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Blogs

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Found 5 results

  1. As part of a collaborative project with game and chiptune musician @Nyuundere, I've prepared a set of remixes of his Intellivision tracks for the Intellivision game Sea Venture, released back in 2018. @Nyuundere recently released his video game soundtracks as compilation CDs, and he graciously asked me to remix the Sea Venture tracks using the Intellivision Music Track (IMT). Starting from @Nyuundere's original tracks written in a notation for the IntyBASIC music player, I converted them to the IMT format and rearranged them in interesting ways. The resulting tracks take advantage of the six channels available on an Intellivision expanded with the ECS computer module, and include all new instrument sounds and custom drums designed specifically for this project -- all beautifully played on two AY-3-8914 for maximum chiptune goodnes. There are seven remixed tracks in total in the Sea Venture Soundtrack compilation CD: Beat It - Michael Jackson Tainted Love (Mastermix) - Soft Cell Down Under - Men At Work We're Not Gonna Take It - Twisted Sister Take On Me - a-Ha Jessie's Girl - Rick Springfield Overtaken - Activision Anthology (GBA) I intend to prepare a music player ROM to share, but in the meantime, I've recorded simple videos for each track and posted them to my Vimeo channel. If you are interested in a copy of the Sea Venture Soundtrack compilation CD, you may contact @Nyuundere directly via PM. In any case, I include links to all the videos below, for your enjoyment. Sea Venture Soundtrack - The Remixes Beat It (Remix) Tainted Love Mastermix (Remix) Down Under (Remix) We're Not Gonna Take It (Remix) Take On Me (Remix) Jessie's Girl (Remix) Overtaken (Remix)
  2. Here is another Intellivision track from the collaborative project with game and chip-tune musician @Nyuundere. Tracked for the Intellivision Music Tracker, using the six channels available on an Intellivision expanded with the ECS computer module. Presenting, Twisted Sister's 1986 rock anthem, "We're Not Gonna Take It," as played by an Intellivision! Enjoy! -dZ. We're Not Gonna Take It Released by Twisted Sister in 1986. Originally tracked for IntyBASIC in three channels by @Nyuundere. Re-tracked and remixed for IMT in six channels by @DZ-Jay.
  3. As part of a collaborative project with game and chip-tune musician @Nyuundere, I've prepared a set of remixes of his Intellivision tracks for the Sea Venture game. @Nyuundere is releasing his recent videogame soundtracks as compilation CDs, and he graciously asked me to remix the Sea Venture tracks using the Intellivision Music Tracker. Starting from @Nyuundere's original tracks written in a notation for the IntyBASIC music player, I converted them to the IMT format and rearranged them in interesting way. The resulting tracks take advantage of the six channels available on an Intellivision expanded with the ECS computer module, and include all new instrument sounds and custom drums -- all beautifully played on two AY-3-8914. There are seven remixed tracks in total. The Intellivision has never sounded so good! I intend to prepare a music player ROM to share, but in the meantime, @Nyuundere has been gracious enough to upload a video showcasing one of the tracks -- indeed, my favourite one of the lot! Presenting, Tainted Love Mastermix, as played by an Intellivision! Enjoy! -dZ. Tainted Love Released by Soft Cell in 1981. Originally tracked for IntyBASIC in three channels by @Nyuundere Re-tracked and remixed for IMT in six channels by @DZ-Jay
  4. I am considering adding a glissando or portamento effect to the Intellivision Music Tracker, and I would like to know how this sort of thing has been implemented in other trackers. Can anybody provide any details on how it works in any other tool they've used in the past? Any guidance or suggestions would be greatly appreciated. -dZ.
  5. Reviving this old question about how to handle very long notes with fast envelopes in the Intellivision Music Tracker. To recap, the problem is that the tracker has no bounds checking in its envelopes, so if a note extends for too long, the envelope pointer will overflow to somewhere else in the data, which is most likely another envelope or trash. This is even more pronounced after I added very fast envelopes in the last tracker revision, which advance on every tick. I would appreciate if anybody has any suggestions on how best to resolve this issue. The problem can be split into two parts: First, there's the design component: how should the tracker handle very long notes? Should envelopes loop, backtrack, or just end? Second, there's the technical component: how to make this work within the constraints of the current implementation. For the first part, I can think of three possible solutions: Envelopes that include a backtracking offset, as suggested by @carlsson in the past. The idea is that when the synthesizer reaches the end of the envelope, it will use this offset to backtrack and repeat. This would allow for more flexible instrument design, but it may be over-complicate the implementation. It may also break previous songs. Envelopes that recycle automatically to a set point. This is what IntyBASIC currently does, which seems in tune with how real instruments work: once an amplitude level is reached, it is sustained until the note is released. This would be a bit less flexible than allowing arbitrary backtracking, but seems that it should be easier to implement. It would also be fully-backwards compatible with existing songs. Require very long envelopes, say 128 sample points instead the current 64. The problem is that envelopes require one data word per each sample point, so an extra 64 points will require 16 additional data words, per envelope. With lots of envelopes in use, this can get costly fast. I think #3 is not really an option. It is actually the way it works today (since the 64-point length is not enforced), but it leads to bloat. Plus, there is never a guarantee that a long enough note will not overflow the envelope. My experience suggests that this sort of problem is hard to identify. I think #1 is a good thing to have, but perhaps arbitrary offsets are not strictly necessary, and perhaps not worth the processing cost. After all, IntyBASIC proves that a static backtracking offset is perfectly adequate. Plus it sort of mimics the typical ADSR (Attack/Decay/Sustain/Release) envelope scheme, where the "Sustain" amplitude is maintained indefinitely until release. What do you think? Any feedback is welcome. -dZ.
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