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Found 16 results

  1. As we recently announced, the SGM Pro was placed on hold so we can concentrate on our new and major project, code-name Project Prometheus. Prometheus is a cartridge based super 8-bit system that is also backward compatible with the ColecoVision and Super Game Module. After many false starts since 2010, it is now in full production. However such a complex project takes time, so the ETA is late 2018. First complete prototype should be here soon. Games also under development. Please check our facebook page for videos. More info to follow...
  2. ~Beware... something evil is coming soon for your ColecoVision!
  3. This is the production status for Penguin Adventure, Gradius and the Super Game Module (3rd run). The status will be updated as required. [updated: 12/09/2016] - Penguin Adventure Game: READY FOR SHIPPING Box: READY FOR SHIPPING Label: READY FOR SHIPPING Manual: READY FOR SHIPPING Cases: READY FOR SHIPPING PCBs: READY FOR SHIPPING - Gradius Game: READY FOR SHIPPING Box: READY FOR SHIPPING Label: READY FOR SHIPPING Manual: READY FOR SHIPPING Cases: READY FOR SHIPPING PCBs: READY FOR SHIPPING - Super Game Module PCBs: READY FOR SHIPPING Box: READY FOR SHIPPING Nameplate: READY FOR SHIPPING Cases: READY FOR SHIPPING Assorted components: READY FOR SHIPPING Manuals: READY FOR SHIPPING THE BOXES HAVE FINALLY ARRIVED AND WE ARE MAKING THE PACKAGES TO SHIP EVERYTHING TO ATARIAGE SO ALBERT CAN DISTRIBUTE IT. THANK YOU ALL FOR YOUR PATIENCE.
  4. This is technically the ColecoVision forum, but since this is where the Opcode sub forum is, I will post it here regardless. OMNI is our new 8-bit console under development. We have a clear mission, to celebrate the Atari era of gaming. So why a new console then? Well, because I believe the Atari era was one of the most, if not the most, fun period in video gaming history, and many of games produced during that time are true classics. However the technological limitations of the era, while charming to many of us, isn't as appealing to later generations, and truth is, Atari era gaming hasn't been enjoying the the same following and status as the subsequent eras, like the NES era. Perhaps part of the reason is because none of the old companies survived (at least not in any share that remotely resembles their former selves), unlike Nintendo and Sega that are still around, riding on the retro gaming fever. But perhaps another reason is because younger people think that you can't possibly have any fun games with such primitive graphics. So our goal is to produce something that could be enjoyed by not just old timers like us but NES and SNES fans alike. We started assembling a team of notables: Ted Mayer, the designer responsible for the Intellivision II and III looks, is designing OMNI console, controller and cartridge. Ed Averett has licensed us many of his original Odyssey2 games (and is supervising our work). Ilija Melentijevic, a well known pixel artist, is taking care of our graphic assets. And we have the very talented team in Brazil taking care of the hardware. So what is the current status of the hardware and games. Hardware: After the great response we got during RWX, it became clear we were on something big. So we rediscussed our original plans to use off-the-shelf components produced during the 80s. While they certainly make the console look and sound truly 80ish, they would be a big problem down the road in case the available stock gets depleted. So we came to the hard decision of replacing those old chips with custom ASIC parts we are now creating. Those new ASIC will offer custom tailored graphic and sound, can be produced at hundreds of thousands if necessary, and offer digital audio and video right out the chip. We have hired an expert guy with years of experience in designing custom ASICs and he is now creating OMNI's video/audio chip based on our specs. Ted is now hard in the work designing our custom controller. We will hopefully have something to show about that soon. Software: I am personally working on a couple of OMNI games, with help from Thomas and Ilija. Ilija is doing an outstanding job with graphics as expected, and we hope to show something soon. We plan to offer 6 games when OMNI is finally released. More details about specs and games will be discussed as the project progress.
  5. By now I believe most of you are aware about the big drama between Coleco versus this community. We got to the point where I just gave up on hope we can do anything to fix this ( and doesn't involve submitting to their absurd terms), so it is time to move on with what we have. We are in the middle of pre-orders for the 4th run of the Super Game Module. Using the ColecoVision logo is no longer an option, so after a couple of weeks pondering on the matter, I have decided to go with the following name and logo. Packaging will be changed to reflect that. In fact the main reason to chose this particular logo is that, in my view, this is the closest we can get to the original, keep some of same look and feel and still avoid future entanglements. I apologize if this is frustrating for some of you. Believe me, this is frustrating for me as well, but at the same time is beyond my control. Quality will still be the same, and most important, passion is still the same. Pac-Man DX is coming around the same time as the 4th run ships and Donkey Kong will be available later this year. Let's not allow this whole mess destroy our love for the ColecoVision, our enthusiasm and all the fun we always had and some that still to come. Ed
  6. My second run arrived today ... THANK YOU! WOOOOOO HOOOOOO!
  7. Gamester81 does an outstanding review of Opcode's SGM for the Colecovision!!! http://gamester81.com/rare-super-game-module-review-for-the-colecovision/
  8. I was bored today so I decided to make a Super Game Module Commercial Enjoy! http://www.youtube.com/watch?v=ZmwFHIe92e4
  9. With the SGM 4th run now shipped, I think it is appropriated to start discussing 2018. But first... A big thank you to all the 400 people who pre-ordered the SGM during the 4th run. That totally blew me away, was never expecting that many orders. With that, the SGM installed base has now surpassed 1000 units, which I believe is a pretty amazing for a console that is 35 years old. Had someone told me 35 years ago I was going to create a platform inside a platform, I would have never believed... or ever wrapped my head around it. Even the wildest dreams can sometimes come true, guys... But with great powers come great responsibilities as they say (although I generally prefer to quote Star Trek as my source for wisdom). That means I actually admit game offer has been a little lackluster. I mean, the SGM was supposed to bring the arcade ports home on the ColecoVision, but I don't think that has happened just yet. So let's focus on that next. But first there are some stuff I still need to put behind me, which will hopefully happen from now until mid May. That includes shipping the 50 additional SGMs I have, shipping the 2 color line games I started offering back in December (shipping this week guys), shipping back a couple of replacement SGMs, nameplates for the 2nd run. I also have two additional and probably final color line games that were completed last year but that I still need to offer. Then we get to actual new content for 2018. First one is Donkey Kong. Then I have Pac-Man DX which I completed last year but still have to ship. And hopefully there is one more surprise that I am still not ready to disclose, but hopefully will make a few arcade fans here really happy (it will at least make me happy). Truth be told, last couple of years have worn me out a bit, fighting a couple of very persistent and annoying a**holes, but hopefully the joy of the hobby will get back to me this year. I also miss interacting with people here more, the many friends I made here over the years. That is something I also want to focus this year. The worst part of becoming a publisher is that the volume of things you must take care of crushes some of the spontaneous interaction you have with other fans. It is sometimes hard to avoid, but I will try my best to correct that too. So yeah, let's keep our beloved ColecoVision (or any classic Atari era console for the matter) alive and kicking! EDIT: To do list: - Ship extra 50 SGMs to AtariAge - Ship all color line games (Guardic and Penguin Wars) - Ship nameplates 2nd run - Ship replacement SGMs - Fix Penguin Adventure Opcode Games 2018 release schedule (tentative) - SGM 4th run (shipped) - SGM 4th run addendum release (shipping soon) - Color line Guardic and Penguin Wars (shipping) - Donkey Kong Arcade (TBA) - SGM 5th run (TBA) - Pac-Man DX (TBA) - Gradius rerelease (TBA) - Additional color line games (TBA)
  10. 2017 is almost over, so this is a good time to see what is still pending and what lies ahead. Most of the second half of 2017 was spent preparing for Grazi's move to the US. So we don't have any further games planned this year, although we will announce plans for 2018 soon. Super Game Module 4th run - what we have got so far: boxes, manuals, plastic cases, sound chips - what we still don't have: Connectors and PCBs. Well, actually we should have the connectors tomorrow, assuming Fedex keep their promise. Long story short, the connectors are 2 months late, mainly due to a couple of mistakes on the manufacturer's part (they shipped to the US instead of China, then they shipped to the wrong address in the US). Once I receive the connectors, I will ship them back to the factory in China so they can start manufacturing the PCBs ETA: Late December/January (please keep an eye on the AtariAge store SGM page for status updates) SGM 1st/2nd/3rd run: we still have a few pending orders for those runs. Some pre-orders never replied to our address confirmation requests, some did but are waiting, since we got out of modules due to manufacturing issues with the 3rd run. All pending orders will be shipped when we receive the 4th run, as we have enough spares this time SGM 2nd nameplate replacements: some people in the 2nd run received their SGMs with paper nameplates. We have been contacting and shipping replacement nameplates for those. In case you have a paper nameplate and didn't get an email from Grazi, or haven't confirmed your address yet, please contact us: info [at] opcodegames [dot] com Boggy 84/Cabbage Patch Kids or any other prototype or limited edition games: now shipping Penguin Adventure: Still investigating. Hope to have a fix before the end of the year Buyers of Juno First/Sparkie/Crazy Train prototypes: replacement protos next year And what about plans for 2018? Mostly get the lineup we had planned for 2017 out in the first half of 2018. But will discuss the details down the road.
  11. Hi guys. I am creating this thread to post general announcements not related to games or hardware. First news: the website has been and now it has our release schedule for 2016. We also have waiting lists for our upcoming games. Please, check it out! www.opcodegames.com
  12. ♪ "Who's the leader of the club That's made for you and me O P C O D E G A M E S... Yeah, Opcode, yeah, Opcode Yeah, Opcode Game Club, yeah" ♫ COMING SOON...
  13. Hi everyone, I'm Grazi, from OpcodeGames. Recently I was asked to create some boxes for older prototype games from Opcode, and I was wondering if more people would have the same interest. In case you guys do, I could make something like the new Opcode prototypes packaging: a nice illustration, a cover, label and a plastic case with insert foam, so your exclusive games could look even better and protected in your shelf. Ed used to make 5 copies of each game and he did about a dozen different games, so if you are one of the luck poeple who grabed one of these copies (any game) and you have interest to have a nice packaging for you prototype please contact me. If you do not have a prototype but wanna a cool packaging for your game (whatever game) created exclusively for you you can also contact me I'm available for any graphic designer services. Here are some samples of my work in the retrogaming world:
  14. It has been a while since we last posted any news here. Time for some progress updates: SGM 4th run: after some delays, we are almost ready to the start pre-orders for the 4th run of Super Game Module. Please check your emails this weekend as we will be sending a newsletter announcing when the pre-order is open. Packaging will be the same as the 3rd run, but this time around we will be offering a new case color option. In addition to the regular black case, you will also be able to select “clear black” when pre-ordering. Please stay tuned. UPDATE: Pre-order is now open!! https://atariage.com/store/index.php?l=product_detail&p=1066 Pac-Man DX and Donkey Kong: we have Pac-Man DX scheduled to release along the SGM 4th run, with Donkey Kong following later this year. As we shared last year, boxes have been already printed, so we are expecting a far shorter turnover this time around. Penguin Adventure: we are investigating the issue a few people are experiencing with the game. It seems the game will reset on a few ColecoVisions, and we have one of those problematic ColecoVisions coming our way. That will make troubleshooting the problem a lot easier, since we couldn’t reproduce the resets with any of our ColecoVisions. We will keep you posted. Project Prometheus: the design for the first Prometheus board is now complete, and next step is to actually build the prototype(s). However we are running short of money, as we must pay for both parts and the development team, and this phase of the project alone should run over $5,000. In order to finance continued development, we will be selling a few limited collector’s edition games during the next couple of months. First such game is Mouser, a port of a little known arcade game created by UPL in 1983. Mouser is a platform game similar to Donkey Kong in many ways, where you must rescue your cat girlfriend that has been kidnaped by pesky mice. The game has 3 different screens. Only 10 copies will be made available, each copy will be numbered and come in cartridge format with a nicely designed color label by Grazi. Please contact us if you would like to purchase a copy and help us ([email protected]).
  15. Let's start the official Castlevania for Intellivision thread. Here is a first look on the game's graphics. Please remember this is still WIP and our graphic artist is still working and polishing them. Also, the screens you see here are for illustration purpose and don't necessarily represent the stage layout as they will appear in the final game.
  16. Hi again, Can somebody explain me the BIT instruction... In some pieces of code I read : - NOP, BIT $ea - BIT GRP0 I read that you can do : .BYTE $2C LDX #$20 => $2C $A2 $20 so it is equals to a BIT $20A2... yes I agree... an so ???? As A is not defined, what is the goal to do ??? AND ($20A2) ? It looks like BIT can be used to do something else than A AND (MEM) => Z/V/N but I don't get it.... I feel stupid...
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