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  1. Announcing the Australian Lynx Club Shirts! The artwork has been totally recreated by Grazi, she did an amazing job again. This is just a pre-order, so please repond with how many shirts you want and what size (small, medium, large, XL, or XXL). I will ask for money after I have shirts in hand and ready to ship. Shirts will be $17 each and shipping is gonna be $9 priority(USA). Australian Lynx Club Shirt Orders so far: Small: Medium: Large: TrekMD x2, nyandeyanen XL: Machine, sramirez2008, retrogmr x2, Rick Dangerous, joeatari1 XXL: darriba, thefred Also: In case you missed the other lynx shirt we did, I have a few left.
  2. Hi guys! Waiting for something better I've re-done (or rather re-covered) one demo music from Raster Music Tracker for Atari 8 bit. Attached .lnx and .lyx files, .ogg file recorded from mednafen and even its source in Chipper (set program to 480Hz to play this one properly). Enjoy! 🤠 freedom.zip
  3. I have found myself in the unexpected and extremely lucky circumstance of owning two full collections of official 'Defi Lynx' pins, so I have decided to sell one of them. This is an extremely rare item, and here are the details: Included: all 35 pins of the French ‘Defi Lynx’ pin set (see post pictures). Not included: Lynx club pin. This pin was created by Atari Australia for their Lynx Club. As such, it does not belong to the 'Defi Lynx' pin set. All pins in the set belong to the 'Defi Lynx' promotion run by Atari France in 1991. 'Defi Lynx' set consists of 35 different pins: A.P.B. Bill & Ted's Excellent Adventure Block Out Blue Lightning California Games Checkered Flag Chip's Challenge Cyberball 2072 Electrocop Gates of Zendocon Gauntlet: The Third Encounter Hard Drivin' Hockey Ishido: The Way of the Stones Klax Ms. Pac-Man NFL Football Ninja Gaiden Pac-Land Paperboy Rampage RoadBlasters Robo-Squash Rygar Scrapyard Dog Shanghai Slime World STUN Runner Turbo Sub Viking Child Vindicators Warbirds Xenophobe Zarlor Mercenary Lynx logo If you want to try to get this set, rules are simple: I will answer offers in private only. Feel free to ask for further details about the set in this thread. Don’t ask me for loose pins. This is a full set and I am not breaking it up for any reason. Sorry. Be polite. If you are withdrawing from our conversation, please say so. Don’t leave me hanging, waiting for an answer to my last message. That’s very rude and I will not do business with you again if you do that. I’m not going to get mad if I feel your offer is way too low, I will simply let you know it’s not enough, so please feel free to send me any offers you have in mind. I’m taking money only. Don’t bother offering things in exchange unless you have something equally rare and Lynx related (we are talking *extremely* rare here). I’m not interested in any other console or computer when it comes to collecting, son don’t bother with that either. I'm in Madrid, Spain and will ship to Europe, US, Canada, Japan or Australia. Shipping fees will be on the buyer, though. This item has also been posted in the Facebook group 'Atari Lynx Fans': http://www.facebook.com/groups/lynxfans/permalink/3774235172646824/ Good luck, everyone.
  4. I've put up for sale a full set of official Atari Lynx pins belonging to the French 'Defi Lynx' promotion from 1991. All 35 pins in one single eBay listing, shipping worlwide from Spain: https://www.ebay.com/itm/254718049316
  5. Hi, everybody. I wonder if anyone has time to look at some code and tell me what I'm doing wrong. Ok, I'm sure I'm doing many things wrong, but the first compile error in the list is "Illegal Storage Class" in line 12 "extern unsigned char sprite[];". I've found that the Illegal Storage Class error goes away if I comment out the tgi_setpalette(pal) line, so I'm sure something's wrong with the way I've set up my palette. I've taking my working treeJumper game, based on Karri's template, and I've pulled out almost all the code to get the simplest testcase possible. I want to have a custom palette with one sprite. I've been staring at this for hours. I just don't know what I'm doing wrong. Below is my code, Makefile, palette file, and the compile errors. If anyone is kind enough to advise me, I'd really appreciate it. Thank you. My game.c file: #include <lynx.h> #include <conio.h> #include <joystick.h> #include <tgi.h> #include <stdlib.h> unsigned char checkInput(void); extern unsigned char reset; tgi_setpalette(pal) extern unsigned char sprite[]; static SCB_REHV_PAL Ssprite = { BPP_4 | TYPE_NORMAL, 0x10, 0x20, 0, sprite, 0, 0, 0x0100, 0x100, {0x01, 0x23, 0x45, 0x67, 0x89, 0xab, 0xcd, 0xef} }; void draw_sprite (int x, int y) { Ssprite.vpos = y; Ssprite.hpos = x; Ssprite.vsize = 20; Ssprite.hsize = 20; tgi_sprite(&Ssprite); } void game() { char x = 90; char y = 50; while (!reset) { if (!tgi_busy()) { draw_sprite(x, y); tgi_updatedisplay(); } } } My palette file pal.c: /* * This file was generated by sp65 2.13.9 from * sprite.pcx (640x400, 16 colors, indexed) */ unsigned char pal[] = { 0x0F,0x0F,0x00,0x0B,0x07,0x00,0x0C,0x08,0x0F,0x0C,0x0A,0x00,0x00,0x04,0x04,0x03, 0x00,0xFF,0x00,0xBB,0x95,0xF0,0x11,0x01,0x0F,0x0F,0x0F,0x0F,0xFF,0x5B,0x07,0x04, }; My MakeFile: include ../Common.mk thisdir=game objects= \ game.o \ sprite.o SEGMENTS= \ --code-name GAME_CODE \ --rodata-name GAME_RODATA \ --data-name GAME_DATA \ --bss-name GAME_BSS all: objlist objlist: $(objects) $(RM) objlist for obj in $(objects); do $(ECHO) ../$(thisdir)/$$obj >> objlist; done sprite : sprite.pcx $(SP) -r $< -c lynx-sprite,mode=packed,ax=0,ay=0 -w $*.c,ident=$*,bytesperline=8 clean: $(RM) objlist $(temporaryobjects) $(objects) My terminal window:
  6. Hey everyone, Recently came into possession of the a one of a kind item, the original art for Paperboy on the Atari Lynx that used to hang in the old Atari office. Just got it re-framed with new acid free matting and UV glass. I've already had a couple of offers on this, and wanted to sanity check pricing on such a piece.
  7. So I was thinking, what were the best multi-format games up to 1995 that could have realistically been released on the Atari Lynx, but weren't? By this, I mean games that were available to be converted and the Lynx and would have been powerful enough to run them. I'm not including Mario, Sonic etc. because they were exclusive to other systems. Also, I haven't included any fighting games because these work far better on consoles IMO. Here's my Top 40. 1. Sensible World of Soccer - would have been amazing 2. Worms - the original was amazing on Jaguar (and not so good on SNES) 3. Secret of Monkey Island - I've never played it, but Dracula The Undead works well 4. Flashback - an all-time classic 5. Another World - a bit short, but still a good game 6. NHL 94 - the best ice hockey game of all time 7. Jungle Strike - superb sequel (and no on-foot sections that ruined Urban Strike) 8. Cannon Fodder - works well on the Gameboy Color and could have been lovely on the Lynx 9. NBA Jam TE - the Game Gear version has stood the test of time 10. Prince of Persia - the SNES version would be an excellent edition to the Lynx library 11. The Chaos Engine - also known as Soldiers of Fortune in the USA 12. Speedball 2 - futuristic sports game 13. Turrican - a cool run and gun game 14. Turrican 2 - might as well have the sequel too! 15. Bubble Bobble - another all-time classic 16. Pang - this was pretty playable back in the day 17. Alien Breed - another game with a good reputation 18. Syndicate - this might be pushing it a bit in terms of the Lynx's power! 19. Super Frog - the best platformer on the Amiga 20. Centipede - I believe a demo of this already exists, however a full update would be cool 21. Lemmings 2: The Tribes - the sequel to one of the top Lynx games 22. R-Type - classic shoot 'em up 23. R-Type II - and its sequel 24. Star Wars Arcade - now this would have been great on the Lynx! Why didn't it happen? 25. Tempest - Tempest 2000 might be a bit much, but a version of Tempest would be welcome 26. Defender - another arcade classic 27. Defender II - and its sequel 28. Zool - this was a snazzy platformer 29. Zool 2 - with the sequel on the Jaguar 30. Smash TV - the spiritual sequel to Robotron 2084 31. Total Carnage - also made it to the Jaguar 32. Rainbow Islands - fun two player game 33. Millipede - could have been updated for the Lynx 34. Temple of Doom - the arcade game 35. Empire Strikes Back - would also have been a great addition 36. Galaxian - very playable shoot 'em up 37. Galaga - also very playable, would have worked well on the Lynx 38. Q*Bert 3 - conversion of the SNES game 39. Gauntlet - the proper game, rather than the one the marketing guys got hold of... 40. Gauntlet II - and its sequel So there you have it, 40 games that would have been great on the Lynx. Who knows, maybe one day some people far more talented than me will do the honours.
  8. We cordially invite you to the 12th edition of the largest event for fans of ATARI consoles and computers in the world! This time we are celebrating our 20th anniversary... "Silly Venture"! Join us! Last year we broke the record in terms of the number of participants and works submitted for competitions! Just face the facts: All of that at an ATARI-only party! Without your participation this would not be possible - many thanks! The legend continues. Just has to. Long live the Atari demoscene! My Dears, due to the 20th anniversary of Silly Venture, we wanted to give you more than one T-shirt colour to choose from - especially since the logo designed by mOOnie looks simply amazing on all of them! (not forgetting the neat ATARI logo on the sleeve) We will probably choose the 3 or 4 that get the most votes, however we ask that people who decide to buy them take part in the survey. T-shirts will go to print next week - you will be able to order them pretty soon! (also with home delivery). Oh, and the most important thing - t-shirts will be even better quality than in previous years. The survey can be found at the official SV2020 profile on FACEBOOK: CLICK ME NOW! PLEASE DO NOT FORGET TO VISIT OUR SV2020 WEB-SITE FOR MORE INFO! WWW.SILLYVENTURE.EU
  9. Ever since i laid eyes upon Laurens Simonis and Yiri T. Kohl's TNT Terry, i wanted to know if there was more beyond the existing prototype cartridges and potos showcasing the game playable during one of the old JagFests. That led me in contacting Yiri, who worked as graphic artist in the project (http://yiri.maniac.com/ego_lynx.html) via Facebook and sure enough, i found him in October 2018 but took a year later for Yiri to respond my DM. He told me about his experience working for the Lynx, stating the following: - "I hear you! Unfortunately developing stuff for the actual hardware is,or at leas was, at the time, not as simple as, say, pick up a c++ devkit for making something run a a gameboy advance.... Which is why I never picked up the project again in later years." Afterwards, i told him if by some miracle he had artwork for TNT Terry after all these years, since they could be lost for some reason. Luckily, he did and send me a .zip file containing all of the surviving artwork for the project. I want to thank Yiri T. Kohl for preserving his decades-long work and allowing me to showcase it for everybody. Here's the .zip file for all to enjoy. I hope someday that a .ROM of the TNT Terry demo is preserved for historical purposes... :) Also, check out Yiri's other website, which hosts a GBA homebrew conversion of Oil's Well: https://shintaro.home.xs4all.nl/shinlabs/index.html tnt_terry.zip TERRY.tif
  10. Hello all, after almost 3 years a new Firmware is ready for download. And yes, you remember correct, i started the entry 3 years ago with similar wording. What is new? - the content is shown in the menu - auto-size mode for *.lnx-files - modify up to 128Bytes at once for 93Cx6 chip - code optimation (e.g. Flash erase routine) - Support of 93C66 and 93C86* for all functions with USB (93C66 and 93C86* was requested from some developers - *93C86 only for Board 6) - only Board 1 with PCB 1.3d4: - bank mode available - 2 independet banks with 512KB (possible to switch back to fast-erase mode as before) - It is possible to switch between the banks if the FlashCard is inserted into the Lynx. As long as the LED is flashing, it is possible to press Anykey to change to the other bank. - To use the changed bank, the Lynx must be switched off and on again. - only Board 1 with PCB 1.3a4 limited edition: - optimation of demo cancle - the FlashCard do no longer start up the demo again if the demo is cancled to early (only 25th anni!) - If the FlashCard is inserted into the Lynx, it is possible to activate and deactivate the demo as long as the status LED is flashing by using the Ankey - To use the changed demo setting, the Lynx must be switched off and on again. - Easteregg Please use "Firmware V140N 20160107 Language V140x.fcb1" for Board 1 FlashCard. (PCB V1.271/1.276/1.280/1.3a4/1.3d4) Please use "Firmware V640N 20160107 Language V640s.fcb6" for Board 6 FlashCard. (PCB V1.913/1.923) Please note: at first use after Firmware update the FlashCard will ask to press the Anykey to initialize some parameters. The FlashCard only accept a Firmware file which work with the FlashCard! If the FlashCard do not accept you tried the wrong Firmware file! For details about the update please read the manual! The manual is available in English (en) and German (dt). Kind Regards Lynxman FlashCard Manual 1_40_en.pdf FlashCard Manual 6_40_en.pdf FlashCard Manual 1_40_dt.pdf FlashCard Manual 6_40_dt.pdf Firmware V140N 20160107 Language V140x.zip Firmware V640N 20160107 Language V640s.zip
  11. The Atari Lynx 1-UP from: starforcepi.wordpress.com What’s the greatest handheld of the 1980s and 1990s? Why, the 16-bit arcade juggernaut named Atari Lynx, of course! I was a kid when the original Lynx 1 came out for us here in the old country in 1990, and was blown away. The Game Boy was a monochrome moron in comparison, and the Game Gear was all about converting Mega Drive and Master System games to pocket version – the Lynx, with its hardware-driven zooming and distortion of sprites, was going for Arcade experiences. BOOYA! Sadly, as with everthing Atari, this too turned to dust. BUT, fast-forward to 2018 and look at the love for this loveable giant! So much so, that McWill, a name you must’ve heard of by now, released one of the most impressive upgrades for a system I’ve ever seen – LCD replacement for the waning washed-out Lynx screen, with VGA output. The VGA output was a great addition, but the way I’ve seen people utilize it online seemed rather silly to me; you would have to use the Lynx as the controller when playing on the VGA. No sir, I don’t like it. So I decided to use the spacious room behind the screen to build an interface to: 1) securely place the Lynx on a stand; 2) output VGA; 3) connect a standard DB9 compatible controller (Mega Drive, Master System, Atari). It’s a tight squeeze, but the VGA, Controller port and Stand all fit neatly in the small 3x4cm interface window. This was an absolute pleasure to build, everything went smooth and simple, all the measurements were direct hits, hell even the stand only took me 10 minutes to design (8 hours to print, but hey). So let’s see it in full VGA action: It’s perhaps the best handheld to consolize: the GameGear has most games on Master System or Mega Drive, the GameBoy looks rather silly and clunky on a monitor, and TurboExpress is pointless, because it’s a 1-to-1 conversion of the actual console. I am glad I did it, I hope you will too, and stop placing those ugly connectors on the top of your handheld. Building the Lynx 1-UPI bought a pristine looking junked Lynx 1 for 20 euros – seemed a good place to start, let’s see if we can bring it alive! I replaced all the capacitors, power input socket, MOSFET, but finally it was the two 3906 transistors that were the issue. In order to do these replacements, you need a fine-point soldering iron and some tweezers, but everything on the board is quite spacious, so there’s no mistaking what’s what. This part is cheap: 7 dollars on console5.com. They have links and tutorials on that site, very complete. I also bought the McWill for 120 dollars, I was gonna do this mod regardless if this particular system was junked. So far everything together cost me ~150 dollars. After bringing the console back to live, it was time for McWillification! I followed the 1 page diagram that came with it, but it’s a little information dense, so I followed the following video instead: This worked better than I could have ever imagined, I know everyone says they’re gobsmacked when they see the difference, but it really is very true – I get why it’s such an expensive mod now. I was gonna leave it with that, honestly that’s just everything one could ever want from an upgrade… but, of course, me being the way I am, things escalated. You see, the mod came with the VGA socket, and I saw how people were placing these at the top of their handhelds, and you know what – it looked ugly. I want the facade of the handheld to be untouched. While I was adding the McWill mod I noticed the enormous space left behind the screen, which is when I had the idea: make the Lynx into a hybrid, with the connector ports at the back with a stand for console gaming via VGA, and all the ports hidden behing a minimal cover during handheld gaming. I first ordered DB9 sockets for a controller, and placed this together with the VGA socket on the inside of the battery cover. I made a little window in the battery cover, 3D printed a frame and cover for the ports, and there we have our interface. For the controller ports I had to solder 6 wires on the button pads of the Lynx PCB. Luckily most of these have soldered extension traces, so you can avoid blocking the normal button-to-pad press, but for two I had to solder directly onto the pad: be mindfull to be as flat as possible. Then we wire up the VGA socket to the pads on the McWill screen, this is shown in the accompanied diagram of the screen. We then place the DB9 and VGA socket in the space between the batteries, where the little light tube of the old screen sat (ignore the loose wires, they’re from the battery input, I cut them for ease of access). In the left picture, top connector is the VGA socket you can see running to the McWill screen. The lower connector go to the front of the PCB to the button pads. When assembled the VGA socket is lower, and DB9 is upper. Next to these I added screw connectors, so that I may fix the system to a stand, as shown in the next pictures: Unlike the Nintendo Snack Pack, this was a joy to make. I did it to unwind and relax, I didn’t want to build something from the ground up, but this just gave enough inspiration to just slightly 1-up it. The Lynx Stand and little VGA cover in particular really clean the mod up nicely, and makes this thing into a fully consolized system. I must admit though, I’ve been mostly playing it with the stand and controller via the McWill screen, not via VGA, but hey, it’s there. Finally, it all cost me a substantial 150 euro, but it was worth it. The Atari Lynx is a very strange and powerful handheld, spanning 7 years with 72 games, it’s still enjoying new homebrew releases every year, with a small but dedicated following. I’m very happy to be one of them. Upgrades: Full capacitor replacement MOSFET replacement 3906 Transistor replacement Power input socket replacement McWill Screen upgrade VGA output port DB9 input port Custom interface window & stand
  12. Hi, everyone. I'm looking for the Hard Drivin' Lynx pin. I have several pins I can offer for trade, and will also offer money. Here is the list of pins I have avaliable for trade: A.P.B. Bill & Ted's Excellent Adventure Blue Lightning Chip's Challenge Electrocop Gates of Zendocon Hockey Ishido: The Way of the Stones Ms. Pac-Man Ninja Gaiden Pac-Land Paperboy RoadBlasters Robo-Squash S.T.U.N. Runner Todd's Adventures in Slime World Tournament Cyberball 2072 Turbo Sub Viking Child Vindicators Warbirds Xenophobe Zarlor Mercenary Here is an actual picture of the pins listed above: I also have Japanese editions of the following Lynx games available for trade: Klax (loose cart) Gates of Zendocon (CIB) Shanghai (CIB) Don't hesitate to PM me if you have the Hard Drivin' pin and wish to sell it or trade it for any of the listed items. Thanks in advance for your time and interest, Juan José.
  13. Nibbler

    Atari Lynx pins

    Im looking for Atari Lynx pins to buy or trade the few doubles I have. Any tips where to find them other than ebay would be great too. Thanks guys
  14. Hey everyone, I'm selling an Atari Lynx II collection for $628 USD: Atari Lynx II - $150 Original Box AC Adapter Sun Visor/Screen Guard Pouch CIB Games (27) - $452 A.P.B. - $17 Bill & Ted’s Excellent Adventure - $11 Block Out - $16 Chip's Challenge - $12 Crystal Mines 2 - $12 Hydra - $12 Ishido: The Way of the Stones - $11 Jimmy Conners Tennis - $9 Joust - $40 Klax - $12 Kung Food - $10 Ms. Pac-Man - $31 Ninja Gaiden III: Ancient Ship of Doom - $36 Power Factor - $7 QIX - $20 Roadblasters - $28 Robo-Squash - $9 Rygar - $27 S.T.U.N. Runner - $13 Scrapyard Dog - $17 Shadow of the Beast - $19 Steel Talons - $12 Super Skweek - $9 Todd's Adventure in Slime World - $15 Toki - $24 Viking Child - $16 Xybots - $7 Loose Games (2) - $26 Gauntlet - $16 Pinball Jam- $10 The system and games work great and each CIB game has its own protective plastic case (included for free!). The prices come from PriceCharting.com as of 03/14/2020, and I've listed them individually just so you know how I came up with the final number. I'll pay the shipping costs to anywhere in the continental US. PayPal is preferred, and all prices are listed in USD.
  15. Being a noob to the world of Lynx, why is this one so rare? All I can find so far seems to be a $260 & $330 listing on Ebay! Do they usually go for cheaper when they show up or is that about right? Those are both boxed too, but still.....I know the Telegames titles tend to be rare, but I think that's a huge leap in price compared to some of the other rarer ones I've searched for. Seems like a kick ass title for the Lynx regardless I remember the Strike series for Super Nintendo/Genesis, etc. I always found them interesting, but never got to play em.
  16. I was looking for the woman who worked with John Skruch when I worked for Atari and I found THIS! I hope this is not a repeat post, but this is AWESOME! http://www.digitpress.com/library/books/book_atari_lynx_hint_book.pdf I always loved the Zarlor Mercenary "Game of Life" egg and the Chips Challenge Mandelbrot generator. Notes: The RoadBlasters egg is wrong - you have to be holding a button when you drive into the tree. Toki eggs were unknown to Sunnyvale apparently (hehehehe).
  17. From the album: Lynx Graphics

  18. I picked up Championship Rally at Portland Retro this weekend and I’m looking for strategies for Tournament mode. I haven’t yet beaten the first circuit...I can reliably get 2nd in every race, but can’t quite rack up 8 points. some questions for you all: 1. Braking (button B) doesn’t seem to do anything in tournament mode. I feel like it’s the same as just letting off the gas. Am I doing it wrong? Should I be doing some heel-toe motions? 2. What’s up with that moveable bush on the Desert map? It’s at the first turn, and I don’t believe any of the others are moveable... 3. What’s the best path on the City map? Should I take the first left, or the second? 4. Any tips for getting into first place?
  19. I recently purchased this retail standee display and accompanying items. The Batsignal lights up when you press the button and it still works. It runs off of a 9V battery. I'd never know of Grey Matters magazine before finding this and attempting to find copies of other volumes doesn't look easy. Hope you all enjoy and if anyone knows of other Lynx displays I'd like to see them. http://imgur.com/gallery/AFodP
  20. In my effort to provide documentation for lynx, I've started a new task : "vectorisation" of the Atari Lynx Schematics. I've done it with KiCAD. The schematics are based on the 4 part of Atari Lynx Hardware Schematics This is not the "final" version. Some parts were hard to read/understand. If you see any mistake, please feel free to report it. Schematics v0.1.pdf
  21. Some great classic TV commercials in this short video. Including Batman Returns. Which was a decent port for the handheld. Link: https://goo.gl/cKSmC4
  22. A real labor of love is finally complete. An Atari drawing for everyday of the month of October 2016 (31 drawings), now in one beautifully printed collection, Inktober 2016 | Atari Propaganda. Atari Lynx, Atari ST, and Atari Jaguar are featured most of the time, but there are a few bonuses in there as well. Because I am not one for heavy marketing, I want to make sure that everyone who would like a copy of this collection can get it for a deal right up front. I also don't want to spend the next year packing and shipping books, I got more Atari art to make darn it! So here is a bit of encouragement to purchase sooner rather than later. If you purchase the Atari Propaganda collection before the end of the day January 27th, you can get the $20 book for $18 USD (%10 off). If that is still too much, sign up for my mailing list (link at the top of my website) and get an additional %15 off of a single copy making your purchase $15 + shipping. This includes a dated signature from the artist of course. Not interested in buying the whole collection? Not a problem, I also have all the larger (8.5x11") art prints of every drawing on sale as well for $7 a piece. Pick the ones you really want, without the hassle of flipping the pages of a book. Thank you for the support, and enjoy the Atari fan art goodness! Atari Propagand Book Product Page (purchase here): http://williamthorup.com/product/inktober-2016-book/ Individual Art Prints http://williamthorup.com/product-category/art-prints/inktober_2016/ Get your extra 15% off coupon here: https://goo.gl/t0y69l Digital gallery of all the artwork included in the book: http://williamthorup.com/inktober-2016/
  23. Hi, Has anybody been able to compile the tgidemo from the cc65 samples? Installed cc65 according to http://atarilynxdeve...nt-environment/ According to the README file it should be supported for lynx but I haven't been able to compile it successfully. I'm trying to compile this from a cygwin window with the gnu make installed. $ make -v GNU Make 3.82.90 Built for i686-pc-cygwin Copyright © 2010 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. I made the following changes to the Makefile: SYS = lynx EXELIST = tgidemo $ make tgidemo.c Unresolved external `_close' referenced in: tgi_load_driver.s(22) Unresolved external `_open' referenced in: tgi_load_driver.s(21) Unresolved external `_read' referenced in: tgi_load_driver.s(20) Unresolved external `_tgi_mode_table' referenced in: tgi_stddrv.s(9) Unresolved external `_write' referenced in: fwrite.s(10) ld65.exe: Error: 5 unresolved external(s) found - cannot create output file Makefile:67: recipe for target `tgidemo' failed make: *** [tgidemo] Error 255 Any help/info would be welcome.
  24. I noticed that best-electronics-ca.com is selling refurbished Lynx decks for around $45, which seems pretty straight to me. They offer both the Lynx I and II. Does anyone have an opinion as it which one I should get? Personally, I think that the first model looks cooler.
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