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Blogs

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  • bankockor Blog
  • Kelp Entertainment
  • 2600 Fun Blogs
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  • The Word Of Ogma
  • GC's blog
  • nanobug's monument of geekiness
  • dogcorn's Blog
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  • ivop's Blog
  • what is the chicago basment
  • Cheat Blog
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  • My video game library
  • the.golden.ax's "Oh my Blog"
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  • Verbal Compost
  • Frizo's Collecting Adventure!
  • Old School Gamer Review
  • ...
  • Rybags' Blog
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  • grafix's Bit Mouse Playhouse
  • S1500's Blog
  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
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  • Horst's Blog
  • JIMPACK's Blog
  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
  • CebusCapucinis' Blog
  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
  • 2600Lives' Blog
  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
  • Devbinks' Blog
  • a1t3r3g0's Blog
  • The 7800 blog
  • 4Ks' Blog
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  • iratanam's Blog
  • junkmail's RDE&P Blog
  • Lynxman's FlashCard Blog
  • JagMX's Blog
  • The Wreckening
  • roberto's Blog
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  • lost blog
  • kurtzzzz's Blog
  • Guitarman's Blog
  • Robert @ AtariAge
  • otaku's Blog
  • otaku's Blog
  • revolutionika's Blog
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  • edweird13's Blog
  • edweird13's Blog
  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
  • lazyhoboguy's Blog
  • Retail hell (The EB years)
  • Vectrexer's Blog
  • Game Maker to Game Dev
  • Retro Gaming Corporation
  • Hulsie's Blog
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  • Dryfter's Blog
  • Why Are You Even Reading This?
  • Xuel's Blog
  • GamingMagz
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  • pacmanplayer's Blog
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  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
  • Justin Payne's Blog
  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
  • Pac-Man Vs Puck-Man's Blog
  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
  • defender666's Blog
  • TheSSLstore - SSL certificates Validity
  • Chuplayer's Blog
  • pacman100000's Blog
  • POKEY experiments
  • JPjuice23's Blog
  • Gary Mc's Blog
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  • SUB HUNTER in A8
  • ScumSoft's Blog
  • The Social Gamer
  • Ping. Pong. Ping. Pong.
  • kgenthe's Blog
  • mapleleaves' Blog
  • Dallas' Blog
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  • Esplonky's Blog
  • Fashion Jewellery's Blog
  • Gabriel's Blog
  • CJ's Ramblings
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  • dragging through the retro streets at dawn
  • Please Delete - Created by Accident
  • Nerdbloggers
  • Algus' Blog
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  • Appliciousblog.com
  • frederick's Blog
  • longleg's Blog
  • Brain droppings...
  • Sandra's blog
  • Bastelbutze
  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
  • GonzoGamer's Blog
  • MartinP's Blog
  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
  • 8-bit-dreams' Blog
  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
  • n8littlefield's Blog
  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
  • falcon_'s Blog
  • lushgirl_80's Blog
  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
  • segagamer99's Blog
  • RickR's Blog
  • craftsmanMIKE's Blog
  • gorf68's Blog
  • Gnuberubs Sojourn Dev Journal
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  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
  • HuckleCat's Blog
  • AtariVCS101's Blog
  • Tales from the Game Room's Blog
  • VVHQ
  • Antichambre's Blog
  • REMOVED BY LAW AUTHORITY
  • Synthpop Universe
  • Atari 5200 Joystick Controllers
  • Top 10 Atari 2600 Games
  • Is Atari Still Cool?
  • Buying Atari on Ebay
  • matosimi's Blog
  • GadgetUK's Blog
  • The StarrLab
  • Scooter83 aka Atari 8 Bit Game Hunters' Blog
  • Buddpaul's Blog
  • TheGameCollector's Blog
  • Gamming
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  • DPYushira's Entertainment Blog
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  • Manoau2002 Game and Vinyl Blog
  • Diamond in the Rough
  • Linky's Blog
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  • Atari 2600 Lab
  • jennyjames' Blog
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  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
  • TI-99/4A Stuff
  • eshu's blog
  • LaXDragon's Blog
  • GozAtari8
  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
  • Ezeray's Blog
  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
  • F#READY's Blog
  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
  • Lost Dragon's Blog
  • Musings of the White Lion
  • The Usotsuki Crunch
  • Gunstar's Blogs
  • Lesles12's Blog
  • Atari Randomness
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  • Dexter's Laboratory Blog
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  • --- Ω ---'s Blog
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  • Zsuttle's gaming adventures
  • Doctor Clu's Space Shows
  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
  • Atarian Video Game Reviews
  • Caféman's Blog
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  • player1"NOT"ready's Blog
  • Alexandru George's Blog
  • BraggProductions' Blog
  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
  • Jeffrey.Shamblin's Blog
  • Important people who shaped the TI 99/4A World
  • My blog of stuff and things
  • David Vella's Blog
  • Osgeld's Blog
  • CyranoJ's ST Ports
  • InnovaX5's Blog
  • Star_Wars_Collector
  • Alp's Art Blog
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  • Retro VGS Coleco Chameleon Timeline
  • Geoff Retro Gamer
  • Geoff1980's Blog
  • Coleco Mini
  • Coleco Mini
  • 7399MGM's Blog
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  • Ballblogɀer
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  • Fultonbot's Atari Blog
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  • Kaug Neatos Crash Bandicoot Bandwagon
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  • Atari 2600JS
  • Doctor Clu's Dissertations
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  • Atarimuseum.nl
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  • bow830's Blog
  • Arcade Attack - Retro Gaming Blog
  • MrRetroGamer's Blog
  • GG's Game Dev, Homebrew Review, Etc. Log
  • dazza's arcade machine games
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  1. In my previous blog post I opened up about the history of Radio F, the multimedia group I work with, regarding its early years as a comedy troupe and gradual evolution into a game publisher. I skipped over some of its history for the sake of brevity since it wasn't really applicable to the topic at hand but some recent developments have made them relevant again. From 1995-1999 Radio F existed as a comedy act, and from 2004 onward it became a publisher of games when "Software" was added to its name. Between those years, though? Radio F was actually a techno music group! The friend I started the group with in 1995 and I went our separate ways just before the turn of the millennium. My memory is bad but I think we had some argument over Pokemon of all things and we just stopped hanging out after that. In 2001 I started tinkering with music sequencing in my free time and this caught the attention of another friend of mine who was also interested in working on music. We didn't really take things seriously however by the end of the year we had a handful of tracks and no real way of sharing them in any meaningful way. We also didn't have a name for our project at the time. I suggested just reusing "Radio F" and my friend was fine with that. I collected seven of our better tracks and put them together into what would be our first album/EP, No More Lonely Nights. "No More Lonely Nights", 2001 Yeah... when it came time to design an album cover we settled on "Amy Rose upskirt" for some reason. In order to promote our music I registered a new account on GeoCities, which was still alive at the time, and designed a webpage for Radio F. I think Yahoo (owner of GeoCities) only provided something like 15 or 20 megabytes of storage space and given that the average size of an MP3 was around 3.5 MB for your average three minute song there was no feasible way for us to host the entire album on our website. Instead I took one of the better tracks from the project ("Thumper") and crushed its filesize down to somewhere around 2 MB. It sounded like garbage because of all the compression but it was the best we could do given the limitations. Visitors to the website could download the track for free and listen to it and if they liked it they could send us a mail order for five dollars plus shipping and we'd send them a physical CD in return. We actually sold a few CD's this way! Not many but enough for us to want to keep going with this project and maybe do a follow-up. 2002 would prove to be a very productive year for the group as we'd been inspired to work on music and thus had a second album ready to go after a few months of work. Titled Stuck on the Rollerslide (a reference to something that happened to me at a Discovery Zone when I was a kid) the second release was more of the same just better. We used the same sequencing software and method of recording as our first album. When it came time to release it we followed all the same steps as before; I added a page for it on the Radio F website and managed to find the space on the group's Yahoo account to fit another highly compressed "single" from the album to promote it. If you wanted one it was the same process as the first album, just send us a money order and we'd send you a CD. I want to say that we kept track of the names of who bought CD's from us and if you had purchased No More Lonely Nights then we'd charge you a dollar less for this album but I'm not 100% certain we did that. This was 20 years ago. Later that same year we'd release a third album, Eleven Dollars in Ones (an inside joke between my friend and I for how to give someone a cash gift and make it look like more money than it was). By the time I added the page for this album to the Radio F website we'd run out of storage space on our Yahoo account; the single from Stuck on the Rollerslide ate up the last little bit of space we had. I needed to find a way to include a sample track though! I'm surprised it took me as long as it did to think of this (two years and three albums) but the solution was as simple as registering a "radiof2" account on Yahoo and using it solely to host our MP3's. File size was still something to consider so again the track was compressed. The track we chose from this album, "FM", featured radio static in certain parts of the song and this did not compress nicely at all. It sounded horrible. Thankfully there were a small number of people who listened to our stuff who let us know that the song was perhaps a bad choice and because we now had a few more MB of upload space to work with we picked another track to offer online to sample the album with. It was now 2003 and my friend and I had one more album left in us. We weren't making bank selling CD's online because barely anyone knew about us. This was all just for fun and after a few years I think we were both kind of looking to do other things (for example I'd start working on Atari 2600 games the following year). Our fourth album, Reptilian Agenda, was in my opinion at least our best work. We couldn't pick one single track to upload online as a teaser so we actually uploaded three. By now we'd mostly figured out how to get the sound we wanted out of the programs we were using and it showed. Despite being our best release I don't recall selling very many copies of this CD. Each one sold less than the other which is weird to me because I feel the quality of the albums only ever increased. But I guess it was just a result of being so hard to find and how a lot of our "popularity" came from word of mouth on places like MSN Chat. After releasing Reptilian Agenda my buddy and I stopped working on music and focused on other things. "Monster Truck Rally" (single), 2003 So, that's twice now that Radio F has existed and twice now that the group has disbanded. I kept the name alive on my own through "Radio F Software" but it seemed our days of releasing comedy and music albums had finally eclipsed. In my previous blog post I mentioned the creation of the website "Radio F Software Headquarters" (RFSHQ) which acted as a hub to host all of the original comedy content I was writing and filming for the web. Despite being a multimedia-oriented website our previous album releases never saw the light of day there until close to the website's closure. In 2006 I thumbed through the four music albums that we'd made in the years prior and picked out ten tracks that I felt epitomized the group during its musical period. I wanted to feature a collection from all four albums however because I was going by song quality the majority of the tracks I chose wound up being from our third and fourth albums when we were putting out our best work. I named this collection F-Sides: The Best of Radio F and offered it as a premium download on the RFSHQ website. I believe the price was still just five dollars however instead of sending out physical CD's the advancement of technology now allowed us to accept payment online with PayPal and in exchange provide the buyer with a link to download the album digitally. F-Sides was available for purchase from its release in 2006 to the closure of RFSHQ in 2008. After going solo for nearly half a decade I had a growing interest in working on music again after being inspired by the rise of mash-ups and "YouTube Poop music videos" where creators would compose backing tracks and then pepper in "vocals" that had been sampled from viral videos and memes. In 2007 I tried my luck at this and created Radio F's first single in four years, "Hello My Future Dance Mix". This track sampled Michael "Mikey" Blount's infamous "hello my future girlfriend" audio recording that went viral in the late nineties. It was amusing but nowhere near as good as the mash-ups that were growing in popularity on the recently launched YouTube. I didn't get a lot of encouragement so I just kinda stopped working on new music, though the following year I made another remix mostly for the amusement of my younger brother and I. This track, "The Golden Fantasy Dragon", sampled TV salesman Tom O'Dell during a segment on the Cutlery Corner infomercial where he was hyping up a decorative knife of the same name. I didn't really have any intentions of releasing this song as a proper thing, I just uploaded it to YouTube where views wound up trickling in over the years. Like I said I kinda just lost interest in making music after the Mikey song flopped and the one about the dragon knife was just a one-off joke. That was until I stumbled upon the ongoing misadventures of Christian Weston "Chris-chan" Chandler. I'm not even going to try and catch you up to speed on this guy if you've never heard of him before, just understand that he used to be a bumbling idiot on the internet who overshared way too much about his personal life and situations. In one video that was released Chris attempts to demonstrate how he would perform oral sex on a hypothetical girlfriend. The original video is disgusting and I won't link it here but back in 2010 I was floored by it and felt compelled to sample Chris' vocals with raunchy porn music backing it. The result of this effort was the song "Tickle Yo Pussay". Given the active community surrounding Chris this song actually did gain some traction and garner several thousand streams but I never capitalized on it because the curse of Chris-chan is that once you involve yourself in his life yours gets ruined in return. I made a joke song and that was enough. Radio F, 2002 The Chris-chan single and its accompanying "B-side" marked the end of Radio F's output as a musical act. In the years that followed 2010 I graduated from university and went on with my life. Radio F's spoken word albums hadn't been in circulation for over a decade and the four music albums from 2001-2003 had long since been out of print and unavailable. F-Sides, the best of album, stopped being available for purchase when RFSHQ closed. The account associated with the mash-up singles I'd made eventually caught enough copyright strikes from YouTube to be terminated. Everything just sorta faded away. Only recently have I started caring about all this random stuff from way earlier in my life. I spoke about it a little bit in the previous blog post but there was an era of my life where I got led astray by some real bad actors and wound up getting hurt pretty badly. It's taken several years of therapy for me to work through all this and process it in a healthy way and only now am I really starting to feel "better" in a sense. I am now looking back at all the things I've accomplished and I find myself gravitating toward the more innocuous and wholesome things that dot my history. Radio F is something harmless and fun that I can be proud of and it's something I want to celebrate. I want to keep it alive in some way. At the beginning of this year I started re-compiling everything I could find from my Radio F days with the intent to put it back into circulation. I'm not yet sold on the idea of putting our entire back catalog out there again but F-Sides, the "best of" album, is a good starting point. As the name implies it contains our best work from our four musical releases. The mash-up singles I made from 2007-2010 were inklings of a fifth album, Conglomeraté, that was never completed. I compiled the highest quality recordings I could find of these tracks as well as their instrumentals and turned them into Conglomeraté: The Singles. Both of these releases are now available for streaming on Spotify, iTunes, and YouTube Music. If you use Pandora then Radio F's music is something that can be suggested to you based upon the music profile you've curated. I dug through the archives of everything I had across all of my hard drive backups and found a few pictures of my friends and I that would suffice as makeshift photos of "the group" and added them to our music profiles. It was important to me to find photos of us that were era-appropriate to match the time period when our music and recordings were made. Radio F, 2010 So now we're at present day. Next year Radio F turns 30. Three decades have passed since the day one of my best friends and I had the bright idea to record our material to cassette tape and use that to distribute it among the people we knew. I am very grateful that after all this time I am still on good terms with everyone who's ever been a part of the group both from its eras as a comedy and musical act. We are currently in the planning stages for a reunion album to celebrate 30 years. I'm thinking about something akin to a 50/50 album of recorded comedy and new music. Perhaps I can make a mash-up of new music featuring samples taken from our old spoken word releases of the 90's. I'm honestly kind of shocked that the idea never came to me back when I was making mash-ups in the late 2010's. I also want to reach out to the people I've met over the years who are either musically or comedically inclined and invite them to participate on a track or two. I'm very fortunate that for the most part everyone still lives in same geographic area so a reunion to record new material and such won't be too hard to pull off so I want to do this now because there's no guarantee something like this will be possible for a 40th or 50th anniversary. In the meantime I invite you to listen to the selected works I've made available on all the major music streaming platforms. It's nothing incredible but it's special to me and maybe in some way the fun and innocence of the recordings will rub off on you.
  2. Hi everyone c: I did this conversion of "Despacito" for MSX/Colecovision/Intellivision tonight, and I wanted to show it to all of you. I add the .bas file to compile on Intybasic and listen on your Intellivision. Enjoy. I will post here more of my works later. Check more of them on http://adan.eu.pn/ Despacito.bas
  3. Hello everyone. Thought I would share this: I've always thought that the opening music the Alternate Reality on the Atari 8-bit computer was one of the best pieces of music ever created during that era. I recently took it upon myself to go listen to it again, and while it still was amazing, it did not have the same impact on me that it once did back in the late 80's. It just didn't sound as EPIC. So I looked and looked all around the internet to see if anyone had made a version of the song that was worthy of the original, and unfortunately I couldn't find anything that satisfied. I then decided to re-create the song to be as close as possible to the original using modern technology while at the same time enhancing it to what it sounded like to me (or how I actually perceived it) when I first heard it in my younger years. I think I got pretty close to the actual sound of an Atari computer - of course, this "Atari" has stereo fields, so... umm.. yeah.... Anyway, the intro is kind of long, so I am only presenting the last half of it. If you want me to provide the whole intro with the spaceship I can do that later no prob. If you have a good sound system / headphones you will be able to hear everything - your phone speaker wont really be able to do express the full range. If you have any questions you can reply here, but it will be faster if you tweet me at @jacehall Hope you enjoy it. It was very fun to make. Video is here:
  4. 2023 Krystone Online Music Compo for Atari 8-bit Computers POKEY C012294 We have 6 entries for you to judge today. All presented tracks are 4-channel mono and were recorded from a real Atari 65XE (PAL) along with the noise and harmonics. 🎶 Black Bouncy Blob 🎶 Fallen Hard 🎶 Nuclear Sign 🎶 Pokey Atmosphere 🎶 Tune 179 🎶 Unexpectedly Short To keep things simple: YouTube is where you listen to the tracks. And, here is where you vote. The video is 4K 50 FPS. If you can, en-joy on a large screen. The names of musicians will be revealed after the voting has completed. It is very likely that Atari Music Disc (.atr file) will be created with all the songs and made available for download with graphics and extras, so check back! Thank you and until next time. Feel free to share, comment, like, discuss, and most certainly vote for your favorite. Be fair, act fair. Feed YouTube algorithms if you care (I do). If you have any technical questions, you can ask here. Your engagement keeps this post alive and allows for a greater number of votes to be cast. The greater the number of votes, the fairer the results, thereby providing more gratification to the creators. The following prizes will be awarded to the musicians: 150 € and something tangible (to be mailed to and perhaps revealed by the winner), 100 €, and 50 €. However, it is important to know that, as far as I can tell, they didn't do this for monetary compensation. A big thank you to all participating musicians for giving this compo a chance. 🖤 Krystone December 2023 This thread is a continuation of:
  5. This sounds interesting, for what the games will be. https://www.atari.com/atari-announces-acclaimed-artist-and-composer-megan-mcduffee-will-score-an-upcoming-series-of-pc-and-console-games/ (The first in the series, for Centipede Recharged, now released.)
  6. Several people have mentioned that RMT isn't the panacea anymore... so perhaps it is time to start discussing how to move beyond RMT. So I'm creating this thread because nobody else is willing to (Doesn't necessarily mean I want to get involved into any kind of coding!) One thing that is critical I think is to use Dmsc's LZSS player, as I mentioned many times, its main advantage is its speed no matter how complex the sound effects are. Its second advantage is that it already exists and doesn't require upgrading if new sound effects are implemented (because it just replays raw Pokey data). Possibilites from a tech POV: 1.Upgrade RMT ? It is a possibility, even though Raster's not with us anymore, some people seem have to have the source code. ( The source code for one the very first releases is actually available from Raster's homepage: http://raster.infos.cz/atari/rmt/rmt.htm : 2003/01: RMT 1.01 beta - rmt101b.zip (105 kb), rmt101b_src.zip (170 kb)) The PC tracker is written in C++ but the sound is actually played with the 6502 ASM player through emulation of the 6502 and Pokey which means implementing new effects require modifying the 6502 player which would bloat it/slow it down, not exactly ideal since it is also used on the A8. Since I have a compatible player (RMT2LZSS) written in C#, it could be possible to remove the 6502 emulation from RMT, replace it with the C# player and leave the Pokey emulation to be able to still play the tunes inside the tracker. The tunes could then be exported to LZSS for playback on the A8. It should then be possible to easily add new sound effects to the C# player. 2.Start from an existing tracker ? This means getting a functional UI but non working player. The player and all its effects would have to be adapted for Pokey. Is there a tracker for a different platform that has enough bits in common with Pokey? I like https://famistudio.org because its interface seems really user friendly and if you watch the demo video, it seems pretty easy to create tunes with it. 3.Start from scratch ? A mammoth task... A slightly different proposition would be to reset RMT by just starting from the C# player and rebuilding a new UI around it. And using Fox's ASAP, the Pokey emulator that's powering RMT. 4.Update RMT with patches ? That's a dead end since adding a feature means removing another one. What's needed is a tracker than handles all the patches at once (and more). To reiterate, this doesn't mean I want to get involved in the coding or implement every feature request that may pop up but at least let's get the ball rolling!
  7. Since I've been experimenting with RMT (and loving it), it's time to peel away the onion and get deeper into the tracking / chiptune thing. I've always been a "sound" guy - I play music, own synths, etc and often thought POKEY could be flexed more than it was (and we see this is now true). Just downloaded MPT, which I believe allows native A8 track development. I also wanted to play around with NeoTracker, but I can't seem to find it. Does NeoTracker run natively on the A8 / XL / XE platforms? Would like to give it a try - any help is appreciated!
  8. Hey, I'm making UI changes and improvements to TIATracker and thought I'd start it up under a new name. This takes the undo-redo fork that lonestarr had made last year and combines it with my fork I also made last year that improves playback accuracy. https://bitbucket.org/rushjet1/tiatracker/downloads/TIATrackerPlus1.0.zip https://bitbucket.org/rushjet1/tiatracker/ -adds undo/redo functionality -adds the ability to click and drag envelopes instead of clicking each one -improves engine playback accuracy (much closer to actually being 50/60 hz) I still have a lot of UI improvements I want to add. I've made a list and need to clean that up. Not sure how many I'll get done as I've never really done visual C++ stuff before in any real capacity.
  9. EDIT: Updated to version 1.3 TIATracker is a tool for making Atari VCS music on the PC and a new sound routine for the VCS. It features ADSR envelopes, up to 7 melodic and 15 percussion instruments, customizable pitch guides for optimizing the number of in-tune notes, a size-optimized and configurable replayer routine and much more. The Windows binaries for version 1.3 as well as the manual are attached. Included are also three example songs, a few basic instruments and an example pitch guide. For Linux and OS X, use "wine" or compile the sources (they use Qt and SDL). The sources can be found here. Pouet link is here. I'm open for bug reports, feature requests or curses. TIATracker_1.3.zip TIATracker_manual.pdf
  10. I’ve been working on my own MusicXml parser (https://github.com/bkrug/envelope-demo#readme). As stated in the Readme the parser supports: Storing a separate stream of data for each tone generator Repeats and volta brackets compressing rests to save space storing notes as 7-bit values instead of 10-bit values An accompanying cartridge program plays the output, and also demonstrates adding envelopes to music auto-detection of a 60hz vs 50hz environment playing music at different tempos as specified in a song header I'm not the first person to create a MusicXml parser for TI-99 development, but I think existing parsers are geared towards sound lists. The reason I prefer to have a separate stream of data for each generator, is because that way I can support, for example, a half note played simultaneously with two consecutive quarter notes. My parser is shared as source code, because while another developer could use the compiled parser as is, it's also likely that one would want to add features I didn’t add. For example, the parser doesn't currently support dynamics. The existing repo has high test coverage, so you should be able to add functionality without breaking something you didn’t mean to. MusicEffects.rpk musiceffectsC.bin MusicXmlParser.exe
  11. Hello there! Has passed a few months since my last CD releases, I've been working on many projects and now with the PRGE really close I decided to publish new soundtracks for the community. Probably you already know about my work, probably not, but now I have some exquisite news for you: A new game for the Intellivision will be revealed soon, and I got the permission of the publisher to release the soundtrack, you want to know before anyone what is the title of the game? Here's the place, order your CDs and get the info when you got your package. Albums and playlist are below: The Depth Of Nitemare Castle of Death Frankenstein Monster (with Pumpkin Master tracks as bonus!) (Unreleased game title, don't ask) *wink wink* Finally a little trivia about the music: Orders are open send your PMs. Price for the 4 albums is $60 USD (Includes free international shipping worldwide and PP fees. Add +$5 if you live in Europe) All the albums will be handmade on-demand (to lower production costs and keep the free shipping bonus/fees included), shippings will start the first week of September. Special thanks to Intellivision Revolution for the artwork of Castle Of Death, and all the Intellivision community for the support. You guys are breathtaking!
  12. Great news for all fans of POKEY sound chip! The Atari SAP Music Archive has been updated with 273 new songs, bringing the total to whooping 5281 POKEY tunes. The update includes lots of added information and bugfixes. Download the archive at the official ASMA homepage.
  13. A couple of years back I attempted to make a 2600 version of Pac-Land. I've lost the original game files I was working on but I've found the music. From memory there's a couple of notes which are transposed an octave but it's pretty close to the original game. If anyone wants to take the project on then feel free to use the music. It's better then them being sat on my hard drive doing nothing. Pacland Music.bas Pacland Music.bas.bin
  14. I'm opening a thread where people can post requests for new SAP conversions. In other words, if you can't already find it in the ASMA, and you would like an SAP version of the music in a game, demo or other program, post it here and I or someone else can take a crack at converting it. Here's an example conversion:
  15. This is so cool, I thought it'd be neat to have a thread to post all the song demos from the Atari Video Music (Model C240), with YT and other videos starting right when the song starts for your enjoyment. Here are some. WARNING: These contain flashing lights which may affect some viewers! Atari Video Music Demo on Wikipedia: https://upload.wikimedia.org/wikipedia/commons/f/f8/Atari_Video_Music.webm Original Atari Video Music set to start at the countryish acoustic song: This has a little speech over it and isn't a full song: This was posted at least once before recently, but the YT of Rees' clone set to start at the song:
  16. I was playing Super Mario World on my SNES and in music effects or sequences, chords are missing a note or some notes just flat out don’t play. Could anyone explain what’s going on here?
  17. Merry Christmas & Happy New Year, everyone! I've been working on a little project for the past several months and it is finally ready to be shared. Introducing the new and improved Intellivision Music Tracker v1.5. Just what is an "Intellivision Music Tracker"? It's a software library that allows you to play specially crafted music files in your own Intellivision games. These files are similar in nature to the classic tracker module (MOD) format employed in many old school platforms. Originally written by Arnauld Chevallier and released to the public domain many years ago, this new version includes many changes, enhancements, bug fixes, and fully comprehensive documentation. This entire project started as part of the demo Voyage: An Intv Journey. The original idea was to take Arnauld's tracker and enhance it to support the additional sound processor in the ECS, and fix a few latent bugs. I then took it upon myself to reverse-engineer the entire tracker and document in exhaustive detail the data format in order to add new features to it. The result is not only a comprehensive user manual and technical guide, but an improved and highly-optimized version of the tracker. Plus it plays some of the best kick-ass drums you've ever heard on an 8-bit sound chip. Below is a list of the most important features of the Intellivision Music Tracker: Pattern-based song sequencing, with support for an unlimited number of patterns. Supports up to six independent sound channels, updated and playing simultaneously. Full 6-note polyphony; 5-note polyphony, with one drum channel; or 4-note polyphony, with two drum channels. 64-point user-defined software envelopes. 4-step pitch effects (e.g., arpeggios). Vibrato effects configurable with 3 levels of depth. Simple programmable drum sound synthesizer. Supports up to 85 individual instrument definitions with independent envelopes, and pitch and amplitude modulation effects. Supports over 40 individual drum instrument definitions per song. Global master volume control. Dynamic active channel selection. (New!) And if all of that wasn't enough, in a fantastic twist of fate, this new version includes support for IntyBASIC integration, making it dead-simple to incorporate the tracker in your own IntyBASIC games! The standard distribution includes everything you need: Tracker v1.5 User Manual & Technical Guide. Tracker library and dependency modules. Interface modules for both Assembly Language and IntyBASIC programs. A global music definition file with useful predefined envelopes, effects, and drum sounds. Eight sample songs, including a cool drums solo showcasing the new drum sounds. Along with the standard distribution, I include below an "IntyBASIC SDK" project with an example program illustrating how to use the tracker from IntyBASIC. Current Revision #4 (2021-03-07) Tracker v1.5 User Manual & Technical Guide.pdf - User Manual trk-distro-rev4.zip - Standard Distribution trk-demo (IntyBASIC).zip - IntyBASIC SDK Project And for those who do not want to build or compile the project to check it out, below are some MP3s exported from the emulator playing the sample songs: butterfly-remix.mp3 - Flight Of The Butterfly - By @carlsson demo-remix.mp3 - Demo Song (Remix) - By @Arnauld drums-demo-808.mp3 - Drums Demo (Funk My Drum Machine) - By @DZ-Jay space-music.mp3 - Journey Through The Stars (Space Music) - By @carlsson voyage-remix.mp3 - Voyage Theme - By @carlsson beatit-remix.mp3 - Beat It (Remix) - By Michael Jackson (originally tracked by @Nyuundere, remixed by @DZ-Jay) One of my goals in documenting the data format so thoroughly was to enable the creation of MOD-to-Inty or MIDI-to-Inty programs to convert standard music files to the Intellivision Music Tracker format. I hope others will take inspiration of this project and contribute to this effort. Let us enrich the musical library of the Intellivision and expand the pool of musicians working on it. Many thanks to Arnauld Chevallier for the original software and for his many contributions to this community. Now, go make some cool music! Cheers! -dZ. Latest Version Release Notes: NEW: Instrument envelopes now recycle indefinitely, by backtracking a number of sample points from the end. The backtracking offset is configurable with a global constant. FIXED: Optimized the code for size and speed to compensate for additional code brought in by recent enhancements. FIXED: Changed the behaviour of "NULL" events that include instrument changes, to reset the channel counter. The old behaviour is believed to be a bug. FIXED: Included the latest version of IBN-to-IMT conversion tool. UPDATES: 2021-01-10: Updated attachments of library distribution to revision #1. 2021-01-22: Updated attachments of library distribution to revision #2. 2021-02-03: Updated attachments of library distribution to revision #3. 2021-03-07: Updated attachments of library distribution to revision #4.
  18. Hello to all , Impressed about nice production on Atari 2600 and 7800 range . My very first console , and keep it in heart . I have a request , my first playing game was Missile Command on 2600 , and I look for the original SFX , for make a portage to an another computer , for my pleasure and nostalgia. I am looking for the SFX in possible use format for me : .ASC ,.PT1, .PT2 , .PT3 (protracker range) , .STP, .SQT, .FTC , .PSM Only SFX for this game I found were only in MP3 .... thanks in advance for your returns and help !!! greetings
  19. Here is another Intellivision track from the collaborative project with game and chip-tune musician @Nyuundere. Tracked for the Intellivision Music Tracker, using the six channels available on an Intellivision expanded with the ECS computer module. Presenting, Twisted Sister's 1986 rock anthem, "We're Not Gonna Take It," as played by an Intellivision! Enjoy! -dZ. We're Not Gonna Take It Released by Twisted Sister in 1986. Originally tracked for IntyBASIC in three channels by @Nyuundere. Re-tracked and remixed for IMT in six channels by @DZ-Jay.
  20. As part of a collaborative project with game and chip-tune musician @Nyuundere, I've prepared a set of remixes of his Intellivision tracks for the Sea Venture game. @Nyuundere is releasing his recent videogame soundtracks as compilation CDs, and he graciously asked me to remix the Sea Venture tracks using the Intellivision Music Tracker. Starting from @Nyuundere's original tracks written in a notation for the IntyBASIC music player, I converted them to the IMT format and rearranged them in interesting way. The resulting tracks take advantage of the six channels available on an Intellivision expanded with the ECS computer module, and include all new instrument sounds and custom drums -- all beautifully played on two AY-3-8914. There are seven remixed tracks in total. The Intellivision has never sounded so good! I intend to prepare a music player ROM to share, but in the meantime, @Nyuundere has been gracious enough to upload a video showcasing one of the tracks -- indeed, my favourite one of the lot! Presenting, Tainted Love Mastermix, as played by an Intellivision! Enjoy! -dZ. Tainted Love Released by Soft Cell in 1981. Originally tracked for IntyBASIC in three channels by @Nyuundere Re-tracked and remixed for IMT in six channels by @DZ-Jay
  21. [#050] ah yes my 50th blog. it only took me ten years to get here. most of ya'll can accomplish that in months, but i usually have nothing to say. today is no different. well, that's not entirely true. i hadn't studio-recorded anything since 2014 which was when my band of 25-years finally decide to wrap up for good. about thirteen months ago (february 2021) i dusted off my guitars and started recording a couple of cover songs along with a friend of mine who lives in Canada. we had a list of tunes we wanted to do and then weeded them down to a small handful. only three were ever started and only one was completed. we had used his ftp server thing to transfer files between us so that we both could record/send individual tracks to each other and load them up in a multitracking studio program called Reaper. the last time i fiddled around with the mixing/mastering was march 17th 2021. yesterday, exactly 365 days later out of pure coincidence, i opened the session in Reaper and changed the one thing that really bothered me with the volume levels of the vocals in a specific spot (the "oooh, oooh" was way too low and drowned out). anyway, D7 is the name of the song here. it's a cover, originally written & recorded by Greg Sage (The Wipers) and released on Is This Real? way back in the stone age of 1980. The song was made widely popular by Nirvana in the mid 1990s and is one of the most covered Wipers song for this reason. I've always wanted to do a studio version of this song. My buddy Mark did the drums, I filled in the rest. It mostly stays truer to the Nirvana version. In fact you can start playing both at the exact same time and they'd sync perfectly until the end because we used their recording as our metronome. We didn't take it too seriously. It was a project to shake the dust off, I have bigger things I want to do in the coming year or two. So here it is. D7 in FLAC format: D-7-2 22mix.flac
  22. Obliterator - Amiga 4 Channel. My Version Of The Obliterator in game Theme on a Classic Amiga 500+
  23. This is my First Full Big Concert on Silly Venture 2021 Winter Edition. For those, who have not come to Gdańsk and for those whose would like to listen to it again. The premiere, full version should appear about 16:00 o'clock. Nice Watching! Greeings inside the movie https://www.youtube.com/watch?v=68uJlm8iiaI
  24. Hello everyone! There are quite a few musicians already making some great tunes on the Intellivision using IntyBASIC, but I want to invite them to give the Intellivision Music Tracker a chance. Not because it's better (IntyBASIC is great!) or easier (the tracker is a lot harder!), but because I think it offers some truly remarkable capabilities that allow for more expressive and nuanced compositions. To ease the transition from IntyBASIC Notation (IBN) to the tracker format (IMT), I've created a program that converts music data from one to the other, called IBN-to-IMT. The idea is that anybody can take an IntyBASIC song, convert it into the tracker format, and from there extend it and alter it with additional instruments, channels, patterns, effects, etc. I wanted to illustrate this process myself, so I asked @Nyuundere for a sample of one of his tunes. In the end I wanted to showcase his song transformed with all sorts of bells-and-whistles and give him and others an idea of what can be done. He graciously agreed, and I went to work. Having secured his permission, I will now share the results with everyone. The song chosen for this demonstration is Beat It by Michael Jackson, tracked originally by @Nyuundere for the IntyBASIC Music Player, transformed and remixed for the Intellivision Music Tracker by yours truly, @DZ-Jay. Original IBN: First, here's the original song, as tracked by @Nyuundere. I took the liberty of annotating it by hand, just to provide context on how each part relates to their corresponding sections in the transformed file. beatit-ibn.mp3 beatit-ibn.bas Transformed IMT: Second, here's the converted song, as processed by IBN-to-IMT. I also annotated the file by hand, so that anybody could follow the provenance of each pattern to the original IBN source. Notice that the instruments are merely approximations (although rather close) and that there is no percussion. IBN-to-IMT does not translate the percussion sounds from IntyBASIC, so it is left to the user to add drum and percussion sounds in the final IMT version. That said, the drums capabilities of the Intellivision Music Tracker are much more sophisticated and one of its key differentiators, so this is something you would probably do in any case. beatit-imt.mp3 beatit-imt.asm IMT Remix: Third, with the converted song on hand, I proceeded to create a cool remix by extending the song, changing the instrument sounds, and adding a proper drums track. I based the structure of the song and the drum sounds on the original Beat It track from Michael Jackson's album Thriller. I tried to reproduce the original drums track, complete with handclap accents, and used a "buzzy" bass sound to take the place of the guitar. As with the others, the source includes annotations relating each channel and section to their original counterparts. beatit-remix.mp3 beatit-remix.asm beatit-remix.rom I took the liberty of extending the remix to use the full six channels available with the ECS -- but even when played without the expansion module, it still retains the same feel; only that the extra drum accents and instrument overlay effects are missing. beatit-remix-3ch.mp3 Beat It - Remix.mp4 Information on the Intellivision Music Tracker and the IBN-to-IMT conversion tool can be found in their respective discussion threads: Intellivision Music Tracker IBN-to-IMT: Converting IntyBASIC songs to tracker format Thanks again to @Nyuundere for going through the trouble of tracking the song originally for IntyBASIC, and for begin so gracious in sharing it with me. -dZ.
  25. Using MIDI MUSIC SYSTEM software to build music compositions seems to fit my skill set. I'm not proficient at reading music but I can translate it. My latest arrangement was a Celtic folk song for flute and drums. Music was entered into MMS and a simple drum pattern was added. It sounded terrible. Turns out that a synthesized flute doesn't need to breath and sounds very mechanical without those breaks. Selected notes were shortened and rests were inserted to maintain timing and give the illusion that a breathing person was playing the flute. Sounded much better but it was tedious work. Then I started to think I might have saved a Voice file and used a program to make the changes. Then import the voice back into MMS. Then it dawned on me that I was going to have to figure out the file structure of a voice file and what the data means. At this time I want to share what I think I know about how to create a voice file to import into MMS. Then someday someone (or myself) might write a useful program to create those files. File header and data structure: First thing that was done was to take a look at what a voice data file contained. A few notes were entered in a voice and then the voice was saved. This short program was written to list the content to the screen. Simply change the filename to match the one you wish to view. Use the cntl-1 key to stop and start scrolling. 10 TRAP 100:COUNT=0 20 OPEN #1,4,0,"D:TEMP.V01" 30 GET #1,A:? A;" "; 33 GET #1,A:? A 37 FOR X=1 TO 3 40 GET #1,A 45 COUNT=COUNT+1 50 ? (A), 56 NEXT X 60 ? :GOTO 37 100 ? "COUNT=";:? COUNT This short voice file listing demonstrates the format of the voice file. You may want to build your own voice files and check the results. 24,0 250,0,0 10,48,0 85,48,0 75,48,0 87,48,0 250,0,0 165,48,0 245,51,255 COUNT= 24 It became apparent that the first two bytes will be the number of instructions in the file. LSB - MSB format. Then the instructions are listed. At the end of the a count of the instruction sets is displayed. This should match the 16 bit number at the beginning of the file. An instruction consists of three numbers. The first designates the specific instruction and the next 2 are for any required data. I am assuming that if the data byte is not required by the instruction then MMS does not clear them to zero. That's the only explanation I have for some of numbers I have seen. The first instruction will always be a measure marker(250). Every voice has a measure marker at the beginning. Check it out. Rests and Notes Rest Rn - 0,LSB,MSB n=0 - 65535 cycles In MMS the duration of the rest is its clock value. In MMS you would most likely assign a clock value as W,H,Q,E,S, T, or Z. Their clock values are listed on page 22 of the manual. The "." and " .. " are used to adjust the number of cycles required for the additional durations. There is also the option of setting the duration by entering the clock value as ^n. Keep in mind that meter will determine the clock value in a measure and to keep all the voices synced the total clock value must remain the same for all measures in a composition. (But you don't have to.) Note instructions are between 1 (C1) and 108(G9). If a tie is used bit 7 will be set making the value above 128. To calculate: MMS note number = (MIDI note number - 23) + (128 * IF tie) The duration is set by the next two numbers much the same as for rests. The Table The rest of the instructions are to manipulate the MMS music settings or MIDI instrument. For more information check the manual. If I missed any I'll add the information if I ever find a need to use them. If the Second or Third number's has not been determined then ND has been placed in the table. In fact, it may not have a purpose. Function MMS Input Byte 1 Byte 2 Byte 3 Rest Rn 0 LSB MSB Note (C1-G9)n MIDI# 24-127 MIDI#-23 (+128 if tie) LSB MSB Tempo Tn 240 35-290 ND Sound Sn 241 0-127 ND Program (CC) Pn,x 242 Controller number Setting 0-127 Repeat REPn 243 0 = forever 1-255 ND End Repeat ENDR 244 ND ND Jump to Voice JMPn 245 1-99 ND RETURN RTN 246 ND ND Change Channel Velocity /CHn VELn 247 247 Channel-1 0-127 255 0 Transpose UP TRUn 248 0-127 ND Transpose Down TRDn 248 Start +256 - n LSB * ND Transpose Zero TRZ 249 ND ND Measure Marker M 250 ND ND Tempo up TUn 251 0-127 ND Tempo down TDn 251 Start +256 -n LSB * ND Pitch Wheel High PWHn 253 ND ND Pitch Wheel Low PWLn 253 ND ND Pitch Wheel Zero PWZ 253 0 ND *= I Think ND = not determined Table edited 11/9/21 I hope this is a good start to understanding voice files. There are going to be some revisions to this table if I find a need to write a program that will import and export MIDI MUSIC SYSTEM Voice files. That may happen If I find that the M: device driver for the MIDIMax will work with Diamond GOS. I'll incorporate the changes when they are brought to my attention.
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