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Found 89 results

  1. I was hoping to find some information about if the Atari Flashback 9 firmware is able to be modded to use something like the Genesis Game Manager. I can't seem to find any information about the Atari FB9, only info about the 2018 Genesis HD. Anybody more knowledgeable than myself able to shed some light on the matter?
  2. Modded my Atari paddle to a new design with an aluminum volume knob and some adhesive woodgrain drawer liner. Here's how I did it:
  3. What games should have AtariVox voice hacks and what should they say? Would you want have Keystone Kapers say: I am going to get you? Would You want tips and ET catchphrases to ET? Would you want taunts and expletives to be had in Outlaw? Would you want menacing voices and taunts from the Boss in Yars' Revenge? Post what games you would think would be beneficial to have AtariVox voice support and what lines you would want to hear.
  4. My youtube video in the link below shows a summary of how i got rid of the Atari 5200 switchbox that is bulky, inconvenient, prone to failures, and is expensive to replace. Even when it works, it usually does not give a clean signal. I ditched the switchbox and RF altogether by applying two mods: 1) the switchbox bypass power mod from console5.com and 2) the UAV board from thebrewingacademy.com. PLEASE READ THE NOTES SECTION OF THE VIDEO FOR MORE DETAILS NOT MENTIONED IN THE VIDEO. I am not an experienced modder, and do not post a lot of videos, so i would really appreciate your positive comments and likes. rradi
  5. What are the different models that I could best buy? 400 - 8k of 16k machine and can be upgraded by adding extra memory in the slots of the machine. This was marketed as a gaming machine which it's design to an extend shows as it's a light weight 800. 800 - 8k to 48k machine and can be upgraded by adding extra memory in the slots of the machine. 600XL - 16k, easy to upgrade (if socketed) by popping in new ram chips and soldering a couple/few wires, depending on the method. 800XL - 64k, the most common - almost ALL software will work on a 64k XL...some 1990s (and onwards) demos and games require more ram. almost ALL Taiwan 800XLs are soldered - which makes upgrading harder. 50% of Hong Kong 800XLs have socketed ram. 1200XL - 64k, the easiest to upgrade, but easier to buy in the USA than europe. most ICs are socketed which makes installing a 256k wizztronics clone, Ultimate 1mb or the newer Antonia 4mb upgrades much easier. almost all 1200XLs will need a clear pic, UAV or similar upgarde to make video reasonable. 65XE - 64k, an XL with ST styling - many do not have the ECI port. 130XE - again, an XL with ST styling, but with 128k ram. 800XE - 64k, eastern european crossover from XL to XE range - some (about 30%) of these have a buggy GTIA chip, but if you strike lucky you get a nice "XL" with freddie chip and ECI. XEGS - 64k, a consolized 65xe. Why upgrade RAM? To either gain access to 130XE library and to more modern demo's, games, etc. Different RAM standards and why do they matter? Plain and simple comparability as some RAM upgrades have different memory adresses, which means some software might not run or not run correctly under a different standard. Can and is it worth it to upgrade my RAM by filling out empty RAM spots on the motherboard on my 65xe or 800xe? Yes, if you have those slots and if you don't want to go all out on the RAM or keep your machine like it was during the machines production life. Watch out for the faulty GTIA's though. You can check for those buy typing in : 10 GR. 9:D=1:FOR X=0 TO 79 20 COLOR C:C=C+D:IF C=15 OR C=0 THEN D=-D 30 PLOT X,0:DR. X,191 40 NEXT X 50 G. 50 And you should end up with something looking like this: or using my own computers as an example: http://imgur.com/gallery/bAOr0 This is how you can upgrade: Which RAM upgrade kits are still available? (mainly available for 800XL and later models, unless noted otherwise) Ultimate 1MB http://lotharek.pl/product.php?pid=67 ​wizztronics 256K http://www.best-electronics-ca.com/wizztronics%202_256.htm Rambo XL 256k https://www.bitsofthepast.com/?product=reimaged-rambo-xl-adapter 512k SRAM-Extension by Mega-hz: http://mega-hz.de/Angebote/512K/512k.html Due to some upgrades going through production runs of batches and than going out of production until another is announced these might not be available at the time of reading (You could always try and message the creator if they are available still or in the future): 512k SRAM-Extension by tf_hh: Write tf_hh a pm here on AtariAge Syscheck II by tf_hh: Write tf_hh a pm here on AtariAge (only works on 64k machines and higher) Ctirad 576XE http://atariage.com/forums/topic/232856-ram320xe576-order-thread/?hl=%20ctirad (No soldering required, up to 576k of RAM and please not "up to" as it requires you atari be on 128k of RAM before slotting it in to get that amount, otherwise you won't get 576k) Incognito Don't know where it is available (only for the 800) Antonia 4MB http://atariage.com/forums/topic/249405-new-4mb-ram-expansion/?hl=%20antonia (I assume there is a newer location that sells them that I'm not aware of) (please note, the Antonia has 2 different versions one for the XL line and the other for the XE line) (Please note I've excluded older upgrades and self build upgrades, like this, for simplicity reasons, otherwise this would become a very long list. But as wizztronic or Rambo diy build are most common; the chips needed for that are require a 41256. http://atariage.com/forums/topic/122470-ram-upgrade-applications/page-2?do=findComment&comment=1481893) If you have information to add, rectify or remove, please comment so I can change it. Resources: http://ataripodcast.libsyn.com/antic-episode-39-i-need-more-memoryFrom 1:05 Nir Dary talks about RAM upgrades which is a similar to this post. Great podcast overal but that segment is good if you want to know about memory upgrades without this wall of text.
  6. A friend of mine has loaned me his custom Jaguar Arcade Stick with spinner, so I gave it a whirl. The games definitely were enhanced by the arcade-like control (played Tempest 2000, Primal Rage, and Raiden, among others). Check it out here:
  7. I'm so...SO happy right now. I've had this project on the backburner for over half a year, and tonight I finally got around to modding & wiring the components and mounting everything on a "test control panel". I'm happy to report: I've successfully modded an NES-04 controller into an arcade stick. Tested it with Contra, and it works perfectly. Sanwa joystick, Suzo-Happ buttons, Cherry microswitches, if anyone's curious. I'll update this thread from time to time with updates on the control panel/body design and build.
  8. The Atari Lynx 1-UP from: starforcepi.wordpress.com What’s the greatest handheld of the 1980s and 1990s? Why, the 16-bit arcade juggernaut named Atari Lynx, of course! I was a kid when the original Lynx 1 came out for us here in the old country in 1990, and was blown away. The Game Boy was a monochrome moron in comparison, and the Game Gear was all about converting Mega Drive and Master System games to pocket version – the Lynx, with its hardware-driven zooming and distortion of sprites, was going for Arcade experiences. BOOYA! Sadly, as with everthing Atari, this too turned to dust. BUT, fast-forward to 2018 and look at the love for this loveable giant! So much so, that McWill, a name you must’ve heard of by now, released one of the most impressive upgrades for a system I’ve ever seen – LCD replacement for the waning washed-out Lynx screen, with VGA output. The VGA output was a great addition, but the way I’ve seen people utilize it online seemed rather silly to me; you would have to use the Lynx as the controller when playing on the VGA. No sir, I don’t like it. So I decided to use the spacious room behind the screen to build an interface to: 1) securely place the Lynx on a stand; 2) output VGA; 3) connect a standard DB9 compatible controller (Mega Drive, Master System, Atari). It’s a tight squeeze, but the VGA, Controller port and Stand all fit neatly in the small 3x4cm interface window. This was an absolute pleasure to build, everything went smooth and simple, all the measurements were direct hits, hell even the stand only took me 10 minutes to design (8 hours to print, but hey). So let’s see it in full VGA action: It’s perhaps the best handheld to consolize: the GameGear has most games on Master System or Mega Drive, the GameBoy looks rather silly and clunky on a monitor, and TurboExpress is pointless, because it’s a 1-to-1 conversion of the actual console. I am glad I did it, I hope you will too, and stop placing those ugly connectors on the top of your handheld. Building the Lynx 1-UPI bought a pristine looking junked Lynx 1 for 20 euros – seemed a good place to start, let’s see if we can bring it alive! I replaced all the capacitors, power input socket, MOSFET, but finally it was the two 3906 transistors that were the issue. In order to do these replacements, you need a fine-point soldering iron and some tweezers, but everything on the board is quite spacious, so there’s no mistaking what’s what. This part is cheap: 7 dollars on console5.com. They have links and tutorials on that site, very complete. I also bought the McWill for 120 dollars, I was gonna do this mod regardless if this particular system was junked. So far everything together cost me ~150 dollars. After bringing the console back to live, it was time for McWillification! I followed the 1 page diagram that came with it, but it’s a little information dense, so I followed the following video instead: This worked better than I could have ever imagined, I know everyone says they’re gobsmacked when they see the difference, but it really is very true – I get why it’s such an expensive mod now. I was gonna leave it with that, honestly that’s just everything one could ever want from an upgrade… but, of course, me being the way I am, things escalated. You see, the mod came with the VGA socket, and I saw how people were placing these at the top of their handhelds, and you know what – it looked ugly. I want the facade of the handheld to be untouched. While I was adding the McWill mod I noticed the enormous space left behind the screen, which is when I had the idea: make the Lynx into a hybrid, with the connector ports at the back with a stand for console gaming via VGA, and all the ports hidden behing a minimal cover during handheld gaming. I first ordered DB9 sockets for a controller, and placed this together with the VGA socket on the inside of the battery cover. I made a little window in the battery cover, 3D printed a frame and cover for the ports, and there we have our interface. For the controller ports I had to solder 6 wires on the button pads of the Lynx PCB. Luckily most of these have soldered extension traces, so you can avoid blocking the normal button-to-pad press, but for two I had to solder directly onto the pad: be mindfull to be as flat as possible. Then we wire up the VGA socket to the pads on the McWill screen, this is shown in the accompanied diagram of the screen. We then place the DB9 and VGA socket in the space between the batteries, where the little light tube of the old screen sat (ignore the loose wires, they’re from the battery input, I cut them for ease of access). In the left picture, top connector is the VGA socket you can see running to the McWill screen. The lower connector go to the front of the PCB to the button pads. When assembled the VGA socket is lower, and DB9 is upper. Next to these I added screw connectors, so that I may fix the system to a stand, as shown in the next pictures: Unlike the Nintendo Snack Pack, this was a joy to make. I did it to unwind and relax, I didn’t want to build something from the ground up, but this just gave enough inspiration to just slightly 1-up it. The Lynx Stand and little VGA cover in particular really clean the mod up nicely, and makes this thing into a fully consolized system. I must admit though, I’ve been mostly playing it with the stand and controller via the McWill screen, not via VGA, but hey, it’s there. Finally, it all cost me a substantial 150 euro, but it was worth it. The Atari Lynx is a very strange and powerful handheld, spanning 7 years with 72 games, it’s still enjoying new homebrew releases every year, with a small but dedicated following. I’m very happy to be one of them. Upgrades: Full capacitor replacement MOSFET replacement 3906 Transistor replacement Power input socket replacement McWill Screen upgrade VGA output port DB9 input port Custom interface window & stand
  9. I have the following modified Xbox and accessories for sale: Here are the specifications: X-Arcade Dual Joysticks IDE to SATA hard drive adapter 80 pin high speed data ribbon cable Clear "Ghost" case 3 TB hard drive 3 "Duke" controllers Power on/off button on one controller Power cable High definition component cables Red lighted controller ports Blue lighted top Red led hard drive activity light Clear DVD drive cover (you can see the DVD/CD spinning) TinkerMod windowed top The clock capacitor has been removed Thermal paste has been removed and reapplied PM me for details, pictures and a lot more information. *edit: PDF added with compatible emulators.. Final Emulators.pdf
  10. I was thinking of Modding my 2600 JR to output AV video. I did a mod to my JR around a year ago, and i ended up killing my board when i tried changing the jacks on it, and i can't find the original posting for the mod i Did. I saw this AV mod for the JR, and i was wondering how well it worked. https://atariage.com/howto/composite.html I think i remember some people saying the video quality wasn't the best, but I am just looking for something that is reasonably good enough to use. If the link does not work just try googling "atariage 2600 jr av"
  11. so about a year ago i did a 2600 Jr av mod i found somewhere where you added 3 resistors to some pins on a chip and got composite video out... only problem is i tried adding a set of jacks instead of having a cable hang out... but now the video signal is gone. i spent like 3 hours trying to fix it, but all i get is scrolling white. i can sorta see some of the sprites, but i can't figure out what was going on, and ended up removing the added parts... but now the capacitor for sound lost a leg... so i need a new one of those also. anyone know of the mod i'm talking about, like i said i cant find it again, or at least another one that worked for you? also it does the same thing when RF is connected back.
  12. Hi Atariage I found this mod on atarimuseum: http://atarimuseum.com/fb2hacks/ You have probably all heard about it before, but it allows an atari flashback 2 to play 2600 cartridges. My first question is: Is it possible to perform this mod on the flashback 4? I prefer the 4, since it has rca output, more built in games and wireless controller options. However, since i am not a modder, i would like to know if someone in here would be willing to mod the console for me, and what would you charge for it? - Buying a new console on ebay(i have already found a few). - Mod the console. - and send it to me(i live in Denmark). I will of course pay for console, shipping, materials and work hours(through paypal). P.S. Sorry for my potentially horrendous english, but as i stated before i am danish - so english is not my vernacular.
  13. Ok, here's a copy/paste from the readme file, just grab the ROM from our website and have fun!
  14. A while back I was trying to figure out a way to daisy chain both my sio2pc devices just because I was sick of disconnecting and reconnecting them. I do switch between the two depending on what im trying to do. I started a thread but never really got the answers I needed. Then a little while back at a thrift store I found something that gave me some inspiration. It's a belkin data switch from 1999 (good news its y2k compliant). It's just a parallel port switcher but I figured I could turn it into an sio switch for my sio2pc rs232 and my sio2pc usb. So I did. I just hooked up the switch at the sio end of both my sio2pc devices. Anyway I thought I'd show it off just cuz I think its pretty sweet. So here are some pics. Also I was wondering if anyone knew how to put an led on an sio2pc device using the 14c89 chip. Id kinda like to have a little led above each of the two inputs that gets all blinky when I'm transferring data. That would be really sweet.
  15. http://retroconsoles.wikia.com Hello everyone, I'm the administrator of Retro Consoles Wiki (there I go by ITEM-3), a brand new website whose goal is to collect all the scattered information for repairs and mods for all video game consoles, especially older consoles. This includes high-quality pictures of every revision of each console's motherboard, identification of the chips, and links to their documentation. Related information like controllers, accessories, flashcarts, console clones, and general tips for working with electronics will eventually be a part of it. The site is just over a week old and has mostly been an effort on 4chan's /vr/ board (thread: http://boards.4chan.org/vr/res/694016), and so there isn't much content yet, but it is an ongoing project, and more content is being added everyday. It's hosted on Wikia for now, but I will move the site to paid hosting if more people start using it. Here are a couple examples of the types of pages and guides that are currently on the site: Sega Genesis motherboard info: http://retroconsoles.wikia.com/wiki/Sega_Genesis_Hardware 3DO FZ-10 Repair: http://retroconsoles.wikia.com/wiki/3DO_FZ-10_Repair_-_Lubricate_the_Laser_Sled I'm here to spread the word about the wiki and see if anyone would like to contribute or make a request for specific content. If you have a complicated issue with a console that you have not been able to repair, I encourage you to create a page detailing the problem. I'd like to hear any suggestions you might have for the site as well. I hope to see you all there!
  16. Hello Atari owners and modders. I'm trying to add an audio / composite output on my "new" atari 2600 (NTSC 4 switch), but I can't obtain any image... The console worked yesterday with RF output, but with no sound and a really weird/dirty b&w image. That's why I decided to add an A/V mod to permanently solve the problem. I think I choose the cheaper solution: 2 resistances and 1 transistor, similar to the easier-7800-composite-video-mod My circuit is the same as the solution proposed by brighty83 for a PAL version here (down of the page):http://retro.mmgn.co...ari-2600-AV-Mod I found the same cicuit on ebay, sellers detail the process on their installation guides for NTSC versions: http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fwww.ebay.com%2Fitm%2FAtari-2600-7800-Composite-Video-Mod-Upgrade-Kit-DIY-%2F300592126324 (see Installation Guides for atari 2600 4 switch) or http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fcgi.ebay.fr%2FAtari-2600-A-V-Composite-Video-Mod-Kit-NTSC-PAL-DIY-%2F181042624250%3Fpt%3DLH_DefaultDomain_0%26hash%3Ditem2a26fb36fa installation guide: http://www.filedropp...stallationguide (page 10 for NTSC 4 switch) Here is the circuit (sorry for the poor image quality): Video out and GND ---> Video RCA Audio out and GND ---> Audio RCA As mentionned on guides for NTSC 4 switch, I removed the RF box, Q202 and R209: The sound works well, but no images, it's so sad... I don't know what to do, and I'm dying about playing with it, in good conditions I mean. Some of you tried this mod? any idea ? Fujisama
  17. I'm attempting to mod my Sunnyvale Heavy Sixer with a composite video mod. I'm following the quick and dirty single transistor composite video amplifier mod, the schematic is attached. I've built it twice with two different transistors to rule out the possibility of bad parts. I've removed the RF modulator and I'm attaching this amp to the composite video pin that used to go the RF modulator. So far I've removed Q202, R213, and the large pink inductor near Q202. On the screen, I'm getting a dark black snow and the TV think's it's a PAL video signal (it's an NTSC Atari). I've also posted the composite video waveform I've captured with my scope. Without the mod, it's about 1.2V peak to peak and the horizontal blank looks like a fang rather than a rectangle. NewFile9.bmp NewFile11.bmp NewFile10.bmp With the mod, for some reason the signal becomes less pronounced, at about 200mV peak to peak. NewFile12.bmp This is what my main board looks like right now I should also note that on the secondary board of the Atari (the one with all the switches and the RF modulator), my RF modulator only has 3 pins. All the tutorials I've found online show an RF modulator with 5 pins. The 3 pins on mine are +5V, GND, and (I assume) composite video. Can anyone help me with this mod? Did I forget to remove a component from the main board or something?
  18. An idea for a Pac-Man upgrade literally came to me in a dream a couple of nights ago. I actually remember most of the dream, but I'll spare everyone the details, except to say it began at a game convention where I realized I hadn't yet set up the systems I'd brought, and ended with me on a running track trying to escape the men in black. My dreams tend to be rather disjointed. Anyway, the idea. Arcade Pac-Man has been fully conquered. We know exactly how the ghost AI operates, and since there isn't any randomness, we know exactly how to work around that AI and get the highest possible score, level by level. There have been mods both subtle (speed tweeks) and grand (Ms. Pac-Man) designed to disrupt those patterns and make the game "challenging" again. How about a mod that instead embraces that lack of randomness, while also daring players to buck the established patterns? Instead of dots, the maze can be populated with little arrows. If Pac-Man follows the arrows, he will eat them for the same points as dots. But if Pac-Man moves against the arrows, they will stay uneaten and also grow larger, like the dots in Jr. Pac-Man when touched by a bonus item. Also like those Jr. Pac-Man dots, eating larger arrows earns more points but also slows Pac-Man down more, making it harder to escape the ghosts. In my dream I saw only small sections of the maze where arrows replaced dots (the maze itself was also garbled, and yet somehow still playable; I determined this was due to some sort of memory corruption, which when you think about it was actually not wrong... but I digress), but I figure, why not fill the maze entirely with these arrows, and make the arrows follow whatever the optimal pattern is for that level? The challenge would then be, if you want the "perfect" score, go right ahead and take it... provided you know the patterns well enough for the empty parts of the maze, of course. But also be aware, the old "perfect" score is no longer the highest possible score, not in this version of the game. How often would you dare to go against the pattern in pursuit of those larger, more valuable arrows? There could even be different levels of arrow values, where the more often Pac-Man crosses an arrow the "wrong" way, the more valuable but also more "sticky" it becomes. Since this wouldn't actually affect the enemy AI, the ghosts would still have their same predictable behaviors, which means the true Pac-Man masters probably wouldn't have too much keeping them at bay. But then the true masters would want to know what the new highest possible score is, and what new patterns will get to that score. Those patterns just might take a while to find out, and they will certainly take longer to execute. And so this would indeed be a Slower, Harder, More Challenging Pac-Man. At least for a little while. (Surprisingly, no, I wasn't without apparel at any point in this dream, though I did find myself in my pajamas for a while... but again, I digress.)
  19. Hi all, I was given a 7800 a few years ago minus it's power adaptor. I recently did an experiment to allow it to work with another adaptor of the same rating, but modding the connection. I've made a video on my YouTube channel showing how I did it. Please leave any constructive comments ) Video: Best regards Steve
  20. Hello! I am planning on getting an Atari Flashback, and decided to come here for some advice. I want to get one to play some classic atari games on my TV until I am able to afford a real 7800 and a lot of games. After that, I plan to use the Flashback in a project similar to the video below: A minturized arcade cabinet, made to look like a PONG, with the flashback inside. As such, I'm having a little trouble deciding which Flashback to look for. I know that the original mod, the FB1 is not the best choice, as the emulation of the games is off. So that leaves 3 choices, a FB2, FB2+ and FB3. The FB3 has more games built in and is a newer model, but is also more expensivie. The FB2 has more arcade style games, which would go well with the mini arcade project. But there is two models of it, with different games. I would like to know which of the three choices you would reccomend, considering my plans for the systems, and for what reasons you suggested it. Thanks in advance! Here's the video. I want to build something like this, but with which every atari flashback I choose instead of a pac-man. I plan to make it look like a PONG with simple wooden sides and a yellow front: (http://youtu.be/j7QE8zUbXfc)
  21. I have developed an "upgrade" kit to allow playing 2600 trackball games with a 5200 Trak-Ball. The process just adds another cable to the controller and uses another "configuration cable" to link the original 15 pin cable with the new cable. Terminates in a 9 pin that plugs into a 2600 controller port. No permanent modifications are made to the trackball. Everything is 100% reversible. Works with the slate of 2600 games recently hacked to support actual trackball controllers. Following the success of one kit being installed by an end user, I'm just wondering if it's worth the effort to order in parts to make a few of these. PM me with inquiries.
  22. This is just an interest check. I have the following modified Atari 7800 system and 16 games. What would they be worth as one lot? Would anyone want to buy these as a lot? If so, how much would one be willing to pay for the following as a bundle? Suggestions? Comments? Asteroids Ballblazer Barnyard Blaster Centipede Dig Dug Donkey Kong Jr. F-18 Hornet Galaga Jinks Joust Karateka Meltdown Ms. Pac-man Robotron 2084 Tower Toppler Xevious I had this system modded for s-video and composite stereo audio. I have the 7800 gamepad. I have the joystick as well.
  23. im having problems with getting a composite signal out of my intellivision i have this pal model so far i have tried both of the following methods with the rf module on and off with no luck i have seen another mod but this must be for a different motherboard and im at a loss of what to do now has any one got any more info on this subject
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