Jump to content

Search the Community

Showing results for tags 'homebrew'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Atari Systems
    • Atari 2600
    • Atari 5200
    • Atari 7800
    • Atari Lynx
    • Atari Jaguar
    • Dedicated Systems
    • Atari 8-Bit Computers
    • Atari ST/TT/Falcon Computers
  • Gaming General
    • Classic Gaming General
    • Classic Computing
    • Modern Gaming
    • Prototypes
    • Arcade and Pinball
    • Emulation
    • Hardware
    • Gaming Publications and Websites
    • International
  • Marketplace
  • Community
  • Game Programming
  • Site
  • Classic Gaming News
  • The Club of Clubs's Discussion
  • I Hate Sauron's Topics
  • 1088 XEL/XLD Owners and Builders's Topics
  • Atari BBS Gurus's Community Chat
  • Atari BBS Gurus's BBS Callers
  • Atari BBS Gurus's BBS SysOps
  • Atari BBS Gurus's Resources
  • Atari Lynx Programmer Club's CC65
  • Atari Lynx Programmer Club's ASM
  • Atari Lynx Programmer Club's Lynx Programming
  • Atari Lynx Programmer Club's Music/Sound
  • Atari Lynx Programmer Club's Graphics
  • The Official AtariAge Shitpost Club's Shitty meme repository
  • The Official AtariAge Shitpost Club's Read this before you enter too deep
  • Tesla's Vehicles
  • Tesla's Solar
  • Tesla's PowerWall
  • Tesla's General
  • Harmony/Melody's General
  • ZeroPage Homebrew's Discussion
  • Furry Club's Chat/RP
  • PSPMinis.com's General PSP Minis Discussion and Questions
  • PSPMinis.com's Reviews

Blogs

There are no results to display.

There are no results to display.

Calendars

  • AtariAge Calendar
  • The Club of Clubs's Events
  • Atari BBS Gurus's Calendar
  • ZeroPage Homebrew's Schedule

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


Facebook


Twitter


Instagram


YouTube


eBay


GitHub


Custom Status


Location


Interests


Currently Playing


Playing Next

Found 285 results

  1. STELLA-THON 12 HOUR TWITCH HOMEBREW GAMING MARATHON FUNDRAISER! WATCH YOUTUBE ARCHIVE OF EVENT: Part 1, Part 2, Part 3, Part 4 STELLA-THON DONATION PAGE (GoFundMe): https://www.gofundme.com/zeropagehomebrew-stellafundraiser2019 STELLA-THON AUCTION LIST (EBay): https://www.ebay.ca/sch/rantradio/m.html WHAT: 12 Hour Gaming Marathon Auction & Fundraiser for Stella Development WHEN: Friday July 12, 2019 (Noon to Midnight PT!) STARTS: 12PM PT | 3PM ET | 7PM GMT ENDS: 12AM PT | 3AM ET | 7AM GMT WHERE: ZeroPage Homebrew Twitch Stream ZeroPage Homebrew will be streaming a 12 HOUR homebrew gaming marathon auction & fundraiser on July 12, 2019 for the continued development of the amazing Atari 2600 emulator Stella. Stella development began in 1996, is maintained by Stephen Anthony (stephena), and many contributors have put in the their time, equipment and dollars over the years towards its continued success. 100% of all funds raised through auctions and donations will go to the Stella project! Over the twelve hours of the marathon the crew at ZeroPage will be playing all your favourite homebrews, taking gaming challenges from the chat, trying for new highscores and generally having a ton of fun. We'll also be auctioning off a whole bunch of generously donated items to help raise funds for the incredible work that's being done on Stella. Supporting the development of Stella not only provides you with an amazing Atari 2600 emulator to play all your favourite old school and new homebrew games, it's also and incredibly important tool in the development of new games for your VCS! Stella has a large number of helpful utilities under the hood to help troubleshoot and analyze issues during the process of making a game. By supporting Stella, you're helping accelerate the development of games and push games to further and further heights! Generously Donated Auction Items: CLICK HERE FULL LIST OF ITEMS ON EBAY (NOTE: Above list goes active at the start of the the Stella-thon!) - Draconian - CIB (Signed) : Donated by Darrell Spice Jr. (@SpiceWare) - Medieval Mayhem - CIB with Rare Clear Shell Cart with Box (Signed) : Donated by Darrell Spice Jr. (@SpiceWare) - Space Rocks - CIB w/ Fridge Magnet (Signed) : Donated by Darrell Spice Jr. (@SpiceWare) - Space Rocks - Poster (Signed) : Donated by Darrell Spice Jr. (@SpiceWare) - Stay Frosty 2 - CIB w/ Limited Edition Cart #51 (Signed) : Donated by Darrell Spice Jr.(@SpiceWare) - Stella's Stocking - Cart #153 with Manual (Signed) : Donated by Darrell Spice Jr. (@SpiceWare) - Galaga - CIB (Signed): Donated by John Champeau (@johnnywc) of Champ Games (NOTE: Game will be released/shipped ~2019Q4) - Retron77 Console - CIB Loaded with Homebrew binaries donated by Chris Walton (@cd-w), @Nathan Strum, @Thomas Jentzsch, Manuel Rotschkar (@Cybergoth), Darrell Spice Jr. (@SpiceWare), @Andrew Davie, Oscar Toledo G. (@nanochess), Karl Garrison (@Karl G) and John W. Champeau (@johnnywc) & Manuals from @Albert of AtariAge (PLUS 2600-daptor D9, USB cable, OTG cable for the 2600-dapter, Retro-bit Genesis Gamepad) Donated by Nathan Strum (@Nathan Strum) - Astronomer - CIB, Limited Edition #40 (Last Copy!) : Donated by David Flemming (@ozyr) of Packrat Video Games - The Atari 2600 Homebrew Companion Volume 1 & 2 (Vol 1 & 2: Signed by Ed Fries (@Ed Fries) (Microsoft/Halo/Halo 2600), Darrell Spice Jr. (@SpiceWare)| Vol 2 signed by Brock Keaghey (@TheMajorHavoc) (Nexion 3D)) : Signed & Donated by Brian Matherne (@Arenafoot) - Gold Rush - CIB (Signed): Donated by Dan Kitchen (@TikiDan) of Tikivision (NOTE: Game will be released/shipped ~2019Q4) - Halo 2600 - CIB (Signed by Ed Fries @Ed Fries) Donated by Albert Yarusso (@Albert) of AtariAge Video/Audio/Text Call Ins Schedule: 1PM PT: Thomas Jentzsch @Thomas Jentzsch 2PM PT: John Champeau @johnnywc 3PM PT: Darrell Spice Jr. @SpiceWare 4PM PT: Dan Kitchen @TikiDan 5PM PT: Stephen Anthony (Stella) @stephena 6PM PT: TBD 7PM PT: Nathan Strum @Nathan Strum - + more! Events During Show - High Score Challenges: Wall Jump Ninja (Reclaim World Record), Crazy Balloon (Reclaim World Record), Draconian (World Record Increase), Draconian (First Level Only High Score), Astronomer (Patch Challenge), Ameoba Jump High Score Challenge (Dionoid's high is 21,256), Mappy (for 2019 Homebrew Tournament Round #4) - Games to Finish: Knight Guy in Low Res World, Ninjish Guy in Low Res World, Spies in the Night 2, KO Boxing & AVGN KO Boxing, Lost Cat, Hunchy II, Isaiah's Wii Chase, The Stacks, Deepstone Catacomb - Reveals: Box Art for Aardvark More Ideas: - What homebrew games would you like to see us play during the marathon? - Highscores we should try to beat? - Games we should try to finish? - Crazy challenges we should try? (One we're going to try is the highest score possible staying on level 1 of Draconian!) - Other ideas?
  2. I don't know how much crossover there is between this forum and the vectrex area at proboards - in case there are homebrew programmers here who aren't aware of it - I've (re)started a project to write a Tailgunner lookalike which I started about 15 years ago and then shelved. This time I am determined to finish it and have got a lot farther than I did before - WIP can be seen at http://gtoal.com/vectrex/tailgunner/main.bin- I've been building it piece by piece and am now getting to the hard bit - the ships. I may have to cut a couple of corners but from experiments so far I think it should look enough like the original to evoke some of the same feeling when playing it. Anyway... I am coding this in public view - a recent (if not up to the hour) source will always be posted in http://gtoal.com/vectrex/tailgunner/main.c.html(or http://gtoal.com/vectrex/tailgunner/main.c ) and suggestions and collaborations are (extremely) welcome. Even criticisms :-) (Very thick skinned, I won't take offence. However some limitations I do already know about and were either expedient to get something started or are shortcuts to avoid computational overheads) I know people have wanted Tailgunner on the Vectrex for a long time, so if you're one of them and a programmer, feel free to contribute. This will be open source and free in all senses. I've set myself an informal deadline of Christmas (this year ) and one of the reasons I'm working on this in public view is so that there's pressure on me to finish it this time :-) Graham
  3. Received my copy from Orion in the mail yesterday. I will see about doing one of my video reviews of it, but a few things I want people to be aware of and my initial impressions: First the cart itself is using one of the generic genesis like snap together shells similar to what Piko uses. Additionally it uses the new flash boards that Krikzz designed so the PCB connector edge is a bit on the thick side since they aren't tapered. Be careful inserting them into your console as I've heard reports of these PCBs putting too much pressure on some pins and bending them down into the console. Game came in a universal game case with insert and small typed out manual that explains the basics of the story and game play in several languages. Unfortunately due to the snap together design of these carts, mine arrived mostly intact but soon came separated when I pulled it out of my genesis after my first play session. Found out later one of the snap tabs apparently had broken off internally but I didn't find any loose plastic anywhere so not sure when it happened. I took care of this by finding some small slightly larger diameter machine screws and tapping the posts on the inside to match. Then drilled out new holes through the back case through the centers of the molded mock up security screw heads on the case. That is the bad out of the way... thankfully the game itself...is honestly? Excellent, and I was very pleasantly surprised by that! The videos shown of the game pretty much display the game play in full. But the game plays out similar to the game Flashback in that you control a character and have inventory of items collected and move platform style from screen to screen. However, the actual mechanics of the game play out more like N+ released a few years back on several platforms. No wall jumping, but the character control is very tight and impressive for such a little sprite! Also, all the music is PCM recorded! It does suffer from some static in music that I notice especially on the title screen and during the in game music, but it could be my modded va2 model 1 Genesis to blame for some of that. But the music itself is really well done and I found to be very catchy! I don't know exactly how many different tracks there are, but so far I've heard two different in game tracks between levels 1 - 6 that I've managed to get through so far. Title screen and Credits. And I'm going to guess that the in-game music changes after each third level? At least that is what happened on my playing of the game last night. The graphics are exactly as you've seen in the videos. That is, it is very much pixel art that I would call refined 8-bit style with 16-bit accents. It is hard to explain, but again if you seen the videos you've seen the graphics. I personally really like this art style and find that is suits this game excellently. It is also cool to see how much animation was actually applied to the main character sprite when he is pretty much the least detailed thing on the screen. And I honestly don't mean that in a bad way at all. It is impressive I think. The game provides a very fair challenge in that it is tough in places, but if you're patient, you can eventually figure out the pattern needed to get past a certain enemy. Because of this and the other game play mechanic of hacking the terminals, the game is also similar to that wonderful classic game...Impossible Mission. So yeah...game play style similar to Flashback and Impossible Mission with enemy patterns, with the game character movements similar to N+. I've found the game to be quite addicting so far with that "Just one more time and I know I can get a bit further..." hook to it. I have seen at least one graphic glitch and another small bug when I picked up the 3rd pass key on the first area of the game. But nothing game breaking. Additionally, only the 3rd pass key bit has been reproducible each time. But yeah! I'm really digging this game and very glad I decided to pull the trigger on it. I do think that for the asking price of basically $60 USD including the shipping, that the cart should be in an actual Genesis/Megadrive shell and I wish these new PCBs has tapered edges on them. Luckily my 32x doesn't seem to have any issues with this cart edge, but yeah..just keep it in mind. I also hope that future versions of the game come with a more detailed manual with screen shots and illustrated cover. And while I'm not a huge fan of the universal game cases, I do think it would be cool to have the insert include additional graphics and art on the backside so it can be seen through the case since the uni cases are semi transparent. So that is my initial thoughts on the game and again I'm glad to have picked it up! If you haven't read up or heard about the game...here is Orion's video here advertising the game. The music you hear in the video is the same you hear on the Genesis but again at lower quality, mono, and at least on mine a bit staticcy. For more information or to purchase a copy for yourself, visit Orion's website below: http://orionsoft.free.fr/
  4. Cafeman

    AdvII XE testing

    I'm putting the final touches on this long delayed project., so here is the first summer '19 status report. I tested on my real XEGS hardware to ensure no game-ruining bugs! Didn't find any! Although that ranking seems too high based on how many times I got devoured and how many minutes I took to beat it ... I take notes of which variation I play , the end stats, and the ranking given. I'll review them after a few weeks and see if I need to tweak the rankings logic. It's not a big deal, but you don't want to see the same ranking all the time regardless of how well your game went, right? I made the game a bit more joystick-driven than it had been. You can pick all the options on the Title Screen using the joystick and button now, and when you are eaten, you can revive by pressing the Joystick button. Previously I had mapped the "R" key to the revive/respawn function, but I was tired of getting up from my reclining sofa and using the clunky XEGS clip-on keyboard all the time! So now I can sit back and play Adventure II XE for hours and not need to get up. To Pause ore reset completely, you still gotta use the keyboard or console buttons though. That is one huge advantage of 5200 gaming, you have all the needed commands at your fingertips using the CX52 controller. I also experimented with some color changes. Some have complained that the Gold Key and the Green Key are hard to distinguish from one another. This is true, depending on what color is the background image that each key is sitting overtop. Plus, the keys are tiny so color bleed on the overall image is worse than with the bigger images like the Chalice. But my eyes can still distinguish the difference. I tried different hues and luminosity settings but I was reminded once again WHY I chose those colors in the original 5200 version -- the items need to be bright and a different hue from the many background graphics across 4 kingdoms. Changing colors started to bring back the old "blending-in" issue . But I did decide to tweak some background screen colors. I tested my new colors and they looked great on a real TV; now I have to change them for the proper screens in-code and recompile everything. Some of these include files, like the ADV2COLR.TXT one with the screen colors, I haven't changed since about 2006! The thing is, these are compressed into INCLUDE files which are decompressed into RAM at boot-up. I forgot the compression steps completely, had to search out old notes to re-learn it. Thanks for reading, c(_)
  5. ZeroPage Homebrew LIVE every Wednesday & Friday Streaming the very best of Atari 2600 HOMEBREW games, LIVE on Twitch! Twitch Livestream Channel: https://twitch.tv/zeropagehomebrew YouTube Archive Channel: https://youtube.com/zeropagehomebrew Twitch Livestream Schedule (Click Time Listing for Your Local Time): 20190719 Let's Play: Galagon (WIP Update), Mini Sokoban, Pressure Cooker (Patch Challenge) (LIVE @ 6PM PT | 9PM ET | 1AM GMT) 20190724 Let's Play: Music Attack, TBD (LIVE @ 11AM PT | 2PM ET | 6PM GMT) 20190726 Let's Play: TBD, MegaMania (Patch Challenge) (LIVE @ 12PM PT | 3PM ET | 7PM GMT) 20190731 Let's Play: TBD (LIVE @ 11AM PT | 2PM ET | 6PM GMT) ... 20191018 LIVE from Portland Retro Gaming Expo (Oct 18-20) 2019xxxx Interview: Dan Kitchen at PRGE2018 2019xxxx Let's Play: Dan Kitchen's Gold Rush (WIP | was Keystone Kapers 2) (WIP Exclusive Premiere) 2019xxxx Let's Play: QuadTari Hardware: QuadGames (WIP Exclusive Premiere). Galaga, Wizard of Wor Arcade (WIP Update) 2019xxxx Let's Play: Daniel Kitchen's Bon Voyage (WIP Exclusive Premiere) Upcoming Games: Complete Games: The Wicked Father, Phantom II/Pirate, Boulder Dash, Gate Racer, Kirby 2600, RAMless Pong, Arctic Landtran, Sea Wolf, Conjoined, Delta Force Sniper, Diamond Drop, R.P.S., The Deep, Skee-ball, Space Game 2K, Sync 16K, Pitch'n Catch, Stell-A-Sketch, Asteroid Rescue, Super Pong 2600, Dark Mage, Joust Pong, Seawolf (2004) WIP Games: [email protected] of Chaos 2: Treasure of Minos (WIP), Grand Chalice Cinci (WIP), Mardi Gras! (WIP), Panic! Rooms (WIP), Save Gaia: The Cy-Mage (WIP), Dystopia (WIP), Drive! (WIP), Apollyon (WIP), Blackjack Theta VIII (WIP), Star Crusade (WIP), Shifty Lifty (WIP), Matchie (WIP), Mondo Pong! (WIP), Rip Off (Early WIP), Street Fight World (WIP) WIP Updates: Wizard of Wor Arcade (WIP Update), Gyvolver (WIP Update), Amoeba Jump (WIP Update), EggVenture 2600 (WIP Update), Tumble Temple (WIP Update), Peril (WIP Update), Temple Runner aka Escape from Kukuku Temple (WIP Update Next Ver) Video Issues: Kelly Kangaroo (WIP) Hacks: Defender Arcade 100% PLAYTHROUGH: Caverns, Blinky Goes Up, The Stacks (WIP), Reindeer Rescue Challenges: Draconian (Single Level Highscore) Activision Patch Challenge: MegaMania (45,000), Pitfall! (20,000), Pressure Cooker (45,000) Other: Atari Blast! on XEGS Archived Shows (YouTube): 20190717 Let's Play: Galagon (WIP Update), A Roach In Space (WIP Update), NanoWing, One Button Bob, Drone Wars (WIP) 20190712 Event: Stella-thon 12 Hour Fundraiser! (Part 1, Part 2, Part 3, Part 4) 20190710 Let's Play: Championship Golf, EggVenture 2600, Bifröst, Diamond Drop 20190705 Let's Play: Qb (Special Edition), Freeway (PATCH EARNED! @ 20/20 on Game 3), River Raid (PATCH EARNED! @ 15670/15000) 20190703 Let's Play: Qb (Special Edition), Pixel Ninja Pit Jumper, Cave In, Bit Quest 20190628 Activision Patch Challenge: Stampede (PATCH EARNED! @ 3387/3000) & Keystone Kapers (PATCH EARNED! @ 44150/35000) 20190626 Let's Play: Chaotic Grill (WIP Update), Flappo Bird, You Can't Win, Caverns 20190621 Activision Patch Challenge: Spider Fighter (PATCH EARNED! @ 44910/40000), Galaga, Deepstone Catacomb (WIP Update) 20190619 Let's Play: UnoCart Special, Gorilla Force (WIP Exclusive Premiere), Wushu Masters (WIP Exclusive Premiere), Robot Zed (Demo), Deepstone Catacomb (WIP Exclusive Premiere) 20190522 Let's Play: Halo 2600, Space Game (2019 Homebrew Tournament Round #3) 20190519 Let's Play: Galaga (Part 3: Arcade vs. 2600 Beta Testing) 20190517 Let's Play: Kung Fu Combat (Exclusive Final Release), Strip Off 2, Knabber Rob (Exclusive Final Release) 20190515 Let's Play: Galaga (Part 2: More Testing) 20190515 Let's Play: Galaga (WIP Exclusive Premiere), Shield Shifter, The Horde (WIP) CLICK [Reveal Hidden Contents] FOR MORE YOUTUBE ARCHIVED SHOWS
  6. Fairy Land is in trouble! The evil fairy queen Zevasha and her dark minions have their sights set on conquering this peaceful land! Good Queen Sugar rallies her forces and calls her allies to defend sweet Fairy Land from evil! Are you ready to answer the call? Magical Fairy Force for your Atari 5200 will place YOU in the Fairy Arena! Strap on the wings of one of eight characters and fight to save Fairy Land... or conquer it! Get ready for intense head-to-head trak-ball action! Don't worry, joysticks work too! While still very early in development, it's time to start showing off some characters. All screenshots are from early development builds and are extremely subject to change. So, let's meet our first hero! Pink Barrette Age: 7 Likes: Justice Hates: Evil Robots A superhero from Earth, at least in her imagination, Judy assumes her powers when she puts on her favorite pink barrette. She frequently visits Fairy Land, where she is known as a great hero and defender of justice. Although usually locked in battle with Dominic, a boy in her neighborhood known for his evil robot creations, Pink has chosen to answer Queen Sugar's call for aid and rushes to the defense of Fairy Land. Will her powers of justice be enough to stop the evil Zevasha? Notes: Pink is a character I originally came up with for a PC game I was working on. That project kind of fell apart, but I loved the character so much that I really wanted to use her for something, and this game seemed perfect. I still want to put her in her own game someday, hopefully it will happen. Who is that other person on the character select screen? Stay tuned to this thread to find out!
  7. The second volume of my Atari homebrew series is now up on Amazon! Available on 7 different Amazon websites: https://www.amazon.com/dp/1983385271 https://www.amazon.co.uk/dp/1983385271 https://www.amazon.de/dp/1983385271 https://www.amazon.fr/dp/1983385271 https://www.amazon.es/dp/1983385271 https://www.amazon.it/dp/1983385271 https://www.amazon.co.jp/dp/1983385271 $12.99 for B&W paperback (same price as Volume 1) - ebook/Kindle version and the full-color "Deluxe Edition" will be up in a day or two. my other books are listed here: https://www.amazon.com/s/ref=dp_byline_sr_book_1?ie=UTF8&text=Brian+Matherne&search-alias=books&field-author=Brian+Matherne&sort=relevancerank Big Thanks go out to all of the Atari homebrew programmers out there for making this a success!!!!!!
  8. Welcome to Atari Dev Studio for designing homebrew games for the Atari 8-bit systems (Atari 2600 and 7800). Atari Dev Studio is a one-stop-shop for any programmer and includes a number of built-in features to allow you to design, develop and test games for your favourite system. Get started with batari Basic (2600) or 7800basic (7800) using easy to learn BASIC-like languages or go hard-core with assembly using dasm. During development test your creation using the Stella (2600) or A7800 (7800) emulators right from within Atari Dev Studio. Requirements Atari Dev Studio is an extension for Microsoft's cross-platform IDE Visual Studio Code and will run on the Windows, Linux and macOS platforms. The latest releases of batari Basic, 7800basic, dasm, Stella and A7800 are included so you can begin coding straight after installing the extension. Features Atari Dev Studio includes the following features: Develop your game on Windows, Linux or macOS Compile source code for your Atari 2600 or 7800 using batari Basic, 7800basic or dasm Optionally launch and test your game using the Stella (2600) or A7800 (7800) emulators Built-in Sprite Editor (also suitable for tiles and other objects) [preview] Manage your project using the File Explorer or version-control your source code directly with GitHub (and others) using the built-in features of the Visual Studio Code platform. Provide references to your own specific releases of each language or emulator rather than use the includes ones via the Settings. Additional features are planned for the future. At this time the focus is on the core functionality and ensuring full cross-platform support. Installing Atari Dev Studio What is Visual Studio Code? Visual Studio Code (VS Code) is a streamlined code editor with support for development operations like debugging, task running, and version control. It aims to provide just the tools a developer needs for a quick code-build-debug cycle and leaves more complex workflows to fuller featured IDEs, such as Visual Studio. Which OSs are supported? VS Code is a cross-platform application which runs on Windows, Linux and macOS. See requirements for the supported versions. Note: Linux users on 64-bit systems will be required to install the 32-bit compatibility libraries on your system to ensure everything will run as expected. Installing the extension Once you have installed VS Code (available here), open the VS Code program and complete the following: From the Activity Bar, click the Extensions button to display the Extensions window. From the Extensions window, type Atari into the Search box and press Enter to display the list of available extensions. From the list of available extensions, locate Atari Dev Studio and click the green Install button. Updating the extension Updates will be regularly made available and will be announced via the AtariAge forum (you will also be notified in VS Code). To update to the latest release: From the Activity Bar, click the Extensions button to display the Extensions window. From the Extensions window, search the Enabled list, locate Atari Dev Studio and click the Update button. Note: It is recommended you restart VS Code after installing an update. Using Atari Dev Studio Compiling your program To display the available extension features press CTRL+SHIFT+P to display the Command Palette. From the command palette prompt type adv to short-list the available options: ads: Open the Welcome page ads: Compile source code ads: Compile source code and run in emulator Language Selection When you load a file the initial language will be chosen based on the file extension. For example: batari Basic (.bas, .bb) [Default for .bas files] 7800basic (.bas, .78b) dasm (.dasm, .asm, .a, .h) To change a language you can click on the Status Bar Language selector and a list will be shown allowing you to choose another language. Optionally in the Settings you will be able to either let the extension choose based on the active language or set a specific language to always compile against. Status Bar Apart from using the Command Palette to select compilation, there are a number of short-cut buttons on the Status Bar allowing you to: Display the extension version (might be useful at times) Open the Welcome page Open the Sprite Editor Compile source code Compile source code and run Note: The short-cut buttons on the Status Bar can be turned off via the Settings. Sprite Editor [preview] Atari Dev Studio includes a simple and easy to use Sprite Editor allowing you to create sprites, tiles and other objects for use in your projects. It has the following features: New Project wizard allowing you to select the size, region (palette) and total colors of your sprites Load and Save projects allowing you to save and come back to on-going work Editing features such and palette selector, zoom, pen, eraser, fill and move modes Ability to manage your sprites in a sortable list with options to copy, paste, duplicate, resize and delete Export sprites to .png - either selected or all (compatible with 7800basic 3+1 and 12+1 image requirements) Load and save palettes More features are planned... The Sprite Editor is based on Spritemate by Ingo Hinterding (GitHub) and was suggested by RandomTerrain for inclusion in Atari Dev Studio. I have customised the source to provide the required features necessary for editing sprites, tiles and objects for the Atari platforms. This work is currently in preview and will be on-going until all required features have been added. Note: The Sprite Editor is currently configured for working with 7800basic images. Settings There are a number of compiler, emulator and editor configuration options available in Atari Dev Studio which can be changed via the Settings (Preferences -> Settings -> Extensions -> Atari Dev Studio). This is a preview This software is currently in preview and contains the following missing or untested features: [macOS] Stella emulator is missing. You will be required to provide your own path to Stella for the time-being (via the Settings). [macOS] 7800basic and the A7800 emulator is untested [Linux] Potential for missing packages (On Ubuntu 18.04.02 x64 I have been required to install a number) I don't currently have direct access to a macOS machine to finalise feature integration but will do so in the near future. The previous incarnation of this extension (containing batari Basic and dasm) has been tested by users on macOS and as the process is very similar to Linux I do expect the extension to function correctly. Debugging the extension During the development phase of the extension I've added some developer output to assist with any issues that may appear. To view this output, open the VS Code Developer Tools by selecting Help -> Toggle Developer Tools from the menu, and in the debugger window ensure the Console tab is activated. This information may help identify the area where the extension is failing to process as expected. Known Issues There are currently no known feature issues. If you find a problem please raise an issue on GitHub or contact mksmith at the AtariAge community. Acknowledgements This extension is only available due to the great people of the AtariAge community who have created these tools to help developers build their vision. Special thanks to the following for either allowing the inclusion of their tools or for their ongoing help and encouragement: 7800basic - Mike Saarna (RevEng) batari Basic - Fred 'batari' Quimby dasm - the many contibutors Stella emulator - Stephen Anthony (stephena) A7800 emulator - Mike Saarna (RevEng) and Trebor Muddyfunster, TwentySixHundred, Lillapojkenpåön and vbauer for their additional testing and bug-reporting of the previous incarnation of this extension for batari Basic. Mats Engstrom (SmallRoomLabs) for his valued testing, suggestions and enhancements to Atari Dev Studio The AtariAge community including Albert, RevEng, Random Terrain, Gemintronic, Karl G and ZeroPage Homebrew Languages Atari Dev Studio includes the following programming languages: batari Basic (release BB.1.1d.reveng41) batari Basic created by Fred 'batari' Quimby is a BASIC-like language used in the creation of Atari 2600 games. batari Basic is compiled to generate a binary file that can by used on actual Atari 2600 VCS hardware via cartridge (such as a Harmony or UNO cart) or by using an Atari 2600 VCS emulator such as Stella. batari Basic is an external project and can be downloaded separately from here. Further information is about this release is available here at AtariAge. 7800basic (release 0.6 Jul 13 2019 22:37:29) 7800basic is a BASIC-like language for creating Atari 7800 games. It is a compiled language that runs on a computer, and it creates a binary file that can be run with an Atari 7800 emulator, or the binary file may be used to make a cartridge that will operate on a real Atari 7800. 7800basic is derived from batari basic, a BASIC-like language for creating Atari 2600 games. Special thanks to the bB creator, Fred Quimby, and all of the the bB contributors! 7800basic is included as part of this extension with many thanks to Mike Saarna (RevEng). 7800basic is an external project and can be downloaded separately here. Further information about this release is available here at AtariAge. dasm (release 2.20.11 - 20171206) dasm is a versatile macro assembler with support for several 8-bit microprocessors including MOS 6502 & 6507, Motorola 6803, 68705 & 68HC11, Hitachi HD6303 (extended Motorola 6801), and Fairchild F8. Matthew Dillon started dasm in 1987-1988. Olaf 'Rhialto' Seibert extended dasm in 1995. Andrew Davie maintained dasm in 2003-2008. During all this time, several other versions of dasm sprung up all over the net as well, making the exact chronology quite complicated. Peter Froehlich started maintaining dasm in 2008, hoping (against hope) to unify the various strands of development a little, and to maybe give dasm another 20 years of productive life. 🙂 Emulation Atari Dev Studio includes the following emulators for testing purposes: Stella (release 6.0.1 - 20190606) Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL). Stella was originally developed for Linux by Bradford W. Mott, and is currently maintained by Stephen Anthony. Since its original release several people have joined the development team to port Stella to other operating systems such as AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, OS/2, MacOS, Unix, and Windows. The development team is working hard to perfect the emulator and we hope you enjoy our effort. Stella is included as part of this extension with many thanks to Stephen Anthony. Stella is an external project and can be downloaded separately here. If you enjoy using Stella place consider donating to ensure it's continued development. A7800 (release 188-03) A7800 is a fork of the MAME Atari 7800 driver, with several enhancements added: Support for emulation of Proline Joysticks, VCS Joysticks, Lightguns, Paddles, Driving Controllers, Keypads, Trak-Balls, Amiga Mice, and ST Mice. Maria DMA timing has been improved further, with the addition of accurate DMA hole penalties. Improved saturated/normalized colors with palette selection. Streamlined UI including menu options to have an Atari 7800 system focus. A bug in the existing RIOT emulation has been fixed. MAME compatibility and syntax has been maintained, to allow for the reuse of MAME configuration files and front-ends. A7800 is included as part of this extension with many thanks to Mike Saarna (RevEng). A7800 is an external project and can be downloaded separately here. Releases 20190711 - Build v0.2.7 Added missing 7800basic keywords: hsgamename, noflow, trackersupport Added additional hover tooltips for 7800basic keywords Sprite Editor Updated Editor window to be resizable Re-arranged Toolbar order 20190614 - Build v0.2.5 Added hover tooltips for 7800basic keywords (a large majority) Updated 7800basic to 0.6 Jul 13 2019 22:37:29 20190611 - Build v0.2.4 Updated Stella to 6.0.1 (Windows, Linux) 20190604 - Build v0.2.3 Added missing 7800basic keywords: P6C3 Sprite Editor Added features to load, save and reset your palettes (via a new toolbar on the Palette window) Added a fix for the occasional re-popup of load and save dialogs when communicating with VSCode Fixed issue where items on the New Project window did not reflect the expected value on first start Fixed issue exporting to .png files 20190528 - Build v0.2.2 20190522 - Build v0.2.1 20190521 - Build v0.2.0 20190513 - Build v0.1.9 20190510 - Build v0.1.8 20190506 - Build v0.1.7 20190428 - Build v0.1.6 20190425 - Build v0.1.5 20190421 - Build v0.1.2 & v0.1.3 20190420 - Build v0.1.1 20190419 - Build v0.1.0 Initial release Manual download
  9. Adventure Ponies - Atari XL/XE (64K Required) Dragon Trouble Applejack Smack Oh No! A Hydra Rainbow Dash-ed Uh Oh! It's Discord You Win! https://www.youtube.com/watch?v=_fBphNcgzuY An Atari 8-bit port of the flashgame "Adventure Ponies" from the Hub network. Use the joystick to control any of the mane characters as you navigate the various levels to collect the elements of harmony, and to defeat your foes. Requires 64K - Hold the "OPTION" key when booting to disable BASIC. In Altirra you can disable BASIC by System -> Firmware -> uncheck "BASIC (boot without Option key)" If running in an emulator, NTSC is recommended, This is a WIP and still being tested and optimized. * I wrote this in C in CC65, and have been slowly rewriting parts of it in Assembly Language for optimization. * Optimization and refactoring has freed up some more space so I hope to improve the graphics and maybe add background music. * Current Version * ----------------- 0.82 ----------------- - Rewrite of all the animation code from C to assembly. This has improved game performance quite a bit. advponies.0.82.xex advponies.0.82.atr * Older Versions * ----------------- 0.81 ----------------- - Optimization and refactoring of code. The game has improved performance especially on the Hydra level. advponies.0.81.xex advponies.0.81.atr ----------------- 0.80 ----------------- Original release advponies.0.80.xex advponies.080.atr
  10. Help CRT, the chromatic alien life form, to find his way through 255 levels of increasing difficulty. Collect Rainbow Gems for power, defeat Evil Things that want to suck all the color out of existence, and bring color to the universe. Thank you to Zeropage Homebrew for giving me some ideas on things I could fix, and thank you Karl G for providing the statusbaronly mini-kernel. Final Version: Gem rooms: 25 points each, restore HP (40% chance) Mob rooms: 100 points each, chases player (40% chance) Boss rooms: 500 points and full HP upon kill, uses a beam attack (20% chance) level 2: pfpixels flip randomly each new level level 4: permanent wall 1 (right) level 6: permanent wall 2 (right) level 8: permanent wall 3 (center) level 10: permanent wall 4 (left) level 16: rainbow strobing playfields level 18: 1 pixel reverse scanline level 20: 2 pixel reverse scanline level 22: 4 pixel reverse scanline level 24: playfield flashes visible/invisible Enemies: 1 to 3 + (level/4) enemy spawns Gems: 4 + (level/4) gem spawns Bosses: 4 to 5 + (level/2) Boss HP Main screen: select level from 1-255 using up/down, start with fire or select. Game: move with up/down/left/right, shoot with fire, collect gems, kill enemies, advance to the next room when the north wall opens up. Reset switch returns to title screen. Left Difficulty Switch toggles the constant HP drain. Game Over: use the Reset Switch to return to title *Not Recommended for people with photo-sensitive epilepsy* CRT_Final.bin
  11. STELLA-THON 12 HOUR TWITCH HOMEBREW GAMING MARATHON FUNDRAISER! MORE INFO: https://atariage.com/forums/topic/291293-stella-thon-12-hour-gaming-marathon-fundraiser/ ZeroPage Homebrew will be livestreaming a 12 HOUR Twitch homebrew gaming MARATHON FUNDRAISER on JULY 12, 2019 for the continued development of the amazing Atari 2600 emulator Stella. Stella development began in 1996, is maintained by Stephen Anthony (stephena), and many contributors have put in the their time, equipment and dollars over the years towards its continued success. 100% of all funds raised through auctions and donations will go to the Stella project! Stella-thon: Friday July 12, 2019 (Noon to Midnight PT!) Start Time: 12PM PT | 3PM ET | 7PM GMT LiveStream: https://www.twitch.tv/zeropagehomebrew/ We'll be challenging ourselves through the 12 hours by beating world records, finishing homebrew games, getting new highscores and trying for game patches! We'll also be having video/audio/text call-ins from homebrew superstars and community members such as Darrell Spice Jr., John Champeau, Thomas Jentzsch, Dan Kitchen, Nathan Strum, Steve Anthony and more! Auction Items: Draconian (Signed CIB Signed), Medieval Mayhem (Signed CIB with Rare Clear Shell Cart), Space Rocks (Signed CIB w/ Fridge Magnet), Space Rocks (Signed Poster), Stay Frosty 2 (Signed CIB Limited Edition Cart #51), Stella's Stocking (Signed Cart #153 with Manual), Galaga 2600 (Signed CIB), Retron77 Console (CIB Loaded with Homebrew binaries and adapters), Astronomer (CIB Limited Edition #40 - Last Copy!), PLUS MORE! Supporting the development of Stella not only provides you with an amazing Atari 2600 emulator to play all your favourite old school and new homebrew games, it's also and incredibly important tool in the development of new games for your VCS! Stella has a large number of helpful utilities under the hood to help troubleshoot and analyze issues during the process of making a game. By supporting Stella, you're helping accelerate the development of games and push games to further and further heights! See you on Friday July 12, 2019!!
  12. I've been working on an updated design of Karri's programmer board and discussed making more of these with him, he's given me the go-ahead. This version is a "Pi Hat" design. It slots in on top of a Raspberry Pi 2 GPIO connector and has standoffs to secure it in place. The board uses a proper Lynx cartridge connector, not pogo pins. In addition there are a couple of indicator LEDs to show activity/error status. The board is compatible with Karri's cart PCBs (read/write) and it can read other carts, including carts that make use of SWVCC for power. You can purchase a set of 10x blank cart boards from Karri here - http://www.whitelynx.fi/shop/#!/Atari-Lynx-boards/c/15290050/offset=0&sort=normal. Note that you will need cart shells to make use of these, one white shell will be supplied with each board but you can purchase more if you like. Requirements: Raspberry Pi with a 40 pin GPIO header Linux knowledge What you will get: Pre-assembled Pi-Hat board 2x 11mm standoffs 4x M2.5 screws 1x 3D printed white cart shell Pricing: Production Pi-Hat - 60EUR + shipping Pre-orders - 50EUR + shipping (finished) 1x 3D printed cartridge shell - 4EUR 10x 3D printed cartridge shells - 36EUR Useful links: Atari Lynx Cart Reader/Writer (Programmer Pi-Hat) Installing the Atari Lynx cartridge reader/writer board onto your Raspberry Pi Atari Lynx Cartridge Reader/Writer Board Software Pre-order is now closed. If you still want to get a board, please comment here or contact me. All new boards (after the pre-order) will be available on the Atari Gamer Store once it's up and running. Photos (production board left, pre-final board right)... You can use a Raspberry Pi Zero with this board, but be warned that it runs significantly slower vs a Raspberry Pi 2 or 3. These are the curved lip 3D printed cartridges that are available for purchase. This is the 3D printed case for a Raspberry Pi, you can download its STL from Thingiverse, if you want to get one with your programmer board, tell me and I can print it for you. Pre-final boards (as pictured, blue PCB, total of 7 made, 5 distributed): karri - sent 18/Mar/2019, delivered LX.net - sent 1/May/2019, delivered enthusi - sent 14/Mar/2019, delivered edu - sent 19/Mar/2019, delivered vince - sent 18/Mar/2019, delivered Pre-order (production) boards: Andy - sent 1/May/2019 LX.net + 6x shells (2x shells of each white, black, grey) - sent 1/May/2019, delivered thefred + 4x shells (1 grey, 1 black, 1 blue, 1 orange) - sent 7/May/2019, delivered bobandted + 10x shells (random colours) - sent 7/May/2019, delivered vince - paid + donated to upcoming Atari Game competition im_reg + 10x shells (black, grey, orange) - sent 7/May/2019, delivered flip + 10x shells (random colours) - sent 7/May/2019, delivered Greenious + 20x shells (random colours) - sent 14/May/2019, delivered zoran + 10x shells (2x shells of each black, orange, blue, 4x grey) - sent 14/May/2019, delivered theundutchables + 10x grey shells - sent 9/May/2019, delivered Ninjabba + 10x white shells - sent 9/May/2019, delivered Juan José Torres - sent 20/May/2019, delivered Marc Oberhäuser + 3x shells - sent 14/Jun/2019, delivered wazzal - sent 16/May/2019, delivered D-lag - sent 16/May/2019, delivered Songbird - sent 22/May/2019, delivered Songbird - sent 22/May/2019, delivered Fadest + 10x shells (any colour) - sent 22/May/2019, delivered zoran - contacted 4ever2600 + 30x grey shells - sent 13/Jun/2019, delivered KevinMos3 + 10x grey shells - sent 30/May/2019, delivered Positron5 + 5x shells (any colour) - sent 27/May/2019, delivered Wario - contacted - no reply Nop90 + 10x shells (any colour) - sent 4/Jun/2019, delivered LordKraken - sent 27/May/2019, delivered Next batch (will be building/shipping in August 2019): Alonsan davidcalgary29 BennVenn peekb mxnschx DashV neo_rg haightc karttu Cancellations: PsychoMage
  13. This is the latest version of my blackjack game. I've previously posted versions on this thread and my blog. It is a WIP so it is not expected to be bug free. The features I've implemented so far are: Title screen Betting screen Basic play with 4 decks Dashboard: context sensitive menu of available moves (H, D, Su, I, Sp) Double down Surrender Insurance Splitting hands Deck penetration of 75% No duplicate cards (other than 4 deck duplicates) F8 (8k) F6 (16k) bank switching Navigation help Sound effects Card animation Features I will be adding next (in order of descending importance) are: Difficulty & game options More graphic touches Win animation Idle animation Dev Notes: User feedback is lacking. For example, it's not always apparent you don't have enough chips for in game bets: double down, insurance, or split. The split hand user interface could also use some fine tuning. I'll look into adding pip colors, but I'm not yet sure it's possible without flicker. I won't settle for flickering cards, but flickering color under the cards might be okay. I'm not planning to use DCP. ---------- Premise: You're a NASA astronaut who crash landed on the uninhabited, inhospitable planet Theta VIII. You're living out the rest of your life in an artificial hotel casino created for you by the intelligent species who damaged your craft and killed your crew. Not knowing your preferred living conditions, the intelligent species constructed the hotel using the narrative from a poorly written pulp fiction novel in your possessions. You can't leave and Blackjack is your only entertainment. ---------- Instructions: This game uses the joystick: Title Screen Fire starts a new game Betting Screen Fire starts a new game Up or Down to increase or decrease the bet Left or Right to select bet amount Game Screen Fire starts a new game Up to stand Down to hit, double down, surrender, take insurance, or split hands Left/Right selects the next dashboard option Pressing down is context sensitive to the currently selected option. Split Hands The currently selected hand is white and the inactive hand is grey. When both hands are completed, Pressing Up or Down shows the result of each hand. ---------- Blackjack Rules: Blackjack The dealer checks for blackjack before hitting the player's hand. A natural blackjack pays 3 to 2. A blackjack on any split hand pays 2 to 1. A player's natural blackjack is a push against the dealer's natural blackjack. Dealer The dealer stands on soft 17. The dealer reshuffles at 75% deck penetration. Double down Double down Double down pays 2 to 1 of the original bet. Splitting Splitting hands is permitted on two equivalently valued cards. It requires another bet equal to the original bet. Split hands cannot be split again. Double down, insurance, and surrender are available on split hands. A black jack on a split hand pays out 2 to 1. Surrender Surrender is late surrender and returns 50% of your original bet. Insurance Insurance is offered when the dealer shows an ace or 10 value card. The insurance bet is fixed to 50% of the original bet and pays 2 to 1. Insurance does not pay out if the player busts. Miscellaneous A winning bet that is not evenly divisible by 2 is rounded down. The game ends when the player is out of chips. BlackJackThetaVIII.zip BlackJackThetaVIII-beta-0-8.bin BlackJackThetaVIII-beta-0-8-afp.bin
  14. Now i'm not a programmer, but I've been thinking of a Game where you play as a JSDF helicopter Pilot and you have to fight a division of evil helicopter pilots, alien U.F.Os and the final boss Godzilla. Even though I said i'm not a programmer, I drew up some crappy sprites on some graph paper as seen below. So what do you guys think? Would you play an atari game about godzilla?
  15. The attached zip file contains final NTSC and PAL binaries of the Atari 2600 homebrew game Princess Rescue. You may use these binaries to enjoy Princess Rescue with your favorite Atari 2600 emulator or on a real console using a device that lets you load 2600 binaries (such as the Harmony Cartridge, Cuttle Cart, Krokodile Cart, etc). Permission is NOT granted to create physical cartridges of Princess Rescue. If you'd like to purchase a cartridge of Princess Rescue, please visit the AtariAge Store: AtariAge Store: Princess Rescue Princes Rescue author Chris Spry will be attending the upcoming Portland Retro Gaming Expo, and we'll have 50 boxed copies of Princess Rescue available at the show. We'll also be making available 50 more boxed copies to AtariAge members via the forum within the next two weeks. No more boxed copies will be available after these are sold. Watch for Chris Spry's next Atari 2600 game, Zippy the Porcupine! Enjoy! ..Al PrincessRescue_2600_Binaries.zip
  16. until
    WHAT: 12 Hour Gaming Marathon Fundraiser for Stella Development WHEN: Friday July 12, 2019 (Noon to Midnight PT!) STARTS: 12PM PT | 3PM ET | 7PM GMT ENDS: 12AM PT | 3AM ET | 7AM GMT WHERE: ZeroPage Homebrew Twitch Stream ZeroPage Homebrew will be streaming a 12 HOUR homebrew gaming marathon fundraiser on July 12, 2019 for the continued development of the amazing Atari 2600 emulator Stella. Stella development began in 1996, is maintained by Stephen Anthony (stephena), and many contributors have put in the their time, equipment and dollars over the years towards its continued success. 100% of all funds raised through auctions and donations will go to the Stella project! Over the twelve hours of the marathon the crew at ZeroPage will be playing all your favourite homebrews, talking with game developers and community members via live video, taking gaming challenges from the chat, trying for new highscores and generally having a ton of fun. We'll also be auctioning off a whole bunch of generously donated items to help raise funds for the incredible work that's being done on Stella. Supporting the development of Stella not only provides you with an amazing Atari 2600 emulator to play all your favourite old school and new homebrew games, it's also and incredibly important tool in the development of new games for your VCS! Stella has a large number of helpful utilities under the hood to help troubleshoot and analyze issues during the process of making a game. By supporting Stella, you're helping accelerate the development of games and push games to further and further heights! CLICK HERE FOR MORE INFO!!
  17. Hi there, As you may (or not) know, we've just completed the Intellivision version of Sydney Hunter & The Sacred Tribe (see videos on next post) It goes without saying that I was going to port it to the Colecovision! In fact, I've started working on the CV graphics The game have over 100 different screens filled with great enemies, secrets and fun! Stay tuned for more works in progress! Here's the Intellivision version compared to the Colecovision version
  18. Did you really think it was over? Sydney Hunter will makes its returns in a brand new adventure! - Direct sequel to Sacred Tribe! - Twice bigger and badder! - More features! - More enemies! - More music! - More everything! Release date: When it's done **Works in progress
  19. https://www.kickstarter.com/projects/nescape/nescape-an-escape-room-game-for-the-original-nes/ NEScape! is a new NES game being released soon by KHAN Games. It's fully developed, Kickstarter is being used to raise funds for a CIB physical release. You can also purchase the ROM for $10. Despite it using a relatively unique hardware, the ROM can be played on PowerPak and Everdrive flash cartridges, as well as recent emulators such as Mesen and FCEUX (interim builds since 2016 or so, including RetroArch). Note for full disclosure, I'm supplying the boards for this project, so I stand to make a couple bucks (literally) per cartridge order. The kickstarter page talks a little about the GTROM board the game uses. It's a particularly good board for those who are self-publishing. for it being low cost and coming preassembled and tested (512kB FlashROM, 32kB RAM). The kickstarter has less than 2 weeks remaining.
  20. Hi, just wanted to start a thread here for my next Vectrex game (my first was Big Blue). I have done no programming since the end of May but will pick things up again now summer is over. This was the last video I recorded: I added a vulture that dropped power ups since that video. Originally the next game was going to be Frontier which will be a wild west adventure game... but I think I will now release this as Outlaw Hill (guess the games it's inspired by Currently it's 2 player Vs only but I will try to add an AI opponent... if that doesn't work out I will add a separate 1 player game as I know 2 player only games aren't always popular. Doubt this will be out until 2018 but I'll keep the updates coming. www.vectorrepublic.co.uk
  21. Carpenter

    Rally Racer

    Hello everyone! I'd like to introduce you the new release from More Work games: Rally Racer I have made a post on "Buy, Sell and Trade" section (http://atariage.com/forums/topic/289764-rally-racer-new-release-from-more-work-games/). Please check there to see pricing and more details. The initial batch of 50 numbered copies is gone but you can still get the non-numbered series. Gameplay: Don't miss it! :-)
  22. Adventure Ponies - Atari XL/XE (64K Required) Dragon Trouble Applejack Smack Oh No! A Hydra Rainbow Dash-ed Uh Oh! It's Discord You Win! https://www.youtube.com/watch?v=_fBphNcgzuY An Atari 8-bit port of the flashgame "Adventure Ponies" from the Hub network. Use the joystick to control any of the mane characters as you navigate the various levels to collect the elements of harmony, and to defeat your foes. Requires 64K - Hold the "OPTION" key when booting to disable BASIC. In Altirra you can disable BASIC by System -> Firmware -> uncheck "BASIC (boot without Option key)" If running in an emulator, NTSC is recommended, This is a WIP and still being tested and optimized. * Optimization and refactoring has freed up some more space so I hope to improve the graphics and maybe add background music. * Current Version * ----------------- 0.82 ----------------- - Rewrite of all the animation code from C to assembly. This has improved game performance quite a bit. advponies.0.82.xex advponies.0.82.atr * Older Versions * ----------------- 0.81 ----------------- - Optimization and refactoring of code. The game has improved performance especially on the Hydra level. advponies.0.81.xex advponies.0.81.atr ----------------- 0.80 ----------------- Original release advponies.0.80.xex advponies.0.80.atr
  23. After about eighteen months of development, I am pleased to announce the availability of the Aquaricart, the first and only multi-cart for the Aquarius Home Computer System! NOTE: The original Aquaricart shown above—which was built using repurposed Night Stalker cartridges—has been unavailable for some time. I have since switched to a new form factor based on the Intellivision cartridge design; see here for pictures. In addition to making the cartridges smaller, and easier to ship and store, this new design allowed me to reduce the price to $60 per cartridge (postage extra). Send me a PM, or e-mail me at [email protected], if you're interested! For those who are unfamiliar with it, the Aquaricart is a collection of ALL of the original cartridge software ever released for the Aquarius, along with several unreleased, prototype, and enhanced titles. It also includes the original instruction manuals and overlays, exclusive historical information and trivia, and Quick Reference guides ... all in electronic format, so they can be printed with the Aquarius Thermal Printer or viewed on-screen! Here is a complete list of the cartridge titles in the Aquaricart collection: AD&D Treasure of Tarmin Astrosmash Biorhythms BurgerTime Chess Demonstration Cartridge Extended BASIC FileForm FinForm Logo Melody Chase Mini Expander Diagnostic (an unreleased Radofin diagnostic tool) Night Stalker Shark! (an incomplete prototype of Intellivision Shark! Shark!) Snafu Space Speller TRON Deadly Discs Utopia X10 Command Console (the software for the unreleased Aquarius X10 home automation system) Zero In Plus, as a bonus: The 1541 OS ROM (an enhanced version of Extended BASIC) The Demonstration Cassette (the six mini-games originally included with the Aquarius on cassette tape—Stalactites, Macho-Man, Torment, Cute Cubes, Alien Quest, and Mad Mould—converted to cartridge format for instantaneous loading) "BurgerTime Plus" (an slightly enhanced BurgerTime which fixes two issues with the original that have always annoyed me: it increases the maximum number of peppers and lives from 9 to 99, and it removes the extra "junk" characters from the screen border) Each of these cartridges, along with the instruction manual text and other extra content, can be accessed through an easy-to-use menu interface that you can control from the keyboard or the hand controllers. Or, if you prefer to skip the menu, you can use the "Quick Boot" feature to jump immediately to the cartridge of your choice on startup. The Aquaricart is fully compatible with a stock Aquarius computer console, so no Mini Expander or extra RAM are required (although some of the cartridges in the collection recommend or require extra RAM). Here is a video by The Immortal John Hancock which demonstrates the Aquarius and the Aquaricart in action: http://www.youtube.com/watch?v=1HbjOnC-JSE I'm offering fully assembled Aquaricart cartridges for $60 each. They include a color cartridge label and a printed manual. Here is the current design: If you're interested in adding the Aquaricart to your collection, contact me via PM—or, if you're not an AtariAge member, click on my profile and use the e-mail link. Be sure to include your shipping address so I can calculate the postage and give you a final total. If I have an Aquaricart cartridge ready to send, we will exchange information and complete the transaction; otherwise, I will provide an estimate of when it will be available (usually within one week). I won't accept payment unless I have a tested product that is ready for shipment, so you won't be kept waiting for your order any longer than necessary. I'm in the process of putting together a web site for the Aquaricart, which will offer complete scans of the original instruction manuals and other useful Aquarius resources. In the meantime, if you're interested, you can follow the eighteen-month development history of the Aquaricart in the original project thread, which includes testimonials from fellow Aquarius owners. Thanks for your interest and support!
  24. Lumi

    Drive!

    [Make sure you download the files attached to this post, as they are the most recent. I only have permission to edit this post.] Hello, everyone! I've been developing an Atari 2600 homebrew game for the last little while, and I think it's nearing completion, but I'd like to get more feedback before I call it final. It's a 4K, single player paddle game with SaveKey/AtariVox support. Plot: In this game, you must use the paddle controllers to steer your car left and right, avoiding obstacles in your path while collecting treasures. When you touch a treasure, you will get 1500 points and it will be added to your collection (the yellow dots on the left side of the status bar). You can have up to 5 treasures in your collection at a time. At any point, you can press the paddle controller's trigger to "burn" a treasure, giving you the energy to jump a short distance over any obstacles in your path. Any treasures you have left when your game ends will grant you an extra 1500 points. The game is won upon reaching 99,999 points. There are different kinds of treasures. Some of them will grant you unique powers: Gold coin: Does not grant any powers, is only worth points. Necklace: Gives you an extra life (the red dots on the right side of the status bar). You can have up to four lives at a time. Jar: Lets you pass through all barriers for a few seconds. Statuette: Lets you jump as much as you want with no penalties for a few seconds. The game will speed up when you get enough points. There will be a transition period where the game stops generating obstacles briefly, and the speed-up will occur while there are no obstacles on the screen. The difficulty switches toggle certain features. I highly recommend setting both to A for the full experience (Note: Stella sets both to B by default): - The left difficulty switch will make obstacles farther apart (B) or closer together (A). - The right difficulty switch turns moving obstacles off (B) or on (A). If the game feels too easy for you, enable Speed Freak mode! Simply press the game select switch at any point. When the title screen's background is red, this mode is enabled. Finally, the most important feature: if you press the paddle trigger while you have no treasures in your collection, you can honk the horn! Wow! As previously mentioned, the SaveKey and AtariVox are fully compatible for saving high scores (although there are no AtariVox speech functions). It saves unique high scores for Normal and Speed Freak modes. If you want to clear your high scores, press the game select and game reset switches at the same time. So, that's everything you need to know! Feel free to give feedback. However, there is very little free space in the ROM, so I probably won't be able to implement any extensive new features. Sorry about that. [Please make sure you download the following files] Drive! v1.5.3 NTSC.bin Drive! v1.5.3 PAL.bin
  25. Hello everyone! If you are already familiar with the quality of A New Marauder (thread: http://atariage.com/forums/topic/254053-a-new-marauder), our previous release, you gonna enjoy Rally Racer as well. We released an initial batch of 50 numbered copies that are already soldout but you can get the regular series without numbering from now on. Some gameplay can be viewed here: https://www.youtube.com/watch?v=Q2qWQUu6uNg Check the pictures attached for info on the items of the set (sorry, we couldn't update our website yet due to the rush - www.morework.com.br) . If you are interested, please write to [email protected] and I will be pleased in answering you. ----------- PRICING ----------- Rally Racer Cartridge (with box and user manual): U$ 79.90 A New Marauder Cartridge (with box and user manual): U$ 53.90 A New Marauder T-shirt: U$ 19.90 Rally Racer T-shirt: U$ 19.90 More Work Heavy Sixer Console T-shirt: U$ 15.90 Paper cradle for Atari cartridge: U$ 0.99 (each) ----------- SHIPPING (North America and Europe) ----------- For ONE cart: $ 32.90 USD (<500 g) For TWO or TREE carts _or_ ONE or TWO cart plus t-shirt: $ 37.90 USD (<1 kg) PS: check t-shirt size availability (S, M, L, XL or XXL). PS2: we ran a new and probably the last batch of A New Marauder - don't miss it.
×
×
  • Create New...