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Found 4 results

  1. From the album: Flappy

    Flappy game Atari 2600 4K batari Basic mutlisprite kernel
  2. Here is my first released game for Atari 2600! FLAPPY FLAPPY is in the AtariAge Store! Get one to support this fun website: Here (link) My version is the way I wanted to play a 1-button game like this. More like the Activision releases where you try to beat your last score, or beat another player's score. The highest scoring game is retained while the power is on, and is shown in RED alternating with the last game's score, at Game Over. Also check out the unofficial box: Marc's Blog Version 11 RC2! Changes in "random" for the pipe. I can't tell any difference. Version 11 RC2 is the final version. No more changes were made. Downloads for emulation, or 2600 / 7800 flash card cart: flappy_RC2.bin flappyR2_PAL60.bas.bin It talks! No additional hardware required!16:9 W i d e s c r e e n compatible! Try it stretched. High score shows in red (until system is turned off). Try to beat your high score! Visit the AtariAge store! Own the physical cartridge! Version 11 RC2 is the final version. No more changes were made. Version 10 RC1! Score 99 + 1 should no longer roll back to zero! Yep. Scored 101 today, and was shocked to see the score roll over and show 1. Bug fixed. Version 9 ! Capped difficulty increase! Should be able to get scores greater than 50. Version 8 ! Added year to the title! Version 7 ! Score sound, darker green horizon, more windows! My best score is 53. I wanted scoring into the 100's, but I don't want it "drawn out boring" to get to the 100's. How about bird poop once every 10 points to give you a quick boost upwards? Version 6 ! Sound, & high resolution play field! Source code! Version 5 ! Title & High Score! No feedback to last version's question. Speed stops increasing after 40 points. Version 4 ! Difficulty! Every 10 points the pipes move faster! Sorry, but this makes it more fun. I can't help but chuckle after running into a pipe in the mid 30's I have to implement High Score, alternating with current score. I need to add a flapping sound. Question: Does it get too hard too fast? Version 3 ! Speech! My first game wouldn't be complete without sampled speech, now would it? Still 884 bytes left... Version 2 ! Custom multisprite kernel. (Put in your Flappy Project Folder.) 4 digit score (Sc2 & Sc1). Background colors. Source code. Two drawscreens. Flicker clouds. No NUSIZ in building scrolling. Version 1: Only 4K! Only spent 1 day programming! No sound! Uses all cycles! (I think I obsessed on the NUSIZ changing buildings.) Parallax scrolling! - H o r o z i n t a l l y also! Random pipe height! Advertisement free! No ads! (Sorry, I was really bored...) Final file = RC2 located above. Older files: flappy140216c.bas multisprite_kernel.asm.zip flappy140218e.bas flappy140228k.bas
  3. iesposta

    flappy140228k.bas

    From the album: Flappy

    Flappy with sound and high resolution play field.
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