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So the Switch has 32 GB of internal flash storage, 6.1-7GB of which is set aside for the OS. Also, all saves from games will be saved to the system memory. So "internal memory" could quickly become scarce. Downloading a game like Zelda will take up half the system memory, and DragonQuest, at 32GB, won't even fit. I for one am pretty concerned about this becoming a real problem. Not from a downloading games standpoint, as those can be put on micro SD cards which while smallish now should eventually grow to the Switch's 2TB maximum. But to me it seems like a few system updates, a few saved games, and a few patches later, the internal memory could quickly fill up. Then what? Saved games aren't currently designed to go on the Micro SD card? I've had systems before that ran out of system memory, many times actually (Sega CD, Saturn, 3DO, Wii, Xbox, PS3) and it is never pretty. Shuffling files around, deleting stuff and trying to upgrade Memory carts or HDD's. Is this really a non-issue? Am I making more of this than it has the potential to become? Obviously others (this is one article of many) are thinking about this: https://www.technobuffalo.com/2017/01/20/nintendo-switchs-storage-problems-and-solutions-discussed-by-nintendo/ The 32GB for the Wii U seemed small at the time, but my mind was put to ease as soon as I hooked up my 2TB Seagate drive. I haven't even come close to filling it. That said, the Switch is portable and dragging around an external powered HD makes no sense. And yet Nintendo says they may be making this an option for the Switch. So then you have the 32GB internal storage, a 128GB micro SD, and a 4TB drive hooked up. What goes where exactly and how would that work? Seems convoluted. Anyway looking forward to your thoughts, ideas, and speculation on this issue.