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Found 3 results

  1. darryl1970

    RatTrap

    RatTrap Around January 6th, I plotted a mouse on-screen. I had a couple ideas in mind. I wanted to plot a 320-mode mouse, like the one on Exidy's MouseTrap. The game is pretty basic as far as graphics. The sprites are single color, and I thought it would look pretty cool on the 7800. The mouse and dog looked great. This got me wondering if I could create a similar experience to the arcade. I had a little challenge recreating the maze, followed by the challenge of getting the mouse to follow the maze. With this, I realized that the maze would need to change, based on the doors that are switched. I thought this would be a perfect candidate for the SNES controller (SNES2Atari)! At this point, I started looking at the ColecoVision port, because I figured that was the bar for home ports. I also started to think that, while 320 mode would be cool, the 7800's strength is its multi-color sprites. I decided to redraw the sprites to what I thought played to the 7800 strengths. Once I did this, I got the mouse to follow the maze. Next, I worked on the switching doors. All of the maze routines were reusable for the cats, so it wasn't really too much to get the cats into the maze. I created a few sound effects to handle eating, barking, and screeching. I decided to reuse the PentaGo music engine, built by Playsoft. I started picking out some of the tunes. The game just happened. I added scoring, lives, sound effects, high score saves, and some title screens. The game has a way to go. Since the game was brought to light in the forums, I decided to throw a demo together. Please note that it's a very early demo, and I have a lot to add. However, there is a lot here that I am pretty happy about. Game Features: 1 Player Controller Options 2-Button Joystick Left Button = Doggie Button Right Button & Left = Red Doors Right Button & Up = Yellow Doors Right Button & Right = Blue Doors SNES Controller (Only when Auto-Detect is triggered) SNES STANDARD B = Doggie Button (Start Button also works as Doggie Button) Y = Red Doors X = Yellow Doors A = Blue Doors Select = Pause SNES COLORBTN Greeen / Start = Doggie Button (Start Button also works as Doggie Button) Red = Red Doors Yellow = Yellow Doors Blue = Blue Doors Select = Pause Dual Joysticks (Will be disabled when a high score device is present, but HS saves are currently disabled for now. Left Stick moves mouse Right Stick Left = Red Right Stick Up = Yellow Right Stick Right = Blue Right Stick Down = Doggie 2 Player Controllers Shared Stick (Same as 2-Button above) Single Stick (Same as 2-Button) Share SNES (Auto-Detect) *P1 and P2 will share the SNES controller in port 1 Difficulty Levels Novice - Starts with 4 cats (1 normal and 3 slow); Hawk doesn't come out until later in the stage Arcade - Starts with 6 cats; Similar to Arcade difficulty Expert - 2 Cats are very fast. Music Has 3 BG tunes so far, 3 prize tunes (31 different prizes to collect), level clear tune, and an Intro tune. I have other tunes and sound effects in mind. Added more music and sfx in the 02-11-2023 update below. This demo allows for one or two players, and all difficulty levels are accessible. Players get two lives, but extras can be earned at 30k & 60k. However, the game ends after three mazes are cleared. This initial version may contain bugs. This is an early release for fun. RatTrap_Demo_01-27-2023.a78 UPDATE 1/28/2023 - Corrected title screen spelling & added title music. RatTrap_Demo_01-28-2023.a78 UPDATE 2/11/2023 - Major Update (See thread below for details!) Click here for update thread! UPDATE 2/15/2023 - Update (See thread below for details!) Click here for update thread! UPDATE 03/04/2023 - Update (See thread below for details!) Click here for update thread!
  2. Forgive me if I'm posting in the wrong place, I didn't know where else to post this. I'm looking for a pair of keypad overlays for MouseTrap, if anybody has an extra pair laying around. PM me with your price and shipping cost. Original overlays HIGHLY preferred. Nothing against repros, it's just not what I'm looking for in this one instance. Thanks much, everyone!
  3. Aight so please excuse the ignorant question, but I've been trying to get a game I played as a kid on my PC. I have Windows7 (possibly 10 soon) and have tried STEEM (including the SSE version), Hatari, and one other emulator (name escapes me). When I run Mousetrap, it runs through the preview sequence of a few seconds of each level, but I can never seem to assume control of the game to start playing. I can play at least another game (Lotus racing) on STEEM, but can't get Mousetrap to respond to any key commands (despite messing with the joystick setup multiple times). I KNOW this worked at some point because I emulated the game on an old Pentium circa 2005 - I can't figure out why I can't get this to work now. Anyone have any ideas? Is it the ROM, is there some config setting I'm screwing up...what's the deal? Any help would be VERY much appreciated.
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