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Blogs

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  • bankockor Blog
  • Kelp Entertainment
  • 2600 Fun Blogs
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  • The Word Of Ogma
  • GC's blog
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  • dogcorn's Blog
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  • ivop's Blog
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  • Cheat Blog
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  • the.golden.ax's "Oh my Blog"
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  • kroogur's Korner
  • Verbal Compost
  • Frizo's Collecting Adventure!
  • Old School Gamer Review
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  • Rybags' Blog
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  • grafix's Bit Mouse Playhouse
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  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
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  • Horst's Blog
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  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
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  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
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  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
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  • a1t3r3g0's Blog
  • The 7800 blog
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  • The Wreckening
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  • lost blog
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  • Robert @ AtariAge
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  • edweird13's Blog
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  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
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  • Retail hell (The EB years)
  • Vectrexer's Blog
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  • Retro Gaming Corporation
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  • Why Are You Even Reading This?
  • Xuel's Blog
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  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
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  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
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  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
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  • Chuplayer's Blog
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  • POKEY experiments
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  • Gary Mc's Blog
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  • Brain droppings...
  • Sandra's blog
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  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • Whoopdeedoo
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  • DJT's High Score Blog [Test]
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  • Partyhaus
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
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  • Lynx Links
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  • CorBlog
  • My Ideas/Rants
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  • jamvans game hunting blog
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  • wibblebibble's Basic Blog
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  • The Golden Age Arcade Historian
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  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • ianoid's Blog
  • HLO projects
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  • Synthpop Universe
  • Atari 5200 Joystick Controllers
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  • matosimi's Blog
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  • MegaData Manifesto
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  • eshu's blog
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  • Bio's Blog of Randomness
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  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
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  • The Game Pit
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  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
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  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
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  • Zsuttle's gaming adventures
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  • TWO PRINTERS ONE ADAM
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  • My blog of stuff and things
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  • GG's Game Dev, Homebrew Review, Etc. Log
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  1. Hello together! The ABBUC hardware contest 2024 starts now! Everyone is invited to participate with own, new hardware. For more details read the rules (see link below). The deadline this year : 31. July 2024 You can find the rules here: Rules AHC 2024 Cheers, andY
  2. Hello together! The ABBUC hardware contest 2023 starts now! Everyone is invited to participate with own, new hardware. For more details read the rules (see link below). The deadline this year : 31. July 2023 You can find the rules here: Rules AHC 2023 Cheers, andY
  3. I'm starting this thread as a means to hopefully promote some F18A development, answer specific questions about programming the F18A, and finally as place to look for links to updated documentation and eventually firmware updates. This first post will always have the latest documents and updates attached, so there is no need to go digging through the thread to find the most recent information. I also hope it will contain questions, answers, and code examples. I would like to keep this thread technical and on-topic, so if you have other general F18A questions or comments, please start a new thread or use the other existing F18A thread. * Documentation: On-going. This is something I hope to complete, but until then Rasmus has collected many of the F18A programming posts from the forum and created PDF of them (thank you Rasmus!) See the files attached to this thread, and please ask F18A technical questions in this thread. The main F18A webpage (http://codehackcreate.com/archives/30) has the main feature list, as well as an initial post to getting started with programming the F18A. As I add documentation, I will post it on the website first, then make an update here to let anyone interested know there is something new. * Register Use Spreadsheet: Libre Office / Open Office .ods format. This is the primary spreadsheet I used while developing the F18A, and all functionality was documented in the spreadsheet first, then converted into HDL. That means the spreadsheet is always up to date with respect to the F18A's functionality. While some of the F18A's features require more documentation to use, much of the functionality is very self explanatory and can be used just by looking at the spreadsheet and reading the notes. For example, it does not take much to guessing to figure out what the "horizontal scroll register" does. ************* COMPATIBILITY ************* Pin-compatible replacement for the TMS9918A, 9928, 9929, and TMS9118 Video Data Processors. The F18A has been tested in the following systems: TI-99/4A Home Computer ColecoVison Game Console* ColecoVision ADAM Computer# Toshiba HX-10 MSX1 Computer Toshiba Pasopia-IQ MSX1 Computer JVC Victor HC-7 MSX1 Computer Yamaha CX5M MSX1 Computer@ SpectraVideo 328 Computer*@ Tomy Tutor Computer*@ SEGA SG-1000 Game Console SEGA SC-1000II (replaced a TMS9118 VDP) Telegames Personal Arcade Powertran Cortex Computer * Note1: These systems are known to have the original VDP soldered directly to the system circuit board and will require desoldering and a socket installed. # Note2: The ADAM computer requires an "offset board" to keep the F18A inside the main PCB outline. This is an available option when ordering and F18A. @ Note3: These systems are known to require USR4 jumper removed because the main system uses the CPUCLK output from the VDP as the main system clock. ************************ F18A FIRMWARE Change Log ************************ F18A V1.9 Dec 31, 2018 (CRC: 147A) * Prepare for open source release. * Split up the original "core" to create a top-module for the stand-alone F18A, and a "main core" that can be used as part of a larger SoC. * Fixed the VGA horizontal timing error caused by treating the pixel time as 40ns instead of 39.68ns. Because events were being counted in "pixels", this caused the horizontal sync pulse to be slightly off, and the overall line time to be 32us instead of 31.746us. This error meant each line was around 6.4 pixels too long, and pushed the total frame rate to 59.2Hz. This error was enough to cause games to fail (Pole Position on the 99/4A), and some monitors to not sync properly when run through video converters. The timing error also caused many problems for the PAL ColecoVision. * Removed sprite-linking. This was an unused feature and helped free up FPGA resources to allow the core to better fit in the Spartan-3E 250K. * Removed programmable GROMCLK divisor. Unused feature, free up resources. * Register mode and cd_i inputs to CPU component. V1.8 - Aug 24, 2016 (CRC: F981) * Fixed sprite collision bug where sprite collisions were being incorrectly detected outside of the active display, after line 191 or 239 depending on the line mode. * Added hybrid VR write restriction to mask VR writes to three-bits when the F18A is locked, like the real 9918A does. However, if mode bit M4 is set (80-columns), writes to VRs over VR7 are *ignored* instead of masked to three-bits. This allows various 9938 programs to work (or continue to work), as well as continue to support TurboForth that writes to VRs 0..15 to set up 80-columns (if straight masking was used, VRs 8..15 would over-write VR 0..7). V1.7 - Jan 1, 2016 (CRC: A3B5) * Fixed Bitmap-Layer (BML) display bug * Fixed GPU's PIX instruction to properly calculate BML addresses * Added power-on graphic that shows the current firmware version V1.6 - Apr 26, 2015 (CRC: 40CC) * Removed fixed tile functionality * Removed border scroll limit functionality * Removed banner functionality * Removed host-side 32-bit counter * Removed host-side 32-bit RNG * Removed GPU 32-bit counter * Removed GPU 32-bit RNG * Removed the sprite "disable value" (>F8) in the sprite Y-location when ROW30 is enabled. * Added second tile layer with its own NTBA, h/v page sizes, and h/v scroll regs * Added ECM2/3 pattern table size selections for tiles and sprites. * Added host-side segmented counter with 10ns accuracy. * Added configurable HSYNC and VSYNC GPU triggers. * Added fat-pixel (2x1) with 16-color support to the bitmap layer (BML). * Added 1x1 page scroll support for T40 and T80 modes. * Added option to reset most VDP registers to their power-on values. * Added option to disable Tile Layer 1, which includes GM1, GM2, MCM, T40, and T80. Sprites, the BML, and TL2 are still active and can be enabled/disabled independently. * Added option to allow attribute byte to be fg/bg color select in T40 and T80. * Added per-position tile attribute support. * Added DMA capability to the GPU: 8xx0 - MSB src 8xx1 - LSB src 8xx2 - MSB dst 8xx3 - LSB dst 8xx4 - width 8xx5 - height 8xx6 - stride 8xx7 - 0..5 | !INC/DEC | !COPY/FILL 8xx8 - trigger FILL (active high) will read a single byte at the src address and fill the destination with that byte. src, dst, width, height, and stride are copied to dedicated counters when the DMA is triggered, thus the original values remain unchanged. * Added USR3 jumper to control GROMCLK/CPUCLK output on pin37 to provide support for 9128/29 * Added USR2 jumper to disable/enable simulated scan lines (every other VGA scan line has its color reduced by 50%.) Also controllable via a new VDP register bit. * Added a 5th sprite reporting option instead of reporting the max-sprite, which on the F18A might be different than the original VDP because all 32 sprites can be on a single scan line. * Added a new register (VR51) to limit the maximum sprite processed. This has nothing to do with the number of sprites that can be visible on a scan line, which is controlled by a separate register (VR30). This register is always active and can be used instead of the >D0 byte in the sprite Y-location, and is the only way to limit sprite processing early when ROW30 is enabled. * Changed the GPU interlock so that polling the VDP status register will not cause the GPU to pause. This should greatly increase GPU performance during heavy VDP interrupt polling. * Fixed T80 NTBA two LSbit problem. They are ignored (set to "00") when the F18A is locked to provide compatibility with the 9938 and avoid problem with software that set the two LSbits of the NTBA to other than "11" as the 9938 documentation specifies they should be. This limits the T80 name table to 4K boundaries. When the F18A is unlocked, all 4-bits of the NTBA are used and the T80 name table can be located on 1K boundaries. * Fixed the 5th number update during a scan line. As long as the 5S flag is zero, the 5th number register follows the sprite scanning sequence. Seems to be a transparent latch that follows the input (current sprite being scanned) until latched by the 5S flag. If the status register is being polled and 5S is reset mid frame, then the 5th number begins following the scanned sprites again. This bug is known to have affected Miner49er on the 99/4A. V1.5 - July 2013 Not really a *bug* fix since the problem it corrects exists on the real 9918A, and only has to do with sporadic collision bit reporting during heavy polling of the original 9918A VDP status register. This was discovered while Rasmus was writing Titanium. The 9918A was not designed to have its status register polled which is why it provides an interrupt output. I don't think the original 9918A designers took the hazard into consideration, but I decided to make this correction because it is what the original designers would have done given their preference (and I asked Karl Guttag about it). Thus, the F18A implements what you would consider the "expected behavior", and will work as expected where the original 9918A might not. I did not make this decision lightly. V1.4 - April 2013 Fixed the sprite collision bug and a GPU bug with the divide circuit. The sprite bug is mostly affected by XB when a program uses CALL COINC(ALL). Most assembly games probably don't rely on the collision bit alone for sprites and perform coordinate testing, which is most likely why the bug slipped through all the testing (and I tested with a *lot* of games on a lot of platforms). V1.3 - July 2012 Original release firmware. ******** UPDATING ******** The In-System firmware update is available for 99/4A users. I am very thankful to Rasums and Tursi for their help in making this possible. You can download the F18AUpdate_vXX.zip file below. Detailed instructions are available on my website here: http://codehackcreate.com/archives/418 Alternatively you can update your F18A in any system via a JTAG programming cable. You can purchase a JTAG programming cable for about $59 USD from Digilent: JTAG HS3 programming cable/ This is very inexpensive for a JTAG cable (my Xilinx-brand cable was over $250!), and Digilent makes quality gear. You also need the Xilinx ISE-Webpack tools: http://www.xilinx.com/support/download/index.htm This is a free download from Xilinx, but it is BIG! About 6GB the last time I checked. There is a smaller download that contains just the programming tools called "Lab Tools" and is only about 1G. I'm still looking for a smaller / simpler solution. You will have to create an account (which is free). The primary program you need is called IMPACT and is used to program the FPGA and SPI-flash. Once you get the tools installed, download and unzip the f18a_250k_vXX.zip file. In the zip file you will find the MCS file: f18a_250k_vXX.mcs The .mcs file is used to update the SPI-flash ROM attached to the FPGA. Here are the quick instructions. The term "system" means your 99/4A, ColecoVision, MSX, etc., and "PC" means the modern personal computer you are running the Xilinx tools on. 0. Make sure your system is powered OFF to begin 1. Open your system to get physical access to the F18A 2. Plug the JTAG programmer in to your PC (via USB) and the F18A (via JTAG) 3. Power ON your system 4. Launch the Xilinx IMPACT tool 5. Double-click on "Boundary Scan", then right-click in the main area and select "initialize chain" 6. The FPGA should be detected and show up in the big area. A window will open with device properties, just click "ok" 7. Above the FPGA icon should be a dotted line with "SPI/BPI ?" in it. Right-click on that box and select "Add SPI/BPI Flash..." 8. Navigate to the f18a_250k_vXX.mcs file you extracted from the .zip file and choose "Open" 9. Select "SPI PROM" and "M25P80" from the two drop-down selections and click "OK" 10. The box above the FPGA should now say "FLASH" in it. Right-click the box and select "Program" Once the programming is finished, cycle power on your system and make sure it comes up. ******** Examples ******** Included in the zip file is a demos disk that shows many of the enhanced features of the F18A. The source for all the programs are included. I did not write these programs and I am very thankful to Rasmus and Tursi for contributing them. rasmus_scroll.zip F18A documentation.pdf f18a_register_use.zip F18A_V19.zip
  4. There is a new DIY through hole FujiNet hardware design that uses the espressif devkitc-ve board. It's basically a shield for the devkit board with all the needed bits for FujiNet. I'm happy to finally see someone else release hardware based on the completely open FujiNet design. https://github.com/djtersteegc/fujinet-devkit-shield
  5. Updated 2022-12-30: The board works! Only GROM support tested so far. Original message: I have several Raspberry Pi Pico microcontroller boards which I find quite adorable as they are very affordable, in some respects very powerful and in other respects not too much so. Nevertheless I have been playing around with them for a while and trying various things, I built a prototype eurorack synthesiser sequencer with one for example. I've also used them with some boards I bought from Pimoroni to drive VGA screens and DVI monitors. In the last pandemic call which I participated (I guess around a week and a half ago) we also talked about them. Anyway it was high time for me to get one connected to a TI-99/4A. I know that other folks such as @arcadeshopper and @jedimatt42 have also contemplated the same idea. Perhaps someone has already done it, but if so I'm not aware of it and anyway making boards is fun when there is time for it. So I designed a prototype board and just submitted an order for them. I did not quite have enough time to really do this well, so I decided what the heck, let's see what happens with a quick design. It's a bit bulky, and will not fit into an ordinary cartridge case. This of course also means that I have no idea if this is going to work for sure, but of course I have reason to believe it will. It is not too different design-wise from the StrangeCart, except that the microcontroller is different. The RP2040 chip which powers the Raspberry Pi Pico is not 5V tolerant, so I threw in four 74LVC245 buffer chips and some other stuff. Since the board is large, I used some of the extra space to add a prototyping area, and I added breakouts for three SOT-23-5 footprints and two extra SOIC-8 footprints as well. One SOIC-8 footprint, U5, is fully connected to a SPI port and can serve as flash memory expansion or alternatively house a PSRAM (pseudo static RAM chip). As can be seen from the pictures, the buffers are through hole components, the idea being that if I get it to work and others are interested in these, it would be quite easy for people to build these. I don't like through hole resistors or capacitors, so I used 0805 sized surface mount parts for those. In my opinion they are easy to work with. The only slightly challenging part to solder for some could be the 74LVC1G125 buffer I put in to drive the GREADY signal. It can be replaced with a transistor circuit in the prototype area. To get quickly up to speed, I used FlashGROM99 board as the basis. I removed everything else except the outline, regulator and the edge connector and started from there, to have a basis for the design in Kicad. After placing the parts it became obvious it would be hard to make this fit inside a cartridge housing, so I just gave the board more space which made it easy to route the signals to the Raspberry Pi Pico. Now I just need to wait to get the boards and hope for the best during bringup...
  6. Hi all. Happy new year! For the past ten years or so, I have been fixing Atari consoles and often I install AV mods as part of the process. At the beginning I was using a simple amplifier as many projects on the internet do, but I was not very happy with the video quality, so I quickly moved to the digital buffer approach. As I convert a far number of consoles every year, from time to time I will run out of PCBs and, instead of just re-ordering the same design, I try to improve it and make it easier to install, better video and audio quality, etc... Around 2018 I joined my AV design with my game pause mod: Here are some examples of my previous mods: The last PCB on the right is the one I used until mid last year. There were a few things I liked about it: It had AV and pause integrated, so it was easier to install than two separate mods There was no need to modify the console case for the AV cable The pause was controlled by the COLOR switch, so no extra switch installation The pause could be completely deactivated and the COLOR button could be used to switch the game to BW It could be mounted directly on top of the TIA and the labels on the pins made it easier to know which pins to connect for NTSC and PAL consoles. The connections were made straight down which avoided making wrong connections As it was time to order PCBs again, I started working on a new design to include some features I collected on my wish list: An easier way to configure the board for NTSC or PAL. On the last board I made, a resistor network for this, which meant I needed to decide if I wanted it to be used for NTSC or PAL as I built the mod and it was not possible to change it afterwards Gemini support. As the Gemini has a different TIA, I had to reroute the connections manually, which made the installation much more complicated and error prone An LED indicator for the pause state Better connections for the AV cable A better solution for the audio and video chaos while the game is paused. The old board had addressed a lot of the problem, but that was a lot of room for improvement So I came up with the design above which has a single jumper to configure PAL, NTSC and Genesis and the legends next to the pins show which TIA pins should be connected for each console type. This makes it easier to install the mod and also change the console type after the board was build. The other features are also included: 2600Mod_en.mov This is how it looks like installed in a Gemini: So far I have converted a couple of dozens of PAL, NTSC and Gemini consoles with this new mod and I am quite happy with the result. This time I ordered a larger number of PCBs though, so if anyone would like get one of these mods, I will soon put them on eBay for 29€, or you can pm me here. Cheers.
  7. I'd argue the original DS/DS Lite is bordering on retro/modern gaming at this point, but I figured I might as well group it with the rest of the systems. With the death of the 3DS eShop earlier this year and the Online service on its way out in March of next year, it's been a bit sad to watch one of my favorite portable systems of all time fall away from the support of its original creator. But at the same time, I've still got all of the wonderful memories of me as a young lad happily playing New Super Mario Bros. 2, Mario Kart 7, Monster Jam, and many others inherited from my mom way back when. I don't like to get rid of things, so I've still got most of my original games and even my original DS Lite hand-me-down from my mom to remind me of simpler times.. As a 2000s kid, the DS and 3DS were my entire world. Whenever I had the free time, that was the system I played for hours upon hours on end. So many great games only held back by hardware limitations such as the small screens, low resolutions, and processing power. As a kid, this never bothered me. And on the contrary, the 3DS absolutely blew my mind at the time as I had never seen portable gaming like it before. (Never owned/used a PSP, nor even knew about its existence. But that's a story for another day). I wanted to create this thread to serve as a place to discuss all things Nintendo DS. Including hardware, games, quirks, technical issues, modding, homebrew, sharing memories, and whatever else we can think of. I'd like to think that other people on this site have been similarly impacted by these consoles legacies, or at the very least have some fondness over them.
  8. TI-CHAT TAGs: LISTS PDF TI-99 TI-99/4A Resources Doom Adventure Games Hardware Software Texas Instruments Toxic Instruments //\\ //\/ / /\\ / \ / \ /\/ \ / \ / \ //\ \ / \ /\/\ /\ /\ \ /\ /\ /\\/\ /\/\ /\ /\/ \/ \\/\/\/\/\\ /\ ///\ \ \ \ \ ** NEWS-TICKER (at a glance) ** Latest Changelog \ \ * 2023-11-21 * 11-21-23 - Floppy Disk Drives / / * 2023-06-12 * 06-12-23 - TI LOGO related \ \ * 2023-04-08 * 04-08-23 - Software on Cassette / / * 2023-02-26 * 02-26-23 - PSUs - Power Supplies \ \ * 2023-02-02 * 02-02-23 - Emulators & Tools list v2.08 / / * 2022-11-01 * 11-01-22 - Quicklink Mario \ \ * 2022-02-03 * 02/03/22 - Floppy Formats / / * 2022-04-22 * 04/22/22 - SAMS / AMS / HAMS / / * 2021-06-07 * 06/07/21 - PCODE & PASCAL (work-beta) \ \ * 2021-04-29 * 04/29/21 - BASIC Cartridges (beta) / / * 2021-04-29 * 04/29/21 - Manufacturer: Atronic, Hamburg / / * 2021-04-24 * 04/24/21 - Updated Floppy Drive list \ \ * 2019-11-30 * 11/30/19 - Repair / / * 2018-04-29 * 04/29/18 - TI related HTML-Links \ \ * 2016-09-16 * 09/16/16 - TI-99 related Books / / * 2016-09-16 * 09/16/16 - Manuals \ \ * 2016-09-16 * 09/16/16 - Techs Docs / / * 2016-05-27 * 05/27/16 - Scott Adams/Adventure international \ \ * 2016-04-25 * 04/16/16 - Gilliland/Kazmer/Notung \ \ * 2016-03-25 * 03/25/16 - I.E.C. Parts & Cables / / * 2016-02-01 * 02/01/16 - system-99 user-group (snug) \ \ / / \ \ / / V PLEASE FIND ALL LISTS HERE BELOW: >>:0 (in this post #1) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CARTRIDGES (updates pending for May-2021 maybe) 05.01.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CARTRIDGES-ALL-v1.15c-sort-cartname.pdf [+545] yes --- TI-99-4A-CARTRIDGES-PHMs-v1.15c-sort-PHMnr.pdf [+0] TI-99-4A-CARTRIDGES-NON-PHMs-v1.00-beta.pdf [+0] --- TI-99-4A-CARTRIDGES-ALL-v1.15c-sort-partnr.pdf TI-99-4A-CARTRIDGES-TI-related-v1.15c-sort-cartname.pdf TI-99-4A-CARTRIDGES-TI-related-v1.15c-sort-partnr.pdf TI-99-4A-CARTRIDGES-PHMs-v1.15c-sort-title.pdf - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SUPER-CARTS 14.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CARTs-SUPER-v1.11.pdf [+21] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CARTRIDGES US+LOCALIZED 18.03.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CARTs-EU+US-v1.14.pdf [+57] TI-99-4A-CARTs-EU-only-v1.14.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EPROMs´n´BINs 17.10.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-ROMs-n-EPROMS-v1.02-beta.pdf [1] TI-99-4A-ROMs-n-BIN-FILES-v1.02-beta.pdf [1] http://www.atariage.com/forums/gallery_ips/gallery/album_1470/gallery_41141_1470_1151.gifhttp://www.atariage.com/forums/gallery_ips/gallery/album_1470/gallery_41141_1470_3151.gif - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MANUFACTURER´s & PRODUCTS SECTION 29.04.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ATRONIC: TI-99-4A-MANU-ATRONIC-v1.00-beta.pdf [+0] ROMOX: TI-99-4A-MANU-ROMOX-v1.00-beta.pdf [+0] S.FORESMAN: TI-99-4A-MANU-FORESMAN-v1.00-beta.pdf [+0] SNUG (Germany): TI-99-4A-MANU-SNUG-v1.00.pdf [+0] IEC Parts&Cables: TI-99-4A-MANU-IEC-Parts-v1.00.pdf [+0] Gilliland, Kazmer, Notung: TI-99-4A-MANU-Gilliland-Kazmer-Notung-v1.03.pdf [+0] RAG, Ron A. Green TI-99-4A-MANU-RAG-Ron-A.-Green-v1.00-beta.pdf [+0] Artist & Related TI-99-4A-SW-ARTIST&Related-v1.00-beta.pdf [+0] Page Pro & Related TI-99-4A-SW-Page-Pro&Related-v1.00-beta.pdf [+0] Formorall Inc. TI-99-4A-MANU-Formorall-Inc.-v1.00.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEVELOPER´s SECTION 07.06.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-DVLP-BETORI-v1.02.pdf [+1] TI-99-4A-DVLP-TURSI-v1.04.pdf [+x] TI-99-4A-SW-FORTH-v1.03c.pdf [16] TI-99-4A-SW-Walid-Maalouli-v1.01-beta.pdf [+x] TI-99-4A-CARTs-BASIC-CARTRIDGES-v1.00-beta.pdf [+x] https://atariage.com/forums/applications/core/interface/file/attachment.php?id=848188 [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ADVENTURE-GAMES (with & w/o the Adventure-Cartridge) 20.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-GAMES-ADVENTURE-CART-V1.11.pdf [20] TI-99-4A-SW-GAMES-ADVENTURE-Stand-Alone-V1.11.pdf [1] TI-99-4A-SW-SCOTT-ADAMS-v1.00-beta.pdf [0] http://www.atariage.com/forums/gallery_ips/gallery/album_1470/gallery_41141_1470_2425.gif - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DOOM-GAMES (requiring the Doom-cartridge) 20.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-GAMES-DOOM-v1.14c.pdf [+64] http://www.atariage.com/forums/gallery_ips/gallery/album_1470/gallery_41141_1470_5795.gif - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SPACE-GAMES 18.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-GAMES-SPACE-V1.01-beta.pdf [1] http://www.atariage.com/forums/gallery_ips/gallery/album_1470/gallery_41141_1470_554.gif - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CASSETTE & GENERAL SOFTWARE 26.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-CASSETTES-v1.02-beta.pdf [+27] TI-99-4A-SW-LISTINGS-C&VG-Magazine-v1.02.pdf [+0] TI-99-4A-SW-Ti-Basic-V1.00-beta.pdf [+0] TI-99-4A-SW-TEXT-v1.00-beta.pdf [+0] AA-PROJECTS / GROUPS: TI-99-4A-SW-AA-SSGC-V1.03.pdf [+14] TI-99-4A-SW-AA-BoCC-V1.02-BETA.pdf [+0] TI-99-4A-SW-AA-DeVeLoPD-V1.02-BETA.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STAINLESS Software (Stephen Shaw) 23.08.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Important: please find the FULL infos here: http://shawweb.myzen.co.uk/stephen TI-99-4A-SW-STAINLESS-v1.03.pdf [14] TI-99-4A-SW-CASSETTES-wo-Stainless-v1.00-beta.pdf - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EDUCATIONAL (all categories) 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-EDUCATION-ALL-v1.10.pdf [9] TI LOGO related.pdf - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DOKU, PAPERS, BOOKS, LINKS 02.03.2018 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-DOKU-BOOKS-v1.06a--347.pdf [31] TI-99-DOKU-MANUALS-v1.06a--100.pdf [17] TI-99-DOKU-TECH-DOCs-v1.06a--21.pdf [13] TI-99-DOKU-ALL-PAPERS-v1.06a--470.pdf [15] TI-99-DOKU-LINKS-v1.02b-beta.pdf [10] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CONSOLE - TYPES (ALL CPUs) 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CONSOLES-v1.10-ALL-CPUs.pdf [19] TI-99-4A-CONSOLES-v1.10-ALL-CPUs.pdf - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GENEVE 9640 & PARTS 28.12.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-GENEVE-9640-v1.14-beta.pdf [+31] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POWERSUPPLIES 26.02.2023 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ALL PSUs: TI-99-PARTs-PowerSupplies-v1.21--ALL PSUs.pdf CONSOLE: TI-99-4x-PowerSupplies-v1.12.pdf [10] OTHERS: TI-99-4x-PowerSupplies-OTHERs-v1.15.JPG.pdf [0] PICTURES: [15] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PEB-CARDs 27.06.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-PEB-CARDS-v1.10.pdf [27] TI-99-44-HW SAMS / AMS / HAMS-v1.08 [+36] TI-99-4A-FLOPPY-CONTROLLER-v1.00.pdf [0] TI-99-4A-HDD-CONTROLLER-v1.00.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SIDEPORT-DEVICES 18.12.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cartridges only: TI-99-4A-HW-SIDEPORT-CARTRIDGES-v1.11.pdf [+0] Other devices: TI-99-4A-HW-SIDEPORT-DEVICES-v1.11.pdf [+28] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - F18A - 80 Column & Enhanced Graphics Supported Programs 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-F18A-80COLs-v1.10.pdf [+41 (+147)] please refer to Omegas thread, there is all desired info http://www.atariage.com/forums/gallery_ips/gallery/album_1470/gallery_41141_1470_2254.jpg - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RS232&PIO-DEVICES w/o printers 16.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-IO-DEVs-RS232&PIO-V1.01-beta.pdf [+1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HID - HUMAN INPUT DEVICES 23.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-HID-HumanInputDevices-v1.10-BETA.pdf [1] TI-99-4A-HW-HID-MOUSE-v1.00-beta.pdf [0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FLOPPY-DRIVES 24.04.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - please see the right column for PEB-compability: 1 or 2 drives in PEB=OK 1=1 drive OK, 2 maybe (due to drive-power) E=Ext 80=FDC-MOD needed N=non-TI all TI-99 compatible drives (main AND TI99 list): <click here> I am Legend: (please ask for manuals, I have many of them) Many thanks to Louis Guion & Glen Fredricks, their lists were the basic for me in 2015, and inspirated me to do more work on the lists, from the today´s point of view. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FLOPPY - FORMATS 24.04.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Floppy + Formats v1.14 [+317] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EMULATORs & TOOLs 24.04.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99_KB-EMULATORS-&-TOOLS-v2.07b.pdf [+245] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PRINTERS 31.10.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-PRINTERs-v1.11.pdf [+24] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEVICES USING C R U s 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CRUs-v1.10.pdf [16] New Design by Tony Lewis: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEVICES USING C L O C K 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CLOCK-Capability-v1.10.pdf [13] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TOP SECRET LISTS 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-RARITY-RUMOURS-V1.01-beta.pdf [+1] TI-99-4A-RARITY-NEVER-RELEASED-V1.01-beta.pdf [+1] http://www.atariage.com/forums/gallery_ips/gallery/album_1470/gallery_41141_1470_1312.gif - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M O D S 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-MODS-v1.10.pdf [1] http://www.atariage.com/forums/gallery_ips/gallery/album_1470/gallery_41141_1470_5921.gif - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BETA-SECTION & OFF-TOXIC 04.01.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-AA-RGPC-V1.02-BETA.pdf [+0] TI-99-4A-HW-MBX-parts-v1.00-betabeta.pdf [+0] TI-99-8-V1.00-beta.pdf [+0] Belonging to: Test Files for Uncrunching/Parsing Basic Statements TI-99-4A-IO-XFER-HDX-related-NO-EMUs-V1.00a-beta.pdf [+0] TI-99-4A-IO-XFER-HDX-related-ALL-V1.00a-beta.pdf [+0] TI-99-4A-HW-PEBs-v1.00-beta.pdf [+0] THE MILLENIUM-LIST: TI-99-4A-TOTAL-MILLENIUM-v1.00-BETA.pdf [+0] BETA-section #2 TI CC-40: TI-CC-40-HW-ALL-v1.02.pdf [+19] Willi Doeltsch von errorfree.de: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - R A R I T I E S & C O N D I T I O N S (v1.10) 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (ready to be discussed) http://www.atariage.com/forums/gallery_ips/gallery/album_1470/gallery_41141_1470_3178.jpg - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Inside the lists, RED letters means: this info is NOT for sure PINK letters means: this info IS somehow confirmed HERE (PDF) you can find some infos on the Master-XLS´ organisation - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SOME LINKS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - O~ ^ >o< >>o>< >> chat << >> snug << >> Fred´s << >> Stuart´s << >> NinerPedia << >> TI Gameshelf << >> TI-99 Infospot << >> Arcadeshopper O << >> TI-99-CHESS ONLINE << >> Some Toxic PICs on FB << >> Some Toxic PICs on AA << >> TI-99/4A development resources << >> Js99'er TI-99/4A Emulator Online << >> Play Scott Adams Adventures Online << >> TI-99/4A Stuff --- Omega´s Blog INDEX << >> Some of the best threads on the TI-99/4A << O o II o O II II - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SOME CREDITS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - All infos, facts & corrections welcome. The lists will be updated soon. If there are any complaints on permissions, wrong data or whatever, please just let me know. Many thanks to Astharot, Fritz442, Gazoo, Globeron, Humeur, Ken Gilliland, KL99, Ksarul, Omega & Stuart, Tim T., Tursi and all other TI´er for contributing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - OTHER ATTACHMENTS: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-XLS-explained-v1.19c.pdf TI-99-4A-FULL-XFER-RS232-HDX-V1.00-beta.pdf ---- End of List ---- Don´s ask me what this is ( I just let it here until this lists are updated ? ) TI-99-4A-F18A-80COLs-v1.10.pdf TI-99-4A-SW-STAINLESS-v1.03.pdf TI-99-4A-SW-CASSETTES-wo-Stainless-v1.00-beta.pdf TI-99-4A-HW-SAMS-AMS-HAMS-v1.08.pdf TI-99-PARTs-PowerSupplies-v1.21--ALL PSUs.pdf TI-99-PARTs-PowerSupplies-v1.21--ALL PSUs.pdf
  9. Pokeymax v3 is now available for pre-order. Features: Quad Pokey Dual SID Dual PSG Four channel Covox, with Paula style DMA GTIA audio digital pass though SIO audio mixing PBI audio mixing May be updated/configured via software on Atari Larger 10M16 FPGA, leaving adequate resources for future enhancements Spare 5V safe IO for future enhancements For the pre-orders Retronics are offering a special promotional price of 99USD. Note that version 2 will remain available for the simpler mono/stereo Pokey/Covox options. --- Ordering info from @Duddie --- Additional features confirmed: SPDIF digital output (TTL level, excludes SIO in/PBI in) PS2 keyboard input
  10. This is probably the same board that would be shipped in 130XE, with extra ram chips missing here. Question, is it easy to repopulate those? Also, there's a little bodge on the board. Is that stock ?
  11. While researching my documentary on the many types of Atari VCS hardware, clones, and add-on adapters to allow other systems to play Atari, I had to include the attempted cartridge adapters from Cardco and Protecto that were advertised in the early 80s, but of course ended up being vaporware.
  12. Does a NTSC 2600 RF modulator look like this inside the metal can? The PCB is marked „ATARI © 77 CO12171 REV. 3“ and „BP3732“ as you can see. Google gave me no hits for the search terms CO12171 or C012171, unfortunately. I only found photos of modulators still inside the can, the exposed part of the PCB in those looks identical but I couldn’t check the rest, including the marking. The transistor is a 2N3906.
  13. Hello, Recently mentionned by @DarkLord in several topics, I have recreated the PCB of a serial port upgrade named RSVE. https://github.com/sporniket/atari-st-mod-serial-port-upgrade-rsve The gerbers and schematics are available in the release : https://github.com/sporniket/atari-st-mod-serial-port-upgrade-rsve/releases/tag/v1.0.0 The latest pages of the original thread at exxosforum shows the various attempts to convince BBS Express to works with the accelerated port. The github repository also contains the original archive that include the JED file and its source, to program the GAL16V8. (I also have reformated the original documentation to be nicely viewable on github) : https://github.com/sporniket/atari-st-mod-serial-port-upgrade-rsve/tree/main/reference/rsve
  14. Is there a site, group of PDFs, or other compilation of known TI 99/4A hardware problems and their solutions? Are the problems encountered typically easy or hard to fix? I have no problem replacing components or repairing board traces, but I'm at a loss if the problem requires an oscilloscope to diagnose.
  15. I just burned a pair of 27C040 EPROMs with four TOSes and installed them in my 1040STe. I have pins 30 and 31 (A17 and A18) tied to 5v each through a 10K resistor. These pins are also each connected a SPST switch that grounds the address line when flipped up. For some reason, only the last TOS is working - Petar Putniks v1.62i. The other three just sit at a white screen forever at power up or a garbage screen if reset. I'd put the files up for someone to check, but I don't want to post PP's custom TOS online. @ParanoidLittleMan I used PP's ROMSPLI2.PRG on my ST to split each of the TOS images into a HI and LO file. Then I used Windows COPY /B command to merge the four LO files together, ditto for the HI files... ie: copy /b TOS162.LO + TOS206.LO x.LO copy /b x.LO + EMUTOS.LO y.LO copy /b y.LO + PPTOS.LO z.LO ..ditto for the .HI files. Both came out to an even 512KB. EPROMS did burn and verify without issue. I verified that the IMG files worked in the HATARI emulator before I split them. Wiring is clean. No shorts or opens. Pins 30 and 31 are out of the socket and not touching anything else besides the wiring attached to them. What could I be doing wrong?
  16. @mozzwald has released version 1.0 of the #ColecoAdam #FujiNet to the public, for anyone who wishes to make the hardware. https://github.com/FujiNetWIFI/fujinet-hardware/blob/master/ADAM-Prototype/adamfuji-v1.0-schematic.jpg
  17. Hi; I have been a die-hard Atari 8-bit user since buying the snazzy new 130XE when it was first released and gradually acquired a motley collection of hardware. The past 30-40 years have taken me into various new responsibilities and interests and I look at this pile of stuff (along with a bunch of other piles of stuff) and say to myself "I'm not likely to use many of these things anymore, time to get them to someone who needs and wants them". Unfortunately I have forgotten how to use a whole bunch of these things and will have to re-learn a bit in order to test them/get them ready to auction. So, over the next few weeks I will be putting some or all of the following out on Ebay (Ebay name: "Kibbywibbles" (the kitten we had when we started selling stuff there, who passed away about 5 years ago at the age of about 15)) (Already sold) 65XE with horrid case and keyboard with many dead keys (Sorry: This one is already sold). *Currently listed as of 1/10/2022* 130XE with a ROM board/switch that can switch/boot between 3 different chips (This is currently listed/available, however it does not boot past the dreaded green screen) I may sell all of the following: but will do so strategically so I can test everything before listing it/actually selling it to anyone. Not yet listed: 130XE with 320 RAM upgrade/CSS Multiplexer OS (in good working order)/Will probably include some extra ePROMS of unknown pedigree as they can easily be swapped into the ROM socket. CSS Black Box with Floppy Board (Bob Puff was my main go-to guy back in the day!) SpartaDOS X Cartridge R-time-8 cartridge (I managed to put a new battery in it and it still works!) 800XL standard/good working order 1050 disk drive XF551 disk drives (2) Hard drive with various Sparta/MyDOS boot partitions and utilities. Various game cartridges and 8-bit software mostly on 5.25 disks. Some old Atari books that I never had time to read/do anything with. If you are looking for any old programs public domain or otherwise, message me and I will see if I have them.
  18. #FujiNet is a complex beast, for sure. It has tons of firmware, and would need a full ESP32 emulation, or high level equivalents of everything in the firmware. This is infeasible, and @phaeron has admitted as much. But I was talking to @48kRAM tonight, and he posed a question: What if there could be a simple UDP bridge that bridged over SIO to a real FujiNet? This is possible, because the FujiNet can run entirely stand-alone, not connected to an Atari, only needing power. It could be placed into a mode where it would reflect the SIO traffic to UDP packets to the FujiNet and back. So while you would need a FujiNet device, they're only $65, and you wouldn't need a physical Atari to run it on. It would allow for software development to take place, very easily, and within the confines of emulation, where you have _EXCELLENT_ debugging facilities. @phaeron is the python device server stuff documented? Could it be used to prototype something for this? Thoughts? -Thom
  19. Second installment in the series: Hardware Computerist Expect useful updates over the coming years. Hover over either the Serious Computerist or Hardware Computerist logos (on their respective pages) and you can site jump between the two. [Note #1: If you're experiencing any oddities on the Serious Computerist site, with graphics, etc., use <CTRL><F5> to force update of CSS changes.] [Note #2: AtariVerse.com mirror of the Serious Computerist will be down until sometime later today (12/19) for maintenance.]
  20. Hi everyone. I'm putting together vintage computer and console related items which I hope to sell. Please click below to see the current items I'm listing. Items For Sale I'll be adding more as I test, and package the items. Thanks, John
  21. Trying to find more information and photos about the line of telephones Atari was working on in the early 1980s. It's fascinating stuff, but Atari Museum has very little information. Does anyone know where the prototypes have gone (thinking the trash, but hoping otherwise)? Are there more, higher quality photos? Did the kiosk ever make it out of the Atari offices? Thanks all!
  22. As I promised in another thread, here are some details of a project I'm working on. I hope it will be of interest. I studied microprocessor design at University some 10-15 years ago. Since I work as a software developer I have never had a chance to put it into practice. Now an opportunity has presented itself since I'm on gardening leave from work for 6 months! I decided to spend much of this time learning about hardware by building a new Atari 8-bit computer. I'm doing the development for now on an Altirra DE1 FPGA board. An FPGA is basically re-configurable hardware. A special chip with a bunch of logic gates that can be connected any how. Used usually for prototyping new hardware, with lower cost than actually creating an ASIC. They are also used on Atari for a few things - e.g. VBXE and the recently discussed accelerator board. My development is done in VHDL. This is a hardware description language. It can be written very low level, i.e. this logic gate connects to this. It can also be written as a slightly higher level behavioral description. Which is simpler but leads to slower hardware. It is easier to understand and I've mostly written (register aware) behavioral code for now - later we can write faster implementations if we need to! Or even base the logic on the de-cap projects for more accuracy. The current status is: i) Basic runs, including all non-gtia modes. ii) SIO working, so I can boot via SIO2PC. iii) Self test runs. iv) Much software 'almost' runs. I think a few big issues will fix 80% and the rest will be harder... A little more detail on the chip status: i) Pokey. All sound features including 2-tone. I'm doing non-linear mixing in hardware for now, though we could use an equivalent analog circuit for more accuracy. SIO working. Interrupts working though I need to verify correct timing. Keyboard support via PS2 port. I plan to later add support for the XEGS keyboards. ii) Antic. All modes and correct DMA/(fake) refresh timing/PMG DMA. I think DLI timing and VBI timing is incorrect. I think bugs here are preventing me running much software for now. iii) PIA. Near complete - at least all the features used on the Atari. iv) GTIA. AN0-AN2 and sync support done. Sound and consol buttons. All colour registers and palette done. PMGs partial. GTIA modes not yet done. I'm currently part way through GTIA... v) Memory. The board has 512MB SRAM. This can easily be mapped 130XE style etc with Antic/CPU bank switching. The board also has a large ROM, though this is slower. vi) CPU. Runs at ~1.8MHz by default for compatibility. There is a switch to run the CPU at 25MHz. I hope to run at 40MHz to 50MHz eventually. Currently I'm using T65. I plan to write my own 6502 implementation with illegal instructions, or at a minimum, implement the illegal instructions in T65. I will complete the functionality in the next week or so. Then I will work on debugging and improving reliability. It will pass Acid 800 by the end of August (I'm unable to work on this for much of July...). Then I will work on some break out boards to allow real joysticks to be connected, real sio devices and cartrides + hopefully ECI. As 'stretch goals' I then intend to try a few things like - for now just a brain dump: a) Adding SD card support b) Adding double/quad colour clock modes. c) Scan double for VGA? d) HQ2X e) Quad Antic with GTIA to overlay? f) VBXE?! Is the VHDL or verilog available? Any questions? If anyone is interested in trying out the SOF file for the DE1 then send me PM. I'm keeping the VHDL code private for the time being, at least until I finish the project. If anyone is interested in doing a commercial version and building real hardware let me know please. Mark
  23. Hello everyone! I picked up this device at a surplus electronic store, and I wanted to know if you folks might have more information on what it is, how to use it, etc.? I believe it is an EPROM programmer but I cannot find any info on it when I look it up or the associated company (Timely Technology). I wondered if it could be used to write to EPROM chips for creating homebrew cartridges for the 2600 but I'm not sure what else I would need to get it hooked to a modern computer. I think one of the cables is a parallel port but I'm not 100%. I'm hoping someone can point me in the right direction with this!
  24. Hi 99ers, I have found a "strange" module, maybe somebody knows something about ? Thanks for all infos Ralf
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