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As some of you may or may not know, Thomas Jentzsch and I have converted some 2600 games to use a Trak-Ball controller. Thomas originally converted Missile Command to use the trackball over a decade ago. More recently Thomas converted Centipede and Reactor. I joined the fun and did Millipede. The thread we posted the ROMs in wasn't really related... it all came about kind of spontaneously. That thread does contain a whole whack of routines if anyone is ever interested. It all starts on page 4 and goes for several pages. Here in this thread are the latest ROMs, organized, for easy finding. Note for CX80 Trak-Balls: Atari CX80 Trak-Balls work the same as the CX22 Trak-Balls. However, some retailers modified the CX80's to be compatible with the ST Mouse (Atari Mouse). If you have a CX80 then you will have to try both the Trak-Ball and Atari Mouse ROMs to see which one works with your Trak-Ball, or try the detection ROM. It is believed only a small number of Trak-Balls were modified. Note for CX22 Trak-Balls: An early version of this controller only works in joystick emulation mode and cannot be used with these ROMs unless modified. Check for the presence of the "joystick/trakball" switch on the bottom left side to ensure that you have the later compatible version and set it in "trakball" mode. Wico Command Controller Trackballs: These trackballs don't work with these ROMs as is. However, the Wico Trackball can be converted to work. See modification guide below for details. Bob Colbert's Homebrew which can use an Amiga Mouse, Atari Mouse, Driving Controller, or Joystick! Link: Stell-A-Sketch (Bob Colbert) Link: Trak-Ball/Amiga Mouse detection (TJ) Roms: Trak-Ball Detect v1.0.zip Link: Missile Command TB (TJ) Roms: Missile_Command_TB_(TJ).zip Roms: Missile_Command_CX_22_v1.3_(TJ).zip Link: Centipede TB (TJ) Roms: Centipede_TB_(TJ)_v1.4.zip Link: Reactor TB (TJ) Roms: Reactor_TB_(TJ)_v1.3.zip Link: Millipede Amiga and ST Mouse Info (Omega) Millipede(Trakball)v6.5.zip Link: Challenge Of Nexar, The (TJ) Roms: Challenge_of_Nexar_TB_(TJ)_NTSC_V1.1.zip Roms: Challenge_of_Nexar_TB_(TJ)_PAL_V1.1.zip Roms: Challenge_of_Nexar_CX22_(TJ)_v1.2.zip Link: SW_Arcade (Omega) Roms: SW_Arcade(Trackball)V4.zip Roms: SW_Arcade(Trackball)V4__Inverted_Y_Axis.zip Link: SpaceMasterX7_(Omega) Roms: SpaceMasterX7_(Trackball).zip Link: Missile Control (TJ) Roms: Missile_Control_TB_(TJ)_NTSC_V1.15.zip Roms: Missile_Control_TB_(TJ)_PAL_V1.15.zip Link: Marble Craze (TJ) NEW: Marble_Craze_TB_(TJ)_NTSC_V1.0.zip NEW: Marble_Craze_TB_(TJ)_PAL_V1.0.zip Trouble Shooting Guide: 1) Trakball only moves Down or Right - Fix Modifications Guide: 1) Convert a CX-22 for ST Mouse (Atari Mouse) - Here 2) Wico Command Controller Trackball Conversion - Here
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Hi, today I found an absolute new and strange behavior reparing an Atari XEGS. I never have had such an error before neither I found something similar here. So maybe this could help other people with the same strange issue. The XEGS I got comes with the fault description "System hangs if Missile Command is started or sometimes the game just resets" (reset = start from the beginning, same if you would press START at any time). I can reproduce this error easily. So first, I watched the SYNC signal at the CPU - but even when the game hang, there´s activity on SYNC. So I decide first to change the ROM - I have a lot of ROM failures specially by the XEGS. After ROM the MMU was changed. But the fault remains. Ok, next step would be the CPU. CPU failures are from my experience the 2nd most related things after RAM memories. CPU exchanged, but you can imagine... that also didn´t help. BTW: Before I change any part, of course I watched every single pin of the CPU, GTIA, ANTIC and the FREDDIE. All fine. I connect a keyboard, start BASIC, enter some simple calculation endless loops with PRINT´ing them, this works for hours. I attached an SIO2SD, load Missile Command (file version) and... it works. No problems at all. Ok, which components might cause the CPU to make a break... ANTIC? GTIA? All signals (RDY, HALT, IRQ) looks good. After all, I didn´t found other ideas, so I decide to remove all chips, solder sockets in and put well-known working parts into the XEGS mainboard. Start the next test, no keyboard, Missile Command starts and... hang. Now - wished I had test this first, a lot of spent hours would have been saved - I connect the keyboard, start the XEGS with SELECT hold down and Missile Command starts. I didn´t know this before, that Missile Command could be started also with keyboard instead of Atari Basic. I don´t have an XEGS for my own, so I haven´t play around much with this. WITH keyboard attached the Missile Command works fine. No problems. Now I examines the POKEY more then before. Without keyboard I see on the scope, the IRQ line is sometimes low for over 10 times of a PHI2 phase! At every time IRQ goes low for such a long time, the game hangs, resets or makes other weird things. With keyboard attached this never happens, IRQ remains constantly high while the game is running - what I expect, then Missile Command didn´t read the keyboard nor SIO etc., it uses just the joystick ports and console keys, which are attached to the GTIA. After some more examining the POKEY I saw, that pin 16 and pin 25 of the POKEY - KRx lines - are heavy floating from -0.5 volts up to 2 volts. Now it would be clear: POKEY "thinks", a key a pressed, generate an IRQ, but the OS (which is active during the game, ATTRACT will also work) can´t read the source. In case of the bad floating signal the POKEY will generate a long IRQ, longer than normal, which cause the CPU to halt - like some of the "CPU breaker" with R/C links from the 80s. But... the XEGS is MADE for usage without the keyboard... so why this happens? Checking with another XEGS boards, the culprit was found very fast: It was the parsimony of Tramiel´s area, removing some necessary parts to save some cents. The "good working" XEGS has line filters in the KRx (and other) lines, which will prevent these open inputs from floating around and beeing using like an antenna. At this special board, Atari replaces these line noise filters by simple 0R resistors. See this board: The fix is absolute simple, after all I´m so silly not to find this earlier, but... now it works. And maybe it helps others from spending so much time to repair an XEGS Just solder two 1nF capacitors between ground and the both KRx lines - that´s all. Of course you can use wired capacitors, too. Now there´s no floating inputs and the system works fine - with or without keyboard... Jurgen
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atari 2600 Looking for Missile Command SFX ( music / sound effects)
Cyrille posted a topic in Atari 2600
Hello to all , Impressed about nice production on Atari 2600 and 7800 range . My very first console , and keep it in heart . I have a request , my first playing game was Missile Command on 2600 , and I look for the original SFX , for make a portage to an another computer , for my pleasure and nostalgia. I am looking for the SFX in possible use format for me : .ASC ,.PT1, .PT2 , .PT3 (protracker range) , .STP, .SQT, .FTC , .PSM Only SFX for this game I found were only in MP3 .... thanks in advance for your returns and help !!! greetings-
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Hi, This is a cool project of controlling Atari 2600 Missile command using your hands and fingers as motion controls The hands “creates” a virtual joystick on air that can impact the movement and the shooting of the player. The link for the video is : https://youtu.be/6-gNiK2leZ8 The project is based on Python, OpenCV , and Mediapipe The goal of the project was to create a functionality that replaces the traditional Atari 2600 joystick with our hands and fingers position using a camera . The code estimate the position of each hands , and calculate the X,Y axis to simulate directions and shooting, That transforms it to an action. The project also combines : pose estimation of the hands and fingers gesture, capturing the game image and sound , and merge it into a new window as one visual game (keeping the original sound). I added a link for the code in the video description, so you can download and enjoy it. Enjoy Eran
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Hi, This is a cool project of controlling Atari 2600 Missile command using your hands and fingers as motion controls The hands “creates” a virtual joystick on air that can impact the movement and the shooting of the player. The link for the video is : https://youtu.be/6-gNiK2leZ8 The project is based on Python, OpenCV , and Mediapipe The goal of the project was to create a functionality that replaces the traditional Atari 2600 joystick with our hands and fingers position using a camera . The code estimate the position of each hands , and calculate the X,Y axis to simulate directions and shooting, That transforms it to an action. The project also combines : pose estimation of the hands and fingers gesture, capturing the game image and sound , and merge it into a new window as one visual game (keeping the original sound). I added a link for the code in the video description, so you can download and enjoy it. Enjoy Eran
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I've tested and completed my review of the latest and greatest Atari 5200 controller adapter made by Atariage member, Ikonsgr. It's essentially a bohoki-clone that enables you to use PC 15 pin controllers on the SuperSystem. In the video, I've demonstrated a good number of analog and digital PC controllers (gamepads, keypads, joysticks, steering controllers, and flight yokes) being used to effectively play 5200 games. Some of these controllers have the ability to be used as both analog and digital controllers (Makopad PC gamepad, Radio Shack gamepad, and the Vortex 3D), right-hand/left hand switching digital gamepads (Gravis PC Gamepad and the Reveal Gamepad), and there's even one which has the ability to switch between self-centering and non-self-centering ("dead-fish stick") analog joystick control. Check it out:
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Hello, all! I'm currently seeking the following to add to my Jaguar library: Missile Command 3D Zero 5 (Songbird Release) While CIB is ideal, I'm still open to loose copies with or without the manual, as long as they're in good shape. Missile Command 3D is at a higher priority at the moment. I understand that asking for Zero 5 might be a long shot, but I figured it wouldn't hurt to ask. I do have a few Jaguar games I'd like to trade if they equal the value for any of the three, or if it's a game you're looking for; but I'm also open to buying at a reasonable or negotiable price. If anyone's interested in trading, here's what I have for the Jag. I can send pictures of their condition, if requested via PM. I-War (CIB) - Right Side of Spine is damaged, but the rest of the box is fine. Pitfall: The Mayan Adventure (CIB) - In NOS box with very minor to no damage! Power Drive Rally (Cartridge Only) Thank you for your time and consideration! EDIT: Removed Ultra Vortek. I missed an eBay listing of MC3D this morning, so I'm still open to any offers if interested.
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There's no excuse for how bad these games are on a 16 bit generation console. They could and SHOULD have been done much better.
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- genesis does
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From the album: My Collection
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I've put up the latest presentation that has to do with playing and collecting 5200 games. This is filled with a lot of game footage as well as info on controller adapters as well as the Trakball. Enjoy!
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Insert Coins and let the one-two punch of arcade nostalgia hit you right in your wardrobe. ARKADO RETURNS is a follow up to my first Kickstarter campaign, ARKADO, that was sucessfully funded and delivered in 2014. Like it's former, ARKADO RETURNS is a celebration of 26 vintage arcade titles that range from the beloved to the obscure. Can you name them all? This time ARKADO RETURNS with two designs presented in both Horizontal Mode and Vertical Mode, like the arcade screen orientation of the past. Like my previous campaigns, the goal is to fund a limited edition run of this artwork on apparel and print. If successfully funded, this limited edition apparel will be made to order for the backers along side a small batch run to be sold at conventions and shows. Like ARKADO, EFEMERECO, and WINNERS DON'T DRINK DRUGS, once all these shirts have been sold, no more will be made. The tees will be silk screened with Pantone 375 C and Reflex Blue C ink onto super soft, Bella Canvas 100% Cotton Baby Blue Unisex Tees. These tees are available in size EXTRA SMALL through 4XL. $15.00 for 1 or $27.00 for 2, Free Shipping in U.S.A. Claim yours at OneRadTee.com
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Please enjoy a nice interview with the Atari legend Rob Fulop. Here he discusses his work on Missile Command, Demon Attack, Space Invaders and much more: http://www.arcadeattack.co.uk/rob-fulop/ Kind Regards @Arcade_Adriano
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From the album: Atari VCS
Missile Command 4/B High Score 1/28/2017 -
From the album: Atari VCS
Missile Command 4/B high score set 1.23.2017 -
From the album: Atari VCS
My high score 1/22/2017 for Missile Command game 4 difficulty B. -
From the album: Atari VCS
The description for Missile Command from the Atari catalog -
From the album: Atari VCS
High Score 1/B -
From the album: AusM's Atari
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From the album: My Game Collection
My Boxed Games. -
Hi folks. I am looking for a complete (boxed, manual, picture variety) copy of Missile Command for my Atari 2600. Shipping would be to 05052-0058 (North Hartland, Vermont). I have some Gamecube and/or PS2 games if you're interested in trading, or give me a price including shipping to the listed zip. Box doesn't have to be "pristine", but in reasonably good shape to add to my meager (but proud of) Atari 2600 boxed games. Either PM me or leave me a message on this thread, and I'll get back to you. I have some "odds and ends" that you might like for trade as well. Depending on what it is (if you consider PS2 games more valuable than 2600 games...perish the thought), I might ask for another boxed game from your collection to "even it out". Let me know what you got. Always willing to talk ATARI! -Steve
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From the album: Corel 2600 Screenshots
© 2012
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Many of you might remember the "Read-Along" book and record combo for the "Story of Missile Command": Well I recently converted the audio from the record to MP3 and decided to take it a step further. I've built an "interactive" version of the original story book so that those that do not own it can listen to the story (and "amazing" special sound effects lol) and flip through the pages. It was a fun little project for me and I hope you enjoy. It's available as a free download and I'll love for everyone to give it a shot and let me know what you think. The download is just under 15MB (I didn't bother trying to reduce the size of the audio since 15MB isn't much of a big deal anymore sadly). I have already converted the audio for the "Story of Asteroids" and plan on working on that one in the next couple of weeks. If anyone wants to know more technical details on how it was accomplished or has suggestions for other little projects like this let me know. Go to this page for the download. It is presently available only for Windows (sorry Mac and Linux users). http://www.pcmuseum.ca/details.asp?id=39639&type=Memorabilia