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Blogs

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  • That's what she said.
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  • The (hopefully) weekly rant
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  • Guru Meditation
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  • BubsyFan101 n CO's Pile Of Game Picks
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  1. INTRODUCING THE ALL NEW CYCLONE USB SPINNER by Hotz! Only 20 14 0 left! GONE! This USB arcade inspired spinner is designed to work with MAME and other emulation. The Cyclone spinner is built upon an optical mouse. Meaning that it is seen by the emulator as a mouse. No special drivers needed. Each spinner is hand built. The PCB holder and spinner knob itself utilizes 3D printed parts. For the Background on this project please see: DIY: USB Rotary Control w/Atari style knob. Included is: • Cyclone USB spinner unit with USB connection • Spinner knob (Atari Arcade Style) • Allen key to secure the knob to the spinner unit • Mounting hardware • Mounting template Get yours today for only $50.00 plus shipping. Shipping inside the USA is $10.00 (if outside the USA please state where so I can quote the shipping). There are only 20 units total available for purchase. I’m not sure if I will make more so get yours today! TO ORDER: PM me with the subject line “CYCLONE SPINNER” and state how many units you wish to purchase and what country it will be shipped to. Be sure to include your PayPal email address in your PM. This is so I can send you an invoice. Once the invoice is paid, I should have your order in the mail within 24-36 hours (not including weekends/holidays). Here’s a quick video I made showing the Cyclone Spinner in action: USB ARCADE INSPIRED ROTARY CONTROLLER And don’t forget, if you have any questions at all do not hesitate to ask.
  2. RetroBat (Windows 11 Emulation Station Frontend) using .rpk format (MAME64 or Libretro/MAME) Why? * With Batocera I need to reboot my PC go to the BIOS to switch each time between Batocera and Windows (and for laptops, I need to reconfigure the BIOS to disable secure boot) I like Batocera, which is a Linux based Emulation Station) running from a USB drive (it can be installed dedicated on a PC), but I am using this device with Windows and other purposes (e.g. watch TV channels) https://forums.atariage.com/topic/335490-batocera-emulation-system-and-ti-994a * RetroBat solves that issue as it runs on Windows 11 (64 Bit), but for the TI-99/4A it relies on the .zip file structure for roms. It has the same Emulation Station interface, but I did not want to redo all the work done for the Batocera configuration * It is very straight forward to install and to customize it The only issues I currently have 1. Bezel backdrop does not work (works with Libretro/MAME, not with MAME64 starting from RetroBat, but from command prompt mame it shows the Bezel) 2. When using Libretro/MAME it sometimes start the TI-99/4A, sometimes not (very similar issue as in Batocera setup). MAME64 (v253) is stable in startup 3. USB-DB9 Joystick works in MAME64, but a PS4 controller does not work (but PS4 controller works with Libretro/MAME) 4. Hotkey using a keyboard does not work. (now using ALT TAB to exit), but the PS4 controller works with SHARE + OPTION buttons as hotkeys to exit)
  3. Inspired by the release of the lost prototype arcade game Akka Arrh coupled with the disappointment of seeing Minter's "extreme" version of it, I have decided that now might finally be the time to put MAME on my computer to play that game. But I immediately run into enough confusion that I feel I should ask for some guidance from experienced MAME users before proceeding. I'm using a computer that is running Ubuntu 22.04 along with an NVidia 1070 graphics card. Ok, the Ubuntu repositories show a version of MAME that I can install, but it's version 0.242 for all the related packages except for mame-extra which says it's version 0.206-1 and is described as additional files. Looking online at the ROMset file for Akka Arrh I see that there are two versions of it already, a first release "Mame 0.209 released on apr-24 2019" and a last release "Mame 0.260 released on oct-24 2003". From what little I have understood about MAME I've read that you should get the same ROM set version as the MAME version you are running. I also see here in this subforum that new versions of MAME are released pretty frequently. I assume that most of the changes affect newer consoles and obscure games, that most of the classic arcade games are pretty stable? Maybe not, if MAME itself is improved. I'm not in the mood to download and compile the latest/greatest MAME since there will always be an even newer one to deal with. I assume that when there is a new version of MAME for Ubuntu 22.04 that it will show an update. So my questions boil down to these - 1 ) Assuming that 0.242 is pretty recent and solid, which ROM set for Akka Arrh would be better to run, the 0.209 version or the 0.260 version? 2 ) For the other classic '70s/'80s games that I'd want to play (Tempest, Missile Command, Moon Cresta, Space Firebird, etc.) which ROM set versions would be the best to grab, versions specifically for 0.242 or is there a range of older/newer that would still work since I doubt all the games would hit that exact version number or that all the ROM sets are rereleased to match each MAME version? 3 ) Should I be setting up subdirectories for ROM sets based on MAME version? Like, for Akka Arrh with its 2 versions, should I grab both ROM sets and store them separately, one in a directory with the other older ROM sets and the other with the newer ROM sets? Or is that a redundant waste of time? 4 ) For the classic arcade games is it better to grab merged ROM sets or split ROM sets? 5 ) If I'm interested in playing the different versions of a specific game, for example I believe Tempest had 3 versions made back in the day, is that something a merged ROM set would automatically include or would I need to track down each version separately? 6 ) I remember years ago ('90s) when I tried this before that some games would also include images of arcade game surround art (if the game had such a thing) and if it was downloaded and stored in the correct subdirectory that when the game was played it would be shown inside that border artwork (more arcade-ish experience). Is that still a thing, meaning that I would need to track down separate .png files or is that stuff packaged together with the ROM sets now? 7 ) Is it ok to assume that the version of MAME in the repository has all the BIOS and device ROM sets required for playing old arcade games? Meaning I'm just missing game ROM sets? 8 ) What would be the preferred UI frontend for MAME these days? I'm using KDE with Ubuntu but I assume there are many frontends for MAME by now. Sorry for all the questions but I remember getting frustrated the last time I really tried this seriously. Of course back then MAME had a lot of issues that are probably long solved so maybe now is the right time to deal with setting it up again. I plan on getting all the correct controllers (I assume USB versions) so that I'm not playing using my computer keyboard or a joystick for everything. If there are any standards (Ultimarc?) or common mistakes in that area I'd appreciate advice there, too.
  4. *** Tomy Tutor/Pyuuta/PyuutaJr: Games & Homebrews MegaPack for MiSTer and MAME - by TMOP *** Due to the recent release of the beta core for Tomy Tutor for MiSTer FPGA (see MiSTer Tomy Tutor Core) I decided to prepare a MegaPack to have in one .zip all the released games and homebrews. I've also included a Excel file in which, for each game/homebrew, there are the tests results and some additional information. If you have some carts/homebrews not in this pack, but in the list, please share them, so can be included in the next update! Have fun! ? TomyTutor_Pyuuta_MiSTer_FPGA_Core_v1.0.0_08052022_by_TMOP.zip TomyTutor_Pyuuta_SW_List_V1.0.0.xlsx
  5. I'm getting a bit frustrated trying to figure out why some code is going off the rails, except that I know what the cause is: some code is dinking with the PSG's "Port A". So I'm trying to trace into the code to see what does this. I've found several bits of code that do this, but I haven't found all of them. I was able to get a window that shows me the current status of the port: but I can't find a way to break when it gets altered (in case it's something nonobvious). I've been Ring TFM and it hasn't given me any clues, and I tried several possible commands that don't work. I managed to disassemble the game in its original form, but it's a completely uncommented disassembly. This is the last thing hindering me.
  6. this below is my Geneve. It's a Geneve created using a Windows 7 PC and MAME. Here is a bad video I made of the startup procedure. I stripped Windows 7 of all badging in start up to just a black screen till the MAME kicks in giving the illusion of a real Geneve PC. I added an old IBM keyboard, HP ball mouse and a new NES style joystick to really give it that old-school look. Mouse works, joystick works and all software runs off the 3 internal v-drives. It looks and operates a lot like if MyArc had went with creating a Geneve PC instead of just a card for the PEB. This blog and subsequent blogs will be a step by step procedure of how-to prepare the Win7 PC by removing badging and other unnecessary stuff and MAME setup. I will be breaking up the how-to into multiple blogs to keep the length down. Now PART 1 Setting up a Win7 PC for Geneve SoftPC. What you need: PC with Win 7 – one that’s fast enough to run MAME/Geneve, (preferably) has an SSD as the main drive & also (preferably) doesn’t have an irradiating brand logo at startup. Copy of the program ‘Resource Hacker’ (included with blog files). Copy of ‘Take Ownership’ program (included). Copy of ‘Login Studio’ (included). Various registry hacks (included in next blog). Beginning steps: Load bare bones Windows 7 then add all patches. Use ‘high contrast’ black theme. This clears out some startup graphics. Remove all desktop items. Using ‘msconfig’ set to ‘no gui’. Turn off any not needed startup items or services that are starting up, also with ‘msconfig’. in ‘system’>’advanced system settings’>’performance’>’settings button’ select to ‘adjust for best performance’. Shut off ‘clock’, ‘date’ and any other no needed items in tray items. Set bottom tray to ‘auto hide’. Shut off all unnecessary services in SERVICES. I even shut off the networking services as they won’t be needed and delay startup by a fraction of a sec. You now have a fairly clean PC startup. Next is removing the startup screen and startup text, the mouse and few other things. this will require some registry hacks but that will be in the next blog, part 2. till then. Enjoy, HLO utils for win7 conversion.zip
  7. The Astro-daptor is a USB interface for connecting Bally/Astrocade controllers to your PC/Mac, Raspberry Pi, or game console that supports USB HID. No driver is needed as the Astro-daptor is recognized as a USB HID (Human Interface Device) joystick. You can buy one here: http://www.2600-daptor.com/Astro-daptor.htm Michael Matte wrote instructions on how to get this astrocade hand controller adapter to work with the MAME emulator. SETTING UP THE ASTRO-DAPTOR FOR USE WITH A HAND CONTROLLER ON THE MAME ASTROCADE EMULATOR 1. Plug your hand contoller into the Astro-daptor and then the Astro-daptor into your computer. 2. Initialize MAME and display the Astrocade menu. 3. Press your keyboard "Tab" key. 4. The Tab menu will pop up. Point to "Input (this machine)", then double-click or press the "Enter" key. 5. The Inputs menu will pop up. You will see a listing of 8 parameters for each player input. Below is a listing of 6 parameters for use with an Astrocade hand controller showing the desired settings, plus 2 parameters for an optional keyboard paddle motion setting. P1 up Joy1 up P1 down joy1 down P1 left joy1 left P1 right joy1 right P1 button 1 joy1 button 0 Paddle analog joy1 Z rotation Paddle analog dec Z* Paddle analog inc X* * This input setting is for an optional paddle motion using the keyboard. 6. The desired input parameter to change must be highlighted in yellow. Use your keyboard down/up keys to point to the desired input parameter. 7. The current input setting must be deleted, unless you want to ADD your new setting to the current setting. Avoid double left-clicking your mouse to change the input setting, because you may experience setting problems. To delete the current setting and enter a new setting: A. Press the enter key to display left/right pointers. B. Press the Esc key so the input setting reads "None". C. Press the enter key to display the left/right pointers again. D. Move joystick, pot or pull trigger to display desired setting. E. If you make a setting mistake, go back to step A and repeat the procedure. Notes: If you can't set a joystick input setting, it is likely the Astro-daptor is not sensing that input. Confirm your hand controller is fully functional. This same procedure in above steps 6 and 7 can be used to change or add keyboard settings. 8. To exit this Inputs menu, move up or down to "Return to Previous Menu" and double-click, press Enter key or pull joystick trigger. 9. To exit first Input menu, move to "Return to machine" and select it. HOW TO ACCESS "DEAD ZONE" AND "JOYSTICK SATURATION" PARAMETERS 1. Go back to the Systems listing by pressing the "Esc" key. Right click "Bally Profession Arcade". 2. A "Configure Machine" menu will pop up. Point to "Advanced Options", if necessary, and double-click or press the "Enter" key. 3. Move down or up to the "Inputs Options" area within this menu. You will see within this area, Joystick Dead Zone Joystick Saturation. It looks like the default settings for these two parameters are 0.3 and 0.85 respectively. You do NOT have to change these settings. The default settings seem to work fine. The Astro-daptor recommendation is 0.0 for the Dead Zone and 0.85 or 0.90 for the Saturation. To change a setting, point to it and highlight it, so left/right pointers appear next to the setting. Use the keyboard left or right keys to adjust the setting. 4. To exit this menu, move down to "Return To Previous Menu" and select it by double-clicking or pressing the "Enter" key. End of document MCM Design Feb 2019
  8. MAME 0.250 November has passed us by, and it’s time for MAME 0.250, with a distinct Konami flavour! On the arcade side, the third and fourth player positions are supported in NBA Play By Play, and lots of regional variants have been added for games running on Hornet hardware. We’ve also added support for a Konami hand-held LCD game, a Tiger LCD game based on a popular Konami franchise, and a prototype of an unreleased Game.com title in the same series. In addition to the Castlevania-themed LCD game, we’ve added licensed Tiger LCD games featuring Mega Man, Ninja Gaiden, Superman and Gargoyles characters, although the latter two are different skins for the same game. MSX computer emulation has had a major overhaul, with more supported systems and peripherals, including lots of cartridge port floppy drives. As a bonus, the Fujitsu FM Towns family gained support for more controllers, including the Marty Pad and the twin-stick Libble Rabble joypad. Hard disk issues affecting the FM Towns family were also tracked down and fixed. Atari 8-bit computer cartridge emulation has been modernised, and a few more unlicensed Game Boy cartridges are supported (you can now play some very famous unauthorised translations in MAME). The Quantel DPB-7000 is looking much better, with lots of progress on video output and peripheral support. Namco’s Alpine Surfer is now playable in MAME, and several graphical glitches that had plagued System 22 emulation have been banished. Support for Italian versions of Quizard has been added, and German versions of Quizard 3 and Quizard 4 Rainbow are now working, as well as a Czech version of Quizard 4 Rainbow. A missing line scroll effect in Seta’s Caliber 50 is now emulated, and some flickering graphics in Atari’s Return of the Jedi have been fixed. Other improvements include lots of fixes for invalid memory accesses, function keys for the Franklin Ace (Apple II clone) computers, proper DIP switch labels for Nintendo Vs. Mahjong, and much, much more. You can read about all the changes this month in the whatsnew.txt, and you can download the source code and 64-bit Windows binary packages from the download page. Read the rest of the entry
  9. MAME 0.249 After a whirlwind four weeks of development, MAME 0.249 is ready for release! Highlights this month include improved Atari 8-bit family emulation, a newer version of Kyukyoku Tiger with a two-player cooperative mode, another version of The Crystal Maze promoted to working, and lots of prototype cartridge dumps for consoles including the Atari Lynx, Nintendo Game Boy and Super Nintendo Entertainment System. There are also eight e-kara cartridges, including a rare e-kara Web cartridge containing twelve youth-oriented songs. The modernisation of Apple II and Macintosh emulation is progressing steadily. This month, the last of the legacy floppy devices were phased out; various ADB emulation issues were resolved, making mouse/keyboard input more reliable; and the Apple IIe standard 80-column card now works properly. Brian Johnson has added some hard disk and sound cards for the Epson QX-10 and improved the keyboard support. Thanks to holub, MAME now emulates the ZX Evolution: BASECONF, another successor to the Sinclair ZX Spectrum. As an added bonus, there’s also better I/O emulation for the ATM-Turbo family. All the little fixes and newly supported features this month add up to make this a must-have release. There’s better display emulation for the Victor 9000, data cassette support for the Casio RZ-1, proper emulation for the K051316 tile flip configuration flags (allowing an old hack to be removed), better video emulation in Jaleco’s Field Combat, fixes for sample playback on the Yamaha MU-5, and the German UI translation has been brought up to date. Of course, there’s far more than we have time to mention here, but you can read all about it in the whatsnew.txt file. As always, you can download the source and 64-bit Windows binary packages from the download page, Read the rest of this entry
  10. MAME 0.248 It must be that time of month again – time for MAME 0.248! The Hartung Game Master was one of several hand-held game consoles positioned as low-cost alternatives to the Nintendo Game Boy. It was notable for its somewhat unconventional choice of an NEC µPD78C11 CPU, its low screen resolution, and the poor quality of its software library. And now, for the first time, you can relive the disappointment of all eighteen games released for the system in emulation! Speaking of hand-held consoles, MAME now supports more Game Boy cartridges, including the Pocket Camera, the EEPROM and two-axis accelerometer used by Kirby Tilt ’n’ Tumble and Command Master, and several memory controllers used for unlicensed games and compilations. Still on the topic of Nintendo, MAME now emulates the earliest version of the RP2A03 audio processing unit, used on arcade boards as well as early production runs of the Famicom console. Several games play sounds incorrectly with the later RP2A03G used in the NES and the majority of Famicom consoles. Several issues with Famicom peripherals have been fixed, too. MAME’s Win32 debugger can now save your window arrangement, and there’s an option to use light text on a dark background. On recent versions of macOS, MAME’s Cocoa debugger now follows the system colour scheme. You can read about all the exciting development this month in the whatsnew_0248.txt, or download the source and 64-bit Windows binary packages from the download page. Read the rest of this entry
  11. MAME 0.243 Another month has passed, and it's time for another MAME release! MAME 0.243 has a few fairly big internal changes, and while we're working towards making MAME more future-proof, there will likely be some regressions in the short term. The most noticeable regression that we're aware of is that rhythm games using DVD media on Konami's Firebeat platform are now very unhappy with our lack of proper DVD drive emulation. If you find any other regressions, please report them – it's a lot easier to fix things when we know they're broken. Remember the unreleased arcade version of Rise of the Robots, running on the RasterSpeed platform? This month sees support added for another game on the same hardware: Football Crazy. In a clear demonstration of the benefits of MAME's modular architecture, this provides test cases yielding fixes for the CPU, serial controller and SCSI controller used in the system. Numerous games and computer systems using the same devices stand to benefit. MAME's floppy drive emulation system has had an overhaul this month. We think we've finally nailed down and fixed the issues that were causing bad data to be written by the Apple IIGS. Of course, it's still a good idea to back up your precious disk images. There are lots of nice fixes for NES/Famicom cartridge support, making a whole lot of Chinese-language games playable. The driver for the NEC PC-8801 family has had an overhaul this month, giving more expansion options and better software compatibility. Also, several more early Rockwell electronic calculators are now emulated. As always, there were plenty of bugs squashed this month, including Midway Seattle and Vegas stability issues, graphical glitches in The Karate Tournament, erratic joystick movement on the Apple IIGS, missing sounds in Looping, and quite a few incorrectly labelled DIP switches. You can read about all the exciting development activity in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  12. MAME 0.241 Is it already the last Wednesday of the month again? That felt quick! Of course, that means it must be MAME 0.241 release day. This month you’ll get to play The Tower, a rather poor quality imitation of Crazy Climber running on the DECO Cassette system. There’s a brand new software list for the Tandy/Memorex VIS multimedia player. Keep in mind that this was effectively a ’286-based Windows PC with no disk cache running software from a CD-ROM drive. It shouldn’t come as a surprise that it wasn’t popular, earning the backronym “Virtually Impossible to Sell”. A three-player version of Wally wo Sagase! (based on the popular Where’s Wally? books) has also been found, dumped and emulated. As well as an assortment of newly supported NES/Famicom cartridges, you’ll have a better experience with the Zapper lightgun, improved PPU (graphics) and APU (sound) emulation, and several fixes for the related coin-operated VS. System and PlayChoice-10 systems. Newly supported systems include some electronic toys from Entex and Mattel, and a couple more Fidelity chess computers. If you’re interested in scripting MAME, the Lua interface now exposes address space taps for intercepting emulated memory accesses, as well as debugger expressions, and a simpler way to discover general input types. Of course, there’s lots more to explore. You can read all about newly dumped arcade bootlegs, prototype console games, bug fixes, and everything else in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  13. MAME 0.239 Did you think we’d let 2021 finish without a parting MAME release? MAME 0.239 is here, just in time for the new year. This release includes a fix for many subtle and not-so-subtle sound and music timing issues in games using Yamaha FM synthesis chips. The frame rate for Gaelco games has been adjusted to satisfy some wily protection checks, fixing crashes when continuing in Thunder Hoop and graphical issues in Squash. A big update for Philips CD-i emulation just made it in for this release, greatly improving the experience in a lot of games. Nintendo Famicom Disk System emulation has also seen some improvements this month. This release is packed with even more Soviet re-skins of the Game & Watch Egg program, the latest Apple II dumps and cracks, another batch of Commodore 64 cassettes, and more exotic NES and Famicom cartridges. Milan Galcik, who’s been busy with the Elektronika hand-held games, has also completed a Slovak UI translation and updated the neglected Czech translation. Both genuine and cloned Apple II systems have had emulation updates this month, with a number of unique VTech Laser and Franklin ACE features now supported, and performance improvements for the Apple IIgs. Of course, there’s lots more than we have time to talk about here, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  14. HSGPL, EVPC & BWG were/are created by the SNUG TI99 users group in Germany. Their website: https://www.s-n-u-g.de/home/index_en.php HSGPL The HSGPL enables your TI99 (or MAME emulation TI99) to have up to 16 Solid-State-Modules for the TI 99/4A installed in the HSGPL Card with all 16 selectable from the TI Main Menu screen. It also copies the main GROM into GRAM to slightly increase speed. How to use HSGPL: when you get the TI99 menu screen (it'll always start with TIBASIC & XB) press the up and down arrows and it'll change to other menus screens. I have a menu screen with down arrow: E/A, TI-DM3, DM2k. At the other end with up arrow from XB: RXB2015 and XB2.5. you can alternately when the TI just starts with the color bars press 1-XB, 2-E/A, 3-TI-DM3, 4-DM2k, E-Xb2.5 & F-RXB2015. you can add up to 16 cartridges on the HSGPL. read the manual and execute CALL HSGPL on TIBASIC to add more. I have had issues with LOGO2, MSMP and some games not working after loaded. my be user error so if you get some loaded let me know. EVPC The EVPC cards is a Mechatronic 80-column compatible card. The EVPC video adapter enables 80 column text in programs that have been set or modified for 80 column like MS Multplan 80 (see ftp.whtech.com for an modified 80 column version of MSMP & TI writer.) BWG The BWG is a TI99 compatible disk drive card that enables up to 4 drives and high density disk. The MAME package: The HSGPL, EVPC and BWG are included in the MAME In the .zip package. I'm on MAME v.236 so should work with that or greater. dump all the MESS content in MAME or MESS dir. be sure NOT to alter the contents of NVRAM. modify the batch file where I have CD MESS to change to your MAME/MESS dir. I have the docs with the .zip in HSGPL. enjoy, HLO HSGPL.7z
  15. So, finally got to using a newer version of MAME/MESS than 0.152 with 0.197 installed from the repositories. I'll likely eventually upgrade it to the trunk, but for now, I've got bigger fish to fry. Trying a MESS script copied from the old computer throws all kind of errors, which brings me to a point: **this is why I often feel unmotivated to upgrade things - because useless and unnecessary changes seem to be the order of the day**. Anyway, now that I have that off my chest, here's an example script from the MESS days: mess64 ti99_4ev \ -peb:slot3 speech \ -peb:slot4 samsmem \ -peb:slot5 pcode \ -peb:slot6 tirs232 \ -peb:slot8 hfdc \ -hard1 ~/mess/TI-HD.hd \ -gromport multi \ -cart1 ~/mess/ti_carts/extended_basic.rpk \ -cart3 ~/mess/ti_carts/editor_assembler.rpk \ -cart4 ~/mess/ti_carts/ti-writer.rpk Changing "mess64" to "mame' and attempting to launch the following segments "peb" and "hard1", "hard2", etc give errors, and MAME doesn't start. Of course, I've already done a bit of investigating, noticing that for some arbitrary and pointless reason "peb" now has to be the more verbose "ioport:peb". I'm still having trouble with "hard1", and didn't find solution for that. And I'm sure there are other erroneous syntax in this script that used to work perfectly. Any advice / help would be greatly appreciated. Thank you for reading!
  16. MAME 0.238 You know what time it is? It’s time for MAME 0.238, our November release! After many years of waiting, the rare space shooter Monster Zero from Nihon Game is now playable. Despite the title, this game does not feature a three-headed space dragon. This release adds support for Fowling and Monkey Goalkeeper, two more Elektronika hand-held games built around the Egg/Mickey Mouse Game & Watch program. There are a few changes to MAME’s UI and the debugger this month. Firstly, MAME is now less eager to reset your input configuration if you run it without connecting a game controller. Analog inputs support a few more configuration options, and we’ve added some (long overdue) documentation for the input configuration process. The timecode logging feature (used by people making gameplay videos) has been moved to a plugin, and debugger memory views now support octal data display, and octal or decimal address display. Support for several Famicom controllers has been added or fixed this month, including the IGS Tap-tap Mat, Bandai Family Trainer, Bandai Power Pad, Bandai Hyper Shot, Konami Doremikko Piano Keyboard, and Konami Exciting Boxing air bag. Also involving peripheral support, the Acorn Archimedes drivers now support podule expansions, the Econet module slot, serial/parallel ports, and extension ROM sockets. You can read about all the development activity this month in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  17. MAME 0.237 For everyone who’s waited patiently all month, MAME 0.237 is out today! As well as the updates to the UI and debugger that we’ve already announced, there are several updates to the included plugins: A brand-new input macro plugin. The data plugin can now show text from the Japanese command.dat file (or a Chinese command.txt file if you rename it to command.dat). The location the hiscore support plugin uses to store its data and configuration has changed. You won’t lose your high scores, but you need to move the .hi files from the hi folder to the hiscore folder in your plugin data (homepath) folder. The configuration format for the autofire plugin has changed. Unfortunately, you will need to add your autofire button settings again. Interesting machines added this month include a Mexican TRS-80 Color Computer clone, Tronica Thunder Ball (a re-skin of Space Rescue with a nautical theme), the original version of Pengo that the widespread bootlegs seem to be based on, the original hardware revision of the Laser 128 (Apple II clone), and a slightly older version of Street Fighter Zero 2 Alpha for Asia. Master of multi-memory controllers kmg is still on a roll broadening NES/Famicom and clone cartridge compatibility. Highlights of the month include: Railway management simulator A Ressha de Ikou. Recent NES/Famicom games released by Ancient to promote Gotta Protectors (Minna de Mamotte Knight). NES development is still alive over two decades after the last licensed title was released in 1995. The two Korean Brilliant Com (영재컴) edutainment games. Some multi-game cartridges featuring the ambitious Titenic game, inspired by a highly successful James Cameron film. Kart Fighter – using the engine from an unlicensed NES port of Street Fighter II, and unlicensed depictions of the character roster from Super Mario Kart, this is almost a premonition of Super Smash Bros. It even features Yoshi’s tail smash, and depicts Kinopio (Toad) as a bare-knuckle brawler long before the Mii costume was available for purchase. Well-known low-effort Mario-themed hack 7 Grand Dad. PUSH ↑ START BUTTON. GET ADDITION GAME. AND NOURISH THE BLOOD Amiga software compatibility has been improved this month, the NEC PC-6001 family has gained a cartridge software list, and another batch of Commodore 64 cassettes has been added. An issue was identified with “fake E7” Apple II cracks that could prevent them from working if they were written out to disks to use on original hardware. Although this didn’t prevent them from being used in MAME, disk images with the issue fixed have been added to the software list. Over a hundred Apple IIgs cracks have been added, too. You can read about all the exciting developments this month in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  18. Third-Party MAME Lua Plugins/Scripts - A List All entries make use of MAME's Lua functionality via the plugin system: https://docs.mamedev.org/techspecs/luaengine.html https://docs.mamedev.org/techspecs/luareference.html (One or more of these may not function with newer MAME versions and require updates - your mileage may vary!) MarI/O MAME - SMW SMB: Script - https://gist.github.com/cracyc/02cbcac7b869329e7d8b280ef6c77fa5 Video - hxxps://www.youtube.com/watch?v=aGKFs5wJ0CI SFII RYUNATOR: Script - https://github.com/Jazpy/RYUNATOR Robotron-AI - Robotron 2084, Automated Gameplay in MAME Script - https://github.com/grunt2084/robotron-ai Video - hxxps://www.youtube.com/watch?v=hPItPwnsjig Video - hxxps://www.youtube.com/watch?v=7dapV20G3iw Hitbox Viewer for Warriors of Fate: http://www.mamecheat.co.uk/forums/viewtopic.php?f=4&t=12830 Street Fighter II hitbox viewer, etc.: Comes with MAME Cheats: http://www.mamecheat.co.uk/ https://gist.github.com/cracyc/01b6d1c93b3b9937eb500dff157fc832 https://gist.github.com/cracyc/145ae60b9e6ac1d1bd7ce26c60f250c6 Autotron (not published) - a neural network that can competently play Robotron: 2084: http://www.jeraddunn.com/ Headkaze ShowCP plugin (CPWizard): http://forum.arcadecontrols.com/index.php?topic=151810.0 Headkaze simple Savestate plugin: http://headsoft.com.au/download/mame/savestate_plugin.zip http://forum.arcadecontrols.com/index.php/topic,151810.msg1623419.html#msg1623419 Headkaze auto load save state plugin: http://forum.arcadecontrols.com/index.php/topic,155063.msg1626548.html#msg1626548 Nibbler bot: https://github.com/FrankRizzo890/NibblerBot https://reddit.com/r/MAME/comments/ab4tj6/going_for_the_mame_bot_world_record_on_nibbler/ hxxps://www.youtube.com/watch?v=60gVbJTOUOo Track & Field bot: https://github.com/FrankRizzo890/TrackFieldBot https://reddit.com/r/MAME/comments/bwlh12/my_2nd_bot_plays_track_field_see_it_here/ hxxps://www.youtube.com/watch?v=fs-aIPMlcUo Space Zap bot: https://github.com/FrankRizzo890/SpaceZapBot https://reddit.com/r/MAME/comments/byb0bk/my_3rd_bot_plays_space_zap_see_it_here/ hxxps://www.youtube.com/watch?v=90yBznscFkk Hyper Sports bot: https://github.com/FrankRizzo890/HyperSportsBot https://reddit.com/r/MAME/comments/c7orvd/my_4th_bot_is_posted_it_plays_hyper_sports/ hxxps://www.youtube.com/watch?v=JWOLBkUp6dA MAME system shutdown plugin for Windows: https://github.com/michaelshmitty/mame-shutdown https://reddit.com/r/MAME/comments/7bwhef/simple_mame_plugin_for_shutting_down_your_windows/ Arcademus - MAME plugin that helps to play arcade music on demand: https://github.com/stengun/arcademus DKShooter - Donkey Kong Shooter - A Galaga themed plugin/hack for MAME: https://github.com/10yard/dkshooter hxxps://www.youtube.com/watch?v=Rk5n4frRmI0 DKCoach - DK Coach - A MAME plugin to assist with Donkey Kong gameplay: https://github.com/10yard/dkcoach hxxps://www.youtube.com/watch?v=ax-xDwVr7No DKLavaPanic - A MAME plugin version of DK Lava Panic: https://github.com/10yard/dklavapanic hxxps://www.youtube.com/watch?v=KB_6jqc82Ek DKWho - A MAME plugin version of DK Who and the Daleks: https://github.com/10yard/dkwho hxxps://www.youtube.com/watch?v=BAFvoF_iqCY DKChorus - A MAME plugin which replaces the DK samples and music with acapella sounds: https://github.com/10yard/dkchorus hxxps://www.youtube.com/watch?v=nYCNioYWcO4 DKAFE - Donkey Kong Arcade Front End (uses MAME plugin to interface with MAME): https://github.com/10yard/dkafe hxxps://www.youtube.com/watch?v=IOaJTd_O6yY BletchMAME - MAME Frontend (uses MAME plugin to interface with MAME): https://www.bletchmame.org/ Defender directional movement plugin: https://github.com/BPaden/defenderlr https://reddit.com/r/MAME/comments/njc019/defender_directional_movement_plugin/ https://drive.google.com/file/d/1kRYwEwyKy_wDicLL9JTlnwOuOlicM5tB/view?usp=sharing Defender 8-way control plugin: http://forum.arcadecontrols.com/index.php?topic=163525.0 Game Input Lag Tester (uses Lua to interface with MAME): http://forum.arcadecontrols.com/index.php/topic,160722.0.html http://www.gameinputlagtester.com hxxps://www.youtube.com/watch?v=Whhz5Y4bd9Q Killer Instinct Attack Info: https://github.com/CSword123/MAME-LUA-scripts MAMEToolkit - A Python toolkit used to train reinforcement learning algorithms against arcade games: (note: requires modified MAME: https://github.com/M-J-Murray/mame ) (uses MAME plugin to to interface with MAME) https://reposhub.com/python/deep-learning/M-J-Murray-MAMEToolkit.html BinTracker - "A Chiptune Audio Workstation for the 21st Century" (uses MAME plugin to to interface with MAME): https://bintracker.org/ https://bintracker.org/documentation/hacking.html 4am's plugin to autocrack dumps with Passport (not published): https://twitter.com/a2_4am/status/1379593106836877318 Tim Lindner's Timberbot: https://gist.github.com/tlindner/0199ee5ee64ab6fb1e3340856bfdece9 hxxps://www.youtube.com/watch?v=1DO3xOZhf2s Tim Lindner's CoCo Arkanoid cheat: https://gist.github.com/tlindner/6e042b295f47a64e4c76eb3eb0d0757a hxxps://www.youtube.com/watch?v=7g8ZbzxxYpI **disabled embeds, replace hxxps with https when you open in another browser tab Contributions wanted - Stiletto
  19. Hello, I am sampling my TI99 tapes, for preserving and for using them in MAME. I have few experience and no special equipment (see below). Nevertheless I had zero problems in sampling original (pre-recorded) tapes and have MAME to read the obtained WAVs. The story, unfortunately, is different for tapes recorded from my TI: MAME usually detects some error in data, or less frequently returns the NO DATA FOUND message. However, the same WAVs can be read correctly by the real TI99, connecting the white jack of the standard tape connector into the phones plug in my MacBook Pro. Therefore it seems that MAME is more sensitive to errors than the real TI. Do you have any suggestion to improve the recording and sampling process, in order to create WAVs readable from MAME from self-recorded tapes? My sampling procedure: 1) record from the TI99 to tape; I tried to two different recorders (TI Program Recorded and a Philips model) nothing changed. Tried with recording volume at mid level 2) sampling of the tape in a Mac, connecting the line-out from the tape in the audio input jack port; I tried several setting for the volume level in the Mac port, no success; I used the Quicktime Player software to do the sampling, that saves in AIFF 3) conversion from AIFF to WAV made with VLC
  20. Does anyone know where I can get the latest MAME rom set? I think mine is years out of date. Thank you!
  21. MAME 0.234 Hi everyone! After four busy weeks, MAME 0.234 is ready! Newly supported systems include Runaway (a licensed version of Sega’s Head On made by Sun Electronics), Konami’s Magical Twin Bee (the European version of Twin Bee Yahhoo!), and Tronica’s LCD hand-held Spider (same program as Space Mission, but with different artwork). Although it was added last month, VS Mahjong Triangle is now working. This is a rare early example of a mahjong game supporting two simultaneous single-player games, or a two-player game – a format popularised a decade later by Psikyo’s Taisen Hot Gimmick. There have been two significant sets of improvements for 3D arcade games this month: rewritten 3dfx Voodoo Graphics emulation, giving significant performance gains in many cases, and continued development on Konami’s ZR017 and GTI Club hardware. Although not directly related to 3D graphics, bug fixes for the Fujitsu TGP DSP make Motor Raid more playable. We haven’t forgotten 2D arcade games – Namco racing games have seen another round of fixes for missing or incorrectly positioned sprites, and missing sprites are now drawn in Data East’s Chanbara. For home systems, our friend kmg has been hard at work adding support for pirate NES/Famicom cartridges, and Brian Johnson has fixed a couple of video issues on the Epson QX-10. Kelvin Sherlock added support for the LANceGS card, providing another networking option for Apple II users. You can read about everything that’s been going on in the whatsnew.txt file, and the source and 64-bit Windows binary packages are available from the download page. Read the rest of this entry »
  22. MAME 0.233 Are you ready for MAME 0.233? With dozens of reported issues fixed, over a hundred pull requests merged, and a flurry of development across all areas, our mid-year release is huge! Some of the more interesting machines added this month include several prototype JAKKS Pacific TV Games, the elusive English version of Namco’s Armadillo Racing, and the LCD hand-held game Space Mission from Tronica. There are lots of new Apple IIgs and Macintosh software list items, tying in nicely with the recently improved emulation of these systems, as well as an update to the Colour Genie collection, and a massive haul of MicroBee floppy dumps. A few more Mattel Juice Box cartridges have been dumped, allowing you to marvel at the poor-quality, 6 frames-per-second video. Significantly improved systems include the Atari Portfolio, Tandy MC-10, and Tandy VIS. Carl has continued to work on Japanese home computers, and Ville Linde is back this month, bringing a batch of updates for the Konami Hornet platform. Juno First, The Tin Star, The Empire Strikes Back have all had bugs squashed, and some of the last remaining regressions from the Yamaha FM synthesis rewrite have been resolved. David Haywood has turned his attention to bootlegs of games including Final Lap 3, Guttang Gottong, and Alien Storm. This release includes preliminary sound support for the Super A'Can console. On the topic of sound, some Yamaha synthesisers have been promoted to working, and MAME can now play back standard MIDI files to exercise machines that take MIDI input. There are several general usability improvements in this release, including updated Chinese and Greek translations, better configuration handling for slot devices, and a few small enhancements to the built-in user interface. Issues with artwork using SVG and Windows DIB (BMP) images on ARM/AArch64-based Linux systems should also be fixed. As always, you can find much more detail about all the action in the whatsnew.txt file, and the source and 64-bit Windows binary packages are available from the download page. Read the rest of this entry »
  23. MAME 0.232 It’s time for MAME 0.232, and do we have a surprise for you! The incredibly rare Universal game Mrs. Dynamite has finally been found and dumped! This is an early example of a game where you place bombs to kill enemies that walk over them, showing Universal’s flair for cute characters and cutscenes. Mrs. Dynamite is believed to had performed poorly on location tests, and never had a widespread release. The graphics in the version that has been dumped don’t match what’s shown on flyers. Other arcade additions include Dokaben 2 and a prototype of Spinal Breakers. Namco racing games have taken a leap forward this month. Final Lap has its sprite chip hooked up subtly differently to later games on the System II platform, which had been causing graphical issues on the title screen. Lack of playback status register emulation in the C140 sound chip was causing issues with engine sounds in Final Lap, Suzuka 8 Hours, and Four Trax. The horizontal position of the road layer has also been adjusted to better match videos made using original hardware. A number of bug fixes allow previously unplayable Japanese home computer games, including µPD7220 issues affecting the Madou Monogatari games on PC-98, the missing 1-bit DAC sound on PC-98, broken sprites in Asuka 120% Burning Fest. on FM Towns, and background bugs on Sharp X68000. Mac media support continues to improve, with working CD-ROM drives on more Macs, and fixes for high density floppy drives. The V.Smile Smart Keyboard is now supported, in US, French, and German variants. Tim Lindner has continued to fix long-standing bugs in Tandy CoCo 3 emulation. Software list additions include Taiwanese Game Gear cartridges, Master System prototypes, a big batch of software for the Australian MicroBee series, and quite a few add-on ROMs for the Acorn BBC Micro. We’ve also got the latest Apple II floppy dumps and cracks, FM Towns floppies and CDs, and PC floppies. You can read all the development activity this month in the whatsnew.txt file, and the source and 64-bit Windows binary packages are right there on the the download page. Read the rest of this entry »
  24. Here is an update to my Realistic Arcade Bezel for Shinobi for use with Retroarch and MAME
  25. Check out my realistic arcade bezels for Retroarch using the current MAME core. Realistic North American Arcade Bezels with Artwork https://www.youtube.com/watch?v=K1j_G-Uixx4&list=PL3KJBrqmANQ58S3Xb5r9D3M_mLzpnF6nK&ab_channel=OrionsAngelOrionsAngel Realistic Arcade Candy Cab Bezels https://www.youtube.com/watch?v=4YTftV_UQ2k&list=PL3KJBrqmANQ4_xoiFGPOsoorSDU90n-x9 Coming soon Realistic Arcade bezels with frame reflections https://www.youtube.com/watch?v=-phssSmi4K8&list=PL3KJBrqmANQ5g42y6KOvrt6ipPU1Qtevx&ab_channel=OrionsAngelOrionsAngel Check out more bezels at my Youtube channel https://www.youtube.com/orionsangel
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