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Found 8 results

  1. Hi there, As you may (or not) know, we've just completed the Intellivision version of Sydney Hunter & The Sacred Tribe (see videos on next post) It goes without saying that I was going to port it to the Colecovision! In fact, I've started working on the CV graphics The game have over 100 different screens filled with great enemies, secrets and fun! Stay tuned for more works in progress! Here's the Intellivision version compared to the Colecovision version
  2. https://www.kickstarter.com/projects/1400504074/the-scientists-1-3-dangerous-ya-adventure-comic If you like adventures like the Goonies, but with a sci-fi thriller edge, check out this comic! A group of young science prodigies are the lab rats in a deadly experiment. Have they finally found the way out?
  3. If you are visiting Seattle for PAX (the Penny Arcade Expo) or just for vacation, we have a bunch of independent locally owned retro video game stores for you to shop at. Here is a quick visual tour of them! http://www.youtube.com/watch?v=NGnS9UfMqJY Google Map to Plan Your Trip: https://maps.google....086928,2.463684 Questions or Comments? Let me know!
  4. Hi Atari fans, my name is Mirek. :-) Me and my brother Sebastian, like many of you, were raised on the 8 bit Atari and now we're working together on our first game - Box Kid Adventures. It's a top-down puzzle game, with action elements, where you play as Box Kid - a toy made out of carboard - going through various levels, full of nasty enemies and brain challenging puzzles. It offers simple but deep gameplay, that refers to classic games like: Robbo, Boulder Dash, Sokoban or Chip's Challenge. Short story: "In the age of electronics, the toy-robots became kids favorite playthings. However, young, ambitious designer, created a new toy. A Kid. A Box Kid! A toy made out of cardboard. A toy that should breathe life into the world of imagination. But company's CEO wasn't impressed by that idea and he threw Box Kid into the garbage chute... But was that the real reason? Unveil the truth, as you help Box Kid discover his destiny!" We submitted Box Kid to the Steam Greenlight, so if you like it, please consider voting: http://steamcommunity.com/sharedfiles/filedetails/?id=509854181 We'll appreciate your help and feedback. :-) http://boxkidadventures.com/ http://trexinteractive.com/ https://twitter.com/trexinteractive https://www.facebook.com/BoxKidAdventures https://www.facebook.com/TRexInteractive http://www.indiedb.com/games/box-kid-adventures Cheers, Mirek
  5. Hey everyone. This is Blake Leftwich, the creator of Prehistoric Times and Gamebot. I'm also the co-founder of Eggroll Games. We make kids apps for mobile devices. We're doing something new that's not a kids app. It's called Tappy Lander! It's influenced by the classic games I love and I'd like to know if you are interested, have feedback, etc. More screens, info, dev diary updates, etc. at http://facebook.com/tappylander I'd love to have your likes, follows and support, and want to hear your thoughts. Thanks!
  6. BLACKOUT! Is officially released and ready for purchase! For the moment we only have 23 copies available (out of the planned 25 due to bad chips). If these copies do well, we will do a second release of 25 carts, and then a third larger release for CD. Followed by the free binary release! Key features of the game: • BJL Loader. Yes, that’s right! This game can also be used as a development tool for aspiring coders! • Game Box Printed in non-laminated uncoated cardstock similar to the original box style and designs used for old Jaguar releases. We went against the glossy boxes because lamination peels over time. This release includes original Atari bags, white cardstock inserts, and game instruction card. Each box is numbered. • Game Features 4+stages with over 40 levels total. Power-ups, a timer, pumping music by C-Trix, and some goofy extras. This game is more than just another lights out. Media: NOTE: 50hz PAL Mode is disabled in this release. This is due to originally starting with buggy video code and finding this out much later in development. Reworking to accommodate PAL video mode would be more trouble than its currently worth at the moment, which would delay the release considerably. We apologize in advance for those using only PAL systems, however a 50/60HZ Mod switch will take care of this as the video mode for the game only runs in NTSC 60hz. If booted on a PAL machine it will display an error message informing of the swap necessary. Future developments have already had this issue resolved and should not be a problem. We personally dont believe in releasing a certain number of hard copies and then not making it available to download for those that have missed out and causing people to resell releases for insane prices. Hence the free release later on. We hope this helps curb the issue a little bit... Your continued support of homebrew development releases from ANY group will allow developers to continue releasing hard copies for those that would like them. Check out website for a Paypal purchase link and please limit to 1 copy if possible so everyone may have a chance. If the link doesn’t allow you to purchase anything, that means we ran out of copies. Enjoy!! www.stormworksinteractive.com
  7. Wonder Boy clone for Intellivision Hello everyone! Allow me to present myself: My name is Oscar Kenneth, I develop retro videogames for a living, most of them for 8 bit systems. In case you are curious, you can see some of my games on this links: https://kai-magazine-software.fwscart.com/ https://www.youtube.com/channel/UCaZO013JhpV07ksL5KmSrUQ/videos?view_as=subscriber https://www.facebook.com/Kai-Magazine-608839585897055/ https://store.steampowered.com/app/677910/Life_on_Mars_Remake/ https://play.google.com/store/apps/details?id=lom.kaimagazine.second&hl=en Anyway, my friend Artrag told me about intybasic and he told me I would have a lot of fun coding with it (and boy, he was right!), so I bought the book from Oscar Toledo when he visited Spain a couple of months ago. Without wasting any time I started reading the book and I made my first game for intellivision. It is a practice project, just to get comfortable with intybasic as I prepare for bigger projects, but I think some of you might be interested in it; Thio's Odissey is a Wonder Boy clone (shamelessly similar in some aspects) but with my personal touch and also redesigning the game for the intellivision hardware capabilities. The game runs with smooth scroll at 60 FPS without any frame loss on any Intellivision machine without upgrades or extensions of any kind. Here you have a youtube video, but I must warn you the frame rate of the video is horrible. I haven't been able to record a video at 60 fps. Finally, you can download and try a small playable demo of 2 random stages here: http://s000.tinyupload.com/?file_id=06841938343237182179 If you use an emulator, you will need the usual bios files: exec.bin and grom.bin. Some emulators have different issues with this (and many other) game/s: -jzintv works fine, but in some pc's or android devices, vsynk doesn't work thus showing tearing and also skipping frames at random. It works perfectly on the raspberry pi 3 and some pc systems with perfect scroll and no frame loss nor tearing. -bliss2 works fine, it might show some small vsynk problems with the scroll in some systems. -Nostalgia 4 works fine, with nice vsynk but the life bar shows a glitch when the scroll advances every 8 pixels. -Nostalgia 5 shows lots of graphical glitches. Not playable. If you use a real intellivision, you just need a flash card with at least 64k of flash memory. PLEASE NOTE: Those 2 first levels are not meant to be the real first 2 levels since those are too difficult to be the first ones, but I did put those on this demo so it lasts longer (not only 5 minutes) and presents a challenge. The game hasn't been tested yet on a real intellivision so I really don't know how far the compatibility goes, but it is a matter of fine tuning only. Also, the buttons I defined for the actions might not be the correct/usual ones. I can change that in a matter of seconds, so no big deal! Finally, if someone feels offended because the game resembles Wonder Boy too much, I can modify those graphics that are too similar in a matter of 2 hours, so no big deal either! I just made the game look this way because I thought it would be cool to see something similar to Wonder boy on intellivision, but I have no problem whatsoever on modifying those graphics that I made as similar as possible to the "real thing" on propose. The rest of the game (bgm’s, maps, etc) is not intended to be identical to the original wonder boy, so don't expect a port/downgrade. It is a clone. If you are still reading (congratulations!) I would love for you to give me your feedback and let me know what did you like and what did you not, etc. If there is enough interest in this game I might look for a way to publish it in cartridge version. Thank you everyone for your time on reading this. I look forward to your feedback! Thio.rom
  8. I've heard Desktop Dungeons described as a 10-minute "dungeon crawl" or "roguelike," and that's really not a bad summation (though it's definitely closer to the latter). You take your character (picking race and class) and attempt to navigate your way through the dungeon and ulti mately take on the boss character (they're at level 10, you always start at level 1). The only way you'll do this is by carefully using what potions and spells you're able to find or buy and very carefully working your way up to as close to level 10 as possible. It's very challenging, but doable once you get the hang of it (unless the dungeon randomization really stacks the deck against you impossibly, which it can do). As you clear the levels, you'll unlock more areas, challenges and classes to play, so it's fairly addicting. Probably one of the biggest things going for it is its length. If you're looking for some bite-size gaming that actually satisfies your sense of progression, Desktop Dungeons fits the bill. It comes in Windows and Mac flavors and you can download it for free at DesktopDungeons.net today.
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