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Found 206 results

  1. TI-CHAT TAGs: LISTS PDF TI-99 TI-99/4A Resources Doom Adventure Games Hardware Software Texas Instruments Toxic Instruments //\\ //\/ / /\\ / \ / \ /\/ \ / \ / \ //\ \ / \ /\/\ /\ /\ \ /\ /\ /\\/\ /\/\ /\ /\/ \/ \\/\/\/\/\\ /\ ///\ / / \ \ ** NEWS-TICKER (at a glance) ** Latest Changelog / / \ \ * 2019-11-30 11/30/19 - Repair / / * 2018-06-20 06/20/18 - RS232/HDX/XFER-related (full list) \ \ * 2018-06-20 06/20/18 - Software (almost): Walid Maalouli / / * 2018-04-29 04/29/18 - TI related HTML-Links \ \ * 2018-03-17 03/17/18 - Formorall Applied Electronics Inc. \ \ * 2018-02-20 02/20/18 - Mouse related / / * 2018-02-16 02/16/18 - NON-PHM Cartridges \ \ * 2018-02-12 02/12/18 - Page Pro & Related / / * 2018-02-12 02/12/18 - Artist & Related / / * 2018-02-06 02/06/18 - Floppy Formats \ \ * 2017-12-25 12/25/17 - HERE (PDF) some infos on this DB/XLS / / * 2016-09-16 09/16/16 - TI-99 related Books \ \ * 2016-09-16 09/16/16 - Manuals / / * 2016-09-16 09/16/16 - Techs Docs \ \ * 2016-09-16 09/16/16 - ALL paper work / / * 2016-09-16 09/16/16 - FORTH \ \ * ****************** / / * 2016-06-27 06/27/16 - Floppy-Controller \ \ * 2016-06-18 06/18/16 - TI-99 compatible floppy +++ \ \ * 2016-06-27 06/27/16 - Harddisk-Controller / / * 2016-05-27 05/27/16 - Scott Adams/Adventure international \ \ * 2016-05-10 05/10/16 - AMS, SAMS & related / / * 2016-04-25 04/16/16 - Gilliland/Kazmer/Notung \ \ * 2016-03-25 03/25/16 - I.E.C. Parts & Cables / / * 2016-03-18 03/03/16 - EU-Cartridges (EU-only) \ \ * 2016-02-28 02/28/16 - Emulators&Tools / / * 2016-02-01 02/01/16 - system-99 user-group (snug) / / * 2016-01-27 01/27/16 - Ti PEBs \ \ * 2016-01-12 01/12/16 - Ti CC-40 / / * 2016-01-05 01/05/16 - FULL Cartridge list \ \ * 2016-01-03 01/03/16 - Ti-Basic-Proggies / / * 2015-12-31 12/31/15 - The Millenium List / / * 2015-12-18 12/18/15 - SIDEPORT-Devices \ \ * 2015-12-07 12/07/15 - IO-XFER-HDX-related-NO-EMUs.pdf / / * 2015-12-07 12/07/15 - XFER/HDX-related topic (w/ all 3 PDFs) / / * 2015-11-28 11/28/15 - TI-99/8-Beta-List \ \ * 2015-11-26 11/26/15 - AA:SSGC-List 2010 \ \ / / V PLEASE FIND ALL LISTS HERE BELOW: >>:0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CARTRIDGES 05.01.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CARTRIDGES-v1.14.pdf [+87] TI-99-4A-CARTRIDGES-PHMs-v1.15c-sort-PHMnr.pdf [+0] TI-99-4A-CARTRIDGES-NON-PHMs-v1.00-beta.pdf [+0] . - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SUPER-CARTS 14.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CARTs-SUPER-v1.11.pdf [+21] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CARTRIDGES US+LOCALIZED 18.03.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CARTs-EU+US-v1.14.pdf [+57] TI-99-4A-CARTs-EU-only-v1.14.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EPROMs´n´BINs 17.10.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-ROMs-n-EPROMS-v1.02-beta.pdf [1] TI-99-4A-ROMs-n-BIN-FILES-v1.02-beta.pdf [1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MANUFACTURER´s & PRODUCTS SECTION 16.04.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ROMOX: TI-99-4A-MANU-ROMOX-v1.00-beta.pdf [+0] S.FORESMAN: TI-99-4A-MANU-FORESMAN-v1.00-beta.pdf [+0] SNUG (Germany): TI-99-4A-MANU-SNUG-v1.00.pdf [+0] IEC Parts&Cables: TI-99-4A-MANU-IEC-Parts-v1.00.pdf [+0] Gilliland, Kazmer, Notung: TI-99-4A-MANU-Gilliland-Kazmer-Notung-v1.03.pdf [+0] RAG, Ron A. Green TI-99-4A-MANU-RAG-Ron-A.-Green-v1.00-beta.pdf [+0] Artist & Related TI-99-4A-SW-ARTIST&Related-v1.00-beta.pdf [+0] Page Pro & Related TI-99-4A-SW-Page-Pro&Related-v1.00-beta.pdf [+0] Formorall Inc. TI-99-4A-MANU-Formorall-Inc.-v1.00.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEVELOPER´s SECTION 16.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-DVLP-BETORI-v1.02.pdf [+1] [+1] TI-99-4A-SW-FORTH-v1.03c.pdf [16] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ADVENTURE-GAMES (with & w/o the Adventure-Cartridge) 20.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-GAMES-ADVENTURE-CART-V1.11.pdf [20] TI-99-4A-SW-GAMES-ADVENTURE-Stand-Alone-V1.11.pdf [1] TI-99-4A-SW-SCOTT-ADAMS-v1.00-beta.pdf [0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DOOM-GAMES (requiring the Doom-cartridge) 20.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-GAMES-DOOM-v1.14c.pdf [+64] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SPACE-GAMES 18.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-GAMES-SPACE-V1.01-beta.pdf [1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CASSETTE & GENERAL SOFTWARE 26.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-CASSETTES-v1.01-beta.pdf [+27] TI-99-4A-SW-LISTINGS-C&VG-Magazine-v1.02.pdf [+0] TI-99-4A-SW-Ti-Basic-V1.00-beta.pdf [+0] TI-99-4A-SW-TEXT-v1.00-beta.pdf [+0] AA-PROJECTS / GROUPS: TI-99-4A-SW-AA-SSGC-V1.03.pdf [+14] TI-99-4A-SW-AA-BoCC-V1.02-BETA.pdf [+0] TI-99-4A-SW-AA-DeVeLoPD-V1.02-BETA.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STAINLESS Software (Stephen Shaw) 23.08.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Important: please find the FULL infos here: http://shawweb.myzen.co.uk/stephen TI-99-4A-SW-STAINLESS-v1.03.pdf [14] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EDUCATIONAL (all categories) 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-EDUCATION-ALL-v1.10.pdf [9] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DOKU, PAPERS, BOOKS, LINKS 02.03.2018 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-DOKU-BOOKS-v1.06a--347.pdf [31] TI-99-DOKU-MANUALS-v1.06a--100.pdf [17] TI-99-DOKU-TECH-DOCs-v1.06a--21.pdf [13] TI-99-DOKU-ALL-PAPERS-v1.06a--470.pdf [15] TI-99-DOKU-LINKS-v1.02b-beta.pdf [10] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CONSOLE - TYPES (ALL CPUs) 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CONSOLES-v1.10-ALL-CPUs.pdf [19] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GENEVE 9640 & PARTS 28.12.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-GENEVE-9640-v1.14-beta.pdf [+31] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POWERSUPPLIES 26.10.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CONSOLE: TI-99-4x-PowerSupplies-v1.12.pdf [10] OTHERS: TI-99-4x-PowerSupplies-OTHERs-v1.15.JPG.pdf [0] PICTURES: [15] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PEB-CARDs 27.06.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-PEB-CARDS-v1.10.pdf [27] TI-99-4A-HW-SW-SAMS-v1.02-beta.pdf [+14] TI-99-4A-FLOPPY-CONTROLLER-v1.00.pdf [0] TI-99-4A-HDD-CONTROLLER-v1.00.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SIDEPORT-DEVICES 18.12.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cartridges only: TI-99-4A-HW-SIDEPORT-CARTRIDGES-v1.11.pdf [+0] Other devices: TI-99-4A-HW-SIDEPORT-DEVICES-v1.11.pdf [+28] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - F18A - 80 Column & Enhanced Graphics Supported Programs 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - please refer to Omegas thread, there is all desired info: F18A - 80 Column & Enhanced Graphics Supported Programs 51.71KB 41 downloads - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RS232&PIO-DEVICES w/o printers 16.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-IO-DEVs-RS232&PIO-V1.01-beta.pdf [+1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HID - HUMAN INPUT DEVICES 23.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-HID-HumanInputDevices-v1.10-BETA.pdf [1] TI-99-4A-HW-HID-MOUSE-v1.00-beta.pdf [0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FLOPPY-DRIVES 18.06.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - please see the right column for PEB-compability: 1 or 2 drives in PEB=OK 1=1 drive OK, 2 maybe (due to drive-power) E=Ext 80=FDC-MOD needed N=non-TI all TI-99 compatible drives (main list): TI-99-4A-FLOPPIES-TI-99-v1.10-ALL-TI-99.pdf [+62] only 1 in PEB / PeriBox: TI-99-4A-FLOPPIES-Only-1-inPEB-v1.10.pdf [+39] 80-track / MOD needed: TI-99-4A-FLOPPIES-80TRACK-wMOD-TI-v1.10.pdf [+31] "all" vintage floppy drives: TI-99-4A-FLOPPIES-TI-99-v1.10-ALL.pdf [+0] I am Legend: (please ask for manuals, I have many of them) Many thanks to Louis Guion & Glen Fredricks, their lists were the basic for me in 2015, and inspirated me to do more work on the lists, from the today´s point of view. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FLOPPY - FORMATS (BETA) 06.02.2018 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A_KB-FLOPPY-FORMATS-v1.10.pdf [+52] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EMULATORs & TOOLs (BETA) 29.02.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-EMU-and-TOOLs-v2.05b.pdf [+65] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PRINTERS 31.10.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-PRINTERs-v1.11.pdf [+24] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEVICES USING C R U s 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CRUs-v1.10.pdf [16] New Design by Tony Lewis: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEVICES USING C L O C K 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CLOCK-Capability-v1.10.pdf [13] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TOP SECRET LISTS 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-RARITY-RUMOURS-V1.01-beta.pdf [+1] TI-99-4A-RARITY-NEVER-RELEASED-V1.01-beta.pdf [+1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M O D S 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-MODS-v1.10.pdf [1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BETA-SECTION & OFF-TOXIC 04.01.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-AA-RGPC-V1.02-BETA.pdf [+0] TI-99-4A-HW-MBX-parts-v1.00-betabeta.pdf [+0] TI-99-8-V1.00-beta.pdf [+0] Belonging to: Test Files for Uncrunching/Parsing Basic Statements TI-99-4A-IO-XFER-HDX-related-NO-EMUs-V1.00a-beta.pdf [+0] TI-99-4A-IO-XFER-HDX-related-ALL-V1.00a-beta.pdf [+0] TI-99-4A-HW-PEBs-v1.00-beta.pdf [+0] THE MILLENIUM-LIST: TI-99-4A-TOTAL-MILLENIUM-v1.00-BETA.pdf [+0] BETA-section #2 TI CC-40: TI-CC-40-HW-ALL-v1.02.pdf [+19] Willi Doeltsch von errorfree.de: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 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Many thanks to Astharot, Fritz442, Gazoo, Globeron, Humeur, Ken Gilliland, KL99, Ksarul, Omega & Stuart, Tim T., Tursi and all other TI´er for contributing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - OTHER ATTACHMENTS: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-F18A-80COLs-v1.10.pdf TI-99-4A-SW-CASSETTES-wo-Stainless-v1.00-beta.pdf TI-99-4A-CARTRIDGES-ALL-v1.15c-sort-cartname.pdf TI-99-4A-CARTRIDGES-ALL-v1.15c-sort-partnr.pdf TI-99-4A-CARTRIDGES-TI-related-v1.15c-sort-cartname.pdf TI-99-4A-CARTRIDGES-TI-related-v1.15c-sort-partnr.pdf TI-99-4A-CARTRIDGES-PHMs-v1.15c-sort-title.pdf TI-99-XLS-explained-v1.19c.pdf TI-99-4A-FULL-XFER-RS232-HDX-V1.00-beta.pdf TI-99-4A-SW-Walid-Maalouli-v1.01-beta.pdf TI-99-4A-DVLP-TURSI-v1.04.pdf
  2. No its not some kind of sex toy. If it is, you're in the wrong place. She's a side scrolling shooter. Reminds me of a cross between the old arcade job scramble and I'm still having a mental blank of the A2 game that has "Attack the Tank" in it... Fly through a series of caverns, avoiding missiles, blowing said missiles and radar stations up. With laser or bombs. I've popped it up on TLP. You'll find it in the http pages, ftp or the BBS itself if you can download from there. http://tlp.zapto.org or get it from the horses mouth https://www.google.com/url?q=https%3A%2F%2Fgithub.com%2FStewBC%2Fpenetrator-apple2%2Freleases&sa=D&sntz=1&usg=AFQjCNEfZcbcG9bpaMJvS1eXSaGL_uYG0g A
  3. Hey guys, I am just discovering games such as Bomb Jack http://www.atarimania.com/game-atari-400-800-xl-xe-bomb-jack_20831.html Titles like this make me want to upgrade my 130XE to 320k. I want to put new games like this on an Atari Max cart and play them on my 130XE. Thinking of getting one of these awesome devices: http://atariage.com/forums/topic/232856-ram320xe576-order-thread/ So here is the question. How many games currently available use 256k or 320k of ram? Does someone have a list? I would love to make up a 256/320k game multicart. (after I figure out memory upgrade)
  4. Many A8 homebrew games have awesome packages so I started this thread. Oddly, I haven't found a photo of Yoomp! package on the Internet so I made a photo of mine (didn't remember a pencil was included...). I am a bit lazy so all photos (Yoomp! and Dungeon Hunt apart) are from Internet. I want to point out that the following games are available for free; you had to pay only if you wanted the boxed edition. Nevertheless, they sold many copies. Dimo's Quest (cart isn't available yet) Bomb Jake Yoomp! Hobgoblin Robbo Forever Dungeon Hunt Thetris-Rolltris Kolony 2106 Bomber
  5. HI ALL, LOOKING FOR A GAME LIKE "STAR GUNNER" MAYBE ITS THE SAME GAVE BUT DIFFERENT VERSION - IT WAS SAME GAME PLAY AND LOOKED VERY SIMILAR - YOU COULD PLAY 2 PLAYERS WITH BLUE AND PINK SHIP - I DONT BELIEVE THERE WERE SHIP UPGRADES LIKE STARGUNNER - IT WAS ONE OF THE GAMES THAT DID COME DEFAULT I BELIEVE WITH WINDOWS BACK IN THE DAY - AROUND 90 TO 95' AREA. - ANY SUGGESTIONS WOULD BE GREATLY APPRECIATED! THIS USED TO BE MY FAVORITE GAME AS A KID
  6. I just recently obtained a couple of sealed gems. Looking to possibly see what the market is for them. Apple II: Phantasie III The Wrath if Nikademus commodore 64: Hacker II The Doomsday Papers they are both in mint condition sealed Anyone have any information or avenues to sell them?
  7. ABBUC members receive the magazine on a floppy disk four times a year. Beside "official" texts (protocols, dates etc.) it always contains software of all kind. This software shall preferably be created by ABBUC members, but actually, we sometimes had to search the internet for software to not deliver an empty disc. So this call is for EVERYBODY: If you have created ANY software for the Atari 8 Bit computer, which has not been released yet, please consider having it published on the ABBUC magazine. This can be anything: A game, a demo, an update, an image, a little BASIC program, a WIP of something (demo like)... you name it: anything! It can also be your first BASIC program you´ve created back in the days and never showed off. Why not release it and get some feedback? Please just also send a small text which describes you and the program. If you have anything, that you want to be released with the next magazine, please contact CharlieChaplin, who creates the actual disk images for the magazines, and/or me. If we come to the lucky situation, that the disk is full (we always deliver one disc, two-sided, ED) he will inform me and we decide, which software we release on the current issue, and what we keep for one of the following issues. Keep on coding!
  8. I have updated three of my programs for the TI99: MilleBorne, Yahtzee and Uno. for MilleBornes I cleaned up the code for the AI opponent & made it faster. for Yahtzee I remade it without TML to speed the program up by factor of 2. Drawing the fancy color fonts in TML slows down the program because TML has to essentially draw each font on the screen in high rez. Redoing the program for just using DISPLAY AT speeds things up a lot. for Uno I also remade the program without the fancy color fonts of Kull XB. Same reason Kull XB is slow like TML as it draw the color fonts in high rez. Also cleaned up the code and it moves along rather respectfully now. for the new mile bornes use MILLEV2. for new Uno use just UNO file and for Yahtzee use the (misspelled) YATHZEE. I have also included the other BASIC programs I have posted over the months in the .zip. for manuals check put previous post of the games. mygames.zip
  9. Can someone recommend a relatively simple, easy to learn & use, yet powerful enough to do what I want, imperative programming language like BASIC or Visual Basic, for making Atari VCS and 8-bit type games for the Windows desktop (or maybe Linux but prefer Windows)? I would mainly be making 2-D games - stuff like Pong or Combat up to 8-bit Atari or Commodore era games, but probably nothing more complex. Maybe remake Pinball Construction Set or classic Ultima. Some features that would help relatively self contained (not 1,000,000 libraries you have to go through) free or not too expensive (this would be just for fun) easy to find lots of sample code for how to do things, and strong active community to ask questions built in IDE (preferably a visual IDE) and most importantly: currently supported and should continue to keep working for some time developed with a backwards-compatible philosophy so your programs will still work after a couple years! I have dabbled in various languages / systems over the years and made some games or partial games: Commodore 64 / BASIC - easy but games ran too slow, compiler helped speed games up, used some simple assembly for speeding up little routines (hard!) Commodore 64 / Gamemaker - easy but too limited (plus I missed being able to type code) Mac Classic / Pascal - limited to black & white graphics, couldn't find any info on making sounds (pre-Web so it was very hard to find docs or examples) Windows / QuickBasic - nice and easy but obsolete & couldn't figure out anything past text graphics and simple beeps Windows / VB6 - I liked the language and IDE but limited graphics support (bitblt, kind of confusing), and I never figured out playing >1 sounds at a time, just playing back WAV files one at a time; eventually VB6 became obsolete so I had to start over Windows / VB.NET 1.1 and some C# - the .NET language kept changing and got too complicated with the enterprise OO features JavaScript / HTML5 - figured out canvas graphics, Javascript syntax is easy but I am not crazy about HTML and CSS, and parts of language were too complicated and ugly (prototype stuff, too many libraries & frameworks, no types, etc.) Python / Pygame - mainly playing around with other people's code from pygame.org, still not comfortable with Python, not crazy about certain things like the indentation, no types, too many libraries / choices, dependencies and things changing too much that can break your code, etc. After all these years and languages I still prefer BASIC or VB6 syntax (JavaScript/C syntax is OK, Pascal is OK) and a visual editor. Mainly I don't have a ton of time to invest in learning stuff and if I get busy (which is often the case!), I might put a project down for months at a time, or even a couple years, and by the time I get back to it, the language I wrote it in has updated/changed or become totally obsolete, and I have to go back and fix my code or start over from scratch. I know computers change and all that but come on So anyway, if anyone has any advice or recommendations that would be grand. And hey, if it doesn't exist, it doesn't exist, but I thought I would ask! PS here are some pages I was looking at, in no particular order - if anyone can share any opinions on these, please: SDLBasic XBASIC BASIC Compiler (Windows, Linux) QB64 (Windows, Mac OS X, Linux), QB64 Just BASIC (Windows) SmallBASIC (Windows, Linux, N770/N800, PalmOS, eBookMan) ThinBasic Basic Interpreter (Windows) ElectronJS How to create a 2D game with Python and the Arcade library | Opensource.com FUZE4: Bringing BASIC to Switch — Wireframe Magazine I am really looking for Windows, but this caught my eye! Construct 2 – The Windows favourite Clickteam Fusion 2.5 – The veteran RPG Maker – The RPG specialist Microsoft Small Basic (wikipedia) Unity (probably not what I am looking for) Microsoft MakeCode Arcade (info) Atari Dev Studio A way to make games for the 2600 using BASIC? Hmm... DarkBasic GLBasic Liberty BASIC PureBasic RapidQ REALbasic (Xojo) XBasic Free BASIC Compilers and Interpreters (thefreecountry.com) https://www.gamedesigning.org/career/software/ https://www.websitetooltester.com/en/blog/best-game-engine/#GameSalad_The_Educators_Choice What is the easiest programming language to make games with? - Quora App Development - Infinite Runner - CodaKid Action! is an Atari-specific programming language written by Clinton Parker and sold by Optimized Systems Software (OSS) in ROM cartridge form starting in August 1983. It is the only language other than BASIC and assembler) that had real popularity on the platform and saw any significant coverage in the Atari press; type-in programs and various technical articles were found in most magazines. In comparison, languages like Forth and Logo saw much less use and almost no press coverage. Processing Tutorial: Building a Simple Game | Toptal Much appreciated
  10. The first episode of a new Atari 8-bit podcast, Player/Missile, is available at http://playermissile.com It should be in iTunes soon. I'm going to look at games and classic magazines that covered the Atari 8-bit systems, and go chronologically. This first episode is an introduction, and next episode I'll start covering 1979. My goal is to review one game per episode as well, and for the first episode I'm going to review Star Raiders. Sort of like Ferg's 2600 game-by-game podcast, I'll be looking for feedback from folks about the games that I'll talk about, so I'll announce the games in advance if you'd like to send in stories about the games. I'm looking forward to playing some of these games again, and maybe finding games I missed. If you have any suggestions, let me know!
  11. Atarigage XM update thread - latest news on the XM's status. Currently due out when it's done. With the 7800 expansion Module (XM) project in the works, I thought it might be useful to put together a comprehensive list of games that utilize the XM's features. Since not all who will be buying the XM will be 7800 veterans, having one will help a lot of people out. For those not in the know, the 7800XM is an hardware add-on for the Atari 7800. In a nutshell, it plugs into the cartridge port of the 7800 and acts as a pass-through device. It is compatible with existing 2600 and 7800 games and and adds additional features for 7800 games programmed to use them. The XM comes with the following features: High Score Cart (HSC) - The High Score Cart feature saves and stores player high scores from compatible games. Scores will be saved even if the console is turned off. Some original 7800 releases are compatible with this feature as it was a product that Atari planned but never released. High score cart games (that do not use the Music/RAM features) will work in a 7800 without the XM module, though high scores are not saved without it. For the moment, this feature is not available in PAL (available in Europe) games. POKEY/YAMAHA - Games with this feature utilize the XM's POKEY and/or Yamaha YM2151 sound chips for enhanced music and sound effects. The POKEY sound chip was developed at the same time as the 7800 and was intended to be added to 7800 game carts for enhanced sound beyond what the 7800's native hardware could produce. Due to Atari budget cuts, only the original 7800 games "Ballblazer" and "Commando" were released with it. The Yamaha YM2151 is an 8 channel FM sound chip used in some arcade machines in the mid to late 1980's. While never used in an Atari console, it adds the possibility of more accurate arcade sound. Games that use XM POKEY/YAMAHA will not work in a 7800 without the XM (unless otherwise noted). RAM - The XM contains an additional 128KB of ram for use in creating enhanced graphics pallets, additional sprites, larger levels and the like. Games that use XM RAM will not work in a 7800 without the XM. Expansion Ports - The XM has two expansion ports, a SIO Port and a 15 pin expansion port. The ports are intended for various add on projects such as keyboards or storage devices. The XM is confirmed to be XEGS keyboard compatible, though so far, only a tech demo demonstrating the keyboard working on the XM has been presented. (The XEGS was a console/computer hibred released by Atari in the late 1980's.) Pass-through Functionality - The XM is designed as a pass-through device, meaning that once it is plugged into your 7800, you can leave it in and play both 2600 and 7800 games without ever removing it. The cartridge guide has been modified in the XM to allow certain 2600 games that never fit properly in the 7800 to fit in the XM. Most, though not all 2600 games will fit into the XM. A list of compatible games is below. Keep in mind that not all 7800 homebrew in this list may still be available. It is rumored that a few other non-listed XM games are in the works, but are as yet, unannounced. If a game is on the list but is yet to be released, it will be marked as such. Updates will be made as more information appears. LAST UPDATED: July, 8, 2016 - Super Cobra, Dungeon Stalker, Armor Attack II, Astro Fighter, T:ME Salvo added. Added links to other listings. Other minor fixes. Special thanks to Trebor's fine list of homebrews for helping me update. March 18, 2015 - Rezolve added. Updated DK XM. Moved Frenzy to released. Revised status of projects with no known activity in the past few years. July 31, 2014 - AstroBlaster added. DK moved to released June 30, 2012 - Bentley Bear: Crystal Quest added November 11, 2012 - Updated Pokey Kong with new link and name. Updated Dig Dug XM listing November 25, 2012 - Froggie status change per author request, November 26, 2012 - Bentley Bear Status Change due to PacmanPlus leaving. Added Blocdrop. Totals (not including in progress games): HSC games: 28 Music games: 2 RAM games: 0 Expansion port items/games: 0 In progress/Unreleased games: 15 ------------------------------------ Legend: HSC = High Score Cart Compatible POKEY = uses POKEY music chip YAMAHA = uses Yamaha music chip RAM = uses XM RAM EXP = uses XM expansion ports DUAL = Can run in a 7800 without the XM. Music will default to original 7800 hardware without the XM. All HSC-only games are automatically DUAL. Example: Pac Man Collection Pokey – HSC / POKEY Original 7800 Releases – (HSC compatible/DUAL) Asteroids Dig Dug Centipede Food Fight Galaga Joust Ms. Pac Man Robotron 2084 Xevious Desert Falcon prototype Game Hacks Donkey Kong XM - HSC / POKEY - Donkey Kong hack, added level, music & cutscenes Super Cobra - HSC - Scramble Hack Homebrew Releases Armor Attack II - HSC Asteroids Deluxe - HSC Astroblaster - HSC Astro Fighter - HSC BeefDrop - HSC Beef Drop VE - HSC / POKEY / DUAL B*nQ - HSC Crazy Brix - HSC Crazy Otto – HSC Dungeon Stalker - HSC FailSafe - HSC Frenzy - HSC Jr. Pac-Man - HSC Moon Cresta - HSC Meteor Shower - HSC Pac-Man Collection - HSC Rip-Off - HSC Scramble - HSC Space Duel - HSC Space Invaders - HSC Super Pac-Man - HSC Homebrew Games - Completed but unreleased Bentley Bear: Crystal Quest - HSC / POKEY - (Complete/Awaiting release) Froggie - HSC / POKEY / DUAL - (Complete/Awaiting XM release) Ms. Pac Man 320 - HSC / POKEY / DUAL? - (Complete/Awaiting testing) Pac man 320 - HSC / POKEY / DUAL? - (Complete/Awaiting testing) Pac Man Collection Pokey - HSC / POKEY / DUAL - (Complete/Awaiting testing) Super Circus AtariAge - HSC / POKEY - (Complete/Awaiting testing) Homebrew Games in Progress Arkanoid - HSC / POKEY? - (In progress/PAL version being adjusted) BlocDrop - POKEY? / YAMAHA? / DUAL? - (in Progress) Dig Dug XM - HSC? / YAMAHA - Dig Dug music hack. (in Progress) T:ME Salvo - HSC - (In Progress) Unknown 2 controller based game - Unknown - (Mentioned but status unknown) Alex Kidd: The Lost Stars - POKEY? - (Possibly Dead) Apple Snaffle - POKEY / RAM - (Possibly Dead) Dungeon! – HSC / POKEY / RAM - (Possibly dead) Fruitarian - POKEY / RAM - (Possibly Dead) Halloween - POKEY / RAM - (Possibly Dead) Outpost 23 (formerly Monster!) - POKEY / RAM - (Possibly Dead) Rezolve - POKEY - (Possibly Cancelled) Pinout - Unknown - (Canceled due to technical issues) Warbirds - HSC / POKEY? - (Probably canceled [programmer banned]) XM Expansion Port Hardware XEGS Keyboard compatible. No software support as yet.
  12. Hello fellow Atari enthusiasts! I just started my retro gaming journey with a console I have loved since I was a kid. I decided that I would share my retro gaming experience with the world through my new YouTube channel. My first video is up and it is an unboxing of the 2600 Vader console and some games I have picked up so far. If you’re interested, please check it out. And constructive criticism is very welcomed. Thanks! Unboxing Atari 2600 Vader Console
  13. I got a good sized collection so far even got some rare stuff. Rockin the Vader cus it’s the best vcs in my opinion.
  14. This is a work in progress.. will be happy to add anything missing - Greg A few bits of information, rules and guidelines on posting. Short links to our sub-forums: TI-99/4A Computers http://ti99.atariage.com TI-99/4A Development http://dev99.atariage.com Please read the AtariAge site guidelines which apply to and are enforced in our subs. Our sub-forums are divided to help cater to the varied interests in our beloved platform. The parent sub-forum, TI-99/4A Computers, contains general information and conversation regarding the TI-99/4A and its siblings, such as the 99/2, 99/8, CC-40, and BASICALCS. The sub-forum TI-99/4A Development is for conversations, information, announcements, etc. pertaining to programming, tinkering, or the development of software or hardware for these computers. This division is not intended to be a separation of the community but rather a way for those who have little interest in development but moreso in general discussions to focus their time on the fun-zone, while those who take more interest in the deep-down nitty-gritty and not so much general shenanigans to focus their attention just the same. The rest of us can spend all the time we want and will peruse both subs with reckless abandon. Insofar as development is concerned, once hardware or software has been completed or is at least ready for general consumption, an announcement should be made in the general TI-99/4A Computers forum for all to partake. Further development and inquiries should still be continued within the TI-99/4A Development sub-forum. The forum leader will move threads to a more appropriate forum. This may also be done by request should a thread be started in the wrong forum by accident or the trajectory changes from general to development or vice-versa. 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If you make a duplicate post in a thread, which can happen by accident or some unforeseen technical glitch, report the post by clicking on the "report" link at the bottom of the post and indicate in the report that the post is a duplicate. If you are not a subscriber, please help support AtariAge by using the eBay BBCodes ebay, ebayseller, and ebaystore when posting links to eBay! Click here for more information. Anything you would like to share with your fellow 99ers but is seriously off-topic for the forum may be posted in the official off-topic thread, located here All of us are ready and willing to provide answers to your TI-99 questions if we can, some will just chime in if they cannot, and others will just lurk. If you have any questions specifically pertaining to the operation of our forums, please feel free inquire of the forum leader via Private Message (PM,) or one of the global moderators. TI-99/4a and related Web pages: FTP site: ftp://ftp.whtech.com/ (ftp login is anonymous with NO PASSWORD) or just use http://ftp.whtech.com Gameshelf: http://tigameshelf.net/ Tech Pages: http://www.nouspikel.com/ti99/titechpages.htm Mainbyte photos lists and projects: http://mainbyte.com/ti99/ Fred Kaal's site: http://www.ti99-geek.nl/ 99er.net: http://99er.net/ ninerpedia: http://www.ninerpedia.org 99ers hall of fame: http://ti99ers.org/hof/ Jim Peterson Awards: http://ti99ers.org/forum/viewthread.php?thread_id=77&pid=90#post_90 Tursi's TI software: http://www.harmlesslion.com/cgi-bin/showprog.cgi?TI994A http://www.ti99.com/ http://www.ti99.eu/ Users Groups: TI 99/4a OLUG: http://ti99ers.org Chicago TI 99/4a Users group: http://ti99ers.org/hof/bios/ChicagoUG/ChicagoUG.htm - The Chicago users group meets monthly and has a youtube channel here: https://www.youtube.com/channel/UCLTtWUO1syCerK4cPjOjPjg Austrian TI-99 Club: http://ti99blog.webs.com/- The new Austrian TI-99 Club has a meeting on the 2nd Wednesday of each month at 7pm (GMT+1) Please pass this Information on to any 99ers you know from Austria. International Guests are very welcome TI 99/4a Italian User Club: http://www.ti99iuc.it TI user group of the UK: http://www.ti99ug.co.uk/ TI Gebruikersgroep (Netherlands): http://www.ti-99.nl/ TI Club Errorfree (Germany): http://www.errorfree.de/ User meets/festivals: USA: Chicago TI Fest: November 2, 2019 - Evanston Public Library, 1703 Orrington Ave, Evanston, IL 60201 TI Fest West: sometime in 2020 - TBD Portland Retro Gaming Expo: https://www.retrogamingexpo.com/admission.php Europe: The German group will meet in Vienna (Austria) for 2020. It will take place from October 2nd to 4th (Friday to Sunday). The Dutch group will meet on 14th March 2020 in Den Haag, Netherlands. The British group will meet for their AGM on 17th and 18th April 2020 in Loughborough, England. More info: Windows Emulators: classic99: http://www.harmlesslion.com/cgi-bin/showprog.cgi?search=Classic99 Win994a: http://www.99er.net/win994a.shtml PC99: http://www.cadd99.com/ Linux Emulators: ti99sim: http://www.mrousseau.org/programs/ti99sim/ DOS Emulators: V9T9: http://www.99er.net/emul.shtml#V9T9 PC99: http://www.cadd99.com/ Multi-platform Emulators: Mame/MESS: http://mamedev.org/ (emulates every version of the 99/4a, the Geneve, 99/8 and more!) Java V9t9: http://eswartz.github.io/emul/ Browser based Emulators: JS99er.net: http://js99er.net/ Vendors: http://www.dsapsc.com/what-is-sid.html - SID99 add a SID soundchip to your TI http://codehackcreate.com - F18A vga VDP replacement https://shift838.fwscart.com/ - Geneve keyboard adapters, drive select boards, geneve scart adapters and more https://www.arcadeshopper.com/ - Software, Hardware, Cables and adapters. Flashrom99, SAMS, USB Keyboard adapters, Extended Basic 27 suite, RXB and much more.. new games, multi-carts etc FAQ: What are the differences with the different versions of the console? http://mainbyte.com/ti99/computers/computers.html has great photos and specific differences. The QI consoles will not allow ROM only cartridges to operate from the cart port. (Atarisoft, Funware etc) there is a software based solution for this: http://atariage.com/forums/topic/184559-bypass-v22-console-protection/?do=findComment&comment=2924284 and a disk is available on arcadeshopper.com How do I hook up my TI to a modern tv/monitor? NTSC: Composite cable - The 8 bit computers of the era all share the same cable, Atari 800, ColecoVision, Coleco Adam, C64 at the least.. Buy one here: https://www.arcadeshopper.com/wp/?page_id=11#!/Composite-video-cable/p/74389896/category=23804650 Make your own: http://mainbyte.com/ti99/hardware/cables/monitor.html PAL: Modify your PAL RF Modulator for use with modern TV's (PAGE IS IN ITALIAN MAY NEED TO USE GOOGLE TRANSLATE) http://www.ti99iuc.it/web/index.php?pageid=119&pagina=mod_proj1&sezione=4&data=Mod_and_Tuneed Build your own cable - VGA out (works on both PAL and NTSC consoles) F18A VDP replacement from codehackcreate.com allows you VGA out from your TI http://codehackcreate.com/store#!/F18A-V1-8-Video-Board/p/14022176/category=0 For those interested in getting a F18A VGA VDP replacement for your TI-99/4a here's the latest: The manufacturer is having boards made, he is doing this on his dime and in his spare time so it will be at least a month or two before they are available. (perhaps more) If you want one, go to http://codehackcreate.com/and follow these instructions: "If you want to be notified about F18A status and when the next batch will be available, please send me your name and email via my contact form." the link for the contact form is http://codehackcreate.com/contact-us VGA to HDMI adapters have been used to make this work with HDMI only displays. http://atariage.com/forums/topic/234226-hdmi-for-the-ti/ The audio is still output through the 5pin DIN video port so you will still need a composite cable with at least the audio pins connected to a speaker if you install a F18A Where do I find information on the power supply and where can I order one if I don't have one? http://www.mainbyte.com/ti99/hardware/power_supply.html https://www.arcadeshopper.com/wp/?page_id=11#!/Power-Supplies/c/22342013/offset=0&sort=nameAsc What are all of the ports on the console? TI-99/4 Ports TI-99/4A Ports (beige example, black and silver consoles are identical) Geneve Ports I don't have a cassette cable to store/load programs how do I get one? Build one Buy one here: https://www.arcadeshopper.com/wp/?page_id=11#!/Cables/c/23804650/offset=0&sort=nameAsc Can I use any cassette drive/audio source? Yes there's an official TI program recorder but it is a standard audio cassette player, any player with the proper connections (mono audio out, mic in and remote) will work with the TI. Good tips on that link for setting up your recorder with the correct volume etc.. I have had success with a stereo to mono splitter on my PC and playing WAV files out using VLC to my TI as well. WAV files are here: http://ftp.whtech.com/Cassettes/ What are the best games for the TI-99/4A? The best games are usually run in 32k from disk or use a large rom cartridge such as the 512k cart or the FlashROM99 or FlashGROM99 cartridges. RAM is a requirement for most modern home-brew games/demos. The TI Gameshelf contains a database of all kinds of games including games that run from TI-Basic, Extended Basic and Assembly Language games that require a disk system and 32k. There is a great game high score contest here on this forum that we showcase some of the best games for the 4/a every month and the winner of the high score contest usually wins TI software or hardware donated by the last month's winner. Rasumus and Sometimes99er are the most prolific home-brew game makers as of late and their software is featured here in the development forum. Cartridges for most of these are available at arcadeshopper.com. Is there a multi-cart available? Yes you can buy a game multi-cart here: https://www.arcadeshopper.com/wp/?page_id=11#!/Multi-carts/c/16641009/offset=0&sort=nameAsc Also there's a XB27 suite that is a multi-cart with many utilities, extended basic, editor assembler, disk manager, diagnostics and 10 games and more: https://www.arcadeshopper.com/wp/?page_id=11#!/Extended-Basic-2-7-Suite/p/44354005/category=15846004 Also there's Flashrom99 that uses an SDcard to load 32k ROM files: https://endlos99.github.io/flashrom99/ https://www.arcadeshopper.com/wp/?page_id=11#!/FlashROM-Cartridges-cases-and-parts/c/22342012 NEW the FinalGROM99 has been released, this replaces the Flashrom99 and has 1mb ROM space and GROM emulation also supports multiple folders on the SD Card more info here: http://atariage.com/forums/topic/260917-the-finalgrom-99/page-10?do=findComment&comment=3802011 purchase through Ralph directly information is here: https://endlos99.github.io/finalgrom99/ Also available at https://www.arcadeshopper.com What is the difference between ROM and GROM on a TI? ROM is Read Only Memory and is used widely in the electronics industry as a standard storage for program and data on hardware. Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM can only be modified slowly, with difficulty, or not at all, so it is mainly used to store firmware (software that is closely tied to specific hardware, and unlikely to need frequent updates) or application software in plug-in cartridges. https://en.wikipedia.org/wiki/Read-only_memory for more info on how it works. ROM cartridges can not be used on a QI model 99/4a due to changes made in the operating system to block non-TI cartridges. See above for more info on working around this. Some ROM cartridges were made that plugged in to the side port to bypass this protection as well. Arcturus and Miner 2049er for examples. ROM cartridge boards are available from 8k to 2mb at https://www.arcadeshopper.com/wp/?page_id=11#!/Cartridge-Boards/c/16275020/offset=0&sort=nameAsc GROM is a TI propitiatory standard memory device only found on TI-99 and compatible systems. This is a technical write up on the GROM: http://www.unige.ch/medecine/nouspikel/ti99/groms.htm All carts released from Texas Instruments contain at least one GROM chip GROM chips are the storage medium for the GPL programming language developed by TI GROM chips were never available to manufacture outside of TI's control Some interesting devices were made to get around TI's GROM restrictions including: Gram Kracker from Miller's Graphics - http://mainbyte.com/ti99/hardware/gram/gramk.html Pgram: http://www.unige.ch/medecine/nouspikel/ti99/pgram.htm Pgram+: http://mainbyte.com/ti99/hardware/peb/pgram.htm 128k Gram Karte: http://www.unige.ch/medecine/nouspikel/ti99/gramkart.htm UberGROM: The UberGROM alows us to build any cartridge that was made for the TI in the past due to it's ability to store 512k of ROM and 128k of GROM in a single board. Designed and built by Tursi, Ksarul and Acadel. Available here: https://www.arcadeshopper.com/wp/?page_id=11#!/PCB-Fetzner-UBERgrom-board-with-49F040-flash-ROM/p/44354004/category=16275020 FinalGROM99 was just released by Ralph Benzinger and supports loading ROM and GROM images from a SD card more info here: http://atariage.com/forums/topic/260917-the-finalgrom-99/page-10?do=findComment&comment=3802011 and a pre-built cartridge library for the sdcard is here: http://ftp.whtech.com/Cartridges/FinalGROM99/ What is 32k ram expansion and how do I get one? Are bigger memory cards available? The 99/4a came with 16k VDP ram on board, 32k ram expansion gives you additional memory for Extended basic, assembly language programs and GPL programs. It also is required for most of the utilities and fun 3rd party/homebew stuff. Editor Assembler requires 32k ram expansion. The 32k can not be duplicated in multiple cards/expansions so if you want to use another device that provides 32k you must remove or disable the existing 32k device. (this is notable with the nanopeb/cf7 device as they can not easily have their 32k disabled) You can insert a 32k ram card into the Peripheral expansion box, if you have an expansion box. Many were made by TI, Corcomp and others. The 9900 Micro expansion from Corcomp provided 32k and optional disk controller and RS232 ports http://mainbyte.com/ti99/hardware/9900_micro/9900_micro.html TI also produced a 32k sidecar that plugged in the expansion port on the right side of your 99/4a. JediMatt42 designed and released a new 32k sidecar that has a very small footprint and expansion pins for future addons: You can buy a Jedimatt42 sidecar 32k here: https://www.arcadeshopper.com/wp/?page_id=11#!/Sidecar-Peripherals-Cases-&-Power-Supplies/c/22255086 There are a couple of projects to add the 32k expansion memory directly to the console http://atariage.com/forums/topic/242260-hardware-project-of-the-calendar-quarter/page-2?do=findComment&comment=3381035 There is a pcboard on oshpark to improve this project: https://oshpark.com/shared_projects/dXyzUBwA http://www.mainbyte.com/ti99/32K16/32k16.html (no longer available to purchase) http://mainbyte.com/ti99/16bit32k/32kconsole.html Also you get 32k ram expansion with the NanoPEB and CF7 sidecars. Yes you can get bigger memory cards such as: Myarc 128k and 512k memory card - These include the 32k expansion ram and use a proprietary method to address/bank in the additional ram. They also include DSR routines to do print buffering, ram disk etc. You can use 100% of this memory in Myarc Extended Basic II which is software that requires this card, a cartridge with ram at 6000 (supercart) and a disk drive to load the program. Foundation 32k/128k memory card - basically the same thing as the Myarc card in fact there's a ROM swap to make it 100% compatible and work with Myarc Extended Basic II (there is also a hack for these to make them 512k) AMS - Asgard Memory System cards were available in 128k-512k sizes. These set the standard for AMS memory and were quite expensive when they first came out. (semi-rare) SAMS - Super AMS supporting up to 1mb of ram. base 32k is included and the rest is only compatible with software that works with AMS http://mainbyte.com/ti99/hardware/peb/sams.html Ksarul SAMS - The latest incarnation of the SAMS with 1mb or 4mb ram capabilities. Currently only the 1mb version is available. Buy the board here and build your own: https://www.arcadeshopper.com/wp/?page_id=11#!/Fetzner-1mb-SAMS-board-bare-board-assembly-required/p/65657431/category=16275021or contact Kasrul on atariage to purchase an assembled one. More info/discussion here: http://atariage.com/forums/topic/252171-1-meg-super-ams-discussion-thread/ What about the NanoPEB and CF7 sidecars? NanoPEBs are available periodically on ebay and arcadeshopper.com a limited quantity is produced and sold without any regular schedule. The NanoPEB has 32k ram expansion, floppy disk emulation off a proprietorially formatted CF card and a singleDTE 9pin RS232 port. This port is not software compatible with most serial programs (with the exception of TIMXT and the Web Browser software that are programmed for it) serial communication other than that only works with DSR calls (open RS232, etc..) CF7's are also available on Ebay and arcadeshopper.com randomly.. The CF7 had 32k ram expansion, floppy disk emulation the same as the NanoPEB and a single PC Parallel port on a 25 pin connector. This port is not software compatible with programs that do not make DSR calls. Using the PIO device works fine in basic and other utilities that use that DSR. The NanoPEB and CF7 file system on the CF card can only be read and written too using the software on the author's site, TIDIR from Fred Kaal or the java application TIImageTool. http://webpages.charter.net/nanopeb/ http://www.ti99-geek.nl/Projects/ti99dir/ti99dir.html http://www.ninerpedia.org/index.php?title=TIImageTool What is TIPI? TIPI is the TI to Raspberry PI connection. This leverages the cheap storage and internet connectivity of the PI for use on your TI-99/4a computer. In a nutshell, you get an equivalent to a hard disk, floppy drive emulation and internet connection as well as access to peripherals on the PI (such as the mouse, ports etc) The raspberry PI is connected to the TI-99/4a via a sidecar or PEB box TIPI card. The sidecar TIPI card requires the sidecar 32k card with 44pin connector and external power supply to operate, while the PEB card plugs directly into the expansion box. For updated/more info see: http://ti994a.cwfk.net/TIPI.html TIPI (Pronounced tip-ee) A File system and network access device for TI-99/4A TIPI is a device for the TI-99-4A that allows communication between service scripts on a Raspberry PI and the TI-99/4A with DSR support to act as a filesystem, expose TCP and HTTP access through the Raspberry PI, and enable extensible PI services to the TI such as a mouse, or network gaming protocols. TIPI is currently out in the wild, available from ArcadeShopper.com TIPI sudecar prerequisites: 32k sideport with stacking header expansion such as my memory card. Powersupply for sideport 32k card. 32k sideport set to use 'ext' instead of 'ti' power. Suitable separate powersuppply for your Raspberry PI. Your own Raspberry PI (model 3, 3b+ or zeroW supported) SD-card with TIPI SD-Card image flashed PEB version of TIPI is available now! Prerequisites: Suitable separate powersuppply for your Raspberry PI. Your own Raspberry PI (model 3, 3b+ or zeroW supported) SD-card with TIPI SD-Card image flashed TIPI Features: DSR for file READ support: INTERNAL/DISPLAY, FIXED/VARIABLE, PROGRAM, DIRECTORY Write support: INTERNAL/DISPLAY, FIXED/VARIABLE, PROGRAM CATALOG support. Sub-directory support. Native file support: /b99 /bas /xb files can be LOADed or SAVEd as PROGRAM files with automatic transformation to/from ASCII native os files. /txt /a99 /b99 /bas /xb native os ascii files can be OPEN and READ as DISPLAY VARIABLE 80 files. other native os files can be OPEN and READ as DISPLAY FIXED 128 files. Partial long name support CATALOG shows shortened names only Long names and short names supported for file access. DSR devices: TIPI. DSK0. DSK1. DSK2. DSK3. DSK4. DSK. PI. URI1. URI2. URI3. Special files: PI.CLOCK - reading a DISPLAY 24 record returns asctime (time & date as string) PI.STATUS - virtual D/V 80 file with list of network device info on PI. (mac addresses, and ip addresses for each network device ) PI.HTTP://... - GETs an HTTP url and let you access it like a normal file. PI.TCP=hostname:port - open a socket, write opcode supported to write, read to read... PI.STATUS - virtual D/V 80 file with version and network information. PI.CONFIG - virtual D/V 80 file for configuration of TIPI services. PI.UPGRADE - open and close (D/V 80) to trigger upgrade of TIPI services. File name transformation: Devices are mapped to unix filesystem locations: TIPI. - /home/tipi/tipi_disk DSK0. - /home/tipi/tipi_disk ( alias for TIPI. for disk unit 0 support ) DSK1. - /home/tipi/tipi_disk/DSK1 DSK2. - /home/tipi/tipi_disk/DSK2 DSK3. - /home/tipi/tipi_disk/DSK3 DSK4. DSK. - /home/tipi/tipi_disk/ DSK1-4 are managed as symlinks, and can be configured with the TIPICFG program. Raspberry PI transforms TI device-filenames with the following rules: '.' in file or path names become '/' '/' or '\' in file or path names becomes '.' linux filenames with more than 10 characters can be referenced with either the long name, or the short hashed name as listed in the CATALOG there is no shortening support for directory names capitalization is observed ( the host os provides a case sensitive filesystem, as is the TI FS ) Software currently available for the TIPI includes (but not limited too) or more info see http://atariage.com/forums/topic/278913-tipi-enabled-software-listing/ TELNET - native TI telnet application with 80 column color ANSI support (with f18a VDP) also does 40col and 64col modes for 9918a stock TI (32k,TIPI, with internet connection req) CHATTI - native TI chat program that allows people to chat on the internet with other TIPI owners (32k, TIPI and internet connection req) RPS - TI basic program that lets you play rock, paper, scissors with another TIPI owner over the internet (TIPI required) How about the Speech Synthesizer Plug it in and it is available to any program that supports it. Extended basic will only say the words in the included vocabulary in the Extended basic manual. UPPER CASE ONLY if you use lower case it will say "UH OH" for every letter.. Terminal Emulator II will do "text to speech" and say any word spelled in the format documented in the manual. What about the little door on the front? Originally when the synthesizer was designed, it was programmed with about 300 words and phrases (the ones you can get from CALL SAY in Extended BASIC). TI's intention was to sell add-in modules that went into this compartment that would add additional words to the resident vocabulary. TI then figured out how to do unlimited text to speech through software, added that to Terminal Emulator II, and then there was no need for the add-in modules. So none were ever sold and very few of the speech synthesizers even have the connector inside the door for these to plug into. I hear there are a couple lines that aren't passed through the speech synth? (these can be jumpered across the board to resolve) 5v on pin 1 (Jedimatt sidecar32 requires) Sound through (SID99 requires) What is this Peripheral Expansion Box you speak of? TI released two versions of the PEB (Peripheral Expansion Box) one with the 99/4 and one with the 99/4a. There was a beige colored box in advertisements for the QI models but it was never released to the public. Great write up with photos here: http://mainbyte.com/ti99/hardware/peb/perf_box.html Many cards were made available for the PEB including Memory expansion, RAMdisks, CPM coprocessor boards, Pcode Pascal system, Western Digital Hard disk Controller interfaces, SCSI controller, IDE controller, Video controller, Floppy disk controllers, SID99, Speech synth adapter (to hide the speech board in the PEB) and much more. http://mainbyte.com/ti99/hardware/peb/ti_cards.html http://mainbyte.com/ti99/hardware/peb/3rd_cards.html http://www.dsapsc.com/what-is-sid.html http://www.s-n-u-g.de/home/index_e.php https://www.arcadeshopper.com/wp/?page_id=11#!/Peripheral-Expansion-Box-boards/c/16275021/offset=0&sort=nameAsc Can I hook up a PC keyboard to my TI? USB: http://ti994a.cwfk.net/TiUsbKeys.html - boards and assembled units are available here: https://www.arcadeshopper.com/wp/?page_id=11#!/Keyboards-and-adapters/c/23836460 PS/2: http://www.harmlesslion.com/cgi-bin/showprog.cgi?search=adapter Rave99 (no longer made..) http://mainbyte.com/ti99/hardware/rave/keyboard.html What Joysticks and controllers are available for my TI? TI Handheld controllers are very common in the black plastic model. Less common in the beige color. These are nicknamed "hand wreckers" as they use a poorly designed lever and membrane method with foam pads under the membrane that go bad over time. Atari compatible joysticks can be used using an adapter, there were various models made from Wico and other manufacturers. A compact "Atari" joystick adapter is available here: https://www.arcadeshopper.com/wp/?page_id=11#!/Joysticks-and-adapters/c/21773047/offset=0&sort=nameAsc Make your own: http://mainbyte.com/ti99/hardware/cables/joystick.html Wico made a very nice Trackball: http://www.atariage.com/forums/gallery_ips/gallery/album_1249/gallery_35324_1249_250202.jpg they are available on Ebay now and then Milton Bradley released a MBX expansion system for the TI in 1983 that contained an enhanced speech synth, speech recognition, a "touchpad" interface and enhanced controllers: http://mainbyte.com/ti99/hardware/mbx/mbx.html Mechatronics made a TI mouse that was basically a generic xy mouse with TI drivers and a 5v power supply, there is also a DSR for TI-artist Asgard software had a serial mouse driver. <if someone has a link lmk> Here's another serial mouse driver: http://www.stuartconner.me.uk/ti/ti.htm#connecting_serial_mouse SuperSketch was available for the TI and had it's own paint program built in. Also a TI-artist DSR was available. These were difficult to use due to the linear axis of the system. http://mainbyte.com/ti99/hardware/super_sketch.html Can I hook up a modem to my TI? To hook up a modem you need a RS232 serial port with a PEB and a RS232 card with a NanoPEB with a UberGROM board with the serial interface) What is the pinout of the TI RS232 serial port? Here is the manual: ftp://ftp.whtech.com/datasheets%20and%20manuals/Hardware/Texas%20Instruments/PHP1220%20RS232%20Card/ti%20rs232%20card%20manual.pdf 1 Ground 2 RXD 3 TXD 5 CTS 6 DSR 7 Ground 8 DCD 20 DTR What is the pinout of the NanoPEB? Manuals are available here: http://webpages.charter.net/nanopeb/ 2 RXD 3 TXD 4 DTR 5 Ground 7 RTS 8 CTS What Terminal Software is there for the TI Terminal Emulator II is a cartridge that will allow you to connect to RS232/1 or 2 at 110 and 300 baud. This software has it's own "terminal protocol" that allowed for changing character definitions and other cool stuff. Runs on a stock console without memory expansion. FastTerm was a popular terminal program that gave you basic terminal functions and xmodem transfers. 32k and disk system required. Telco is the most full featured terminal program for the TI, it included multiple terminal (including ANSI but no color) and transfer protocols, phone book and auto dialer and many other features. 32k and disk system required Term80 allowed you to have an 80 column terminal on your 99/4a with the stock VDP, hard to read but amazing! 32k and disk system required Mass Transfer was a terminal program that worked well to send multiple files between computers. 32k and disk system required (included in XB27 suite) TIMXT is the latest terminal released allowing for up to 38000 baud full color ANSI terminal on a NanoPEB or TI rs232 card and 80 column text with the F18a VDP. 32k, rom load or disk system and F18a required. http://atariage.com/forums/topic/265573-timxt-terminal-emulator-dev/?do=findComment&comment=3761846 Can I hook up a printer to my TI? Sure with the following cards/addons you can hook up a printer. TI RS232 card has two serial ports and one parallel port. You can order a TI parallel cable here: http://www.cabledepot.com/05MCOlderTI.html NanoPEB has a single serial port that is the same as a PC serial port. 9 pin CF7 has a single parallel port that is the same as a PC parallel port 25 pin There was a cartridge based program that included a cartridge based parallel port, these are relatively rare. If you don't have a printer, you can use the program TI PRINT from Fred Kaal to use your PC's printer with your TI. You just need a serial port (same as the HDX set up) and this software: www.ti99-geek.nl/Projects/ti99print/ti99print.html Disk drives? TI made a stand alone disk controller and a PEB card that supported up to DS/SD diskettes. There is an 80 track modification available from hummingbird eproms to add 80 track drives to this controller. Corcomp made a PEB disk controller and a sidecar "9900 Micro" that supported up to DS/DD diskettes. http://mainbyte.com/ti99/hardware/9900_micro/9900_micro.html Myarc made a PEB disk controller that supported up to DS/DD diskettes. Myarc also made a HFDC (hard, floppy disk controller) for the PEB that will support up to 80 track DS/DD disks on a 4/a and fully format 1.44mb HD disks on a Geneve (with the appropriate drive). Hard drives? TIPI provides a hierarchical file system (essentially a hard disk as far as the TI is concerned) for more information see the TIPI description above or http://ti994a.cwfk.net/TIPI.html Myarc produced a Winchester Personality Card that allowed you to connect a WDS-100 SASI controller to your TI and then some MFM hard drives to the controller. This supported up to two 20meg drives. There are only three I know of in collectors hands.. Good luck on finding one! Myarc produced a HFDC controller that in addition to disk drives supported up to 2 MFM hard drives as well, I have a 40mb one on my Geneve, not sure the max limit.. (rare) S.N.U.G produced an excellent SCSI controller card that is compatible with the TI and Geneve. These are difficult and expensive to find for sale. http://www.s-n-u-g.de/home/index_e.php WHSCSI card (Western Horizon SCSI card) Handles 7 SCSI drives and with a HP SCSI port splitter box could handle 6 more SCSI drives for a total of 13 SCSI drives (rare) Therry designed a IDE controller for the 99/4a and some have been built as part of a group project among TI enthusiasts. These are not currently in production. but are open source you can build your own Disk emulators? The Lotherek disk drive emulator works with the TI with any controller The Gotek USB based disk drive emulator works with the TI with the optional firmware upgrade and any controller Yep those are here too: https://www.arcadeshopper.com/wp/?page_id=11#!/GOTEK-usb-floppy-disk-emulator-numeric-display-TI-99-4A-Compatible-firmware-installed-BEIGE/p/86757911/category=12497083 TIPI emulates disk access via DSK1-3 pointers on the tipi_disk for more information see TIPI description above or http://ti994a.cwfk.net/TIPI.html The CF7 and NanoPEB have disk drive emulators built in using CF card for storage http://webpages.charter.net/nanopeb/ RAM Disks? Corcomp's 128k and 512k memory cards are basically only usable as RAMDISK these had no battery backup so power off=blank Myarc's 128k and 512k memory cards contain a DSR routine for RAMDISK, these had no battery backup etc.. Horizion RAMDISK is a dedicated ramdisk of battery-backed memory. It will survive a reboot/power down as long as your batteries are good. Various sizes were released getting bigger as ram prices dropped. Can I transfer files from my PC to my TI? Cartridge ROM/GROM: FlashROM99 can run up to 32k ROM files from a fat32 formatted SDcard that you can load rom images on your PC.THIS IS FOR ROM BINARY IMAGES ONLY, NOT DISK FILES. FinalGROM99 can run up to 1mb ROM files and additionally GROM files from SDcard that you can load these images on your PC. THIS IS FOR ROM AND GROM BINARY IMAGES ONLY NOT DISK FILES. DISK files: TIPI can be accessed from your PC on it's built in SAMBA/Windows file share as TIPI it also can be accessed by it's internal webserver at http://tipi:9900 and files can be uploaded to the TIPI disk folder from this interface. Ti99Hdx is a PC program which is capable to communicate with a TI99/4A or Geneve computer via a serial connection (TI RS232/2 interface or own build) or a parallel connection (Cf7a+ interface). or UBERGrom Modified TI RS232 card (Must be TI brand, no 3rd party cards) using the HDX daughter-board (sold here: https://www.arcadeshopper.com/wp/?page_id=11#!/RS232-mods-cables/c/16275022/offset=0&sort=nameAsc ) and a straight-through serial cable hooked to TI RS232/2 (splitters for rs232 also sold there) Standard TI or Corcomp serial card using HDXS software that is downloadable here: http://www.ti99-geek.nl/Projects/ti99hdx/ti99hdx_ti_std_rs232.html (also this tool is included in XB27 suite cartridge) and a straight through serial cable hooked to TI RS232/1 I wrote up a detailed walkthrough here: http://atariage.com/forums/topic/248292-pc-to-ti-transfers-with-stock-rs232nanopeb-and-hdx-server/page-1 NanoPEB sidecar serial port, with a NULL modem cable http://www.ti99-geek.nl/Projects/ti99hdx/ti99hdx_nanopeb.html UberGROM cartridge board with a serial device and cable. http://www.ti99-geek.nl/Projects/ti99hdx/ti99hdx_ubergrom.html TI,Corcomp,Myarc RS232, terminal software on both sides and a PC with serial port. Straight through cable. MagicFM - Magic file manager will allow you to use the above serial set up and copy files to/from the TI using your PC's terminal program: https://www.arcadeshopper.com/wp/?page_id=11#!/MagicFM-diskette/p/47916395/category=15846005 If your PC has a compatible disk controller and drive you can read/write disks with this tool: ftp://ftp.whtech.com/pc%20utilities/TI99-PC%203.2.1.%20Password%20'TI99'.rar A web browser? seriously? Yes, it has a subset of html that works with the TI, there are a few pages out there http://atariage.com/forums/topic/231274-stuarts-ti-994a-internet-web-browser/ for more info you will need a rs232 card or NanoPEB and a lantronics uds device. My TI isn't working right! help! Keyboard issues The keyboard is connected directly to the TI motherboard with a pin connector. This can become loose/dirty and may need cleaning/reseating. There is no logic within the keyboard is is merely shorting the keyboard lines when you hit the keys. If your cable is damaged there are replacements available at http://www.arcadeshopper.com/under hardware/cables Alpha Lock issue: With the alpha lock key on you are unable to use the up direction with the joysticks. Release alpha lock to play games OR do this fix: http://mainbyte.com/ti99/console/alpha_lock.html What keyboard do I have? There were at least 5 manufacturers of keyboards for the 99/4a. http://mainbyte.com/ti99/keyboard/keyboard.html has good pictures/info/schematic. Mitsumi: These keyboards do not have any solder points except for the alpha-lock key connection and the ribbon cable. These keyboards have a membrane under the keys that tends to go bad with age and can sometimes be revived by separating the layers (CAREFULLY) https://atariage.com/forums/topic/256662-repairing-a-mitsumi-keyboard/ Alps and others: These keyboards have solder points on the back of the PCBoard these keyboards sometimes have dirt/corrosion in the switches that can be cleaned with contact cleaner or alcohol. Console just BEEPS The start up routine of a 99/4a initializes the sound chip with a tone and then the rom boot routine shuts off the tone.. If it just beeps either there is a bad connection to a peripheral OR a board level issue that is causing the startup routine to "lock". Check all socketed chips for good connection/corrosion etc and reseat. Scrambled/Garbled screen graphics/text 80% of the time this is VDP ram and it will need to be replaced. Here is a great page on how to determine what RAM chip is bad: http://www.ninerpedia.org/index.php?title=Troubleshooting VDP Ram is soldered into the motherboard and will need to be desoldered and replaced (suggest it is replaced with sockets and new ram inserted into the socket) this ram is TMS4116 static ram. Located in number 6 in this photo: http://mainbyte.com/ti99/hardware/big_mother2.jpg The F18A VGA VDP replacement contains it's own VDP ram so replacing the TMS9918a VDP in your 4/a with a F18A will also replace bad memory without having to solder.. On NTSC/USA machines TMS9918a VDP is the hottest component on the motherboard and this tends to end it's life prematurely. Daily use consoles tend to have the VDP fry sooner or later. This chip is socketed so it is relatively easy to replace. It is covered with heatsync compound and there is a metal slug that sits on top of it under the RF shield on a original 4/a. On a QI model there is a metal heat-sync clipped to the 9918a. Cartridges don't work or don't work reliably. The TI cartridge port is the most used part of a console. It tends to get dirty and gummed up. Info here on cleaning carts and the port: http://mainbyte.com/ti99/minimem/cart_fix.html Replacement cartridge port boards are available on ebay and from vendors. wip - will add more soon!
  15. Mille Borne is a French card game of auto racing currently being sold by Parker Bros. The actual card game can be played with 2-6 players but the computer game is 2 player only; you vs. computer. The object of the game is accumulate enough mile cards to make it to the finish line. But there are hazards along the way that will keep you from that goal. If you haven't ever played the game refer to the manuals I have included with the game .zip file. in this computer version there are a few differences. a.) to start the game you can choose a long game (standard 1000 miles/5000 total) or short game (700 miles/3000 total). b.) when playing a safety or Coupe Fourre you don't get an extra turn. (it was too much trouble to implement). I think everything else is the same. some history on the program. This game is a translation of a game I have had on the Atari 8-bit forever. I have no idea where it came from on the Atari. I would love to credit the programmer but have no idea who he or she is. On programming the game. As I said, this is a translation from Atari 8-bit BASIC. At first I thought that it would be a direct translation but the differences in how the strings work on the Atari BASIC to convert to TI-XB turned out to be too time consuming. So, basically, I just rewrote the TI-XB with guidance from the original program. Some of the code looks a little, out of place. this is usually the code I pulled directly from the Atari BASIC. This probably makes the code a little slower than if I had programmed it in TI-XB from scratch but I didn't want to spend an additional week to just fine tune for a few seconds of speed. Anyway, enjoy the game. UPDATE: forgot to mention, I have a small simple routine that redefines the character set to true lower case. only takes about 3 seconds to load in XB. should even work in console BASIC. just cut a paste into your program. millborn.zip
  16. Hello Everyone, I have a few games I wanted to post for sale on here prior to posting them on ebay so that someone who wants them can enjoy them. There are games in box and loose. None of the games have been tested since last use. If anyone is interested in any of the games, PM me and let me know what you would be interested in and what you would want to pay. I have controllers and consoles available as well that also have not been tested. I can provide more detailed images per request. Thanks!
  17. SEASON 12 -- Starts 9/16/2019 Hello fellow Jaguar gamers. What would you like to see played in Season 12? Make a list and i'll tally them all up before starting the next season. The games with the most votes will get a play. 12 rounds, so 12 suggestions would be great; or just your top picks. Trying to go more egalitarian this round as regards game selection. In other exciting news: CJ Has announced that he will be making three (3) cart-only special LED releases, Rebooteroids, Superfly DX, and Downfall available for the top three winners of this round! That should be a good enticement for some new people to get involved and crush some high scores! Might i suggest that at least one of these games be played in our HSC season. I am thinking Superfly since it has been the longest since it's been included. Thanks again for your input and participation; looking forward to another GREAT season of the Atari Jaguar HSC!!!
  18. To the Odyssey 1 (1972) community: I'm excited to be able to be able to release 10 copies of our new game pack for the Odyssey. It includes three brand new games, a newly designed game card with an attached controller, and the first ACC controller besides the original light gun. These kits are 100% hand-assembled. The overlays are full laser prints on translucent film; no transparencies (which do not display properly), no ink (which can smear), and no undersized or partial overlays. These are all the full, original Magnavox size for 19in screens. Note that we do not have the ability to manufacture 26in overlays. The Tannhauser Gate overlay includes a fully opaque element (the black hole), which is applied as a separate, opaque layer of special material to the back of the overlay. To learn more about the games and hardware, see this thread. To learn more about the OdysseyNow project, see this thread. The entire set of hardware and games comes in the following cylindrical case: Complete list of contents: OdysseyNow Game Pack cylindrical case Card 13 Card 13 Switch Controller Damocles Controller Damocles Controller power supply Tannhauser Gate overlay Tannhauser Gate instructions Tannhauser Gate cards (3 decks) Fukushima overlay Fukushima Meltdown Cycle card Fukushima instructions Super Cat and Mouse: Cheesy Castle overlay Super Cat and Mouse instructions Bonus Game: Trumpocalypse instructions Needless to say, nothing like this has ever been released for Odyssey before, and we are proud to push the platform forward, 47 years after the console's release! The price is $150 for the set, plus shipping. At only $50 per game, plus substantial new hardware, this is less than the other significant homebrews of the past. However, I am only releasing 10 copies, so this is an extremely limited release. I just want to get a few copies of our work out there for people to enjoy; we don't have the capacity or interest to manufacture large numbers. Any money we bring in from this release will go straight into further game and hardware development; we are not doing this for profit. All items have been manufactured and will ship within one week of your purchase. To purchase, PM me with your Paypal email address and shipping address and I'll send you a Paypal invoice. The first 10 payments received will get the set. Any others will be canceled/refunded. I'll update this post when all 10 copies have been sold. Thanks for your interest and support of the Odyssey!
  19. Hi, Just wondered if anyone would be interested in sealed or NOS Atari 2600 games. I will list below some of the gamed we have available... Sealed in Original Packaging Amidar Star Wars Empire Strikes Back Centipide E.T The Extra Terrestrial Spiderman Frogger New Old Stock Defender Basketball Miniature Golf Warlords Human Cannonball Hunt and Score Outlaw We have lots more so if you have any requests please don't hesitiate to ask!
  20. Looking for a usb Zip drive! Any model will do. Also I'm looking for any apple ii games. As well as version 4 or 5 of gs/os. (Recently got an apple 2gs) Thanks for looking. Pm me if you have something I'd like to buy it from you.
  21. Two very nice new games from Grzybsoniada 2014 party. Pixeroids: http://a8.fandal.cz/detail.php?files_id=7004 2048: http://a8.fandal.cz/detail.php?files_id=7003
  22. I always wanted to ask: why were there such great games (original and ports) for Commodore 64 that never made it to Atari XL/XE series? Was the reason only hardware issues? What are the key factors that determined this situation? Forgive my ignorance, - Y -
  23. More Hidden Gems for Super Nintendo including uncommon 3rd Party Controllers! Games Shown: QBert 3 The Peace Keepers Wolf Child Kendo Rage Captain Commando Firepower 2000 Shadowrun Biometal Stealth Controller Messiah Wireless Capcom Arcade Stick What are some of the more interesting controllers for the SNES?
  24. The 7th Generation of consoles has ended, so lets look back and see what Xbox 360 Hidden Gems games are fun to play for collectors looking beyond the popular titles. Part 1 of 3. What games should be in Parts 2 and 3?
  25. RevEng and I have worked together in bringing better emulation accuracy to MESS for the 7800 system. Both NTSC and PAL regions have benefited which has been publicly made available in the recently released MESS 0.153. For more technical details please see this post by RevEng, the mastermind behind many of the great improvements to 7800 emulation. Some game highlights...One-On-One Basketball, Commando, Double Dragon, Planet Smashers, Midnight Mutants, Hat Trick, Xevious, Dig Dug, Centipede, Kung-Fu Master, even protos like Plutos look, run, and play excellently. Homebrews seen improvements as well with previously graphical issues with Crazy Brix's 'Brix' are fixed containing proper gradual color shift. Movement of characters under Beef Drop emulates the real hw - not slower or faster. Worm! starts and plays without issue. Extra RAM demos/carts such as "Soft Cell - Tainted Love" and "Multi-Lock On" work perfectly. Other ROMs that no 7800 emulator could run before - such as the 7800 Diagnostic Test cart, runs under MESS now. Here are the needed ROM files with proper headers: Diagnostic Test Cartridge (19xx) (Atari) !.zip Multilockon.zip Softcell.zip Attached is a sampling of the aforementioned games. They are captured from MESS 0.153 with a few CRT simulation effects turned on inside a window.
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