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Hi guys! This is Paulo, I'm the author of https://javatari.org, some of you already know the project. It is an online Atari 2600 emulator, that runs on the browser. I would like to hear your opinions/thoughts/ideas about this: Recently, I've been thinking of contacting Atari or maybe Activision (or some others) directly, to kind of present/offer Javatari to them. I imagine that being capable of easily putting content on line would be of great value for them... They still own much of the games! They could be offering the games to be played online on their websites, or use this as part of a marketing thing, even monetize on the games somehow... They could be surfing this "retro" wave using Javatari, engaging the community, etc... I guess that a lot of people that are not techy enough to find roms and run emulators by themselves would love to simply go to Atari's website and play their old loved games. I made the emulator, but I don't know very much about this whole community, and I don't participate in it very much, not even close to many of you guys around here! What you guys think about this? Any ideas or considerations? Thank you very much! Paulo
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WildStar is a fantasy/science fiction MMORPG game by Carbine Studios/NCSoft that a lot of people are excited about! TheBigJB dives into the game, gets to level 20 and tell us his thoughts and impressions. Is WildStar the game most people are playing right now in the MMORPG space?
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I described my mental invention to bot Atari and Sega. Both of them said if I can build it, and I'm giving them a percentage of sales, they will allow authorized Atari and Sega systems respectively using this technology. But they will not fund the $17,000 research needed to build a prototype. Intellivision Prductions said ater Dr. King day 2013, Keith, the head of Intellivision will discuss using Intellivision's classic gaming reputation to head a kickstarter project to raise the money to fund the building of the prototype. The basic idea is running an old ROM not intended to run online, and make them run online without programming individual online code for individual games. This can work with ANY 2600 game, not just Atari Games, but third party games too. And because this is not individually done at the game, it might respark inerest in third party games. The only requirement is that each parson has a separate joystick (which may cause a problem for the 2600 paddle games, but I can fix that) and can play multi-player local (sorry Alien Front Online and Outtrigger beyond 4 players or without splitscreen, at least for this solution) on one screen (sorry PS1 system link games) I can offer one "premium" for the backers in Kickstarter fundraiser project, a vote on what system other than the Intellivision will be made first. The only ones I can guarantee are Atari and Sega systems. Nintendo said though they can't guarantee the approval of the concept, they won't review it until a prototype comes in. I don't know what Sony and Microsot think, and there are a few other system making independents like Bally(Astrocade) , Coleco (Colecovision), Magnavox(Odyssey 2 and CD-i), SNK (Neo Geo), Konami (the modern owners of the TG16) 3DO, Emerson (Arcadia 2001), Vectrex, RCA (Studio II), and Fairchild (Channel F). Nothing will get 50%+1 vote at first ballot. All Atari owner will probably pool their votes for the 2600, Sega would be a tougher one to call because Europe would be for the Master System, the US would be for Genesis, (possibly Dreamcast), and Japan would be for the Saturn. If Nintendo sent a different message, the NES wold be up there but how many people would vote or a system that might not be. I cannot specifics discuss with the general public watt he secret is to getting this work because this cold be patentable. But if someone/pool of people made my paypal account $17,000 richer, I can afford to get the prototype made. The company who can make it is Davison, an idea realization company. They quoted me a price of $17000 at the most after discussing specifics, and all they want is 10%+research money. They said if it runs over, they'll fund the rest. If those people at Atari and/or Sega are wiling to either use their name for a kickstarter project, or even fund it themselves, let them speak. Otherwise, hopefully by Dr. King Day 2013, Intellivision will put their name on a Kickstarter project and I'll link it here. Otherwise, I just wan to see the pre-Kickstarter-announcement buzz on this concept. So, any game from the 2600 to Jaguar and from the SG-1000 to Dreamcast being turned online... what do you think of the concept?
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So... Nintendo can put the Switch into a really good position if they can accomplish the following things: Get favorable publicity Create a popular online service Attract third party developers From the looks of things, they've done quite well at #1. #3 will likely follow from #1 and #2. So right now, Nintendo is prepping their online service for launch in the fall. How optimistic are you that Nintendo will make a worthwhile experience?
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The enhanced learning of the regularity and structure of environments may act as a core mechanism by which action video game play influences performance in perception, attention, and cognition. Video games have an appeal that crosses many demographic boundaries, such as age, gender, ethnicity, or educational attainment. They can be used to help set goals and rehearse working toward them, provide feedback, reinforcement, self-esteem, and maintain a record of behavioral change. Their interactivity can stimulate learning, allowing individuals to experience novelty, curiosity and challenge that stimulates learning. There is the opportunity to develop transferable skills, or practice challenging or extraordinary activities, such as flight simulators, or simulated operations. Whether playing video games has negative effects is something that has been debated for 30 years, in much the same way that rock and roll, television, and even the novel faced similar criticisms in their time. Purported negative effects jocuri such as addiction, increased aggression, and various health consequences such as obesity and repetitive strain injuries tend to get far more media coverage than the positives. In a series of experiments on small numbers of gamers (10 to 14 people in each study), the researchers reported that gamers with previous experience of playing such action video games were better at perceptual tasks such as pattern discrimination than gamers with less experience. In another experiment, they trained gamers who had little previous experience of playing action games, giving them 50 hours practice. It was shown that these gamers performed much better on perceptual tasks than they had prior to their training. The paper concludes!