Jump to content

Search the Community

Showing results for tags 'intellivision'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Atari Systems
    • Atari General
    • Atari 2600
    • Atari 5200
    • Atari 7800
    • Atari Lynx
    • Atari Jaguar
    • Atari VCS
    • Dedicated Systems
    • Atari 8-Bit Computers
    • Atari ST/TT/Falcon Computers
    • Atari Portfolio
  • Classic Consoles
    • Classic Console Discussion
    • ColecoVision / Adam
    • Intellivision / Aquarius
    • Bally Arcade/Astrocade
    • Odyssey 2 / Videopac
    • Vectrex
    • Nintendo Entertainment System (NES) / Famicom
    • Super Nintendo Entertainment System (SNES) / Super Famicom
    • Sega Genesis
    • 3DO Interactive Multiplayer
    • Dreamcast
    • SMS High Score Club
    • TG-16/PC Engine High Score Club
  • Classic Computing
    • Classic Computing Discussion
    • Apple II Computers
    • TI-99/4A Computers
    • Commodore 8-bit Computers
    • Commodore Amiga
    • Tandy Computers
  • Modern Consoles
    • Modern Gaming Discussion
    • Sony Playstation 5
    • Xbox Series S/X
    • Atari VCS (Redirect)
    • Nintendo Switch
    • Microsoft Xbox One
    • Sony PlayStation 4
    • Microsoft Xbox 360
    • Sony Playstation 3
    • Nintendo Wii / Wii U
  • Gaming General
    • Gaming General Discussion
    • Arcade and Pinball
    • Emulation
    • Hardware
    • Prototypes
    • Gaming Publications and Websites
    • International
  • Marketplace
    • Buy, Sell, and Trade
    • Auction Central
    • Wanted
    • Free Games and More
    • User Feedback Forum
  • Community
  • Community
    • Events
    • Show Us Your Collection!
    • Member Blogs
    • High Score Clubs
    • Poll Forum
    • Contests
    • User Groups
    • AtariAge News Discussion
    • User Submitted News
  • Game Programming
    • Homebrew Discussion
    • Programming
    • Hacks
  • Site
    • Announcements
    • Forum Questions and Answers
    • AtariAge Store Discussion
    • Site and Forum Feedback
    • Rarity Guide
    • Archived Forums
  • PC Gaming
  • The Club of Clubs's Discussion
  • I Hate Sauron's Topics
  • 1088 XEL/XLD Owners and Builders's Topics
  • Atari BBS Gurus's Community Chat
  • Atari BBS Gurus's BBS Callers
  • Atari BBS Gurus's BBS SysOps
  • Atari BBS Gurus's Resources
  • Atari Lynx Programmer Club's CC65
  • Atari Lynx Programmer Club's ASM
  • Atari Lynx Programmer Club's Lynx Programming
  • Atari Lynx Programmer Club's Music/Sound
  • Atari Lynx Programmer Club's Graphics
  • The Official AtariAge Shitpost Club's Shitty meme repository
  • The Official AtariAge Shitpost Club's Read this before you enter too deep
  • Arcade Gaming's Discussion
  • Tesla's Vehicles
  • Tesla's Solar
  • Tesla's PowerWall
  • Tesla's General
  • Harmony/Melody's General
  • Harmony/Melody's CDFJ
  • Harmony/Melody's DPC+
  • Harmony/Melody's BUS
  • Harmony/Melody's CDFJ+
  • ZeroPage Homebrew's Discussion
  • Furry Club's Chat/RP
  • PSPMinis.com's General PSP Minis Discussion and Questions
  • PSPMinis.com's Reviews
  • Atari Lynx 30th Birthday's 30th Birthday Programming Competition Games
  • 3D Printing Club's Chat
  • Drivers' Club's Members' Vehicles
  • Drivers' Club's Drives & Events
  • Drivers' Club's Wrenching
  • Drivers' Club's Found in the Wild
  • Drivers' Club's General Discussion
  • Dirtarians's Members' Rigs
  • Dirtarians's Trail Runs & Reports
  • Dirtarians's Wrenching
  • Dirtarians's General Discussion
  • The Green Herb's Discussions
  • Robin Gravel's new blog's My blog
  • Robin Gravel's new blog's Games released
  • Robin Gravel's new blog's The Flintstones Comic Strip
  • Atari Video Club's Harmony Games
  • Atari Video Club's The Atari Gamer
  • Atari Video Club's Video Game Summit
  • Atari Video Club's Discsuuions
  • Atari Video Club's Concerto Games
  • Atari Video Club's AVC Games
  • Star Wars - The Original Trilogy's Star Wars Talk
  • PlusCart User's Bug reports
  • PlusCart User's Discussion
  • DMGD Club's Incoming!
  • DASM's General
  • AtariVox's Topics
  • Gran Turismo's Gran Turismo
  • Gran Turismo's Misc.
  • Gran Turismo's Announcements
  • The Food Club's Food
  • The Food Club's Drinks
  • The Food Club's Read me first!
  • The (Not So) Official Arcade Archives Club's Rules (READ FIRST)
  • The (Not So) Official Arcade Archives Club's Feedback
  • The (Not So) Official Arcade Archives Club's Rumor Mill
  • The (Not So) Official Arcade Archives Club's Coming Soon
  • The (Not So) Official Arcade Archives Club's General Talk
  • The (Not So) Official Arcade Archives Club's High Score Arena
  • Adelaide South Australia Atari Chat's General Chat & Welcome
  • Adelaide South Australia Atari Chat's Meets
  • Adelaide South Australia Atari Chat's Trades & Swaps
  • KC-ACE Reboot's KC-ACE Reboot Forum
  • The Official Lost Gaming Club's Lost Gaming
  • The Official Lost Gaming Club's Undumped Games
  • The Official Lost Gaming Club's Tip Of My Tounge
  • The Official Lost Gaming Club's Lost Gaming Vault
  • The Official Lost Gaming Club's Club Info
  • GIMP Users's Discussion
  • The Homebrew Discussion's Topics
  • Hair Club for Men's Bald? BEGONE!
  • Alternate Reality's Topics
  • Board games, card and figure games's Topics
  • please delete's Topics
  • StellaRT's Topics

Blogs

  • BinaryGoddess' Blog
  • Albert's Blog
  • MegaManFan's Blog
  • Ed Siegler's Blog
  • FireTiger's Blog
  • Atari Rescue Group's Blog
  • EricBall's Tech Projects
  • liquid_sky's Blog
  • Cybernoid's Blog
  • Lost Blog
  • shep's Blog
  • Trey's Blog
  • Boo
  • Kepone's Blog
  • Beware of Kiwi
  • Fun in the beer mines
  • PacManPlus' Blog
  • Atari 8-bit Moria port
  • Tim's Blog
  • Mindfield's Chewy-Centered Blog
  • The Long Dark Teatime of the Soul
  • TP's Blog
  • Adam Sessler's Brutally Honest Blog
  • Shut Up and Play Yer Atari
  • None
  • Atarinvader's Blog
  • Atari 8-bit archiving
  • Brunobits' Blog
  • ATARIeric's Blog
  • wrenchien's Blog
  • Trade-N-Games' Blog
  • wapchimp's Blog
  • Shared Words
  • Bastard's Blog
  • homerwannabee's Blog
  • Haydn Jones' Blog
  • The World According To Yuppicide
  • How I did It
  • Buck's Blog
  • atwwong's Blog
  • 1
  • sandmountainslim's Blog
  • Atari Jaguar Projects + More
  • StanJr's Blog
  • Schmutzpuppe's Blog
  • Bullitt's Blog
  • panda_racer's Blog
  • Inky's Blog
  • Lauren's Place
  • DanBoris' Tech Blog
  • atariauctions' Blog
  • Planet Bob
  • CSIXTY4.com
  • Robin Gravel's Blog
  • lestergame
  • Duke 4ever's Blog
  • Atari Haiku Blog
  • An7ron
  • glitch's Blog
  • Coleco-Atari Era
  • Kenfused's Blog
  • Ralph3's Blog
  • nester's one star gaming
  • Halt and Catch Fire
  • lizard's Blog
  • Laner's Classic Gaming Blog
  • Page 6
  • keilbaca's rants
  • SirWilliam's Blog
  • Birdie3's blog
  • MattG/Snyper2099's Blog
  • madmjennifer's Blog
  • Ablogalypse Now
  • Endless Quest
  • Greenious' Blog
  • wookie's Blog
  • Justclaws' Blog
  • VTAtari's Blog
  • SID CROWE TESTING THE blog softwareeee
  • Dutchman2000's Blog
  • Famicoman's Blog
  • scogey's Blog
  • Retro Gaming Obscuria
  • atarifan49's Blog
  • Chronogamer
  • flavoredthunder's Blog
  • Shernand's Blog
  • Robert M's Blog
  • albaki's Blog
  • BTHOTU's Blog
  • Zach's Projects
  • BuzzTron-451's Blog
  • The Occasional Coder
  • Joystick Lunatic Software on AtariAge
  • Zander's Blog
  • The randomness that is Mr. 8-bit/16-bit.
  • bluetriforce's Blog
  • ubikuberalles' Blog
  • Worm Development Blog
  • Eight Bit's Blog
  • mos6507's Blog
  • phaxda's Blog
  • potatohead's Blog
  • Mountain King's Blog
  • The Southsider
  • The World is Flat?
  • brianwolters' Blog
  • Bidouille's Blog
  • Zybex/Atariware Blog
  • JagDiesel's Palace 2
  • Sega_master's Blog
  • Deep into the Mind Game
  • Bob's Blog
  • Rockin' Kat's Blog
  • Push Me, Pullman
  • (Insert stupid Blog name here)
  • dgob123's INTV Blog
  • Random Terrain's Tetraternarium
  • Odyssey Development Corner
  • Pacmaniax
  • GPD Comics Blog
  • sergiomario's Blog
  • prorobb's Blog
  • Days Atari Events
  • gamester1's Blog
  • Shannon's Blog
  • Mord's Blog
  • liquidcross.com - blog
  • MIPS HEAVY INDUSTRIES
  • MayDay Today
  • javiero's Blog
  • Great Exploitations
  • Monster Angriff's Blog
  • Draikar's Blog
  • Random Acts of Randomness
  • TROGBlog
  • hex65000's Blog
  • Being Of The Importance Of Shallow Musing.
  • daclmi's Blog
  • 2600 in 2006
  • Sayton's Blog
  • For whom it may concern
  • Osbo's Blog
  • ataridude81's Blog
  • Wiesbaden Gaming Lab
  • SpiceWare's Blog
  • The Upward Spiral
  • Web-Frickin'-Log
  • Starosti 8bitového grafika
  • WWW.BUYATARI.TK
  • commodore & atari :)'s Blog
  • Dusk2600's Blog
  • GAMEBOT
  • Lynx 20 years
  • Songbird Productions
  • SpaceInvader's Blog
  • Retro point of view
  • VampyricDreams666's Blog
  • le geek's nonsense
  • Hardcore's Nostalgia
  • 4old-times-sake's Blog
  • shadow460's Blog
  • AtariJr's Blog
  • Memoirs of an X register
  • maximebeauvais' Blog
  • atari2600land's Blog
  • .:maus:.
  • PAM1234's Blog
  • Nabuko's Den
  • Paranoid's Blog
  • Culmins Development's Blog
  • Atari Joe's Flippin' Sweet Blog
  • When Robots Attack
  • Flack's Daily Smack
  • Jboypacman's Blog
  • neonesmaster's Blog
  • Classic Stories
  • Bruce Tomlin's Blog
  • Beetle's Blog
  • 5-11under's Blog
  • EricDeLee's Blog
  • TunnelRunner's Blog
  • jaymz887's Blog
  • fojy-harakiri's Blog
  • Shroo-man's Blog
  • Ataria51's Blog
  • Mr. Pac-Man's Blog
  • JellE's Dwelling
  • Gaming With Rogmeister
  • Pengwin's Blog
  • neotokeo2001's Blog
  • Arcade's Blog
  • R. Jones' Blog
  • payman84ce's Blog
  • Awed Thoughts
  • super mario 64 level editor
  • Christos' Blog
  • atari_collector's Blog
  • imtron's Blog
  • My Vintage Game collection
  • classicgamingguy's Blog
  • HP Atari King of Michigan's Blog
  • Unknown arcade titles from Fighter17
  • Ain't got time for no Jibbajaba
  • Wickeycolumbus' Blog
  • Ramblings of a moron
  • HatNJ's Blog
  • BlogO
  • ELEKTROTECK
  • bf2k+'s Blog
  • ParaJVE's Blog
  • Cody Rushton's blog
  • It's my life!
  • Bakasama's Blog
  • Dennis V's Blog
  • RaRoss' Blog
  • Collecting Demos
  • Dave Neuman's Blog
  • Borntorun's Blog
  • warren798's Blog
  • Tweety's Blog
  • -^CB^-'s Game Reviews
  • seekingarobiejr's Blog
  • revival studios
  • bust3dstr8's Blog
  • Rom Hunter's Blog
  • Shark05's Blog
  • Lord Helmet's Blog
  • ryanez1's Blog
  • kit's Blog
  • Burma Rocks
  • Bubsy Bobcat Fan Blog
  • Habaki's Blog
  • Dan's Road to 2600 nirvana
  • wccw mark's Blog
  • Hornpipe2's Blog
  • Phantom's Blog
  • Piggles' Blog
  • Dino Dash Derby
  • games_player's Blog
  • 1982VideoGames' Blog
  • Cabbage Patch Kids! Lookin' Great!
  • Confessions of an Aging Gamer...
  • theking21083's Blog
  • retrogeek's Blog
  • Liveinabin's scribbles
  • Cimerians' Blog
  • CollectorVision Blog
  • Ransom's Random Posts
  • www.toyratt.com's Blog
  • RonPrice's Blog
  • s0c7's Blog
  • doyman's Blog
  • DJTekid's Blog
  • EG's code blog
  • kiwilove's Blog
  • 8 Bit Addiction
  • Playing With History
  • simonh's Blog
  • Zereox's Blog
  • Draconland
  • chris_lynx1989's Blog
  • Phuzzed's Blog
  • 7800 NZ's Blog
  • Gamera's Reviews: E.T Coming Soon!
  • Iwan´s Irrational!
  • seemo's Blog
  • The Eviscerator Series
  • Noelio's Blog
  • 480peeka's Blog
  • For Next
  • Take 'Em To The Woodshed
  • bankockor Blog
  • Kelp Entertainment
  • 2600 Fun Blogs
  • PinBlog
  • IHATETHEBEARS' BLOG
  • Atari Fan made Documentary
  • Flashjazzcat's Blog
  • THE 1 2 P's Demo/Import/Gaming Blog
  • STGuy1040's Blog
  • enyalives' Blog
  • Mirage1972's Blog
  • blogs_blog_286
  • The Word Of Ogma
  • GC's blog
  • nanobug's monument of geekiness
  • dogcorn's Blog
  • I Can't Think of a Catchy Title
  • please help and share story
  • ivop's Blog
  • what is the chicago basment
  • Cheat Blog
  • zeropolis79's Blog
  • My video game library
  • the.golden.ax's "Oh my Blog"
  • ValuGamer
  • wolfpackmommy's Blog
  • Z80GUY's Blog
  • jwierer's Blog
  • kroogur's Korner
  • Verbal Compost
  • Frizo's Collecting Adventure!
  • Old School Gamer Review
  • ...
  • Rybags' Blog
  • BDW's Blog
  • tweetmemory's Blog
  • toptenmaterial's Blog
  • grafix's Bit Mouse Playhouse
  • S1500's Blog
  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • Horst's Blog
  • JIMPACK's Blog
  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
  • CebusCapucinis' Blog
  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
  • 2600Lives' Blog
  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
  • Devbinks' Blog
  • a1t3r3g0's Blog
  • The 7800 blog
  • 4Ks' Blog
  • carmel_andrews' Blog
  • iratanam's Blog
  • junkmail's RDE&P Blog
  • Lynxman's FlashCard Blog
  • JagMX's Blog
  • The Wreckening
  • roberto's Blog
  • Incagold's Blog
  • lost blog
  • kurtzzzz's Blog
  • Guitarman's Blog
  • Robert @ AtariAge
  • otaku's Blog
  • otaku's Blog
  • revolutionika's Blog
  • thund3r's Blog
  • edweird13's Blog
  • edweird13's Blog
  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
  • lazyhoboguy's Blog
  • Retail hell (The EB years)
  • Vectrexer's Blog
  • Game Maker to Game Dev
  • Retro Gaming Corporation
  • Hulsie's Blog
  • Tr3vor's Blog
  • Dryfter's Blog
  • Why Are You Even Reading This?
  • Xuel's Blog
  • GamingMagz
  • travelvietnam's Blog
  • pacmanplayer's Blog
  • TheLunarFox's Blog
  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
  • Justin Payne's Blog
  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
  • Pac-Man Vs Puck-Man's Blog
  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
  • defender666's Blog
  • TheSSLstore - SSL certificates Validity
  • Chuplayer's Blog
  • pacman100000's Blog
  • POKEY experiments
  • JPjuice23's Blog
  • Gary Mc's Blog
  • arkade kid's Blog
  • MaXStaR's Blog
  • SUB HUNTER in A8
  • ScumSoft's Blog
  • The Social Gamer
  • Ping. Pong. Ping. Pong.
  • kgenthe's Blog
  • mapleleaves' Blog
  • Dallas' Blog
  • bfg.gamepassion's Blog
  • Esplonky's Blog
  • Fashion Jewellery's Blog
  • Gabriel's Blog
  • CJ's Ramblings
  • Dastari Creel's Blog
  • dobidy's Blog
  • dragging through the retro streets at dawn
  • Please Delete - Created by Accident
  • Nerdbloggers
  • Algus' Blog
  • Jadedrakerider
  • Appliciousblog.com
  • frederick's Blog
  • longleg's Blog
  • Brain droppings...
  • Sandra's blog
  • Bastelbutze
  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
  • - - - - - -
  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
  • GonzoGamer's Blog
  • MartinP's Blog
  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
  • 8-bit-dreams' Blog
  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
  • n8littlefield's Blog
  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
  • falcon_'s Blog
  • lushgirl_80's Blog
  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
  • segagamer99's Blog
  • RickR's Blog
  • craftsmanMIKE's Blog
  • gorf68's Blog
  • Gnuberubs Sojourn Dev Journal
  • B
  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
  • HuckleCat's Blog
  • AtariVCS101's Blog
  • Tales from the Game Room's Blog
  • VVHQ
  • Antichambre's Blog
  • REMOVED BY LAW AUTHORITY
  • Synthpop Universe
  • Atari 5200 Joystick Controllers
  • Top 10 Atari 2600 Games
  • Is Atari Still Cool?
  • Buying Atari on Ebay
  • matosimi's Blog
  • GadgetUK's Blog
  • The StarrLab
  • Scooter83 aka Atari 8 Bit Game Hunters' Blog
  • Buddpaul's Blog
  • TheGameCollector's Blog
  • Gamming
  • Centurion's Blog
  • GunsRs7's Blog
  • DPYushira's Entertainment Blog
  • JHL's Blog
  • Intellivision Pierce's Blog
  • Manoau2002 Game and Vinyl Blog
  • Diamond in the Rough
  • Linky's Blog
  • flashno1's Blog
  • Atari 2600 Lab
  • jennyjames' Blog
  • scrottie's Blog
  • Draven1087's Blog
  • Omegamatrix's Blog
  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
  • TI-99/4A Stuff
  • eshu's blog
  • LaXDragon's Blog
  • GozAtari8
  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
  • Ezeray's Blog
  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
  • F#READY's Blog
  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
  • Lost Dragon's Blog
  • Musings of the White Lion
  • The Usotsuki Crunch
  • Gunstar's Blogs
  • Lesles12's Blog
  • Atari Randomness
  • OLD CS1's Blog
  • waterMELONE's Blog
  • Flickertail's Blog
  • Dexter's Laboratory Blog
  • ATASCI's Blog
  • ATASCI's Blog
  • --- Ω ---'s Blog
  • mourifay's Blog
  • Zsuttle's gaming adventures
  • Doctor Clu's Space Shows
  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
  • Atarian Video Game Reviews
  • Caféman's Blog
  • IainGrimm's Blog
  • player1"NOT"ready's Blog
  • Alexandru George's Blog
  • BraggProductions' Blog
  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
  • Jeffrey.Shamblin's Blog
  • Important people who shaped the TI 99/4A World
  • My blog of stuff and things
  • David Vella's Blog
  • Osgeld's Blog
  • CyranoJ's ST Ports
  • InnovaX5's Blog
  • Star_Wars_Collector
  • Alp's Art Blog
  • Excali-blog
  • STGraves' Blog
  • Retro VGS Coleco Chameleon Timeline
  • Geoff Retro Gamer
  • Geoff1980's Blog
  • Coleco Mini
  • Coleco Mini
  • 7399MGM's Blog
  • 7399MGM's Blog
  • doubledragon77's Blog
  • Ballblogɀer
  • pitfallharry95's Blog
  • BawesomeBurf's Blog
  • Fultonbot's Atari Blog
  • Dmitry's Blog
  • Kaug Neatos Crash Bandicoot Bandwagon
  • lexmar482's Blog
  • vegathechosen's Blog
  • Atari 2600JS
  • Doctor Clu's Dissertations
  • schmitzi's Blog
  • BNE Jeff's Blog
  • AverageSoftware's Development Blog
  • FireBlaze's Blog
  • Atarimuseum.nl
  • Vorticon's Blog
  • TurkVanGogH GameZ's Blog
  • bow830's Blog
  • Arcade Attack - Retro Gaming Blog
  • MrRetroGamer's Blog
  • GG's Game Dev, Homebrew Review, Etc. Log
  • dazza's arcade machine games
  • Alcor450's Blog
  • The Outback
  • -^CroSBow^-'s Hardware Videos
  • Captain's Blog
  • Memoirs of a Novelty Account
  • newcoleco's Random Blog
  • Second-Hand Shop
  • Doctor Clu's BBS Trotter
  • Lunar eclipse of the mind
  • simon2014's Blog
  • PhilipTheWhovian's Blog
  • Troff the Shelf
  • jacobus Indev
  • Pac & Pal for the Atari 2600 fan project
  • drawscreen then reset
  • Retrogaming Ramblings
  • G-type's Blog
  • Blog o' Buttons
  • DarQ Massacres' Atari 2600 collection
  • FireStarW's Blog
  • Bobbety_F's Blog
  • Rose-Tinted Recollections
  • Young Guy Experiencing Atari
  • Gray Defender's Blog
  • atasciiview
  • 2600 games worse then E.t
  • ZippyRedPlumber's Blog
  • game_escape's Blog
  • Jackel192's Blog
  • The UAV Blog
  • MykGerard
  • OS9Dude's Blog
  • FPGA video game console
  • darryl1970's Blog
  • Funkmaster V's Gettin' Hip with tha Atari 7800
  • AtariMI1978's Blog
  • AtariMI1978's Blog
  • vidak's Blog
  • 8-bit Computer System Colors in Food Coloring
  • WebSiteRing
  • The Best Assembly Computer
  • As time goes by ...
  • Atari 2600 Collection Bulk Box/ Cartridge Sale
  • T.R.A.S.H Blog
  • goodlasers' Blog
  • GauntletKing2878's Blog
  • My Inner Geek
  • A Raccoon's Retrocade Romp - AA Edition
  • homeboy's Blog
  • ThatAtomCat's Blog
  • Hawk's Blog
  • Bryan's Random Stuff
  • Developing Atari Programs on the Atari 800
  • Eltigro's Blog
  • Memories Limited to 640KB
  • my journey to completing the entire Atari libaray
  • Roblox
  • Question for Homebrew publishers
  • zilog_z80a's Blog
  • Return of the Bobcat
  • deepthaw's Blog
  • Little bit of this and little bit of that
  • Shannon's Blog
  • DoctorSpuds Reviews Things
  • Atari Portfolio Page On Facebook
  • azure's Blog
  • The Atari Kid
  • Alien Isolation Blog
  • Atari_Ace's Blog
  • AtariAdventure's Blog
  • AtariCrypt
  • acsabo's Blog
  • Bioshock Text adventure
  • AtariAdventure Reviews
  • Infinite Warfare Specialist
  • Karl's Blog
  • Bjorkinator's Babbles
  • DZ-Jay's Random Blog
  • CX40Hero's Blog
  • Heroes & Shadows Dev Blog
  • Empty
  • GoldLeader's Blog
  • Adventures in CC65
  • CS2X C# on Atari
  • pboland's Blog
  • Matts's Blog
  • orrko8791's Blog
  • orrko8791's Blog
  • Revontuli's Blog
  • Not Steve's Blog
  • Not Steve's Blog
  • SPACE ROANOKE
  • My life
  • skycop's Blog
  • cessnaace's Blog
  • Omegasupreme's Blog
  • Atari 2600 A/V Mods Wiki
  • Mike Harris' Blog
  • Skwrl63's Blog
  • sometimes99er
  • Mallard Games Development Blog
  • Regaining an Obsession
  • Psi-5
  • The Atari Journals
  • Herovania
  • TBA
  • Bluejay Records Co.
  • Running On Fumes
  • Mozartkügel's Midnight Retro Development
  • Alcadon
  • baktra
  • Flojomojo's Simple Mind
  • MarkO
  • Lazydead's Loose Ends
  • OldSchoolRetroGamer's Bloggy Nonsense
  • Magmavision After Dark
  • My Homebrew Devlog
  • BUBSY Blogs [blank]
  • Too young for Atari, too old for XBox
  • KC-ACE Blog
  • Brown Altitude Bar
  • Bubsy TV Pilot Wiki
  • Poltergeist
  • Projektstunde
  • bluejay's corner of random shit
  • SpornyKun
  • alex_79's Blog
  • Atari Label Reproduction/ Relabeling
  • Ephemeral
  • My opinion and story about Atari 2600
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • Delete
  • Superkitten
  • Doublediwn
  • Reindeer Flotilla
  • Intellivision hacks (.cfg files)
  • My Experience Learning 68k Assembly
  • My Atari Projects
  • Writing is hard
  • My Atari 2600 Collection
  • Jodi C. Kirby's blog
  • Power outage a few days ago
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • xNeoGeo1982Blogx
  • The Ivory Tower Collections 7800s
  • Incognito Atari 800 step by step pictorial install tutorial/guide including ATR swap button mod
  • Cree's Stories
  • Testing
  • NeonPeon's (Mark W's) Adventures in programming for Vectrex
  • Stories from the -: ITC :-
  • Gameboy & dress up games
  • BRP's random dev journaling
  • My PC-Engine/TurboGrafx-16 Projects
  • Ivory Tower Technical Notes
  • Programming a game..
  • Games People Play
  • Atari 8-bit Memories, Ideas, and Active Projects
  • WEATHER REPORT
  • Biff's Blasts
  • Programming Journey
  • CREE BENNET DOESN'T CARE
  • Mark W Plays Old Games on a Thursday
  • 35 Years, 9 Months and 16 Days in the Life Of...
  • IntellivisionRevolution's Blog
  • Atari BBS Gurus's News
  • On Duty's Blog
  • The official Robin Gravel's club's Archive
  • Bowling's Blog
  • Lawnmover's Blog
  • Null's null
  • Null's Blog
  • KC-ACE Reboot's KC-ACE Reboot Blog
  • Wizzy's Concept and Theme
  • Wizzy's Form
  • Wizzy's Moodboard
  • Wizzy's Space
  • Wizzy's Magical objects
  • Wizzy's Progress
  • Wizzy's At home
  • Wizzy's Halloween
  • Wizzy's Equipping
  • Wizzy's Mentor
  • Wizzy's World
  • Wizzy's Trials
  • Wizzy's Characters
  • Alternate Reality's Blog

Calendars

  • AtariAge Calendar
  • The Club of Clubs's Events
  • Atari BBS Gurus's Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


Facebook


Twitter


Instagram


YouTube


eBay


GitHub


Custom Status


Location


Interests


Currently Playing


Playing Next

  1. Hi all. I was exploring AtariAge and it came to my view the port of Grail of the Gods done by majestyx for the TI99/4A, and went after the original source in Dark BASIC. After giving it a look I saw it could be ported to Intellivision and of course, IntyBASIC. IntyBASIC is speedy enough to preserve the original maze generation code. I had to redesign the status bar, some monster names (no more than 8 letters), the messages (caveat with my grammar! and made a scrolling window of dungeon. I've used JLP features because the maze is big (20x20) and there is a point-of-vision array taking note of the places you don't "see" The game essentially is a Rogue-like or mini-RPG, you move using exclusively the disc, get things or descend dungeon moving over them, if you get near a monster the battle will start automatically, the monsters doesn't move, the weapons/armours simply increase your stats, etc, etc. Anyway make sure you get weapon/armours because your current ones will waste over battles. Enjoy it! P.S: I only have played the first 3 dungeons, so still the Grail of the Gods is to be discovered P.S.2: Find annex source code so brave souls could try to put graphics, music and sound effects into this game P.S.3: A brave soul, Kiwi, made pretty cool graphics for the dungeon and monsters in post #10 http://atariage.com/forums/topic/275233-grail-of-the-gods-rogue-like-or-mini-rpg/?do=findComment&comment=3954578 P.S.4: Mixed Kiwi and carlsson versions and added a nice title letters, also for game over and you win screens. The text version remains in grail.rom and the new version is grail_plus.rom (everything in a single zip file grail_20180206.zip) P.S.5: Added ARTRAG's nice sound effects. Thanks! Now in zip file grail_20180207.zip P.S.6: Added Nyuundere's background music and PDF instruction sheet by mthompson. Thanks! also added a proper credit list in title screen also pressing key 0 turns on/off music. Now in zip file grail_20180208.zip P.S.7: Added footsteps sound effect when exiting dungeon. Added grail graphics by Kiwi (victory screen) and a skeleton for the game over screen. Now in zip file grail_20180209.zip P.S.8: Added Game Over and Victory music by Nyuundere, BTW the previous version had title music disabled because I was testing sound effects. Now corrected in zip file grail_20180210.zip https://youtu.be/lhAGy5OVgDk (click to animate graphical version) (click to animate text version) grail.bas grail.rom grail_20180206.zip grail_20180207.zip grail_20180208.zip grail_20180209.zip grail_20180210.zip
  2. Following @BSRSteve suggestion, I propose to collect into this new dedicated thread our very interesting exchanges about Intellivision variants. I believe variants could deserve a dedicated place where to deepen any possible aspect, as much as we like, when the outstanding www.intvfunhouse.com database doesn’t provide us with an immediate answer. May the Variants be with you!
  3. Hi everyone c: I did this conversion of "Despacito" for MSX/Colecovision/Intellivision tonight, and I wanted to show it to all of you. I add the .bas file to compile on Intybasic and listen on your Intellivision. Enjoy. I will post here more of my works later. Check more of them on http://adan.eu.pn/ Despacito.bas
  4. Looking to get this Intellivision bundle out the door. Combined two previous lots into this one at a lowered price! Everything has been tested and works great unless otherwise noted below. Please review provided pictures and don't hesitate to shoot me a PM with any questions and to purchase. Asking $125 total for everything listed below *including shipping* to anywhere in the US! 25+ Mostly Boxed Games *all CIB unless noted* with two overlays and manual. All fully tested and work great! Only a few duplicates. Complete list: Astrosmash (sealed) Astrosmash Space Battle x 2 Star Strike Boxing Major League Baseball NBA Basketball x 2 NFL Football (sealed) NFL Football Tennis Utopia Reversi Las Vegas Poker & Blackjack (sealed) Las Vegas Poker & Blackjack Armor Battle Triple Action Sub Hunt Vectron Q*bert (harder to find flip top box style) Donkey Kong Demon Attack Beauty & The Beast (cart not working) and box tray is from an Activision game box and not Imagic Additional Manuals: varying degree of wear - some have pages stuck together - consider them freebies: AD&D, Space Battle, Ice Trek, Lady Bug, Sears Soccer Three additional cart-only: Armor Battle & Microsurgeon, Pitfall (not pictured). Console and Carts 36 games carts (24 with manuals) RF AV cable not original and you'll need an RF F-type adapter for your TV/no switchbox included (they shouldn't be used anyway) Metal top cover of disc (directional) pad on both controllers missing Reset button doesn't work Right controller doesn't work 100% correctly. Originally it didn't respond at all, so I opened it up and lightly cleaned it. Also opened up console and removed controller from board, hit it with electronics cleaner, and re-seated it. Cosmetically, some scratches and chips in the casing in a couple of places (see pics).
  5. I'm starting this new thread for my Intellivision Flashback controller adapter cables. Yes, I've decided to start making these again after a long hiatus, since it seems a lot of folks missed out the first time around. As of writing this (September 3, 2021) I'm not quite ready to start, since I need to order more supplies. But things should get underway soon - I'd guess by the end of the month. For now the main purpose of this thread is to have a place to keep track of interest, and to let folks on Atari Age know the adapter cables are once again available. Please post here if you want to order some so I can get a rough idea how many I'll be making going forward. I have numerous old PMs and emails that were sent to the podcast email account the past couple years from people who wanted the adapters. At this point I don't know if those folks are still interested or not. I plan to follow up with as many as I can - and I'm going to try to keep it in the order the requests came in - but it's likely I may miss some people, so a post here would be very helpful. The price of the adapters is a little more than last time, due to supply cost increases (in particular, the parts needed for the Intellivision 1 adapters) and a little something for my time. This is a hobby after all, but I'm trying to keep the prices as reasonable as I can. Making the adapters is a time consuming process, especially the ones for the original console. Intellivision 1 Flashback Controller Adapters (for the original console, INTV, Radio Shack etc. variations with the "hard wired" controllers) These allow you to use Flashback controllers on your original model Intellivision, INTV System III, INTV Super Pro System, RCA Tandyvision, GTE/Sylvania Intellivision; basically any version of the Intellivision console that had the “hard wired” controllers. These are approximately 18 inches in length, with a male DB9-pin plug on one end, and a 9-pin ‘motherboard/SIPP’ connector on the other. To install these, you need to remove 6 screws from the bottom of your Intellivision console, take the top cover off, slide the original controller connectors off the motherboard pins, and slide the adapter cable connectors onto those same motherboard pins (the adapter wires are routed out the same holes as the original controller wires). Put the top back on, and you’re done. It takes about 20 minutes from start to finish. You can then plug in your Flashback controllers with ease. Here's a YouTube video from Grey Defender that shows the process in detail. The cost is $34/pair + shipping. These are only sold in pairs. Intellivision II / Sears Flashback Controller Adapters (for the Intellivision II and Sears consoles with the removable db9 connector controllers) These allow you to use Flashback controllers on your Intellivision II or Sears Super Video Arcade (the consoles that had the easily removable ‘DB9 plug’ connectors on the controllers). These are 6 foot extension/conversion cables, with a male DB9-pin plug on one end, and a female DB9-pin plug on the other. The cost is $17 per cable, or $32/pair + shipping. Please send me a PM here on Atari Age if you are interested in any of these cables. Include your shipping / address information, and preferably an email address, and I will get back to you with a total. Payment is via PayPal or Venmo. Credit cards (processed through my business - White Flag Computing) are also an option if you don't use PayPal or Venmo. You can also email adapters@intellivisionaries.com or flashback@intellivisionaries.com instead of sending a PM if you prefer. I won't be accepting payments until I get the supplies and start making the cables. Shipping is not included in the above prices. USA orders will be shipped via USPS Priority Mail. I can also ship First Class Mail in a padded mailer for a little bit less, but you will have to pay for the mailer. With some exceptions, International orders will be shipped via USPS International First Class (padded mailer - price varies depending on weight and destination). Original / previous thread, for reference: https://atariage.com/forums/topic/237113-intellivision-flashback-controller-adapters-round-2/page/4/?tab=comments#comment-4897648
  6. Robot Army Pre-order Unfortunately, Left Turn Only has been unable to support Elektronite (or anyone else) due to an unusually heavy workload. Therefore, we've been unable to push certain titles forward to release status for the past number of months. This has put quite a bit of financial pressure on me personally and I'm in a dire situation with regards to my visa status. To put it bluntly, I need to raise money in a very short period of time. Unfortunately, sales of various games is impossible at this time. My solution is to offer a pre-order of 70 copies of ROBOT ARMY. This is the current situation: - The boxes are printed - The game is completed but still needs testing - The manual is in the process of being written and has not printed - The Sticker is designed and about to be printed - The overlay design is not yet complete. We feel that we could have each of these items finished within a month or two. HOWEVER, it is unclear WHEN the cartridges can be delivered by LTO. Therefore this is a NON SPECIFIED delivery date pre-order. In other words, it will be ready to ship when it is ready to ship. The last pre-order we did, a lot of people didn't understand that there was no actual promised date of delivery and they kept emailing asking when it was ready to be shipped, so I want that to be clear before you order. Here are the benefits of a pre-order. - You save $10 US per copy. Each copy will be sold for $80 US with shipping and PayPal fees included. - People who pre-order will be the FIRST people to get a copy of the game before anyone else. Note: Due to shortages of cartridges, it may be some time before more than the pre-order copies are available. (This does NOT mean that there will only ever be 70 copies of the game) The details: - There are No serial numbers and the order number has nothing to do with numbered copies. - The game will ship in a box this time with no exceptions. - The PayPal address will be my wife's PayPal address, so please do NOT send money without an email to elektronite@hotmail.com where payment details will be given. Note: If you need any references, I'm sure that there are people on Atari Age and Facebook that can vouch for me. Simply put, you pay for a game, you get a game. Period. Also, there MAY be another as of yet unannounced game that can be included in the pre-order in order to also save on shipping and effort to mail copies. Please stay tuned for more information. Please do not misunderstand. This does NOT mean that there are only going to be 70 copies of the game available. It only means that there is a limit to the number of pre-orders at a discount. Do not feel that you will 'miss out' if you don't pre-order the game. That is NOT the case. Thank you for your consideration and your support in this personally difficult situation. Robot Army Pre-order: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. 41. 42. 43. 44. 45. 46. 47. 48. 49. 50. 51. 52. 53. 54. 55. 56. 57. 58. 59. 60. 61. 62. 63. 64. 65. 66. 67. 68. 69. 70.
  7. EDIT: SOLD It's a bit rough - the back "chrome" molding is missing (you can find a replacement). Both controllers seem to work fine. The image on screen has a few interference "dots" for lack of a better term - not sure if it's the connection or something you can tweak - see image of AD&D being played below (cart not included). Selling as-is but might be a good fixer-upper if you're looking for a System III console. Asking US$20 via PayPal which includes shipping to anywhere US east of the Mississippi. Add $5 if west of the Mississippi - really just to cover shipping. Hate to see this go into the landfill!
  8. UPDATE: (October 2nd 2022) Hello, I finished sending all "address confirmation" emails 24 hours ago. Most of you already confirmed or updated the address but there are still more than 20 people who hasn't. Please CHECK YOUR SPAM/JUNK MAIL FOLDERS and my email should be there, or the email address you used for making the pre-order. If you still can't find it, please contact me via private mail or via our online shop. UPDATE: (September 29th 2022) Hello folks, Today, finally, I bring you good news. We received the cartridges a few hours ago. FINALLY! In order to fulfill all the pre-orders we will need a couple of weeks: We will have to check them all one by one, stick the label/sticker, put them in the box and wrap it with protective plastic bubbles (I don't know how it's really called, but I hope you understand me), make the packages and send all the pre-orders. But first I will send you (beginning tomorrow) an email to each and everyone of you in order to confirm the shipping address since it might have changed after so much time. This will take me a few days, so please check your spam/junk email folder at least once a day until you receive a message about "Kai Magazine: The sorrow of Gadhlan' Thur pre-order" and please answer it even if your address is correct and the same. In order to avoid getting these very limited carts lost in the mail, we will not send the game until the address has been confirmed. The amount of carts and shells of this kind in existance is limited, the ones we and other publishers have received were manufactured 2 years ago, and AFAIK no more have been manufactured so far since then. Pleople are trying to create carts with the same features but those are still ongoing projects by third party developers. So each cart is precious and limited at this date. Basically irreplaceable, so far. So we must try to avoid any game being lost in the mail or delivered to the wrong address. I really want to thank you for the huge patience you all had, for your understanding of this "out of my hands" situation and for your huge support. I still mantain to this day that the Intellivision community is by far the BEST community I have been envolved with. If this carts situation is ever resolved, you can be sure that we will make more games for you guys. Happy to do so and noone deserves it more than you guys. So, thank you from the bottom of my heart for everything, really. One last thing: We have been receiving many requests to be able to purchase this game after the sales stopped. We managed to adquire 45 extra cartridges. I sent emails to everyone who clicked on the "let me know when this product is back in stock" (check your spam folder if you did but you don't see the email). In the 2 hours since I sent those emails, 11 games have been sold already (out of 45) and I very much doubt more will be made any time soon, so if you wish to purchase the game now is your chance. https://kai-magazine-software.fwscart.com/The_Sorrow_of_Gadhlan_Thur_for_Intellivision_(Shipment_by_the_end_of_October_2022)/p4398489_20901779.aspx As I said, I don't know if or when more carts will be available. This second batch of 45 games will be sent after all the original pre-orders have been sent, so I expect we will be able to ship these 45 games by the end of next month (in 3 or 4 weeks from today). Thank you again everyone for being literally the best community I have ever had the pleasure to be part of. Best regards, Oscar Kenneth. UPDATE: (October 12th, 2021) «The Sorrow of Gadhlan’ Thur» digital release (ROM for LTO flash and jzintv emulator). After gathering all the feedback that you guys gave over the last 2 or 3 days here: At this moment I can offer the following (which is pretty much everything you guys asked for and I could do at this moment): I've put the rom for sale on the Kai Magazine Software store, compatible with LTO Flash and jzintv emulator. The price is 17 Euro, which (today) is less than $20, which is the lowest amount that has been suggested. The digital release contains digital versions of the cover (box), manual, overlays and cartridge sticker. https://kai-magazine-software.fwscart.com/product_preview/p4398489_21444598.aspx BUT BEFORE YOU BUY IT: Anyone who pre-ordered this game or bought it after the pre-order can request the ROM for free (whith the caviat that in the event of a refund, the price of the ROM would be substracted from the refund). This means you don't have to pay twice. Only in the event of a necessary pre-order cancelation due to third party circumstances, the price would be deducted from the refund. Those who paid for the game and who are interested on the rom just have to contact me (via atariage PM, facebook messenger, online shop messaging system etc) and I will send it to them in less than 24 hours (because of different time zones, etc). Some people have also requested to be able to get the box, cover, manual, label and overlays in advance. I am happy to send it to them since those are sitting in boxes since February, so no problem, I can send those to anyone who already paid for the game. This would only mean that when the carts are available, they would have to pay the shipping costs of the cart. In the unfortunate event of a pre-order cancellation caused by a third party, we would deduct the cost of this materials (which are 15 euro) and the shipping costs (which unfortunatelly are the same as the whole game if we use registered mail, but we can explore cheaper options). If someone who didn’t already pay for the game wishes to buy the box, cover, manual, label and overlays together with the ROM, I can create an item in our online shop in order to buy that as well. Thank you everyone for your patience, understanding and huge support! UPDATE (old, but still current): The pre-order period for this game has expired, but you can still order it at full price (Shipment date yet to be determined) Except for the cartridges, everything else is ready (Manuals, boxes, covers, stickers, overlays) to begin the shipments to those of you who pre-ordered the game. The cartridge manufacturer is very busy and he has not given us an estimated date of when we should receive them. This means that the shipments (which should begin now) will be delayed and I will let you know as soon as we have a confirmed date. I am very sorry about this, but there are things that are outside of our hands/control. Thank you very much for your support and your patience. ______ Hello, I am Oscar Kenneth, from Kai Magazine Software (John Hassink, Mighel Angel Jimenez, Victor Sanchez and me), the developers of Ninja Odyssey,TNT Cowboy,A.F.: Anthropomorphic Force, A Tale of Dragons and Swords and Star Mercenary for Intellivision (Among many other games for other systems such as MSX2 and PC). I wish to present you our latest creation: The Sorrow of Gadhlan’ Thur is the first «Metroidvania» game for the Intellivision. The «Metroidvania» genre was born in the 90’s and it is tremendously popular these days. This side-view action RPG genre is a mixture of «Metroid» elements and «Calstlevania Symphony of the Night» elements where the player explores an open world and he finds objects which will grant him the ability to reach places he could not reach before, therefore expanding the bounds of the world he can explore. Usually the main character begins as a weak character and as the game advances he becomes stronger and has better equipment and new abilities that will allow him to explore further and to defeat stronger foes. The Sorrow of Gadhlan’ Thur for Intellivision includes all these elements and more. It is a carefully balanced mixture between Castlevania: Simon’s quest, Cadash, Zelda 2 and many other games. -Explore a huge open world and find powerful ancient relics. -Find new towns where you can save your progress and upgrade your equipment. -Explore dungeons and temples from a forgotten civilization. -Increase your fighting skills and abilities to engage smart and challenging enemies with an artificial intelligence never seen before on Intellivision. -Take advantage of the environment and sneak by your enemies by staying outside of their field of view. -Use throwing weapons to get rid of the most aggressive enemies before they can come close to you. Game Features: -Different animated backgrounds, giving a more immersive experience to the player. -Enemies and objects will remain active even when outside the view screen thus increasing the game-play area twice the screen area. (This feature is commonly found only on 16bit video-games since the late 80’s and 90’s). -Quickly and easily save your progress in the game cartridge. -High quality package with a very nice plastic box, a very high resolution cover and a big, high quality game manual. -Beautiful cover art by Miguel Angel Jimenez (as usual) -Nice and catchy in-game background music by John Hassink (as usual) -Incredible Intro music, amazingly synchronized to the events shown in the intro by Manuel Dopico -Story written by Victor Sanchez and me. Here you can see a video of the game from the beginning, and near the end of the video you can see 2 more advanced areas where the player has more items and abilities. The video does not look nearly as smooth as the real thing, so don’t get scared by the lack of smoothness here. Game-play video (NTSC colors): We started this project on summer 2019, after finishing and publishing the MSX2 version. This Intellivision version took twice the time and effort to complete than any other Intellivision game we made before. An incredible amount of hours and hours of optimization and coding went into this game. I did not stop optimizing the code and re-assigning the memory assets until we were able to include everything we wanted to include. This time, we will self publish this game with the help of the Intellivision community (you, guys ^_^) as we always did before in the MSX community and PC. This way the game can have as much development time as we want and we can deliver it with the package quality we think it deserves. The pre-order period starts today and will finish on January 21. The estimated Pre-order shipments should begin on February 2021. Shipments will be made in strict payment order: The first one who pays will be the first one to be shipped, and so on. Pre-ordering not only helps us but to you guys as well: All the Pre-order will have a 5 euro discount (55 Euro instead of 60 Euro). After the pre-order period finishes, the game will be priced at 60 Euro. Also, everyone who Pre-order this game will have his name or nickname (as you prefer) in the “Special Thanks” section of the game manual, so your contribution to help this game see the light will be immortalized ^_^ Shipment outside the European Union: 15,80 Euro (up to 3 games in the same package. More than 3 games: 21.80 Euro) Shipment to the European Union: 12,80 Euro (up to 3 games in the same package. More than 3 games: 15.75 Euro) Shipment to Spain: 6.10 Euro (up to 3 games in the same package. More than 3 games: 10,70 Euro) Pre-order link: https://kai-magazine-software.fwscart.com/The_Sorrow_of_Gadhlan_Thur_for_Intellivision_(Shipment_time_yet_to_be_determined)/p4398489_20901779.aspx Very Special thanks: Joe Zbiciak Oscar Toledo Arturo Ragozinni And you guys, for your support!
  9. Hello everyone, I am Oscar Kenneth, from Kai Magazine (Developer of Ninja Odyssey). Here we are again to let you know that we FINISHED the second game for Intellivision (now it is in beta-testing process) and that it will be published by Elektronite on April if the betatesting process checks out. The game’s name is: TNT Cowboy An explosive Western Action RPG. Imagine playing a game such as Zelda or Final Fantasy, in which you defeat your enemies by blowing them up with TNT charges. Yes, this game is a full blown action RPG with experience points, level ups, money, quests, etc, but also, the combats have Bomberman elements. Just watch the video and you will understand (NTSC colors): https://youtu.be/Ws0aIlTEql0 It can’t be appreciated on the video but the game works completely smooth at 60 fps (50fps on Pal/Secam) but the video conversion and emulator and vsync problems make it impossible for me to record a 1:1 video. This game also features a real time shadow system which modifies the shadow casted by the solid elements in the game as they change (due to the explosions) and the main character gets affected by the shadows as well. This game took us thousands of man hours to complete and it is really big. There is a full screen intro with several images, an ending with the same, several complex BGM, many many areas to play etc. The game is more than 200Kb big, which if I am not mistaken, it is the biggest finished game for Intellivision ever created (not demo, there are bigger demos). I usually make Kai Magazine covers myself (such as Ninja Odyssey and many of our other previous games) but for this game I hired a professional cover artist who did a really nice job. I also hired a music composer and I wrote and adapted the music on Intellivision format. We all went the extra mile for this game to make it as big as we could. I really hope you like it and that you will support it so we can continue making games for Intellivision. On that regard, I can tell you that we started the development on the third game already. “Antropomorphic Force” will be a fast-paced frenetic Sci-Fi Arcade Space Shooter with humanoid shaped robots, weird aliens, multiple scroll layers, multi-colored sprites (player and enemies) and lots and lots of stuff moving on the screen at the same time. We will show you something as the game advances further, but I can tell you that it already looks better than Ninja Odyssey and TNT Cowboy. As we learn more about the Intellivision hardware we can do better stuff. Thank you everyone for your support! Special thanks to Elektronite, Artrag, Nanochess,Victor Sanchez, Miguel Angel Jimenez and Xavi Sorinas for making this possible!
  10. Ok, it's about time we did this for anyone looking to complete their Original 125 for the Intellivision. So....here we go. Mattel Electronics (61 titles, broken down by Network) Action Network (14) 1. Advanced Dungeons and Dragons Cartridge (Cloudy Mountain) 2. Armor Battle 3. Frog Bog 4. Lock'n'Chase 5. Nightstalker 6. Sea Battle 7. Shark! Shark! 8. Sharp Shot 9. Snafu 10. Space Battle (the red Action Network version was released before the blue Space Network one, but either is fine in your collection) 11. Sub Hunt 12. Triple Action 13. Tron Deadly Discs 14. Tron Maze-A-Tron Arcade Network (1) 15. Vectron Gaming Network (4) 16. Horse Racing 17. Las Vegas Poker & Blackjack 18. Las Vegas Roulette 19. Royal Dealer Learning Network (2) 20. Electric Company Math Fun 21. Electric Company Word Fun Space Network (4) 22. Astrosmash 23. Space Armada 24. Space Hawk 25. Star Strike Sports Network (11) 26. Auto Racing 27. Boxing 28. Major League Baseball 29. NASL Soccer 30. NBA Basketball 31. NFL Football 32. NHL Hockey 33. PBA Bowling 34. PGA Golf 35. Tennis 36. US Ski Team Skiing Strategy Network (5) 37. ABPA Backgammon 38. Checkers 39. Reversi 40. USCF Chess 41. Utopia 1983 Non Network Games (10) 42. Advanced Dungeons & Dragons Treasure of Tarmin Cartridge 43. Bump'n'Jump 44. Burgertime 45. Buzz Bombers 46. Kool-Aid Man 47. Locomotion 48. Masters of the Universe - The Power of He-Man 49. Mission X 50. Motocross 51. Pinball Intellivoice (4) 52. B-17 Bomber 53. Bomb Squad 54. Space Spartans 55. Tron Solar Sailer ECS (6) 56. Jetsons' Ways with Words 57. Melody Blaster 58. Mind Strike 59. Mr Basic Meets Bits'n Bites 60. Scooby Doo's Maze Chase 61. World Series Major League Baseball INTV Corporation (21) 62. Body Slam! Super Pro Wrestling 63. Chip Shot Super Pro Golf 64. Commando 65. Dig Dug 66. Diner 67. Hover Force 68. Learning Fun 1 69. Learning Fun 2 70. Mountain Madness Super Pro Skiing 71. Pole Position 72. Slam Dunk Super Pro Basketball 73. Slap Shot Super Pro Hockey 74. Spiker! Super Pro Volleyball 75. Stadium Mud Buggies 76. Super Pro Decathlon 77. Super Pro Football 78. Thin Ice 79. Thunder Castle 80. Tower of Doom 81. Triple Challenge 82. World Championship Baseball Dextell Ltd (2) 83. Championship Tennis 84. World Cup Soccer Activision (7) 85. Beamrider 86. Happy Trails 87. Pitfall! 88. River Raid 89. Stampede 90. The Dreadnaught Factor 91. Worm Whomper Atarisoft (3) 92. Centipede 93. Defender 94. Pac-Man Coleco - [8] 95. Carnival 96. Donkey Kong 97. Donkey Kong Junior 98. LadyBug 99. Mousetrap 100. Turbo 101. Venture 102. Zaxxon Imagic (14) 103. Atlantis 104. Beauty & the Beast 105. Demon Attack 106. Dracula 107. Dragonfire 108. Fathom 109. Ice Trek 110. Microsurgeon 111. Nova Blast 112. Safecracker 113. Swords & Serpents 114. Tropical Trouble 115. Truckin' 116. White Water! Interphase (2) 117. Blockade Runner 118. Sewer Sam Parker Brothers (6) 119. Frogger 120. Popeye 121. Q*Bert 122. Star Wars: The Empire Strikes Back 123. Super Cobra 124. Tutankham Sega (1) 125. Congo Bongo Well, there you have it boys and girls. Hope this helps.
  11. I put a couple files up on Google Docs that might help people trying to get binaries working with jzIntv. Instructions: If the file's name has any spaces, consider removing the spaces. jzIntv has no problems with spaces in filenames, but the same can't be said of all the other software in the system. If the binary file is an odd number of bytes, it's probably a .ROM file. (Exception: If it's a multiple of 4096 plus one byte, it's a .BIN file that came from a particular website that added a mystery byte to their ROM images.) Rename to with the extension .ROM and try the file. If it works, stop there. If not, let's try it as a .BIN, and rename the file's extension to ".bin" [*]Look up the game title in the config list spreadsheet here: Intellivision Game Memory Maps Make a note of the memory map number in the rightmost column. [*]Copy the corresponding configuration file from this set of generic configurations to the same name as the game, only with .cfg as the extension. Example: You're trying to get diner.bin to work. Looking at the file size, it's 32768 bytes, so it's a .BIN file. Looking it up in the spreadsheet, you see it takes memory map #2. So, copy "2.cfg" from the ZIP file to "diner.cfg" et voila! It should start working. Example 2: You're trying to get diner.bin to work, but its file size 32829. That's most likely a .ROM file someone had renamed .BIN. Rename it to .ROM and it should start working.
  12. As a kid I enjoyed playing games, and would say " Not bad, but it could also use this..." As a teen I loved to use a sector editor to give me 1,000,000 points of energy (originally like 10,000) in the Adventure International Star Trek 3.5 game. I'd change wording in games, error messages into more funny messages, etc. In more recent times I've learned about sprite hacking programs (Hack-o-matic), Hex fiend, and other fan based tools that have made some dreams of game changing and altering come true. (Thank you fellow fans!) Lots of great advice from those here in the Atariage community. This is a list of games that I have had fun altering to date. I would say I got interesting starting 2014, but then all of this helped me grow in the computer/video game hobby. OTHER HACKS AND TINKERING 1977 Dad had the Sol Terminal 20. Cool machine. Lots of Trek80 and Targ played. Also had a 2600 rom reader on the Sol and a Flash cart. 1978 We got a Sears Telegames system, which got us into Atari stuff. 1980 Sold newspaper subscriptions and got my own Atari VCS. 1981 Sold the VCS, got a Atari 400. Was going to get a Colecovision but when I saw Choplifter, Miner2049er, and Archon I decided to get a computer. Also learned about floppy disks and piracy! 1982 Later in this year got on my first computer BBS. Now I could get games over the phone! Whoo hoo! 1984 Attended Atari user meetings at the Dallas Infomart for the Dal-ACE Meetings. 1986 Dad had already upgraded the 400 to 48K, but installed a Atari 1400 keyboard from Radio Shack. 1989 Bear in mind, no Internet yet, really believed Atari was dead. Saw a friend’s Mac SE with Dark Castle and managed to score a Mac 128K. Later would upgrade that to 4 MB. 1993 I got onto the text Internet while in college computer labs. 1994 While in Guam, scored a Mac Plus. Lots of BBSing while on the island. 1995 I saw my first graphical Internet page on Mosiac. (Didn’t think it'd catch on.) Dad gives me my first Newton 110 when I returned from Guam. At first didn’t know what to do with it. First home Internet service through a BBS (Chrysalis BBS in Dallas) 1996 Picked up a Performa 550 (68030) later upgraded to 68040 with math co-processor. 1997 Picked up the amazing Newton 2000. 10x faster than my Newton 110. Played video! Started using graphical web browsers. (I was a slow adopter on that one.) 1999 Out of college, found out Atari user group was still around. Borrowed 520 ST (upgraded to 4 mb) for newsletter. Used Pagestream and had a laser printer! First year to attend the First Saturday SideWalk Sale. 2000 Managed to score an Atari TT030, Lynx, Atari Jaguar. Atari user group folds due to having to move from the Infomart that they had for nearly fifteen years. I learned of Bubsy Bobcat on the Jaguar! Continued using TT030 alongside Performa 550 for Internet. Featured in the Dallas Morning News: Atari Jaguar on front cover. I met this local Dallas Amiga User Group (MCCC) as they were also in the newspaper article. 2001 Got an IT job, used a Athlon 1 Ghz processor with Win98. Later used Linux. Still tinkered with retro computers (Atari XE and ST). Got my first DVD player as the spiritual successor to the Jaguar, the Nuon Samsung 2000. 2002 Scored two Macintosh G3 Powerbooks for my wife and I. I was back in the Mac world using OS 9. Attended the JagFest in St. Louis (while visiting wife's family). Saw the Korean version of the Nuon there as a contest prize. 2003 Attended JagFest in 2003 in Austin, TX with KevMos3. Joined Amiga User Group. They helped me get an Amiga 3000 working that I picked up at the 2002 JagFest. Even had a Ethernet card! 2004 Joined Atariage!! Upgraded to OS X.3 on the Mac. 2005 Won the retro-challenge (like the first or second year of it) using nothing but an Atari 800 for one month. Figured out I didn’t need portable computing right before smart phones. My Newton 2000 and Duo Macs became used less. I was handed a G4 12" 800 mhz Powerbook. Beautiful little computer! Well I was handed it in parts and I managed to reassemble it. Tinkered heavy in the Dreamcast after a friend showed me that system. For the next five years lots of calling BBSs and Internet with beige Atari 800. Many discussions over Atariage and Atari IRC channels. 2006 Worked with Warerat on testing XL memory on the Atari 800. Lots of chatting at Atarinews.org on Tuesdays. Put an archive of the Dal-ACE disks online. 2008 Started the Bubsy Bobcat Fan Blog Testing of Atari800DC version 0.77 for the Dreamcast with Christian Groessler. Gauntlet by Donald R. Lebeau. Thing I like about Atariage are the authors that show up from time to time. Shortly after he showed had a High Score Club contest and Donald offered a signed copy of some game art. I blasted every pixel I could to get that. As of 2022 the score still stands... GAUNTLETAK (Graphics:6 Sound:7 Playability:8 HSCR *8*) doctorclu : 1235025 [5-4] 2009 Binary hacking and uncompression of Bubsy rom for the Jaguar. Picked up the Lynx Flash Cart. 2010 Dial-up/Telnet out set up at the Prison Board BBS Was the first to come up with a shell for the Jaguar's Skunkboard. Also created a photoshop prank where I claimed to use the clear case from a Battlesphere Gold cartridge. Only did that joke for a few hours but the outrage was priceless. Got a Macbook Pro dual Core processor laptop in parts. Fixed it up. Hated it. Traded for 1.2 Ghz G4 12" laptop. Used that G4 through my time in Kuwait along with a 1.4 Ghz G4 Mac Mini. 2011 My first Android device, the Archos 32, and my first experience with Angry Birds! Picked up the device while in Kuwait. There was a certain joy of posting "Happy 2011" on a Atari BBS. Seemed surreal to myself and others. Did a photoshop of a Jaguar and CD for a more streamline appearance. I beat Cybermorph a second time. IRC chat more commonly used for Atari chat. 2012 Wondered if there was a way to piggy back memory on the ECS? Got my first Intel iMac 1.5 Ghz from a sidewalk sale. Bought the Incogneto boards from Candle while in Kuwait. Had at time the unbeatable 5200 HSC Gyruss score of 279,850. 2013 Installed one Incogneto board while snowed out of work for three days. The year I achived Star Commander Class 1 in Star Raiders. The year I beat Blue Max. 2014 BBSing Veered away from Atari 800 use after experiencing overheating problems after installing Incogneto board. Oh 04 January 2014 connected an Intellivision with ECS and Cuttle Cart 3 to a modem using the terminal program by Joe Zbiciak Video shows the end of the first known time for an Intellivision to call a BBS and records the second time such a thing had happened. "1979 Calling the Internet..." Later the Intellivision dialed to a BBS and then telneted to a shell account getting on Atariage and posting a message. Good times! The proto Dual Action Controller I was listening to the Intellivisionaries Podcast and they talked about how you cannot move and fire the disc with the same controller. Came up with the idea of put both mylar underlays in the same controller but cancelling out the upper or lower part of the underlays. Originally Intellivision 2 controllers were used which proved the point though a bit stiff. When the Intellivision Flashback came out however, well designed thin controllers worked quite well with this concept as Nurmix of the Intellivisionaries podcast would find out. Nurmix asked a few questions on the tinkering and then later tried the idea on the newer controllers and viola!! The research was later referenced by Nurmix in his dual-action controller thread. Nurmix converted Flashback controllers to the Dual-Action design, and the rest is history. So now many have had more fun at playing Night Stalker, Tron Deadly Discs, and AD&D thanks to my initial tinkering. Another fun addition, and first, I got to add to the Intellivision legacy. Battlestar Galactica (Intellivision) [Hack of Space Battle] Long before I was sprite hacking, I was hex and text hacking. This was a simple hack that taught me that as long as I stayed within the original character count given, you could hack information in a rom and it not break. Oh, and don't write over crucial instructions while you are doing it. Picked up a Amiga 500 from a friend. Fixed it up to 8 MB and SD card slot. Then got a Amiga 1200. 2015 Hacked an Atari 400 keyboard to an Atari 800. Created the sounds for Joust and Moon Patrol which CyranoJ ported from the Atari ST to the Atari Jaguar. Made me extremely happy as those are my favorite arcade titles, and CJ was and is great to work with. Picked up a Macbook Air 1.8 Ghz from a friend. (What I'm using to write this.) 2016 Picked up a 27" iMac 2.7 Ghz 32 GB RAM from a friend. Set up Internet server on the Newton 2000 for a while. Bubsy Fan Blog interviews Bubsy creator Michael Berlyn. Bubsy Fan Blog interviews Bubsy Fractured Furry Tales Producer Faran Thomason. Got the Atari Flashback Portable from Atgames that gets me back into the Atari 2600. Helped in testing hundreds of games to see what is compatible with the SD card slot. Then worked with fan hackers to get dozens more tuned up and working. 2017 Bubsy Kitt'N Kaboodle (Atari 2600) [Hack of Fast Eddie] This was the one that started it all. "Wouldn't it be fun to have Bubsy on my Atari Flashback Portable..." was the original idea. The handy tool of Hack-O-Matic was found, I had some guidance from fellow sprite hacker and friend Kevin, and off I went on adventures. Versions for the Atari 800, 5200, Vic 20, and Commodore 64 have also been hacked. And this has had the fun of being played in alpha versions on Atari 2600 emulators on the Atari Jaguar and Nuon as well. This game also turned into an unofficial way to advertise the release of the newest Bubsy game, the Woolies Strike Back. Actually helped get them a few more sales. Moon Patrol (Atari 2600) Hacking an already amazing hack that looked more like the Arcade, detail was given to make more arcade accurate enemies and eventually a buggy with three rolling wheels. During the summer and fall I helped on the Oregon Trail port to the Intellivision. Actually came up with the name "Oregon Bound" which I understand was later used for the TI port. Helped come up with some of the mini games and sound and music ideas for some segments. Was fun working with everyone on this game. Was also a lot of fun working with a group of people on the game AstroStorm programmed by Sporadic. I loved how the game had a very utility look and feel to the ship. And as I was playing said "wouldn't it be nice if we had ways to store powerups". Sporadic liked the idea and added that to his game. Got the Sega Flashback Portable from Atgames, causing me to get into some tinkering on Sega Genesis. To date, Bubsy Bobcat Fan Blog on Atariage has had 175,398 visitors. Still call computer BBSs and write a blog on that as well. And the MCCC Amiga user group in the Dallas/Fort Worth, TX area is still active with live YouTube broadcasts every month. 2018 Virtual VCS (Atari 2600 emulator for the Atari Jaguar) Pasting in game rom images into a program just thought to be a demo and finding some games that actually worked! Atari 800 emulator (Nuon) Same trick as above, replacing a built in game image in a burnable disc image with another game image. Got Return of Heracles to come up, though it doesn't play very far. Still fun to see that much. Battlestar Galactica (Atari 2600) [Hack of Space Attack] The following was Inspired by reading up on Space Battle for the Intellivision and after discovering that Space Attack for the Atari VCS works on the VCS emulator for the Jaguar. From that point on, the game was hacked to look and feel more like the show it was supposed to be based on in the first place: Battlestar Galactica. So this has changes in color to the enemy fire, the background color, the color the screen flashes when you ship explodes, the color of the squadrons, and of course sprites. Took a bit to track all that down. Miner 2049er (Atari 2600) [Hack of Miner 2049er and Miner 2049er II] Played first on the Retron 77 as part of a collection, I found the initial game had a surprising amount of detail of the Atari 800 version for a Atari 2600 game. But the character sprite didn't even have Bounty Bob's hat. So sprites were altered based on the Atari 800 version of Miner 2049er. Buck Rogers in the 25th Century (Atari 2600) [Hack of Buck Rogers: Planet of Zoom] Recently played Buck Rogers on the Retron 77 and enjoyed it, but said to myself the same thing I've said over the years "If only Buck Rogers had a Thunderfighter like in the 1980s TV show. OH WAIT... I sprite hack now!" I'll try to make other adjustments, but so far the fonts and the ship are designed to match the show with Gil Gerard. Shame Twiki can't make an appearance. Alien Visitors Are Our Friends (Atari 2600) [Hack of Cosmic Ark] This fun project was started on a Battlestar Galactica (Space Attack hack) thread by Marcallie when he said: "This is great! Now go re-theme Cosmic Ark as V: The Final Battle." > Interesting. The Visitors collect humans while Earth forces try to stop you from eating their population? "Exactly! It would be very cool to play as the bad guys for once, right?" Actually sounded like a fun idea so I spent some time giving this more of a "V" the sci-fi series feel. Scraper Caper (Atari 2600) [Hack of Fire Fighter] Originally wanted to hack Towering Inferno but the characters were not much to work with. Fire Fighter had better character but too easy of a game. Anyway, just wanted to make some reality of the Bounty Bob game (Scraper Caper) that was advertised but never finished. But at least now we have Bounty Bob's nemesis, Yukon Yohan, in a game. Miner 2049er (Atari 800/5200) - Miner animations of TIX So Bounty Bob is a Canadian Mountie, but on the game art he is a Miner. Well TIX drew up new miner animations and I looked into making them a reality. I think many liked the end result, though I am partial to Bounty Bob being a Mountie. Moon Patrol (Atari 800/5200) - Working back and forth with TIX, EnderDude, Level 42, and a few others. Before it is all done we were able to modify the sprites, and change most of the colors. We had fun creating our own buggy designs. Below was a design I came up with which I thought matched the arcade best. To wrap up the year I released a version of VirtualVCS that had three version of Space Battle, Sky Diver, AstroBlast, and Space Chase. The most notable was Space Battle and the Battlestar Galactica Hack (fully working) and Sky Diver (also fully working). And with that, I played the first ever two player 2600 game on a Atari Jaguar against KevMos3 when he was in town 2019 ----------------------------------------------------------- I was surprised to see my name was still on the 5200 HSC listing for all time high scores. Been a while since I played the 5200 or any High Score Club for that matter. I figure someone will beat my scores so I will post these now to remember them. Countermeasure - (Level 1) doctorclu 184,450 Gremlins -(Night 3) doctorclu 2,503,623 Gyruss - doctorclu 279,850 Joust - (Skilled) doctorclu 1,611,000 Looked in the Atari XL/XE HSC ASTEROIDS (HYPERSPACE) (Graphics:6 Sound:6 Playability:6 HSCR *5*) doctorclu : 115370 [5-5] EMBARGO (SKILL 1) (Graphics:7 Sound:6 Playability:6 HSCR *6*) doctorclu : 37910 [3-13] [9-12] GAUNTLETAK (Graphics:6 Sound:7 Playability:8 HSCR *8*) doctorclu : 1235025 [5-4] JOUST (EXPERT) [Graphics:8 Sound:8 Playability:9 HSCR *8*] doctorclu : 1106250 [3-2] [10-18] LASER HAWK [Graphics:8 Sound:6 Playability:7 HSCR *7*] doctorclu : 75260 [5-7] WIZARD OF WOR (7LIV) [Graphics:7 Sound:8 Playability:9 HSCR *9*] doctorclu : 377400 [5-10] [2-3,7-21, 15-5] Lynx HSC. (I was surprised!) Battlezone 2000. doctorclu (180,600) For the Atari 2600 there is a huge pdf document. there I was for Spy Hunter June 28, 2009 for 193,200 I didn't have any scores in the 7800 HSC And for the Atari Jaguar as of 2010 I had a lot of the high scores, but now one remains, my epic gaming on Pitfall! PITFALL: THE MAYAN ADVENTURE [A]. Atardi & Doctor Clu (TIED) - 999,999 (Link). (Crazy that the score flips over.) ----------------------------------------------------------------------------------------------------- More work on 2600 Buck Rogers. Created the sound effects for Revenge of Doh which was ported by CyranoJ from the Atari ST to Atari Jaguar. February 25, 2019 Two hacks, the 2600 Moon Patrol (black buggy) with three moving wheels and the 2600 Miner 2049er are nominated for Best Game Hack of 2018. Moon Patrol lands 2nd place with Miner 2049er landing 1st place. Rented a Mountie costume from Norcostco Texas Costume rental for the thank you from Bounty Bob himself. Was fun working with Cimmerian and the ZeroPage HomeBrew crew on this first year of the Atari Awards. --------------------------------------------------------------------------------- March 28, 2019 People requested a Fast Eddie hack with my own character, so a version with my fursona "Buster the BBSing Bobtail" was created. All prizes combined contain a message, as I write this in December 2019 no one has figured it out yet. Unlike the previous Bubsy version, Buster was designed to run on his hind legs, and jump, more like a cat would. Starting to think a cat would never smile though. I think Garfield pegged that one. July 2019 - My signature was a great way to revisit my hacks. I decided today to kull it back, but wanted to place this here in remembrance in the fun that was 2018-2019 Atari 2600 Sprite Hacks Battlestar Galactica, Buck Rogers, Moon Patrol, "V" Miner 2049er, Scraper Caper, Bubsy: Kitt'N Kaboodle, Buster Aided BSG. Atari 8-bit/5200 Hacks Miner 2049er (800, 5200), Bubsy (800, 5200). Moon Patrol (800, 5200) Jaguar / Nuon Hacks Virtual VCS (Jaguar), Atari800 (Nuon) Commodore Vic-20, 64 Bubsy (Vic-20, C=64) Bubsy Bobcat Fan Blog Bubsy Fractured Furry Tales speedrun king 2006-2018 4th out of 1,000 on the Bubsy Woolies Strike Back (PS4) Leaderboard Visit Atari BBS's : CLICK HERE FOR THE ATARI BBS LIST August 24, 2019 Released Miner 2049er with a few more fixes, and then gave all the sprite versions the upgrade and introduced the newest sprite yet, Bounty Rob! (probably the closest to the Atari 800 sprite yet). In the future I still hope to combine the levels of Miner 2049er Volumes 1 & 2 to make one solid game with 6 levels! And maybe hack it further to bring it closer to the 10 levels of the Atari 800 version. September 19, 2019- So ClassicGamer74 reached out to me to help hack the Smurf Rescue game to the Moomin character since his daughter likes the Moomins. What are the Moomins? A popular Italian Anime is best I can tell. Watched a little bit of it, pretty trippy. Working on the game was fun changing this and that to give it more of a Moomin feel and less of a Smurf feel. Threw a wrench into the music so while it may not play a Moomin tune, at least it's not the Smurf's. ClassicGamer74 got a cart printed for his daughter, she loved it, and well, that is all that matters here. And ClassGamer74 learned some things about sprite hacking. Good times. November 9, 2019 Jamcat Reloaded came up with a great idea for a Battlestar Galactica game using the Star Trek Simulator Game by SEGA. March 28th I was able to hack the music and I guess my heart hasn't been into other music hacks because I have not been able to hack music since. Over time I quietly hacked more and more elements of the game to give it the classic Battlestar feel. Change of radar screen to a green field, hacking the triangle to something that looked more like a Viper, the font of the numbers, etc. The intent was to wait till February after the Zero Page Awards to give Jamcat a chance to enter his hack, but then hacks where thrown out of the Zero Page awards. With that, I went ahead and released the added hacks I made to Jamcat's idea. To date, those have not been overly downloaded, but that's fine, it's one hack I enjoy playing over and over again. And flying the ship like a Viper has made for some GREAT scores at the Free Play Arcade when I play the Star Trek Arcade game! November 21, 2019 TIX releases the Moon Patrol Redux edition for the 5200 (and Atari Computer I'm sure). The guy has been all over the place hacking 8-bit games since I helped show him what was possible with Miner 2049er and Moon Patrol last year. Was really cool to see the background updated to be more like the arcade, along with everything else. Got a chuckle out of seeing that. December 30, 2019- During this year worked to complete the Dal-Ace Newsletter Archive. Dal-ACE was a big part of my childhood, though I only attended the meetings a handful of times. Was something that I wanted to help preserve. Current status of the archive: 1983 - 1 out of 12 months. Oct. 1984 - 6 out of 12 months. Apr-May-Jun-Jul-Sep-Nov 1985 - 11 out of 12 months (All but December) 1986 - 6 out of 12 months. Feb-Apr-May-Jun-Aug-Sep 1987 - 7 out of 12 months. Jun-Jul-Aug-Sep-Oct-Nov-Dec 2020 July - Bubsy: Fractured Furry Tales mystery room solved. August - Bubsy: Kitt'N Kaboodle for the 2600 gets an update November - Helped track down some "bugs" in Biopede. 2021 January - Zool Handheld by Systema February - During snowmaggedon in Dallas, won the Blue Max round in the 8-bit high score club. Completed updating my Incogneto 800 and finished adding the 400 keyboard. A fun unique look. March - Receive the Game Drive for the Drive, create thread .e2p Files (Shared Leaderboards) April -Toys "R" Us VIDPro Display Card .. for Jaguar? July - Thanks to Allan the Dal-ACE newsletter collection is complete. Wins "Another World" for the Jaguar in the Darkforce! BBS raffle. September - In moving to a new house passed on a lot of stuff. Attended an Atari meet up in Dallas. As John of the Video Game Museum wrote: "- @doctorclu brought a literal truckload of stuff and gave it away for free!! I'm talking Atari disk drives, computers, joysticks, magazines, just boxes and boxes of parts. It was an event unto itself! " October - Congratulated for the packing job of a Headstart Explorer by bluejay. (What can I say it's been a slow year but part of the retro hobby experience). 2022 April - Playtested Golden Axe for the Atari Jaguar. June- Set the new speed record completing Bubsy: Fractured Furry Tales at Speedrun.com of 33 minutes and 25 seconds, beating the previous record by three minutes! Some comments on it, one from the first record setter... November- Released a proper version of the Sci-Fi game pack for the Atari Jaguar's Virtual VCS. Songbird with some help from s0c7 and myself was able to figure out what hex to change to switch the game from hard to normal difficulty. Made Space Attack and Astroblast more playable. On of the early members of the new Atari user group, TACO!! (Texas Atari Computer Owners) (Not actually their shirt, but a stand in till they make a shirt.) 2023 Janaury new years day Learned how to hack Bubsy Fractured Furry Tales levels and music. May Fan video for "Court of Love" by the "Breakfast Club" is recognized by the Breakfast Club! One of which was specifically Stephen Bray, drummer of the Breakfast Club, Madonna, The Jets, and quite a few others, who said the video brought him a smile. While not Atari related, it's retro 80s music related, and more tinkering and creating so still fun to note. June After hours of playing "Zool RedimeNsioned" on the PS4, a nice tweaking of the the original Zool game by Sumo Academy and Steel Minions, the "Zool RedetermiNed Project" is created from that inspiration to tweak Zool 2 on the Atari Jaguar to a more enjoyable game. First stop was swap out the intro and first level music files to original Zool soundtrack as personal preference to make it more fun. Second was to address the complaint heard over and over again about UP on the D-Pad causing the game character to jump at times when it was bumped. Thanks to wonderful help from Seedy1812, up on the D-Pad was cut out, trimming up the controls quite nicely. We'll see if the third issue about the item collection of 99% of items before exiting a level being lessened also happens. Current copy released June 9th as of June 11th had 20 downloads. Not bad considering how niche Atari Jaguar AND Zool are.
  13. Though I've posted about my channel and videos before, I figured keeping a central place in one thread would make more since. While I have done more videos than I will likely ever post in here, I thought it would be good to start off with my 40th official video for my channel and to start off April right. I present my unboxing and game play review for the Neo Games home-brew release of the limited boxed edition of Spies in the Night for the Atari 2600! Enjoy and thank you for watching!
  14. Fathom has sold, so I'm editing this post to focus on the spare CIB Intellivision games that I have available: Armor Battle Astrosmash (1 sealed, 1 boxed) Beauty and the Beast Boxing Demon Attack Las Vegas Roulette Major League Baseball NBA Basketball NFL Football Q*bert Space Battle (1 sealed, 1 boxed) Star Strike Sub Hunt Triple Action Utopia All opened (non-sealed) games have been cleaned and tested and work great. Please send me a PM for pictures and pricing. The purchase of two or more titles nets you free shipping! Cheers.
  15. The IntyBASIC manual claims that 8-bit variables are unsigned by default, but it seems that testing them in a logical comparison induces the compiler to generate a signed test-and-branch instruction. Is there a way to induce the compiler to treat the expression as unsigned? Example Case: Dim Var8 Var8 = 0 ' ... some code ... If ((Var8 - 1) < 3) Then ' Out of range ... End If The above assembles into the following code (annotated for legibility): MVI var_VAR8, R0 ; \ DECR R0 ; |_ If ((Var8 - 1) < 3) Then CMPI #3, R0 ; | BGE T7 ; / ; Out of range ... T7: ; - End If Notice the signed branching test (BGE). Adding the statement "Unsigned Var8" does nothing (since presumably the variable is already unsigned). If I change to an unsigned 16-bit: Dim #Var16 Unsigned #Var16 #Var16 = 0 ' ... some code ... If ((#Var16 - 1) < 3) Then ' Out of range ... End If The assembled code changes to (annotated for legibility): MVI var_&VAR16, R0 ; \ DECR R0 ; |_ If ((Var8 - 1) < 3) Then CMPI #3, R0 ; | BC T7 ; / ; Out of range ... T7: ; - End If Notice the rightly selected unsigned branching test (BC). This looks to be a bug, but I was hoping someone had a work-around. Any ideas? -dZ.
  16. This feels a little silly, like I'm placing more importance on this and myself than it warrants, but I've been getting PMs here, on social media and in email asking about my apparent departure from the Intellivision community. I'm not quite sure where that started, but after getting so many, I figured maybe I should post something. As most of you know, I've been doing The Intellivisionaries Podcast - along with @Rick Reynolds, @cmart604, and in the early episodes, @BurgerTime - since September 2013. It's been a fun and entertaining ride for me, and hopefully for the listeners too. Along with my co-hosts, I have put a tremendous amount of time into the show, and for the most part, I've enjoyed the process. But the whole thing has started feeling more like a second job than a fun hobby. And I realize a lot of that is my fault, since my style was to do a lot of editing and production, silly bits, sound effects, 'corrections robots', time travel, etc. etc. etc! Oh, and I'm also a perfectionist, so that just adds to the mix, so to speak. But at this point in time, I'm completely burned out on it. It's partly down to the current workload of running my IT business, but also because I've been getting back into writing and recording music again, after a very long break. I've been reworking my studio setup, repairing and upgrading synths, drum machines, samplers, cabling, mixers, acquiring new gear, etc. I'm also considering another podcast project with a long time musician friend of mine, discussing these very things; electronic music production, gear and repair. Sure, The Intellivisionaries was an outlet for me to use some of my music, but most of the tracks are things I wrote years ago. And even though I've wanted to write again, because my free time was taken up by the podcast - and because my studio was configured for podcasting, not music creation - I wasn't writing or recording anything new. And I missed that, even if, ultimately, I'm just doing it for myself as a creative outlet. I think like most of us, my hobby interests wax and wane over time. These days I'm definitely in a 'waning' period when it comes to retro-gaming. And some of my feelings about it have to do with my previous involvement with Intellivision Entertainment, and the way everything went down with Amico and the retro-gaming community. It really soured me on a lot of things in the space, and my participation in forums and gaming groups fell off a cliff, and hasn't really come back. But I don't intend to leave the community, and I'm not currently selling any of my collection (I've been getting offers and requests about that). As far as The Intellivisionaries Podcast goes, after I get the Atlantis episode out (some time soon), I'm stepping away from the show. Rick, Cmart and I are still talking about what will happen after that. They'd like to continue doing it, in some form. And I may have some level of participation, since I still have a lot of interviews in the can, but I won't be producing or editing the show. I'm also not planning to make any of my Flashback adapter cables, ColecoVision Y-adapters, or Dual Action Controllers any time in the foreseeable future. Yes, I still get a lot of emails and messages about that too, and that's also entirely my fault, since last year I bought a boatload of supplies to make hundreds of them, and I posted here - and mentioned it on the podcast - that I would be starting up again. I'm not saying that it will never happen, but right now, the thought of sitting in my garage for hours and hours soldering cables has zero appeal. So that's it. Feel free to reply if you have any questions or want to offer your thoughts on the podcast going forward. Just don't ask me about selling my Intellivision collection, that's not happening!
  17. Back in the late 1990s after Intellivision emulation was perfected, we set our sights on Keyboard Component emulation. I sourced a keyboard but of course the tape drive was non functional and it suffered from a faulty CRT chip (Mystery chip) that would overheat and garble the display. I took the Keyboard to Detroit, MI to the home of Frank Palazzolo. Roms were dumped, reverse engineering was done, keyboards were repaired and data on tapes dumped..... Fast forward to 2016.....Frank is back on the project trying to complete the emulation of the Keyboard Component! A number of years ago, Frank gave a talk about how the emulation came about. He knew it had been recorded, but it has only recently (finally!) been uploaded to YouTube. Check it out! I've included a few pictures of Frank, Myself (William Moeller) and Carl Mueller posing with my Keyboard and the Apple II monitor working on the Keyboard as well as a couple of other pictures.
  18. Right now there is a small company called RetroGameBoyz.com , who is currently designing various control schemes for the intellivision if you either have an intellivision 2, or an Intellivision 1 with an INTV 2 adapter. It's supposed to let you play four way and 8-way games on an Intellivision and teams up with the keyboard in a way that acts like the regular INTV control set. I'm currently showing interest. The only thing they can't do well is a 16-way joystick. I know enough about the intellivision controller scheme to know that it's not an easy thing to do to either make a 16-way joystick or to make it interface with the intellivision well. I was thinking of using a PC 15 joystick because that was analog. I understand the basic technique would be to divide the whole analog range into 16 wedges and one bullseye, and then convert those into digital 16-way joystick using the Intellivision logic. Also other than the disc, I have no idea how a 16-way fight stick could be constructed. I know on fightsticks, 2 primary directions combined the form secondary directions. It would be a very complex and hard thing to do to turn a primary plus a secondary in between to be a tertiary. I understand mechanically the intellivision disc just had 16 regions on the disc each encoded to a separate joystick code. I don't know if converting a PC 15 joystick directly to intellivision joystick code by dividing it into 16 wedges and one bullseye would be low enough ping to make gameplay worth it. Is there already a pre-existing item which lets you run a large stick that could be 16 ways for those Intellivision games? Honestly I was never an Intellivision guy in my youth but as I grew older, I learned to appreciate some of these older systems better. Originally I thought the NES d-pad was just a rehash of the Intellivision disc and thought it would go nowhere quick. And originally I thought it LOST functionality because you couldn't play it right-handed. Shows what I knew. It just sent my thumb is too imprecise to really play these thumb pads well. That's why I move most of my gameplay to large handheld sticks. Though it might not be good for fighting game purists, I think I got an analog joystick working in a arcade panel size format by using an Xbox Adaptive controller. Just wanted to see if there was any pre-existing stuff that let you run a PC 15 joystick as a 16-way plus neutral Intellivision control interface. By the way Retro Game Boyz did do a good job with their Genesis to 5200 adapter. I can play any digital 5200 game with my fight stick set on Genesis mode. (Maybe except the games that have run time errors when x squared + y squared is greater than 100% squared. Qix is an example of one of them.)
  19. T-Card for the Intellivision T-Card – The development board for games for the Mattel Intellivision console. It used off-the-shelf RAM and ROM chips. Thanks goes out to Frank Palazzolo and Evan Allen for their hard work. Abzman’s GitHub for T-card schematics and PCB layout: https://github.com/abzman/intellivision-t-card Abzman’s Blog post: https://abzman2k.wordpress.com/2022/12/29/intellivision-t-card-t-cart-replica/ FRAM kit replacement (no battery needed) for DS1220 battery-back SRAM: https://www.tindie.com/products/tebo/dallas-ds1220-replacement-without-battery-2/
  20. Available to purchase now for the Mattel Intellivision, ROM versions of the arcade games Cosmic Avenger and Wizard of Wor. The price for both ROM's is $25 plus fees. The ROM files are for use only with the LTO Flash and will be locked to your LTO cart specifically. Sorry but the ROMs cannot be used with emulators or any other flashcart for the Intellivision. Please, email me at TrekMD[at]gmail[dot]com and I'll send you instructions for payment. A PDF Manual for each game will also be included. Wizard of Wor Welcome to the mystical kingdom of Wor! You have been placed in command of an elite squadron of Worriors assigned the task of outwitting the sinister Wizard of Wor! As you descend into his diabolical dungeons, you will encounter deadly Worlings and maybe even the Wizard himself! Your only weapons are your trusty laser, your radar scanner, and your ability and cunning. You will need them all as you attempt to beat the Wizard and earn the title of Worlord! Prepare now, and then let the battle begin! Cosmic Avenger Coleco’s exciting COMSIC AVENGER™ game puts you in control of a space fighter battling a planet full of aliens. Fly your fighter over domed cities, across open plains, and through underwater caverns, firing missiles and dropping bombs on enemy installations and targets. But beware! The aliens are not defenseless. UFOs, tanks, and submarines shoot at you, bombs fall from above, and missiles rise from below and track your every move. Advance through the alien terrain, dodging the relentless enemy assaults, and eventually you’ll reach the secret station that you must destroy. Fire, dodge, and fire again! How long can you survive flying above the surface of this dangerous alien planet?
  21. Hey, first-time AtariAge poster here. I came across this contest over the weekend and decided to give IntyBASIC a try. I found it to be well documented and also very easy to use, and I was surprised at how quickly that games can be prototyped with it. (In contrast, I have previously tried my hand at writing NES games, and found it to be much more difficult to get set up.) So thank you to the creators of IntyBASIC and this contest for getting me started on something that I had been wanting to try for quite some time! This is also my first time looking into the Intellivision and find the system to be quite fun to work with. For my first program prototype I chose to port the puzzle game MazezaM which was invented by Malcolm Tyrrell. The game is similar to Sokoban in the sense that you push boxes and cannot pull them. However, there are several differences: The goal is to escape the maze (as opposed to putting the boxes in particular locations). The boxes cannot be moved vertically. Horizontal pushes causes all boxes in that row to move simultaneously Malcolm first implemented the game for the ZX Spectrum in 2002 and released it under the GPL. Since then it has been ported to over 30 platforms by various programmers. This includes commercial releases on the ColecoVision and SNES (and on Android under the name 'Rote'), but as far as I can tell it has never appeared on the Intellivision. The following link includes an overview of the previous releases, and a link to a version of the game that you can play online in HTML5 using the PuzzleScript game engine: https://sites.google.com/site/malcolmsprojects/mazezam-home-page This first draft includes the 30 levels that shipped with Malcolm's 2010 release of the game. Overall, these puzzles are very challenging, and don't be surprised if you get stuck on one of the early levels for 10 minutes or more. You can restart a level by pressing any button (at least that is what the implementation is supposed to do). I have attached the .rom file and also a .zip file containing the source code (which is quite rough at this point). As mentioned above this has just been a weekend project thus far, so there are many ways in which I'd like to improve the game before the contest ends. However, I'd also like to hear your thoughts. Thank you for reading this somewhat long post and please enjoy! MazezaM_IntyBASIC_V1.zip MazezaM_V1.rom
  22. Hi guys. I'm working on a remake of Let's Compare ( Donkey Kong ). The original video is out of date & I need to upgrade it. I'm looking for either the ROMS or good clean video footage of all 4 levels from the updated Intellivision version & The arcade version for the colecovision. The new video will be hi def & 60 fps. Any help would be greatly appreciated & I'll include any help in the credits. Thanks guys. Gaming History Source
  23. Can someone help me as to what this is worth in this condition. Sealed/New. Tysm
  24. Hi fellows! I'm writing about history from Mattel Intellivision and I came across a narrative that I can't validate. That narratives say these Mattel stoped the Intellivision project in 1977 or 1978. But the can't be true as Intellivision was ready in 1979. Setting up the timeline these narratives make no sense. Does anyone knows how is the history?
  25. Summary The Aquarius Printer is a 40 column thermal printer that uses a one-way serial connection. It was marketed for the Mattel Aquarius computer and Intellivision's ECS add-on. Its character set is fixed to match the Aquarius computer's character set. Each character is printed as a pattern of 7x10 dots. It has a 3-way switch on the back to control which parts of the Aquarius character set it can print. The switch settings are labelled as Text, Mixed, and Graphics. Contrary to what the Graphics switch setting would typically imply, there is no known way to print arbitrary pixel / bitmap graphics. The printer has a 40 byte buffer for printable characters. When transmitting data, the printer will not print until either the buffer is full, or until a newline or formfeed byte is received. On the front, it has a Power button and a Paper advance button. The Paper advance button does not advance the paper by a fixed amount; instead it advances the paper for as long as the button is pressed. Unlike many printers of its era and later, it does not have a "test mode" that can be entered by pressing and holding a button while simultaneously turning the printer on. While its interface uses standard RS-232 voltages and signaling, its connectors are non-standard, using a 3.5mm mono audio jack and a 2.5mm mono audio jack. An adapter cable is necessary to connect to a computer. Wiring diagrams are available for building adapter cables for connecting to a PC using a 9-pin serial port or to the Intellivision ECS. Software needs to be set to 1200 baud, 8-bit, no parity, 2 stop bits, and use hardware flow control that is either RTS-CTS and/or DTR-DSR hardware flow control depending on the adapter cable's wiring. Internally, it uses the Olivetti PU-1840 print mechanism and thus can use paper from other printers that use the same print mechanism (example: Alphacom Sprinter 40 and VP42). The Olivetti PU-1840 is controlled by a Hitachi HD6801V0P microcontroller. Output Modes Text Mode Only bytes in the ASCII ranges are printable (hexadecimal bytes 20 through 7E) as well as byte 7F. All other bytes do nothing with the following 3 exceptions: 0A, 0D, and 0C. The hexadecimal bytes 0A and 0D are newlines. A pair of these bytes is considered 1 complete newline. Thus 1 complete newline can be any of the following pairs: 0D 0A, 0A 0D, 0A 0A, or 0D 0D. The printer advances the paper one line on the first byte and drops the 2nd byte, as long as the 2nd byte is a 0A or 0D. If other values are inserted between the 2 bytes of a complete newline, the printer will advance the paper 1 newline, print the inserted characters, and then advance the paper a 2nd time (ex: 0D 20 0D). There is an issue where if too many newlines are printed followed immediately by printable data, the printable data is lost. It is presumed that the CTS signal back to the PC is not being processed properly. The hexadecimal byte 0C is formfeed. It advances the paper to next 1 page boundary, with 1 page being approximately 59 lines. Previously printed data is considered part of the page. For example, if 30 lines of printable bytes were sent followed by a 0C, the paper would be advanced 29 lines. There is an issue where if data is transmitted too soon, i.e. before the formfeed has finished, that data may be incorrectly printed in the middle of the formfeed or may be lost. Graphics Mode All characters are printable, based on the Aquarius computer's character set. However, after power up or a short delay between printing sessions, the data needs to be preceded by 0A 0D before the graphics data can be sent. The first 2 bytes of 0A 0D are not printed, but do cause a newline to occur. Any 0A or 0D that appears after the initial 0A 0D pair are printable characters and are not newlines. However, data can NOT be continuously streamed to the printer indefinitely. Somewhere between 880 to 920 bytes, the printer stops responding. It is recommended that long streams of data be separated into smaller chunks with short delays. Mixed Mode The same as Graphics Mode except that 0A and 0D are newlines. These bytes behave the same as they do in Text Mode. Unlike Graphics Mode, there is no need to prepend the printable characters with 0A 0D. There is an issue where, if too many newlines are printed followed immediately by data, the data is lost. It is presumed that the CTS signal back to the PC is not being processed properly or that the printer needs a brief delay after asserting CTS and receiving more bytes. Construction Major components: Hitachi HD6801V0P CPU: Hitachi's version of a Motorola 6801 (enhanced instructions, 4KB ROM and 128 bytes RAM on-chip, serial, GPIO) Olivetti PU-1840 2P Printer mechanism: 280 horizontal dots, thermal paper Hitachi HA17555: a 555 timer chip, presumed to control the baud rate The plastic case has 4 parts: the top shell, bottom shell, paper compartment cover, and the back panel. The back panel contains the serial connectors and the Text/Mixed/Graphics switch. It appears the back panel and the internal space next to it was intended to be replaceable to support other interfaces (Centronics? DE-9 serial? Commodore 64?). The top shell front internally has space for 2 unused punch-outs in the plastic, each with mounting points in an internal metal bracket. Potentially, these could support addition buttons and/or lights. Wiring Adapters / Cables Here are schematics for building either a wiring adapter to connect the Aquarius printer directly to a PC's 9-pin serial port or to the Intellivision ECS. Note that similar schematics elsewhere don't allow a direct connection to a PC since they require additional adapters like null-modem cables. Aquarius Printer Adapter Cables v1.pdf
×
×
  • Create New...