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Found 126 results

  1. Hi guys! Waiting for something better I've re-done (or rather re-covered) one demo music from Raster Music Tracker for Atari 8 bit. Attached .lnx and .lyx files, .ogg file recorded from mednafen and even its source in Chipper (set program to 480Hz to play this one properly). Enjoy! 🤠 freedom.zip
  2. I started looking at a disassembly of Melody Blaster, after I became curious as to which ECS games supported tape expansions. My hope is to create virtual tape images for jzintv that can be used to allow extra music into the game. As an intermediate step, I'll try creating a ROM hack with new music in it. The ROM follows the standard memory map for 12K Mattel games: 8K in the $5000-6FFF range, and 4K in the $Dxxx range. Most of what's in $6xxx is the Help text, and it overflows a little into $D0xx. After that is the 11 tunes. There are a bunch of calls in the code to functions at $40xx and $41xx, so the ECS "Executive ROM" must be located there. The ECS does have onboard RAM, and I'm pretty sure tunes are loaded there and then parsed by the ECS EXEC. The list of pointers to the starting addresses of each tune starts at $57E7 (cartridge ROM), with the low-order byte listed first, and the starting address for the current tune is loaded into $354 (16-bit system RAM address). The game allows for one extra tune to be loaded into memory, either from a tape or by playing a tune (one channel only). I hope tape tunes aren't limited to a single channel, but I don't know yet. All the music data fits into 8-bit words, probably because that's the width of the ECS RAM. As for the tunes, the first 18 bytes comprise the title. I looked at the first 2 tunes so far, which both had a 9-byte signature starting with 0 1 1 9 6 6 9 4. After that was the data for each of the 4 channels used by the game (2 sprite-based notes per channel). The channels' lines are listed separately, in order from low to high, and not all of them are used. The music data consists of byte pairs: a note ($18 is Middle-C) or $80 for a rest, and then a duration in "ticks". In most cases, channel data is separated by the signatue 1 1 $80 1, but I found an exception in Tune 2 "ROW,ROW THE BOAT". That signature appears twice in a row in Tune 1 "BLASTER'S BLUES" because one channel is not used. In many cases, channels' music data is prefaced with a rest, because another channel has a starting pick-up. The first channel for BLASTER'S BLUES is the left-hand harmony line, which has a small pause to allow the pickup in the right hand melody line. Then the channel-separator signature appears twice, followed by the melody line. Strangely, the fourth channel has a series of rests which add up to 234 ticks, where it is then used to play a second note in the right hand at the tune's end. There are a total of 9 consecutive rests here, the first 8 of which are 25 ticks each ("$19"), and the last of which is 34 ticks ("$22"). There's a little more data here which I haven't yet deciphered. ROW,ROW THE BOAT is played as a round, with the harmony line picking up a measure behind the melody line. The same value $18 is used for the C note in their respective octaves, which leaves me to believe that the ninth byte in the signature following the title contains bits to tell us which channels have octave offsets (in other words, are meant to be played by the left hand or the right hand). The end-of-channel signature is also absent at one point, so maybe the header signature tells us which channels are not used at all? That's as far as I got so far. I'll take the time to study the other tunes later today. Another interesting point is that there will sometimes be tiny spaces between notes at what appear to be arbitrary points: a note played for 2 ticks followed by a 1-tick rest in one hand and for the full 3 ticks in the other hand. That indicates to me that the music data was created by a device that a MIDI keyboard was connected to, and that data was only moderately cleaned up afterwards to get a consistent tempo across all channels.
  3. Using MIDI MUSIC SYSTEM software to build music compositions seems to fit my skill set. I'm not proficient at reading music but I can translate it. My latest arrangement was a Celtic folk song for flute and drums. Music was entered into MMS and a simple drum pattern was added. It sounded terrible. Turns out that a synthesized flute doesn't need to breath and sounds very mechanical without those breaks. Selected notes were shortened and rests were inserted to maintain timing and give the illusion that a breathing person was playing the flute. Sounded much better but it was tedious work. Then I started to think I might have saved a Voice file and used a program to make the changes. Then import the voice back into MMS. Then it dawned on me that I was going to have to figure out the file structure of a voice file and what the data means. At this time I want to share what I think I know about how to create a voice file to import into MMS. Then someday someone (or myself) might write a useful program to create those files. File header and data structure: First thing that was done was to take a look at what a voice data file contained. A few notes were entered in a voice and then the voice was saved. This short program was written to list the content to the screen. Simply change the filename to match the one you wish to view. Use the cntl-1 key to stop and start scrolling. 10 TRAP 100:COUNT=0 20 OPEN #1,4,0,"D:TEMP.V01" 30 GET #1,A:? A;" "; 33 GET #1,A:? A 37 FOR X=1 TO 3 40 GET #1,A 45 COUNT=COUNT+1 50 ? (A), 56 NEXT X 60 ? :GOTO 37 100 ? "COUNT=";:? COUNT This short voice file listing demonstrates the format of the voice file. You may want to build your own voice files and check the results. 24,0 250,0,0 10,48,0 85,48,0 75,48,0 87,48,0 250,0,0 165,48,0 245,51,255 COUNT= 24 It became apparent that the first two bytes will be the number of instructions in the file. LSB - MSB format. Then the instructions are listed. At the end of the a count of the instruction sets is displayed. This should match the 16 bit number at the beginning of the file. An instruction consists of three numbers. The first designates the specific instruction and the next 2 are for any required data. I am assuming that if the data byte is not required by the instruction then MMS does not clear them to zero. That's the only explanation I have for some of numbers I have seen. The first instruction will always be a measure marker(250). Every voice has a measure marker at the beginning. Check it out. Rests and Notes Rest Rn - 0,LSB,MSB n=0 - 65535 cycles In MMS the duration of the rest is its clock value. In MMS you would most likely assign a clock value as W,H,Q,E,S, T, or Z. Their clock values are listed on page 22 of the manual. The "." and " .. " are used to adjust the number of cycles required for the additional durations. There is also the option of setting the duration by entering the clock value as ^n. Keep in mind that meter will determine the clock value in a measure and to keep all the voices synced the total clock value must remain the same for all measures in a composition. (But you don't have to.) Note instructions are between 1 (C1) and 108(G9). If a tie is used bit 7 will be set making the value above 128. To calculate: MMS note number = (MIDI note number - 23) + (128 * IF tie) The duration is set by the next two numbers much the same as for rests. The Table The rest of the instructions are to manipulate the MMS music settings or MIDI instrument. For more information check the manual. If I missed any I'll add the information if I ever find a need to use them. If the Second or Third number's has not been determined then ND has been placed in the table. In fact, it may not have a purpose. Function MMS Input Byte 1 Byte 2 Byte 3 Rest Rn 0 LSB MSB Note (C1-G9)n MIDI# 24-127 MIDI#-23 (+128 if tie) LSB MSB Tempo Tn 240 35-290 ND Sound Sn 241 0-127 ND Program (CC) Pn,x 242 Controller number Setting 0-127 Repeat REPn 243 0 = forever 1-255 ND End Repeat ENDR 244 ND ND Jump to Voice JMPn 245 1-99 ND RETURN RTN 246 ND ND Change Channel /CHn 247 1-16 ND Transpose UP TRUn 248 0-127 ND Transpose Down TRDn 248 Start +256 - n LSB * ND Transpose Zero TRZ 249 ND ND Measure Marker M 250 ND ND Tempo up TUn 251 0-127 ND Tempo down TDn 251 Start +256 -n LSB * ND Pitch Wheel High PWHn 253 ND ND Pitch Wheel Low PWLn 253 ND ND Pitch Wheel Zero PWZ 253 0 ND *= I Think ND = not determined I hope this is a good start to understanding voice files. There are going to be some revisions to this table if I find a need to write a program that will import and export MIDI MUSIC SYSTEM Voice files. That may happen If I find that the M: device driver for the MIDIMax will work with Diamond GOS. I'll incorporate the changes when they are brought to my attention.
  4. Hi everyone c: I did this conversion of "Despacito" for MSX/Colecovision/Intellivision tonight, and I wanted to show it to all of you. I add the .bas file to compile on Intybasic and listen on your Intellivision. Enjoy. I will post here more of my works later. Check more of them on http://adan.eu.pn/ Despacito.bas
  5. More than a few months ago I started working on a tool to compress VGM music files, such as those found at http://www.smspower.org/, so they could be used on the TI. A few weeks ago, I finally had everything working to my satisfaction, and released it. Today I am also releasing a ColecoVision version of the playback code, as I also like to do Coleco work. The compressor itself runs as a Windows command-line application - I am still considering Linux, since it should port easily enough. For those who want to get right to the important stuff, it's at http://harmlesslion.com/software/vgmcomp The tool is capable of merging up to 16 VGM files into a single output file, applying a variety of tricks to pack it down. While not quite as tight as gzip, it's usually within 10%, and does not require a decompression buffer to play back. In addition, the player optionally supports 30hz playback instead of 60hz, and sound effects with priority (also optionally). The player code is written in C and compiles to under 1k of ROM, and uses from 120-220 bytes of RAM (depending on whether you have enabled the sound effect code). A sample app is available both in the full download, and as standalone at the above link. It is tested on hardware and in BlueMSX. VGMs compatible with the Coleco can be sourced from the Master System, Game Gear, and of course other ColecoVision games (although I think Antarctic Adventure is the only Coleco VGM I ever saw). In addition, the tracker tool Mod2PSG2 can export VGM (although the website at www.kontechs.com seems to be down, there is this alternate http://www.smspower.org/Music/Mod2PSG2). Of course, I can also list my Protracker MOD converter at http://harmlesslion.com/software/modconvertpsg
  6. I'm opening a thread where people can post requests for new SAP conversions. In other words, if you can't already find it in the ASMA, and you would like an SAP version of the music in a game, demo or other program, post it here and I or someone else can take a crack at converting it. Here's an example conversion:
  7. Hello, all! I just recently got an Atari Jaguar and I'm happy to be a part of the community! I was hoping you guys could possibly help me with an issue. I ordered a few games since the tail end of June, and one I really looked forward to having was Zool 2. I just got it today, but when I tested it out there was no music playing at all. Sound effects played in levels, however. I thought I could fix it in Options, but there was no way to toggle the audio. I think it's a problem with the cart because my other games (Cybermorph, DOOM) worked fine, audio and all. I had a cartridge issue with my Jaguar before, as I was getting the Red Screen with my copy of Iron Soldier, and it finally worked after I cleaned the contacts and lifted the cartridge up slightly. But even after giving the contacts a light cleaning with some rubbing alcohol, my copy of Zool 2 still has the same problem. Did anyone else ever experience this with a Jag game?
  8. Is there any MIDI software that uses BANK SELECT on the Atari ST? I used to use Master Tracks Pro 3.6 back in the mid-90s with a Yamaha PSS-795. The software can only handle up to 128 programs (patches) and was published in 1990 which was before General MIDI was introduced. So with newer keyboards that have much more than 128 patches, there is no way to assign a certain instrument unless the software supports "bank select" which is standard with General MIDI 2. My new keyboard uses the newer MIDI protocols and sadly, MTP 3.6 doesn't seem compatible. Is anyone using Atari software with keyboards from the late 1990s or newer? Thanks, Steve
  9. I fell for an ad... It looked so nice on the web page. Thomann sold a Novation Launchpad Mini Mk2 for €58. Writing music is a very melodic thing for me. I sit by my piano and play something. Record it to MIDI and convert it to HandyMusic SASS format. But for the next game I kind of need a bit more electronic, main stream music so I thought I could learn something by trying out the Launchpad with the software Ableton Lite. It was a very educational experience. I sat by my computer banging on the pad till past midnight. Unfortunately most of the samples are analog so there is not much I could do for making Lynx music. But the pad was super. I tried to run some launchpad libraries but they did not recognize the tablet. So I just started to bang on the tablet socket and within 30 minutes I had full control of the keys and the leds on the tablet. The Ableton interface was much too complicated for practical Lynx work. But I liked some of the concepts. At the top of the pad there is a row of buttons labeled 1 2 3 4 5 6 7 8 The first 4 columns will represent the Lynx sound channels. 1 2 3 4 5 6 7 8 o o o o . . . . A o o o o . . . . B o o o o . . . . C o o o o . . . . D o o o o . . . . E o o o o . . . . F o o o o . . . . G o o o o . . . . H Every button "o" will contain a one or two bar clip. It can be any kind of instrument. You can activate only one button per column at a time. To mute/unmute a channel you can press the number pad on the top row. The next thing I liked a lot was the rightmost column of letters. Pressing a letter A..H activates the entire row (all 4 channels) In order to visualize the rhythm the letters A..H light up one at a time in the tempo of the music. Which brings me to the next problem. How to set the tempo? For this purpose I decided to use button 7. You change the tempo by tapping button 7. There is just two LED's per button (red + green) with 2 bits for intensity of one LED. red = 0, green = 0 -> black (no data in this button) red = 3, green = 3 -> yellow (there is a playable clip in this button) red = 0, green = 3 -> green (this clip is currently playing) Then I need to be able to present a clip library with pre-defined drum beats, bass lines, licks, riffs, counter rhythms, breaks. For browsing through the library I plan to use columns 5 and 6. Both columns are independent from each other. By pressing button 5 you get the next page of clips in column 5. Same for column 6. 1 2 3 4 5 6 7 8 . . . . o o . . A . . . . o o . . B . . . . o o . . C . . . . o o . . D . . . . o o . . E . . . . o o . . F . . . . o o . . G . . . . o o . . H So for browsing the clip library you just press any button in column 5. It may contain pretty much anything for one or two bars. If you like the clip and want to copy it to a channel you press the clip button for a long time till it starts blinking. Now you can press any button in columns 1..4 and it will be copied in place for performace. To delete a clip you copy a cell without content and paste it. Then we have the problem with the melody. There is still two columns unused and that will be our piano. We have space for one octave. The # keys are the black keys on a piano. + is for octave up. - is for octave down. The instrument can be dropped in the box 'o' between the black keys. 1 2 3 4 5 6 7 8 . . . . . . + C A . . . . . . # H B . . . . . . # A C . . . . . . # G D . . . . . . o F E . . . . . . # E F . . . . . . # D G . . . . . . - C H OMG. We have obviously wasted one button. The button 8 has no function. So we allocate that one for changing the operation mode for the whole Launchpad. It will toggle between the clip mode you have just seen and the build mode where you put together the clips from individual sounds. The code will run on a Raspberry Pi. The Launchpad is attached to an USB port. I also plan to use another USB port for an USB->serial conversion using FT232. This allows me to communicate with ComLynx at full speed. I am currently writing this in Python 3. Everything will be recorded to json files so you can playback your creation later. There is no "record" button. From this recording I plan to write some kind of music conversion into Handy Music format. ... to be continued ... The colours of the Launchpad are usable. Not "amazing". Here you can see the "piano" to the right. The beat counter is running down (at B just now). Plus there is two active channels. Channel 1 is playing clip nr 3. The "piano" is also green (row E, button 7). I still have not written the Lynx software that plays the actual clips. But that part should be fairly easy to do.
  10. A little something produced about 20 minutes ago. Free for anyone to take+use for whatever project they have. I thought it sounds like something that might show after a level/board is cleared, or maybe on a loop (modified slightly from this) when time is running low in a clock-based game. Enjoy. songproto-BonusFrenetic1.bin songproto-BonusFrenetic1.cfg songproto-BonusFrenetic1.bas Mode 0,1,0,1,0 Wait Border 1,0 Scroll 4,4,0 For borderNew=0 to 200 Step 20 : Poke $200+borderNew, $2000: Poke $213+borderNew, $2000 : Next borderNew Wait Wait Print At 21 Color 7 , "Frenetic" Print At 41 Color 7 , "Bonus" Print At 141 Color 5 , "Start: Top side" Print At 161 Color 6 , "Exit: Bottom side" MusicPage = MusicPage ecsCheck = peek($4000) Poke $4000 , ecsCheck + 1 If Peek($4000) = ecsCheck + 1 then Print At 101 Color 4 , "PSG+ECS" Else Print At 101 Color 4 , "PSG only" End If Wait Play Simple Wait : Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play MusicInit : Play FrenBonus If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 213 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off Goto ExitThis MusicInit: Data 5 Music - , - Music - , - Music - , - Music - , - Music Stop FrenBonus: Data 5 Music G3#X , - Music S , - Music F3# , - Music F3# , C3#W Music G3# , B2X Music S , S Music F3# , C3W Music F3# , - Music G3# , - Music S , - Music F3# , C3# Music F3# , - Music A3# , B2 Music S , S Music F3# , C3# Music F3# , - Music G3# , - Music S , - Music F3# , - Music F3# , C3# Music G3# , B2 Music C3# , S Music F3# , C3# Music F3# , G3# Music D3 , S Music - , S Music F3# , D3 Music F3# , A3W Music A3 , - Music - , - Music G3 , - Music S , - Music S , - Music S , - Music S , - Music Repeat (Yes, I'm back, kind-of)
  11. I am a bit of a chiptune nut, and I've been wondering about the possibilities of a small DPC+ music module player. From what I've read, the DPC+ is a 3-channel square wave sound generator, plus the two TIA sounds. I have no idea how fast the DPC+ can be called to change sound pitches, but given the examples I have heard, it can be quite a fun music machine. So at the end of the day, 5 channels to mess with sounds pretty enticing to me. Speccing a small module format wouldn't be difficult (Heck, the C64 had one) and most modules out there with no sample data (like for SID) are around 2-4K in size. I would be more than willing to assist with making specs for a module format. Does anyone out there think this is possible? Or would it be more trouble than it's worth?
  12. looked over the forum for sound effects and didn't see what I needed. So,anybody got some good explosions sound effects? also need dropping sound and firing laser sound. in fact, maybe this be a good thread for consolidating sound effects. no need to re-invent the wheel when someone else has already done it for you.
  13. Hello all! I'm releasing another piece of Apple II software. Buzzbox Tracker Buzzbox Tracker is a very simple tracker software for the Apple II. It lets you create sound effects/music which can then be easily used in games or other pieces of work. Some features: Note engine able to replicate (most) standard piano notes, at 7 volume levels Sequencer, so able to place 32 patterns together in 128 combinations Easy "keyboard piano" interface for making music Fully ProDOS compliant, so works with self-booting disks or ProFile disks with subdirectories, etc. Fairly self explanatory text GUI. "Raw mode" so you can create sound effects for games. Conversion utility so you can convert the song files (.BBT) into ca65 assembler source. Buzzbox on Gitlab Download disk images here: Buzzbox v1 (ProDOS self-booting 5.25 floppy and ProFiler image) There's still a fair amount of bugs in this release but I want to go ahead and get it out there so people can play with it. I have just one example song at the moment, but if you create anything neat I would love to hear it and I am willing to include it into future versions as more demo songs!
  14. Hey, I've released a new music album that contains 11 tracks written between 2010-2015 for Atari pokey sound chip (found in 8-bit Atari computers) with Raster Music Tracker. I thought this might interest a few folks here. Check it out: https://warlord.bandcamp.com/album/pokey-nights
  15. At this year's Revision demoparty, I gave a presentation about music on the VCS with a survey on available routines and tools, some thoughts on how this might have influenced music culture (from a demoscene point of view) and finally introducing TIATracker, my new sound routine and sequencer. A recording is available on YouTube in case you're interested:
  16. This is a work-in-progress, but open for anyone that wants to do something with it on their own. songproto-starblazers.bas songproto-starblazers.rom Mode 0 , 0,0,0,0 Wait Print At 0 Color 7 , "Blazers" Print At 80 Color 2 , "Press top side" Print At 100 Color 2 , "button to" Print At 120 Color 2 , "restart music." Print At 160 Color 3 , "Press bottom side " Print At 180 Color 3 , "button to exit." Wait Play Full Wait Play Blazers Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play Blazers If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 235 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off Blazers: Data 3 Music - , - Music G2Y , - Music S , G2X Music S , S Music G2 , S Music S , G2 Music S , S Music C3 , S Music S , C3 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music - , S Music - , - Music - , - Music C3 , - Music S , C3 Music S , S Music D3 , S Music S , D3 Music S , S Music A2# , S Music S , A2# Music S , S Music C3 , S Music S , C3 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music G2 , S Music S , G2 Music S , S Music G2 , S Music S , G2 Music S , S Music C3 , S Music S , C3 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music - , S Music C3 , - Music S , C3 Music - , S Music - , - Music D3 , - Music S , D3 Music S , S Music D3# , S Music S , D3# Music S , S Music C3 , S Music S , C3 Music S , S Music G3 , S Music S , G3 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music G3# , S Music S , G3# Music S , S Music G3 , S Music S , G3 Music S , S Music F3 , S Music S , F3 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music - , S Music - , - Music - , - Music F3 , - Music S , F3 Music S , S Music D3# , S Music S , D3# Music S , S Music F3 , S Music S , F3 Music S , S Music G3 , S Music S , G3 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music D3 , S Music S , D3 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music A2# , S Music S , A2# Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music C3 , S Music S , C3 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music - , S Music C3 , - Music S , C3 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music - , S Music - , - Music - , - Music - , - Music - , - Music - , - Music C3 , - Music S , C3 Music S , S Music S , S Music C3 , S Music S , C3 Music C3 , S Music S , C3 Music S , S Music C3 , S Music S , C3 Music S , S Music C3 , S Music S , C3 Music S , S Music D3# , S Music S , D3# Music S , S Music G3 , S Music S , G3 Music S , S Music S , S Music S , S Music S , S Music F3 , S Music S , F3 Music S , S Music S , S Music G3 , S Music S , G3 Music F3 , S Music S , F3 Music S , S Music D3# , S Music S , D3# Music S , S Music D3 , S Music S , D3 Music S , S Music D3 , S Music S , D3 Music S , S Music A2# , S Music S , A2# Music S , S Music S , S Music S , S Music S , S Music C3 , S Music S , C3 Music S , S Music S , S Music C3 , S Music S , C3 Music C3 , S Music S , C3 Music S , S Music C3 , S Music S , C3 Music S , S Music C3 , S Music S , C3 Music S , S Music D3# , S Music S , D3# Music S , S Music G3 , S Music S , G3 Music S , S Music S , S Music S , S Music S , S Music A3# , S Music S , A3# Music S , S Music A3# , S Music S , A3# Music S , S Music S , S Music S , S Music S , S Music C4 , S Music S , C4 Music S , S Music A3# , S Music S , A3# Music S , S Music S , S Music S , S Music S , S Music F3 , S Music S , F3 Music S , S Music S , S Music G3# , S Music S , G3# Music G3 , S Music S , G3 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music G3 , S Music S , G3 Music S , S Music G3 , S Music S , G3 Music S , S Music C4 , S Music S , C4 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music - , S Music C4 , - Music S , C4 Music - , S Music - , - Music - , - Music - , - Music C4 , - Music S , C4 Music S , S Music D4 , S Music S , D4 Music S , S Music A3# , S Music S , A3# Music S , S Music C4 , S Music S , C4 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music G3 , S Music S , G3 Music S , S Music G3 , S Music S , G3 Music S , S Music C4 , S Music S , C4 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music - , S Music C4 , - Music S , C4 Music - , S Music - , - Music D4# , - Music S , D4# Music S , S Music D4 , S Music S , D4 Music S , S Music A3# , S Music S , A3# Music S , S Music C4 , S Music S , C4 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music G3# , S Music S , G3# Music S , S Music G3 , S Music S , G3 Music S , S Music F3 , S Music S , F3 Music S , S Music F3 , S Music S , F3 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music - , S Music F3 , - Music S , F3 Music S , S Music - , S Music - , - Music F3 , - Music S , F3 Music S , S Music G3# , S Music S , G3# Music S , S Music C4 , S Music S , C4 Music S , S Music G3 , S Music S , G3 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music G3# , S Music S , G3# Music S , S Music G3 , S Music S , G3 Music S , S Music F3 , S Music S , F3 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music F3 , S Music S , F3 Music S , S Music F3 , S Music S , F3 Music S , S Music S , S Music S , S Music S , S Music G3# , S Music S , G3# Music S , S Music C4 , S Music S , C4 Music S , S Music D4 , S Music S , D4 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music - , S Music D4 , - Music S , D4 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music - , S Music - , - Music - , - Music - , - Music - , - Music - , - Music C3 , - Music S , C3 Music S , S Music S , S Music C3 , S Music S , C3 Music C3 , S Music S , C3 Music S , S Music C3 , S Music S , C3 Music S , S Music C3 , S Music S , C3 Music S , S Music D3# , S Music S , D3# Music S , S Music G3 , S Music S , G3 Music S , S Music S , S Music S , S Music S , S Music F3 , S Music S , F3 Music S , S Music S , S Music G3 , S Music S , G3 Music F3 , S Music S , F3 Music S , S Music D3# , S Music S , D3# Music S , S Music D3 , S Music S , D3 Music S , S Music D3 , S Music S , D3 Music S , S Music A2# , S Music S , A2# Music S , S Music S , S Music S , S Music S , S Music C3 , S Music S , C3 Music S , S Music S , S Music S , S Music S , S Music D3 , S Music S , D3 Music S , S Music S , S Music S , S Music S , S Music D3# , S Music S , D3# Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music C3 , S Music S , C3 Music S , S Music F3 , S Music S , F3 Music S , S Music S , S Music S , S Music S , S Music F3 , S Music S , F3 Music S , S Music G3# , S Music S , G3# Music S , S Music G3 , S Music S , G3 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music D4 , S Music S , D4 Music S , S Music D4 , S Music S , D4 Music S , S Music S , S Music S , S Music S , S Music D4# , S Music S , D4# Music S , S Music D4 , S Music S , D4 Music S , S Music S , S Music S , S Music S , S Music A3# , S Music S , A3# Music S , S Music S , S Music S , S Music S , S Music C4 , S Music S , C4 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music D4# , S Music S , D4# Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music A3# , S Music S , A3# Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music D4 , S Music S , D4 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music G3 , S Music S , G3 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music - , S Music C4 , - Music S , C4 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music Stop
  17. Here's a video of it: I have the .RMT file zipped. Auf.zip
  18. Well, "music" might be a strong term. "Sufficiently harmonious tones" might be better. Attached is a .bin and .bas file of a program that generates, well, sufficiently harmonious tones in the key of A major. It's fairly compact and efficient. I've tried to include a lot of comments. I thought I might use it in a game, but it doesn't really suit the project. I'm posting it here in case it might benefit someone else. Basically it picks a random bass note and a random melody note and plays them. It keeps track of note length and plays things in correct time. (The bass moves in quarter notes, the melody moves in eighth notes, with some variations possible.) It's very basic but could be built out for more interesting (and perhaps musical) results. I'm happy to answer any questions. Enjoy! songtestprocedural.bas songtestprocedural.bas.bin
  19. I need to raise some money for a Joe Satriani "Chrome Dome" Complete Studio Recordings collection I've just agreed to buy so I thought maybe some of the fine AA folks might be interested in some Vinyl to go with their vintage gaming and computing gear: Prices don't include shipping. Payment via PayPal goods and services (I will accept mailed payments for you non-PP folks). Gradings are Vinyl/Cover. Have any questions feel free to ask! Post sold and then send me a PM so I can send you a total and my PayPal address. $1 off any 2 or $3 off any 4 albums in this thread! Gradings are via Goldmine scale and are Vinyl/Cover. These first several are in VG+ or better condition (good copies): Jermaine Jackson - Jermaine (Motown - M 752L) VG+/VG+ $3 Vinyl is VERY nice and is close to NM. The Hollies "Stay" VG+/VG $25 Original UK Stereo pressing! Sleeve is actually in very good condition for its age. Front is still shiny and not faded. The back has some yellowing due to age and previous owner wrote his name on the top left. https://www.discogs.com/Hollies-Stay/release/6428163 The Beach Boys - Close-Up (Capitol Records - SWBB-253) 2xLP, VG+/VG $2 The Challengers - 25 Greatest Instrumental Hits (GNP Crescendo - GNPS 609) 2xLP, VG+/VG $6 Vinyl in excellent condition! Cover has slight ring wear but VG mostly just due to signs of age. Still in very nice condition. The Buckinghams - In One Ear And Gone Tomorrow (Columbia - CS 9703) VG+/VG+ $4 Cover still in shrink! Various - England's Greatest Hitmakers (London Records - PS 430) VG+/VG+ $4 Various - Cruisin' 1959 (Increase Records - INCM: 2004) VG+/VG $4 Front cover in great condition but back has yellowing. Top edge is mushed slightly. Pictures on discogs page are mine and of the actual item for sale. Various - Rock's Greatest Hits (Columbia - GP 11) VG+/G+ $2 Cover intact but I downgraded it due to shelf wear and yellowing and moisture staining on inside of gatefold. Kris Kristofferson - Spooky Lady's Sideshow (Monument - PZ 32914) VG+/NM $2 Still in shrink! These are what I'd call "player copies" and show some wear and some noise (some throughout some just in places as noted). Alice Cooper - Billion Dollar Babies (Warner Bros. Records - BS 2685) VG (mostly. see notes)/VG $5 Most of the album is VG but there is a scratch that causes a skip for 5ish rotations about 50 seconds into the first song. The Beach Boys - Endless Summer (Capitol Records - SVBB-11307) 2xLP, VG/VG+ $5 Pretty strong VG, pushing VG+. Vinyl comes in Mofi sleeves. Outer sleeve included. Various Artists "Super Golden Hits" VG+/VG+ $6 1960's hits compilation album. Very cool "Laugh In" style cover. Cover in great condition but previous owner covered the painter girl's nipples on the front with round stickers. Not sure if it can be removed cleanly. https://www.discogs.com/Various-Super-Golden-Hits/release/3199406 The Spaniels ‎"Hits Of The Spaniels" VG/VG+ $2 with any other album Cover is bordering on near mint. Still in shrink. Vinyl is strong VG and might clean up to VG+. https://www.discogs.com/Spaniels-Hits-Of-The-Spaniels/release/2501338 Mötley Crüe - Too Fast For Love (Elektra - 60174-1 Y) F/VG+ $4 Album has large scratched area covering much of the 3rd song. Also has a warp that causes the arm to jump during large parts of the record. Included here in case anybody wants to try and flatten it or needs the cover. Bobbie Gentry - Ode To Billie Joe (Capitol Records, Capitol Records - ST-2830, ST 2830) VG/VG $3 Cool Oddball Stuff: Titanes En El Ring Con Vlady, Su Orquesta Y Coro* - Titanes En El Ring (RCA Victor GLS-80024) Panama VG/VG+ $15 Sleeve still in shrink but shrink is tearing in places. Sticker on back says "DISCOTECA PANAMA RADIO 62-1100 plaza 5 de mayo". Vinyl very stron VG but does have some noise which isn't too distracting. Rod McKuen - In Search Of Eros (Epic - BN 26370) VG+/VG+ $2 Album very quiet and in Excellent visual condition. Sleeve still in shrink and would be NM except for very slight ring wear. Anita Kerr, Rod McKuen / The San Sebastian Strings - The Sea (Warner Bros. - Seven Arts Records, Warner Bros. Records - WS 1670, 1670) VG+/VG $1 Cover still partially in shrink. Includes original "Warner Bros. - Seven Arts Records" Tenth Anniversary printed inner sleeve. SOLD: SOLD - The Big Supreme - Don't Walk (Elusive Records EL-001) 12" Single US 1986 M/M $5 Sealed. Plain white sleeve. SOLD - Black Sabbath - Heaven And Hell (Warner Bros. Records - BSK 3372) VG/VG $7 Very listenable VG. SOLD - AC/DC - For Those About To Rock (We Salute You) (Atlantic - SD 11111) VG+/VG+ $7 Previous owner wrote "Kats" on front cover. SOLD - Def Leppard - Pyromania (Mercury, Mercury - 810 308-1 M-1, 422-810 308-1 M-1) VG+/VG $6 Sleeve would be VG+ except for moderate ring and shelf wear. Strong VG+! SOLD - Power Station "33 1/3" - VG+/VG+ $3 I snagged this and am selling it for what I paid (rounded down) because I already have a copy and this album is just plain awesome! https://www.discogs.com/The-Power-Station-The-Power-Station-33⅓/release/6823306
  20. Hiiiiiiiii guyyyyyyyyyyyyyyyyyz! Well, after, like, 8 mounts of silence, I give You a new chiptune song made with ATARI 520ST computer (the YM2149 chip). https://soundcloud.com/yerzmyey/yerzmyey-temple-of-asherah It's a 3 channels track made with the MusicMon editor. Merry Christmas! Yerz PS: And probably I'd find something new for the New Year too.
  21. Hi everyone, I started a little project to get funds to attend RUMSX at Winter 2018 at Barcelona, Spain. So I decided to edit the music of Mecha-8 and Mecha-9 together in a single CD. Nanochess said to me "Include too the PSG music", because I only I had included the FM music present on the MSX version of the game, so, the final result is a 56 tracks CD with a beautiful cover in a vinyl style CD into a very nice CD box. This is a limited edition, because of that, I'm only releasing 50 copies of Mecha OST (right now, just 45 because I sold 5 at past weeks), if you want one, welp, you can order here, just sent me a PM and you will get the details c: Also, I'm selling the OST of "Sydney Hunter & The Sacred Tribe" featuring the 9 tracks of the Game Of The Year for Intellivision with the original art of the game-box! Right now just have 46 copies of the OST, hurry up to get yours! Some history In 2011 I started composing music for MSX for a fortuity, my brother needed music for a game called Zombie Near that was going to send to the MSXDEV 10, which ended in second place. In 2012 I composed music for Mecha-8, a vertical scrolling shooter that ended in fourth place in MSXDEV 2011, and later, thanks to MATRA Corp, went on sale in an improved version in physical version (cartridge) and had an excellent reception with Spanish/Dutch MSX community. And shortly after it was published in Colecovision by part of Team Pixelboy, resulting in a great success within the Canadian community. In 2014, the Mecha-8 license was sold to AtGames, and the game was included in the ColecoVision Flashback console as a special addition with other greatest original hits. This console was sold in the United States and Canada in stores such as Walmart, Sam's Club, Dollar General and others. In 2015, the enthusiasm generated by Mecha-8 made Mecha-9 possible, edited with luxury on ColecoVision/MSX by Team Pixelboy in Canada and MATRA Corp/Bitwise in Spain/Holland. The FM soundtrack that I compose is my great pride, also, the Japanese translation by B. Shigeru (which made it possible to enter the MSX homebrew market in Japan) makes the game a must-have for any MSX fan. In 2016, I was called to make the Sydney Hunter & The Sacred Tribe soundtrack, a new CollectorVision game for Intellivision. The game was voted the best game of 2016 (GOTY = Game Of The Year) by the community of AtariAge and its first edition finished quickly. Shortly thereafter, a conversion was made for ColecoVision/MSX, becoming the first commercial game to go on sale for Colecovision after 15 years! Sydney Hunter & The Sacred Tribe will also be released for the Sega Master System under the Acclaim brand, and ports for NES, Gameboy Advance and probably C64 are being prepared. That makes me the first Mexican to have made a soundtrack present in six different consoles! (Intellivision, MSX, Colecovision, Sega Master System, NES, Gameboy Advance). Other projects I have participated in have been Remember The Flag for Colecovision and I also collaborated with the music in the game Corrupted Data for PC, an RPG that celebrates the seventh anniversary of Miku Hatsune, the Vocaloid diva. Thanks for reading, guys. Later!
  22. Hey guys! So, I really like Tim Follin and his music, so I decided to cover Tim Follin's Chronos on the Atari ST/ZX Spectrum + AY. I made this with Vortex Tracker II. I hope you enjoy! .TXT and .AY For Vortex Tracker II and .AY for any AY player respectively are attached in a .ZIP. I used MicroSpeccy. Chronos AY Cover.zip
  23. An ode to a great game. Enjoy! bdash.rom bdash.bas
  24. A rendition of the background track to a fun platformer game from another 16-bit system. BrnkBackground.rom Enjoy.
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