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Found 221 results

  1. Hello, all. I hope you're having a good day. The Amico's special controller reminds me a lot of these two consoles. It's hard to believe both consoles came out so long ago. What is your favorite game(s) for these two wonderful machines? Why do you consider it your favorite?
  2. There are some games that have the gameplay ruined by the slowness of TI BASIC/TI EXTENDED BASIC. Some of them are worth to be compiled to try to see if the gameplay is improved by speed! Of course, it's not enough to just compile them, since you need to adjust the speed for input, etc. The XB256 by Harry Wilhelm is very useful in this case. I attachment ten or so games to try. Hope to see more games from other members of this TI99 forum. 🙂 Have fun! [GAME] Dadalus (2010)(Walid Maalouli)[Compiled by TMOP].zip [GAME] Daddie's Hot Rod (1983)(Lantern Software)[Compiled by TMOP].zip [GAME] DarkMaze (2010)(Adam Haase)[Compiled by TMOP].zip [GAME] Grog Maze (ENG-ITA)(1984)(Tesio Riccardo)[Compiled by TMOP].zip [GAME] Manic Miner II (19xx)(Wegasoft)[Compiled by TMOP].zip [GAME] Nerm of Bemer (1984)(Compute)[Compiled by TMOP].zip [GAME] Nibbler (1985)(by MMG - TI99 NewSoft)(Compiled by TMOP).zip [GAME] Nibbler II (1984)(by MMG - TI99 NewSoft)(Compiled by TMOP).zip [GAME] Turtle Hop (1985)(HC)[Compiled by TMOP].zip
  3. We all know that the C64 was given the console treatment as the C64 Game System to compete against Nintendo & SEGA, but what Console Generation does it really fall under. Wikipedia says it Third Generation, but it launched in December 1990. The Forth Generation was already in full swing by then worldwide. The real question I'm asking is does it fall under Third Gen or Forth Gen?
  4. TI-CHAT TAGs: LISTS PDF TI-99 TI-99/4A Resources Doom Adventure Games Hardware Software Texas Instruments Toxic Instruments //\\ //\/ / /\\ / \ / \ /\/ \ / \ / \ //\ \ / \ /\/\ /\ /\ \ /\ /\ /\\/\ /\/\ /\ /\/ \/ \\/\/\/\/\\ /\ ///\ / / \ \ ** NEWS-TICKER (at a glance) ** Latest Changelog / / \ \ * 2019-11-30 11/30/19 - Repair / / * 2018-06-20 06/20/18 - RS232/HDX/XFER-related (full list) \ \ * 2018-06-20 06/20/18 - Software (almost): Walid Maalouli / / * 2018-04-29 04/29/18 - TI related HTML-Links \ \ * 2018-03-17 03/17/18 - Formorall Applied Electronics Inc. \ \ * 2018-02-20 02/20/18 - Mouse related / / * 2018-02-16 02/16/18 - NON-PHM Cartridges \ \ * 2018-02-12 02/12/18 - Page Pro & Related / / * 2018-02-12 02/12/18 - Artist & Related / / * 2018-02-06 02/06/18 - Floppy Formats \ \ * 2017-12-25 12/25/17 - HERE (PDF) some infos on this DB/XLS / / * 2016-09-16 09/16/16 - TI-99 related Books \ \ * 2016-09-16 09/16/16 - Manuals / / * 2016-09-16 09/16/16 - Techs Docs \ \ * 2016-09-16 09/16/16 - ALL paper work / / * 2016-09-16 09/16/16 - FORTH \ \ * ****************** / / * 2016-06-27 06/27/16 - Floppy-Controller \ \ * 2016-06-18 06/18/16 - TI-99 compatible floppy +++ \ \ * 2016-06-27 06/27/16 - Harddisk-Controller / / * 2016-05-27 05/27/16 - Scott Adams/Adventure international \ \ * 2016-05-10 05/10/16 - AMS, SAMS & related / / * 2016-04-25 04/16/16 - Gilliland/Kazmer/Notung \ \ * 2016-03-25 03/25/16 - I.E.C. Parts & Cables / / * 2016-03-18 03/03/16 - EU-Cartridges (EU-only) \ \ * 2016-02-28 02/28/16 - Emulators&Tools / / * 2016-02-01 02/01/16 - system-99 user-group (snug) / / * 2016-01-27 01/27/16 - Ti PEBs \ \ * 2016-01-12 01/12/16 - Ti CC-40 / / * 2016-01-05 01/05/16 - FULL Cartridge list \ \ * 2016-01-03 01/03/16 - Ti-Basic-Proggies / / * 2015-12-31 12/31/15 - The Millenium List / / * 2015-12-18 12/18/15 - SIDEPORT-Devices \ \ * 2015-12-07 12/07/15 - IO-XFER-HDX-related-NO-EMUs.pdf / / * 2015-12-07 12/07/15 - XFER/HDX-related topic (w/ all 3 PDFs) / / * 2015-11-28 11/28/15 - TI-99/8-Beta-List \ \ * 2015-11-26 11/26/15 - AA:SSGC-List 2010 \ \ / / V PLEASE FIND ALL LISTS HERE BELOW: >>:0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CARTRIDGES 05.01.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CARTRIDGES-v1.14.pdf [+87] TI-99-4A-CARTRIDGES-PHMs-v1.15c-sort-PHMnr.pdf [+0] TI-99-4A-CARTRIDGES-NON-PHMs-v1.00-beta.pdf [+0] . - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SUPER-CARTS 14.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CARTs-SUPER-v1.11.pdf [+21] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CARTRIDGES US+LOCALIZED 18.03.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CARTs-EU+US-v1.14.pdf [+57] TI-99-4A-CARTs-EU-only-v1.14.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EPROMs´n´BINs 17.10.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-ROMs-n-EPROMS-v1.02-beta.pdf [1] TI-99-4A-ROMs-n-BIN-FILES-v1.02-beta.pdf [1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MANUFACTURER´s & PRODUCTS SECTION 16.04.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ROMOX: TI-99-4A-MANU-ROMOX-v1.00-beta.pdf [+0] S.FORESMAN: TI-99-4A-MANU-FORESMAN-v1.00-beta.pdf [+0] SNUG (Germany): TI-99-4A-MANU-SNUG-v1.00.pdf [+0] IEC Parts&Cables: TI-99-4A-MANU-IEC-Parts-v1.00.pdf [+0] Gilliland, Kazmer, Notung: TI-99-4A-MANU-Gilliland-Kazmer-Notung-v1.03.pdf [+0] RAG, Ron A. Green TI-99-4A-MANU-RAG-Ron-A.-Green-v1.00-beta.pdf [+0] Artist & Related TI-99-4A-SW-ARTIST&Related-v1.00-beta.pdf [+0] Page Pro & Related TI-99-4A-SW-Page-Pro&Related-v1.00-beta.pdf [+0] Formorall Inc. TI-99-4A-MANU-Formorall-Inc.-v1.00.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEVELOPER´s SECTION 16.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-DVLP-BETORI-v1.02.pdf [+1] [+1] TI-99-4A-SW-FORTH-v1.03c.pdf [16] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ADVENTURE-GAMES (with & w/o the Adventure-Cartridge) 20.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-GAMES-ADVENTURE-CART-V1.11.pdf [20] TI-99-4A-SW-GAMES-ADVENTURE-Stand-Alone-V1.11.pdf [1] TI-99-4A-SW-SCOTT-ADAMS-v1.00-beta.pdf [0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DOOM-GAMES (requiring the Doom-cartridge) 20.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-GAMES-DOOM-v1.14c.pdf [+64] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SPACE-GAMES 18.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-GAMES-SPACE-V1.01-beta.pdf [1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CASSETTE & GENERAL SOFTWARE 26.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-CASSETTES-v1.01-beta.pdf [+27] TI-99-4A-SW-LISTINGS-C&VG-Magazine-v1.02.pdf [+0] TI-99-4A-SW-Ti-Basic-V1.00-beta.pdf [+0] TI-99-4A-SW-TEXT-v1.00-beta.pdf [+0] AA-PROJECTS / GROUPS: TI-99-4A-SW-AA-SSGC-V1.03.pdf [+14] TI-99-4A-SW-AA-BoCC-V1.02-BETA.pdf [+0] TI-99-4A-SW-AA-DeVeLoPD-V1.02-BETA.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STAINLESS Software (Stephen Shaw) 23.08.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Important: please find the FULL infos here: http://shawweb.myzen.co.uk/stephen TI-99-4A-SW-STAINLESS-v1.03.pdf [14] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EDUCATIONAL (all categories) 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-EDUCATION-ALL-v1.10.pdf [9] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DOKU, PAPERS, BOOKS, LINKS 02.03.2018 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-DOKU-BOOKS-v1.06a--347.pdf [31] TI-99-DOKU-MANUALS-v1.06a--100.pdf [17] TI-99-DOKU-TECH-DOCs-v1.06a--21.pdf [13] TI-99-DOKU-ALL-PAPERS-v1.06a--470.pdf [15] TI-99-DOKU-LINKS-v1.02b-beta.pdf [10] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CONSOLE - TYPES (ALL CPUs) 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CONSOLES-v1.10-ALL-CPUs.pdf [19] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GENEVE 9640 & PARTS 28.12.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-GENEVE-9640-v1.14-beta.pdf [+31] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POWERSUPPLIES 26.10.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CONSOLE: TI-99-4x-PowerSupplies-v1.12.pdf [10] OTHERS: TI-99-4x-PowerSupplies-OTHERs-v1.15.JPG.pdf [0] PICTURES: [15] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PEB-CARDs 27.06.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-PEB-CARDS-v1.10.pdf [27] TI-99-4A-HW-SW-SAMS-v1.02-beta.pdf [+14] TI-99-4A-FLOPPY-CONTROLLER-v1.00.pdf [0] TI-99-4A-HDD-CONTROLLER-v1.00.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SIDEPORT-DEVICES 18.12.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cartridges only: TI-99-4A-HW-SIDEPORT-CARTRIDGES-v1.11.pdf [+0] Other devices: TI-99-4A-HW-SIDEPORT-DEVICES-v1.11.pdf [+28] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - F18A - 80 Column & Enhanced Graphics Supported Programs 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - please refer to Omegas thread, there is all desired info: F18A - 80 Column & Enhanced Graphics Supported Programs 51.71KB 41 downloads - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RS232&PIO-DEVICES w/o printers 16.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-IO-DEVs-RS232&PIO-V1.01-beta.pdf [+1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HID - HUMAN INPUT DEVICES 23.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-HID-HumanInputDevices-v1.10-BETA.pdf [1] TI-99-4A-HW-HID-MOUSE-v1.00-beta.pdf [0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FLOPPY-DRIVES 18.06.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - please see the right column for PEB-compability: 1 or 2 drives in PEB=OK 1=1 drive OK, 2 maybe (due to drive-power) E=Ext 80=FDC-MOD needed N=non-TI all TI-99 compatible drives (main list): TI-99-4A-FLOPPIES-TI-99-v1.10-ALL-TI-99.pdf [+62] only 1 in PEB / PeriBox: TI-99-4A-FLOPPIES-Only-1-inPEB-v1.10.pdf [+39] 80-track / MOD needed: TI-99-4A-FLOPPIES-80TRACK-wMOD-TI-v1.10.pdf [+31] "all" vintage floppy drives: TI-99-4A-FLOPPIES-TI-99-v1.10-ALL.pdf [+0] I am Legend: (please ask for manuals, I have many of them) Many thanks to Louis Guion & Glen Fredricks, their lists were the basic for me in 2015, and inspirated me to do more work on the lists, from the today´s point of view. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FLOPPY - FORMATS (BETA) 06.02.2018 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A_KB-FLOPPY-FORMATS-v1.10.pdf [+52] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EMULATORs & TOOLs (BETA) 29.02.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-EMU-and-TOOLs-v2.05b.pdf [+65] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PRINTERS 31.10.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-PRINTERs-v1.11.pdf [+24] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEVICES USING C R U s 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CRUs-v1.10.pdf [16] New Design by Tony Lewis: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEVICES USING C L O C K 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CLOCK-Capability-v1.10.pdf [13] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TOP SECRET LISTS 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-RARITY-RUMOURS-V1.01-beta.pdf [+1] TI-99-4A-RARITY-NEVER-RELEASED-V1.01-beta.pdf [+1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M O D S 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-MODS-v1.10.pdf [1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BETA-SECTION & OFF-TOXIC 04.01.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-AA-RGPC-V1.02-BETA.pdf [+0] TI-99-4A-HW-MBX-parts-v1.00-betabeta.pdf [+0] TI-99-8-V1.00-beta.pdf [+0] Belonging to: Test Files for Uncrunching/Parsing Basic Statements TI-99-4A-IO-XFER-HDX-related-NO-EMUs-V1.00a-beta.pdf [+0] TI-99-4A-IO-XFER-HDX-related-ALL-V1.00a-beta.pdf [+0] TI-99-4A-HW-PEBs-v1.00-beta.pdf [+0] THE MILLENIUM-LIST: TI-99-4A-TOTAL-MILLENIUM-v1.00-BETA.pdf [+0] BETA-section #2 TI CC-40: TI-CC-40-HW-ALL-v1.02.pdf [+19] Willi Doeltsch von errorfree.de: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - R A R I T I E S & C O N D I T I O N S (v1.10) 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (ready to be discussed) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Inside the lists, RED letters means: this info is NOT for sure PINK letters means: this info IS somehow confirmed HERE (PDF) you can find some infos on the Master-XLS´ organisation - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SOME LINKS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - O~ ^ >o< >>o>< >> chat << >> snug << >> Fred´s << >> Stuart´s << >> NinerPedia << >> TI Gameshelf << >> TI-99 Infospot << >> Arcadeshopper O << >> TI-99-CHESS ONLINE << >> Some Toxic PICs on FB << >> Some Toxic PICs on AA << >> TI-99/4A development resources << >> Js99'er TI-99/4A Emulator Online << >> Play Scott Adams Adventures Online << >> TI-99/4A Stuff --- Omega´s Blog INDEX << >> Some of the best threads on the TI-99/4A << O o II o O II II - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SOME CREDITS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - All infos, facts & corrections welcome. The lists will be updated soon. If there are any complaints on permissions, wrong data or whatever, please just let me know. Many thanks to Astharot, Fritz442, Gazoo, Globeron, Humeur, Ken Gilliland, KL99, Ksarul, Omega & Stuart, Tim T., Tursi and all other TI´er for contributing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - OTHER ATTACHMENTS: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-F18A-80COLs-v1.10.pdf TI-99-4A-SW-CASSETTES-wo-Stainless-v1.00-beta.pdf TI-99-4A-CARTRIDGES-ALL-v1.15c-sort-cartname.pdf TI-99-4A-CARTRIDGES-ALL-v1.15c-sort-partnr.pdf TI-99-4A-CARTRIDGES-TI-related-v1.15c-sort-cartname.pdf TI-99-4A-CARTRIDGES-TI-related-v1.15c-sort-partnr.pdf TI-99-4A-CARTRIDGES-PHMs-v1.15c-sort-title.pdf TI-99-XLS-explained-v1.19c.pdf TI-99-4A-FULL-XFER-RS232-HDX-V1.00-beta.pdf TI-99-4A-SW-Walid-Maalouli-v1.01-beta.pdf TI-99-4A-DVLP-TURSI-v1.04.pdf
  5. Can someone recommend a relatively simple, easy to learn & use, yet powerful enough to do what I want, imperative programming language like BASIC or Visual Basic, for making Atari VCS and 8-bit type games for the Windows desktop (or maybe Linux but prefer Windows)? I would mainly be making 2-D games - stuff like Pong or Combat up to 8-bit Atari or Commodore era games, but probably nothing more complex. Maybe remake Pinball Construction Set or classic Ultima. Some features that would help relatively self contained (not 1,000,000 libraries you have to go through) free or not too expensive (this would be just for fun) easy to find lots of sample code for how to do things, and strong active community to ask questions built in IDE (preferably a visual IDE) and most importantly: currently supported and should continue to keep working for some time developed with a backwards-compatible philosophy so your programs will still work after a couple years! I have dabbled in various languages / systems over the years and made some games or partial games: Commodore 64 / BASIC - easy but games ran too slow, compiler helped speed games up, used some simple assembly for speeding up little routines (hard!) Commodore 64 / Gamemaker - easy but too limited (plus I missed being able to type code) Mac Classic / Pascal - limited to black & white graphics, couldn't find any info on making sounds (pre-Web so it was very hard to find docs or examples) Windows / QuickBasic - nice and easy but obsolete & couldn't figure out anything past text graphics and simple beeps Windows / VB6 - I liked the language and IDE but limited graphics support (bitblt, kind of confusing), and I never figured out playing >1 sounds at a time, just playing back WAV files one at a time; eventually VB6 became obsolete so I had to start over Windows / VB.NET 1.1 and some C# - the .NET language kept changing and got too complicated with the enterprise OO features JavaScript / HTML5 - figured out canvas graphics, Javascript syntax is easy but I am not crazy about HTML and CSS, and parts of language were too complicated and ugly (prototype stuff, too many libraries & frameworks, no types, etc.) Python / Pygame - mainly playing around with other people's code from pygame.org, still not comfortable with Python, not crazy about certain things like the indentation, no types, too many libraries / choices, dependencies and things changing too much that can break your code, etc. After all these years and languages I still prefer BASIC or VB6 syntax (JavaScript/C syntax is OK, Pascal is OK) and a visual editor. Mainly I don't have a ton of time to invest in learning stuff and if I get busy (which is often the case!), I might put a project down for months at a time, or even a couple years, and by the time I get back to it, the language I wrote it in has updated/changed or become totally obsolete, and I have to go back and fix my code or start over from scratch. I know computers change and all that but come on So anyway, if anyone has any advice or recommendations that would be grand. And hey, if it doesn't exist, it doesn't exist, but I thought I would ask! PS here are some pages I was looking at, in no particular order - if anyone can share any opinions on these, please: SDLBasic XBASIC BASIC Compiler (Windows, Linux) QB64 (Windows, Mac OS X, Linux), QB64 Just BASIC (Windows) SmallBASIC (Windows, Linux, N770/N800, PalmOS, eBookMan) ThinBasic Basic Interpreter (Windows) ElectronJS How to create a 2D game with Python and the Arcade library | Opensource.com FUZE4: Bringing BASIC to Switch — Wireframe Magazine I am really looking for Windows, but this caught my eye! Construct 2 – The Windows favourite Clickteam Fusion 2.5 – The veteran RPG Maker – The RPG specialist Microsoft Small Basic (wikipedia) Unity (probably not what I am looking for) Microsoft MakeCode Arcade (info) Atari Dev Studio A way to make games for the 2600 using BASIC? Hmm... DarkBasic GLBasic Liberty BASIC PureBasic RapidQ REALbasic (Xojo) XBasic Free BASIC Compilers and Interpreters (thefreecountry.com) https://www.gamedesigning.org/career/software/ https://www.websitetooltester.com/en/blog/best-game-engine/#GameSalad_The_Educators_Choice What is the easiest programming language to make games with? - Quora App Development - Infinite Runner - CodaKid Action! is an Atari-specific programming language written by Clinton Parker and sold by Optimized Systems Software (OSS) in ROM cartridge form starting in August 1983. It is the only language other than BASIC and assembler) that had real popularity on the platform and saw any significant coverage in the Atari press; type-in programs and various technical articles were found in most magazines. In comparison, languages like Forth and Logo saw much less use and almost no press coverage. Processing Tutorial: Building a Simple Game | Toptal Much appreciated
  6. So I've been playing some of the games I had back in 80s when I had an actually Aquarius computer (Sold it like 25 years ago and I'm regretting it now). Thanks to those who worked hard to develop Aquarius emulators, now I can playing my childhood favorite games on PC any day. However I wonder if anyone managed to crack/modify games to change some of the parameters such as how many lives you have in the game (nightstalker or astrosmash) or increase weapon and armor level in games like AD&D. Basically I need to do cheats lol. I played around with Night Stalker a little bit using Virtual Aquarius emulator and I tried to get ridiculous number of lives by altering the .bin RAM file I received from using "File --> Save Ram" command. I simply opened the file in hex editor and increased the number of lives to 99 and then loaded the file again in the emulator. It worked visually but as soon as I lose one life, the number gets back to the default value. Can someone explain why this happened? I also wonder if someone successfully managed to crack these games. Kind regards.
  7. More Hidden Gems for Super Nintendo including uncommon 3rd Party Controllers! Games Shown: QBert 3 The Peace Keepers Wolf Child Kendo Rage Captain Commando Firepower 2000 Shadowrun Biometal Stealth Controller Messiah Wireless Capcom Arcade Stick What are some of the more interesting controllers for the SNES?
  8. After almost 40 years. I finally purchased an Atari 800 so I can play the 2 games I still had a printout of on real hardware. I had a basic game that I retyped in from compute magazine that I have running on an ATR image. Space Mines was my Assembly game - 4k in length - that I wrote and I have it running on an ATR image by using Binary Load "L" on Dos 2.5. If I want to make Space Mines game a cartridge, with code changes so I can start it at a different address, what would be the quickest and easiest way to make a cartridge? I have a couple of old Brown carts I can open and replace stuff. All the classic consoles/computers sit at the corner of our office. I don't know why my child self liked the name "space" in all my titles. 🤣
  9. #Atari8bit #FujiNet users have access to a lot of great software on TNFS servers all over the Internet. In this video, we take a tour through six Q*BERT and clone games!
  10. The first episode of a new Atari 8-bit podcast, Player/Missile, is available at http://playermissile.com It should be in iTunes soon. I'm going to look at games and classic magazines that covered the Atari 8-bit systems, and go chronologically. This first episode is an introduction, and next episode I'll start covering 1979. My goal is to review one game per episode as well, and for the first episode I'm going to review Star Raiders. Sort of like Ferg's 2600 game-by-game podcast, I'll be looking for feedback from folks about the games that I'll talk about, so I'll announce the games in advance if you'd like to send in stories about the games. I'm looking forward to playing some of these games again, and maybe finding games I missed. If you have any suggestions, let me know!
  11. I have pictures below of items I have that I would like to get rid of. EXCEPT, I'd like to have one of the controllers refurbished and one of the trackball controllers refurbished so I can play with them. All cartridges are unboxed. All games work, except for Defender and the Sean Kelly multi-cart. Instruction manuals are included for these games: super breakout, did dug, choplifter, centipede, pole position, qix, defender, galaxian, berzerk, space invaders, ms pac man, missile command, pac man, super cobra, star wars, pitfall, meteorites No manuals for these games: qbert, joust, star raiders, astro chase Assorted 5200 system manuals are pictured. Assorted keypad overlays are pictured. The box top is in very bad shape but the bottom is ok. None of the controllers work completely. Some start games and move characters but most all buttons do not work. The trackball controllers work but not completely (one will only go up but not side to side, the other has buttons that don't work). The Wico controller works well and comes with the Y adapter. The Competition Pro controller comes with the Y adaptor. It works but you have to really push up to get it to go up.
  12. I'm looking for a good and finished games written in Action! At the moment, I only know about a few, of which, in my opinion, the following are noteworthy: At Arion Line: Mission Zero Problem Jasia Can anyone name any other title?
  13. I just got a C64 Mini recommend me some games to add to it. I'll need to update it first but I got a 1GB Flash drive (which should fit a lot of games on it). I'm mostly into shoot 'em ups (which the Mini seems to only have a few).
  14. Mille Borne is a French card game of auto racing currently being sold by Parker Bros. The actual card game can be played with 2-6 players but the computer game is 2 player only; you vs. computer. The object of the game is accumulate enough mile cards to make it to the finish line. But there are hazards along the way that will keep you from that goal. If you haven't ever played the game refer to the manuals I have included with the game .zip file. in this computer version there are a few differences. a.) to start the game you can choose a long game (standard 1000 miles/5000 total) or short game (700 miles/3000 total). b.) when playing a safety or Coupe Fourre you don't get an extra turn. (it was too much trouble to implement). I think everything else is the same. some history on the program. This game is a translation of a game I have had on the Atari 8-bit forever. I have no idea where it came from on the Atari. I would love to credit the programmer but have no idea who he or she is. On programming the game. As I said, this is a translation from Atari 8-bit BASIC. At first I thought that it would be a direct translation but the differences in how the strings work on the Atari BASIC to convert to TI-XB turned out to be too time consuming. So, basically, I just rewrote the TI-XB with guidance from the original program. Some of the code looks a little, out of place. this is usually the code I pulled directly from the Atari BASIC. This probably makes the code a little slower than if I had programmed it in TI-XB from scratch but I didn't want to spend an additional week to just fine tune for a few seconds of speed. Anyway, enjoy the game. UPDATE: forgot to mention, I have a small simple routine that redefines the character set to true lower case. only takes about 3 seconds to load in XB. should even work in console BASIC. just cut a paste into your program. millborn.zip
  15. I have updated three of my programs for the TI99: MilleBorne, Yahtzee and Uno. for MilleBornes I cleaned up the code for the AI opponent & made it faster. for Yahtzee I remade it without TML to speed the program up by factor of 2. Drawing the fancy color fonts in TML slows down the program because TML has to essentially draw each font on the screen in high rez. Redoing the program for just using DISPLAY AT speeds things up a lot. for Uno I also remade the program without the fancy color fonts of Kull XB. Same reason Kull XB is slow like TML as it draw the color fonts in high rez. Also cleaned up the code and it moves along rather respectfully now. for the new mile bornes use MILLEV2. for new Uno use just UNO file and for Yahtzee use the (misspelled) YATHZEE. I have also included the other BASIC programs I have posted over the months in the .zip. for manuals check put previous post of the games. mygames.zip
  16. Nintendo Wii ( box / inserts / advertisements / Wii Sports / Sensor bar / 1 controller / 1 nunchuck / Power supply / composite a.v cord / instruction manual / advertising and misc. Metroid Other M (game / case / instructions / advertisement) New Super Mario Bros. Wii (game / case) 1 extra controller with Nunchuck / 2 Steering Wheels / 2 sleeves with Wii Motion Plus adapters HDMI Cable $130 for the lot Open to offers. Sega Sega Genesis (console / controller / a/v cable / power supply) Sega Genesis 6 Button Arcade Pad (Retro-bit) Pound HDMI HD cable (freebie...see picture below) Sonic the Hedgehog (cart / manual / case) Sonic the Hedgehog 2 (cart / manual / case) Sonic the Hedgehog 3 (cart / manual / case) Sonic Spinball (cart / manual / case) Mortal Kombat (cart / manual / case) Mortal Kombat II (cart / manual / case) NBA Jam T.E. (cart / manual / case / insert) Risk (cart / manual / case) World Series Baseball (cart / case) Bulls vs. Blazers (cart / case) International Tour Tennis (cart / case) Virtua Figher 2 (cart) Street Fighter 2 Special Championship Edition (cart) X-men (cart) NBA Jam T.E. (cart) Game Genie (cart) $120 for the lot Open to offers Sega 32x (console / power supply / a/v composite stereo cable / patch cable / box / instructions / brackets / cardboard inserts / outer box) Sega Virtua Racing Deluxe (cart / box / insert / manual) Moto Cross (cart / box / insert / manual) $215 for the lot Open to offers. Sega CD (console / power supply / instructions / extension / metal brace / poster / Sewer Shark / instructions / 2 screws / cardboard inserts / foam padding / outer box) ...video available down below for the Sega CD in action $225 Individually priced now. A Sega Genesis is pictured with the 32x and CD. It isn't included. The Sega Genesis is in its own lot. If you have any questions, please feel free to PM me. If anyone has any offers or suggestions, please PM me. You won't offend me with a low ball offer. If there are any errors that you find that are needed to be corrected please and kindly correct me via PM and not publicly. Thanks!
  17. Hey guys, as you may well know, the fantastic Reset64 http://reset.cbm8bit.com/ threw a Commodore 64 4k game coding competition in which 37 entries were creating, and put forth for enjoyment, and scrutiny! Our Podcast, Pixel Gaiden, just released an episode in which we played and reviewed every single one! (unofficially of course) Please take time to check out the games themselves, as well as give our show a listen. You can find it wherever you currently listen to podcasts, or check the link below. Of course we would love it if you could like and subscribe as well! Thanks in advance! https://podcasts.google.com/feed/aHR0cHM6Ly9waXhlbGdhaWRlbi5wb2RiZWFuLmNvbS9mZWVkLnhtbA/episode/cGl4ZWxnYWlkZW4ucG9kYmVhbi5jb20vMTYwZGNmYmItMzY1NS01M2NjLWFiOGUtZDE1OTdkMWFlOTc5 You can try all of the games yourself by going here... https://reset64-magazine.itch.io/2020-reset64-4kb-craptastic-game-compo
  18. This is a work in progress.. will be happy to add anything missing - Greg A few bits of information, rules and guidelines on posting. Short links to our sub-forums: TI-99/4A Computers http://ti99.atariage.com TI-99/4A Development http://dev99.atariage.com Please read the AtariAge site guidelines which apply to and are enforced in our subs. Our sub-forums are divided to help cater to the varied interests in our beloved platform. The parent sub-forum, TI-99/4A Computers, contains general information and conversation regarding the TI-99/4A and its siblings, such as the 99/2, 99/8, CC-40, and BASICALCS. The sub-forum TI-99/4A Development is for conversations, information, announcements, etc. pertaining to programming, tinkering, or the development of software or hardware for these computers. This division is not intended to be a separation of the community but rather a way for those who have little interest in development but moreso in general discussions to focus their time on the fun-zone, while those who take more interest in the deep-down nitty-gritty and not so much general shenanigans to focus their attention just the same. The rest of us can spend all the time we want and will peruse both subs with reckless abandon. Insofar as development is concerned, once hardware or software has been completed or is at least ready for general consumption, an announcement should be made in the general TI-99/4A Computers forum for all to partake. Further development and inquiries should still be continued within the TI-99/4A Development sub-forum. The forum leader will move threads to a more appropriate forum. This may also be done by request should a thread be started in the wrong forum by accident or the trajectory changes from general to development or vice-versa. 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TI-99/4a and related Web pages: FTP site: ftp://ftp.whtech.com/ (ftp login is anonymous with NO PASSWORD) or just use http://ftp.whtech.com Gameshelf: http://tigameshelf.net/ Tech Pages: http://www.nouspikel.com/ti99/titechpages.htm Mainbyte photos lists and projects: http://mainbyte.com/ti99/ Fred Kaal's site: http://www.ti99-geek.nl/ 99er.net: http://99er.net/ ninerpedia: http://www.ninerpedia.org 99ers hall of fame: http://ti99ers.org/hof/ Jim Peterson Awards: http://ti99ers.org/forum/viewthread.php?thread_id=77&pid=90#post_90 Tursi's TI software: http://www.harmlesslion.com/cgi-bin/showprog.cgi?TI994A http://www.ti99.com/ http://www.ti99.eu/ Users Groups: TI 99/4a OLUG: http://ti99ers.org Chicago TI 99/4a Users group: http://ti99ers.org/hof/bios/ChicagoUG/ChicagoUG.htm - The Chicago users group meets monthly and has a youtube channel here: https://www.youtube.com/channel/UCLTtWUO1syCerK4cPjOjPjg Austrian TI-99 Club: http://ti99blog.webs.com/- The new Austrian TI-99 Club has a meeting on the 2nd Wednesday of each month at 7pm (GMT+1) Please pass this Information on to any 99ers you know from Austria. International Guests are very welcome TI 99/4a Italian User Club: http://www.ti99iuc.it TI user group of the UK: http://www.ti99ug.co.uk/ TI Gebruikersgroep (Netherlands): http://www.ti-99.nl/ TI Club Errorfree (Germany): http://www.errorfree.de/ User meets/festivals: USA: Chicago TI Fest: November 2, 2019 - Evanston Public Library, 1703 Orrington Ave, Evanston, IL 60201 TI Fest West: sometime in 2020 - TBD Portland Retro Gaming Expo: https://www.retrogamingexpo.com/admission.php Europe: The German group will meet in Vienna (Austria) for 2020. It will take place from October 2nd to 4th (Friday to Sunday). The Dutch group will meet on 14th March 2020 in Den Haag, Netherlands. The British group will meet for their AGM on 17th and 18th April 2020 in Loughborough, England. More info: Windows Emulators: classic99: http://www.harmlesslion.com/cgi-bin/showprog.cgi?search=Classic99 Win994a: http://www.99er.net/win994a.shtml PC99: https://caddelectronics.com/ Linux Emulators: ti99sim: http://www.mrousseau.org/programs/ti99sim/ DOS Emulators: V9T9: http://www.99er.net/emul.shtml#V9T9 PC99: https://caddelectronics.com/ Multi-platform Emulators: Mame/MESS: http://mamedev.org/ (emulates every version of the 99/4a, the Geneve, 99/8 and more!) Java V9t9: http://eswartz.github.io/emul/ Browser based Emulators: JS99er.net: http://js99er.net/ Vendors: http://www.dsapsc.com/what-is-sid.html - SID99 add a SID soundchip to your TI http://codehackcreate.com - F18A vga VDP replacement https://shift838.fwscart.com/ - Geneve keyboard adapters, drive select boards, geneve scart adapters and more https://www.arcadeshopper.com/ - Software, Hardware, Cables and adapters. Flashrom99, SAMS, USB Keyboard adapters, Extended Basic 27 suite, RXB and much more.. new games, multi-carts etc https://caddelectronics.com/ - pc99 emulator, ti compatible system using fpga FAQ: What are the differences with the different versions of the console? http://mainbyte.com/ti99/computers/computers.html has great photos and specific differences. The QI consoles will not allow ROM only cartridges to operate from the cart port. (Atarisoft, Funware etc) there is a software based solution for this: http://atariage.com/forums/topic/184559-bypass-v22-console-protection/?do=findComment&comment=2924284 and a disk is available on arcadeshopper.com How do I hook up my TI to a modern tv/monitor? NTSC: Composite cable - The 8 bit computers of the era all share the same cable, Atari 800, ColecoVision, Coleco Adam, C64 at the least.. Buy one here: https://www.arcadeshopper.com/wp/?page_id=11#!/Composite-video-cable/p/74389896/category=23804650 Make your own: http://mainbyte.com/ti99/hardware/cables/monitor.html PAL: Modify your PAL RF Modulator for use with modern TV's (PAGE IS IN ITALIAN MAY NEED TO USE GOOGLE TRANSLATE) http://www.ti99iuc.it/web/index.php?pageid=119&pagina=mod_proj1&sezione=4&data=Mod_and_Tuneed Build your own cable - VGA out (works on both PAL and NTSC consoles) F18A VDP replacement from codehackcreate.com allows you VGA out from your TI http://codehackcreate.com/store#!/F18A-V1-8-Video-Board/p/14022176/category=0 For those interested in getting a F18A VGA VDP replacement for your TI-99/4a here's the latest: The manufacturer is having boards made, he is doing this on his dime and in his spare time so it will be at least a month or two before they are available. (perhaps more) If you want one, go to http://codehackcreate.com/and follow these instructions: "If you want to be notified about F18A status and when the next batch will be available, please send me your name and email via my contact form." the link for the contact form is http://codehackcreate.com/contact-us VGA to HDMI adapters have been used to make this work with HDMI only displays. http://atariage.com/forums/topic/234226-hdmi-for-the-ti/ The audio is still output through the 5pin DIN video port so you will still need a composite cable with at least the audio pins connected to a speaker if you install a F18A Where do I find information on the power supply and where can I order one if I don't have one? http://www.mainbyte.com/ti99/hardware/power_supply.html https://www.arcadeshopper.com/wp/?page_id=11#!/Power-Supplies/c/22342013/offset=0&sort=nameAsc What are all of the ports on the console? TI-99/4 Ports TI-99/4A Ports (beige example, black and silver consoles are identical) Geneve Ports I don't have a cassette cable to store/load programs how do I get one? Build one Buy one here: https://www.arcadeshopper.com/wp/?page_id=11#!/Cables/c/23804650/offset=0&sort=nameAsc Can I use any cassette drive/audio source? Yes there's an official TI program recorder but it is a standard audio cassette player, any player with the proper connections (mono audio out, mic in and remote) will work with the TI. Good tips on that link for setting up your recorder with the correct volume etc.. I have had success with a stereo to mono splitter on my PC and playing WAV files out using VLC to my TI as well. WAV files are here: http://ftp.whtech.com/Cassettes/ What are the best games for the TI-99/4A? The best games are usually run in 32k from disk or use a large rom cartridge such as the 512k cart or the FlashROM99 or FlashGROM99 cartridges. RAM is a requirement for most modern home-brew games/demos. The TI Gameshelf contains a database of all kinds of games including games that run from TI-Basic, Extended Basic and Assembly Language games that require a disk system and 32k. There is a great game high score contest here on this forum that we showcase some of the best games for the 4/a every month and the winner of the high score contest usually wins TI software or hardware donated by the last month's winner. Rasumus and Sometimes99er are the most prolific home-brew game makers as of late and their software is featured here in the development forum. Cartridges for most of these are available at arcadeshopper.com. Is there a multi-cart available? Yes you can buy a game multi-cart here: https://www.arcadeshopper.com/wp/?page_id=11#!/Multi-carts/c/16641009/offset=0&sort=nameAsc Also there's a XB27 suite that is a multi-cart with many utilities, extended basic, editor assembler, disk manager, diagnostics and 10 games and more: https://www.arcadeshopper.com/wp/?page_id=11#!/Extended-Basic-2-7-Suite/p/44354005/category=15846004 Also there's Flashrom99 that uses an SDcard to load 32k ROM files: https://endlos99.github.io/flashrom99/ https://www.arcadeshopper.com/wp/?page_id=11#!/FlashROM-Cartridges-cases-and-parts/c/22342012 NEW the FinalGROM99 has been released, this replaces the Flashrom99 and has 1mb ROM space and GROM emulation also supports multiple folders on the SD Card more info here: http://atariage.com/forums/topic/260917-the-finalgrom-99/page-10?do=findComment&comment=3802011 purchase through Ralph directly information is here: https://endlos99.github.io/finalgrom99/ Also available at https://www.arcadeshopper.com What is the difference between ROM and GROM on a TI? ROM is Read Only Memory and is used widely in the electronics industry as a standard storage for program and data on hardware. Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM can only be modified slowly, with difficulty, or not at all, so it is mainly used to store firmware (software that is closely tied to specific hardware, and unlikely to need frequent updates) or application software in plug-in cartridges. https://en.wikipedia.org/wiki/Read-only_memory for more info on how it works. ROM cartridges can not be used on a QI model 99/4a due to changes made in the operating system to block non-TI cartridges. See above for more info on working around this. Some ROM cartridges were made that plugged in to the side port to bypass this protection as well. Arcturus and Miner 2049er for examples. ROM cartridge boards are available from 8k to 2mb at https://www.arcadeshopper.com/wp/?page_id=11#!/Cartridge-Boards/c/16275020/offset=0&sort=nameAsc GROM is a TI propitiatory standard memory device only found on TI-99 and compatible systems. This is a technical write up on the GROM: http://www.unige.ch/medecine/nouspikel/ti99/groms.htm All carts released from Texas Instruments contain at least one GROM chip GROM chips are the storage medium for the GPL programming language developed by TI GROM chips were never available to manufacture outside of TI's control Some interesting devices were made to get around TI's GROM restrictions including: Gram Kracker from Miller's Graphics - http://mainbyte.com/ti99/hardware/gram/gramk.html Pgram: http://www.unige.ch/medecine/nouspikel/ti99/pgram.htm Pgram+: http://mainbyte.com/ti99/hardware/peb/pgram.htm 128k Gram Karte: http://www.unige.ch/medecine/nouspikel/ti99/gramkart.htm UberGROM: The UberGROM alows us to build any cartridge that was made for the TI in the past due to it's ability to store 512k of ROM and 128k of GROM in a single board. Designed and built by Tursi, Ksarul and Acadel. Available here: https://www.arcadeshopper.com/wp/?page_id=11#!/PCB-Fetzner-UBERgrom-board-with-49F040-flash-ROM/p/44354004/category=16275020 FinalGROM99 was just released by Ralph Benzinger and supports loading ROM and GROM images from a SD card more info here: http://atariage.com/forums/topic/260917-the-finalgrom-99/page-10?do=findComment&comment=3802011 and a pre-built cartridge library for the sdcard is here: http://ftp.whtech.com/Cartridges/FinalGROM99/ What is 32k ram expansion and how do I get one? Are bigger memory cards available? The 99/4a came with 16k VDP ram on board, 32k ram expansion gives you additional memory for Extended basic, assembly language programs and GPL programs. It also is required for most of the utilities and fun 3rd party/homebew stuff. Editor Assembler requires 32k ram expansion. The 32k can not be duplicated in multiple cards/expansions so if you want to use another device that provides 32k you must remove or disable the existing 32k device. (this is notable with the nanopeb/cf7 device as they can not easily have their 32k disabled) You can insert a 32k ram card into the Peripheral expansion box, if you have an expansion box. Many were made by TI, Corcomp and others. The 9900 Micro expansion from Corcomp provided 32k and optional disk controller and RS232 ports http://mainbyte.com/ti99/hardware/9900_micro/9900_micro.html TI also produced a 32k sidecar that plugged in the expansion port on the right side of your 99/4a. JediMatt42 designed and released a new 32k sidecar that has a very small footprint and expansion pins for future addons: You can buy a Jedimatt42 sidecar 32k here: https://www.arcadeshopper.com/wp/?page_id=11#!/Sidecar-Peripherals-Cases-&-Power-Supplies/c/22255086 There are a couple of projects to add the 32k expansion memory directly to the console http://atariage.com/forums/topic/242260-hardware-project-of-the-calendar-quarter/page-2?do=findComment&comment=3381035 There is a pcboard on oshpark to improve this project: https://oshpark.com/shared_projects/dXyzUBwA http://www.mainbyte.com/ti99/32K16/32k16.html (no longer available to purchase) http://mainbyte.com/ti99/16bit32k/32kconsole.html Also you get 32k ram expansion with the NanoPEB and CF7 sidecars. Yes you can get bigger memory cards such as: Myarc 128k and 512k memory card - These include the 32k expansion ram and use a proprietary method to address/bank in the additional ram. They also include DSR routines to do print buffering, ram disk etc. You can use 100% of this memory in Myarc Extended Basic II which is software that requires this card, a cartridge with ram at 6000 (supercart) and a disk drive to load the program. Foundation 32k/128k memory card - basically the same thing as the Myarc card in fact there's a ROM swap to make it 100% compatible and work with Myarc Extended Basic II (there is also a hack for these to make them 512k) AMS - Asgard Memory System cards were available in 128k-512k sizes. These set the standard for AMS memory and were quite expensive when they first came out. (semi-rare) SAMS - Super AMS supporting up to 1mb of ram. base 32k is included and the rest is only compatible with software that works with AMS http://mainbyte.com/ti99/hardware/peb/sams.html Ksarul SAMS - The latest incarnation of the SAMS with 1mb or 4mb ram capabilities. Currently only the 1mb version is available. Buy the board here and build your own: https://www.arcadeshopper.com/wp/?page_id=11#!/Fetzner-1mb-SAMS-board-bare-board-assembly-required/p/65657431/category=16275021or contact Kasrul on atariage to purchase an assembled one. More info/discussion here: http://atariage.com/forums/topic/252171-1-meg-super-ams-discussion-thread/ What about the NanoPEB and CF7 sidecars? NanoPEBs are available periodically on ebay and arcadeshopper.com a limited quantity is produced and sold without any regular schedule. The NanoPEB has 32k ram expansion, floppy disk emulation off a proprietorially formatted CF card and a singleDTE 9pin RS232 port. This port is not software compatible with most serial programs (with the exception of TIMXT and the Web Browser software that are programmed for it) serial communication other than that only works with DSR calls (open RS232, etc..) CF7's are also available on Ebay and arcadeshopper.com randomly.. The CF7 had 32k ram expansion, floppy disk emulation the same as the NanoPEB and a single PC Parallel port on a 25 pin connector. This port is not software compatible with programs that do not make DSR calls. Using the PIO device works fine in basic and other utilities that use that DSR. The NanoPEB and CF7 file system on the CF card can only be read and written too using the software on the author's site, TIDIR from Fred Kaal or the java application TIImageTool. http://webpages.charter.net/nanopeb/ http://www.ti99-geek.nl/Projects/ti99dir/ti99dir.html http://www.ninerpedia.org/index.php?title=TIImageTool What is TIPI? TIPI is the TI to Raspberry PI connection. This leverages the cheap storage and internet connectivity of the PI for use on your TI-99/4a computer. In a nutshell, you get an equivalent to a hard disk, floppy drive emulation and internet connection as well as access to peripherals on the PI (such as the mouse, ports etc) The raspberry PI is connected to the TI-99/4a via a sidecar or PEB box TIPI card. The sidecar TIPI card requires the sidecar 32k card with 44pin connector and external power supply to operate, while the PEB card plugs directly into the expansion box. For updated/more info see: http://ti994a.cwfk.net/TIPI.html TIPI (Pronounced tip-ee) A File system and network access device for TI-99/4A TIPI is a device for the TI-99-4A that allows communication between service scripts on a Raspberry PI and the TI-99/4A with DSR support to act as a filesystem, expose TCP and HTTP access through the Raspberry PI, and enable extensible PI services to the TI such as a mouse, or network gaming protocols. TIPI is currently out in the wild, available from ArcadeShopper.com TIPI sudecar prerequisites: 32k sideport with stacking header expansion such as my memory card. Powersupply for sideport 32k card. 32k sideport set to use 'ext' instead of 'ti' power. Suitable separate powersuppply for your Raspberry PI. Your own Raspberry PI (model 3, 3b+ or zeroW supported) SD-card with TIPI SD-Card image flashed PEB version of TIPI is available now! Prerequisites: Suitable separate powersuppply for your Raspberry PI. Your own Raspberry PI (model 3, 3b+ or zeroW supported) SD-card with TIPI SD-Card image flashed TIPI Features: DSR for file READ support: INTERNAL/DISPLAY, FIXED/VARIABLE, PROGRAM, DIRECTORY Write support: INTERNAL/DISPLAY, FIXED/VARIABLE, PROGRAM CATALOG support. Sub-directory support. Native file support: /b99 /bas /xb files can be LOADed or SAVEd as PROGRAM files with automatic transformation to/from ASCII native os files. /txt /a99 /b99 /bas /xb native os ascii files can be OPEN and READ as DISPLAY VARIABLE 80 files. other native os files can be OPEN and READ as DISPLAY FIXED 128 files. Partial long name support CATALOG shows shortened names only Long names and short names supported for file access. DSR devices: TIPI. DSK0. DSK1. DSK2. DSK3. DSK4. DSK. PI. URI1. URI2. URI3. Special files: PI.CLOCK - reading a DISPLAY 24 record returns asctime (time & date as string) PI.STATUS - virtual D/V 80 file with list of network device info on PI. (mac addresses, and ip addresses for each network device ) PI.HTTP://... - GETs an HTTP url and let you access it like a normal file. PI.TCP=hostname:port - open a socket, write opcode supported to write, read to read... PI.STATUS - virtual D/V 80 file with version and network information. PI.CONFIG - virtual D/V 80 file for configuration of TIPI services. PI.UPGRADE - open and close (D/V 80) to trigger upgrade of TIPI services. File name transformation: Devices are mapped to unix filesystem locations: TIPI. - /home/tipi/tipi_disk DSK0. - /home/tipi/tipi_disk ( alias for TIPI. for disk unit 0 support ) DSK1. - /home/tipi/tipi_disk/DSK1 DSK2. - /home/tipi/tipi_disk/DSK2 DSK3. - /home/tipi/tipi_disk/DSK3 DSK4. DSK. - /home/tipi/tipi_disk/ DSK1-4 are managed as symlinks, and can be configured with the TIPICFG program. Raspberry PI transforms TI device-filenames with the following rules: '.' in file or path names become '/' '/' or '\' in file or path names becomes '.' linux filenames with more than 10 characters can be referenced with either the long name, or the short hashed name as listed in the CATALOG there is no shortening support for directory names capitalization is observed ( the host os provides a case sensitive filesystem, as is the TI FS ) Software currently available for the TIPI includes (but not limited too) or more info see http://atariage.com/forums/topic/278913-tipi-enabled-software-listing/ TELNET - native TI telnet application with 80 column color ANSI support (with f18a VDP) also does 40col and 64col modes for 9918a stock TI (32k,TIPI, with internet connection req) CHATTI - native TI chat program that allows people to chat on the internet with other TIPI owners (32k, TIPI and internet connection req) RPS - TI basic program that lets you play rock, paper, scissors with another TIPI owner over the internet (TIPI required) How about the Speech Synthesizer Plug it in and it is available to any program that supports it. Extended basic will only say the words in the included vocabulary in the Extended basic manual. UPPER CASE ONLY if you use lower case it will say "UH OH" for every letter.. Terminal Emulator II will do "text to speech" and say any word spelled in the format documented in the manual. What about the little door on the front? Originally when the synthesizer was designed, it was programmed with about 300 words and phrases (the ones you can get from CALL SAY in Extended BASIC). TI's intention was to sell add-in modules that went into this compartment that would add additional words to the resident vocabulary. TI then figured out how to do unlimited text to speech through software, added that to Terminal Emulator II, and then there was no need for the add-in modules. So none were ever sold and very few of the speech synthesizers even have the connector inside the door for these to plug into. I hear there are a couple lines that aren't passed through the speech synth? (these can be jumpered across the board to resolve) 5v on pin 1 (Jedimatt sidecar32 requires) Sound through (SID99 requires) What is this Peripheral Expansion Box you speak of? TI released two versions of the PEB (Peripheral Expansion Box) one with the 99/4 and one with the 99/4a. There was a beige colored box in advertisements for the QI models but it was never released to the public. Great write up with photos here: http://mainbyte.com/ti99/hardware/peb/perf_box.html Many cards were made available for the PEB including Memory expansion, RAMdisks, CPM coprocessor boards, Pcode Pascal system, Western Digital Hard disk Controller interfaces, SCSI controller, IDE controller, Video controller, Floppy disk controllers, SID99, Speech synth adapter (to hide the speech board in the PEB) and much more. http://mainbyte.com/ti99/hardware/peb/ti_cards.html http://mainbyte.com/ti99/hardware/peb/3rd_cards.html http://www.dsapsc.com/what-is-sid.html http://www.s-n-u-g.de/home/index_e.php https://www.arcadeshopper.com/wp/?page_id=11#!/Peripheral-Expansion-Box-boards/c/16275021/offset=0&sort=nameAsc Can I hook up a PC keyboard to my TI? USB: http://ti994a.cwfk.net/TiUsbKeys.html - boards and assembled units are available here: https://www.arcadeshopper.com/wp/?page_id=11#!/Keyboards-and-adapters/c/23836460 PS/2: http://www.harmlesslion.com/cgi-bin/showprog.cgi?search=adapter Rave99 (no longer made..) http://mainbyte.com/ti99/hardware/rave/keyboard.html What Joysticks and controllers are available for my TI? TI Handheld controllers are very common in the black plastic model. Less common in the beige color. These are nicknamed "hand wreckers" as they use a poorly designed lever and membrane method with foam pads under the membrane that go bad over time. Atari compatible joysticks can be used using an adapter, there were various models made from Wico and other manufacturers. A compact "Atari" joystick adapter is available here: https://www.arcadeshopper.com/wp/?page_id=11#!/Joysticks-and-adapters/c/21773047/offset=0&sort=nameAsc Make your own: http://mainbyte.com/ti99/hardware/cables/joystick.html Wico made a very nice Trackball: http://www.atariage.com/forums/gallery_ips/gallery/album_1249/gallery_35324_1249_250202.jpg they are available on Ebay now and then Milton Bradley released a MBX expansion system for the TI in 1983 that contained an enhanced speech synth, speech recognition, a "touchpad" interface and enhanced controllers: http://mainbyte.com/ti99/hardware/mbx/mbx.html Mechatronics made a TI mouse that was basically a generic xy mouse with TI drivers and a 5v power supply, there is also a DSR for TI-artist Asgard software had a serial mouse driver. <if someone has a link lmk> Here's another serial mouse driver: http://www.stuartconner.me.uk/ti/ti.htm#connecting_serial_mouse SuperSketch was available for the TI and had it's own paint program built in. Also a TI-artist DSR was available. These were difficult to use due to the linear axis of the system. http://mainbyte.com/ti99/hardware/super_sketch.html Can I hook up a modem to my TI? To hook up a modem you need a RS232 serial port with a PEB and a RS232 card with a NanoPEB with a UberGROM board with the serial interface) What is the pinout of the TI RS232 serial port? Here is the manual: ftp://ftp.whtech.com/datasheets%20and%20manuals/Hardware/Texas%20Instruments/PHP1220%20RS232%20Card/ti%20rs232%20card%20manual.pdf 1 Ground 2 RXD 3 TXD 5 CTS 6 DSR 7 Ground 8 DCD 20 DTR What is the pinout of the NanoPEB? Manuals are available here: http://webpages.charter.net/nanopeb/ 2 RXD 3 TXD 4 DTR 5 Ground 7 RTS 8 CTS What Terminal Software is there for the TI Terminal Emulator II is a cartridge that will allow you to connect to RS232/1 or 2 at 110 and 300 baud. This software has it's own "terminal protocol" that allowed for changing character definitions and other cool stuff. Runs on a stock console without memory expansion. FastTerm was a popular terminal program that gave you basic terminal functions and xmodem transfers. 32k and disk system required. Telco is the most full featured terminal program for the TI, it included multiple terminal (including ANSI but no color) and transfer protocols, phone book and auto dialer and many other features. 32k and disk system required Term80 allowed you to have an 80 column terminal on your 99/4a with the stock VDP, hard to read but amazing! 32k and disk system required Mass Transfer was a terminal program that worked well to send multiple files between computers. 32k and disk system required (included in XB27 suite) TIMXT is the latest terminal released allowing for up to 38000 baud full color ANSI terminal on a NanoPEB or TI rs232 card and 80 column text with the F18a VDP. 32k, rom load or disk system and F18a required. http://atariage.com/forums/topic/265573-timxt-terminal-emulator-dev/?do=findComment&comment=3761846 Can I hook up a printer to my TI? Sure with the following cards/addons you can hook up a printer. TI RS232 card has two serial ports and one parallel port. You can order a TI parallel cable here: http://www.cabledepot.com/05MCOlderTI.html NanoPEB has a single serial port that is the same as a PC serial port. 9 pin CF7 has a single parallel port that is the same as a PC parallel port 25 pin There was a cartridge based program that included a cartridge based parallel port, these are relatively rare. If you don't have a printer, you can use the program TI PRINT from Fred Kaal to use your PC's printer with your TI. You just need a serial port (same as the HDX set up) and this software: www.ti99-geek.nl/Projects/ti99print/ti99print.html Disk drives? TI made a stand alone disk controller and a PEB card that supported up to DS/SD diskettes. There is an 80 track modification available from hummingbird eproms to add 80 track drives to this controller. Corcomp made a PEB disk controller and a sidecar "9900 Micro" that supported up to DS/DD diskettes. http://mainbyte.com/ti99/hardware/9900_micro/9900_micro.html Myarc made a PEB disk controller that supported up to DS/DD diskettes. Myarc also made a HFDC (hard, floppy disk controller) for the PEB that will support up to 80 track DS/DD disks on a 4/a and fully format 1.44mb HD disks on a Geneve (with the appropriate drive). Hard drives? TIPI provides a hierarchical file system (essentially a hard disk as far as the TI is concerned) for more information see the TIPI description above or http://ti994a.cwfk.net/TIPI.html Myarc produced a Winchester Personality Card that allowed you to connect a WDS-100 SASI controller to your TI and then some MFM hard drives to the controller. This supported up to two 20meg drives. There are only three I know of in collectors hands.. Good luck on finding one! Myarc produced a HFDC controller that in addition to disk drives supported up to 2 MFM hard drives as well, I have a 40mb one on my Geneve, not sure the max limit.. (rare) S.N.U.G produced an excellent SCSI controller card that is compatible with the TI and Geneve. These are difficult and expensive to find for sale. http://www.s-n-u-g.de/home/index_e.php WHSCSI card (Western Horizon SCSI card) Handles 7 SCSI drives and with a HP SCSI port splitter box could handle 6 more SCSI drives for a total of 13 SCSI drives (rare) Therry designed a IDE controller for the 99/4a and some have been built as part of a group project among TI enthusiasts. These are not currently in production. but are open source you can build your own Disk emulators? The Lotherek disk drive emulator works with the TI with any controller The Gotek USB based disk drive emulator works with the TI with the optional firmware upgrade and any controller Yep those are here too: https://www.arcadeshopper.com/wp/?page_id=11#!/GOTEK-usb-floppy-disk-emulator-numeric-display-TI-99-4A-Compatible-firmware-installed-BEIGE/p/86757911/category=12497083 TIPI emulates disk access via DSK1-3 pointers on the tipi_disk for more information see TIPI description above or http://ti994a.cwfk.net/TIPI.html The CF7 and NanoPEB have disk drive emulators built in using CF card for storage http://webpages.charter.net/nanopeb/ RAM Disks? Corcomp's 128k and 512k memory cards are basically only usable as RAMDISK these had no battery backup so power off=blank Myarc's 128k and 512k memory cards contain a DSR routine for RAMDISK, these had no battery backup etc.. Horizion RAMDISK is a dedicated ramdisk of battery-backed memory. It will survive a reboot/power down as long as your batteries are good. Various sizes were released getting bigger as ram prices dropped. Can I transfer files from my PC to my TI? Cartridge ROM/GROM: FlashROM99 can run up to 32k ROM files from a fat32 formatted SDcard that you can load rom images on your PC.THIS IS FOR ROM BINARY IMAGES ONLY, NOT DISK FILES. FinalGROM99 can run up to 1mb ROM files and additionally GROM files from SDcard that you can load these images on your PC. THIS IS FOR ROM AND GROM BINARY IMAGES ONLY NOT DISK FILES. DISK files: TIPI can be accessed from your PC on it's built in SAMBA/Windows file share as TIPI it also can be accessed by it's internal webserver at http://tipi:9900 and files can be uploaded to the TIPI disk folder from this interface. Ti99Hdx is a PC program which is capable to communicate with a TI99/4A or Geneve computer via a serial connection (TI RS232/2 interface or own build) or a parallel connection (Cf7a+ interface). or UBERGrom Modified TI RS232 card (Must be TI brand, no 3rd party cards) using the HDX daughter-board (sold here: https://www.arcadeshopper.com/wp/?page_id=11#!/RS232-mods-cables/c/16275022/offset=0&sort=nameAsc ) and a straight-through serial cable hooked to TI RS232/2 (splitters for rs232 also sold there) Standard TI or Corcomp serial card using HDXS software that is downloadable here: http://www.ti99-geek.nl/Projects/ti99hdx/ti99hdx_ti_std_rs232.html (also this tool is included in XB27 suite cartridge) and a straight through serial cable hooked to TI RS232/1 I wrote up a detailed walkthrough here: http://atariage.com/forums/topic/248292-pc-to-ti-transfers-with-stock-rs232nanopeb-and-hdx-server/page-1 NanoPEB sidecar serial port, with a NULL modem cable http://www.ti99-geek.nl/Projects/ti99hdx/ti99hdx_nanopeb.html UberGROM cartridge board with a serial device and cable. http://www.ti99-geek.nl/Projects/ti99hdx/ti99hdx_ubergrom.html TI,Corcomp,Myarc RS232, terminal software on both sides and a PC with serial port. Straight through cable. MagicFM - Magic file manager will allow you to use the above serial set up and copy files to/from the TI using your PC's terminal program: https://www.arcadeshopper.com/wp/?page_id=11#!/MagicFM-diskette/p/47916395/category=15846005 If your PC has a compatible disk controller and drive you can read/write disks with this tool: ftp://ftp.whtech.com/pc%20utilities/TI99-PC%203.2.1.%20Password%20'TI99'.rar A web browser? seriously? Yes, it has a subset of html that works with the TI, there are a few pages out there http://atariage.com/forums/topic/231274-stuarts-ti-994a-internet-web-browser/ for more info you will need a rs232 card or NanoPEB and a lantronics uds device. My TI isn't working right! help! Keyboard issues The keyboard is connected directly to the TI motherboard with a pin connector. This can become loose/dirty and may need cleaning/reseating. There is no logic within the keyboard is is merely shorting the keyboard lines when you hit the keys. If your cable is damaged there are replacements available at http://www.arcadeshopper.com/under hardware/cables Alpha Lock issue: With the alpha lock key on you are unable to use the up direction with the joysticks. Release alpha lock to play games OR do this fix: http://mainbyte.com/ti99/console/alpha_lock.html What keyboard do I have? There were at least 5 manufacturers of keyboards for the 99/4a. http://mainbyte.com/ti99/keyboard/keyboard.html has good pictures/info/schematic. Mitsumi: These keyboards do not have any solder points except for the alpha-lock key connection and the ribbon cable. These keyboards have a membrane under the keys that tends to go bad with age and can sometimes be revived by separating the layers (CAREFULLY) https://atariage.com/forums/topic/256662-repairing-a-mitsumi-keyboard/ Alps and others: These keyboards have solder points on the back of the PCBoard these keyboards sometimes have dirt/corrosion in the switches that can be cleaned with contact cleaner or alcohol. Console just BEEPS The start up routine of a 99/4a initializes the sound chip with a tone and then the rom boot routine shuts off the tone.. If it just beeps either there is a bad connection to a peripheral OR a board level issue that is causing the startup routine to "lock". Check all socketed chips for good connection/corrosion etc and reseat. Scrambled/Garbled screen graphics/text 80% of the time this is VDP ram and it will need to be replaced. Here is a great page on how to determine what RAM chip is bad: http://www.ninerpedia.org/index.php?title=Troubleshooting VDP Ram is soldered into the motherboard and will need to be desoldered and replaced (suggest it is replaced with sockets and new ram inserted into the socket) this ram is TMS4116 static ram. Located in number 6 in this photo: http://mainbyte.com/ti99/hardware/big_mother2.jpg The F18A VGA VDP replacement contains it's own VDP ram so replacing the TMS9918a VDP in your 4/a with a F18A will also replace bad memory without having to solder.. On NTSC/USA machines TMS9918a VDP is the hottest component on the motherboard and this tends to end it's life prematurely. Daily use consoles tend to have the VDP fry sooner or later. This chip is socketed so it is relatively easy to replace. It is covered with heatsync compound and there is a metal slug that sits on top of it under the RF shield on a original 4/a. On a QI model there is a metal heat-sync clipped to the 9918a. Cartridges don't work or don't work reliably. The TI cartridge port is the most used part of a console. It tends to get dirty and gummed up. Info here on cleaning carts and the port: http://mainbyte.com/ti99/minimem/cart_fix.html Replacement cartridge port boards are available on ebay and from vendors. wip - will add more soon!
  19. What do you guys think are some of the best games made in the last few years that were done in 100% (or nearly 100%) BASIC? Any version of BASIC for the TI. Compiled BASIC OK. By "best games" I mean the ones you enjoy playing the most and/or show off impressive features.
  20. Granted, I still post on my Livejournal a bit more regularly. Been starting to buy games for the Wii/360/PS3 generation even though I still don't own either of the systems. I know I'm going to end up getting them eventually so what's a prepurchase here and there amirite? To this end, almost all of the games I've been buying are in the > $20 range. I think all of the Wii games were at the 10 dollar price point. The only game above the 20 dollar mark was Deathsmiles since I bought the limited edition. I've always said it, I'm a sucker for limited editions. Well, limited editions that have physical bonuses. I saw that one of the new Game of the Year editions coming out will just be having a voucher for the DLC content rather than actually having it pre-packaged or an extra DVD containing it. So... yeah, not all that interested in it. Last two games bought were Assassin's Creed and Bioshock on the PS3. Wal-mart's anniversary sale pushed the price of the games down to the 15 dollar mark. I won't be getting the systems themselves until next year sometime. Due to needing a new computer for minecraft, I may end up getting a new PC before getting the consoles. Not tossing this PC away when I get it though, as it runs everything else perfectly still.
  21. From the album: CatPixtures

  22. Mord

    Gaming Activities

    I recently finished Blood Omen: Legacy of Kain. I plan on going through all 5 games throughout 2010. We'll see how that goes. However before I dive into Soul Reaver, I'm going to take a break and re-complete a couple of games for my Games Complete list. I already "completed" these, but it was before I started my list. And I gave myself the requirement of having to re-complete such games if I want to add them. Those games are: Evil Zone (PS1) - a 3d fighter. Simplistic with the moves etc, but fun to play. It's one of those games I'd like to see redone and re-released for the current gen simply because PS1 3d fighters weren't exactly stellar in quality. It was great for back in the day however. Ar Tonelico - a rpg/dating sim type game for the most part. I solved this one prior to the list started as well, so only Ar Tonelico II is on the list so far. Figured I'd get this one added to it prior to Ar Tonelico III being released in North America. (Hoping it will be that is. It gets released in japan later this month.) I'll probably have Evil Zone completely unlocked Saturday morning at which point I'll start in on Ar Tonelico. I'm also going to be putting time in on Maze Realms. I'll be implementing the room objects properly and starting in on the Inactive Lists. Beyond that I have nothing planned beyond a possible visit with family (Weather pending - I heard we're suppose to get another storm around here soon.) and perhaps a trip to go look into potentially purchasing a new used computer. Not getting rid of the current one however! I'm just going to use the extra comp to go playing around with Linux again. I'll probably have more patience with learning how to install the comp if I still have a box that works and connects to the internetz while I do so. (Seriously, that's something I needed last time as I kept running into problems with the dsl support - problems that were answered in their ONLINE WIKI.
  23. From the album: My Game Collection

  24. Polybius

    Atari 2600 part 8

    From the album: My Game Collection

  25. From the album: My Game Collection

    Group shot of all the Third party 2600 games in my collection
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