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Showing results for tags 'link'.
Found 3 results
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I'm looking to procure a copy of the strategy guide for The Legend of Zelda: A Link Between Worlds for my collection. In trade, I have the following two strategy guides: God of War 2 And New Super Mario Bros Wii Both strategy guides have had little to no use. The NSMB Wii guide is in excellent shape, the GoW 2 guide is in "good" shape. If you'd like to trade, please let me know via PM. I'll pay shipping on my end, you pay on yours. I will ship this in a standard envelope, padded for extra protection. Tracking number not necessary, but if you want it from me, I'll provide it for you. Thank you. Steve
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I'm making a demake of The Legend of Zelda. I made a Link sprite for my demake and I'd like an opinion on it. Tell me whether my sprite is good or if it sucks. Constructive criticism appreciated! Thank you! Here it is!
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Hey all, I'm trying to make a really long program, so instead of actually wasting all my space with one program I have several programs daisy chained together in extended basic. So far I've had no problems, but things would be a lot less tricky if I was able to send variables between the programs. From what I understand, whenever you start a new program, the variables are all wiped to zero, but you can save values in specific locations on the expanded memory (like 8199 or something like that). I also believe that you are supposed to use (in some combination) init, load, link and/or peek in order to do so, but I cannot figure out how. Anyone know how to do this? Thanks!
- 18 replies
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- extended basic
- peek
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