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gamegun Bought the 3DO Gamegun-Does not work
jeremiahjt posted a topic in 3DO Interactive Multiplayer
I bought the two player Gamegun from a local game store. Do not ask how much I paid. The gun with the y-connector (player 1 I presume) does not register anything when the trigger is pulled. The button to calibrate does work though. The gun with the single connector registers when fired, but it is widely inaccurate. I can hold the gun in the same spot and the hits move from left to right before wrapping around the screen and starting over at the left. Can either be fixed? I will probably just return them, but thought I would ask here in case there are simple fixes. -
I'm a bit of a light gun fanatic, and looking through the forum history it seems that it's been over a decade since there was a thread like this, so I thought it might be fun to see what the current AtariAge forum population liked in terms of light gun games and the hardware they play them with. Feel free to use this thread to talk about any classic era light guns and games, as well as the occasional newer light gun games that show up every now and then on some of the more modern consoles (I'm looking at you, Nintendo Wii). I'll start things off by going over a few of my personal favorite home console light guns and a some of the games for them that I like best, then any other light gun enthusiasts that may be lurking around these parts can chime in and add their own reviews and/or recommendations. My favorites happen to be (from left to right, top then bottom): NES Zapper Light guns just don't get any more classic and elegantly designed than the original NES Zapper. The "clang" sound of the trigger spring alone will instantly transport almost an entire generation directly back to their childhoods, and the comfortable ergonomics are nothing to sneeze at either. While it may be slow on the trigger compared to my other favorite light guns, and a little tricky to track down one in good working order, there's no doubt that the NES Zapper has made it's mark in the history books as an iconic piece of gaming hardware. Favorite NES Zapper Games: Freedom Force, Hogan's Alley, Operation Wolf, and Mechanized Attack Best Electronics Atari Light Gun This is one that you don't hear people talking about too often, but if you're looking to play some light gun games on the Atari 2600, 7800, or any Atari 8-bit computer then I don't think you'll find a better light gun to play them with than this. It feels solidly built and is vastly more accurate than any other light gun I've seen for the Atari lineup. At 3 feet you could hammer a nail with the shots from this thing; drilling one shot on top of the other for as long as the game lasts. It also has a very comfortable microswitch trigger, with the lightest and most responsive trigger pull I've ever felt on any light gun. The only real downside to it is the lack of a rear sight, but in spite of that shortcoming I've never had a problem hitting what I was aiming at with it. I sincerely hope homebrew developers make some more light gun games to support this wonderful peripheral at some point. Favorite Best Electronics Atari Light Gun Games: Sentinel and Shooting Arcade for the Atari 2600 Nyko Perfect Shot for Nintendo Wii I'm not sure this really counts as a "light gun" so much as it is a pistol grip attachment that converts a Wii remote into a light gun, but I'll be darned if it isn't the best light gun option out there that I've seen for the one modern console that revitalized light gun gaming in recent years. The ergonomics and aesthetics are very similar to a real double stack 1911 pistol, and the pass-through port on the bottom of the pistol grip allowing you to connect a nunchuck controller to it was just a brilliant addition for some of the more complex light gun shooters on the Wii. This pistol grip does suffer from the opposite problem as the previously mentioned Atari light gun, lacking a front sight rather than a rear sight, but since every light gun game that I know of on the Wii gives you an on-screen targeting reticle it's never been an issue to me. If you're looking to play some more modern light gun games then the Nyko Perfect Shot for the Wii gets my highest recommendation. Favorite Nyko Perfect Shot Wii Games: The House of the Dead 2 & 3 Return, Dead Space: Extraction, and Resident Evil: Umbrella Chronicles / Darkside Chronicles Nyko Super Cobra for PlayStation I think the PS1 and Sega Saturn were the first systems to really bring the full arcade light gun gaming experience to home consoles without any compromises, and the Nyko Super Cobra may be the most full featured and arcade-authentic light gun to play them with. Weighing in at a hefty 15 ounces, this beast of a light gun packs a heavy force feedback motor that jars your hand a little with each shot, a series of red LED lights that flash in sequence along both sides of the frame every time you fire, ambidextrous auxiliary buttons for grenade activation and reloading, and some nice extra features like toggle switches for auto-fire and auto-reload. As if that wasn't enough, this also happens to be one of the very few light guns out there for the PS1 that works perfectly with games made for both the Konami Justifier and Namco GunCon. There's also a Saturn version available, and did I mention that they're both dead accurate to boot? This is one light gun that I just can't say enough good things about! Favorite Nyko Super Cobra PS1 Games: Area 51, Crypt Killer, Time Crisis, and Lethal Enforcers I & II I think that about covers it for my current favorite light guns and games! How about you? What are some of your favorites?
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I got a bit interested into light gun games and coding lately. So I had a look at the two existing Atari 2600 games (Sentinel and Shooting Arcade) and the discussion about it. Also looked at Eckhard Stolberg's guntest code. But before I can start coding anything, I obviously need a light gun. It seems that the Atari light guns are not very precise (maybe the existing detection code is bad too), many people suggest using a Sega light gun or the one from Best Electronics instead. I could not find how to order one from Best, so I wonder if I should buy a Sega one. But that one would have to be modded for Atari compatibility. Seems quite simple, but my soldering skills are not existing. Is there maybe an adapted I could buy? I have some ideas how to improve precision over the existing code. Probably the existing games could be hacked. And maybe some interest for making a new game (before all CRTs are gone) could be created.
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Why do 16-bit light guns look so ridiculous? SNES Super Scope: Sega Menacer: Compared to these 8-bit offerings: Famicom Revolver: NES Gray Zapper: NES Orange Zapper: SMS Light Phaser: Atari XG-1: I mean, I can understand that in the 90s, video game and toy makers were pressured to make guns look unrealistic as possible, but come on, the Super Scope and Menacer just look absolutely ridiculous. Even later gen systems like the PS1 Namco Guncon look normal in comparison. What's worse, with all the modular detachable pieces that can get lost over the years, it's nearly impossible to find one complete.
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I am interested in getting an Atari XE light gun for my Atari 7800 for games such as Crossbow and Barnyard Blaster. There is a problem though - these light guns are hard to find and the few I see on Ebay cost a small fortune. This leads me to two questions: 1. Is there a third party alternative out there to the Atari XE light gun? 2. Can another light gun (such as the NES Zapper) be rigged/modified somehow to work with an Atari 7800/2600/XE? Any input is appreciated.
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- light gun
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I have a working rifle with everything it needs to play all the games, I have extra overlays from the main games and extra rifle overlays, and then I have three of the extra gAmes from 72, invasion, baseball, and handball, I also have a flattened empty wipeout box. If you’re interested in any of them comment below and I’ll tell you what price I’m thinking!
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Well I copied a tangential comment and made it its own topic. I'll try to remove comment from original site. I noticed that light gun games are less accurate because they no longer use the screen as a reference they just use a line, the fact it's placed in the middle of the screen, and whether it's placed above the top or below the bottom of the screen, and that's all the wiimote like gun knows. they should have put the four sensors on the four corners of the screen so it could send three dimensions where the physical screen is. I notice a difference playing on a large 40in screen and a small 12in screen, with the 40 inch screed forcing you to "underaim" and a 12 inch screen forcing you to "overaim", meaning if you are perfectly in the center and a Target is 25% of the screen to the left of you under aiming is having to aim at like 10% left the center and overaiming needs you have to aim off-screen to hit your target. Don't like gun on the Wii feels more like a positional gun. If there was no crosshairs you cannot line it up very well. However true like guns that use CRT TVs have true aim you can hit those four more different positions that a wiimote gun. By the way has anyone tried Xbox Kinect gun aiming or PlayStation Move aiming? There was just one game Blue Estate, just wanted to know how the Amy was cuz I haven't had a chance to hook up a Kinect yet. Is it more true to a CRT aim or more true to a Wiimote aim?
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I'm just wondering if other people felt as I do. Like for example in Street Fighter 4, I noticed I was able to pull off dragon punches with my left hand, when before only a right-handed joystick could pull it off for me. And also does it seem like combos were easier to execute in Street Fighter 3 and before, despite the fact they were not given to you, yet in Street Fighter 4 they give you monster combos and the only way a reasonable person can unlock them is by practicing against a dummy. So it seems like they eased up on joystick accuracy, and in return weekend special moves, while they made button accuracy more important, compounding it by knowing lots of people play on a non crt tv, and paid it off with unblockable combos of Killer Instinct length and power, yet KI has a breaker as a combo defense, and SF doesn't. But it's not just fighters. Before December 2012, I was playing on a component CRT and was doing pretty well in Super Meat Boy. But as soon as I switched to a Sony PlayStation 3D TV, which was considered one of the better modern TVs at the time, I sort of lost the consistent feel to make consistent progress and I'm stuck on the last level before the final boss. Now the question becomes is HDMI naturally laggy, or could you transfer an HDMI signal to a CRT monitor and have sub microsecond ping? First of all, for most games, I don't need ping that accurate. if I need something that accurate I'll do my light gun streams downstairs and leave everything else upstairs. As a test, I tried an HDMI signal both through a Hauppauge Rocket and directly, and noticed no difference. And Hauppauge claims a maximum of one millisecond ping. Yet I noticed if I hook up an analog VCR in between the game and the TV, the light gun's aim gets thrown off a few pixels to the right. Finally I have a test to see whether those 1 millisecond gray-to-gray monitors can pass my quick ping test that I can only do on a CRT monitor,. and that's getting a Michael Larson like score on a flash version of Press Your Luck. I tried it Best Buy at first I thought I failed but I found out that that app adds delay. I got to find the earliest version, with no ping added. So for now, TN monitors are inconclusive if they're low ping enough. Plus I read the real delay is 10 milliseconds on most of them. Based on this test it seems resolution change and TV drawing technology contribute most to delay. I bought 2000 era CRT VGA monitor and I'm trying to figure out whether it's better just as an HDMI low-paying alternative, or weather lower-resolution consoles pre HDMI are better on a real CRT TV versus converting from composite component S-Video or RF to VGA. Most people say if you go from HDMI to VGA CRT that the screen is squished and you have to use manual monitor controls to get it in the proper a show yet letterboxed. Now the question becomes how well does a VGA CRT monitor work for classic gaming. In the two biggest issues are ping (for the purposes of playing anything except light gun games and maybe Sega scope games), and the look of the TV image second. First probably this would all be moot if the monitor does not have multiple settings so I could switch between native 4 by 3 and native 16 by 9 input to a 16 by 9 output very easily. Keep my mind it's going directly from a classic video game output to a VGA with no computer processor in the middle as far as I could tell. And if a processor was used, would that add enough delay to throw off a non light gun game.(I'm okay with throwing off a light gun game. I'll move to a more direct TV if that's the case.) I've seen my old iMac do a fairly clean picture to a Sony wega when an S-Video cable is plugged into the back of my iMac. And it beat the Monitor and I was able to play Press Your Luck and get a Larson like score. But some people say taking a 480i or 240p Game source and pumping it in VGA makes very big scan lines therefore are hard to play when the black sections are bigger than the colored. Also before I read about other stuff I found for cheap three of the four scart cables I need for Genesis, SNES, Saturn and Dreamcast, the only four systems that could do scart natively without a mod. AndI found a SCART to 3 RCA red green blue connector. How do I tell if the three RCA is RGB or ypbpr? and how do I tell if the system scart cable or the scarf to 3 RCA connector is for the true European SCART or the Japanese equivalent? I heard they're physically the same but plug the wrong one in and TVs could get burnt.
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Some of the NES related discussions around here as of late reminded me that it sure would be nice to be able to play my favorite NES games again, and those all happen to be Zapper light gun games: Hogan's Alley, Freedom Force, and Mechanized Attack in particular. I parted ways with my old original toaster model NES a few years ago due not wanting to deal with the flakey 72 pin connectors anymore, since even with a new connector in it (and I tried 3 or 4 different ones) I'd still get random game freezes from floor vibrations and such. With that in mind I definitely don't want another original toaster model NES, so was I wondering what my best option for playing NES Zapper games these days might be? Would a composite video modded NES-101 top loader system still work properly with light gun games or is there another potentially better option that the NES aficionados around these parts would recommend in the under $200 price range? Any advice would be appreciated.
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Before I get my light gun, I started wondering about the problems with LCDs and how to overcome them. Unlike a CRT, modern LCD have lags and delays. A simple light gun detection for a CRT works like this: When you pull the trigger a black frame will be displayed and detected Then a frame with a white square instead of each target will be displayed and detected Finally the game returns to the normal display of the game So display and detection are simultaneously for a CRT. For a LCD this is not the case. Here the reaction to a signal change is not immediate, so display and detection are not in sync. But the method with the white square should be working for a LCD too. The LCD display logic would be like this: When you pull the trigger a number (b) of black frames will be displayed. b depends on the maximum time the LCD needs to switch from any brightness to black (or something detected as black). Then a number (w) of white frames are displayed. w depends on the time the LCD needs to switch from black to white (or something detected as white). Finally the game returns to the normal display of the game The detection logic is decoupled: When you pull the trigger, the game logic waits for l + b frames and then tries to detect black l is the display lag of the LCD. w frames later, the game tries to detect the white square. The picture below shows how the display types react to signal changes. At 0.5 (example brightness value) the normal game screen is displayed. When at the beginning of frame 0 the light gun trigger is pulled, the CRT reacts immediately and displays black (0.0) in frame 0. The LCD continues to display 0.5 for two frames and then needs another two frames to finally reach 0.0. The CRT displays the white square (1.0) in frame 1. The LCD needs some frames to switch from 0.0 to 1.0 and reaches 1.0 in frame 8. Then CRT (immediately) and LCD (slower) switch back to the game screen (0.5). The example LCD values in the picture are: l = 2 b = 2 w = 3 g = 2 (time required to switch from white on black to game display) Here the whole process requires 11 frames (instead of 2 for a CRT), for 9 frames the LCD screen is flickering. The flicker will become much more noticeable, especially on slow LCDs. And it extends by one frame (CRT and LCD) for additional targets detection. The LCD values vary between LCDs and even for one LCD depending on its settings and mode. To identify the values, a calibration is essential. So these are my thoughts. Please correct me where I am wrong or missed something.
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Today I happened to stop into my local game store, and found among other fun new hardware a second dreamcast light gun. I was thinking about DC light gun games when it occurred to me that, thanks to my also having a Saturn racing wheel, and a saturn to dreamcast adapter which supports it, that I in fact had two light guns and a racing wheel. It also occurred to me that Dreamcast could run MAME, and had various ports to it through homebrew efforts. So my question is, can Lucky & Wild be played on a Dreamcast, using the system's own light guns and driving wheels? Given that the only machine I know for it is a 2 hour drive away from me (and needed repairs when I was last around), it would be swell to have it more easily played. I have a PC hooked up to my TV as well that should run it, but I figure I should ask here about the DC since I have all the requisite hardware (I would need to buy some PC light guns). I suppose I could also play on a Wii, but that's not quite the same as a real light gun for me. Thanks for reading, and I look forward to hearing back.
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- Lucky & Wild
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Just curious. My own opinion is that although I think it might inspire a few original and intriguing homebrews or hacks of existing shooters or allow realistic ports of shooter arcade games, I believe there is exactly one light gun homebrew for the atari 2600/7800/8-bit line-up (Bobby Needs Food), so it would probably be futile. But, perhaps there is more interest than is perceived. So, I guess I am leaning slightly towards the 4th choice versus the 3rd choice.
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- light gun
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Ok, I finally got the cash together to buy a Harmony Encore. So my question is this, How many games used the light gun and are they good enough to justify buying the gun for? I have two CRT tvs I can use, a 13 inch portable (which I feel is too small for using the light gun) and a 32 inch floor model. If the light gun games are well liked, I'll pick up the light gun, but if members here don't think it's worth it, I'll trust the wisdom of the forum and put the money toward a Homebrew cart or some other accessories. On an unrelated note, is there a way to get "demo" roms of the homebrews available in the store, so I can try them before I buy them?
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Hello again guys and gals! This time I'm looking for an Atari XE light gun, either new in the plastic wrap or in gently used and pretty condition with no unsightly blemishes. I am aware that B&C ComputerVisions still carries new old stock XE light guns, but their asking price of $55 shipped seemed a little steep so I figured I'd enquire here instead. If anyone has one of these that they'd be willing to sell for a slightly more affordable price then feel free to shoot me a PM and we'll do business.
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Hey there everyone. I was just curious is anyone knew if any of the higher quality modern NES clones offered support for the NES Zapper light gun and composite video out? I know the seemingly most popular option, the AVS from retroUSB, only does HDMI out so there's definitely no light gun support there; but are there any other good quality NES clones out there that do offer light gun support? I don't have plans to buy one any time soon, but it would be nice to know what the options are for playing NES light gun games without having to deal with wonky 72-pin connectors on the toaster or jail bars on the NES-101 top loader.
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- Light Gun
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What in your opinion, is the very best light gun system? Both for quality/accuracy of the gun, and the depth of the available library? Feel free to list some of your favorite light gun games as well! I have a massive CRT curved Tube TV and I am looking to expand my horizons. Currently have an NES, SNES, Genesis, Saturn and Dreamcast hooked up to it. My favorite Light gun games: NES Duck Hunt (obviously), Hogans Alley, Gotcha! The Sport SNES Lethal Enforcers Sega Saturn House of the Dead, Die Hard Trilogy, Virtua Cop 1&2, Area 51 Sega Dreamcast House of the Dead 2
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Will there either be, a) An Xbox and Playstation version of Joysticks, Paddles, Trackballs, Steering controllers, and keypad, (Modern TVs wont allow light guns for the single light gun game on the ilist, unless there is a USB-to-RF out adapter) or b) an authorized adapter that lets you plug in said original Atari controllers? Also, wondering if Red Baron is the "unlicensed version of Star Wars" insofar as this uses a flight yolk and both vector 3D games, and if so, will there be a flight yolk for modern machines? Also I'll Start a public "opponents on call list" for Atari Flashback online head-to-head games I'm Brian Ciesicki, Xbox Live name "TripleTopper321". I Will accept on-call challenges if I'm by my Xbox between 9AM and Midnight New York time. Both copies already reserved. I'll pick it up November 1st.
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- Atari 2600 Flashback
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From the album: Accessories
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- Light Gun
- Best Light Gun
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I have this strange gun that I don't know what system it was made for. It has no writing or imprints on it. Standard Genesis/2600/ etc. cord end. I tried using it on my Genesis to play lethal enforcers but pulling the trigger made the game reset and my tv go staticky for a second. Anyone have any ideas?
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I was wondering, how did Atari have light gun games for the 2600 and 7800 when they didn't release a gun until the XE and XEGS computer was released in the late 80's? Was there an earlier light gun that I don't know about? Was the XE light gun released earlier than those systems? Thanks. Looking to put this one to rest.
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The Nintendo Wii had a ton of great On-Rail Light Gun games for the console, both original and arcade ports. I show you some of my favorites from the collection! Games Shown: Gunblade NY & LA Machineguns Arcade Hits Pack Sin & Punishment: Star Successor Ghost Squad Resident Evil: The Umbrella Chronicles Mad Dog McCree Gunslinger Pack Dead Space Extraction House of the Dead Overkill What other games should I add to the Wii on-rail/Light gun game collection?
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XG-1 2600 games that should have allowed Light gun support
Prosystemsearch posted a topic in Atari 2600
Crossbow, Cosmic commander, and crack'ed would have been great to have light gun support, especially the former since the 7800 version allowed it. Sad that only Sentinel and the unreleased shooting arcade used the light gun feature. -
Why am I posting this in the 7800 sub-forum? Because it came with everything including the XE light gun. So for the first time in my life I can play my 7800 light gun games. Awesome! Now I might need to get an NTSC copy of Sentinel.
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Looking to trade for a 3DO Light Gun. I have a bunch of 3DO games as trade stock as well as a bunch of other stuff. If you have one (or two!) PM me and hopefully we can work something out! Thanks!