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Your personal Whiz-Bang moments in Apple II computing, what were they? What made you stand up and go ohhh wowwww! What totally amazed you about the Apple II in its day & age? One of my moments was plugging in setting up my a Sider HDD. A whopping 10Meg jobber too! I was quite taken with how fast all my single-file "brun" games loaded. And I didn't have to swap floppies to do it either! I could put millions of these games on it and have room to spare!! I swear I was entering into the realm of mainframe computing back then. After the gaming stint, and less "oh wow" but equally impressive was transferring BBS operations to a fixed disk. This opened up enormous speed improvements in log processing and program editing. I'm one to make 20 changes to program then save it. And repeat. So the savings in load/save times were great. Another magic moment in Apple II computing was adding in a clock card. After hours and hours (no pun intended) of fussing and mussing I decided on the Applied Engineering TimeMaster II H.O. I felt (however stupid it might seem) that I increased the intelligence factor of my rig. It was now aware of the passage of time. And incorporating it into BBS activities was a real hoot! I had time and date stamps everywhere it seemed. And a user could now only spend X amount of time in this or that section unless they upload to gain more time. Great stuff! But I mostly let that slide when I tallied up the logs. I always wondered where the H.O. (high-output) designation came from. I understand it was a generic marketing term used by General Motors to trump up anemic V6 or V8 engines in the Camaro lineup. The Ford Taurus IIRC went beyond that with S.H.O. So what were your magic moments?
Hello! Here is the latest news from Super Fighter Team: CASCADE and MAGIC GIRL are coming to the Genesis / Mega Drive! Is your favorite 16-bit game system shaking in nervous anticipation? Ah, well that must be because we've got two great new games waiting to fill its slot! CASCADE is a dice-based puzzler set in space, where your skill will be judged by wacky aliens. MAGIC GIRL is a vertical shooter that puts you in the role of a young girl fighting to save her entire planet from certain doom. Both games are now available for pre-order for only $40 each, from their respective websites... www.playcascade.com www.magicgirlgame.com CASCADE was originally developed by Epyx, and initially slated for release only in Japan. This never before seen game will amuse you with its quirky aliens that welcome you with silly spoken lines such as, "Oh no, a human!" and "May the dice be with you." It also features a two player mode. MAGIC GIRL was developed by Gamtec in Taiwan. In addition to translating the game into English, we at Super Fighter Team have also fixed a few bugs that plagued the Chinese original.