noble tradition. Well I say "No More!" In my new CAMEL99 Forth I have added this staple TI-99 feature to the language. Here is how it works. Forth contains a large list of functions that for some reason are called WORDs. Not a lot of computer language savvy in that community I guess. I mean what's wrong with SUB-PROGRAM, FUNCTIONS, METHODS or MONADS? Some people just don't have the gift of creating good jargon. Everybody knows what "WORDS" are. Now if we want to CALL those so-called "WORDS" we need a way to find them. Fortunately FORTH has a SUB-PROGRAM called FIND. (See what I mean?) FIND takes a string argument and returns a true or false number and the actual string where the SUB-PROGRAM resides in the forth "DICTIONARY" or words. So that sounds like a good place to start. Now using a string in ANS/ISO Forth can be complicated because the people on the language committee could never agree on how to do strings one way. So there are byte counted strings, stack strings, text bytes in raw memory and if you want to you can even make strings like 'C' with a zero on the end. Make up my mind... please. Fortunately there is a FUNCTION called WORD that lets us parse out a word from what we type into the console, delimited by any character. Thank goodness it returns a simple string that we understand. We can pass that string from WORD to FIND and check the flag to see if we found the SUB-PROGRAM. That's great. But the string that it returns does not get us a way to CALL the Forth SUB-PROGRAM. It just gives us another string. Useless! Even worse it's actually not a REAL string. It's the ACTUAL address in memory where the string starts. They call it the "NAME FIELD ADDRESS". (NFA) Of course they do. So inside each Forth SUB-PROGRAM, right after the string, is a pointer to the machine code that needs to run to make the SUB-PROGRAM start. So we have to get that. This ADDRESS is called the "CODE FIELD ADDRESS" (CFA) and we can use a Forth FUNCTION to convert the NFA string to a CFA. So that is solved. But the CODE FIELD ADDRESS is not the address of the code we need. It is just the place where the CODE's address is stored. So now we need another CAMEL Forth sub-program ... I mean "WORD". The word we need is EXECUTE. EXECUTE calls a SUB-PROGRAM called FETCH which gets the contents of a memory location. Why Forth could not call it PEEK is more than I will ever understand. Once EXECUTE calls "FETCH" then and only then can EXECUTE run the SUB-PROGRAM. Of course in typical Forth "take the easy way" fashion, EXECUTE just uses one pathetic little assembly language instruction to run the SUB-PROGRAM. So it looks like we have all the things we need to make a "CALL" keyword for Forth and yet NOBODY in that world got off their butts to make it happen. Here is how it looks when we put it all together as a new definition. : CALL ( <TEXT> ) 32 WORD ( read the program text until char 32 ie: space char) ( pass output to FIND no variables in between Huh?) FIND ( FIND returns a string and a true/false flag) ( if the flag is zero stop with a useful message) 0= ABORT" * BAD NAME" NFA>CFA ( from the name string get the code field address) EXECUTE ( EXECUTE the code held in the CFA) ; So after all that coding we finally bring Forth into the TI-99 universe where we can write code that is a little more normal. (even though the parameters are still backwards) : MYPROGRAM CALL CLEAR 6 CALL SCREEN 9 9 102 12 CALL HCHAR ; CALL MYPROGRAM theBF PS After showing this to Lee Stewart he has "optimized" my CALL code to this. : CALL ; Looks to me like it defines a SUB-PROGRAM that does nothing... What? Like sub-programs are going to call themselves? These Forth people are REALLY weird. Happy April 1st
  17. A lot of us here like to play with graphics, others like to view anything TI. So, how about a thread to turn any photo from a current event or something of interest into a "TI related photo"? The two below have already been posted, but hey, I had to start this thread with something. What do you have?
  18. What is this? Some people were apparently born to be trolls - they can come up with rude, annoying, and inane comments all day long, with seemingly no effort. At the other extreme, some people are so bound by arcane concepts like "good manners", "respect for others", "common courtesy", etc that they couldn't possible be trolls, even if their lives depended on it. But what about people in the middle? Maybe you WANT to be obnoxious, and irritating, and drive other people crazy, but you just can't come up with enough annoying things to say? Does this describe you? If you are in this middle group, and you have an Intellivision (or a compatible emulator), then you are in luck! Intellivision to the Rescue! This revolutionary program takes ancient mad-lib technology, combines it with the new multi-random capabilities of IntyBasic 1.1, and couples it with the power and fury of the Intellivision 16 bit processor to generate more trollish comments than you could possibly want or use... Best of all, it's absolutely free (for a limited time…) Give it a try… tcg.rom (disclaimer - no actual intend to insult or offend anyone is intended or implied. If the program offends you, please delete it…) Edit: Here's a gif. Click to animate...
  19. I saw a cool video about Carnival that made me want to play it and post some high scores so I thought I would share: <iframe width="560" height="315" src="https://www.youtube.com/embed/QyLKtVp1HNg" frameborder="0" allowfullscreen></iframe>
  20. I buy mine from CD Tradepost and a local store called Gamers. I was wondering if Sears sells games?
  21. So I just got a Lynx two with a sun shade and California Games. I've been having a blast with it (except for half pipe,) but it is time to broaden my horizons. This time of year, my funds are tied up in other summer related pursuits, not to mention my Jaguar collection lol. What are 10 games that I should get right off the bat that are fun, but also nice and cheap, I'm talking like 5-20 bucks on ebay? Thanks!! -Rick PS-Does the Lynx 1 AC adapter work with Lynx II? If one person could answer this that would be great. Looking to order one today, so I don't have to stockpile AA batteries in bulk.
  22. If you love the arcade style fighting games like Marvel VS. Capcom or Street Fighter then you will LOVE Mugen. Mugen is Dream Deathmatches Galore.In Mugen,almost any character you can think of can be put in the game in either a 1 on 1 or 2 on 2(all fighting at the same time) deathmatch(ever wanted to see He-man and Liono VS. Link and Shredder,well in Mugen you can) from Marvel and DC to the Megaman bosses and the Ninja Turtles and to top it all off,there is NO character limit(the highest roster I have seen had 8000 characters) and basically the WHOLE game is customizable from the menus and the health bars to the sound effects no skills needed(you can have the Mortal Kombat menus,the Street Fighter's life bars and the MVC's sound effects).Now since most of the characters were ripped straight from their games they feel and play just like they did in their games and they fit perfectly(the SF characters fight and play just like a regular SF game aswell as any of the other ripped characters).Mugen is everything you want in a fighting game,an unlimited character roster and the ability to put almost any character you want in the game,what more could you ask for?.In short,(well not in short )Mugen is a FANTASTIC 2D fighter that everybody who loves the arcade 2D fighters will enjoy.http://elecbyte.com/mugen to see just how many characters you can download and play as:http://mugencharacters.org/load/ http://infinitymugenteam.com/ http://mugen.wikia.com/wiki/The_MUGEN_Database P.S.To add characters(which can sorta be a pain) you have to download(obviously) and extract the character into the Chars folder and then go into the Data folder and open up the select.def folder with Word pad.Then scroll down to where it says add characters and you type in the name of the extracted folder(if the folder says Megaman_Bass then that's what you type where it says add characters) then save and enjoy!)
  23. Hi, after many,well, years I finally manged to clean up my computer room and found some things that really gave me a smile. When I was 12, I stood in the entrance hall of the pub in our village with pen & paper, trying to get the pixels from the arcades. When I was 14, I sat in my room in front of my Atari with pen & paper, trying to get the pixels from the TV set. Now I'm 40 and sit in front my PC scanning that stuff into mega bytes, hehe. So who can name the games these are taken from? Some are easy, so will be hard I think. And don't be confused by all the hexadecimal numbers written everywhere, I was and still am a coder as you know :-) Answer format: Sprite Set Number/Column Number/Row Number/Game.
  24. http://youtu.be/qRqCbifUaD0 Love your Atari 2600 and buy good games for it. Please don't play games that suck. Hope you guys like the video!
  25. Kingdom Rush is one of my new favorites when it comes to great gameplay, and amazing tower defense style. I personally love this game with its movie references and cool up gradable towers. I f you want to play this marvel go to the link: http://armorgames.com/play/12141/kingdom-rush The game is a flash game and an app for the iPad currently by IronHide Games (wish it was free), hope they get to route the app to other tablets and smart phones. CGR did a great review on this game. Hope you enjoy playing the game. It's greatly addictive!
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