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Found 38 results

  1. I was hoping to find some information about if the Atari Flashback 9 firmware is able to be modded to use something like the Genesis Game Manager. I can't seem to find any information about the Atari FB9, only info about the 2018 Genesis HD. Anybody more knowledgeable than myself able to shed some light on the matter?
  2. What games should have AtariVox voice hacks and what should they say? Would you want have Keystone Kapers say: I am going to get you? Would You want tips and ET catchphrases to ET? Would you want taunts and expletives to be had in Outlaw? Would you want menacing voices and taunts from the Boss in Yars' Revenge? Post what games you would think would be beneficial to have AtariVox voice support and what lines you would want to hear.
  3. Hi all, This is my first post on AtariAge. I created a version of Berzerk with diagonal shots. This has been done previously by Dennis Debro. This version is based on his disassembly, and I borrowed and learned a lot from his hack. Debro's hack, as I understand it, works by extending the robots' "missile box," which has to do with how close the player must be to the robot before the robot fires, both in the horizontal and vertical directions. Extending this makes it possible for the player to be close enough in both directions, even from a good distance away. In that case, a diagonal shot can be fired. (Debro also added code to combine the two missile directions.) This code is quite interesting and educational, but the actual game play is still disappointing. The robots very rarely fire diagonal shots. In addition, increasing the missile box makes the robots dumber, so that they often fire wild shots that are not even close to the player. Since only one robot can fire at a time, this ends up making the game easier. I wanted to make the game harder! Specifically, I wanted to stick to the original algorithm and only fire diagonal shots when normal shots would not be fired. However, this would seem to require a separate routine to compute diagonal shots that doesn't rely on the original missile box, and there is not enough space on the 4K ROM for such a large amount of code. So my solution was to add such a routine to a second bank, making an 8K ROM. Even then, it was hard to squeeze in enough code just for entering and leaving this second bank, but I finally managed. Debro's marking of unnecessary bytes in the original ROM was very helpful for this. Anyway, here is the modified assembly and binary. The robots do frequently fire diagonal shots, and the game is harder! I'll let you decide how much harder. This hack only includes the diagonal shots. It does not include the other changes that Debro made in his hack. Debro's original disassembly and hack can both be found at: http://www.bjars.com/disassemblies.html berzerk_dshots_johne_mar_16_2019.asm berzerk_dshots_johne_mar_16_2019.bin
  4. The Atari Lynx 1-UP from: starforcepi.wordpress.com What’s the greatest handheld of the 1980s and 1990s? Why, the 16-bit arcade juggernaut named Atari Lynx, of course! I was a kid when the original Lynx 1 came out for us here in the old country in 1990, and was blown away. The Game Boy was a monochrome moron in comparison, and the Game Gear was all about converting Mega Drive and Master System games to pocket version – the Lynx, with its hardware-driven zooming and distortion of sprites, was going for Arcade experiences. BOOYA! Sadly, as with everthing Atari, this too turned to dust. BUT, fast-forward to 2018 and look at the love for this loveable giant! So much so, that McWill, a name you must’ve heard of by now, released one of the most impressive upgrades for a system I’ve ever seen – LCD replacement for the waning washed-out Lynx screen, with VGA output. The VGA output was a great addition, but the way I’ve seen people utilize it online seemed rather silly to me; you would have to use the Lynx as the controller when playing on the VGA. No sir, I don’t like it. So I decided to use the spacious room behind the screen to build an interface to: 1) securely place the Lynx on a stand; 2) output VGA; 3) connect a standard DB9 compatible controller (Mega Drive, Master System, Atari). It’s a tight squeeze, but the VGA, Controller port and Stand all fit neatly in the small 3x4cm interface window. This was an absolute pleasure to build, everything went smooth and simple, all the measurements were direct hits, hell even the stand only took me 10 minutes to design (8 hours to print, but hey). So let’s see it in full VGA action: It’s perhaps the best handheld to consolize: the GameGear has most games on Master System or Mega Drive, the GameBoy looks rather silly and clunky on a monitor, and TurboExpress is pointless, because it’s a 1-to-1 conversion of the actual console. I am glad I did it, I hope you will too, and stop placing those ugly connectors on the top of your handheld. Building the Lynx 1-UPI bought a pristine looking junked Lynx 1 for 20 euros – seemed a good place to start, let’s see if we can bring it alive! I replaced all the capacitors, power input socket, MOSFET, but finally it was the two 3906 transistors that were the issue. In order to do these replacements, you need a fine-point soldering iron and some tweezers, but everything on the board is quite spacious, so there’s no mistaking what’s what. This part is cheap: 7 dollars on console5.com. They have links and tutorials on that site, very complete. I also bought the McWill for 120 dollars, I was gonna do this mod regardless if this particular system was junked. So far everything together cost me ~150 dollars. After bringing the console back to live, it was time for McWillification! I followed the 1 page diagram that came with it, but it’s a little information dense, so I followed the following video instead: This worked better than I could have ever imagined, I know everyone says they’re gobsmacked when they see the difference, but it really is very true – I get why it’s such an expensive mod now. I was gonna leave it with that, honestly that’s just everything one could ever want from an upgrade… but, of course, me being the way I am, things escalated. You see, the mod came with the VGA socket, and I saw how people were placing these at the top of their handhelds, and you know what – it looked ugly. I want the facade of the handheld to be untouched. While I was adding the McWill mod I noticed the enormous space left behind the screen, which is when I had the idea: make the Lynx into a hybrid, with the connector ports at the back with a stand for console gaming via VGA, and all the ports hidden behing a minimal cover during handheld gaming. I first ordered DB9 sockets for a controller, and placed this together with the VGA socket on the inside of the battery cover. I made a little window in the battery cover, 3D printed a frame and cover for the ports, and there we have our interface. For the controller ports I had to solder 6 wires on the button pads of the Lynx PCB. Luckily most of these have soldered extension traces, so you can avoid blocking the normal button-to-pad press, but for two I had to solder directly onto the pad: be mindfull to be as flat as possible. Then we wire up the VGA socket to the pads on the McWill screen, this is shown in the accompanied diagram of the screen. We then place the DB9 and VGA socket in the space between the batteries, where the little light tube of the old screen sat (ignore the loose wires, they’re from the battery input, I cut them for ease of access). In the left picture, top connector is the VGA socket you can see running to the McWill screen. The lower connector go to the front of the PCB to the button pads. When assembled the VGA socket is lower, and DB9 is upper. Next to these I added screw connectors, so that I may fix the system to a stand, as shown in the next pictures: Unlike the Nintendo Snack Pack, this was a joy to make. I did it to unwind and relax, I didn’t want to build something from the ground up, but this just gave enough inspiration to just slightly 1-up it. The Lynx Stand and little VGA cover in particular really clean the mod up nicely, and makes this thing into a fully consolized system. I must admit though, I’ve been mostly playing it with the stand and controller via the McWill screen, not via VGA, but hey, it’s there. Finally, it all cost me a substantial 150 euro, but it was worth it. The Atari Lynx is a very strange and powerful handheld, spanning 7 years with 72 games, it’s still enjoying new homebrew releases every year, with a small but dedicated following. I’m very happy to be one of them. Upgrades: Full capacitor replacement MOSFET replacement 3906 Transistor replacement Power input socket replacement McWill Screen upgrade VGA output port DB9 input port Custom interface window & stand
  5. Take a cartridge like the 2600 Adventure, and there’s numerous “hacks” (someone changed the original binary). Some of which have just changed graphics, but some may have changed sounds, maps, number of lives, and beyond changing data, some may even have changed code. I thought about speeding up Pac-Man/Ms. Pac-Man, or changing graphics, colors and more with TI Invaders. Also I thought about a utility to have maybe a definition file for each cartridge locating “objects” like graphics, sprites, colors, sounds, text, invulnerability etc., and then the ability to easily “inject” changed objects. Anyway, I ripped TI Invaders graphically. I start out with an 8K ROM and one 8K GROM. Now it looks like the ROM is only 4K (same chunk repeated). I expected the GROM to be 6K, but then almost 1K looks rather empty. The last 2K obviously being “leftovers” and looks like intertwined repeats. Well, just thought I’d tell you. I’m having a few ideas about a hacked TI Invaders. Should have a twist, be slick and fun too.
  6. One thing that has always bothered me about Super Breakout on the 2600 was the colors & sounds. I like the original game's much better and would love to be able to hack Super to use those. I know nothing about programming the 2600 (but I know the very basics of 6250 assembly). I have been playing around with running code at 8bitworkshop and was wondering if anyone had a disassembly of breakout and super breakout or could lend a hand in modding the game?
  7. Hello, I'm trying to hack a game that currently needs the Select switch to start the game. I want to start the game using the fire button. From my research, I understand that the Select button has the mnmonic SWCHB. It can be 1 = not pressed, 0=Pressed. It's hex value is 282. to read the joystick fire button, it's INPT4 (player 1 port). It's the 7th bit that controls this, so if the 7th bit is 0, then button pressed, else if 7th = 1, then no buttin pressed. I hope I have got this right. I'm guessing that the game will have a small loop running on the title screen, that is continually checking to see if the Select switch has been activated. I assuming that it is looking for SWCHB.1 to change to SWCHB.0. To acheive my goal, would it be as easy as changing the loop to wait for the fire button to be pressed instead of the Select switch? Now doing this in Stella debugger, do I need look for code that is monitoring SWCHB? I'm new to this, so please bear with me? Am looking at things in the correct way? Thanks in advance. ******************************************************************************************************************************************** Ok - here's what I have done so far:- Changed ship sprite - hopefully it's a little more interesting Changed the score font - looks more rounded and smooth Changed text on title screen - now says Fire to Start (removed Igor's name - sorry!!) Todo:- Start game with fire button Please try it out Allia Quest hack v0-1.bin
  8. Can someone help me do a very simple hack of Space Invaders where the aliens are blue instead of green. It would also be cool if there was a title screen that said "WUW", but if this is not possible or too complicated to pull of then I understand, and it's not completely necessary for what I'm trying to pull off. Mostly I would just like for the aliens to be blue. Can someone help me out?
  9. From the album: Hacks

    Game Selection 6
  10. I wish there would be a patch for the Megaman homebrew on the Atari 2600. The boss is indestructible. The game is unfinished. I wish somebody could patch the Atari 2600 Megaman so that the boss can be destroyed and the game could be finished.
  11. This is strictly for fun; obviously not likely to happen (i.e. won't.) If I could change one Jaguar title, it would be to turn Double Dragon IV into an arcade style beat-em-up (and a good one) rather than a one on one fighter. I know plenty of people have had this idea but it's just always been stuck in my head as the one thing I'd do if I could. Not only would it be a good two player game but it'd be nice to have a great beat em up from the DD franchise on the Jaguar. I actually love the box art and graphic style of the game, just wish it was a different genre and the gameplay was better. What would you change, if you could change only one game? What's priority number 1?
  12. >>Newest version in this thread, Post 1: http://atariage.com/forums/topic/234209-doctor-who-berzerk-wspeech/?p=3160867 Continuing the line of making original games different/better, here is a playable WIP Berzerk Doctor Who hack, with speech samples. No speech hardware required. Thread cross posted in Atari 2600 Programming Forum. Bezerk16kHack20150130b.asm.bin
  13. My friend and I have an idea for a ROM hack of pole position and are trying to use the source dumped here by Curt Vendel but haven't gotten anywhere in a while with it. I was wondering if anyone has any insight as to how to get it compiled, what compiler to use or possibly another source dump that's compatible with DASM without a complete re-write. Any help with this would be greatly appreciated and you will be noted on the credits of the hack and you will get a gold star for being generally a good person. Thanks, -M
  14. I am a new member to AtariAge forums, and this is my first post here. I am a lifelong fan of Atari, and I play it everyday. My latest hobby is creating artwork for MESS to enhance the appearance, and to an extent the gameplay, of my favorite titles, but that is not what this post is really about. In doing artwork for Dodge `Em, and maybe this is more a consequence of the emulation inaccuracies as opposed to the game code but I wouldn't know where to begin to explore that, I noticed that the start of a car's motion through a gap doesn't really match the start of the gap on the screen. It shortcuts it by almost half a car length. I can tell this by using the pause (P) and advance frame (Shift+P while paused) features of the emulator. Likewise the car detects collision with the wall at the other side of the gap before the car actually reaches it. This is problematic at high speed and towards the center of the screen where there is almost no margin to speak of in order to pre-empt the true gap as opposed to the visual one onscreen. With the masking and hay bale graphics in my bezel I can somewhat compensate for that, but if it really is a coding bug, I would love to see it squashed by one of the talented members of this forum. A big hello to V-Gamester Gary from your "best customer". If you are reading this Gary, you know I have a lot to show you this at the Super Flea this weekend. Cheers! To everyone else, thanks for reading, and I hope my hobby is not off-putting to any purists out there.
  15. From the album: Hacks

    Early WIP
  16. From the album: Uh, retro stuff

    The internals of the new Colecovision Flashback controller, half the info needed to design a compatibility dongle.
  17. Hi guys, I got myself an Atari 130 XE recently (after a 20 year gap) and I finally found the time to open it to see the conditions inside. I found a couple of hacky looking wires in there and I haven't a clue what do these fix / improve. Can someone here recognize it as a typical mod / fix? Thanks for any comments!
  18. A fellow member of NintendoAge recently purchased a Pacman with an odd maze layout. I recognise this layout from Pacman Collection 7800. Any help or advice on value, etc would be helpful. Here is the OP thread on NintendoAge: http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=154548
  19. From the album: Hacks

    New scarf graphics
  20. iesposta

    Teaser image

    From the album: Hacks

    Player has colors!
  21. In another thread, I have posted a hack to Pitfall to change the map of the game, while keep (approximately) the same difficulty as the original Pitfall. Near the end of that thread, I posted a "training game" variant of Pitfall. I fell this training game really deserves its own thread. In reply to one user who would like to see a Pitfall variant with multiple maps, I have made it possible to select from two different maps in this Pitfall map. The main map is an easier 125-location "trainer" map for Pitfall players. Despite the smaller jungle, all 32 treasures are to be found. In addition, the time limit has been increased to 60 minutes and the player now has unlimited lives; however, one minute is lost every time Harry dies. Also: There are no underground walls (every underground passage will put Harry somewhere else on the map). To play this map, download the attached file and invoke the xor.image tool in the same directory as both the pitfallT.xor file and a ROM image of the original Pitfall game: xor.image pitfall.rom pitfallT.xor pitfallT.rom (Note: pitfall.rom, the original Pitfall game ROM, may have the name pitfall.bin. If so: "xor.image pitfall.bin pitfallT.xor pitfallT.rom") This will create a ROM image--pitfallT.rom--that can be played in Stella or any other 2600 emulator. It is probably also possible to download it to a Harmony Cartridge (or even burn an EPROM) to play it on a real 2600. The resulting pitfallT.rom has the following cryptographic sums: md5 0c885840ea4b08b7709639ef95812e65 sha-2-256 2a40b2896a044bfb18dba0cf9eb0a4db0365940e32ea4010ee6ae0a5eaed1222 Unlike the original Pitfall, "game Select" does something: It places Harry in a small training course suitable for practicing movement and jumping. There are no treasures in this practice course. All of my changes to Pitfall in the attached zip file are public domain. - Sam small-jungle.zip
  22. A while back I made a hack of Combat called Broadside and I thought it might be fun to put it on a cart. At the moment I've only got 4 copies available; this batch will be first come first served. But if there is wider interest I'd be happy to order up some more ROMs and get everyone taken care of who wants one. I am also putting together a manual for this that will ship with the game. Carts and manual will be $26 plus shipping, via Paypal. Message me privately if you are interested.
  23. So I'm thinking of getting a custom cart made of a 2600 Galaxian hack I made a few years ago. I'd like everyone's input on the label. I've come up with two designs. The first is a silver label influenced by 7800 Galaga. The second, I went in a different direction. It's a picture label with campy comic style art work. In case you're wondering, that art work was the box art on the Commodore 64 floppy disk version of Galaxian. If anyone is interested in the game bin file, I posted it back around 2010 but I'll attach a copy here too. There are many good hacks of Galaxian floating around but this one is my favorite. But I'm probably biased. GalaxianTK.bin
  24. Doctor Who Berzerk has been done, twice, and Berzerk with sampled speech has been done. But not together, until now!!! Here is our most recent build for you to play: http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=471225 BezerkWho_160708a.bin older builds below: BezerkWho_150329.bin 2015-03-29 2015-03-15 BezerkWho_150315.bin Faster player! Choose enemy shots off, on normal, or diagonal! Starting AtariVox support. Turn on/off with Difficulty Player 2 switch. Says 1 of 2 things every fire press. Suggest phrases to say when events occur, like when Cyberman appears, player dies, etc. Developers submit your speech strings, and try to make a British accent. Other under-the-hood changes, like speech samples don't roll TV or lose sync, No Black Lines on left!! 2015-02-17 Post the changes that you notice, and perhaps comment on it and the game! Old build: BezerkWho_150217.asm.bin ->Old build: BezerkWho_150211a.asm.bin Sunday, Feb 8, 2015: BezerkWho_20150208.asm.bin Added 3rd speech sound "You will not succeed!" Changed player colors. Added flying scarf! Changed Cyberman again, and added shading.
  25. A complete list will be maintained in this opening post, including edits for updated links or new entries after they are publicly revealed. Developers are presented alphabetically as are the titles listed under them. SYMBOL NOTATIONS: ^ = AtariVox support. * = High Score Cart saving option via XM, if external cart absent. ¹ = POKEY sound chip [As used in Commando & Ballblazer] via XM, if absent on cart. ³ = YM2151 sound chip [in lieu of AMY; as with POKEY, used in Atari 1980s cabs] via XM. STATUS: Done = Considered completed. Development = A WIP within a year that shows public activity. Dormant = A WIP over a year that shows no public activity. atari2600land GoSub | Jul 12, 2019 | Development Atarius Maximus 10 Print Maze Demo | Aug 26, 2017 | Done 24bit Value Comparison | Aug 11, 2017 | Done Adventurer | Dec, 30, 2014 | Dormant AtariVox Speech Test Utility^ | Oct 21, 2015 | Done Boom! | May 26, 2015 | Done Death Merchant | Aug 05, 2017 | Dormant Fire Test | Jul 11, 2014 | Done Legend of Silverpeak | Jan 01, 2018 | Dormant Maze Generator | Aug 31, 2017 | Done Outer Rim (320B Demo) | May 10, 2018 | Done Price Randomization Test | Aug 11, 2017 | Done Smasteroids | Jul 12, 2014 | Done Soccer 2 | Jun 14, 2014 | Done Space Junk | Sep 27, 2017 | Dormant Touchdown Challenge | Jun 10, 2014 | Done Atarius Maximus / RevEng Dungeon Stalker*^ | Oct 22, 2015 | Done Bruce Tomlin CC2 Serial | Aug 24, 2010 | Done Desert Falcon (HSC Support Hack) | Jun 16, 2004 | Done Tubes | Aug 09, 2005 | Done Bruce Tomlin / jwierer 7800 Digital Signature Generator | Oct 07, 2012 | Done Blue Azure Asteroids3D (Hack) | Nov 04, 2013 | Done Baby Pac-Man (Various Hacks) | Apr 3, 2013 | Done Centipede+ (Hack) | Jan 08, 2013 | Done Centipede PMI (Hack) | Sep 27, 2015 | Done Centipede REV (Hack) | Oct 03, 2015 | Done Clobberman (Hacks) | Dec 10, 2018 | Done Desert Falcon X (Hack) | Aug 05, 2013 | Done Dig Dog (Hack) | Jan 03, 2013 | Done Fasteroids (Hack) | Dec 02, 2013 | Done Food Fight X (Hack) | Mar 18, 2013 | Done Fuzzipede (Hack) | Sep 19, 2015 | Done Galaga-14 (Hack) | Jan 21, 2013 | Done Galaga Dual Hero (Hacks) | Aug 17, 2018 | Done Galaxians (Hack) | Dec 07, 2018 | Done Handyman (Hacks) | Nov 15, 2018 | Done Humantron (Hack) | Apr 25, 2013 | Done i_Cat (Hack) | Jan 24, 2013 | Done Invader of Space (Hack) | Jan 28, 2019 | Done Invincivaders (Hack) | Dec 31, 2012 | Done Joust (Broken Hack) | Aug 11, 2018 | Done Joust (Broke Hack 2) | Sep 20, 2018 | Done Joust (Deviled Egg Hack AKA Joustween) | Oct 31 2018 | Done Joust (Eggs Over Easy Hack) | Oct 29 2018 | Done Joust (GT-R Hack) | Sep 24, 2018 | Done Joust (Lava Hack) | Dec 19, 2018 | Development Joust X (Hack) | Mar 20, 2013 | Done Le Siti (Hack) | Sep 19, 2015 | Done Mario Bros. (Various Hacks) | Dec 17, 2013 | Done Meteor Bath (Hack) | Dec 13, 2013 | Done Minipede (Hack) | Aug 08, 2015 | Done Moon Crest B (Hack) | Nov 25, 2013 | Done Ms. Pac-Man (Various Hacks) | Jan 28, 2013 | Done Num-Munch (Hacks) | Dec, 13, 2018 | Done Pac-Man Christmas 2018 (Hacks) | Nov 13, 2018 | Done Pac-Man Re-Arrangement (Hacks) | Dec 04, 2018 | Done Pac-Man 26 (Hack) | Feb 17, 2018 | Done Pac-Munch Jr (Blue Azure's Hacks) | Dec 10, 2018 | Done Pedes 2 Go (Hack) | Nov 01, 2015 | Done Pole Position 3 (Hack) | Nov 06, 2015 | Done Robotron X (Hack) | Jan 14, 2013 | Done Rowdytron (Hack) | Feb 07, 2013 | Done Slinkipede (Hacks) | Dec 10, 2018 | Done Slick Pickles (Hack) | Sep 29, 2018 | Done Slime Time 2 (Hacks) | Nov 16, 2018 | Done Space Invaders (Various Hacks) | Dec 21, 2012 | Done Space Junk (Hack) | Dec 09, 2013 | Done SpacePong (Hack) | Nov 30, 2013 | Done Trix Brix (Hack) | Nov 18, 2013 | Done UFO! Genesys (Hack)¹ | Nov 18, 2018 | Done Xevious (Various Hacks) | Mar 04, 2013 | Done Christopher Tumber 7800 Kernel Demo | Nov, 01, 2004 | Done CPUWIZ Speed BIOS | Apr 12, 2015 | Dormant Crazyace Moon Patrol Background (Scroll Demo) | Sep 20, 2008 | Dormant Dan Boris Sprite Sample | Mar 31, 2003 | Dormant darryl1970 Mario Bros (Mario Right Hack) | Mar 1, 2017 | Done Der Luchs A Warm Welcome (Music Demo) | Jun 12, 2013 | Done Hallo (Music Demo) | Jun 12, 2013 | Done Defender_2600 Centipede Frameless (Hack) (WIP) (Stick/Pad Edition) / (Trak-Ball Edition) | Jan 14, 2015 | Dormant Donkey Kong PK / Donkey Kong XM (Graphics) | Sep 05, 2013 | Done Double Dragon (Graphics Hack) (WIP) | Sep 22, 2014 | Dormant Impossible Mission (New Graphics - C64 Hack) | May 29, 2019 | Done Inky (Hack) (WIP) | May 30, 2015 | Dormant Ms. Pac-Man (Graphics Hack) (WIP) | Feb 20, 2015 | Dormant Ms. Pac-Man After Dark Xtreme (Hack) (WIP) | Sep 06, 2015 | Dormant Ms. Pac-Man VCS (WIP) | Sep 01, 2015 | Dormant Ms. Pac-Man Vector (Hack) (WIP) | Sep 05, 2015 | Dormant Defender_2600 / PacManPlus Ms. Pac-Man After Dark (Hack) (WIP) | Sep 04, 2015 | Dormant Desire 1E78 Demo (PAL) | Apr 20, 2019 | Done Eckhard Stolberg RMT POKEY Player (Demo) | Mar 26, 2003 | Done Eric Ball Bouncing Balls (Demo) | Mar 30, 2007 | Done Color Grid (Demo) | May 23, 2003 | Done Graphics Modes Test | Sep 14, 2010 | Done Paddle Test (DLI Sampling) | May 10, 2005 | Done SpaceWar! (WIP) | Mar 21, 2007 | Dormant Skeleton (Sample Source Code) | Mar 21, 2007 | Done Trakball Test (DLI Sampling) | May 10, 2005 | Done frankodragon Big Burrito, The | Aug 23, 2017 | Done Chicago Basement | Sep 14, 2016 | Done Crazy Tank | May 01, 2018 | Done Cubicle Chaos | Dec 05, 2014 | Done Draker Quest | Nov 08, 2015 | Done Draker Quest 2 | Jun 19, 2017 | Dormant Fat Axl | Jun 13, 2016 | Done Hearty Manslapper | Nov 29, 2016 | Done Hollywood / Scammer Brawler | Aug 25, 2016 | Done Lava Lamps & 8-Track Theatre: The Video Game | Apr 05, 2018 | Done Panda Racer | Dec 24, 2015 | Done Pickles Eats Everything (Hack) | Dec 28, 2017 | Done Rider of the Night | Jul 11, 2019 | Development Roof Pooper | Oct 06, 2016 | Done Shatneroids (Hack) | Jan 14, 2016 | Done Svengoolie (Hack) | May 28, 2017 | Done gambler172 Asterix (Hack) | Apr 01, 2011 | Done Asterix Quest (Hack) | Dec 24, 2016 | Done Beef Drop New Levels (Hack) | Dec 25, 2006 | Done Bentley Bear's Crystal Quest (Wonder Hack) | Aug 20, 2017 | Dormant E.T. (Book Cart) | May 24, 2015 | Done Field Hockey (Hack) | Jun 22, 2014 | Done Journey Of Snail, The (Book Cart) | Oct 30, 2016 | Done Pac Jason (Hack) | Nov 01, 2012 | Done Pac Nestor (Hack) | Sep 20, 2006 | Done Realm of No, The (Book Cart) | Dec 24, 2016 | Done Slots (WIP) | Dec 21, 2014 | Dormant Star Wars 7800 (Hack) | Sep 27, 2007 | Done World Cup (Hack) | Jun 14, 2014 | Done YPS Quest (Hack) | Jul 12, 2014 | Done gambler172 / Blue Azure Millipede (Hack) / (Trak-Ball Edition) | Apr 05, 2015 | Done Pacaroids (Hack) | Feb 08, 2014 | Done Pactron: 1984 (Hack) | Jan 24, 2015 | Done Piranha 2 (Hack) | Feb 11, 2018 | Done gambler172 / Schmutzpuppe / Shawn Happy Halloween (Demo) | Oct 31, 2007 | Done gambler172 / Shawn Kessel Attack (Hack) | Sep 04, 2008 | Done Space Invaders Birthday Vector Edition (Hack) | Jun 07, 2009 | Done Super Cobra (Scramble Hack)* | May 03, 2012 | 64K Version | Apr 11, 2017 | Done Traveller 7800 | Feb 10, 2007 | Done Gorf CharMapper78 (Font/Sprite Editor) | Nov 18, 2008 | Dormant Gorf (WIP)¹ | Dec 13, 2009 | Dormant UFO! (WIP)¹ | Dec 13, 2009 | Dormant WarBirds (WIP)¹ | Dec 13, 2009 | Dormant gorfcadet Area 78 (WIP) | Oct 22, 2013 | Dormant Dream Princess Adventure (WIP) | Jun 02, 2018 | Dormant GroovyBee Alex Kidd: The Lost Stars (Sound Demo) (XM Only)³ | Nov 07, 2011 | Dormant Apple Snaffle (WIP) | Oct 22, 2016 | Dormant Demo X | Apr 23, 2010 | Done Dungeon! (WIP) (XM Only) | Jul 31, 2010 | Dormant Fruitarian (WIP) (XM Only) | Jan 06, 2011 | Dormant G2F Slideshow (Demo) | Feb 06, 2010 | Done Halloween theme untitled (WIP) (XM Only)^ | Oct 31, 2009 | Dormant Harry's Hen House (WIP) | Jan 17, 2010 | Dormant Hover Bovver (WIP) | Oct 22, 2016 | Dormant Icy (WIP) (XM Only) | Jun 15, 2013 | Dormant Merry Christmas 2012 e-card | Dec 27, 2012 | Done Outpost 26 (formally Monster!) (WIP) (XM Only) | Nov 07, 2011 | Dormant Tempest (WIP) | Mar 24, 2010 | Dormant Wasp! / Wasp! Birthday Edition | Sep 23, 2009 | Done Worm!^ | Mar 07, 2010 | Done Harry Dodgson Combat 1990 | Jul 28, 2005 | Done Monitor Cartridge | 2000 | Done Heaven of Taquart 3D Test Demo 1 | Jan 02, 2019 | Done Color Demo 1 | Dec 22, 2018 | Done Graphics Demo 1 | Dec 22, 2018 | Done Senso DX | Nov 18, 2001 | Done Sprite Demo | Jan 17, 2004 | Done Sprite Demo 2 | Jan 17, 2004 | Done Untum Intro | Dec 28, 2018 | Done Jayzn Baby Pac-Man (Hack) | Jan 22, 2013 | Done Phoenix (WIP) | Jul 05, 2014 | Dormant Jess Ragan Bear Arms (WIP) | May 23, 2014 | Dormant joshua Slime Time (Hack) (WIP) | Feb 21, 2017 | Dormant Justin De Lucia Baby Pac-Man (Hack) | May 10, 2013 | Done Baby Pac-Man (Uki) (Hack) | Apr 22, 2013 | Done Bleach Pac-Man (Hack) | Sep 17, 2016 | Done ChampPac SJB (Hack) | Apr 20, 2013 | Done Clean Sweep (Hack) | May 02, 2013 | Done Clean Sweep (Vectrex Edition) (Hack) | Dec 04, 2015 | Done Cosmic Cruncher (Hack) | Dec 20, 2014 | Done Damaged Pac (Hack) | Apr 22, 2013 | Done Ghosts Revenge (Hack) | May 01, 2013 | Done Gobbler (Hack) | May 01, 2013 | Done Java Ms. Pac-Man (Hack) | Apr 20, 2013 | Done Mastersoft Munch (Hack) | Apr 20, 2013 | Done Mr. Pac NES (Hack) | Apr 27, 2013 | Done Ms. Fruit-Man (Hack) | Apr 22, 2013 | Done Munchman Texas (Hack) | May 07, 2013 | Done Pac-Man (Intellivision Maze) (Hack) | Apr 22, 2013 | Done Pac Jr. (Hack) | Apr 22, 2013 | Done Pac Vic-20 Maze (Hack) | Apr 22, 2013 | Done PacIIINes (Hack) | May 2, 2013 | Done Pac-Maine (Hack) | Apr 20, 2013 | Done Pac-Man G (Hack) | Apr 27, 2013 | Done Pac-Man G2 (Hack) | Apr 27, 2013 | Done Pac-Man Handheld (Hack) | Apr 20, 2013 | Done Pac-Man Vs (Hack) | Apr 30, 2013 | Done Pac-Prototype (Hack) | Apr 08, 2013 | Done Pac-Who (Hack) | May 01, 2013 | Done PC-Man (Hack) | Apr 20, 2013 | Done Pesco 7800 (Hack) | Apr 22, 2013 | Done Portable Ms. Pac (Hack) | May 01, 2013 | Done Snack Attack (Hack) | Apr 20, 2013 | Done Snapper (Hack) | Apr 20, 2013 | Done Specman (Hack) | Apr 20, 2013 | Done Titanman (Hack) | Apr 20, 2013 | Done Waka Waka (Hack) | May 03, 2013 | Done jwierer Beef Drop Construction Set (Utility) | May 28, 2009 | Done Bentley Editor | Aug 12 2017 | Done Jr. Ms. Pac-Man (Hack) | Jul 05, 2009 | Done More Beef Drop (Hack) | Sep 01, 2006 | Done Pac-Man Construction Set (Utility) | Apr 21, 2013 | Done Papa Smurf in Pacland (Hack) | Aug 30, 2009 | Done Papa Smurf in Pacland II (Hack) | Sep 15, 2009 | Done Scramble Editor (Utility) | Jul 18, 2012 | Done Snow Day Jr. Pac-Man (Hack) | Jul 25, 2009 | Done Upside Down Ms Pac-Man (Hack) | Jul 18, 2009 | Done Upside Down Pac-Man (Hack) | Jul 18, 2009 | Done Xmas Time (Hack) | Dec 25, 2006 | Done jwierer / gambler172 Caterpiller (Hack) | Aug 28, 2009 | Done Happy Halloween (No Year) (Demo) | Aug 10, 2012 | Done Pesco (3 Ghosts) (Hack) | May 10, 2013 | Done Piranha (Hack) | Aug 28, 2009 | Done kenfused b*nQ*^ | Jun 16, 2007 | Done Beef Drop*¹ (Source Code) | Aug 19, 2007 | Done BlocDrop (WIP) | Mar 10, 2013 | Dormant Centipede (Trak-Ball Hack) | Jun 30, 2005 | Done KevinMos3 Choplifter (Graphics Hack) | Sep 21, 2013 | Done Donkey Kong Jr. (Graphics Hack) | Sep 27, 2014 | Dormant Double Dragon (Graphics Hack) | Jun 16, 2017 | Dormant Fatal Run (Graphics Hack) | Sep 27, 2014 | Done Galaga (Graphics Hack) | Mar 19, 2013 | Done Impossible Mission (Combo Pack) (Graphics Hack) | Sep 05, 2016 | Done Kung-Fu Master (Graphics Hack) | Sep 05, 2016 | Done Pole Position II (Graphics Hack) | Apr 12, 2014 | Dormant Mario Bros. (Graphics Hack) | Apr 14, 2014 | Dormant Rampage (Graphics Hack) | Dec 06, 2017 | Dormant Scrapyard Dog (Graphics (and Lives) Hack) | Nov 21, 2015 | Dormant Tank Command (Graphics Hack) | Dec 25, 2014 | Done Water Ski (Graphics Hack) | Feb 24, 2013 | Done WWE Title Match (Graphics Hack) | Oct 10, 2012 | Done Xevious (Graphics Hack) | Mar 19, 2013 | Done Linndrum Rolling Thunder (Music Demo)¹ | Jul 18, 2015 | Done Loktar Bomb Man 7800 | Oct 13, 2014 | Dormant Michael Ferrell 2600 Maze Pac-Man (Hack) | Dec 31, 2017 | Done Baby Pac-Man (Ferrell's Hack) | Jun 10, 2018 | Done Chomper (Hack) | Mar 07, 2016 | Done Christmas Pac-Man (Hack) | Dec 25, 2017 | Done Christmas Pac-Man 2 (Hack) | Dec 25, 2018 | Done Clean Sweep (Ferrell's Hack) | Dec 04, 2015 | Done Crack-Man (Hack) | Mar 16, 2016 | Done Game Maker Pac-Man (Hack) | Aug 09, 2015 | Done Invisible Maze Pac-Man (Hack) | Apr 07, 2017 | Done Jawbreaker (Hack) | Apr 26, 2012 | Done Joyman (Hack) | Aug 07, 2015 | Done Jr Pac 2 (Hack) | Mar 25, 2012 | Done Jr Pac-Man C64 (Hack) | Apr 07, 2017 | Done Ms Pac-Man (Ferrell's Hack) | Apr 07, 2017 | Done Ms Pac-Man (Pac-Man Maze) (Hack) | Apr 07, 2017 | Done Ms Pac-Man Mini Mazes (Hack) | Mar 25, 2012 | Done Munch Man 64 (Hack) | Feb 06, 2016 | Done Munchkin (Hack) | Jun 29, 2013 | Done Pac-Boy (Hack) | Jun 25, 2013 | Done Pac-Jr (Ferrell's Hack) | Apr 07, 2017 | Done Pac-Man (Ferrell's Hack) | Apr 07, 2017 | Done Pac-Man (Intellivision Maze) (Ferrell's Hack) | Apr 06, 2012 | Done Pac-Man Arrangement (Hack) | Mar 26, 2017 | Done Pac-Man Collection 2 (Hack) | Apr 11, 2012 | Done Pac-Man III (Hack) | Apr 04, 2017 | Done Pac-Man Plus (Ferrell's Hack) | Apr 05, 2017 | Done Pac-Man Remix (Hack) | Apr 19, 2012 | Done Pac-Man VS (Hack) | Jul 30, 2017 | Done Pac-Man Wide (Hack) | Jun 25, 2013 | Done Pac-Munch Jr. (Ferrell's Hack) | Jul 04, 2018 | Done Turbo Maze Man (Hack) | Jun 17, 2016 | Done Ultra Pac-Man (Ferrell's Hack) | Apr 05, 2017 | Done Vector Ms Pac-Man (Hack) | Mar 25, 2012 | Done mksmith Arkanoid | Jul 16, 2019 | Development Atari Dev Studio (Program Development Application) | Jul 11, 2019 | Development MobiusAqua Prickle (POKEY Utility) | Aug 11, 2015 | Done Mord Adventurer Scroll Demos | Mar 07, 2015 | Done Aim (Demo) | Jul 31, 2015 | Done Graze Suit Alpha | Sep 21, 2017 | Dormant RPG Player and Map Tiles (Demo) | May 18, 2019 | Done RPG Tile Demo | Sep 30, 2017 | Done pacgreg Metal Gear (WIP) | Jun 26, 2014 | Dormant pacman3211 Pac-Man (Fast Hack) | May 26, 2006 | Done Ultra Pac-Man (Fast Hack) / (Unlimited Lives) | May 26, 2006 | Done PacManPlus Adventure III: The Race For The Chalice | Aug 29, 2016 | Dormant Armor Attack II* | Apr 16, 2013 | Done Asteroids/Asteroids Deluxe* | Oct 14, 2007 | Done Asteroids (Vector Edition Hack)* | Jul 24, 2005 | Done Astro Blaster* | Feb 01, 2014 | Done Astro Fighter* | Jul 26, 2015 | Done Battlezone | Feb 08, 2016 | Dormant Bentley Bear's Crystal Quest¹ | Dec 20, 2015 | Done BMP7800 (Utility) | May 23, 2016 | Dormant Clean Sweep | Feb 08, 2016 | Dormant Crazy Brix* | Apr 27, 2016 | Done Crazy Otto (Hack)* | Jan 12, 2010 | Done Dark Tower (Demo) | May 06, 2013 | Dormant Defender | Feb 08, 2016 | Dormant DLLTemplate (DL & DLL Template) | Jul 23, 2008 | Done Dual Pac-Man (Hack)* | Sep 02, 2005 | Done FailSafe* | Feb 27, 2010 | Done Frenzy (w/Berzerk)* | Dec 17, 2013 | Done Hangly-Man (Hack)* | May, 31, 2005 | Done Jr. Pac-Man* | Sep 24, 2012 | Done KC Munchkin | Apr 08, 2014 | KC Munchkin (Alt Movement) Apr 09, 2017 | Done Meteor Shower* | Feb 18, 2012 | Done Moon Cresta* | Nov 13, 2011 | Done Ms. Pac-Attack (Hack)* | May 31, 2005 | Done Ms. Pac-Man (Fast Hack)* | Mar 4, 2006 | Done Ms. Pac-Man (Hack)* | May 01, 2009 | Done Ms. Pac-Man 320*¹ | Aug 08, 2011 | Done Ms. Pac-Man Twin | Feb 08, 2016 | Dormant Pac Pollux (Hack)* | Mar 05, 2006 | Done Pac-Man (Hack)* | May 30, 2005 | Done Pac-Man 320*¹ | Aug 10, 2011 | Done Pac-Man Collection*¹ | Updated Monsters | May 31, 2015 | Done Pac-Man Plus 320¹ | Jun 25, 2019 | Done Pac-Man Plus (Hack)* | Jun 2, 2005 | Done PinOut | Jan 29, 2011 | Dormant ReZolve | Feb 08, 2016 | Dormant Rip-Off* | May 02, 2012 | Done Scramble* | Feb 18, 2012 | Done Source Code List | Sep 30, 2012 | Done Space Duel* | Oct 14, 2007 | Done Space Invaders 7800* | Aug 01, 2008 | Done Super Circus AtariAge (POKEY 0450)*¹ / (POKEY 4000) | Jun 11, 2017 | Done Super Pac-Man* | Oct 10, 2008 | Done Ultra Pac-Man (Hack)* | Jun 19, 2005 | Done PacManPlus / Kurt_Woloch Baby Pac-Man | Feb 08, 2019 | Done PAC-MAN-RED Adventure Demo (Sprites) | Nov 12, 2015 | Dormant Armor Attack II (Jeep Sprite) | Apr 16, 2013 | Done Bentley Bear's Crystal Quest (Graphics) | Dec 20, 2015 | Done Bubble Bobble (Sprites & Tiles) | Jul 10, 2012 | Done Castlevania (Sprites) | Jan 06. 2016 | Done Double Dragon (Sprites) | Nov 17, 2011 | Dormant Elevator Action (Title Screen & Sprites) | Jan 19, 2016 | Done Gyruss (Sprites) | Dec 04, 2015 | Dormant KC Munchkin (Sprites) | Jan 03, 2014 | Done Meteor Shower (Ground Design) | Feb 18, 2012 | Done Moon Patrol (Sprites & Background) | Jan 25, 2016 | Done Outpost 26 (Graphics) | Nov 07, 2011 | Dormant Pengo (Sprites) | Jan 11, 2016 | Done Prince of Persia (Player Sprite) | Dec 08, 2013 | Dormant Rampage (News & Sprites) | Jul 16, 2012 | Dormant ReZolve (Graphics) | Feb 08, 2016 | Dormant Rip-Off (Player & Enemy Sprites) | May 02, 2012 | Done Sinistar (Sprites) | Jun 12, 2013 | Dormant Sky Scraper 2115 (Sprites) | Mar 27, 2014 | Dormant Wonder Boy (Sprites) | Nov 21, 2011 | Dormant Papa Allura (Picture Demo) | Jan 26, 2017 | Done Asuka Sky (Picture Demo) | Jan 26, 2017 | Done Asuka Surf (Picture Demo) | Jan 26, 2017 | Done Batman (Picture Demo) | Jan 26, 2017 | Done Buttons (Picture Demo) | Jan 26, 2017 | Done Capcom Vs SNK (Picture Demo) | Jan 21, 2017 | Done Double Dragon Demos (Graphics) (Title) (Walking) | Jan 30, 2017 | Dormant Enterprise (Picture Demo) | Jan 26, 2017 | Done Hunter S (Picture Demo) | Jan 21, 2017 | Done Styverson (Picture Demo) | Jan 26, 2017 | Done PenguiNet Rikki & Vikki | Feb 02, 2019 | Done peteym5 Amokbots | Nov 06, 2017 | Dormant Animated Moving Demo 24 / 32 | Nov 27, 2017 | Done Delta Space Arena | Nov 09, 2017 | Dormant Laser Blast X | Nov 06, 2017 | Dormant Megaoids | Nov 09, 2017 | Dormant Putt Eighteen Miniature Golf | Nov 06, 2017 | Dormant Super IRG Flipping Images Demo | Nov 20, 2017 | Done Tile Smashers | Nov 09, 2017 | Dormant Venture | Oct 25, 2018 | Development Propane13 Arkanoid (WIP) | Sep 11, 2011 | Dormant Color (Demo) | Nov 07, 2009 | Done Falling (Demo) | Nov 07, 2009 | Done Frogger (Demo) | Nov 07, 2009 | Done Get Lost! (WIP) | Jan 15, 2016 | Dormant Hello World (Demo) | Nov 07, 2009 | Done Mister Purple Pants (Demo) Nov 07, 2009 | Done Possible Mission (Hack) | Jan 30, 2005 | Done Zelda-like (Demo) | Nov 07, 2009 | Done Propane13 / Dan Boris / RevEng DiStella (Disassembler) | Aug 26, 2016 | Done RevEng 7800basic (Programming Language) | Jun 13, 2019 | Development 7800 Test | Apr 06, 2014 | Done 7800 Utility Cart | Dec 10, 2016 | Done A78 Header Assembly Source Code | Sep 18, 2014 | Done Adventurer (Sample) | Mar 01, 2014 | Done Keypad Controller Test | Jun 23, 2018 | Done MCP DevCart Conversions | May 10, 2014 | Done Multi-Sprite (Sample) | Mar 18, 2014 | Done Omega Race Ship (Demo) | Sep 27, 2015 | Done POKEY (Sample) | Mar 20, 2014 | Done Punch-Out!! (Demo) | Dec 18, 2014 | Done Scrapyard Dog (Infinite Lives Hack) | Aug 26, 2016 | Done Serpentine^ | Oct 29, 2016 | Done Simple (Sample) | Mar 01, 2014 | Done Sound Test | Jul 12, 2017 | Done Split Mode (Demo) | Jan 07, 2015 | Done Sprite DMA Test | Dec 12, 2017 | Done Sprite Hole DMA | Dec 12, 2017 | Done T:ME Salvo*^ | Sep 10, 2016 | Done Toki (NTSC Conversion) | May 24, 2016 | Done Truchet Tiling (Demo) | Aug 27 2017 | Done Revontuli Dragon's Descent | Jun 25, 2019 | Development rockman_x_2002 Double Dragon (Music Demo)¹(Stage 1)¹ | Apr 29, 2015 | Done Roy Bullet Festival (WIP) | Aug 31, 2015 | Dormant RushJet1 TIA Music Demo dbAS | Jan 06, 2019 | Done R_Leo_1 Journey to the West | Mar 03, 2019 | Development Schmutzpuppe DL TextTool (Displaylist Tool) | Mar 31, 2006 | Done Flappy Bird (Beta) | Dec 21, 2014 | Dormant Frankie Goes To Hollywood - Relax (Music Demo) | Mar 11, 2015 | Done Froggie*¹ | Sep 20, 2018 | Done Multi-Lock On | Mar 11, 2014 | Done Santa Simon | Dec 24, 2006 | Done | "Fixed" Version | May 11, 2017 | Done Soft Cell - Tainted Love (Music Demo) | Mar 11, 2014 | Done Sebastian Mihai Poetiru | Sep 01, 2015 | Done seemo Atlas | Oct 23, 2011 | Done sgrddy Ghosts'n Goblins (320B PlotMapFile Title Demo) | Aug 21, 2017 | Done Ice Climber (320B PlotMapFile Demo Screen) | Aug 23, 2017 | Done INXS (320B PlotMapFile Title Demo) | Aug 21, 2017 | Done Kid Icarus (Screen Image) | Feb 20, 2019 | Done Millipede (Snapshot) | Nov 01, 2017 | Done Shantae Tiles (PlotMap) | Jun 26, 2017 | Dormant SMB Screen (PlotMap) | Jun 26, 2017 | Dormant SMB2 Screen (PlotMap) | Oct 03, 2017 | Dormant Toki (Single Screen Background Demo) | Mar 04, 2019 | Done SiO2 Alpha Race | Sep 20, 2015 | Done Cyb Ur | May 26, 2019 | Development Frogus | Jun 22, 2019 | Development Shoot the UFO 2015 | Mar 28, 2015 | Done Sick Pickles | Dec 02, 2017 | Done SmittyB AtariVox Test | Sep 15, 2018 | Done Keypad Delay Test | Sep 14, 2018 | Done Spire of the Ancients | Feb 20, 2019 | Development Plumb Luck | Jul 02, 2017 | Dormant Voxolotl! - AtariVox Voice Tracker | Jan 26, 2019 | Done supercat Worm 320B Mode Demo | Apr 15, 2007 | Done Synthpopalooza 320D Font Test | Jul 05, 2019 | Done 320D Font Test 2 | Jul 05, 2019 | Done 320D Interlace Test | Jul 04, 2019 | Development Arkanoid Background Demo 3 Colors | Jul 14, 2019 | Done Arkanoid 2 Level Start | Jul 14, 2019 | Development AtariAge Jingles | Jul 08, 2019 | Done Bentley Bear's Crystal Quest (Music) | Dec 20, 2015 | Done Mappy (Various Sounds) | Apr 14, 2016 | Done Mario Bros. (Various Sounds) | Apr 18, 2014 | Done Palette Test Tool 160B | Jul 14, 2019 | Development Sky Scraper 2115 | Oct 19, 2017 | Dormant tdididit Robbo (WIP) | May 13, 2016 | Dormant Tinymon 7800 (Memory Tool) | Dec 18, 2015 | Done tep392 Dig Dug XM (WIP) (XM Only)³ | Jan 29, 2014 | Dormant Donkey Kong PK*¹ / Donkey Kong XM (XM Only)*¹ | Sep 05, 2013 | Done Ms. Pac-Man 320 Sound Updates | Nov 01, 2016 | Done Pac-Man (YM Sound) Test (WIP) (XM Only)³ | Aug 25, 2014 | Done Pac-Man (Atari 2600 Homage Hack) | Aug 12, 2010 | Done Pokey Kong (Hack) | Oct 17, 2012 | Done Thomas Mathys Robot Finds Kitten | Jun 19, 2005 | Done Vantage Nyan Cat! | Dec 30, 2011 | Done Centralizing the publicly made available homebrews, hacks, demos and prototypes, regarding latest or/and best working revision, in addition to the original library of titles with proper headers, click here for Trebors 7800 ROM PROPack. A list of filename titles for the included homebrews, hacks, demos, and prototypes are in the spoiler below. Regarding ROMs customized for multi or development carts, there is this post respecting the MCP DevCart from CPUWIZ and another post for Mateos' Multigame cart. Files and documents for the Cuttle Cart 2 can be found here. An updated (Beta) BIOS for the Harmony Concerto from batari is available for download.
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