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Found 46 results

  1. 2020 - North Pole - Earth After humans destroyed their chances of survival, only one human was left on Earth. Frostbite Bailey! He's faster, he's more furious ... He's back! Jumping frantically across icebergs, he devours all the fish he encounters and dodges the mutant drone birds who left over from the human resistance, after the machines revolt. Genetically modified shells for human consumption, now try to devour the last human left! And the giant extraterrestrial crabs will give you a lot of headaches. Build your home with blocks full of blood from your raw feet and survive the fastest bear the universe has ever created. 80 incarnations foreseen by Chico Xavier. Start at level 80. And cry until you don't want to anymore ... A homemade production for the most exquisite tastes. Atari Hell Hacks Corp. frost_pro.bin
  2. it occurs to me that it should be possible to modify this game for fujinet: http://www.atarimania.com/game-atari-400-800-xl-xe-capture-the-flag_888.html There is a file version in the homesoft collection that could be used as a starting point. Basically it would need four things: (0) a screen to connect to host or listen on port 6502. (1) send the maze data from player 1 to player 2 (no translation or anything needed, just SIO WRITE the buffer, the other side just SIO READs it into the same place.) (2) only send joystick changes (3) automatically select 2 player, and have player 1 select invader or defender. If I'm right, the result should be highly playable. Thoughts? -Thom
  3. A while back I made a hack of Combat called Broadside and I thought it might be fun to put it on a cart. At the moment I've only got 4 copies available; this batch will be first come first served. But if there is wider interest I'd be happy to order up some more ROMs and get everyone taken care of who wants one. I am also putting together a manual for this that will ship with the game. Carts and manual will be $26 plus shipping, via Paypal. Message me privately if you are interested.
  4. Welcome to Moominvalley! This is the home of Moomin and his friends and family. For over 60 years children around the world have been fascinated by the stories of Moomin, Snufkin, Little My, and the others. In recent years these characters have started to become recognized in America, whereas they have been a cultural phenomena in Northern Europe, the UK, and Japan for years. Game Story: Stinky is at it again! This time he tricked Snorkmaiden into visiting a giant's house on Lonely Mountain. He told her that he'd seen a beautiful tiara and that the giant would gladly let her have it. After she climbed onto a high shelf, Stinky ran off laughing! Now poor Snorkmaiden is stuck and cannot get down. Only Moomin can save the day! Guide Moomin through Moomin Valley past the giant hattifattener, across the winding river, up the steps into lonely mountain, past that darn Stinky, and finally rescuing Snorkmaiden from the high shelf! Once you rescue her you have to do it again, and this time it gets harder! Not only do you have to deal with the same hazards as before but a mean old crow, a pair of hattifatteners and a bat are trying to stop you! How many times can you rescue Snorkmaiden? This game wouldn't have been possible without the hard work of doctorclu. He spent many hours working on and perfecting this game. Even when I thought it was okay and passable, he kept on, wanting it to be great. It was my daughter and I's idea but it was his vision. Moomin-neo.bin
  5. Doctor Who Berzerk has been done, twice, and Berzerk with sampled speech has been done. But not together, until now!!! Here is our most recent build for you to play: http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=471225 BezerkWho_160708a.bin older builds below: BezerkWho_150329.bin 2015-03-29 2015-03-15 BezerkWho_150315.bin Faster player! Choose enemy shots off, on normal, or diagonal! Starting AtariVox support. Turn on/off with Difficulty Player 2 switch. Says 1 of 2 things every fire press. Suggest phrases to say when events occur, like when Cyberman appears, player dies, etc. Developers submit your speech strings, and try to make a British accent. Other under-the-hood changes, like speech samples don't roll TV or lose sync, No Black Lines on left!! 2015-02-17 Post the changes that you notice, and perhaps comment on it and the game! Old build: BezerkWho_150217.asm.bin ->Old build: BezerkWho_150211a.asm.bin Sunday, Feb 8, 2015: BezerkWho_20150208.asm.bin Added 3rd speech sound "You will not succeed!" Changed player colors. Added flying scarf! Changed Cyberman again, and added shading.
  6. From the album: Hacks

    Game Selection 6
  7. >>Newest version in this thread, Post 1: http://atariage.com/forums/topic/234209-doctor-who-berzerk-wspeech/?p=3160867 Continuing the line of making original games different/better, here is a playable WIP Berzerk Doctor Who hack, with speech samples. No speech hardware required. Thread cross posted in Atari 2600 Programming Forum. Bezerk16kHack20150130b.asm.bin
  8. This is strictly for fun; obviously not likely to happen (i.e. won't.) If I could change one Jaguar title, it would be to turn Double Dragon IV into an arcade style beat-em-up (and a good one) rather than a one on one fighter. I know plenty of people have had this idea but it's just always been stuck in my head as the one thing I'd do if I could. Not only would it be a good two player game but it'd be nice to have a great beat em up from the DD franchise on the Jaguar. I actually love the box art and graphic style of the game, just wish it was a different genre and the gameplay was better. What would you change, if you could change only one game? What's priority number 1?
  9. Hey everyone. Had a quick question for those of you familiar with Hardware because I really am not. i have a video issue with only certain homebrews and hacks. Original release 2600 games play fine, all 85 or so i own. It doesn't happen every time with the effected games, and when it does happen usually taking the game out and reinserting it once or up to 3 times will make the issue go away. could this be a power issue? Capacitors or something inside the system failing? Or simply just RF interference of some kind? I'm using a light sixer on a CRT through RF. I'll post a picture of one of the affected games and then a couple of pictures of regular games playing fine. thanks alot everyone.
  10. Can someone help me do a very simple hack of Space Invaders where the aliens are blue instead of green. It would also be cool if there was a title screen that said "WUW", but if this is not possible or too complicated to pull of then I understand, and it's not completely necessary for what I'm trying to pull off. Mostly I would just like for the aliens to be blue. Can someone help me out?
  11. Hello, I'm trying to hack a game that currently needs the Select switch to start the game. I want to start the game using the fire button. From my research, I understand that the Select button has the mnmonic SWCHB. It can be 1 = not pressed, 0=Pressed. It's hex value is 282. to read the joystick fire button, it's INPT4 (player 1 port). It's the 7th bit that controls this, so if the 7th bit is 0, then button pressed, else if 7th = 1, then no buttin pressed. I hope I have got this right. I'm guessing that the game will have a small loop running on the title screen, that is continually checking to see if the Select switch has been activated. I assuming that it is looking for SWCHB.1 to change to SWCHB.0. To acheive my goal, would it be as easy as changing the loop to wait for the fire button to be pressed instead of the Select switch? Now doing this in Stella debugger, do I need look for code that is monitoring SWCHB? I'm new to this, so please bear with me? Am looking at things in the correct way? Thanks in advance. ******************************************************************************************************************************************** Ok - here's what I have done so far:- Changed ship sprite - hopefully it's a little more interesting Changed the score font - looks more rounded and smooth Changed text on title screen - now says Fire to Start (removed Igor's name - sorry!!) Todo:- Start game with fire button Please try it out Allia Quest hack v0-1.bin
  12. One thing that has always bothered me about Super Breakout on the 2600 was the colors & sounds. I like the original game's much better and would love to be able to hack Super to use those. I know nothing about programming the 2600 (but I know the very basics of 6250 assembly). I have been playing around with running code at 8bitworkshop and was wondering if anyone had a disassembly of breakout and super breakout or could lend a hand in modding the game?
  13. I wish there would be a patch for the Megaman homebrew on the Atari 2600. The boss is indestructible. The game is unfinished. I wish somebody could patch the Atari 2600 Megaman so that the boss can be destroyed and the game could be finished.
  14. My friend and I have an idea for a ROM hack of pole position and are trying to use the source dumped here by Curt Vendel but haven't gotten anywhere in a while with it. I was wondering if anyone has any insight as to how to get it compiled, what compiler to use or possibly another source dump that's compatible with DASM without a complete re-write. Any help with this would be greatly appreciated and you will be noted on the credits of the hack and you will get a gold star for being generally a good person. Thanks, -M
  15. From the album: Hacks

    Early WIP
  16. From the album: Uh, retro stuff

    The internals of the new Colecovision Flashback controller, half the info needed to design a compatibility dongle.
  17. A fellow member of NintendoAge recently purchased a Pacman with an odd maze layout. I recognise this layout from Pacman Collection 7800. Any help or advice on value, etc would be helpful. Here is the OP thread on NintendoAge: http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=154548
  18. Hi guys, I got myself an Atari 130 XE recently (after a 20 year gap) and I finally found the time to open it to see the conditions inside. I found a couple of hacky looking wires in there and I haven't a clue what do these fix / improve. Can someone here recognize it as a typical mod / fix? Thanks for any comments!
  19. I am a new member to AtariAge forums, and this is my first post here. I am a lifelong fan of Atari, and I play it everyday. My latest hobby is creating artwork for MESS to enhance the appearance, and to an extent the gameplay, of my favorite titles, but that is not what this post is really about. In doing artwork for Dodge `Em, and maybe this is more a consequence of the emulation inaccuracies as opposed to the game code but I wouldn't know where to begin to explore that, I noticed that the start of a car's motion through a gap doesn't really match the start of the gap on the screen. It shortcuts it by almost half a car length. I can tell this by using the pause (P) and advance frame (Shift+P while paused) features of the emulator. Likewise the car detects collision with the wall at the other side of the gap before the car actually reaches it. This is problematic at high speed and towards the center of the screen where there is almost no margin to speak of in order to pre-empt the true gap as opposed to the visual one onscreen. With the masking and hay bale graphics in my bezel I can somewhat compensate for that, but if it really is a coding bug, I would love to see it squashed by one of the talented members of this forum. A big hello to V-Gamester Gary from your "best customer". If you are reading this Gary, you know I have a lot to show you this at the Super Flea this weekend. Cheers! To everyone else, thanks for reading, and I hope my hobby is not off-putting to any purists out there.
  20. Hi all, This is my first post on AtariAge. I created a version of Berzerk with diagonal shots. This has been done previously by Dennis Debro. This version is based on his disassembly, and I borrowed and learned a lot from his hack. Debro's hack, as I understand it, works by extending the robots' "missile box," which has to do with how close the player must be to the robot before the robot fires, both in the horizontal and vertical directions. Extending this makes it possible for the player to be close enough in both directions, even from a good distance away. In that case, a diagonal shot can be fired. (Debro also added code to combine the two missile directions.) This code is quite interesting and educational, but the actual game play is still disappointing. The robots very rarely fire diagonal shots. In addition, increasing the missile box makes the robots dumber, so that they often fire wild shots that are not even close to the player. Since only one robot can fire at a time, this ends up making the game easier. I wanted to make the game harder! Specifically, I wanted to stick to the original algorithm and only fire diagonal shots when normal shots would not be fired. However, this would seem to require a separate routine to compute diagonal shots that doesn't rely on the original missile box, and there is not enough space on the 4K ROM for such a large amount of code. So my solution was to add such a routine to a second bank, making an 8K ROM. Even then, it was hard to squeeze in enough code just for entering and leaving this second bank, but I finally managed. Debro's marking of unnecessary bytes in the original ROM was very helpful for this. Anyway, here is the modified assembly and binary. The robots do frequently fire diagonal shots, and the game is harder! I'll let you decide how much harder. This hack only includes the diagonal shots. It does not include the other changes that Debro made in his hack. Debro's original disassembly and hack can both be found at: http://www.bjars.com/disassemblies.html berzerk_dshots_johne_mar_16_2019.asm berzerk_dshots_johne_mar_16_2019.bin
  21. I was hoping to find some information about if the Atari Flashback 9 firmware is able to be modded to use something like the Genesis Game Manager. I can't seem to find any information about the Atari FB9, only info about the 2018 Genesis HD. Anybody more knowledgeable than myself able to shed some light on the matter?
  22. Hi, I am happy to have this console, but wanna know if anybody tested hack that was present from 2017-2018. I not speak Japanese and not wanna brick console or sth. Just wanna know if there is possibility to reflash stock fw. Saw some videos on Twitch where Mupen64 was used, there is also possibility to use other emulators/cores. Link to GitHub page of project https://github.com/hissorii/retrofd Link to some blog posts http://blog.livedoor.jp/akira2005/ Nintendo 64 on Retro Freak https://www.twitch.tv/videos/169903803?filter=highlights&sort=time
  23. Ladies and Gentlemen Today i am going to Present my A2600 Hack collection made with Bithacker these games are based on the topic: WWI Biplanes All rights belong to the original game authors Thanks to Atari, BAtari, M Network and everyone whose the original games belong to Atari 2600 WWI Biplane Series.zip
  24. From the album: Hacks

    New scarf graphics
  25. iesposta

    Teaser image

    From the album: Hacks

    Player has colors!
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