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Found 220 results

  1. With 40 years of our favorite system we have made something very special to commemorate this milestone! THE INTELLIVISION 40TH ANNIVERSARY CUSTOM BALL KNOB STICKLER SET!!! These will be made in a numbered limited edition of 40 sets. They will debut next weekend for show and sales at the Vintage Computer Festival Mid West #14. On September 14&15 in Elmhurst Illinois: http://vcfmw.org/index.html The first small handul of sets will be available there for sale at a slightly discounted price (also no shipping costs obviously. There will also be 1 special unique vcfmw edition which will be donated to the festivals fund raising auction. This will be a 1 of a kind set. The auction takes donations to fund this wonderful show. The show is completely free to the public and this auction helps keep the show going. I highly recommend coming to the show if you have never been there and live anywhere near the chicago area! A few of us atariagers are there every year! These will be available otherwise in 2 versions. The original style (brown and brass): And the spaceage style (red and silver): 1 set will be $54.95 plus shipping to your area. 2 sets will be $99.95 plus shipping to you area. Gift payments by paypal will be preferred. These will ship by cheapest method with tracking info provided. Buyers outside the usa and canada will be required to pay by gift and may then choose any shipping method they desire. At this time we will limit purchase to 1 of each style set per person until interest is determined. These are created as a collectable but are fully functional on all models besides the intellivision 2. We ask that you use them with care. ***There will be no warranty on them for usage.*** But they should be fine if taken good care of and not abused. They will come in a custom display box with info card on the back that is individually numbered. They have 2 ways to be used. They have a removable arcade style ball that can be unscrewed and replaced with a cap. With the cap on they are the exact specs of the original sticklers! They are really quite beautiful and we are very happy with them. This was a combined project my son and i did over the summer. He is 20 and currently studying phisics and engineering at university of illinois. He is very gifted at being able to engineer these so well, and my design ability along with both of our art abilities made for a great father son project to celebrate 40 years of intellivision! We have had alot of fun making them together and we hope you all enjoy them as much as we do! I have played intellivision since about 1981 and continuously collected videogames for many systems since about 1983. My son was introduced to the intellivision before he was even 2 years old back in about 2000. We loved playing uthopia together as well as shark shark and snafu. It helped give him a lifelong love of classic gaming! Anyway please post interest in this thread. If you want 1 or 2 sets, etc. If you would like to hopefully have a certain number or just the lowest or dont care you can mention that too. Numbers 5 and under and #40 are currently reserved. If you would like more than 2 sets please state that as well, but no promises on that. We will go off this thread for first come first serve after vcfmw is over. These are alot of work to make and we will not ask for funds until your set is ready to go. If you dont reply and pay at that time we will go on to the next interested party. Happy Sunday and happy 40th birthday to our beloved Intellivision!!!!!
  2. Lately been on a bit of a "FIX ALL THE THINGS!" kick, and recently restored a system that had a bad RA-3-9600 RAM chip and replaced the system's RF modulator to get a pretty nice system back up and running. I traded this for a non-working system that was a bit scruffy (one controller cord was RIPPED from the controller!) as part of a deal that resulted in a restored-to-working-order Bally Astrocade. Anyhow, while restoring the system that eventually was sent off as a 'thank you', I harvested the RAM from a bare 'sarcophagus' system that I got 20 years ago really cheap and dug out of its tomb in the garage. That board was 'BSOD' but the RAM tested as good. (Thanks for that SRAM test program, @intvnut!) With the trade-in system I received, the controller repair was just a mechanical job (the cord is 3" shorter now, and some bad traces on the controller matrix have been fixed). But the system itself was also BSOD - with some occasional nice pastel colors, light blue, sometimes green, sometimes purple. Once even a bunch of characters and other data appeared on the TV. Systematically testing each chip, the most likely suspects all tested fine... SRAM, STIC, CPU, and the color chip. Finally, it go to the point of … what the heck, check the EXEC. Wouldn't you know, the RA-3-9502-11 that was in the system, when placed in my test bed, would not boot! The fun part though, is that if you left everything powered on for a few minutes and then cycled power, it all worked, and the MTE-201 passes with flying colors! If you let things cool down, the behavior repeats. Since this reminded me of the other "dead" bare-bones mainboard-only system that just sacrificed its SRAM, I popped its corresponding part of the EXEC -- and saw very similar behavior! This one also tested out as "good" after "warming up" a short time. Putting a "known good" RO-3-9502-11 into the newly arrived system cures its ills, and it works! All of this finally leads up to the question: Are the EXEC chips more prone to failure than some of the others? Based on the chip documentation, it seems this one in particular is critical for the boot process to work properly. In my test cases, in which all the socketed chips are 'Known Good' and this particular one (the 'DUT') is bad, it usually manifests as a black screen, somewhat frequently as a screen showing only one color, occasionally changing from black to one solid color, and rarely as "garbled" (typically a bunch of GROM characters). Not sure if this is useful to any other troubleshooters, or perhaps this is already on the list.
  3. Though I've posted about my channel and videos before, I figured keeping a central place in one thread would make more since. While I have done more videos than I will likely ever post in here, I thought it would be good to start off with my 40th official video for my channel and to start off April right. I present my unboxing and game play review for the Neo Games home-brew release of the limited boxed edition of Spies in the Night for the Atari 2600! Enjoy and thank you for watching!
  4. I want this stuff gone so make an offer if you see something you like everything works fine unless noted I'll be getting pictures posted as the day goes on prices do not include shipping atari 2600 6 switch av mod, 2 atari nice atari controllers, paddles, 2 keyboard controllers, atari ac, 28 games 90 (pictured system and games (krull and galaxian aren't included) power led added 4 switch, 2 nice atari controllers, 10 games 25 (the games are commons, dk, combat, space invader etc) Private eye 10 Adventure 7 crazy climiber (rough label, no end label ) 25 7800 dark chamber 6 xevoious 4 karateka 4 robotron 5 atari 800 super cobra no label 6 cassette drive with some thorn emi software (one game) the drive works but doesn't rewind 7 colecovision system with 2 good controllers, ac adapter and the following games dk, dkjr, pitstop, baseball, q bert, defender, , miner 2049er sewer sam and a repro flipper slipper 80 adam keyboard, works, escape key and a function key are broken off, but included so the can be repaired 10 printer, supplies power, doesn't type 10 cassette vision games cart only yosaku 10 battlevader 10 galaxian 10 big sports 12 10 monster mansion 10 monster block 40 cib astro command 25 galaxian 15 pak pak monster 15 gakken tv boy games mr bomb 70 super cobra 110 memorex vis with controller and 4 games(if they can be called that), missing outer part of power switch works fine though 225 intellivision thunder castle in box 45 (on hold) commando cart only 18 shark shark cib 12 studio 2 lot pictured games plus extra black jack 15 tec toy master system games all cib rambo 20 shooting gallery x2 15 afterburner 20 4 switch 2600 console shells 1 dollar apeice 3rd party atari compatible controllers 1 missing boot atari controllers 2 nice 2600 controllers 3 sega genesis menacers all are tested and working (no games included) complete unit (damage to one eye piece rail) 15 gun, stock, sensor 10 gun only 5 remember, I will be quick to take offers on this stuff, I want to clear it out
  5. Been going on a bit of a repair kick lately and got myself into a bit of trouble / mystery. Way back in the olden days, I got a catalog in the mail from some outfit named INTV Corporation. I ordered an INTV System III from them - so I could have my very own Intellivision to haul off to college! In the ensuing years, that system has gone through quite a lot, even tolerating my "repairs". One time when opening it (another story there, let's just say it needed fixing), I essentially destroyed the ribbon cable connecting the power board to the main board. I hacked together an absolutely horrible solution, and so it stayed for the past 15 years or so. I started using different systems as "daily drivers". I finally decided to remedy the hacky repair, because the system was unstable due to … shall we say … some extremely bad work on my part. At the time I did the "repair" I damaged the traces on the power board where the ribbon cable used to be, and age has not been kind to that board. (In my defense, I did the repair using materials at hand and a soldering gun -- yeah, that was fun!) OK, backstory done. Let's move to today: I removed the mess from the old "repair" and put in something more tidy and less prone to accidental grounding-of-things-that-should-not-be-grounded. However, the damage done so many years back must have caused more issues. The system seemed to work -- until I closed it all up. More investigation revealed further connectivity problems due to damaged traces. So, I reworked the connections again. More stress on an already compromised board... Now, I still have a really bad multimeter. If you're curious, it's this one. So while I can say the voltages on the connector pins are "ballpark", I can't say with any confidence that they are "in spec". Here's the weirdness: One controller does not work. (the right controller). But only with this power board. If I connect a different power board, both controllers work just fine. With this super duper hacky-fixed-up power board, only the left controller works. Using the 4.1 test cart, the chips all pass tests, etc. but I get zero response from the right controller... Swapping back to the brand new power board, everything works just fine. Ideas? I'd like to keep the original parts intact - hacked up damage and all - if possible. Plus it's useful to have a functioning, separate power board available for testing things like this.
  6. Just got Ms Pac Man today. Havent got a chance to play. All I can say about it now is the box art looks good. :-) The box says you can play as 3 different characters. This should add alot of replay value and fun! Thanks Intelligentvision! Post your impressions...
  7. I was looking into rgb mods for the intellivision and besides the RetroRGB mod kit there isn't much available for ntsc models. I discovered a pal mod circuit here which requires 3 bits for red, green and blue, which ntsc models don't have. Instead, ntsc models have a 4bit code (one nibble for each background color) and the AY-3-8915 does all the color processing. My goal is to design a decoder circuit which takes the 4bit color code and convert it into the 3 bits per color rgb code. To do this I need to know the 3bit rgb codes for each background color so I can design the decoder. Does anyone have a pal intellivision service manual with the rgb color table? Would someone with a pal intellivision be willing to open it up and measure the rgb bits on the LM1886 for each background color? I have included a test rom and truth table for anyone willing to help me out. Thank you! intv_rgb_color_test.zip
  8. Hi everyone c: I did this conversion of "Despacito" for MSX/Colecovision/Intellivision tonight, and I wanted to show it to all of you. I add the .bas file to compile on Intybasic and listen on your Intellivision. Enjoy. I will post here more of my works later. Check more of them on http://adan.eu.pn/ Despacito.bas
  9. In some stuff we got from David Chandler's estate, there was a videotape from December, 1981, that appears to be test video of the Super-STIC, which Keith had indicated entered development in 1982. I guess that story isn't completely right.
  10. Just wondering if these parts commonly go on a intv model 1. Mine works but the board is black. It's the two black parts. Just want to know in case I have to order parts in the future.
  11. I put a couple files up on Google Docs that might help people trying to get binaries working with jzIntv. Instructions: If the file's name has any spaces, consider removing the spaces. jzIntv has no problems with spaces in filenames, but the same can't be said of all the other software in the system. If the binary file is an odd number of bytes, it's probably a .ROM file. (Exception: If it's a multiple of 4096 plus one byte, it's a .BIN file that came from a particular website that added a mystery byte to their ROM images.) Rename to with the extension .ROM and try the file. If it works, stop there. If not, let's try it as a .BIN, and rename the file's extension to ".bin" [*]Look up the game title in the config list spreadsheet here: Intellivision Game Memory Maps Make a note of the memory map number in the rightmost column. [*]Copy the corresponding configuration file from this set of generic configurations to the same name as the game, only with .cfg as the extension. Example: You're trying to get diner.bin to work. Looking at the file size, it's 32768 bytes, so it's a .BIN file. Looking it up in the spreadsheet, you see it takes memory map #2. So, copy "2.cfg" from the ZIP file to "diner.cfg" et voila! It should start working. Example 2: You're trying to get diner.bin to work, but its file size 32829. That's most likely a .ROM file someone had renamed .BIN. Rename it to .ROM and it should start working.
  12. Just curious on this topic. I recently purchased a Sears SVA unit from an AA member, and shortly after, another one on eBay. I immediately noticed there was a difference in the gold color of the controllers, on/off switch and reset button between the two units. I took out a third SSVA unit I had, sure enough there was. That one was more silver in color than the other two. All three of these units are original to my best knowledge. Moving on to the Mattel unit, then the Sylvania and finally my Tandy unit. The Sylvania has a very metallic/silver look. The Tandy is more gold shaded, with the Mattel being close to the same. Whereas the Sears units actually look more gold in color, but different shades between production years. Was this the case with these models, all being sold under different labels, or am I just seeing things? If there are color variations in the controllers, what years are the deepest color gold? I would think first generation models? More fun INTV triva...😀 Thanks for the clarification. JR
  13. The attached image is from an INTV catalog. Was the Intellivision released by INTV with the blank lower faceplate as shown here? I have only seen the Super Pro and INTV System III faceplates there. I now have both the Super Pro and INTV System III versions, as well as Sears, Sylvania, Tandy, Mattel for the 2609 and the Intellivision II with and without the red stripe. Are there any other US varieties of the console? (I also have a Bandai system on the way).
  14. Hi all I'm thinking about releasing the OST of Sydney Hunter and the Caverns of Death (when the game is released for Colecovision), but I want to make a very high end release even if is only digital. My first idea was a Caverns Of Death OST with the music of every port of the game. But I think "Why not making a ENORMOUS RELEASE with the music of Sacred Tribe too and with music of at least 6 systems, an acoustic track and a bonus ROM with serial for the first 25 orders?". Basically like 60 tracks (or more) So, my idea is the next one: Sydney Hunter Definitive OST! - Sydney Hunter and the Shrine Of Perils music of Intellivision - Sydney Hunter and the Sacred Tribe OST music of Intellivision, MSX, NES. - Sydney Hunter and the Caverns of Death OST music of Colecovision, Sega Master System FM Sound, Gameboy. - A special acoustic song of Sydney Hunter and Sacred Tribe. - First 25 orders gets a ROM with the OST of both games for Intellivision. (Yes, even the Caverns Of Death music!) - Digital release, high quality FLAC files without compression. - Physical release? If the people wants, sure! Any ideas? Anybody is interested? Thanks for reading c:
  15. DoctorSpuds

    Diner (INTV)

    From the album: My Collection

  16. Hi there, I am trying to get a controller to work properly. I cut the cord and attempted to solder the wires on to the connector and being inexperienced I didn't do a very good job. Any way to fix this problem any easier?
  17. Nine Intellivision cartridges. I acquired these 22 years ago and they worked at the time, but I never have owned, do not own, and do not intend to own an Intellivision, so here they are and I have no way to test them today. Varying degrees of completeness, but all including boxes. Bear in mind the boxes have not been well taken care of but are mostly intact: most have some level of having been crushed and the Donkey Kong box is ripped. I will not be parting these out. I am offering these FREE, just pay for shipping. I am in the process of clearing out stuff I no longer or cannot use. I would rather get these into a good home than send to donation, likely to be destroyed, or recycle. Shipping will be via USPS Large Flat-Rate Priority. (Note, Triple Action is pictured but not available.) Game, Includes (Box, Manual, Overlay) BurgerTime B,O Las Vegas Poker & Blackjack (Mattel) B,M Donkey Kong B,M Super Video Arcade Sea Battle B,M Major League Baseball B Lock 'n' Chase B Space Armada (Mattel) B,M,O Utopia (Mattel) B,M,O Space Spartans B,M,O
  18. MATTEL ELECTRONICS Backgammon missing GF box with tray with no ABPA logo (And no slots on back) Mind Strike missing GF Singapore box NASL Soccer missing GFHK G2 box NBA Basketball missing GFUS box (with or without tray) NHL Hockey missing any box that doesn't mention keyboard component (with or without tray) Star Strike missing assumed GFHK box Auto Racing missing Full Color Purple manual Burger Time missing Korea cartridge missing white label cartridge with logo font Horse Racing missing US G2 manual Las Vegas Poker Blackjack missing printing error overlay variant Mr Basic Meets Bits N Bytes missing Singapore cartridge Night Stalker missing Singapore cartridge (is there a Singapore box?) Sub Hunt missing US G1 manual Tennis missing 920 US manual missing US G1 manual (if it exists) missing US G2 manual (if it exists) Mattel French Canadian Advanced Dungeons & Dragons APBA Backgammon APBA Backgammon in purple sleeve Bomb Squad Las Vegas Roulette Mission X Space Battle in red sleeve US Ski Team Skiing in blue sleeve Mattel International (slotted backs) Advanced Dungeons & Dragons Night Stalker Reversi Sea Battle Utopia SEARS complete Intellivision Inc: Auto Racing missing white label cartridge with origin Backgammon missing white label cartridge Big League Baseball missing top staple manual missing Intellivision Inc overlays Buzz Bombers missing white label Singapore cartridge with 1982 date missing white label Mattel cartridge Checkers missing (only manual is known to exist, and I have that) Football missing white label US cartridge Hockey missing white label US cartridge Loco-Motion missing box (may not exist) Motocross missing box with 1-2 players and UPC code missing box without 1-2 players text Mr Basic missing Pinball missing box with UPC code missing map fold manual missing white label Singapore cartridge Royal Dealer missing white label US cartridge Shark! Shark! missing white label cartridge with game name only Snafu missing white label cartridge Super Series Big League Baseball missing Tennis missing top staple manual Digiplay missing everything but Pitfall, Masters and Deadly Discs. INTV Corp Body Slam missing large text cartridge label Commando missing small text cartridge label Diner missing clean box with 1-2 players and UPC code Pac-Man missing both boxes that say 1-2 players (with and without UPC) Slam Dunk could use box for cart variant that I have Spiker Need real box Need "Volleyball" cart Super Pro Football missing box with UPC code on left Tower of Doom missing box with UPC Third party - Congo Bongo missing manual have repro box Carnival need CBS UK box Donkey Kong need CBS international, French and German boxes Donkey Kong Jr need CBS German and French boxes Lady Bug need French Canadian need CBS German Turbo need French Canadian need CBS international Venture need CBS German Zaxxon need CBS international, UK, German, French
  19. As a kid I enjoyed playing games, and would say " Not bad, but it could also use this..." As a teen I loved to use a sector editor to give me 1,000,000 points of energy (originally like 10,000) in the Adventure International Star Trek 3.5 game. I'd change wording in games, error messages into more funny messages, etc. In more recent times I've learned about sprite hacking programs (Hack-o-matic), Hex fiend, and other fan based tools that have made some dreams of game changing and altering come true. (Thank you fellow fans!) Lots of great advice from those here in the Atariage community. This is a list of games that I have had fun altering to date. I would say I got interesting starting 2014, but then all of this helped me grow in the computer/video game hobby. OTHER HACKS AND TINKERING 1977 Dad had the Sol Terminal 20. Cool machine. Lots of Trek80 and Targ played. Also had a 2600 rom reader on the Sol and a Flash cart. 1978 We got a Sears Telegames system, which got us into Atari stuff. 1980 Sold newspaper subscriptions and got my own Atari VCS. 1981 Sold the VCS, got a Atari 400. Was going to get a Colecovision but when I saw Choplifter, Miner2049er, and Archon I decided to get a computer. Also learned about floppy disks and piracy! 1982 Later in this year got on my first computer BBS. Now I could get games over the phone! Whoo hoo! 1984 Attended Atari user meetings at the Dallas Infomart. 1986 Dad had already upgraded the 400 to 48K, but installed a Atari 1400 keyboard from Radio Shack. 1989 Bear in mind, no Internet yet, really believed Atari was dead. Saw a friend’s Mac SE with Dark Castle and managed to score a Mac 128K. Later would upgrade that to 4 MB. 1993 I got onto the text Internet while in college computer labs. 1994 While in Guam, scored a Mac Plus. Lots of BBSing while on the island. 1995 I saw my first graphical Internet page on Mosiac. (Didn’t think it'd catch on.) Dad gives me my first Newton 110 when I returned from Guam. At first didn’t know what to do with it. First home Internet service through a BBS (Chrysalis BBS in Dallas) 1996 Picked up a Performa 550 (68030) later upgraded to 68040 with math co-processor. 1997 Picked up the amazing Newton 2000. 10x faster than my Newton 110. Played video! Started using graphical web browsers. (I was a slow adopter on that one.) 1999 Out of college, found out Atari user group was still around. Borrowed 520 ST (upgraded to 4 mb) for newsletter. Used Pagestream and had a laser printer! First year to attend the First Saturday SideWalk Sale. 2000 Managed to score an Atari TT030, Lynx, Atari Jaguar. Atari user group folds due to having to move from the Infomart that they had for nearly fifteen years. I learned of Bubsy Bobcat on the Jaguar! Continued using TT030 alongside Performa 550 for Internet. Featured in the Dallas Morning News: Atari Jaguar on front cover. I met this local Dallas Amiga User Group (MCCC) as they were also in the newspaper article. 2001 Got an IT job, used a Athlon 1 Ghz processor with Win98. Later used Linux. Still tinkered with retro computers (Atari XE and ST). Got my first DVD player as the spiritual successor to the Jaguar, the Nuon Samsung 2000. 2002 Scored two Macintosh G3 Powerbooks for my wife and I. I was back in the Mac world using OS 9. Attended the JagFest in St. Louis (while visiting wife's family). Saw the Korean version of the Nuon there as a contest prize. 2003 Attended JagFest in 2003 in Austin, TX with KevMos3. Joined Amiga User Group. They helped me get an Amiga 3000 working that I picked up at the 2002 JagFest. Even had a Ethernet card! 2004 Upgraded to OS X.3 on the Mac. 2005 Won the retro-challenge (like the first or second year of it) using nothing but an Atari 800 for one month. Figured out I didn’t need portable computing right before smart phones. My Newton 2000 and Duo Macs became used less. I was handed a G4 12" 800 mhz Powerbook. Beautiful little computer! Well I was handed it in parts and I managed to reassemble it. Tinkered heavy in the Dreamcast after a friend showed me that system. For the next five years lots of calling BBSs and Internet with beige Atari 800. Many discussions over Atariage and Atari IRC channels. 2006 Worked with Warerat on testing XL memory on the Atari 800. Lots of chatting at Atarinews.org on Tuesdays. Put an archive of the Dal-ACE disks online. 2008 Started the Bubsy Bobcat Fan Blog Testing of Atari800DC version 0.77 for the Dreamcast with Christian Groessler. Gauntlet by Donald R. Lebeau. Thing I like about Atariage are the authors that show up from time to time. Shortly after he showed had a High Score Club contest and Donald offered a signed copy of some game art. I blast every pixel I could to get that. As of 2019 the score still stands... GAUNTLETAK (Graphics:6 Sound:7 Playability:8 HSCR *8*) doctorclu : 1235025 [5-4] 2009 Binary hacking and uncompression of Bubsy rom for the Jaguar. Picked up the Lynx Flash Cart. 2010 Dial-up/Telnet out set up at the Prison Board BBS Was the first to come up with a shell for the Jaguar's Skunkboard. Also created a photoshop prank where I claimed to use the clear case from a Battlesphere Gold cartridge. Only did that joke for a few hours but the outrage was priceless. Got a Macbook Pro dual Core processor laptop in parts. Fixed it up. Hated it. Traded for 1.2 Ghz G4 12" laptop. Used that G4 through my time in Kuwait along with a 1.4 Ghz G4 Mac Mini. 2011 My first Android device, the Archos 32, and my first experience with Angry Birds! Picked up the device while in Kuwait. There was a certain joy of posting "Happy 2011" on a Atari BBS. Seemed surreal to myself and others. Did a photoshop of a Jaguar and CD for a more streamline appearance. I beat Cybermorph a second time. IRC chat more commonly used for Atari chat. 2012 Wondered if there was a way to piggy back memory on the ECS? Got my first Intel iMac 1.5 Ghz from a sidewalk sale. Bought the Incogneto boards from Candle while in Kuwait. Had at time the unbeatable 5200 HSC Gyruss score of 279,850. 2013 Installed one Incogneto board while snowed out of work for three days. The year I achived Star Commander Class 1 in Star Raiders. The year I beat Blue Max. 2014 BBSing Veered away from Atari 800 use after experiencing overheating problems after installing Incogneto board. Oh 04 January 2014 connected an Intellivision with ECS and Cuttle Cart 3 to a modem using the terminal program by Joe Zbiciak Video shows the end of the first known time for an Intellivision to call a BBS and records the second time such a thing had happened. "1979 Calling the Internet..." Later the Intellivision dialed to a BBS and then telneted to a shell account getting on Atariage and posting a message. Good times! The proto Dual Action Controller I was listening to the Intellivisionaries Podcast and they talked about how you cannot move and fire the disc with the same controller. Came up with the idea of put both mylar underlays in the same controller but cancelling out the upper or lower part of the underlays. Originally Intellivision 2 controllers were used which proved the point though a bit stiff. When the Intellivision Flashback came out however, well designed thin controllers worked quite well with this concept as Nurmix of the Intellivisionaries podcast would find out. Nurmix asked a few questions on the tinkering and then later tried the idea on the newer controllers and viola!! The research was later referenced by Nurmix in his dual-action controller thread. Nurmix converted Flashback controllers to the Dual-Action design, and the rest is history. So now many have had more fun at playing Night Stalker, Tron Deadly Discs, and AD&D thanks to my initial tinkering. Another fun addition, and first, I got to add to the Intellivision legacy. Battlestar Galactica (Intellivision) [Hack of Space Battle] Long before I was sprite hacking, I was hex and text hacking. This was a simple hack that taught me that as long as I stayed within the original character count given, you could hack information in a rom and it not break. Oh, and don't write over crucial instructions while you are doing it. Picked up a Amiga 500 from a friend. Fixed it up to 8 MB and SD card slot. Then got a Amiga 1200. 2015 Hacked an Atari 400 keyboard to an Atari 800. Created the sounds for Joust and Moon Patrol which CyranoJ ported from the Atari ST to the Atari Jaguar. Made me extremely happy as those are my favorite arcade titles, and CJ was and is great to work with. Picked up a Macbook Air 1.8 Ghz from a friend. (What I'm using to write this.) 2016 Picked up a 27" iMac 2.7 Ghz 32 GB RAM from a friend. Set up Internet server on the Newton 2000 for a while. Bubsy Fan Blog interviews Bubsy creator Michael Berlyn. Got the Atari Flashback Portable from Atgames that gets me back into the Atari 2600. Helped in testing hundreds of games to see what is compatible with the SD card slot. Then worked with fan hackers to get dozens more tuned up and working. 2017 Bubsy Kitt'N Kaboodle (Atari 2600) [Hack of Fast Eddie] This was the one that started it all. "Wouldn't it be fun to have Bubsy on my Atari Flashback Portable..." was the original idea. The handy tool of Hack-O-Matic was found, I had some guidance from fellow sprite hacker and friend Kevin, and off I went on adventures. Versions for the Atari 800, 5200, Vic 20, and Commodore 64 have also been hacked. And this has had the fun of being played in alpha versions on Atari 2600 emulators on the Atari Jaguar and Nuon as well. This game also turned into an unofficial way to advertise the release of the newest Bubsy game, the Woolies Strike Back. Actually helped get them a few more sales. Moon Patrol (Atari 2600) Hacking an already amazing hack that looked more like the Arcade, detail was given to make more arcade accurate enemies and eventually a buggy with three rolling wheels. During the summer and fall I helped on the Oregon Trail port to the Intellivision. Actually came up with the name "Oregon Bound" which I understand was later used for the TI port. Helped come up with some of the mini games and sound and music ideas for some segments. Was working with everyone on this game. Was also a lot of fun working with a group of people on the game AstroStorm programmed by Sporadic. I loved how the game had a very utility look and feel to the ship. And as I was playing said "wouldn't it be nice if we had ways to store powerups". Sporadic liked the idea and added that to his game. Got the Sega Flashback Portable from Atgames, causing me to get into some tinkering on Sega Genesis. To date, Bubsy Bobcat Fan Blog on Atariage has had 175,398 visitors. Still call computer BBSs and write a blog on that as well. And the MCCC Amiga user group in the Dallas/Fort Worth, TX area is still active with live YouTube broadcasts every month. 2018 Virtual VCS (Atari 2600 emulator for the Atari Jaguar) Pasting in game rom images into a program just thought to be a demo and finding some games that actually worked! Atari 800 emulator (Nuon) Same trick as above, replacing a built in game image in a burnable disc image with another game image. Got Return of Heracles to come up, though it doesn't play very far. Still fun to see that much. Battlestar Galactica (Atari 2600) [Hack of Space Attack] The following was Inspired by reading up on Space Battle for the Intellivision and after discovering that Space Attack for the Atari VCS works on the VCS emulator for the Jaguar. From that point on, the game was hacked to look and feel more like the show it was supposed to be based on in the first place: Battlestar Galactica. So this has changes in color to the enemy fire, the background color, the color the screen flashes when you ship explodes, the color of the squadrons, and of course sprites. Took a bit to track all that down. Miner 2049er (Atari 2600) [Hack of Miner 2049er and Miner 2049er II] Played first on the Retron 77 as part of a collection, I found the initial game had a surprising amount of detail of the Atari 800 version for a Atari 2600 game. But the character sprite didn't even have Bounty Bob's hat. So sprites were altered based on the Atari 800 version of Miner 2049er. Buck Rogers in the 25th Century (Atari 2600) [Hack of Buck Rogers: Planet of Zoom] Recently played Buck Rogers on the Retron 77 and enjoyed it, but said to myself the same thing I've said over the years "If only Buck Rogers had a Thunderfighter like in the 1980s TV show. OH WAIT... I sprite hack now!" I'll try to make other adjustments, but so far the fonts and the ship are designed to match the show with Gil Gerard. Shame Twiki can't make an appearance. Alien Visitors Are Our Friends (Atari 2600) [Hack of Cosmic Ark] This fun project was started on a Battlestar Galactica (Space Attack hack) thread by Marcallie when he said: "This is great! Now go re-theme Cosmic Ark as V: The Final Battle." > Interesting. The Visitors collect humans while Earth forces try to stop you from eating their population? "Exactly! It would be very cool to play as the bad guys for once, right?" Actually sounded like a fun idea so I spent some time giving this more of a "V" the sci-fi series feel. Scraper Caper (Atari 2600) [Hack of Fire Fighter] Originally wanted to hack Towering Inferno but the characters were not much to work with. Fire Fighter had better character but too easy of a game. Anyway, just wanted to make some reality of the Bounty Bob game (Scraper Caper) that was advertised but never finished. But at least now we have Bounty Bob's nemesis, Yukon Yohan, in a game. Miner 2049er (Atari 800/5200) - Miner animations of TIX So Bounty Bob is a Canadian Mountie, but on the game art he is a Miner. Well TIX drew up new miner animations and I looked into making them a reality. I think many liked the end result, though I am partial to Bounty Bob being a Mountie. Moon Patrol (Atari 800/5200) - Working back and forth with TIX, EnderDude, Level 42, and a few others. Before it is all done we were able to modify the sprites, and change most of the colors. We had fun creating our own buggy designs. Below was a design I came up with which I thought matched the arcade best. To wrap up the year I released a version of VirtualVCS that had three version of Space Battle, Sky Diver, AstroBlast, and Space Chase. The most notable was Space Battle and the Battlestar Galactica Hack (fully working) and Sky Diver (also fully working). And with that, I played the first ever two player 2600 game on a Atari Jaguar against KevMos3 when he was in town 2019 ----------------------------------------------------------- I was surprised to see my name was still on the 5200 HSC listing for all time high scores. Been a while since I played the 5200 or any High Score Club for that matter. I figure someone will beat my scores so I will post these now to remember them. Countermeasure - (Level 1) doctorclu 184,450 Gremlins -(Night 3) doctorclu 2,503,623 Gyruss - doctorclu 279,850 Joust - (Skilled) doctorclu 1,611,000 Looked in the Atari XL/XE HSC ASTEROIDS (HYPERSPACE) (Graphics:6 Sound:6 Playability:6 HSCR *5*) doctorclu : 115370 [5-5] EMBARGO (SKILL 1) (Graphics:7 Sound:6 Playability:6 HSCR *6*) doctorclu : 37910 [3-13] [9-12] GAUNTLETAK (Graphics:6 Sound:7 Playability:8 HSCR *8*) doctorclu : 1235025 [5-4] JOUST (EXPERT) [Graphics:8 Sound:8 Playability:9 HSCR *8*] doctorclu : 1106250 [3-2] [10-18] LASER HAWK [Graphics:8 Sound:6 Playability:7 HSCR *7*] doctorclu : 75260 [5-7] WIZARD OF WOR (7LIV) [Graphics:7 Sound:8 Playability:9 HSCR *9*] doctorclu : 377400 [5-10] [2-3,7-21, 15-5] Lynx HSC. (I was surprised!) Battlezone 2000. doctorclu (180,600) For the Atari 2600 there is a huge pdf document. there I was for Spy Hunter June 28, 2009 for 193,200 I didn't have any scores in the 7800 HSC And for the Atari Jaguar as of 2010 I had a lot of the high scores, but now one remains, my epic gaming on Pitfall! PITFALL: THE MAYAN ADVENTURE [A]. Atardi & Doctor Clu (TIED) - 999,999 (Link). (Crazy that the score flips over.) ----------------------------------------------------------------------------------------------------- More work on 2600 Buck Rogers. Created the sound effects for Revenge of Doh which was ported by CyranoJ from the Atari ST to Atari Jaguar. ----- Two hacks, the 2600 Moon Patrol (black buggy) with three moving wheels and the 2600 Miner 2049er are nominated for Best Game Hack of 2018. Moon Patrol lands 2nd place with Miner 2049er landing 1st place. Rented a Mountie costume from Norcostco Texas Costume rental for the thank you from Bounty Bob himself. Was fun working with Cimmerian and the ZeroPage HomeBrew crew on this first year of the Atari Awards. --------------------------------------------------------------------------------- More hacks to be added here as they happen. July 2019 - My signature was a great way to revisit my hacks. I decided today to kull it back, but wanted to place this here in remembrance in the fun that was 2018-2019 Atari 2600 Sprite Hacks Battlestar Galactica, Buck Rogers, Moon Patrol, "V" Miner 2049er, Scraper Caper, Bubsy: Kitt'N Kaboodle, Buster Aided BSG. Atari 8-bit/5200 Hacks Miner 2049er (800, 5200), Bubsy (800, 5200). Moon Patrol (800, 5200) Jaguar / Nuon Hacks Virtual VCS (Jaguar), Atari800 (Nuon) Commodore Vic-20, 64 Bubsy (Vic-20, C=64) Bubsy Bobcat Fan Blog Bubsy Fractured Furry Tales speedrun king 2006-2018 4th out of 1,000 on the Bubsy Woolies Strike Back (PS4) Leaderboard Visit Atari BBS's : CLICK HERE FOR THE ATARI BBS LIST
  20. Hello Y'all, Check out the SUPER PHAT score I popped today in Space Armada. Last August I got a crazy score of 31,793,900+ in Practice Mode. The score I got today was in Game Mode and it crushes my high score I got over 35 years ago. That score was 2,835,000+ in Game Mode. Someone here said that they read the code for Space Armada and they said that there were 9 spaces for the score meaning scores could go out to the 9th place or 999,999,999. So once I heard that the challenge was on and now that challenge has been met. 107,351,520 POINTS!!! Sorry I missed the Space Armada High Score Club Contest back in April. I will keep my eyes open for the next one. Is this contest held once a year and is it usually in the Spring? I love Space Armada, but now there might not be much reason to play it anymore as both my high scores (in Practice Mode and in Game Mode) I will surely never beat. I played it for years trying to beat my High Score when I was a kid and completely SMASHED it today.... 😱😱😱 To me these are the two highest scores in Space Armada ever (31,793,900 in Practice Mode and 107,351,520 in Game Mode). Until I hear or see otherwise that's my story and I'm sticking to it. 😋 Cheers! Rickster8 PS - Just to be clear. I am in no way trying to enter this score into any contests as I know full well that this score was attained from 'Excessive Point Leeching' and / or 'Camping'. I know that this is against the rules and I'm fine with that. I just posted this to show that I crushed my old high score in Game Mode and that I met the challenge that was made last Summer to get a Space Armada score that was 9 digits long. That being said, I regularly get over 100k in Space Armada (in Game Mode) without 'Excessive Point Leeching' and / or 'Camping' so I feel I would be pretty tough to beat. Also, if I posted this into the wrong section of this site I apologize as I am still relatively new to this site. Only 15 total posts to date. So if there is another spot that this type of post belongs please let me know. Lastly, if there is anyone who thinks that this score / pic is a fake, doctored in any way or photo-shopped. Please know I have 30 or so different pics of my ridiculous Space Armada score from yesterday which I will gladly post if there are any Doubting Thomas's. 😜😛😝
  21. Hello, I am Oscar Kenneth, from Kai Magazine Software. A few months back I presented you a Project we were working on: Thio’s odyssey. Turns out I received some offers and the game will be published by Elektronite, with a different name (Ninja Odyssey) and lots of changes and improvements. The premise is very different now and the playability has evolved a lot, including different shurikens, a red suit for double jump, an intro, final bosses, smooth moving multi-colored enemies and many more things. I am attaching a video link and some snapshots: The video is recorded at 30 Fps but the game runs perfectly smooth at 60 Fps, so it will look much better on your console. This game does not require any additional hardware and it works on any Intellivision console. We are working on other Intellivision games, so if you like this one, stay tunned That’s all for now. I hope you like the game.
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