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Found 235 results

  1. Which do you consider to be the most overlook game for Atari 8-bit computers? From my humble point of view, one of them is "The Infiltrator" (Mindscape, 1986). It doesn't show up in Atarimania's top listings. - Y -
  2. ********** 22 MAY 2021 UPDATE: MegaPack V3.0 now available for download. ---> Download on Post #392 ************************************************************************************************************************************** There are some games that have the gameplay ruined by the slowness of TI BASIC/TI EXTENDED BASIC. Some of them are worth to be compiled to try to see if the gameplay is improved by speed! Of course, it's not enough to just compile them, since you need to adjust the speed for input, etc. The XB256 by Harry Wilhelm is very useful in this case. I attachment ten or so games to try. Hope to see more games from other members of this TI99 forum. 🙂 Have fun! [GAME] Dadalus (2010)(Walid Maalouli)[Compiled by TMOP].zip [GAME] Daddie's Hot Rod (1983)(Lantern Software)[Compiled by TMOP].zip [GAME] DarkMaze (2010)(Adam Haase)[Compiled by TMOP].zip [GAME] Grog Maze (ENG-ITA)(1984)(Tesio Riccardo)[Compiled by TMOP].zip [GAME] Manic Miner II (19xx)(Wegasoft)[Compiled by TMOP].zip [GAME] Nerm of Bemer (1984)(Compute)[Compiled by TMOP].zip [GAME] Nibbler (1985)(by MMG - TI99 NewSoft)(Compiled by TMOP).zip [GAME] Nibbler II (1984)(by MMG - TI99 NewSoft)(Compiled by TMOP).zip [GAME] Turtle Hop (1985)(HC)[Compiled by TMOP].zip
  3. Hi guys! I am new to the forums and have recently been getting back into collecting for my Atari 2600 jr. I have the classics such as Asteroids, Space Invaders, & Defender, but have recently purchased Solaris and it has quickly become one of my all time favorites. What are your favorite 2600 games? And do you have any recommendations for games similar to Solaris? Thank you!
  4. I'm putting together a set of .HD files for the Geneve with lots & lots of tested software & docs. One thing I'm doing in those set is TI99 GAMES, about 60+ all ready to go & tested. Here's a partial list of the cartridge games (no order) all working on the Geneve: 4Aflyer, ambulance, frogger, pacman, pole position, driving demon, protector II, adventure (& all disk games), all Infocom (except LGOP), anteater, blasto, burgertime, car-wars, card sharp, chisom trail, donkey kong, henpecked, jungle hunt, micro surgeon, moon mine, munchman 2, othello, parsec, popeye, princess & frog, return to pirate isle, roto raider, schnozola, the attack, ti invaders, tunnels of doom (& disks), tombstone city, topper, video chess, hunt the wumpus, buck rogers, centipede, congo bongo, dig dug, hopper, ms pacman, qbert, milton bradly 4 game+demo cart & the Tomy Tutor games. WHAT I haven't got to work but I have found are: munch mobile, defender, video games 1, star trek & moon patrol. for one reason or another they all blow up on the Geneve (and work on the TI99 COD). And the notable cart games that I haven't that haven't found a Geneve version are: munchman, alpiner, bigfoot, fathom, hen house, hustle, MASH, miner 2049er, moon sweeper, picnic paranoia, rabbit trail, robotron, treasure isle & tutankhan. NOTE: I found that MYGPL can run a lot of the PC99 .GRM files. So if you have the PC99 .grm cart versions they might work. SO if you know how to get the not-working list to work or have one of the games on the not-found list that be great. just add it to this post. I run all the working games using MYGPL or in XB in MYGPL from a batch file. With the action games I usually have to do a F4 in MYGPL to slow to 1 or the games are too fast. Sure would be nice to have a command line switch in MYGPL to do the F4=1 in the batch so would not have to start the batch, shft+shft+ctrl to the MYGPL menu, do a F4=1, then back to the game. Have the same problem with EXEC. it runs the games way too & but it has no way to slow them therefore, not useful for TI99 games.
  5. This is a work in progress.. will be happy to add anything missing - Greg A few bits of information, rules and guidelines on posting. Short links to our sub-forums: TI-99/4A Computers http://ti99.atariage.com TI-99/4A Development http://dev99.atariage.com Please read the AtariAge site guidelines which apply to and are enforced in our subs. Our sub-forums are divided to help cater to the varied interests in our beloved platform. The parent sub-forum, TI-99/4A Computers, contains general information and conversation regarding the TI-99/4A and its siblings, such as the 99/2, 99/8, CC-40, and BASICALCS. The sub-forum TI-99/4A Development is for conversations, information, announcements, etc. pertaining to programming, tinkering, or the development of software or hardware for these computers. This division is not intended to be a separation of the community but rather a way for those who have little interest in development but moreso in general discussions to focus their time on the fun-zone, while those who take more interest in the deep-down nitty-gritty and not so much general shenanigans to focus their attention just the same. The rest of us can spend all the time we want and will peruse both subs with reckless abandon. Insofar as development is concerned, once hardware or software has been completed or is at least ready for general consumption, an announcement should be made in the general TI-99/4A Computers forum for all to partake. Further development and inquiries should still be continued within the TI-99/4A Development sub-forum. The forum leader will move threads to a more appropriate forum. This may also be done by request should a thread be started in the wrong forum by accident or the trajectory changes from general to development or vice-versa. The forum leader will also merge identical threads started in both forums into a single thread in the proper forum. Per AtariAge guidelines, please refrain from posting identical threads in both sub-forums as way to ensure the topic gets viewed. Many people already browse both subs, and if your topic pertains more to development rather than general, or vice-versa, the thread should exist in the appropriate forum. As well, multiple threads created on the same topic in the same forum will be merged. Regular members can edit a post for 60 minutes after submission. This allows you to fix any issues you may notice with the post right away. Subscribers can edit posts for 30 days. In the Marketplace and Programming forums you can edit your posts indefinitely, since the flexibility of allowing editing of posts outweighs the potential abuse of the edit functionality. If you make a duplicate post in a thread, which can happen by accident or some unforeseen technical glitch, report the post by clicking on the "report" link at the bottom of the post and indicate in the report that the post is a duplicate. If you are not a subscriber, please help support AtariAge by using the eBay BBCodes ebay, ebayseller, and ebaystore when posting links to eBay! Click here for more information. Anything you would like to share with your fellow 99ers but is seriously off-topic for the forum may be posted in the official off-topic thread, located here To find the most popular threads click on sort by and select most popular. All of us are ready and willing to provide answers to your TI-99 questions if we can, some will just chime in if they cannot, and others will just lurk. If you have any questions specifically pertaining to the operation of our forums, please feel free inquire of the forum leader via Private Message (PM,) or one of the global moderators. BEFORE POSTING QUESTIONS PLEASE READ THE UPDATED TI-99/4A FAQ HERE: https://www.arcadeshopper.com/wp/ti-99-4a-faq/
  6. Hi everyone. I'm putting together vintage computer and console related items which I hope to sell. Please click below to see the current items I'm listing. Items For Sale I'll be adding more as I test, and package the items. Thanks, John
  7. Many A8 homebrew games have awesome packages so I started this thread. Oddly, I haven't found a photo of Yoomp! package on the Internet so I made a photo of mine (didn't remember a pencil was included...). I am a bit lazy so all photos (Yoomp! and Dungeon Hunt apart) are from Internet. I want to point out that the following games are available for free; you had to pay only if you wanted the boxed edition. Nevertheless, they sold many copies. Dimo's Quest (cart isn't available yet) Bomb Jake Yoomp! Hobgoblin Robbo Forever Dungeon Hunt Thetris-Rolltris Kolony 2106 Bomber
  8. A while back I wrote an Uno card game in Atari Microsoft BASIC (see here) . Here are the original blog game instructions. More instructions are in the short Uno manual in the .ZIP. To Play: the bottom 4 lines are the letters for your cards segregated by color; red, yellow, green and blue. last line is Spl which is the change color cards. the types of cards beside the colors are 0-9 D=draw 2, S=skip and R=reverse. under Spl are C=change color and F=draw 4. when the human plays you choose SORT, PLAY and TAKE. SORT just sorts your cards. TAKE will take a card from the pile. PLAY will play 1 of your cards. in Play you type the card you want to play by following the prompts. the game plays a standard game of Uno except; Uno call is automatic and has 1 in 12 chance of 'forgetting to call a Uno' penalty which is also automatic. The original version was the simple standard rules of the game. But the real fun of Uno is the various versions of the game that one can play. So I went back to program and added several of the additional game versions to spice up the game, and a little sound too. This is the opening menu choices for the versions. Note that you can load and save your profile choices to disk or just play a default game. I added six new versions of game play: 2S as pick 2? - this version has the 2 card as aTAKE 2 for ALL players. Play a 2 and all the other players will have to take 2 cards. 7S swap cards? - Play a 7 and you can swap your cards with any other player. Take till play? - when you have to take a card you must KEEP taking cards until you get to one that is playable. DRAW4 only? - you can't play a DRAW4 until it's the only card playable. Good Take must play? - When you TAKE a card, if that card is playable, you must play it. NOTE: If TAKE card is playable you get a beep then the game rolls you back to the SORT, PLAY, TAKE screen. The other 3 computer players play a very good game. I programed in that sometimes they will mess up, but not often. I found I win about 1 in 4 or 5 games, which is a good average. I want to also mention that Atari MS BASIC was such an under-rated BASIC. I gotten to really like. It's greatest strength is it's similarity to other 8-bit BASICs of the time. The game disk auto-boots the Atari MS BASIC which in turn auto-boots the Uno+ game. Anyway, enjoy the game. HLO UnoPlus.zip
  9. Here is the Uno+ TI-99/4a Extended BASIC version of the Atari Microsoft BASIC Uno+ that was an updated Uno that had been ported from the original TI-99/4a in that had been created using the KXBII Extended BASIC programing package. Got that. Anyway, here is the game and a fun one it is. It has color, it has sound, it has speech, it plays a fairly fast game and includes several of the variations of Uno. You can also save your games parameters to disk so that you wont have to type them in each time. To Play: the bottom 4 lines are the letters for your cards marked by color; red, yellow, green and blue. last line is Spl which is the change color cards with C (change color) or F(play draw 4 change color). the types of cards beside the colors are 0-9 D=draw 2, S=skip and R=reverse. under Spl are C=change color and F=draw 4. when the human plays you choose SORT, PLAY and TAKE. SORT just sorts your cards. TAKE will take a card from the pile. PLAY will play 1 of your cards. in Play you type the card you want to play by following the prompts. the game plays a standard game of Uno except; Uno call is automatic and has 1 in 12 chance of 'forgetting to call a Uno penalty which is also automatic. The original version was the simple standard rules of the game. But the real fun of Uno is the various versions of the game that one can play. So I went back to program and added several of the additional game versions to spice up the game, and a little sound and speech too. There are six new versions of game play: 2S as pick 2? - this version has the 2 card as aTAKE 2 for ALL players. Play a 2 and all the other players will have to take 2 cards. 7S swap cards? - Play a 7 and you can swap your cards with any other player. Take till play? - when you have to take a card you must KEEP taking cards until you get to one that is playable. DRAW4 only? - you can't play a DRAW4 until it's the only card playable. Good Take must play? - When you TAKE a card, if that card is playable, you must play it. NOTE: If TAKE card is playable you get a beep then the game rolls you back to the SORT, PLAY, TAKE screen. The other 3 computer players play a very good game. I programed in that sometimes they will mess up, but not often. I found I win about 1 in 4 or 5 games, which is a good average. The game disk auto-boots a loader program which in turn boots the Uno+ game. Anyway, enjoy the game. unoplus.zip
  10. More Hidden Gems for Super Nintendo including uncommon 3rd Party Controllers! Games Shown: QBert 3 The Peace Keepers Wolf Child Kendo Rage Captain Commando Firepower 2000 Shadowrun Biometal Stealth Controller Messiah Wireless Capcom Arcade Stick What are some of the more interesting controllers for the SNES?
  11. TI-CHAT TAGs: LISTS PDF TI-99 TI-99/4A Resources Doom Adventure Games Hardware Software Texas Instruments Toxic Instruments //\\ //\/ / /\\ / \ / \ /\/ \ / \ / \ //\ \ / \ /\/\ /\ /\ \ /\ /\ /\\/\ /\/\ /\ /\/ \/ \\/\/\/\/\\ /\ ///\ \ \ / / ** NEWS-TICKER (at a glance) ** Latest Changelog \ \ * / / * 2021-06-07 * 06/07/21 - PCODE & PASCAL (work-beta) \ \ * 2021-04-29 * 04/29/21 - BASIC Cartridges (beta) / / * 2021-04-29 * 04/29/21 - Manufacturer: Atronic, Hamburg / / * 2021-04-24 * 04/24/21 - Updated Floppy Drive list \ \ * 2019-11-30 * 11/30/19 - Repair / / * 2018-04-29 * 04/29/18 - TI related HTML-Links \ \ * 2016-09-16 * 09/16/16 - TI-99 related Books / / * 2016-09-16 * 09/16/16 - Manuals \ \ * 2016-09-16 * 09/16/16 - Techs Docs / / * 2016-05-27 * 05/27/16 - Scott Adams/Adventure international \ \ * 2016-04-25 * 04/16/16 - Gilliland/Kazmer/Notung \ \ * 2016-03-25 * 03/25/16 - I.E.C. Parts & Cables / / * 2016-02-01 * 02/01/16 - system-99 user-group (snug) \ \ / / \ \ / / V PLEASE FIND ALL LISTS HERE BELOW: >>:0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CARTRIDGES (updates pending for May-2021 maybe) 05.01.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CARTRIDGES-ALL-v1.15c-sort-cartname.pdf [+545] yes --- TI-99-4A-CARTRIDGES-PHMs-v1.15c-sort-PHMnr.pdf [+0] TI-99-4A-CARTRIDGES-NON-PHMs-v1.00-beta.pdf [+0] --- TI-99-4A-CARTRIDGES-ALL-v1.15c-sort-partnr.pdf TI-99-4A-CARTRIDGES-TI-related-v1.15c-sort-cartname.pdf TI-99-4A-CARTRIDGES-TI-related-v1.15c-sort-partnr.pdf TI-99-4A-CARTRIDGES-PHMs-v1.15c-sort-title.pdf - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SUPER-CARTS 14.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CARTs-SUPER-v1.11.pdf [+21] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CARTRIDGES US+LOCALIZED 18.03.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CARTs-EU+US-v1.14.pdf [+57] TI-99-4A-CARTs-EU-only-v1.14.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EPROMs´n´BINs 17.10.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-ROMs-n-EPROMS-v1.02-beta.pdf [1] TI-99-4A-ROMs-n-BIN-FILES-v1.02-beta.pdf [1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MANUFACTURER´s & PRODUCTS SECTION 29.04.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ATRONIC: TI-99-4A-MANU-ATRONIC-v1.00-beta.pdf [+0] ROMOX: TI-99-4A-MANU-ROMOX-v1.00-beta.pdf [+0] S.FORESMAN: TI-99-4A-MANU-FORESMAN-v1.00-beta.pdf [+0] SNUG (Germany): TI-99-4A-MANU-SNUG-v1.00.pdf [+0] IEC Parts&Cables: TI-99-4A-MANU-IEC-Parts-v1.00.pdf [+0] Gilliland, Kazmer, Notung: TI-99-4A-MANU-Gilliland-Kazmer-Notung-v1.03.pdf [+0] RAG, Ron A. Green TI-99-4A-MANU-RAG-Ron-A.-Green-v1.00-beta.pdf [+0] Artist & Related TI-99-4A-SW-ARTIST&Related-v1.00-beta.pdf [+0] Page Pro & Related TI-99-4A-SW-Page-Pro&Related-v1.00-beta.pdf [+0] Formorall Inc. TI-99-4A-MANU-Formorall-Inc.-v1.00.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEVELOPER´s SECTION 07.06.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-DVLP-BETORI-v1.02.pdf [+1] TI-99-4A-DVLP-TURSI-v1.04.pdf [+x] TI-99-4A-SW-FORTH-v1.03c.pdf [16] TI-99-4A-SW-Walid-Maalouli-v1.01-beta.pdf [+x] TI-99-4A-CARTs-BASIC-CARTRIDGES-v1.00-beta.pdf [+x] https://atariage.com/forums/applications/core/interface/file/attachment.php?id=848188 [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ADVENTURE-GAMES (with & w/o the Adventure-Cartridge) 20.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-GAMES-ADVENTURE-CART-V1.11.pdf [20] TI-99-4A-SW-GAMES-ADVENTURE-Stand-Alone-V1.11.pdf [1] TI-99-4A-SW-SCOTT-ADAMS-v1.00-beta.pdf [0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DOOM-GAMES (requiring the Doom-cartridge) 20.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-GAMES-DOOM-v1.14c.pdf [+64] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SPACE-GAMES 18.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-GAMES-SPACE-V1.01-beta.pdf [1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CASSETTE & GENERAL SOFTWARE 26.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-CASSETTES-v1.01-beta.pdf [+27] TI-99-4A-SW-LISTINGS-C&VG-Magazine-v1.02.pdf [+0] TI-99-4A-SW-Ti-Basic-V1.00-beta.pdf [+0] TI-99-4A-SW-TEXT-v1.00-beta.pdf [+0] AA-PROJECTS / GROUPS: TI-99-4A-SW-AA-SSGC-V1.03.pdf [+14] TI-99-4A-SW-AA-BoCC-V1.02-BETA.pdf [+0] TI-99-4A-SW-AA-DeVeLoPD-V1.02-BETA.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STAINLESS Software (Stephen Shaw) 23.08.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Important: please find the FULL infos here: http://shawweb.myzen.co.uk/stephen TI-99-4A-SW-STAINLESS-v1.03.pdf [14] TI-99-4A-SW-CASSETTES-wo-Stainless-v1.00-beta.pdf - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EDUCATIONAL (all categories) 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-EDUCATION-ALL-v1.10.pdf [9] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DOKU, PAPERS, BOOKS, LINKS 02.03.2018 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-DOKU-BOOKS-v1.06a--347.pdf [31] TI-99-DOKU-MANUALS-v1.06a--100.pdf [17] TI-99-DOKU-TECH-DOCs-v1.06a--21.pdf [13] TI-99-DOKU-ALL-PAPERS-v1.06a--470.pdf [15] TI-99-DOKU-LINKS-v1.02b-beta.pdf [10] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CONSOLE - TYPES (ALL CPUs) 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CONSOLES-v1.10-ALL-CPUs.pdf [19] TI-99-4A-CONSOLES-v1.10-ALL-CPUs.pdf - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GENEVE 9640 & PARTS 28.12.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-GENEVE-9640-v1.14-beta.pdf [+31] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POWERSUPPLIES 26.10.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CONSOLE: TI-99-4x-PowerSupplies-v1.12.pdf [10] OTHERS: TI-99-4x-PowerSupplies-OTHERs-v1.15.JPG.pdf [0] PICTURES: [15] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PEB-CARDs 27.06.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-PEB-CARDS-v1.10.pdf [27] TI-99-4A-HW-SW-SAMS-v1.02-beta.pdf [+14] TI-99-4A-FLOPPY-CONTROLLER-v1.00.pdf [0] TI-99-4A-HDD-CONTROLLER-v1.00.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SIDEPORT-DEVICES 18.12.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cartridges only: TI-99-4A-HW-SIDEPORT-CARTRIDGES-v1.11.pdf [+0] Other devices: TI-99-4A-HW-SIDEPORT-DEVICES-v1.11.pdf [+28] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - F18A - 80 Column & Enhanced Graphics Supported Programs 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-F18A-80COLs-v1.10.pdf [+41 (+147)] please refer to Omegas thread, there is all desired info - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RS232&PIO-DEVICES w/o printers 16.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-IO-DEVs-RS232&PIO-V1.01-beta.pdf [+1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HID - HUMAN INPUT DEVICES 23.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-HID-HumanInputDevices-v1.10-BETA.pdf [1] TI-99-4A-HW-HID-MOUSE-v1.00-beta.pdf [0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FLOPPY-DRIVES 24.04.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - please see the right column for PEB-compability: 1 or 2 drives in PEB=OK 1=1 drive OK, 2 maybe (due to drive-power) E=Ext 80=FDC-MOD needed N=non-TI all TI-99 compatible drives (main list): TI-99-4A-FLOPPY-DRIVES-TI-99-v1.17-ALL.pdf [+248] I am Legend: (please ask for manuals, I have many of them) Many thanks to Louis Guion & Glen Fredricks, their lists were the basic for me in 2015, and inspirated me to do more work on the lists, from the today´s point of view. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FLOPPY - FORMATS 24.04.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A_KB-FLOPPY-FORMATS-v1.12.pdf [+231] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EMULATORs & TOOLs 24.04.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99_KB-EMULATORS-&-TOOLS-v2.07b.pdf [+245] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PRINTERS 31.10.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-PRINTERs-v1.11.pdf [+24] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEVICES USING C R U s 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CRUs-v1.10.pdf [16] New Design by Tony Lewis: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEVICES USING C L O C K 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CLOCK-Capability-v1.10.pdf [13] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TOP SECRET LISTS 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-RARITY-RUMOURS-V1.01-beta.pdf [+1] TI-99-4A-RARITY-NEVER-RELEASED-V1.01-beta.pdf [+1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M O D S 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-MODS-v1.10.pdf [1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BETA-SECTION & OFF-TOXIC 04.01.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-AA-RGPC-V1.02-BETA.pdf [+0] TI-99-4A-HW-MBX-parts-v1.00-betabeta.pdf [+0] TI-99-8-V1.00-beta.pdf [+0] Belonging to: Test Files for Uncrunching/Parsing Basic Statements TI-99-4A-IO-XFER-HDX-related-NO-EMUs-V1.00a-beta.pdf [+0] TI-99-4A-IO-XFER-HDX-related-ALL-V1.00a-beta.pdf [+0] TI-99-4A-HW-PEBs-v1.00-beta.pdf [+0] THE MILLENIUM-LIST: TI-99-4A-TOTAL-MILLENIUM-v1.00-BETA.pdf [+0] BETA-section #2 TI CC-40: TI-CC-40-HW-ALL-v1.02.pdf [+19] Willi Doeltsch von errorfree.de: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - R A R I T I E S & C O N D I T I O N S (v1.10) 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (ready to be discussed) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Inside the lists, RED letters means: this info is NOT for sure PINK letters means: this info IS somehow confirmed HERE (PDF) you can find some infos on the Master-XLS´ organisation - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SOME LINKS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - O~ ^ >o< >>o>< >> chat << >> snug << >> Fred´s << >> Stuart´s << >> NinerPedia << >> TI Gameshelf << >> TI-99 Infospot << >> Arcadeshopper O << >> TI-99-CHESS ONLINE << >> Some Toxic PICs on FB << >> Some Toxic PICs on AA << >> TI-99/4A development resources << >> Js99'er TI-99/4A Emulator Online << >> Play Scott Adams Adventures Online << >> TI-99/4A Stuff --- Omega´s Blog INDEX << >> Some of the best threads on the TI-99/4A << O o II o O II II - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SOME CREDITS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - All infos, facts & corrections welcome. The lists will be updated soon. If there are any complaints on permissions, wrong data or whatever, please just let me know. Many thanks to Astharot, Fritz442, Gazoo, Globeron, Humeur, Ken Gilliland, KL99, Ksarul, Omega & Stuart, Tim T., Tursi and all other TI´er for contributing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - OTHER ATTACHMENTS: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-XLS-explained-v1.19c.pdf TI-99-4A-FULL-XFER-RS232-HDX-V1.00-beta.pdf ---- End of List ---- Don´s ask me what this is ( I just let it here until this lists are updated 🤠 ) TI-99-4A-F18A-80COLs-v1.10.pdf TI-99-4A-SW-STAINLESS-v1.03.pdf TI-99-4A-SW-CASSETTES-wo-Stainless-v1.00-beta.pdf
  12. I'm retired and needed something to keep my brain working so I decided to port a video game. One of the first Atari 800 games I bought was Apple Panic. I decided it would be a nice place to start. Never having written in Atari 7800Basic, it's a learning experience. I've received help from others who have posted on this forum and I probably will ask for help from time to time. The last game I wrote was back in 1981 - I wrote a volleyball game on the Atari 400 for Softside magazine. It probably was the first they published that used player/missile graphics entirely in basic. This is as far as I have gone with my Apple Panic game written in 7800Basic.
  13. Hi everyone, Anyone can help me with this? I wanna use 3 or more sprites in same screen, using the system of flickering, something like in Adventure, I don't know how to create something like a "corroutine" in this, so if anyone can help me, thank u.
  14. The first episode of a new Atari 8-bit podcast, Player/Missile, is available at http://playermissile.com It should be in iTunes soon. I'm going to look at games and classic magazines that covered the Atari 8-bit systems, and go chronologically. This first episode is an introduction, and next episode I'll start covering 1979. My goal is to review one game per episode as well, and for the first episode I'm going to review Star Raiders. Sort of like Ferg's 2600 game-by-game podcast, I'll be looking for feedback from folks about the games that I'll talk about, so I'll announce the games in advance if you'd like to send in stories about the games. I'm looking forward to playing some of these games again, and maybe finding games I missed. If you have any suggestions, let me know!
  15. Hello, all. I hope you're having a good day. The Amico's special controller reminds me a lot of these two consoles. It's hard to believe both consoles came out so long ago. What is your favorite game(s) for these two wonderful machines? Why do you consider it your favorite?
  16. Thanks to some advice from this Great community I have revised my Atari 7800 bundle. I have 29 7800 games up for grabs. Some of them are less common than others. What I did was I went to pricecharting.com looked at the price of every game “loose” and rounded down. Total came to $478 (after rounding down) I am selling the lot for $300. Hopefully you can either round out your collection or snag these up and make a few bucks. -Asking price $300 + Shipping. I work for FedEx and get a discount on shipping. So once we strike a deal, ill box them up, and get a price quote. Again, thanks for all the advice everyone.
  17. Have some genesis games I'm looking to sell. All are repros except for Golden Axe. MKII unlimited is in an original MKII cart and uses its original pcb. Truxton uses a sega cart and pcb as a donor as well. The labels for those are glossy and professionally printed. Golden Axe is original in original box and artwork. no manual Zero wing is a repro the whole way. It uses the now infamous European translation. The PCB is a high quality Muramasa with a rom chip, not a flash chip. The cart is clear and painted glossy silver on the inside for a gun metal type effect. Professional quality box art and label too All games are NTSC, Shipped in a box USPS first class, US only please. If you buy all of them at once or a few I'll ship priority mail. Payment through Paypal, I will provide tracking. Golden Axe 25 shipped MKII unlimited 25 shipped Truxton 20 shipped Zero Wing 45 Shipped
  18. After a long time of procrastination I have finally got around to updating the Mille Borne for the TI-99 in Extended BASIC. I have added some sound effects, some voice CALL SAY("UHOH"), sped up parts of the program and cleaned up some minor bugs that had been long standing. This is 'probably' the last version but I have learned never to say never. The game is XB autoboot and is in .DSK v9t9 format. Enjoy. MILLEBORNE-V340.dsk
  19. We all know that the C64 was given the console treatment as the C64 Game System to compete against Nintendo & SEGA, but what Console Generation does it really fall under. Wikipedia says it Third Generation, but it launched in December 1990. The Forth Generation was already in full swing by then worldwide. The real question I'm asking is does it fall under Third Gen or Forth Gen?
  20. Can someone recommend a relatively simple, easy to learn & use, yet powerful enough to do what I want, imperative programming language like BASIC or Visual Basic, for making Atari VCS and 8-bit type games for the Windows desktop (or maybe Linux but prefer Windows)? I would mainly be making 2-D games - stuff like Pong or Combat up to 8-bit Atari or Commodore era games, but probably nothing more complex. Maybe remake Pinball Construction Set or classic Ultima. Some features that would help relatively self contained (not 1,000,000 libraries you have to go through) free or not too expensive (this would be just for fun) easy to find lots of sample code for how to do things, and strong active community to ask questions built in IDE (preferably a visual IDE) and most importantly: currently supported and should continue to keep working for some time developed with a backwards-compatible philosophy so your programs will still work after a couple years! I have dabbled in various languages / systems over the years and made some games or partial games: Commodore 64 / BASIC - easy but games ran too slow, compiler helped speed games up, used some simple assembly for speeding up little routines (hard!) Commodore 64 / Gamemaker - easy but too limited (plus I missed being able to type code) Mac Classic / Pascal - limited to black & white graphics, couldn't find any info on making sounds (pre-Web so it was very hard to find docs or examples) Windows / QuickBasic - nice and easy but obsolete & couldn't figure out anything past text graphics and simple beeps Windows / VB6 - I liked the language and IDE but limited graphics support (bitblt, kind of confusing), and I never figured out playing >1 sounds at a time, just playing back WAV files one at a time; eventually VB6 became obsolete so I had to start over Windows / VB.NET 1.1 and some C# - the .NET language kept changing and got too complicated with the enterprise OO features JavaScript / HTML5 - figured out canvas graphics, Javascript syntax is easy but I am not crazy about HTML and CSS, and parts of language were too complicated and ugly (prototype stuff, too many libraries & frameworks, no types, etc.) Python / Pygame - mainly playing around with other people's code from pygame.org, still not comfortable with Python, not crazy about certain things like the indentation, no types, too many libraries / choices, dependencies and things changing too much that can break your code, etc. After all these years and languages I still prefer BASIC or VB6 syntax (JavaScript/C syntax is OK, Pascal is OK) and a visual editor. Mainly I don't have a ton of time to invest in learning stuff and if I get busy (which is often the case!), I might put a project down for months at a time, or even a couple years, and by the time I get back to it, the language I wrote it in has updated/changed or become totally obsolete, and I have to go back and fix my code or start over from scratch. I know computers change and all that but come on So anyway, if anyone has any advice or recommendations that would be grand. And hey, if it doesn't exist, it doesn't exist, but I thought I would ask! PS here are some pages I was looking at, in no particular order - if anyone can share any opinions on these, please: SDLBasic XBASIC BASIC Compiler (Windows, Linux) QB64 (Windows, Mac OS X, Linux), QB64 Just BASIC (Windows) SmallBASIC (Windows, Linux, N770/N800, PalmOS, eBookMan) ThinBasic Basic Interpreter (Windows) ElectronJS How to create a 2D game with Python and the Arcade library | Opensource.com FUZE4: Bringing BASIC to Switch — Wireframe Magazine I am really looking for Windows, but this caught my eye! Construct 2 – The Windows favourite Clickteam Fusion 2.5 – The veteran RPG Maker – The RPG specialist Microsoft Small Basic (wikipedia) Unity (probably not what I am looking for) Microsoft MakeCode Arcade (info) Atari Dev Studio A way to make games for the 2600 using BASIC? Hmm... DarkBasic GLBasic Liberty BASIC PureBasic RapidQ REALbasic (Xojo) XBasic Free BASIC Compilers and Interpreters (thefreecountry.com) https://www.gamedesigning.org/career/software/ https://www.websitetooltester.com/en/blog/best-game-engine/#GameSalad_The_Educators_Choice What is the easiest programming language to make games with? - Quora App Development - Infinite Runner - CodaKid Action! is an Atari-specific programming language written by Clinton Parker and sold by Optimized Systems Software (OSS) in ROM cartridge form starting in August 1983. It is the only language other than BASIC and assembler) that had real popularity on the platform and saw any significant coverage in the Atari press; type-in programs and various technical articles were found in most magazines. In comparison, languages like Forth and Logo saw much less use and almost no press coverage. Processing Tutorial: Building a Simple Game | Toptal Much appreciated
  21. What do you guys think are some of the best games made in the last few years that were done in 100% (or nearly 100%) BASIC? Any version of BASIC for the TI. Compiled BASIC OK. By "best games" I mean the ones you enjoy playing the most and/or show off impressive features.
  22. Hey guys, as you may well know, the fantastic Reset64 http://reset.cbm8bit.com/ threw a Commodore 64 4k game coding competition in which 37 entries were creating, and put forth for enjoyment, and scrutiny! Our Podcast, Pixel Gaiden, just released an episode in which we played and reviewed every single one! (unofficially of course) Please take time to check out the games themselves, as well as give our show a listen. You can find it wherever you currently listen to podcasts, or check the link below. Of course we would love it if you could like and subscribe as well! Thanks in advance! https://podcasts.google.com/feed/aHR0cHM6Ly9waXhlbGdhaWRlbi5wb2RiZWFuLmNvbS9mZWVkLnhtbA/episode/cGl4ZWxnYWlkZW4ucG9kYmVhbi5jb20vMTYwZGNmYmItMzY1NS01M2NjLWFiOGUtZDE1OTdkMWFlOTc5 You can try all of the games yourself by going here... https://reset64-magazine.itch.io/2020-reset64-4kb-craptastic-game-compo
  23. Granted, I still post on my Livejournal a bit more regularly. Been starting to buy games for the Wii/360/PS3 generation even though I still don't own either of the systems. I know I'm going to end up getting them eventually so what's a prepurchase here and there amirite? To this end, almost all of the games I've been buying are in the > $20 range. I think all of the Wii games were at the 10 dollar price point. The only game above the 20 dollar mark was Deathsmiles since I bought the limited edition. I've always said it, I'm a sucker for limited editions. Well, limited editions that have physical bonuses. I saw that one of the new Game of the Year editions coming out will just be having a voucher for the DLC content rather than actually having it pre-packaged or an extra DVD containing it. So... yeah, not all that interested in it. Last two games bought were Assassin's Creed and Bioshock on the PS3. Wal-mart's anniversary sale pushed the price of the games down to the 15 dollar mark. I won't be getting the systems themselves until next year sometime. Due to needing a new computer for minecraft, I may end up getting a new PC before getting the consoles. Not tossing this PC away when I get it though, as it runs everything else perfectly still.
  24. I have pictures below of items I have that I would like to get rid of. EXCEPT, I'd like to have one of the controllers refurbished and one of the trackball controllers refurbished so I can play with them. All cartridges are unboxed. All games work, except for Defender and the Sean Kelly multi-cart. Instruction manuals are included for these games: super breakout, did dug, choplifter, centipede, pole position, qix, defender, galaxian, berzerk, space invaders, ms pac man, missile command, pac man, super cobra, star wars, pitfall, meteorites No manuals for these games: qbert, joust, star raiders, astro chase Assorted 5200 system manuals are pictured. Assorted keypad overlays are pictured. The box top is in very bad shape but the bottom is ok. None of the controllers work completely. Some start games and move characters but most all buttons do not work. The trackball controllers work but not completely (one will only go up but not side to side, the other has buttons that don't work). The Wico controller works well and comes with the Y adapter. The Competition Pro controller comes with the Y adaptor. It works but you have to really push up to get it to go up.
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