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Showing results for tags 'oldschool'.
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Ok so I have had this multiplayer arcade game around since I was a kid in the 1980 something. But I dont have a place for it and thought it might make some Atari fans out there happy. Its been standing inside all the time and because of this its in very good condition, not much rust, no damage. This was one of the first multiplayer arcade game ever made. I even heard stories that Steve (Woz) Wozniak (at apple) designed some of the games. Breakout. So its a classic. And its really fun to play 4 people all at ones. Everything works, but a bit glitchy as sometimes it starts up fine when connecting the power, other times only the buttons light up. It performs a self-test once in a while and after that it seems to work. A bit of maintance would probably make it work perfectly again. One controller is a bit glitchy, meaning the bar you play with on the screen sometime jumps up when using the contoller wheel but it works to play with anyway. As you see on the video the B&W TV monitor works fine when playing the games. I have started it up several times this year and played it with my son. Its also coin operated. And I will through in a bag of Swedish old Coins together. I am looking for a serious buyer. The game is in Jonkoping, Sweden. Contact me and place a bid. t.spare.jkpg@gmail.com MOV_0299.mp4 IMG_8237.MOV IMG_8236.MOV FullSizeRender.mov IMG_8253.MOV
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Ola Retrogamers, A month ago I finished my second prototype of a cool little mini-arcade, powered by a Raspberry Pi, housed in a reimagined 1980's tabletop, with fullsized arcade buttons and joystick: the STAR FORCE PI. I'm currently exploring the possibility to bring this system to a crowdfunding platform, and could use some feedback from some old-school gaming enthusiasts. Check out the attached picture of the finished Star Force Pi prototype, dubbed 'Stormtrooper', and read on: WHY I MADE THIS: I was tired of playing emulated games on the PC with a inappropriate controller, and I was disappointed with options like the NeoGeoX. If you get an arcade mod bartop, they're usually 9inch screen models, expensive, pretty bulky and not portable at all, and a full-sized arcade is just not an option for me. Those iCade's are crap, and handhelds don't quite deliver the same experience. So, I bought a 1984 GrandStand Star Force game, and I stared at it for a month before I decided to go ahead and build my own mini-arcade. I bought an Arcade Kit from hdhardsoft.de, added fullsized arcade controls to it, and it worked! Very well actually. To finish it, I made a video, a poster, a box and a quickguide for good measure and put it onto Facebook and people seem to love it. Originally I was going to make an how-to instructable, but it would mean sacrificing perfectly good tabletop machines for the shell, and that seems such a shame. So, I thought maybe I can build it into something that people could buy via Kickstarter. WHAT'S MY PLAN: I first made a prototype to see if I could do it, then I made a second one to see if I could make it more functional and desirable, and I just finished a third one to send off to the engineer (Hartmut @ hdhardsoft.de) of the internal arcade kit I used so he can develop a custom shield to sit onto the Raspberry Pi inside the mini-arcade (he's on-board, getit). This production piece will be the model for eventual tooling. I've also asked a 3D animator to make some mock-ups of custom housing and started emailing with a production company to get a per-unit-price estimate, so I can have all the elements ready before I go to Kickstarter and detail the plan: a modular mini-arcade that's portable, easy to use and easy to develop for. It's focused on emulation classic systems first of all, but if it gains a decent-sized backing, I want to extend into gamedevelopment (not personally, but in support of developers): The first focus is a solid device, with off-the-shelf components, built into a customizable shell, with full microswitch arcade feedback, good video and stereo sound. The second focus will be to regain the cartridge culture, by approaching developers (NV-DEV:TEAM specifically) and asking if they'd like to bring their game to the Star Force Pi in SD-card form. Of course, this will include cases, manuals, decals etc, in much the same spirit of the TurboGrafX HuCard. The third focus would be on connecting two Star Force Pi's together and play two player games on two devices. Street Fighter II. Head-to-Head. Awesome. WHAT WILL IT DO: Anything it is able to do on the current Raspberry Pi really, we just add the peripherals, put it into an attractive package and at the very least allow you to make your own magic. Actually, that's a bit simplistic, we'll be discussing with the engineer and the creator of PiPlay for a Star Force Pi specific emulator package, who's already providing support for Hartmut's arcade kits. The nice thing is that software is entirely on the SDcard, which means developers control their own content and upgrades, as do you. We'd just be supplying templates for the casing and artwork. Additionally, there's HDMI-out and USB-in on there as well, so for multiplayer, or ScummVM games that need a larger screen sometimes, you can connect it to a monitor and use any USB controller/mouse/keyboard on it. PRICE: I think a fully functional Star Force Pi with power adapter, in packaging, pretty box and fun manual should not exceed 199 euro. It's a psychological pricepoint, anything beyond that would just feel like a rip-off. I spent between 250 - 300 euro on the build, but this can be brought down with a production series. YOUR FEEDBACK: So that's why I'm here! I'm a guy that grew up with Sega, wishing he had a NeoGeo, and am now at the age I can afford one, but can't have 12 systems hooked up and hijack the TV or PC everytime I want a quick game of Splatterhouse! With the Star Force Pi I have my own little desk unit to game directly: no fuss. What do you think? Would you want one? What could we do better? What should I look out for and take care off? I'm just a guy with a screwdriver that wanted to play Metal Slug with proper arcade controls and was small enough to carry around - how can I best share this with other retrogamers? Check out the first video I made showing the 'Stormtrooper' prototype: Cheers!
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See the original blog post here After building a few all-in-one systems like the STARFORCE PI and STARFORCE NEO I realized that I wanted to do something really special with the console that I grew up with and had the fondest childhood memories: The Sega Mega Drive. Additionally, I wanted to be able to connect other oldschool consoles to it, making a central game feature with a true arcade edge! After nearly a year of testing my girlfriend’s patience I finished it: The Sega Omega Drive Dedicated Oldschool Entertainment System (DOES). Built inside a 1987 Sega AfterBurner arcade bezel imported from the US, this system features an original Sega Genesis 2 motherboard which means the games aren’t emulated and play supremely well via one of the two dedicated systems inside, that collectively support all the popular high-quality analog and digital video inputs. The 4:3 aspect ratio 19″ LCD screen fits snugly into the bezel, and the black matte exterior houses a 5 Watt dual stereo speaker system by Logitech, delivering an impressive deep sound, with the option to connect external audio capture devices or headphones through the 3.5mm audio jack. The Genesis cartridge slot blends neatly into the bezel, supporting the entire library of Mega Drive/Genesis and Master System (via adapter) games, and brings thrilling 2-player arcade action with two essential Genesis compatible controller input ports. The real power lies behind the control panel, which houses an array of video input options, all needed to play those classic video game systems. SCART, VGA, RGB, YPbPr and even HDMI inputs run through internal scanline generators to pump out an awesome arcade experience. Two faders allows for a greater control of the stereo sound from the Genesis, SCART or RCA audio input, while an additional HMDI-output allows this system to run the Genesis in parallel to a connected second console on a second screen! A power port at the side means any console can just be plugged into a video input port, and powered by the system itself – no extension cords needed. Rubber grips are able to hold a Sega cartridge case firmly above the cartridge slot, between the fully functional blazing red AfterBurner lights, giving the gamer an interchangeable marquee and a satisfying arcade environment, every time. The transparant backpanel keeps the internals shielded, while allowing the lights to emit ambient background lighting. The PC Engine SD This was a little sideproject while I was waiting for parts to finish the Omega Drive, but I think it turned out pretty neat! You can read more on the PC Engine SD in my previous post, but as you can see I made it to fit nicely with the look of the Omega Drive. The Sega Omega Drive Dedicated Oldschool Entertainment System cost roughly the same as the STARFORCE NEO to build, around €600, coming mostly from the upscaler/scanline generator setups and bezel. However, it was considerably more time consuming to construct due to the size and the rather complicated wiring. Nevertheless, the end result is very exciting and unique. Marcel J. de Haan SFP Development Team SPECS: Authentic Sega Genesis Model 2 hardware JAP|US|EU Mega Drive/Genesis Cartride Compatible 2x Genesis Controller Inputs (Player 1 & 2) Integrated 19” 720p LCD Screen (4:3) Video Input: HDMI, VGA, RGB, YPbPr & SCART. Output: HDMI Vid1: ArcadeForge’s SLG-in-a-Box (scaler board, Sync Strike and SLG3000 in one) Vid2: ArcadeForge’s Scanline Generator + HD video converter Audio Input: Left/Right stereo RCA Logitech Z130 Internal 5 Watt Stereo Speakers 3.5mm Headphone Stereo Jack Fully Functional Arcade Lighting through 12v cold cathode tubes Extra power output port for additional console (230v) Classic 1987 Sega AfterBurner Converted Bezel Dimensions: 80 x 60 x 30 cm, Weight: damn heavy
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At SillyVenture 2k12 Lamers group presented simple intro called OldSchool in 16kB Intro Competition. Now we're proud to present remastered version for VBXE card It's just the beginning but we think it can be a good start to bring some life to the Scene in that area as a lot of people have that extension already. Let's support it! People that have no that luck to have it, can use Altirra emulator that emulates VBXE fully, or see it on . Pouet: http://pouet.net/prod.php?which=61078 Direct download: http://lamers.art.pl...school_vbxe.zip YT: