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Found 4 results

  1. We F18A users have enhanced video capability, now we get to use it! Until recently, having an 80 column menu loader (for the F18A), that actually displayed the menu selections in 80 columns, was a dream. And while I doubted this day would ever come, I’m happy to have been wrong in this instance! Sure we’ve had the legacy program called BOOT,(the program tweaked by Tursi a while back), and while I really like the BOOT program, it has a one major limitation… it does not show all that many selections at one time. Fast forward to the present: Tim (Insane Multitasker) has changed the playing field! Not only will you soon have a TRUE 80 COLUMN MENU that works with the F18A, this one displays 80 columns in all functions… and it’s 100% COMPATIBLE with the Extended BASIC 2.7 Suite GRAM loader routine! This program is coming at a great time because as more people continue to expand their storage capabilities with modified floppy drive controllers, hard drives, HDX boards and new (hopefully) controller card, the menu space needed expanding. When it’s released…”Try it, you’ll like it!” After using this program it’ll probably take you F18A users less than a split second to retire the program you are currently using. It doesn’t get much better than this folks! All I can say is, "I LOVE IT and I doubt I could ever go back. Omega Rating: 10 of 10 ** UPDATE ** The program has now been released! You can now download the 'functional beta' version << HERE >> ENJOY!
  2. So I am at the point now where i've familiarized myself just enough with the Tandy Color Computer 2 interface and history and whatnot that I can load some DSK images from the CocoSDC and I even managed to sort of customize an old type-in christmas program from a 1982 issue of The Rainbow magazine. From what i've been able to tell, there isn't currently a menu system for the CodoSDC for loading images. What i'm wondering is would it be possible to write a very "basic" Basic menu that has a list of the games in a given directory and uses the cursor keys or the joystick to move through the list and select a game. From there, the program could issue the Drive 0,"game" and LoadM"game.bin" commands for me. I don't have a particularly good understanding of Extended Color Basic yet so i'm not sure how to approach this and where i'd look for useful references, but it does sound like it would be useful at least as far as static game lists are concerned.
  3. Hi guys. For anyone using SIO2Linux, I wrote a menu system using python and ncurses that should make selecting files for SIO2LINUX a lot easier. Here is a link to the menuing system: https://drive.google.com/file/d/0B5fxz9VjCX_CdWM5aWV5UUxobVk/view?usp=sharing You can find SIO2Linux here: http://www.crowcastle.net/preston/atari/ Here is the usage: usage: atrmenu.py [-h] [-d DIRECTORY] [-s SERIAL] [-i SIO2LINUX] Atari Menu optional arguments: -h, --help show this help message and exit -d DIRECTORY, --directory DIRECTORY Directory where your .atr files reside (default is current working directory -s SERIAL, --serial SERIAL Directory where your .atr files reside (default is /dev/ttyS0 -i SIO2LINUX, --sio2linux SIO2LINUX directory where sio2linux resides (default is current working directory.) Screenshot:
  4. So I am a fairly neat and organized person. On my Wii U, I have everything organized into sub folders, such as "Games", "Nes", "Media" "Admin" "SNES" "N64" etc.... which is why my Wii U menu looks nice and clean and everything is easy to find. Has anyone heard any discussion of this happening on the Switch anytime soon? The User interface is really nice and slick but its so BASIC i feel like its a few steps back from the Wii U sometimes. I mean the thing doesn't even have a web browser... but I digress. Now that I have a number of download games, it sure would be nice to not have everything piled in one place. What are your thoughts on the best optimizations you'd like to see to the switch menu/user interface?
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