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I'm in starting phase of making an engine/game maker for 8-bit Ataris and would like to hear your thoughts. There are couple of routes it could take and I don't won't to make something no one would use Please answer the poll if topic interests you and you think you have a game in you that's just waiting to come out. Notes: - Plan is to make PC version first (Win,Linux, Mac) and later maybe native 8-bit version if there's interest in it. You write scripts, edit sprites, tiles, map, sfx, music on PC. Press a key and emulator starts your game. - Scrolling is tougher to make so first version will be single screens. If people ask for scrolling we'll see what can be done. - Most important question for me is if there are more coders or users interested in something like this. Game makers like Shoot'm'up construction set on C64 or AGD on Spectrum have almost no scripting capabilities and are limited to a certain types of games. AGD is better as it allows more freedom but still something better for coders exists. Good example is Pico 8 "Fantasy console". It's basically a simple 128x128x16 colors graphis engine with support for sprites, sound fx, music and player input. What makes it great is scripting based on Lua language. So you can make any kind of game you can stick inside memory limitations. - Graphics engine will be simple and probably slow at first with more graphics modes, sprites and speed later. ps. Here is a good article on Pico 8: http://www.indieretronews.com/2015/10/pico-8-8-bit-fantasy-console-from.html Thanks ! Vladimir.
Now mind you I have only been collecting for a little while now and have a relatively modest collection of about 80 working Atari 2600 games but I find my few Telesys games come broken. Not that they don't work, chips fine and all unlike some of my intellivision 2600 titles, but the case parts inside that keep the board in place seem to always be broken. Ive fixed mine but in a very crude way, fixing a copy of Coconuts right now with epoxy, and its kind of annoying. Ive read ,probably on this forum, that Telesys was a budget publisher and thats why they have such low quality cases but interesting thing is I find that they have metal shields over their chips that the few other publishers Ive opened up don't have. What I would have done is nixed the shield and spent a few more pennies on the plastic housing. Then again I'm still a noob so who knows. Maybe those were necessary? Anyway you got any Telesys games still intact?
Hello everyone, Here is a character editor for developers Atari 2600. Create your styles and generate the ASM files you can include in your Batari programs. Works only on Windows. Link : http://www.baptiste-bideaux.com/datas/atari/atarifontdesigner-220.127.116.11.zip Bye.