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Blogs

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  • Blogpocalypse
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  • creeping insanity
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  • Syntax Terror Games
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  • That's what she said.
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  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
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  • Guru Meditation
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  • Tezz's projects blog
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  • ¡Viva Atari!
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  • Joey Z's Atari Projects
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  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
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  • Synthpop Universe
  • Atari 5200 Joystick Controllers
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  • MegaData Manifesto
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  • eshu's blog
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  • Make Atari 2600 games w/o programming!
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  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
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  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
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  • Zsuttle's gaming adventures
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  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
  • Atarian Video Game Reviews
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  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
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  • My blog of stuff and things
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  • Alp's Art Blog
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  • Coleco Mini
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  • Atari 2600JS
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  • Atarimuseum.nl
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  • Arcade Attack - Retro Gaming Blog
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  • GG's Game Dev, Homebrew Review, Etc. Log
  • dazza's arcade machine games
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Found 3 results

  1. Hi togehter! Today, I had a crazy idea. Will there be a final solution for Miner 2049er? I mean to go further then 10/10 (Shaft's limit): With todays techniques it should be possible. In the above level, the game is too fast to solve. At least I couldn't done the job. But with the help of you all, it can be done! If we force slow the Atari to 10 % with the emulators and jump into the routine, where the evil empire guys get green and killable: From here: into: it should be possible, shouldn't it? You can direct jump to the last level with this here: 10-10.pdf please change the suffix from .pdf to .a8s It is a saved state from the Atari800MacX 4.6.0 program. Would be sooooooo cool to hear from you! :-))) ------------------------------------------------------------------------------------------------------------------------------ Miner 2049er Programmed by Bill Hogue. Graphics and Audio Visual Displays designed by Curtis Mikolyski and Bill Hogue with Jeff Konyu and Kelly Bakst. Circuitry designed by Bill Hogue. Package Artwork by Scott Ross. Start a zone. Jump onto the first platform and position Bounty Bob so that no creatures will touch him (do NOT pause game). Hold the UPPER red fire button down while entering Big Five's phone number (2137826861) on the keypad. You will know you did it right because it will immediately restart the zone again when you enter the last digit of the phone number. Congratulations, you now have a way to 'warp' to any zone or station in the game! HOW TO USE IT Push the reset button on the joystick and select 1-0 on the keypad for the zone you want to play. (1=zone 1, 2=zone 2, ... 0=zone 10). Now, hold the upper red button down while pressing 1-0 on the keypad. This will allow you to select which station to play. You will immediately warp to the selected station! The warping ability will work at *ANY* time during the game! This is extremely useful for getting 'unlimited' lives. (HINT: If you die on a level and IMMEDIATELY warp Bounty Bob, the game will keep track of your score, but won't take away a life!) NOTES: Miner is great fun at the difficult levels. Some levels are NOT clearable. After lots of playing, the following levels have been found to be possible to clear. ZONE STATION ---- ------- 1-8 ALL 9 1-9 10 1-4, 8, 9 Zone 8/station 10 is the hardest, but IS possible. Zone 10/station 4 requires a lot of thinking/strategy to clear. Try it, it's fun! For some reason on Zone 10, Bounty Bob walks very fast and jumps a LOOONG way. This makes certain levels difficult and others impossible. However, on Zone 10/station 10, the creatures just move too fast to make it possible to clear. It's a shame, we will always be left wondering what would happen if it had been cleared. ------------------- Bounty Bob Strikes Back Designed and programmed by Bill Hogue, founder of Big 5 Software. Graphics designed by Curtis Mikolyski. A sequel that's better than the original? You bet! A follow-up to Miner 2049'er that could be the most enjoyable game ever made. The box for this game is extremely hard to come by, as is the full color poster that was packed in. To transport to another screen, grab the item mentioned below, then press and hold the number (also stated below) then press start. You will warp to the level mentioned. 1. Bob's Morning Flower pot / 1 / start = level 4 Calisthenics 2. Utility Hoist Aliens / paint roller / 3 / start = level 22 3. The Suction Tubes Goblet / 4 / start = level 15 5. Jumping 101 Coffee Pot / 8 / start = level 18 10. The Gravity Lift Pitch Fork / 5 / start = level 14 16. Adv. Suction Tubes Tube 1 to left/ pie / 9 / start = level 19 26. The End...... 'Congratulations, you are an expert! For getting this far, you may start the game at any level you desire by setting special codes 1-25 in the Game Adjustment Screen and then pressing STA
  2. Miner 2049er is a game that fell in a gap for me as a kid. Born in '76, I wasn't making my own purchasing decisions in '82 and by the time I played it many years later, it did not impress me. However, after reading the entry on the game in The 100 Greatest Console Video Games: 1977-1987 and playing it on the Coleco flashback, I've come to appreciate its unique challenge and the way it seemed to transcend arcade games of the same time (like Space Panic for example) in length and depth. Does anyone have a story about this game like "I bought it on its release day!" or "It's my favorite game ever?" It was also surprising to me to find how many loving games fall into the "Miner" family with the popularity of Manic Miner and Jet Set Willy in the UK perhaps even outstripping the interest in the original game (and its sequel Bounty Bob Strikes Back). The 2 more recent games even got officially licensed releases on XBox Live Indie Games. Anyway, just hoping for some discussion on what appears to be a really great game. What did it mean to you when it came out? Were you blown away that a game could have 10 (or 11) screens? Did it open your mind to the fact that home gaming could perhaps eclipse the arcade? Gimme some details!
  3. This has been bothering me for a long time, and it popped back up in my head today. Searching around, this forum seems like the best chance I have of finding someone who can help. I believe there is a level select cheat in Miner 2049er for Colecovision, but I don't recall the code to enter it. I received the code from an employee I used to badger by phone at a Toronto video game store when I was still in my single digits and I used it regularly. My recollection is that it went something like this: * or # A combination of the digits 3,4,5,6 * or # again The level number you want to start at I've tried various combinations of the above over the years without success. I decided to give DASMx and Mekaw a try today, and then realized that my knowledge of Z80 assembly and debugging tools are quite lacking. Is anyone interested in digging further to identify this cheat code?
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