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On Retrousb.com they sell a Vs Super Mario Bros cartridge for the nes. What I was wondering, is, Would it be possible to Port Vs Duck Hunt to the nes as well since I heard it has many differences compared to the nes version.
I am a new member to AtariAge forums, and this is my first post here. I am a lifelong fan of Atari, and I play it everyday. My latest hobby is creating artwork for MESS to enhance the appearance, and to an extent the gameplay, of my favorite titles, but that is not what this post is really about. In doing artwork for Dodge `Em, and maybe this is more a consequence of the emulation inaccuracies as opposed to the game code but I wouldn't know where to begin to explore that, I noticed that the start of a car's motion through a gap doesn't really match the start of the gap on the screen. It shortcuts it by almost half a car length. I can tell this by using the pause (P) and advance frame (Shift+P while paused) features of the emulator. Likewise the car detects collision with the wall at the other side of the gap before the car actually reaches it. This is problematic at high speed and towards the center of the screen where there is almost no margin to speak of in order to pre-empt the true gap as opposed to the visual one onscreen. With the masking and hay bale graphics in my bezel I can somewhat compensate for that, but if it really is a coding bug, I would love to see it squashed by one of the talented members of this forum. A big hello to V-Gamester Gary from your "best customer". If you are reading this Gary, you know I have a lot to show you this at the Super Flea this weekend. Cheers! To everyone else, thanks for reading, and I hope my hobby is not off-putting to any purists out there.