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  1. All prices include shipping to U.S. and Canada. Most of these games are still in the same condition that I received them in new, but that doesn't mean they don't have imperfections. Sydney Hunter The Sacred Tribe Limited Edition Serial # 0034: $110 USD / $145 CAD shipped. As you can see in the photos, part of the folded together box has peeled apart a bit. Up to you if you want to reglue. The cart shells are recycled from classic releases. There is a crack pictured on the top. Again, I received it like this new. http://superpce.mywhc.ca/misc/inty_sh21.JPG http://superpce.mywhc.ca/misc/inty_sh22.JPG http://superpce.mywhc.ca/misc/inty_sh23.JPG http://superpce.mywhc.ca/misc/inty_sh24.JPG http://superpce.mywhc.ca/misc/inty_sh25.JPG http://superpce.mywhc.ca/misc/inty_sh26.JPG http://superpce.mywhc.ca/misc/inty_sh27.JPG Sydney Hunter and the Shrines of Peril $80 USD / $105 CAD shipped. http://superpce.mywhc.ca/misc/inty_sh11.JPG http://superpce.mywhc.ca/misc/inty_sh12.JPG http://superpce.mywhc.ca/misc/inty_sh13.JPG The Lost Caves of Kroz $95 USD / $125 CAD shipped. As you can see in a couple photos, some of the box gloss and coloring is worn. This is how it has been since I bought it new. http://superpce.mywhc.ca/misc/inty_kroz3.JPG http://superpce.mywhc.ca/misc/inty_kroz1.JPG http://superpce.mywhc.ca/misc/inty_kroz2.JPG http://superpce.mywhc.ca/misc/inty_kroz4.JPG http://superpce.mywhc.ca/misc/inty_kroz5.JPG http://superpce.mywhc.ca/misc/inty_kroz6.JPG http://superpce.mywhc.ca/misc/inty_kroz7.JPG Boulderdash $85 USD / $110 CAD shipped. As you can see in a couple photos, some of the box gloss and coloring is worn. This is how it has been since I bought it new. http://superpce.mywhc.ca/misc/inty_boul5.JPG http://superpce.mywhc.ca/misc/inty_boul1.JPG http://superpce.mywhc.ca/misc/inty_boul2.JPG http://superpce.mywhc.ca/misc/inty_boul3.JPG http://superpce.mywhc.ca/misc/inty_boul4.JPG http://superpce.mywhc.ca/misc/inty_boul6.JPG Missile Domination $70 USD / $90 CAD shipped. http://superpce.mywhc.ca/misc/inty_miss1.JPG http://superpce.mywhc.ca/misc/inty_miss2.JPG http://superpce.mywhc.ca/misc/inty_miss3.JPG Brickout + Number Jumble: $90 USD / $120 CAD shipped. The Brickout box has wear. http://superpce.mywhc.ca/misc/inty_brick1.JPG http://superpce.mywhc.ca/misc/inty_brick2.JPG http://superpce.mywhc.ca/misc/inty_num1.JPG http://superpce.mywhc.ca/misc/inty_num2.JPG Ultimate Pong + IntyBASIC Showcase Vol 1: $90 USD / $120 CAD shipped. I forgot to take photos of IntyBasic Showcase. If interested just lmk and I'll add them. http://superpce.mywhc.ca/misc/inty_pong1.JPG http://superpce.mywhc.ca/misc/inty_pong2.JPG http://superpce.mywhc.ca/misc/inty_pong3.JPG
  2. I picked up a minty Sears Super Video Arcade last month and have been enjoying it a lot. Looking to build a collection, including trying to get my hands on all of the Sears-branded "Super Video Arcade" titles. Here are the ones I'm still looking for, CIB: Armor Battle Astrosmash Backgammon Checkers Golf Roulette Snafu Space Hawk Sub Hunt Utopia If you've got one or more to sell, please send me a PM and we'll see what we can put together. Thanks!
  3. With 40 years of our favorite system we have made something very special to commemorate this milestone! THE INTELLIVISION 40TH ANNIVERSARY CUSTOM BALL KNOB STICKLER SET!!! These will be made in a numbered limited edition of 40 sets. They will debut next weekend for show and sales at the Vintage Computer Festival Mid West #14. On September 14&15 in Elmhurst Illinois: http://vcfmw.org/index.html The first small handul of sets will be available there for sale at a slightly discounted price (also no shipping costs obviously. There will also be 1 special unique vcfmw edition which will be donated to the festivals fund raising auction. This will be a 1 of a kind set. The auction takes donations to fund this wonderful show. The show is completely free to the public and this auction helps keep the show going. I highly recommend coming to the show if you have never been there and live anywhere near the chicago area! A few of us atariagers are there every year! These will be available otherwise in 2 versions. The original style (brown and brass): And the spaceage style (red and silver): 1 set will be $54.95 plus shipping to your area. 2 sets will be $99.95 plus shipping to you area. Gift payments by paypal will be preferred. These will ship by cheapest method with tracking info provided. Buyers outside the usa and canada will be required to pay by gift and may then choose any shipping method they desire. At this time we will limit purchase to 1 of each style set per person until interest is determined. These are created as a collectable but are fully functional on all models besides the intellivision 2. We ask that you use them with care. ***There will be no warranty on them for usage.*** But they should be fine if taken good care of and not abused. They will come in a custom display box with info card on the back that is individually numbered. They have 2 ways to be used. They have a removable arcade style ball that can be unscrewed and replaced with a cap. With the cap on they are the exact specs of the original sticklers! They are really quite beautiful and we are very happy with them. This was a combined project my son and i did over the summer. He is 20 and currently studying phisics and engineering at university of illinois. He is very gifted at being able to engineer these so well, and my design ability along with both of our art abilities made for a great father son project to celebrate 40 years of intellivision! We have had alot of fun making them together and we hope you all enjoy them as much as we do! I have played intellivision since about 1981 and continuously collected videogames for many systems since about 1983. My son was introduced to the intellivision before he was even 2 years old back in about 2000. We loved playing uthopia together as well as shark shark and snafu. It helped give him a lifelong love of classic gaming! Anyway please post interest in this thread. If you want 1 or 2 sets, etc. If you would like to hopefully have a certain number or just the lowest or dont care you can mention that too. Numbers 5 and under and #40 are currently reserved. If you would like more than 2 sets please state that as well, but no promises on that. We will go off this thread for first come first serve after vcfmw is over. These are alot of work to make and we will not ask for funds until your set is ready to go. If you dont reply and pay at that time we will go on to the next interested party. Happy Sunday and happy 40th birthday to our beloved Intellivision!!!!!
  4. Though I've posted about my channel and videos before, I figured keeping a central place in one thread would make more since. While I have done more videos than I will likely ever post in here, I thought it would be good to start off with my 40th official video for my channel and to start off April right. I present my unboxing and game play review for the Neo Games home-brew release of the limited boxed edition of Spies in the Night for the Atari 2600! Enjoy and thank you for watching!
  5. I am looking for a functioning Intellivision console. I'm not really concerned about games, just that the console has been tested and works. And if you know how to use it on a modern tv I'd appreciate the help. If there are some games with it, that would be great. We can negotiate price. Thank you!
  6. Hello folks! This video shows the upcoming Mattel Intellivision game “A Tale of Dragons and Swords” developed by Kai Magazine, published by Elektronite and based on an idea of Valter Prette. In this video you can see the intro, six minutes of uninterrupted game-play and after that, you can see several levels of the dungeon, enemies and key elements of the game. At the end of the video you can see an epic fight against a huge dragon: The game is finished and in the beta-testing process. This game features different difficulty levels, in-cartridge game save, different graphics and musical tracks for the dungeons, many multi-coloured enemies, 99 levels of experience for the player/character, shops, magic items, new abilities, 3 endings and much more, all in a big capacity cartridge (the game is 200Kb aprox). The musical tracks are composed by John Hassink (TNT cowboy, Antropomorphic Force) and the cover is illustrated by Miguel Angel Jimenez (TNT cowboy, Antropomorphic Force). We hope you like it!
  7. I have the digital manual (The printed Elektronite manual will be different) for this game. The game is complete. We could begin to sell LTO Flash! ROMS for this game very soon. However, before we do that, I want to gauge the feelings of the Intellivision fan base on the following idea. Due to many reasons, mainly caused by the worldwide pandemic, we have not been able to box up and sell the 3 Kai Magazine games TNT Cowboy, Ninja Odyssey, and Anthropomorphic Force yet. The cost of printing has been prohibitive and frankly, our main focus has been on programming. In order for the developer to pay the rent and feed his children, most of our resources have been focused on keeping producing content rather than printing. I have an idea that will help us gain the needed capital to get the materials needed to 'properly' release the game. Pre-orders. Yes, I know that a certain individual somewhat wrecked the idea of pre-ordering a game in the Intellivision community. However, those pre-orders were for an incomplete or yet to be written game. This game is finished and ready to play. My proposal is that for people who pre-order the game, they will get a FREE LTO Flash! ROM encrypted for their personal LTO Flash! . Please be aware that I am not going to entertain any suggestions that the ROM be unprotected for use on emulators. Not going to happen. Sorry. We put far too much money into these games for them to end up on a ROM site. That being said, we would need about 100 pre-orders in order to have the box, manuals, overlays and stickers printed and to purchase cartridges for the games. My idea would be to collect the names of people willing to pre-order and then when we hit 100 copies, ask for payment and then get the materials printed and copies ready to ship ASAP. Please let me know your feelings below. Cost of the game would be $70 US plus shipping/PayPal fees which would vary depending on where the game is distributed. This has already been posted on facebook. Please do not express interest HERE if you've already expressed interest on the facebook Intellivision Invasion group. Here is a video of the game play for those who are not familiar with the game. Just because we are giving away a bonus LTO Flash! ROM does not mean that you are unable to pre-order and help make the release happen. The ROM is a 'bonus' not a requirement.
  8. I bought directly from Nurmix FB control to INTV 1 long cord adapters. I heard the FB has all the circuits right but confused pin numbering conventions somewhere, therefore making a mirror image pin map. If that's true, then INTV 2 and INTV FB adapters can be made with this middle adapter: A1 F5 A2 F5 A3 F3 A4. F2 A5. F1 A6. F9 A7. F8 A8. F7 A9. F6 And since At Games has consistently made this mistake, then this would be a universal x original to x flashback adapter Also wouldn't be bidirectional going both to FB consoles and from FB controllers?
  9. Hello I just got something in the mail today from a friend. He saw this along his route to work pre-Covid and it was I believe a hundred bucks. First day salvation army was open from Covid he checked and this was something like 10 bucks or less. Since all of our friends that are Circle all look out for each other and help each other when we can and think everyday could potentially be Christmas so we don't have to intentionally go out of our way and feel artificial during Christmas and birthdays, when we treat each other like any day could be potentially a Christmas or birthday. As you can see in the picture it's an intellivision two style keyboard adapter and keyboard, along with the Genesis style one controller and an official Sega 9 pin extension cord. Obviously the first one is the star, but maybe someone modded the Genesis joystick to work with Intellivision. If so that would be kind of cool. May I have a place where there's more information about this on AtariAge? Is there a PDF of the instruction booklet somewhere? I doubt there are many games that are compatible with it. Tell me which ones they are and I'll see if I have them. I also noticed a cassette audio port and an auxiliary port and a remote port and a separate power port. I assume it's not going to work without a power supply. Is that correct? If it does need a power cord may I please have the proper voltage polarity and pin size from a universal adapter?
  10. Does it increase the value of an Intellivision if you composite mod it? Or do people prefer it kept in it's original condition? I just got a bunch of old Intellivision 1s from a second hand store and I'm wondering if composite modding them would increase or decrease their value.
  11. I was looking into rgb mods for the intellivision and besides the RetroRGB mod kit there isn't much available for ntsc models. I discovered a pal mod circuit here which requires 3 bits for red, green and blue, which ntsc models don't have. Instead, ntsc models have a 4bit code (one nibble for each background color) and the AY-3-8915 does all the color processing. My goal is to design a decoder circuit which takes the 4bit color code and convert it into the 3 bits per color rgb code. To do this I need to know the 3bit rgb codes for each background color so I can design the decoder. Does anyone have a pal intellivision service manual with the rgb color table? Would someone with a pal intellivision be willing to open it up and measure the rgb bits on the LM1886 for each background color? I have included a test rom and truth table for anyone willing to help me out. Thank you! intv_rgb_color_test.zip
  12. My last update to jzIntv was over 7 months ago. That doesn't mean I haven't touched jzIntv. Au contraire! I've added support for ECS cassette and printer, I've extended the debugger, I've added "raw input" mode for controllers such as the Retronic USB, and so on. See below for full details. Find it here: http://spatula-city.org/~im14u2c/intv/ ________ Release notes for 2018-12-25. Updates since 2018-05-09. --------------- New features: --------------- * Added Carl Mueller's IDIV, JDIV, ISQRT. This was an oversight from long ago, and now these are added under jzintv/examples/library/. * Raw-bits mode for controller adaptors such as Retronic that can provide raw input bits from native controllers. See PDxx_BIT_x in jzintv/doc/jzintv/kbdhackfile.txt & jzintv/doc/jzintv/retronic-usb-raw.kbd. * Debugger features: (see jzintv/doc/debugger.txt for updated docs) b? lists active breakpoints t? lists active tracepoints w? lists active write-watches @? lists active read-watches ?? outputs the debugger's current status * Add "button" mode to support analog joysticks that have analog buttons that report themselves as analog axes. * Add support for saving/loading ECS cassettes and printing to the ECS printer. ---------- Changes: ---------- * Updated the NTSC and PAL palettes based on experiments with TV capture cards and eyeballing several games. (Congo Bongo is a tough one to nail.) Also, NTSC and PAL now have different palettes. * macOS builds are now 64-bit only, driven by recent changes in macOS. jzIntv should still run with OSX 10.7.x or later. * A raw semicolon ';' in a kbdhackfile now introduces a comment. To bind the semicolon event, use the word SEMICOLON. ------------------------- Cleanups and bug fixes: ------------------------- * Fix "voice_compat" in internal ROM database. It accidentally requested ECS rather than Intellivoice for known voice games. * Myriad fixes to allow compiling with MSVC, along with an MSVC Makefile. * Myriad fixes to allow compiling with Clang from Xcode. * Many waves of 'const' correctness, and occasional 'restrict' qualifiers. * Many 'sanitizer' directed fixes. * Many minor memory leaks cleaned up. * Fix event scanning to actually allow <5ms granularity. Deepened the event queue as well. * Fix JSx_BTN_28, which has been b0rken for almost 20 years. * Fix the spelling of ecs_compat, version, publisher in metadata code. * Improve handling of build/release dates in metadata. * Fix HH:MM parsing for UTC offsets in metadata. * Remove C++14-isms; restrict to C++11 as baseline. * Use modern C++ style casts and 'nullptr' rather than 0/NULL in C++ code. * Fix include guards to not use _CAPS, but rather CAPS_. * Fall back to ECS-disabled if game sets ecs_compat to "enhanced" but no ecs.bin is available. * Fix documentation for -J flag in --help info. * Only print "diagonal bias" for 4diag mode in joystick status output. ------- Misc: ------- * Experimental Emscripten build. * Experimental Termux build.
  13. Let's start the official Castlevania for Intellivision thread. Here is a first look on the game's graphics. Please remember this is still WIP and our graphic artist is still working and polishing them. Also, the screens you see here are for illustration purpose and don't necessarily represent the stage layout as they will appear in the final game.
  14. Hi everyone c: I did this conversion of "Despacito" for MSX/Colecovision/Intellivision tonight, and I wanted to show it to all of you. I add the .bas file to compile on Intybasic and listen on your Intellivision. Enjoy. I will post here more of my works later. Check more of them on http://adan.eu.pn/ Despacito.bas
  15. CIB I.I. Sea Battle eBay Auction -- Item Number: 283960066764
  16. In this issue of Video Game Collector from Spring 2006 you can win an Intellivision along with 20 games. This is issue also includes a price guide which I'll talk about in a video I'm working on so stay tuned for more.
  17. In this video I'm playing BurgerTime while talking a little about how much this sells for, if it will be on the Amico, and compare it to the 2600 and ColecoVision versions. I see some Data East collections out there and have seen this game in an Arcade 1Up cabinet and those mini My Arcade cabinets. And the Amico Wikipedia page lists BurgerTime so it looks like it will be but I don't recall Tommy mentioning it but I could have missed one of the 8,000 interviews he's done.
  18. Since the Amico game system controllers support Bluetooth, I'm going to take a stab and supporting them in the MrBoehm project. (See my AA blog for more details). I'm looking for someone with an in-depth understanding of the original Intellivision controllers who might be willing to provide guidance on how I can configure the MrBoehm controller output so that I can provide Amico controller support for the original Intellivision systems. PM if you're interested in volunteering. Thanks, Aaron
  19. I know Star Strike isn't the most playable of the classic games, despite its top notch graphics for its time. But i think the concept of a Star Wars inspired Trench run space battle game always has potential to be fun. You could even have a vector like level as a homage to the Star Wars arcade game. Anyone else onboard?
  20. Ok, this has got to be the absolute WEIRDEST bug I've ever seen. I discovered it while chasing down a bizarre "Flip to Color Stack" bug in my program. Here's the scenario: I have a function that resides at $C022 in the memory map. It was a simple "spin and wait for keypress" function. Every so often, calling it would flip the display into color stack mode! Now, I'm already aware that the STIC is read-sensitive at location $C021, due to aliasing. And reading $C021 will pop the display into color stack mode. But, I wasn't reading $C021, at least not directly. I've constructed a minimal test case (attached). The key comes down to the highlighted two lines: @@loop: NOP ; Take this out, and it goes away CALL BUG B @@loop .... ORG $C022 BUG MVI $1FE, R0 ; Take this out, and it goes away JR R5 I think the NOP can be any instruction, so long as there's a linear fetch leading into CALL BUG. I tried putting the @@loop label on CALL BUG and it didn't trigger. Likewise, if I try to remove the MVI $1FE, R0 in the BUG function, it goes away. But, if I bracket it with "PSHR R5/PULR PC", it still triggers(!). That is, if I rewrite BUG as follows, the bug still triggers, as long as I also keep that MVI in there too: BUG PSHR R5 MVI $1FE, R0 ; Take this out, and it goes away PULR PC What the code should do is stay in FGBG mode. In that mode, you'll get gobbledegook on a black screen. (See attached expected result.) But, on a real Intellivision, you get the attached photo instead. Is it only my Intellivision? (I haven't had the time to dig out an Intellivision 2 or even try it on another Intellivision 1.) This is a totally bizarre bug! I worked around it in my code by moving the function down. But still... it was and still is a true head scratcher. I have no idea what the root cause might be. I don't own a logic analyzer either, so I can't really see what's happening on the bus. I will say this: I saw the bug both with a CC3 and a JLP board, so the board isn't likely to be the culprit. weird_bug.zip
  21. Available to purchase now for the Mattel Intellivision, ROM versions of the arcade games Cosmic Avenger and Wizard of Wor. The price for both ROM's is $25 plus fees. The ROM files are for use only with the LTO Flash and will be locked to your LTO cart specifically. Sorry but the ROMs cannot be used with emulators or any other flashcart for the Intellivision. Please, email me at TrekMD[at]gmail[dot]com and I'll send you instructions for payment. A PDF Manual for each game will also be included. Wizard of Wor Welcome to the mystical kingdom of Wor! You have been placed in command of an elite squadron of Worriors assigned the task of outwitting the sinister Wizard of Wor! As you descend into his diabolical dungeons, you will encounter deadly Worlings and maybe even the Wizard himself! Your only weapons are your trusty laser, your radar scanner, and your ability and cunning. You will need them all as you attempt to beat the Wizard and earn the title of Worlord! Prepare now, and then let the battle begin! Cosmic Avenger Coleco’s exciting COMSIC AVENGER™ game puts you in control of a space fighter battling a planet full of aliens. Fly your fighter over domed cities, across open plains, and through underwater caverns, firing missiles and dropping bombs on enemy installations and targets. But beware! The aliens are not defenseless. UFOs, tanks, and submarines shoot at you, bombs fall from above, and missiles rise from below and track your every move. Advance through the alien terrain, dodging the relentless enemy assaults, and eventually you’ll reach the secret station that you must destroy. Fire, dodge, and fire again! How long can you survive flying above the surface of this dangerous alien planet?
  22. Is it possible to fasten this female into shielding like it originally was? It seems to have slipped out everytime I put in a coaxial. Otherwise it is fine. I have no clue how it originally was.
  23. In this video I play Intellivision Night Stalker while talking about the Amico & CUPodcast. I explain why it should be called an Intellivision system, mobile games, and who this is for. I'm playing this on my Sears Telegames Super Video Arcade which I show in the video.
  24. Are there some dead gaming genres you'd like to see the Amico bring back? There are three I'd love for the console to resurrect. Here they are:
  25. Hi guys! How are you all doing? I hope you all are OK in these hard times. I wanted to let you know that we (Kai Magazine as developer and Elektronite as publisher) are working on the remake of the Intellivision's original TNT Cowboy, with the same essence that you enjoyed so much (as many people told us) but better graphics, musics and longer game-play. The game has the same depth and fun as the original: A "Final Fantasy" kind of game (where you can level up your character, accept quests, earn money, build your reputation, buy abilities and better equipment, etc) but instead of boring turn based combats, you get to blow up all those mutant beasts and undead creatures with TNT charges in real time! Regardless of this last statement, it is family friendly, it is aimed for all ages. The game will also have new features such as multiplayer! We thought it would be fun for those who played the original game, to be able to compare certain key elements and areas of the original game versus the remake's same elements and areas, so here you can see a bunch of pics, showing the original Intellivision’s graphics, and the remade graphics of those areas. I hope they are shown in the same order I uploaded them, so they are easier to compare ^_^! Many graphics and elements still need to be improved, such as the main character itself and some background details, so the final game will probably look much better than this. We are developing the game in Unity, so it can be easily ported to any modern console or device. We are aiming the game performance to work (with different quality settings) to the following systems: -Amico -Atari VCS -Nintendo Switch -PC (Steam) Other systems might be considered in the future. We will publish a promo video shortly, so stay tuned if you are interested in this game. Please let us know what you think about it, and for which systems would you like to see this game published in. Stay safe!
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