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Found 39 results

  1. Hi! As the ATGames Flashback Portable cannot play most (all....) of the new Creations of the 2600-Scene, I would be interested to buy a new Handheld-Device for Atari 2600-Games "on the Go" (and only for that). Has someone made experiences with the Powkiddy V90 concerning Atari-Emulation? I like the Clamshell-Design that saves the Display from possible Scratches... There is a custom Firmware that should make Retroarch available for this Device. But: Does ist use a good Version of Stella (meaning >=6.x) so that Galagon and Co. are playable (at full Speed)? Or are there are Handhelds that are better for what I want?
  2. Many sources online state that this Christmas, Atgames will release not only the Atari Flashback 7 but also the Atari Flashback Portable! This gets me very excited because for nearly two years now I have been wanting a portable Atari Flashback console to become a reality as you can see on this video I made quite a while ago on my old YouTube channel: Here is a video by The No Swear Gamer with more information on the Atari Flashback Portable: https://www.youtube.com/watch?v=GE5NBonvUt4 Here is some more information on the console that I found on atai.IO: http://forums.atari.io/index.php/topic/2210-coming-this-christmas-atari-flashback-7-and/?hl=%2Batari+%2Bflashback+%2Bportable Please take into account that I haven't been able to find any information directly from Atgames so I apologise if any of this information is incorrect. However, please feel free to post any new information you find here and share your thoughts on the console. I would love to get a discussion going!
  3. I recently purchased a Retroflag GPi Case (http://retroflag.com/GPi-CASE.html). It's a GameBoy-like case for the Raspberry Pi Zero, with a 2.8 inch IPS screen. The Pi is placed in a cart that you connect to the case similarly to a console's cart. With RetroPie on the Pi you can create a portable retro-gaming machine. The GPi is good product in general, the buttons and the D-pad are responsive and the screen looks fine, no tearing or lags. I have installed/configured with RetroPie all these systems (that runs fine on the Pi 0): Atari 2600, 7800, Genesis/Megadrive, Master System, NES, PC Engine, Vectrex, SG 1000, Game & Watch, Game Gear, Game Boy, Lynx, Famicom Disk System, Coleco, Intellivision, lr-MAME 2000, VideoPac/Odyssey 2, ZX Spectrum, MSX/MSX2, C64 and of course the TI99/4A! The GPi Case has a D-Pad and 8 buttons: A, B, X, Y, Start, Select and RB, LB on the back of the case. These are enough for all the consoles. With Colecovision, Intellivision, Spectrum and C64 it's possible to have virtual keyboards/keypad overlays so you can start all the games without having to hook up a Bluetooth keyboard. Really comfortable! Guess what? Only the TI 99 emulator needs a keyboard to start the games! 😞 The only emulator that can run on the Pi Zero is TI-99/Sim created by Marc Rousseau (https://www.mrousseau.org/programs/ti99sim/). It's a nice emulator, with good compatibility and speech support. It's not at MAME's level, but it's enough to play most games in this TI99 handheld. Unfortunately, the joystick config is hardcode and doesn't fit well with RetroPie/EmulationStation ecosystem. You need a keyboard to pass from TI99 initial screen to the game and play with the joypad. Moreover, the GPi Case is configured by default with the D-pad in Hat mode and the emulator is only using Axes mode. It's possible to change mode pressing Star+Up for 5 second, but then you need to reconfigure EmulationStation for using the menu. Looking at TI-99/Sim I've seen a new 0.16.0 version (released after last RetroPie distribution) and in the changelog there is a comforting note: "Changes to better support RetroPie setup & joystick usage", but no additional infos in the docs. I've contacted Marc asking for additional information. He explained that has ported the code to SDL2.0 and managed to get the keyboard emulation working properly. Basically, the joypad buttons can also simulate the pression of keys 1 to 9, so allowing to pass from title/option screen to the game. That sounds good, so I've compiled and tested this new version. It's now possible to move to the game screen, hovewer when testing Parsec I realized that it does not allows to change the speed for the refuel section. All the buttons acts as Fire button! 😞 Moreover, I cannot play Donkey Kong (it asks for Enter key...) and other Atarisoft games. The same for Alpiner, Big Foot, etc. Finally, to select a new game it's necessary to exit from the emulator pressing ESC on keyboard. I need also to press FCTN-REDO at game over to play again... Since I do not want to use a keyboard nor uninstall the emulator, I decided to have a look at the source code to "patch" it. I've added the Hat support and now it's possible to play most of the games without a keyboard. 🙂 Most of the joypads have at least 8 buttons, so a minimal set of needed keys/combination of keys needs to be identified to run confortably most of the games. The ideal number of keys to have would be: 0 to 9, Enter, Space, +, FCTN+QUIT, FCTN+REDO, FCTN+BACK, FCTN+AID. Total is 17, plus the "Fire" button and "ESC" to exit from the emulator, for a total of 19 keys. This number must be reduced, since normally there are less button available. For example, the Xbox One controller has 10 buttons + 2 triggers, the 8bitdo SF30 has 12 buttons + 2 triggers. For my Retroflag's GPi Case 8 buttons layout, the selected keys are: Fire, 1, 2, 3, ESC, FCTN+QUIT, FCTN+REDO and Enter. With a joypad with 2 additional buttons it's possible to have also "+" and FCTN+REDO. Finally, with a 12 buttons joypad , it's possible to have also Space and 0. Summer is approaching and I know that there are guys here that needs to play some Parsec and MunchMan under beach umbrella, so in attachment the "patched" executable and the .cpp source if someone want to improve/made its customisation. Also a couple of images and videos (not edited, just raw recording, sorry for the poor production...). If you need .ctg games tested and ready to run, just check at the end of the article on the TI99 emulation with Raspberry on TI99IUC site (http://www.ti99iuc.it/web/index.php?pageid=homepage&artid=203#.XuZAoG5uKUk). Try this TI99 handheld, it's really fun! 🙂 DKong.mp4 Parsec.mp4 Menu.mp4 ti99sim-0.16.0-Joypad_Patch.zip
  4. "Many years ago, a beautiful country lost all the money suddenly. It could be the poisonous spider's doing." Holy Sssnake, it's finally here! The website that nobody demanded! Supervision: handheld of the less fortunate www.diskman.com/presents/supervision If you're familiar with the Supervision, you're probably laughing right now. If you're not familiar with the Supervision... oh boy, are you in for disappointment. This website is the result of 15 years [!] of research and collecting, and today (Oct. 4th, 2018) is its world debut. I'm sorry. There's also lots of other nifty, geeky, classic gaming stuffs on the main site, which you may enjoy a lot more than this Supervision nonsense... www.diskman.com
  5. Is this a good option for transporting the Analogue Pocket?
  6. I’m looking for a handheld emulator like the one pictured. I’m looking for something that can play NES to Gameboy advanced games. I’ve found some very affordable ones on Amazon and eBay but wondering if anyone can recommend one. Also, from the reviews I have not found one that can save progress. Anyone sell or can recommend a good affordable one? It’s for my 8 year old son so I can load the roms but ideally would like one that does not need mapping and allow him to save progress. Any help or links would be great. Thanks!
  7. Hello, All! The free VGB 5.7 for Windows and Linux, my GameBoy Color, GameBoy Classic, and Super GameBoy emulator, is now available for download: http://fms.komkon.org/VGB/ -- homepage http://fms.komkon.org/VGB/VGB57-Windows-bin.zip --Windows binary http://fms.komkon.org/VGB/VGB57-Ubuntu-x86-bin.tgz -- Linux binary The new version fixes several bugs with moving and resizing the application window and saves the choice of physical gamepad in VGB-Windows. The sound chip time is now measured in microseconds rather than milliseconds, for better precision. Finally, VGB-Windows comes with a menu option for clearing all current settings, in case they get messed up. ALL CHANGES: * Sound chip time is now measured in microseconds. * Fixed high-frequency sound limit (GBC Frogger). * Added "File | Clear Settings and Quit" option to VGB-Windows. * Fixed small windows behavior in VGB-Windows. * Fixed window position behavior in VGB-Windows. * Saving physical joystick/gamepad selection in VGB-Windows. Have fun! PS: AlmostTI, my Texas Instruments graphing calc emulator, is on $2.99 sale at Google Play this week: https://play.google.com/store/apps/details?id=com.fms.ati
  8. Just saw this a few moments ago. Has anyone seen this handheld or have any additional info? Looking at the images, there doesn't seem to be any color ('colour' for those across the Atlantic ) or difficulty switches on the handheld, nor is there a PAL/NTSC selection option (PAL only?). Supposedly it should be available November 2017 and can be pre-ordered now. http://www.funstockretro.co.uk/atari-retro-handheld The following IGN article mentions an 'analog' control stick (for paddle games????) http://www.ign.com/articles/2017/09/01/nintendo-switch-style-atari-2600-retro-handheld-console-revealed gbennett0321
  9. me and my friend were talking about james bond movies and this came up. im looking for a copy does anyone have it? i saw them going for alot on old ebays prepaired to pay alot i guess
  10. I'm trying for ages to actually get one, I just decided to make my own Entex Adventure vision clone of sorts. Video link below. Respectfully, Glen Planamento Glen's Retro Show on YouTube https://youtu.be/MgLfk77CCw0
  11. I'm curious why they've never tried it? I mean they made an MP3 player and that worked out great for them, so why not a hand held gaming device? In all seriousness though, I wonder if they did a cost benefit analysis of going up against Nintendo and decided the juice wouldn't be worth the squeeze? That didn't seem to deter Sony... Interesting that they are the only major console manufacturer with no hand held offering. Looking forward to hearing your thoughts on the matter.
  12. I was curious if any one on here was a collector of the old tiger handheld lcd games. I know these things aren't really worth much, and most are not even that fun. But I love finding these things and adding them to my collection. I found two more today. I've never paid more then $1.50 for one. For some reason I always get real excited when I find another one. I'm up to 15 now and I was just curious if I'm alone with my fascination with these silly little games or if anyone else on here collects them also?
  13. Hello, I just bought two retro Sega handheld consoles recently but I just realised that both of their screen are burnt as faulty. So I am look for an experienced repair for new LCD screens to replace them. I will happy to pay for LCD screens from websites like Ebay, Amazon, etc. I will pay you for your service to fix them. I will happy to drop them in Sydney metro but I don't mind to post them in only Australia as well. They are Sega Nomad Genesis and Sega Game Gear consoles. See pictures of them attached.
  14. MAME 0.206 Welcome to 2019 – we’re starting the year with a bang! MAME 0.206 is an absolutely huge update when it comes to new dumps and newly working software, especially when it comes to TV games. As far as we know, MAME is the first V.Smile emulator with working controls and the most compatible, with almost all dumped titles fully playable for one player (the second joystick isn’t working yet). A number of JAKKS Pacific games based on similar technology are also working in this release. And from Japan, you can now play the Popira and Dance Dance Revolution Family Mat rhythm games, as well as Super Dash Ball. The Namco Nostalgia and Taito Nostalgia games are now playable, too. Game & Watch coverage is steadily expanding, with Black Jack, Lifeboat, Manhole (new wide screen), and Rain Shower added in this release. Black Jack is particularly notable as it hasn’t seen re-issue or emulation before now. On the arcade side, San Francisco Rush 2049 and its Special Edition have been promoted to working, and we’ve added alternate versions and bootlegs of several supported games. Heihachi_73 has tested the Aristocrat Mk V slot machines, and dozens have been promoted to working. If you enjoy spinning the wheels, why not give some a try? If you’re aware of the effort to preserve original Apple II software in the new low-level WOZ disk image format, it should come as no surprise that MAME is on board. We’ve started documenting these dumps in a software list, and we’ll continue to add dumps as they become available. If you’re a fan of Acorn computers, you might want to try some of the newly supported BBC Micro ROM slot expansions, including banked ROM devices, RAM expansions, and real-time clocks. A few additional Electron expansion devices have been added, too. Of course, these are just selected highlights, and there are plenty more bug fixes and emulation improvements in this release. There are also some incremental improvements to MAME’s system and software selection menus. You can get the source and Windows binary packages from the download page.
  15. Nibbler

    Atari Lynx pins

    Im looking for Atari Lynx pins to buy or trade the few doubles I have. Any tips where to find them other than ebay would be great too. Thanks guys
  16. I was unfortunate enough to have two different family members gift me these two things. So hey, why not write about them and do something useful with them? Pocket Player Review First off, neither of these things are going to be recommended, let's get that out of the way right now. But you probably already knew that. The My Arcade Pocket Player is a handheld which retails for $40 USD and comes with three games: the original Pac-Man, Pac-Mania, and Pac-Panic/Pac-Attack. The handheld is a rectangular thing which kind of reminds me of the Neo-Geo Pocket Color. It feels as light as you'd expect a cheap cashin to be. It can either be powered by 4 AAAs or a Micro-USB cable, either of which you'd need to supply yourself. I'm glad it comes with the second option, as I really don't want to waste time finding AAAs to use on this thing once or twice then never again. Obviously, there is no battery built in, so you would have to stay tethered to a USB port, whether from a wall outlet, computer, or external battery. The screen is nice and bright, though with poor viewing angles. Inside is a Genesis/Mega Drive clone, which I'm kind of surprised they didn't just use an NES on a chip like with the arcade machines. I'm not 100% certain, but considering Pac-Mania and Pac-Panic are the Genesis versions, it's safe to assume that's what it is. Booting up the console brings you to an extremely barebones menu with the three games listed. Pac-Man is probably the most interesting game on the system, oddly enough. It tries to emulate the arcade version, and does a decent job. You even need to insert your own credits, as a sticker on the back reminds you of (side note, yes you can insert 99 credits, though it will always say 1 player only). Either it uses a homebrew I don't know about, or was made in-house, as it's not based on the version included in Pac-Man 2 or any other existing version, as far as I can tell. I would not be able to tell you if the sound is good or not, as either the speaker on this handheld is the crappiest, most distorting, and quiet thing ever, the sound on my device is broken, or the sound emulation is poor. I wouldn't be surprised if the answer was all three, to be honest. What I can tell you is that for some reason the starting jingle plays upon every single new stage, and not just when you start a game. I would tell you if all the intermission cutscenes are accurate or if it has the 256 bug, but I don't have the patience to go that far on this tiny thing, especially as you can't pause, and I wasn't ever the best at the original game either. Pac-Mania is, as you guessed by my earlier statement, the original port released back during the Genesis' lifetime. Which is honestly a bummer, as the port already wasn't a great one, and its bad music is made worse by the distortion added by this little handheld. As far as I can tell, the only difference is that the logo screens were removed, since the companies originally involved either would rather not license their name, or are defunct. bringing you directly to a menu screen without any music. Pac-Panic is the same deal. Removed extraneous copyright screens, leaving only the one on the title screen. For obvious reasons, the versus mode is also removed. I never played the Mega Drive version, so I wouldn't be able to tell you if you could rotate pieces in both directions, but since there is no C button, if you could, you can't on this console. Overall, even if there was more than three games (come on guys, you couldn't at least add in Ms. Pac-Man or Pac-Man 2 to make there be at least a decent amount of content in this system?) I would not be able to recommend this thing. At least it comes with a lanyard, which Ashens fans are sure to enjoy. Very quick Blast! review: It's as bad as you'd expect. No settings, bad sound emulation, smudgy blurry mess of pixels. I don't think it's an NOAC, since the menu, save state, and rewind functions are obviously something the original hardware couldn't do (and yes, it is all the NES ports with the copyrights removed outright), but I don't think it's Android either, so no RetroArch sideload. Shame you can't use the controller on other games, since it actually isn't half bad. Frankly, I don't care if the above writings are poorly written. I just needed a place to vent about these two crappy things and actually be heard by people.
  17. MAME 0.207 It’s almost the end of February, and more importantly it’s time for MAME 0.207 to be released! We’ve added two Nintendo Game & Watch titles this month: Fire (wide screen) and Snoopy Tennis. If you’re at all interested in plug-and-play TV games, this is going to be a huge update, with all the newly-supported JAKKS Pacific titles, including Disney Princess, Dragon Ball Z, Nicktoons, Spider-Man, and Wheel of Fortune, as well as a number of matching Game-Keys. The other big batch of additions this month comes in the form of a whole lot of e-kara cartridge dumps from Japan. For younger players, we’re steadily filling out the V.Smile software list, with eighteen newly supported titles. The VGM software list has been updated with the latest video game music rips, and we’ve added some more original floppy dumps and clean cracks to the Apple II software lists. With the latest improvements to the MIPS R4000 CPU, WD33C93 SCSI and SGI Newport graphics emulation, it’s possible to install and run IRIX in MAME. This is a milestone achievement, and wouldn’t have been possible without some amazing dedication and collaboration on the part of the contributors and team members involved. With the addition of graphics and mouse support, Windows 1.0 runs on MAME’s Tandy 2000 emulation. MAME continues to add additional variants of supported systems, including the HP 9825T and the Esselte Modulab educational system. Newly supported arcade games include an earlier prototype of Rise of the Robots, bootlegs of Ghost Chaser Densei and The Glob, and additional versions of Raiden Fighters 2, Guardian Storm, Pasha Pasha Champ, Lethal Enforcers, and X-Men. General usability improvements include friendlier Apple II disassembly, the restoration of key map support in SDL builds (Linux/macOS), and better initial window positioning on Windows. You can get the source and Windows binary packages from the download page.
  18. MAME 0.201 It’s the end of another month, and time for your scheduled MAME release, with more of everything we know you love. In a last-minute update, we slipped in a major performance for bgfx video output. It’s particularly noticeable when using cropped artwork, and there’s no longer a big performance penalty for bringing up the menu over the emulation on macOS. Another core improvement is support for TAP/TUN networking on Windows, providing a big performance improvement when connecting an emulated system to a network on the host machine. From the department of things considered lost to time, MAME 0.201 allows you to play as Chuby the octopus, in the incredibly elusive Spanish game Night Mare. Unfortunately the sound ROMs were missing, so you won’t be able to hear Chuby speak, and we still need to be on the lookout for the export version known as Clean Octopus. And speaking of rare games from Spain, two more Magnet System titles have been dumped: A Day in Space and The Burning Cavern. Newly dumped versions of supported arcade games include prototypes of Halley’s Comet (Taito) and Dog Fight (Orca), a newer version of the original Master Boy (Gaelco), and the Korean release of Raiden II (Seibu Kaihatsu). A redumped ROM allowed Psychic Force EX to run correctly. The vgmplay logged music player has had a big update in this release, with support for several more sound chips and a comprehensive software list. And this brings us to audio improvements, which seem to have all crowded their way into this release. We have fixes for long-standing sound bugs in Twin Eagle, Targ and Spectar. Sound in Amazing Maze is no longer cut off after thirty seconds or so. There are some big changes for QSound and Taito Zoom ZSG-2 that should make things sound nicer. There’s also preliminary support for the NEC PC-FX’s HuC6230 SoundBox, but be aware it has a DC offset so you’ll hear a big thud when you start or stop it. Recent improvements in NEC PC-98 emulation have seen dozens of titles promoted to working status, and we’ve added another batch of dumps from Neo Kobe Collection. There are a number of fixes that improve TI-99 floppy and cassette support in this release. InterPro systems can now be used via a serial terminal in configurations without a video card or keyboard. At long last, the Apple //c Plus can boot from its internal floppy drive. Other improvements to computer emulation include better keyboard support for Amiga systems, and improved GPU emulation for the HP Integral PC. Of course, you can get source and Windows binaries from the download page.
  19. Hey Everyone, I wanted one of these for Christmas back in 80's but never got one until i was 30... Here is a fun "How Its Made" Parody. I hope you all get something Coleco for Christmas! I got an Atarimax ultimate SD Cart This year... :thumbsup: :thumbsup: http://www.youtube.com/watch?v=B-nUQvfHXgk
  20. 8 More DS Games that should be in your collection Games Shown: Dementium: The Ward Aliens Infestation Nostalgia Trackmania Turbo Ontamarama Dig Dug Digging Strike Super Dodgeball Brawlers Lock’s Quest
  21. There are some rumors milling (could like some articles, but they are all pretty similar) that Sony is working on a handheld "switch killer." Anyone think they are actually working on something like this, or are these completely unfounded internet rumors? Discuss..
  22. Well, this little beauty (link) hit dx.com today, and I found myself unable to take my wallet out fast enough for my liking. The Hamy has 76 built in games, seems to take famicom carts, A/V out, and costs $24 shipped--what's not to like? This is perfect for playing all those clone carts I picked up and had to play via adapter in my fc-mobile ii (since they won't play right on real nes hardware, only clones). I've also got more than a few legit FC carts around. I just thought I'd drop a quick topic here in case anybody else is so inclined to take a $24 gamble. Will also post some quick impressions when it arrives (in like a month). edit: looks like there is also another version of hamy--that example is a defective unit on ebay, and on top of it, it looks a lot worse to play. (not to mention costing more)
  23. Well?? It would be simple by most technical standards. I heard it can be done with the activision plug-n-play machine. Anybody want to weigh in??
  24. I am collecting for about 25 years now and usualy i search for a lot of things. this time i am focused on some not so well known consoles and games This time i am looking for the following things: Koei Pasogo (prefered boxed complete) Sega Divers 2000 Marty Fm Towns HR II Model 20, only the Power Supply cause mine is dead Vectrex Harmageddon CIB Nintendo Othello (complete) Computer/Console Nintendo TV Game (sharp version) Coleco Total 4 (console boxed complete) Entex Select-a-game (only a few games) Entex Adventure Vision (complete and also games) i already have 2 Entex AV! but loose and one is working but missing 3 lines on display Some Atari Pong Consoles (i have only 1 with blue/white box) i do not know the specific names for the differnt types like super pong and so on. Atari Cosmic? RDI Halcyon Thank you and if you have something please p.m
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