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I have finished another graphic novel for kids (and the young at heart) based on my cartoon dragons. This link is for the Kindle version: http://www.amazon.com/Adventures-Vastia-Andrea-Versus-Mech-ebook/dp/B00KJMX1Y6/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1401141095&sr=1-1&keywords=andrea+versus+red+mech You may also buy an actual book: https://www.createspace.com/4819703 To make the book less pricey, I've used greyscale for the interior pages instead of the full color pages.
My first computer experience was with an old (even at the time) Commodore Pet that I used to hall out of a hall closet from my elementary school to use during the after school Latchkey program in the Library. I used it to teach myself the rudiments of Basic and I yearned for a commodore 64. A friend had a Vic 20 without a power supply and I gave him 20 dollars for it in 6th grade but I was never able to track down the power supply and eventually I gave up and tossed it in high school (this was before craigslist and the internet). Now Fast Fwd to 2017, and I bought one and I'm sharing it with my daughter and son (mostly daughter since he's only 3) We started a retro gaming family youtube channel on youtube here is the C64 video figured I'd share!
The enhanced learning of the regularity and structure of environments may act as a core mechanism by which action video game play influences performance in perception, attention, and cognition. Video games have an appeal that crosses many demographic boundaries, such as age, gender, ethnicity, or educational attainment. They can be used to help set goals and rehearse working toward them, provide feedback, reinforcement, self-esteem, and maintain a record of behavioral change. Their interactivity can stimulate learning, allowing individuals to experience novelty, curiosity and challenge that stimulates learning. There is the opportunity to develop transferable skills, or practice challenging or extraordinary activities, such as flight simulators, or simulated operations. Whether playing video games has negative effects is something that has been debated for 30 years, in much the same way that rock and roll, television, and even the novel faced similar criticisms in their time. Purported negative effects jocuri such as addiction, increased aggression, and various health consequences such as obesity and repetitive strain injuries tend to get far more media coverage than the positives. In a series of experiments on small numbers of gamers (10 to 14 people in each study), the researchers reported that gamers with previous experience of playing such action video games were better at perceptual tasks such as pattern discrimination than gamers with less experience. In another experiment, they trained gamers who had little previous experience of playing action games, giving them 50 hours practice. It was shown that these gamers performed much better on perceptual tasks than they had prior to their training. The paper concludes!