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  1. So I have a few lines of code I want to optimize for speed. Have some ideas what I can do, but I'm also very interested seeing what the community comes up with... The code is used for reorganizing my TiVi editor index when I delete a line in the editor. Note that when I reorganize the index, I make sure that the index pages form a continuous memory region, so I don't have to worry about mapping pages or anything. That's already been taken care of. The index can grow up to 5 SAMS pages mapped to (>b000 to >ffff) for 10240 lines of text. ok, Here's what I would do: Copy code to scratchpad and work from there for reducing wait states Reduce loop counter overhead by putting multiple mov instructions in a single loop, say 8 Look at the fastest mov instructions (only use registers?) What else could be done for faster access? Note that in the code fragment tmp0=R4, tmp1=R5, tmp2=R6 and so on. *************************************************************** * _idx.entry.delete.reorg * Reorganize index slot entries *************************************************************** * bl @_idx.entry.delete.reorg *-------------------------------------------------------------- * Remarks * Private, only to be called from idx_entry_delete *-------------------------------------------------------------- _idx.entry.delete.reorg: ;------------------------------------------------------ ; Reorganize index entries ;------------------------------------------------------ ! mov @idx.top+2(tmp0),@idx.top+0(tmp0) inct tmp0 ; Next index entry dec tmp2 ; tmp2-- jne -! ; Loop unless completed b *r11 ; Return to caller *////////////////////////////////////////////////////////////// * TiVi Editor - Index Management *////////////////////////////////////////////////////////////// *************************************************************** * Size of index page is 4K and allows indexing of 2048 lines * per page. * * Each index slot (word) has the format: * +-----+-----+ * | MSB | LSB | * +-----|-----+ LSB = Pointer offset 00-ff. * * MSB = SAMS Page 00-ff * Allows addressing of up to 256 4K SAMS pages (1024 KB) * * LSB = Pointer offset in range 00-ff * * To calculate pointer to line in Editor buffer: * Pointer address = edb.top + (LSB * 16) * * Note that the editor buffer itself resides in own 4K memory range * starting at edb.top * * All support routines must assure that length-prefixed string in * Editor buffer always start on a 16 byte boundary for being * accessible via index. ***************************************************************
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