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  1. UPDATE: The pre-order period for this game has expired, but you can still order it at full price (Shipments should begin by the end of February) ______ UPDATE 2: We are waiting for the flashed carts from Joe, which I hope will arrive before the end of this month. Everything else is ready (Boxes, manuals, cart labels, overlays). ______ Hello, I am Oscar Kenneth, from Kai Magazine Software (John Hassink, Mighel Angel Jimenez, Victor Sanchez and me), the developers of Ninja Odyssey,TNT Cowboy,A.F.: Anthropomorphic Force, A Tale of Dragons and Swords and Star Mercenary for Intellivision (Among many other games for other systems such as MSX2 and PC). I wish to present you our latest creation: The Sorrow of Gadhlan’ Thur is the first «Metroidvania» game for the Intellivision. The «Metroidvania» genre was born in the 90’s and it is tremendously popular these days. This side-view action RPG genre is a mixture of «Metroid» elements and «Calstlevania Symphony of the Night» elements where the player explores an open world and he finds objects which will grant him the ability to reach places he could not reach before, therefore expanding the bounds of the world he can explore. Usually the main character begins as a weak character and as the game advances he becomes stronger and has better equipment and new abilities that will allow him to explore further and to defeat stronger foes. The Sorrow of Gadhlan’ Thur for Intellivision includes all these elements and more. It is a carefully balanced mixture between Castlevania: Simon’s quest, Cadash, Zelda 2 and many other games. -Explore a huge open world and find powerful ancient relics. -Find new towns where you can save your progress and upgrade your equipment. -Explore dungeons and temples from a forgotten civilization. -Increase your fighting skills and abilities to engage smart and challenging enemies with an artificial intelligence never seen before on Intellivision. -Take advantage of the environment and sneak by your enemies by staying outside of their field of view. -Use throwing weapons to get rid of the most aggressive enemies before they can come close to you. Game Features: -Different animated backgrounds, giving a more immersive experience to the player. -Enemies and objects will remain active even when outside the view screen thus increasing the game-play area twice the screen area. (This feature is commonly found only on 16bit video-games since the late 80’s and 90’s). -Quickly and easily save your progress in the game cartridge. -High quality package with a very nice plastic box, a very high resolution cover and a big, high quality game manual. -Beautiful cover art by Miguel Angel Jimenez (as usual) -Nice and catchy in-game background music by John Hassink (as usual) -Incredible Intro music, amazingly synchronized to the events shown in the intro by Manuel Dopico -Story written by Victor Sanchez and me. Here you can see a video of the game from the beginning, and near the end of the video you can see 2 more advanced areas where the player has more items and abilities. The video does not look nearly as smooth as the real thing, so don’t get scared by the lack of smoothness here. Game-play video (NTSC colors): We started this project on summer 2019, after finishing and publishing the MSX2 version. This Intellivision version took twice the time and effort to complete than any other Intellivision game we made before. An incredible amount of hours and hours of optimization and coding went into this game. I did not stop optimizing the code and re-assigning the memory assets until we were able to include everything we wanted to include. This time, we will self publish this game with the help of the Intellivision community (you, guys ^_^) as we always did before in the MSX community and PC. This way the game can have as much development time as we want and we can deliver it with the package quality we think it deserves. The pre-order period starts today and will finish on January 21. The estimated Pre-order shipments should begin on February 2021. Shipments will be made in strict payment order: The first one who pays will be the first one to be shipped, and so on. Pre-ordering not only helps us but to you guys as well: All the Pre-order will have a 5 euro discount (55 Euro instead of 60 Euro). After the pre-order period finishes, the game will be priced at 60 Euro. Also, everyone who Pre-order this game will have his name or nickname (as you prefer) in the “Special Thanks” section of the game manual, so your contribution to help this game see the light will be immortalized ^_^ Shipment outside the European Union: 15,80 Euro (up to 3 games in the same package. More than 3 games: 21.80 Euro) Shipment to the European Union: 12,80 Euro (up to 3 games in the same package. More than 3 games: 15.75 Euro) Shipment to Spain: 6.10 Euro (up to 3 games in the same package. More than 3 games: 10,70 Euro) Pre-order link: https://kai-magazine-software.fwscart.com/The_Sorrow_of_Gadhlan_Thur_for_Intellivision_(Shipment_begins_on_late_February)/p4398489_20901779.aspx Very Special thanks: Joe Zbiciak Oscar Toledo Arturo Ragozinni And you guys, for your support!
  2. While doing some other research, I discovered that Mattel actually was issued a patent for the color coding they implemented in ECS BASIC! US Patent 4,617,643: Syntax error correction method and apparatus I've attached the full PDF. Or, you can follow the link above. US4617643.pdf
  3. I was looking into rgb mods for the intellivision and besides the RetroRGB mod kit there isn't much available for ntsc models. I discovered a pal mod circuit here which requires 3 bits for red, green and blue, which ntsc models don't have. Instead, ntsc models have a 4bit code (one nibble for each background color) and the AY-3-8915 does all the color processing. My goal is to design a decoder circuit which takes the 4bit color code and convert it into the 3 bits per color rgb code. To do this I need to know the 3bit rgb codes for each background color so I can design the decoder. Does anyone have a pal intellivision service manual with the rgb color table? Would someone with a pal intellivision be willing to open it up and measure the rgb bits on the LM1886 for each background color? I have included a test rom and truth table for anyone willing to help me out. Thank you! intv_rgb_color_test.zip
  4. I have the digital manual (The printed Elektronite manual will be different) for this game. The game is complete. We could begin to sell LTO Flash! ROMS for this game very soon. However, before we do that, I want to gauge the feelings of the Intellivision fan base on the following idea. Due to many reasons, mainly caused by the worldwide pandemic, we have not been able to box up and sell the 3 Kai Magazine games TNT Cowboy, Ninja Odyssey, and Anthropomorphic Force yet. The cost of printing has been prohibitive and frankly, our main focus has been on programming. In order for the developer to pay the rent and feed his children, most of our resources have been focused on keeping producing content rather than printing. I have an idea that will help us gain the needed capital to get the materials needed to 'properly' release the game. Pre-orders. Yes, I know that a certain individual somewhat wrecked the idea of pre-ordering a game in the Intellivision community. However, those pre-orders were for an incomplete or yet to be written game. This game is finished and ready to play. My proposal is that for people who pre-order the game, they will get a FREE LTO Flash! ROM encrypted for their personal LTO Flash! . Please be aware that I am not going to entertain any suggestions that the ROM be unprotected for use on emulators. Not going to happen. Sorry. We put far too much money into these games for them to end up on a ROM site. That being said, we would need about 100 pre-orders in order to have the box, manuals, overlays and stickers printed and to purchase cartridges for the games. My idea would be to collect the names of people willing to pre-order and then when we hit 100 copies, ask for payment and then get the materials printed and copies ready to ship ASAP. Please let me know your feelings below. Cost of the game would be $70 US plus shipping/PayPal fees which would vary depending on where the game is distributed. This has already been posted on facebook. Please do not express interest HERE if you've already expressed interest on the facebook Intellivision Invasion group. Here is a video of the game play for those who are not familiar with the game. Just because we are giving away a bonus LTO Flash! ROM does not mean that you are unable to pre-order and help make the release happen. The ROM is a 'bonus' not a requirement.
  5. I have the following items for sale. Please see pictures for condition. I will be adding more items in the near future, so check back! Shipping: Currently I can only ship to USA. You are responsibly for Shipping fees, and Insurance if you choose to have the package insured. If you don't get insurance, I take no responsibility. Some items are marked as untested, I have not tested these items. Either because I don’t have the equipment, time or expertise. I believe my prices are within a reasonable range. I’m always open to offer, especially if you have proof of lower prices. Payment - PayPal Please PM to purchase. thanks for looking. Click on pictures to see bigger images. APF MP1000 System non-OEM 7.5VAC PS, TV connector and Blackjack. - $200.00 $150.00 Controllers should be cleaned. 7 key on right controller isn't working. Maybe just needs cleaning or replace the dome switch. Baseball - $30.00 $20.00 Brickdown/Shooting Gallery - $30.00 $20.00 Hangman/Tic Tac Toe/ Doodle - $20.00 $12.00 Pinball/Dungeon Hunt/Blockout - $25.00 $17.00 Atari 2600 SwordQuest EarthWorld - sealed $25.00 $18.00 Atari 5200 Buck Rogers: Planet of Zoom box, inst(wrinkled) cart - $15.00 $10.00 Popeye box, cart missing inst - $10.00 $7.00 Q*bert box, inst, cart - $7.00 $5.00 QIX box, inst, cart missing ovrls - $9.00 $6.00 Radio Shack Color Computer Boxed Amazing World of Malcom Mortar, coco 3 - $13.00 $9.00 - sold Chess - $12.00 $9.00 Color File II - $12.00 $9.00 Personal Finance II - $9.00 $6.00 Rampage - COCO 3 - $7.00 $5.00 Shooting Gallery - $12.00 $9.00 Soko Ban - COCO 3 - $15.00 $10.00 Super Pitfall - COCO 3 - $18.00 $13.00 thexder - missing instructions - $15.00 $10.00 Loose Alphabet Zoo $10.00 $6.00 Appliance and Light Control $15.00 $10.00 Backgammon $6.00 $4.00 Bridge Tutor $8.00 $5.00 Checkers torn label $6.00 $4.00 Color Baseball $6.00 $4.00 Color Cubes $8.00 $5.00 Color Cubes $8.00 $5.00 Color File $8.00 $5.00 Color Script 14.00 $9.00 Facemaker 7.00 $5.00 Football - torn label 5.00 $3.00 Gomoku/Renju 9.00 $6.00 Gomoku/Renju - torn label 6.00 $4.00 Graphic Pak $8.00 $5.00 Handyman 15.00 $10.00 Microchess 2.0 no label 18.00 $13.00 Micro Painter - no label 10.00 $7.00 Monster Maze $15.00 $10.00 Pinball 11.00 $8.00 Pinball - no label 7.00 $4.00 Quasar Commander - missing label 9.00 $6.00 Quasar Commander $13.00 $9.00 Roman Checkers 7.00 $5.00 Spectaculator 4.00 $3.00 Spidercide 20.00 $15.00 Tennis 9.00 $7.00 TypeMate $8.00 $6.00 Wildcatting $12.00 $9.00 Amiga - UNTESTED GVP DSS 8 Digital Sound Studio - $40.00 (ebay sold prices are $52) $30.00 $15.00 Apple – UNTESTED Apple IIE 80Col/64K memory expansion 1986 – $15.00 $10.00 $7.00 Disk II Interface Card 650-x104 1978 – $20.00 $15.00 $10.00 Microsoft Softcard 1981 - $60.00 $40.00 $30.00 Software Dimensions Inc Firmware ID Card SerNO SD-12595 - $15.00 $10.00 $5.00 MacRecorder Farallon Computing - $10.00 $7.00 Atari Lynx Lexus complete - $40.00 $25.00 Atari ST Navarone battery backed clock Untested - $60.00 $50.00 $30.00 Video Digitizer untested - $50.00 $30.00 Game.com Game.com Internet - $50.00 $30.00 Scrabble Complete - $5.00 $4.00 Tiger Web Link NIP - $80.00 $60.00 Vectrex Continuum CIB - $80.00 $60.00 Hexed CIB - $90.00 $70.00 SeanKelly Multicart 1999 – $30.00 $20.00 Spike’s Water Balloons Analog CIB $25.00 $20.00 Tour De France CGE - $25.00 $20.00 V-Frogger CIB - $50.00 $40.00 Vaboom! Vectrace CIB - $30.00 $23.00 Vector 21 CIB - $75.00 $65.00 $50.00 War of the Robots CIB - $70.00 $60.00 $50.00 Zantis CIB - $80.00 $70.00 $55.00 urban chaos - 45.00 $37.00 SNES Buster Busts Loose: Tiny Toon Adventures cart only - $6.00 $4.00 PIKO Super 4 in 1 multi-cart CIB - $30.00 $22.00 Pork Pig’s Haunted Holiday cart only - $7.00 $5.00 Radical Rex Box and Cart NO Instructions - $27.00 $20.00 Astrocade WAR from the 1st run of 20 - $85.00 $73.00 Intellivision ABPA Backgammon gatefold box, cart, overlays (1 ABPA) – $9.00 $7.00 Atlantis box, cart, inst, overlays – $4.00 $3.00 Beauty & the Beast CIB – $10.00 $8.00 Boxing gatefold box, cart, inst, overlays – $5.00 $4.00 Bowling 4 x overlays CIB – $15.00 $10.00 Checkers gatefold box, cart, inst, overlays – $4.00 $3.00 Chip shot box, cart, inst – $13.00 $9.00 Chip shot “NEW” label box, cart inst – $15.00 $10.00 Donkey Kong Jr box, cart, inst – $18.00 $13.00 Donkey Kong box, cart, inst – $6.00 $4.00 Frogger 2-piece box, cart inst – $5.00 $4.00 Lock ‘N’ Chase box, cart, inst, overlays - $4.00 $3.00 Mission X box, cart, inst, overlays, warranty card – $7.00 $5.00 Royal Dealer box discoloration box, cart, inst, overlays – $3.00 $2.00 Skiing gatefold box, cart, inst, inst update, overlays – $3.00 $2.00 Space Battle gatefold box, cart, inst, overlays – $4.00 $3.00 Super Pro Tennis box, cart, inst, overlays, unused labels – $200.00 $165.00 Tennis CIB box rough - $18.00 $14.00 The Dreadnaught Factor box, cart, inst, overlays – $18.00 $14.00 Triple Action gatefold box, cart, inst, overlays – $5.00 $4.00 U.S.C.F. Chess gatefold box, cart, inst, recommendation sheet, overlays – $13.00 $9.00 World Championship Baseball CIB - $18.00 $13.00 $9.00 World Championship Baseball box, cart, inst, overlays still connected – $15.00 $10.00
  6. Hello everyone! There are quite a few musicians already making some great tunes on the Intellivision using IntyBASIC, but I want to invite them to give the Intellivision Music Tracker a chance. Not because it's better (IntyBASIC is great!) or easier (the tracker is a lot harder!), but because I think it offers some truly remarkable capabilities that allow for more expressive and nuanced compositions. To ease the transition from IntyBASIC Notation (IBN) to the tracker format (IMT), I've created a program that converts music data from one to the other, called IBN-to-IMT. The idea is that anybody can take an IntyBASIC song, convert it into the tracker format, and from there extend it and alter it with additional instruments, channels, patterns, effects, etc. I wanted to illustrate this process myself, so I asked @Nyuundere for a sample of one of his tunes. In the end I wanted to showcase his song transformed with all sorts of bells-and-whistles and give him and others an idea of what can be done. He graciously agreed, and I went to work. Having secured his permission, I will now share the results with everyone. The song chosen for this demonstration is Beat It by Michael Jackson, tracked originally by @Nyuundere for the IntyBASIC Music Player, transformed and remixed for the Intellivision Music Tracker by yours truly, @DZ-Jay. Original IBN: First, here's the original song, as tracked by @Nyuundere. I took the liberty of annotating it by hand, just to provide context on how each part relates to their corresponding sections in the transformed file. beatit-ibn.mp3 beatit-ibn.bas Transformed IMT: Second, here's the converted song, as processed by IBN-to-IMT. I also annotated the file by hand, so that anybody could follow the provenance of each pattern to the original IBN source. Notice that the instruments are merely approximations (although rather close) and that there is no percussion. IBN-to-IMT does not translate the percussion sounds from IntyBASIC, so it is left to the user to add drum and percussion sounds in the final IMT version. That said, the drums capabilities of the Intellivision Music Tracker are much more sophisticated and one of its key differentiators, so this is something you would probably do in any case. beatit-imt.mp3 beatit-imt.asm IMT Remix: Third, with the converted song on hand, I proceeded to create a cool remix by extending the song, changing the instrument sounds, and adding a proper drums track. I based the structure of the song and the drum sounds on the original Beat It track from Michael Jackson's album Thriller. I tried to reproduce the original drums track, complete with handclap accents, and used a "buzzy" bass sound to take the place of the guitar. As with the others, the source includes annotations relating each channel and section to their original counterparts. beatit-remix.mp3 beatit-remix.asm beatit-remix.rom I took the liberty of extending the remix to use the full six channels available with the ECS -- but even when played without the expansion module, it still retains the same feel; only that the extra drum accents and instrument overlay effects are missing. beatit-remix-3ch.mp3 Beat It - Remix.mp4 Information on the Intellivision Music Tracker and the IBN-to-IMT conversion tool can be found in their respective discussion threads: Intellivision Music Tracker IBN-to-IMT: Converting IntyBASIC songs to tracker format Thanks again to @Nyuundere for going through the trouble of tracking the song originally for IntyBASIC, and for begin so gracious in sharing it with me. -dZ.
  7. Introducing IBN-to-IMT: A program to convert music data from IntyBASIC Notation (IBN) to Intellivision Music Tracker format (IMT). Description: The program will translate a music module composed in IntyBASIC Notation (IBN), into the data format used by the Intellivision Music Tracker (IMT). The result is an assembly source file with the original song represented in the target format. The output file includes instrument definitions that attempt to reproduce the IntyBASIC sounds. By default, IBN-to-IMT will produce output to support 6 channels, following the default configuration of the Intellivision Music Tracker. It will also try to determine automatically the most optimal length of patterns to use, removing duplicate patterns across all channels. The default behaviour can be altered with command line options. How It Works: The crucial problem that IBN-to-IMT attempts to address is how to identify patterns, and how to determine an optimal pattern length in which to split the song data. The solution it employs is actually to apply brute-force. First, the program scans the original BASIC source file and identifies all the labels and music player commands, extracting a stream of note events (the song stream) and splitting them into channels. Any music subroutines encountered via the command "MUSIC GOSUB" are unrolled and included inline as part of the song stream. Throughout this entire pre-processing step, the volume and active instrument of each channel in the original source are tracked. Then, operating on each extracted channel in turn, the program splits the song stream repeatedly into patterns of various row lengths. At each split, it attempts to deduplicate re-occurring patterns across all channels, and computes an estimate of the size of the data needed to reproduce it. When all lengths are tested, the program compares the relative sizes of the data for each iteration, and chooses the smallest one. This is assumed to be the optimal length with a balance between rows and data size. The selected pattern split is then rendered in the Intellivision Music Tracker (IMT) format by emitting the sequence of reused patterns, the channel patterns, and their individual note event sub-patterns. Any patterns corresponding to a labeled section in the original, will include a comment with its corresponding label for reference. Caveats: You must ensure that the source file contains only song statements in valid IntyBASIC Notation (IBN). Variable song speed is not supported by the Intellivision Music Tracker. Therefore, the "MUSIC SPEED" command simply sets the speed for the entire song. The program works best when the original song is naturally organized into repeating groups of notes or musical passages of the same length. Because the implementation of the Intellivision Music Tracker synthesizer is different from that of the IntyBASIC music player, the instrument sounds will only be approximations. The commands "MUSIC STOP" and "MUSIC REPEAT" are interpreted as the end of the song. Therefore, any following statements will be ignored unless referenced in some other way. You should take care to ensure that control-flow commands such as "MUSIC JUMP" and "MUSIC GOSUB" follow a coherent and logical flow. Chaotic jumping around in your song may not translate correctly. Be very careful when exiting a subroutine prematurely via a "MUSIC JUMP" command. This may result in unbalanced "GOSUB/RETURN" pairs. Because pattern extraction occurs independently of label positioning, there is a chance that labels wil not line up with the start of a pattern. Consequently, determining the backtracking from the target of a "MUSIC JUMP" command may fail. In such event, the program will default to an end-of-song marker. Known Issues & Limitations: Error checking is superficial at best. (What can I say, I'm an optimist. And lazy.) Drum arguments are read and extracted, but completely ignored during processing. The control-flow command "MUSIC JUMP" is treated in a special way: If it points forward into the song stream, it will skip all notes until that point If it points backwards to a previously encountered label, it will signal the end of the song and set the target as the repeat offset for backtracking at the end of the sequence. If a target pattern cannot be determined for some reason, it will default to the end-of-song marker. The performance command "MUSIC SPEED" will override the actual speed of the entire song, not just of the following sections. How To Use: For details on how to use IBN-to-IMT and for a comprehensive description of its features and available options, please see the User's Manual included with the program. Requirements: IBN-to-IMT is implemented as a Perl script. Therefore, you need an installation of the Perl programming language in your computer. On Mac, Unix, or Linux systems, Perl is usually included automatically in the standard operating system distribution. For Windows PCs, you may need to download one and install it. There are many distributions out there, most of them free for non-commercial use. One I've used in the past is ActivePerl from ActiveState. Acknowledgements: This program would not have any reason to exist if it were not for the fabulous work by Arnauld Chevallier (@Arnauld) and Oscar Toledo (@nanochess), respective authors of the original Intellivision Music Tracker and IntyBASIC. I would also like to thank @Nyuundere and @First Spear for suggesting the idea for this tool, and for providing sample files from their own personal repertoires on which to test. Most of my initial testing was done on a few sample IBN files I found in this forum, which happen to be published by @First Spear. Download: IBN-to-IMT is now included as part of the Intellivision Music Tracker distribution package. You are encouraged to get the latest version of the tracker from its dedicated thread. Nonetheless, below is the conversion program on its own, along with a copy of the user's manual. trk-utils.zip ibn2imt-manual.txt
  8. You know... some Intellivision Cartridges would make an awesome ramp for an Evel Knievel to make a new historic jump over not 1, not 2, but 3 Intellivisions! Or a jump over tons of Carts lined up in a row. I hope to make this happen in 2021... This is just one of the things I noticed while doing a HUGE Unboxing video today, a wonderful gift from Casey Nydahl. He gifted me a huge assortment of Intellivision goodies and I made a 20 minute video unboxing it all. This is when I stumbled across the angle of an Intellivision Cartridge could make a great ramp for Evel. Now.. to buy a new Evel Knievel and stunt cycle so I can make this jump later this year. LOL. Of course I may need to make a real ramp as odds are the cart will just make Evel endo! Until then, come along for a humble and exciting unboxing... one I will remember forever in my Intellivision Life.
  9. Hello, In my aim to make the Intellivision Music Tracker useful and increasing its appeal to IntyBASIC programmers, I want to make sure it at least offers at a minimum any critical features that the IntyBASIC music player has. One thing that was missing, and that some have already asked me about, is the ability to disable channels in the tracker so that you can use them for sound effects. Unfortunately, the Intellivision Music Tracker messes with all PSG channels during playback, even if it's just to re-assert silence. I added a simple enhancement that allows the programmer to configure the tracker at runtime to leave some PSG channels untouched. It works by organizing the channels into a prioritized list, and only using the number of channels requested, starting from the one with the highest priority. In order to emulate something like "PLAY SIMPLE" in IntyBASIC, I chose to assign the lowest priority to the third channel of each PSG. The priority list then looks like this: A (Main PSG) - Highest priority B (Main PSG) D (ECS PSG) E (ECS PSG) F (ECS PSG) C (Main PSG) - Lowest priority +-----------+-----------+ | MAIN PSG | ECS PSG | +---+---+---+---+---+---+ | A | B | C | D | E | F | +---+---+---+---+---+---+ | 1 | 2 | 6 | 3 | 4 | 5 | +---+---+---+---+---+---+ So, for example, if you are only using the main PSG without the ECS, and you request 2 active channels, the tracker will use "A" and "B" and leave "C" untouched. Likewise, if you plan to take advantage of the ECS extra PSG to play additional music channels, you can request 5 active channels and the tracker will use "A", "B", and the three ECS channels, and still leave "C" untouched. That allows you to predictably reserve "C" for sound effects, and still take advantage of the extra sound channels of the ECS for the tracker, just like when using "PLAY SIMPLE" in IntyBASIC. However, in contrast to "PLAY SIMPLE," you are not constrained to just reserving one or two channels; you can configure the tracker to use anywhere from 1 to 5 channels, disabling the rest and reserving them for external use. All you need to do is use the macro "SET_ACTIVE_CHANNELS(n)" where "n" is the number of channels to use. The default is 6, letting the tracker use them all. ' Enable 5 channels for tracker use. ' This reserves channel "C" for other things. SET_ACTIVE_CHANNELS(5) ' The song will start playing immediately. CALL TRKLOADSONG(VARPTR MYSONG(0)) (Obviously the feature is available using the native Assembly Language interface of the Intellivision Music Tracker as well.) The full set of channel priority configurations are as follows: +------------------------+-----------+-----------+ | | MAIN PSG | ECS PSG | +------------------------+---+---+---+---+---+---+ | SET_ACTIVE_CHANNELS(n) | A | B | C | D | E | F | +------------------------+---+---+---+---+---+---+ | 1 | X | - | - | - | - | - | +------------------------+---+---+---+---+---+---+ | 2 | X | X | - | - | - | - | +------------------------+---+---+---+---+---+---+ | 3 | X | X | - | X | - | - | +------------------------+---+---+---+---+---+---+ | 4 | X | X | - | X | X | - | +------------------------+---+---+---+---+---+---+ | 5 | X | X | - | X | X | X | +------------------------+---+---+---+---+---+---+ | 6 | X | X | X | X | X | X | +------------------------+---+---+---+---+---+---+ LEGEND: [ - ] => Inactive [ X ] => Active One important thing to note is that, because channels "A" and "D" are the only ones in which the tracker supports drums, we may want to keep those at a higher priority, or else you lose the ability to use drums when using less than the full set of channels. What do you guys think? I know it is a useful feature to be able to reserve some channels for non-tracker use, but is this a good interface? Would it be helpful, or is it too confusing? Is the priority order too wonky? Any feedback will be welcomed! -dZ.
  10. Hi fellows! I'm writing about history from Mattel Intellivision and I came across a narrative that I can't validate. That narratives say these Mattel stoped the Intellivision project in 1977 or 1978. But the can't be true as Intellivision was ready in 1979. Setting up the timeline these narratives make no sense. Does anyone knows how is the history?
  11. Just got Ms Pac Man today. Havent got a chance to play. All I can say about it now is the box art looks good. :-) The box says you can play as 3 different characters. This should add alot of replay value and fun! Thanks Intelligentvision! Post your impressions...
  12. Edit - these items have now been spoken for, thanks for all of the responses! While parsing off my old Intellivision collection to sell, I have a lot of "misc" items that are not really sellable - if anyone wants this group of items, all they have to do is pay shipping via paypal (USPS Large Flat Rate Box $21.90, some of the more common/poorer condition Intellivision boxes will be carefully shipped flat). Or if you want to drive your way to Central Oregon in the snow you can pick this up for free. Items of note: * Intellivision 2 console (no power supply or RF connector supplied, but does come with 2 controllers) - if you plug it in with a proper power supply the light comes on but it behaves as if the reset function is always pressed. If you can fix that, you likely have a working Intellivision 2 console. * World Series Baseball cartridge and box. I can't get this game to work on an Intellivision 1 or 2 (a shame since it seems quite rare!) * Checkers shell (with standard screws in back) and manual - yet somehow the game inside is a working copy of Sea Battle. What crazy person swapped out the ROM 30 years ago? * Boxing game, manual, boxes, x3 overlays. But I can't seem to get it working fully (the title screen comes up, but press any button and the screen clears) * Overall 10 boxes of varying condition * Several paper backers that went to the overlays. * A few plastic trays for boxes
  13. Edit: Everything's sold now! In my earlier intellivision games for sale thread I offered a variety of intellivision games for sale. What didn't sell directly to atariage members I've now put on ebay on a week long auction. See below for a listing of lots (with starting bids lower than what I originally asked here) Edit #1 - I've cross out all items sold so far, plus started adding some of my commons bundled into themes. Intellivision Games (Imagic) - 13 games, some with box/manual/overlays, Tested Intellivision Games (Coleco) - 7 games, some with box/manual/overlays, Tested Intellivision Games (Activision) - 5 games, some with box/manual/overlays,Tested Intellivision Intellivoice + 4 Intellivoice Games (some with box/manual/overlay) Intellivision Games (Parker Brothers) - 3 games, one with box/manual, Tested Intellivision Games - Commando, Hoverforce, Blockade Runner (Boxed/Tested) Intellivision Games - Champ Tennis, Slap Shot Hockey, Super Pro FB(Boxed/Tested) Intellivision Game - Tower of Doom with Box/Manual, Tested Intellivision Games (Sports) 10 Games, some with box/manual/overlays, Tested Intellivision Games (Mix) 22 Games, some with box/manual/overlays, Tested Intellivision Games (Uncommon/loose) - 6 games inc. Thin Ice, Pac-man (INTV) Intellivision Games (Mix) 16 Games, some with box/manual/overlays, Tested And while it isn't Intellivision, I have a couple of CBS Video Games Joystick Stick Stands for the Atari 2600 that I bought but never used. I know nothing about the true value of these, other than the top search result points back to a 2013 atariage post trying to sell one! Just looking to get them out of the house, auction is here: CBS Video Games 2xJoystick Stick Stand for Original Atari 2600 Controllers
  14. Hello everyone, just a quick heads up about an interesting article published in the latest issue of Retro Gamer. It is an article about the making of Utopia. There is a candid interview with Don Laglow and some useful playing tips (see pics). Best wishes and enjoy!
  15. Hi everyone, I just bought the Programming book for intybasic (I used to be very good with basic & pascal language), so I thought this would be really fun to try to write games for the Intellivision. However, I am already hitting a snag just trying to get it to print "Hello World". I checked out a video by Gray Defender to help me, but I still keep getting an error message. It is stating it is unable to open input file. Would anybody have any suggestions? It looks like I have all of the text correct on the .bas file. I was having other errors but manage to at least show the compiler is working now. I have a 64 bit computer & a 32 bit computer, and I get the same message on both.
  16. Hi everyone c: I did this conversion of "Despacito" for MSX/Colecovision/Intellivision tonight, and I wanted to show it to all of you. I add the .bas file to compile on Intybasic and listen on your Intellivision. Enjoy. I will post here more of my works later. Check more of them on http://adan.eu.pn/ Despacito.bas
  17. Though I've posted about my channel and videos before, I figured keeping a central place in one thread would make more since. While I have done more videos than I will likely ever post in here, I thought it would be good to start off with my 40th official video for my channel and to start off April right. I present my unboxing and game play review for the Neo Games home-brew release of the limited boxed edition of Spies in the Night for the Atari 2600! Enjoy and thank you for watching!
  18. I tried arguing this on quora and all I got one person to bite and he just said stop playing video games. I actually like the intellivision Amico being a pro-consumer system. With features like forbidding paid downloads, fairly well balanced multi player games, $10 us maximum price tag on games (to discourage those games which start at $60 and can go up to $200 if you buy all the DLC) Tommy Talarico is positioning himself to be the Anti Big Boy or the Rebel of the video game industry. I remember the story of the Xbox 360 where Microsoft made a pledge where all games on the 360 that don't have a physical disk equivalent in the market that are available for download must have a try before you buy free sample portion. That was pretty Pro consumer. I was more willing to try games if I didn't have to make the initial investment in the blind. And the ones I wanted right then and there I bought right away immediately like Super Meat Boy, Limbo, Braid. And usually they were full price if it was that good of a game. Some games I waited to see if they came on sale to see if I could buy. I would have never been exposed to those games if it hadn't been for Microsoft's try before you buy requirement. Unfortunately developers and publishers complained that their work was being played for free without them getting paid. I understand that all the parts have to be willing to play with each other in order to get something going. It's that developers didn't have the right to have their game being in the shadows, and have a caveat emptor policy at the game store. (which you can thank 2600 Pac-Man and 2,600 ET for. Before, these stores had very liberal return policies and were very rarely acted upon. That's when Video Game Exchange came into business. It wasn't until later that Funcoland came in our region .) So I thought how do you get the developers that publishers get their money for the work they did on the demo while at the same time removing the shadows that are underneath the game shops? I thought advertising would be a way to do that. If you play the demo version of the game you get an ad. Play the demo version over and over, play different ads each time and give the devs and pubs more money. Interestingly enough one of my friends says that ads are very anti-consumer. I told him I thought the policy of unreturnable items that are caveat emptor is a worse consumer policy than no ads. I asked him if he bought a game that was download only for 60 bucks played it like literally one time and hated it, how would he fee? He just said "I'd say oh well". a logical argument that apply to a lot of people but not to me was that a lot of people have a lot more money than time and are willing to pay to skip ads. And I said well if we gave the consumer the choice whether they wanted to pay with their dollars or pay with their eyeball time, if the game plays the same both ways how does that affect you as a paid consumer of a game? He couldn't give me an answer I'd understand. I do agree that there are abuses of ad policy. like I know they cut the full original length of the first broadcast and the disc version of a tv series just squeeze in an extra commercial to make it more enticing on second run syndication and basic cable. I pointed out a successful example of an advergame on the 360 when they had the "no shadow" policy. It was 1 vs 100 Online. Every 10 questions they take a 2 minute break and 1/4 of each of those 2-minute breaks was always a Sprint commercial. The only reason it suddenly stopped was because using cellular internet as a primary home internet and or gaming internet was being discouraged by the FCC at the time. Sprint had no reason to offer the game as a way to spread their message because the exact people they were targeting became illegal to target / were no longer worth targeting in this distorted marketplace. Why are cable tv plans so expensive?Because people are using DVRs to skip the commercials. Guess why commercials would bring in more money for less occurrences on games than cable TV? Because in order for a game to make sense the game has to be played live. You cannot digitally delay or time advance a particular playing of a game. You could not download the future opponent inputs for game. Those inputs have to happen in real time. If not, then we discovered data time travel and would get negative ping times, and then finally satellite internet would be a viable option for gamers. But since I haven't seen any news about data time travel, I'll assume it's impossible until it's proven possible. Actually it's much harder to take a pee break in the middle of an online game than it is a linear piece of entertainment that could be paused backed up and resumed. If you're not back in 30 seconds you could be a sitting duck. However I agree that mid-gameplay commercials would ruin online gaming especially if they paused to break and cliffhanger like they do linear entertainment. And one final thing that's interesting to note, some people are afraid to give their credit card numbers. So free advertising funded gaming can actually help bring those people too. And the thing is money is made on a per credit basis, not a per license purchase basis. If Tommy Talarico thinks his games are going to be played many times, and his games will be played way longer in history than a typical "movie games" that PlayStation and Xbox seem to cater to, then wouldn't it be to the benefit of the new Intellivision Company if they make more money with never asking for credit cards and having all games be free with ads, than they would make by asking for credit cards and charging them once and having the games played over and over with no constant stream in? Of course you got to tighten your belt on day one. But that's perpetual residual income if it gets played over and over and over. and when your money gets bigger you could like all for a certain percentage for an annual Online Tournament of Champions. since you don't have to pay for the ROM in order to be eligible to win because the game is free then you can get away with more luck elements than you could with a pure skill game where you have to pay to enter, and it would be legal in more jurisdictions than such a skill game. Also that's how devs and pubs get extra money to pay for new features. That's also the cure for both downloaditis and sequelitis, the disease of malignantly growing paid DLC / a sequel of something as a quick cash grab. Since the money is there a certain budget could be made for upgrades. I understand that all parts have to work with each other for the boat to get moving. I think this advergaming model might be beneficial to everyone. Are there still people who preferred pay yet you don't want to abandon the Advergaming model? Have a purchasable no-ad forever license/ timed no-ad license rental. unless someone could show how someone has a ludistic advantage by either being an advergamer or a cash license gamer, giving the customer the choice to either pay with dollars or minutes of ad time gets more people playing and more money made with less money taken from the customers should not harm gaming. I agree that Tommy Talarico opposes ads because they can be abused. But he does have policies that he said he's not going to flinch. If he opposes excessive/experience-ruining/ unfair uses of ads, but not ads in principle, he could make some decrees that would discourage cheap advergaming. by the way ever since one versus 100 left Xbox 360, try getting an advertising funded game on either Xbox Nintendo or Playstation. most of their "free games" are those that are "free until it becomes painfully impossible to complete forcing you to buy something that all but the top one out of a million need in order to complete" games. I don't know if a declarative automatic no ads ever statement is exactly going against the grain of Sony, Nintendo, Microsoft. I think that's more "with the grain thinking" than it is "against the grain thinking". You could make certain ad policies like "maximum 5 minutes of ads per hour of time" (which compared to syndication which could be 24 minutes of ads per hour of time is great.) "Hardwired ads in game must make sense in the experience", like Budweiser Tapper, (wait would alcoholic mention rate it T or M automatically? Not exactly that, unless it's Pepsi Max Tapper.) Just because you offer ads as try before you buy sample doesn't mean you have to have every single one available 24/7. You could have a gaming Network called INTV. We're either every hour or every day one game would rotate in as the free Advergame. also if you eventually add online, that would concentrate more people into that server therefore no one would be sitting there waiting for an opponent which is a general positive experience if you funnel everyone through that one hour a day. also there could be schedules like a regular TV show so that if you could play online you can find more Network users of the game. The worst thing that could turn people off to a game is crickets and tumbleweeds in the online waiting room. I'm just spitballing a couple suggestions.
  19. Been looking for a realistic Intellivision game disassembler. What gets me is that Colecovision has decent emulators and Mame is so limited Atari has theirs but Intellivision is not only lacking since Bliss went nowhere. I mention Bliss because it was extremely load a game and go. No fiddling with front ends or cli. So this leads us to a disassembler. I would love to have an emulator that has a built in debugger and disassembler or better yet just a really good disassembler. My biggest quest is to figure the scrolling routine for Cloudy Mountain as well as other games. If anyone has ideas, direction, code for cloudy mountain or anything to help me write new games for the Intellividion then please chime in. TIA
  20. I know, I know, I said the last update was the final one. But I came across some manuals I forgot I had. Without further ado: Dig Dug for Intellivision (HTF because it was released late in the Intellivision's life cycle, when INTV Corporation was running the show, largely through mail order) SOLD Missile Command for Atari XE Game System (HTF manual since it was never available at retail; the manual was only included with the purchase of an Atari XE Game System since the game was built-in to the console itself) Moonvasion for TI-99/4A (HTF because Moonbeam Software was an indy game development company and their distribution was not all that impressive) SOLD Please send me a PM with interest and I would be happy to get pics and prices your way. Thanks.
  21. As a kid I enjoyed playing games, and would say " Not bad, but it could also use this..." As a teen I loved to use a sector editor to give me 1,000,000 points of energy (originally like 10,000) in the Adventure International Star Trek 3.5 game. I'd change wording in games, error messages into more funny messages, etc. In more recent times I've learned about sprite hacking programs (Hack-o-matic), Hex fiend, and other fan based tools that have made some dreams of game changing and altering come true. (Thank you fellow fans!) Lots of great advice from those here in the Atariage community. This is a list of games that I have had fun altering to date. I would say I got interesting starting 2014, but then all of this helped me grow in the computer/video game hobby. OTHER HACKS AND TINKERING 1977 Dad had the Sol Terminal 20. Cool machine. Lots of Trek80 and Targ played. Also had a 2600 rom reader on the Sol and a Flash cart. 1978 We got a Sears Telegames system, which got us into Atari stuff. 1980 Sold newspaper subscriptions and got my own Atari VCS. 1981 Sold the VCS, got a Atari 400. Was going to get a Colecovision but when I saw Choplifter, Miner2049er, and Archon I decided to get a computer. Also learned about floppy disks and piracy! 1982 Later in this year got on my first computer BBS. Now I could get games over the phone! Whoo hoo! 1984 Attended Atari user meetings at the Dallas Infomart for the Dal-ACE Meetings. 1986 Dad had already upgraded the 400 to 48K, but installed a Atari 1400 keyboard from Radio Shack. 1989 Bear in mind, no Internet yet, really believed Atari was dead. Saw a friend’s Mac SE with Dark Castle and managed to score a Mac 128K. Later would upgrade that to 4 MB. 1993 I got onto the text Internet while in college computer labs. 1994 While in Guam, scored a Mac Plus. Lots of BBSing while on the island. 1995 I saw my first graphical Internet page on Mosiac. (Didn’t think it'd catch on.) Dad gives me my first Newton 110 when I returned from Guam. At first didn’t know what to do with it. First home Internet service through a BBS (Chrysalis BBS in Dallas) 1996 Picked up a Performa 550 (68030) later upgraded to 68040 with math co-processor. 1997 Picked up the amazing Newton 2000. 10x faster than my Newton 110. Played video! Started using graphical web browsers. (I was a slow adopter on that one.) 1999 Out of college, found out Atari user group was still around. Borrowed 520 ST (upgraded to 4 mb) for newsletter. Used Pagestream and had a laser printer! First year to attend the First Saturday SideWalk Sale. 2000 Managed to score an Atari TT030, Lynx, Atari Jaguar. Atari user group folds due to having to move from the Infomart that they had for nearly fifteen years. I learned of Bubsy Bobcat on the Jaguar! Continued using TT030 alongside Performa 550 for Internet. Featured in the Dallas Morning News: Atari Jaguar on front cover. I met this local Dallas Amiga User Group (MCCC) as they were also in the newspaper article. 2001 Got an IT job, used a Athlon 1 Ghz processor with Win98. Later used Linux. Still tinkered with retro computers (Atari XE and ST). Got my first DVD player as the spiritual successor to the Jaguar, the Nuon Samsung 2000. 2002 Scored two Macintosh G3 Powerbooks for my wife and I. I was back in the Mac world using OS 9. Attended the JagFest in St. Louis (while visiting wife's family). Saw the Korean version of the Nuon there as a contest prize. 2003 Attended JagFest in 2003 in Austin, TX with KevMos3. Joined Amiga User Group. They helped me get an Amiga 3000 working that I picked up at the 2002 JagFest. Even had a Ethernet card! 2004 Upgraded to OS X.3 on the Mac. 2005 Won the retro-challenge (like the first or second year of it) using nothing but an Atari 800 for one month. Figured out I didn’t need portable computing right before smart phones. My Newton 2000 and Duo Macs became used less. I was handed a G4 12" 800 mhz Powerbook. Beautiful little computer! Well I was handed it in parts and I managed to reassemble it. Tinkered heavy in the Dreamcast after a friend showed me that system. For the next five years lots of calling BBSs and Internet with beige Atari 800. Many discussions over Atariage and Atari IRC channels. 2006 Worked with Warerat on testing XL memory on the Atari 800. Lots of chatting at Atarinews.org on Tuesdays. Put an archive of the Dal-ACE disks online. 2008 Started the Bubsy Bobcat Fan Blog Testing of Atari800DC version 0.77 for the Dreamcast with Christian Groessler. Gauntlet by Donald R. Lebeau. Thing I like about Atariage are the authors that show up from time to time. Shortly after he showed had a High Score Club contest and Donald offered a signed copy of some game art. I blast every pixel I could to get that. As of 2019 the score still stands... GAUNTLETAK (Graphics:6 Sound:7 Playability:8 HSCR *8*) doctorclu : 1235025 [5-4] 2009 Binary hacking and uncompression of Bubsy rom for the Jaguar. Picked up the Lynx Flash Cart. 2010 Dial-up/Telnet out set up at the Prison Board BBS Was the first to come up with a shell for the Jaguar's Skunkboard. Also created a photoshop prank where I claimed to use the clear case from a Battlesphere Gold cartridge. Only did that joke for a few hours but the outrage was priceless. Got a Macbook Pro dual Core processor laptop in parts. Fixed it up. Hated it. Traded for 1.2 Ghz G4 12" laptop. Used that G4 through my time in Kuwait along with a 1.4 Ghz G4 Mac Mini. 2011 My first Android device, the Archos 32, and my first experience with Angry Birds! Picked up the device while in Kuwait. There was a certain joy of posting "Happy 2011" on a Atari BBS. Seemed surreal to myself and others. Did a photoshop of a Jaguar and CD for a more streamline appearance. I beat Cybermorph a second time. IRC chat more commonly used for Atari chat. 2012 Wondered if there was a way to piggy back memory on the ECS? Got my first Intel iMac 1.5 Ghz from a sidewalk sale. Bought the Incogneto boards from Candle while in Kuwait. Had at time the unbeatable 5200 HSC Gyruss score of 279,850. 2013 Installed one Incogneto board while snowed out of work for three days. The year I achived Star Commander Class 1 in Star Raiders. The year I beat Blue Max. 2014 BBSing Veered away from Atari 800 use after experiencing overheating problems after installing Incogneto board. Oh 04 January 2014 connected an Intellivision with ECS and Cuttle Cart 3 to a modem using the terminal program by Joe Zbiciak Video shows the end of the first known time for an Intellivision to call a BBS and records the second time such a thing had happened. "1979 Calling the Internet..." Later the Intellivision dialed to a BBS and then telneted to a shell account getting on Atariage and posting a message. Good times! The proto Dual Action Controller I was listening to the Intellivisionaries Podcast and they talked about how you cannot move and fire the disc with the same controller. Came up with the idea of put both mylar underlays in the same controller but cancelling out the upper or lower part of the underlays. Originally Intellivision 2 controllers were used which proved the point though a bit stiff. When the Intellivision Flashback came out however, well designed thin controllers worked quite well with this concept as Nurmix of the Intellivisionaries podcast would find out. Nurmix asked a few questions on the tinkering and then later tried the idea on the newer controllers and viola!! The research was later referenced by Nurmix in his dual-action controller thread. Nurmix converted Flashback controllers to the Dual-Action design, and the rest is history. So now many have had more fun at playing Night Stalker, Tron Deadly Discs, and AD&D thanks to my initial tinkering. Another fun addition, and first, I got to add to the Intellivision legacy. Battlestar Galactica (Intellivision) [Hack of Space Battle] Long before I was sprite hacking, I was hex and text hacking. This was a simple hack that taught me that as long as I stayed within the original character count given, you could hack information in a rom and it not break. Oh, and don't write over crucial instructions while you are doing it. Picked up a Amiga 500 from a friend. Fixed it up to 8 MB and SD card slot. Then got a Amiga 1200. 2015 Hacked an Atari 400 keyboard to an Atari 800. Created the sounds for Joust and Moon Patrol which CyranoJ ported from the Atari ST to the Atari Jaguar. Made me extremely happy as those are my favorite arcade titles, and CJ was and is great to work with. Picked up a Macbook Air 1.8 Ghz from a friend. (What I'm using to write this.) 2016 Picked up a 27" iMac 2.7 Ghz 32 GB RAM from a friend. Set up Internet server on the Newton 2000 for a while. Bubsy Fan Blog interviews Bubsy creator Michael Berlyn. Got the Atari Flashback Portable from Atgames that gets me back into the Atari 2600. Helped in testing hundreds of games to see what is compatible with the SD card slot. Then worked with fan hackers to get dozens more tuned up and working. 2017 Bubsy Kitt'N Kaboodle (Atari 2600) [Hack of Fast Eddie] This was the one that started it all. "Wouldn't it be fun to have Bubsy on my Atari Flashback Portable..." was the original idea. The handy tool of Hack-O-Matic was found, I had some guidance from fellow sprite hacker and friend Kevin, and off I went on adventures. Versions for the Atari 800, 5200, Vic 20, and Commodore 64 have also been hacked. And this has had the fun of being played in alpha versions on Atari 2600 emulators on the Atari Jaguar and Nuon as well. This game also turned into an unofficial way to advertise the release of the newest Bubsy game, the Woolies Strike Back. Actually helped get them a few more sales. Moon Patrol (Atari 2600) Hacking an already amazing hack that looked more like the Arcade, detail was given to make more arcade accurate enemies and eventually a buggy with three rolling wheels. During the summer and fall I helped on the Oregon Trail port to the Intellivision. Actually came up with the name "Oregon Bound" which I understand was later used for the TI port. Helped come up with some of the mini games and sound and music ideas for some segments. Was working with everyone on this game. Was also a lot of fun working with a group of people on the game AstroStorm programmed by Sporadic. I loved how the game had a very utility look and feel to the ship. And as I was playing said "wouldn't it be nice if we had ways to store powerups". Sporadic liked the idea and added that to his game. Got the Sega Flashback Portable from Atgames, causing me to get into some tinkering on Sega Genesis. To date, Bubsy Bobcat Fan Blog on Atariage has had 175,398 visitors. Still call computer BBSs and write a blog on that as well. And the MCCC Amiga user group in the Dallas/Fort Worth, TX area is still active with live YouTube broadcasts every month. 2018 Virtual VCS (Atari 2600 emulator for the Atari Jaguar) Pasting in game rom images into a program just thought to be a demo and finding some games that actually worked! Atari 800 emulator (Nuon) Same trick as above, replacing a built in game image in a burnable disc image with another game image. Got Return of Heracles to come up, though it doesn't play very far. Still fun to see that much. Battlestar Galactica (Atari 2600) [Hack of Space Attack] The following was Inspired by reading up on Space Battle for the Intellivision and after discovering that Space Attack for the Atari VCS works on the VCS emulator for the Jaguar. From that point on, the game was hacked to look and feel more like the show it was supposed to be based on in the first place: Battlestar Galactica. So this has changes in color to the enemy fire, the background color, the color the screen flashes when you ship explodes, the color of the squadrons, and of course sprites. Took a bit to track all that down. Miner 2049er (Atari 2600) [Hack of Miner 2049er and Miner 2049er II] Played first on the Retron 77 as part of a collection, I found the initial game had a surprising amount of detail of the Atari 800 version for a Atari 2600 game. But the character sprite didn't even have Bounty Bob's hat. So sprites were altered based on the Atari 800 version of Miner 2049er. Buck Rogers in the 25th Century (Atari 2600) [Hack of Buck Rogers: Planet of Zoom] Recently played Buck Rogers on the Retron 77 and enjoyed it, but said to myself the same thing I've said over the years "If only Buck Rogers had a Thunderfighter like in the 1980s TV show. OH WAIT... I sprite hack now!" I'll try to make other adjustments, but so far the fonts and the ship are designed to match the show with Gil Gerard. Shame Twiki can't make an appearance. Alien Visitors Are Our Friends (Atari 2600) [Hack of Cosmic Ark] This fun project was started on a Battlestar Galactica (Space Attack hack) thread by Marcallie when he said: "This is great! Now go re-theme Cosmic Ark as V: The Final Battle." > Interesting. The Visitors collect humans while Earth forces try to stop you from eating their population? "Exactly! It would be very cool to play as the bad guys for once, right?" Actually sounded like a fun idea so I spent some time giving this more of a "V" the sci-fi series feel. Scraper Caper (Atari 2600) [Hack of Fire Fighter] Originally wanted to hack Towering Inferno but the characters were not much to work with. Fire Fighter had better character but too easy of a game. Anyway, just wanted to make some reality of the Bounty Bob game (Scraper Caper) that was advertised but never finished. But at least now we have Bounty Bob's nemesis, Yukon Yohan, in a game. Miner 2049er (Atari 800/5200) - Miner animations of TIX So Bounty Bob is a Canadian Mountie, but on the game art he is a Miner. Well TIX drew up new miner animations and I looked into making them a reality. I think many liked the end result, though I am partial to Bounty Bob being a Mountie. Moon Patrol (Atari 800/5200) - Working back and forth with TIX, EnderDude, Level 42, and a few others. Before it is all done we were able to modify the sprites, and change most of the colors. We had fun creating our own buggy designs. Below was a design I came up with which I thought matched the arcade best. To wrap up the year I released a version of VirtualVCS that had three version of Space Battle, Sky Diver, AstroBlast, and Space Chase. The most notable was Space Battle and the Battlestar Galactica Hack (fully working) and Sky Diver (also fully working). And with that, I played the first ever two player 2600 game on a Atari Jaguar against KevMos3 when he was in town 2019 ----------------------------------------------------------- I was surprised to see my name was still on the 5200 HSC listing for all time high scores. Been a while since I played the 5200 or any High Score Club for that matter. I figure someone will beat my scores so I will post these now to remember them. Countermeasure - (Level 1) doctorclu 184,450 Gremlins -(Night 3) doctorclu 2,503,623 Gyruss - doctorclu 279,850 Joust - (Skilled) doctorclu 1,611,000 Looked in the Atari XL/XE HSC ASTEROIDS (HYPERSPACE) (Graphics:6 Sound:6 Playability:6 HSCR *5*) doctorclu : 115370 [5-5] EMBARGO (SKILL 1) (Graphics:7 Sound:6 Playability:6 HSCR *6*) doctorclu : 37910 [3-13] [9-12] GAUNTLETAK (Graphics:6 Sound:7 Playability:8 HSCR *8*) doctorclu : 1235025 [5-4] JOUST (EXPERT) [Graphics:8 Sound:8 Playability:9 HSCR *8*] doctorclu : 1106250 [3-2] [10-18] LASER HAWK [Graphics:8 Sound:6 Playability:7 HSCR *7*] doctorclu : 75260 [5-7] WIZARD OF WOR (7LIV) [Graphics:7 Sound:8 Playability:9 HSCR *9*] doctorclu : 377400 [5-10] [2-3,7-21, 15-5] Lynx HSC. (I was surprised!) Battlezone 2000. doctorclu (180,600) For the Atari 2600 there is a huge pdf document. there I was for Spy Hunter June 28, 2009 for 193,200 I didn't have any scores in the 7800 HSC And for the Atari Jaguar as of 2010 I had a lot of the high scores, but now one remains, my epic gaming on Pitfall! PITFALL: THE MAYAN ADVENTURE [A]. Atardi & Doctor Clu (TIED) - 999,999 (Link). (Crazy that the score flips over.) ----------------------------------------------------------------------------------------------------- More work on 2600 Buck Rogers. Created the sound effects for Revenge of Doh which was ported by CyranoJ from the Atari ST to Atari Jaguar. February 25, 2019 Two hacks, the 2600 Moon Patrol (black buggy) with three moving wheels and the 2600 Miner 2049er are nominated for Best Game Hack of 2018. Moon Patrol lands 2nd place with Miner 2049er landing 1st place. Rented a Mountie costume from Norcostco Texas Costume rental for the thank you from Bounty Bob himself. Was fun working with Cimmerian and the ZeroPage HomeBrew crew on this first year of the Atari Awards. --------------------------------------------------------------------------------- March 28, 2019 People requested a Fast Eddie hack with my own character, so a version with my fursona "Buster the BBSing Bobtail" was created. All prizes combined contain a message, as I write this in December 2019 no one has figured it out yet. Unlike the previous Bubsy version, Buster was designed to run on his hind legs, and jump, more like a cat would. Starting to think a cat would never smile though. I think Garfield pegged that one. July 2019 - My signature was a great way to revisit my hacks. I decided today to kull it back, but wanted to place this here in remembrance in the fun that was 2018-2019 Atari 2600 Sprite Hacks Battlestar Galactica, Buck Rogers, Moon Patrol, "V" Miner 2049er, Scraper Caper, Bubsy: Kitt'N Kaboodle, Buster Aided BSG. Atari 8-bit/5200 Hacks Miner 2049er (800, 5200), Bubsy (800, 5200). Moon Patrol (800, 5200) Jaguar / Nuon Hacks Virtual VCS (Jaguar), Atari800 (Nuon) Commodore Vic-20, 64 Bubsy (Vic-20, C=64) Bubsy Bobcat Fan Blog Bubsy Fractured Furry Tales speedrun king 2006-2018 4th out of 1,000 on the Bubsy Woolies Strike Back (PS4) Leaderboard Visit Atari BBS's : CLICK HERE FOR THE ATARI BBS LIST August 24, 2019 Released Miner 2049er with a few more fixes, and then gave all the sprite versions the upgrade and introduced the newest sprite yet, Bounty Rob! (probably the closest to the Atari 800 sprite yet). In the future I still hope to combine the levels of Miner 2049er Volumes 1 & 2 to make one solid game with 6 levels! And maybe hack it further to bring it closer to the 10 levels of the Atari 800 version. September 19, 2019- So ClassicGamer74 reached out to me to help hack the Smurf Rescue game to the Moomin character since his daughter likes the Moomins. What are the Moomins? A popular Italian Anime is best I can tell. Watched a little bit of it, pretty trippy. Working on the game was fun changing this and that to give it more of a Moomin feel and less of a Smurf feel. Threw a wrench into the music so while it may not play a Moomin tune, at least it's not the Smurf's. ClassicGamer74 got a cart printed for his daughter, she loved it, and well, that is all that matters here. And ClassGamer74 learned some things about sprite hacking. Good times. November 9, 2019 Jamcat Reloaded came up with a great idea for a Battlestar Galactica game using the Star Trek Simulator Game by SEGA. March 28th I was able to hack the music and I guess my heart hasn't been into other music hacks because I have not been able to hack music since. Over time I quietly hacked more and more elements of the game to give it the classic Battlestar feel. Change of radar screen to a green field, hacking the triangle to something that looked more like a Viper, the font of the numbers, etc. The intent was to wait till February after the Zero Page Awards to give Jamcat a chance to enter his hack, but then hacks where thrown out of the Zero Page awards. With that, I went ahead and released the added hacks I made to Jamcat's idea. To date, those have not been overly downloaded, but that's fine, it's one hack I enjoy playing over and over again. And flying the ship like a Viper has made for some GREAT scores at the Free Play Arcade when I play the Star Trek Arcade game! November 21, 2019 TIX releases the Moon Patrol Redux edition for the 5200 (and Atari Computer I'm sure). The guy has been all over the place hacking 8-bit games since I helped show him what was possible with Miner 2049er and Moon Patrol last year. Was really cool to see the background updated to be more like the arcade, along with everything else. Got a chuckle out of seeing that. December 30, 2019- During this year worked to complete the Dal-Ace Newsletter Archive. Dal-ACE was a big part of my childhood, though I only attended the meetings a handful of times. Was something that I wanted to help preserve. Current status of the archive: 1983 - 1 out of 12 months. Oct. 1984 - 6 out of 12 months. Apr-May-Jun-Jul-Sep-Nov 1985 - 11 out of 12 months (All but December) 1986 - 6 out of 12 months. Feb-Apr-May-Jun-Aug-Sep 1987 - 7 out of 12 months. Jun-Jul-Aug-Sep-Oct-Nov-Dec 2020 July - Bubsy: Fractured Furry Tales mystery room solved. August - Bubsy: Kitt'N Kaboodle for the 2600 gets an update November - Helped track down some "bugs" in Biopede.
  22. Had a chance to inventory my extra games. All games have been cleaned and tested. Please send me a PM if you're interested in a title or five; I'll respond with pricing and if that works on your end, I'll take pictures so you know exactly what you would be receiving. All orders of three or more games will ship for free in the US! Here's what I've got available: Intellivision Sealed Astrosmash Las Vegas Poker & Blackjack NFL Football Space Battle SOLD Complete in Box Armor Battle Astrosmash Astrosmash (Sears) SOLD Backgammon SOLD Bowling (Intellivision Inc.) SOLD Bowling (Canadian Version) Boxing Boxing (Canadian Version) Demon Attack (with Activision tray) Football (Sears) *missing overlays and manual, but includes playbook* SOLD Golf (Sears) *missing one overlay* SOLD Las Vegas Poker & Blackjack Las Vegas Poker & Blackjack (Sears) Las Vegas Roulette (Intellivision Inc.) SOLD Major League Baseball Maze-A-Tron (Intellivision Inc.) SOLD NBA Basketball (x2) NFL Football PGA Golf Sea Battle (Canadian Version) Skiing (Canadian Version) Space Battle x2 Space Hawk (Canadian Version) Star Strike Sub Hunt Tennis *NO GAME* Tower of Doom Triple Action Utopia (missing manual) Cart Only Armor Battle (minor cosmetic damage) Beamrider SOLD Microsurgeon Pitfall! Triple Action (minor cosmetic damage) Manuals Advanced Dungeons & Dragons Basketball (Sears) SOLD Dig Dug Ice Trek (rough shape) Lady Bug (rough shape) Mattel Intellivision games booklet Soccer (Sears) Space Battle Tron Solar Sailer Genesis Complete in Box Barney's Hide & Seek Game Risk Box + cart Side Pocket cart Sports Talk Baseball (missing cover art on box) Sonic 3 cart Cart only Beauty and the Beast: Roar of the Beast Ecco the Dolphin John Madden Football 92 Jurassic Park Lethal Enforcers Lion King Madden 97 Madden 98 NBA Showdown 94 PGA Tour 96 x2 Sonic & Knuckles ToeJam & Earl in Panic on Funkotron Triple Score World of Illusion Starring Disney's Mickey Mouse & Donald Duck X-Men 2: Clone Wars Sega 32X Kolibri cart + repro case SOLD Sega CD NFL's Greatest: San Francisco vs. Dallas (CIB) SOLD
  23. How do I get jzintv running on retropie? I also tried lr-freeintv but that wouldn't work either. The video is just 2 minutes.
  24. I have a Raspberry Pi with Retropie which I got running thanks to YouTube videos but otherwise I don't understand how to make these roms work. I am trying to play this new Frankenstein rom and I see the title in freeintv but when I start the game the screen goes black and it takes me back to the games list. How can I get it working?
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