Jump to content

Search the Community

Showing results for tags 'opcode'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Atari Systems
    • Atari General
    • Atari 2600
    • Atari 5200
    • Atari 7800
    • Atari Lynx
    • Atari Jaguar
    • Atari VCS
    • Dedicated Systems
    • Atari 8-Bit Computers
    • Atari ST/TT/Falcon Computers
    • Atari Portfolio
  • Classic Consoles
    • Classic Console Discussion
    • ColecoVision / Adam
    • Intellivision / Aquarius
    • Bally Arcade/Astrocade
    • Odyssey 2 / Videopac
    • Vectrex
    • Nintendo Entertainment System (NES) / Famicom
    • Super Nintendo Entertainment System (SNES) / Super Famicom
    • Sega Genesis
    • 3DO Interactive Multiplayer
    • Dreamcast
    • SMS High Score Club
    • TG-16/PC Engine High Score Club
  • Classic Computing
    • Classic Computing Discussion
    • Apple II Computers
    • TI-99/4A Computers
    • Commodore 8-bit Computers
    • Commodore Amiga
    • Tandy Computers
  • Modern Consoles
    • Modern Gaming Discussion
    • Sony Playstation 5
    • Xbox Series S/X
    • Atari VCS (Redirect)
    • Nintendo Switch
    • Microsoft Xbox One
    • Sony PlayStation 4
    • Microsoft Xbox 360
    • Sony Playstation 3
    • Nintendo Wii / Wii U
  • Gaming General
    • Gaming General Discussion
    • Arcade and Pinball
    • Emulation
    • Hardware
    • Prototypes
    • Gaming Publications and Websites
    • International
  • Marketplace
    • Buy, Sell, and Trade
    • Auction Central
    • Wanted
    • Free Games and More
    • User Feedback Forum
  • Community
  • Community
    • Events
    • Show Us Your Collection!
    • Member Blogs
    • High Score Clubs
    • Poll Forum
    • Contests
    • User Groups
    • AtariAge News Discussion
    • User Submitted News
  • Game Programming
    • Homebrew Discussion
    • Programming
    • Hacks
  • Site
    • Announcements
    • Forum Questions and Answers
    • AtariAge Store Discussion
    • Site and Forum Feedback
    • Rarity Guide
    • Archived Forums
  • PC Gaming
  • The Club of Clubs's Discussion
  • I Hate Sauron's Topics
  • 1088 XEL/XLD Owners and Builders's Topics
  • Atari BBS Gurus's Community Chat
  • Atari BBS Gurus's BBS Callers
  • Atari BBS Gurus's BBS SysOps
  • Atari BBS Gurus's Resources
  • Atari Lynx Programmer Club's CC65
  • Atari Lynx Programmer Club's ASM
  • Atari Lynx Programmer Club's Lynx Programming
  • Atari Lynx Programmer Club's Music/Sound
  • Atari Lynx Programmer Club's Graphics
  • The Official AtariAge Shitpost Club's Shitty meme repository
  • The Official AtariAge Shitpost Club's Read this before you enter too deep
  • Arcade Gaming's Discussion
  • Tesla's Vehicles
  • Tesla's Solar
  • Tesla's PowerWall
  • Tesla's General
  • Harmony/Melody's General
  • Harmony/Melody's CDFJ
  • Harmony/Melody's DPC+
  • Harmony/Melody's BUS
  • Harmony/Melody's CDFJ+
  • ZeroPage Homebrew's Discussion
  • Furry Club's Chat/RP
  • PSPMinis.com's General PSP Minis Discussion and Questions
  • PSPMinis.com's Reviews
  • Atari Lynx 30th Birthday's 30th Birthday Programming Competition Games
  • 3D Printing Club's Chat
  • Drivers' Club's Members' Vehicles
  • Drivers' Club's Drives & Events
  • Drivers' Club's Wrenching
  • Drivers' Club's Found in the Wild
  • Drivers' Club's General Discussion
  • Dirtarians's Members' Rigs
  • Dirtarians's Trail Runs & Reports
  • Dirtarians's Wrenching
  • Dirtarians's General Discussion
  • The Green Herb's Discussions
  • Robin Gravel's new blog's My blog
  • Robin Gravel's new blog's Games released
  • Robin Gravel's new blog's The Flintstones Comic Strip
  • Atari Video Club's Harmony Games
  • Atari Video Club's The Atari Gamer
  • Atari Video Club's Video Game Summit
  • Atari Video Club's Discsuuions
  • Atari Video Club's Concerto Games
  • Atari Video Club's AVC Games
  • Star Wars - The Original Trilogy's Star Wars Talk
  • PlusCart User's Bug reports
  • PlusCart User's Discussion
  • DMGD Club's Incoming!
  • DASM's General
  • AtariVox's Topics
  • Gran Turismo's Gran Turismo
  • Gran Turismo's Misc.
  • Gran Turismo's Announcements
  • The Food Club's Food
  • The Food Club's Drinks
  • The Food Club's Read me first!
  • The (Not So) Official Arcade Archives Club's Rules (READ FIRST)
  • The (Not So) Official Arcade Archives Club's Feedback
  • The (Not So) Official Arcade Archives Club's Rumor Mill
  • The (Not So) Official Arcade Archives Club's Coming Soon
  • The (Not So) Official Arcade Archives Club's General Talk
  • The (Not So) Official Arcade Archives Club's High Score Arena
  • Adelaide South Australia Atari Chat's General Chat & Welcome
  • Adelaide South Australia Atari Chat's Meets
  • Adelaide South Australia Atari Chat's Trades & Swaps
  • KC-ACE Reboot's KC-ACE Reboot Forum
  • The Official Lost Gaming Club's Lost Gaming
  • The Official Lost Gaming Club's Undumped Games
  • The Official Lost Gaming Club's Tip Of My Tounge
  • The Official Lost Gaming Club's Lost Gaming Vault
  • The Official Lost Gaming Club's Club Info
  • GIMP Users's Discussion
  • The Homebrew Discussion's Topics
  • Hair Club for Men's Bald? BEGONE!
  • Alternate Reality's Topics
  • Board games, card and figure games's Topics
  • please delete's Topics
  • StellaRT's Topics

Blogs

  • BinaryGoddess' Blog
  • Albert's Blog
  • MegaManFan's Blog
  • Ed Siegler's Blog
  • FireTiger's Blog
  • Atari Rescue Group's Blog
  • EricBall's Tech Projects
  • liquid_sky's Blog
  • Cybernoid's Blog
  • Lost Blog
  • shep's Blog
  • Trey's Blog
  • Boo
  • Kepone's Blog
  • Beware of Kiwi
  • Fun in the beer mines
  • PacManPlus' Blog
  • Atari 8-bit Moria port
  • Tim's Blog
  • Mindfield's Chewy-Centered Blog
  • The Long Dark Teatime of the Soul
  • TP's Blog
  • Adam Sessler's Brutally Honest Blog
  • Shut Up and Play Yer Atari
  • None
  • Atarinvader's Blog
  • Atari 8-bit archiving
  • Brunobits' Blog
  • ATARIeric's Blog
  • wrenchien's Blog
  • Trade-N-Games' Blog
  • wapchimp's Blog
  • Shared Words
  • Bastard's Blog
  • homerwannabee's Blog
  • Haydn Jones' Blog
  • The World According To Yuppicide
  • How I did It
  • Buck's Blog
  • atwwong's Blog
  • 1
  • sandmountainslim's Blog
  • Atari Jaguar Projects + More
  • StanJr's Blog
  • Schmutzpuppe's Blog
  • Bullitt's Blog
  • panda_racer's Blog
  • Inky's Blog
  • Lauren's Place
  • DanBoris' Tech Blog
  • atariauctions' Blog
  • Planet Bob
  • CSIXTY4.com
  • Robin Gravel's Blog
  • lestergame
  • Duke 4ever's Blog
  • Atari Haiku Blog
  • An7ron
  • glitch's Blog
  • Coleco-Atari Era
  • Kenfused's Blog
  • Ralph3's Blog
  • nester's one star gaming
  • Halt and Catch Fire
  • lizard's Blog
  • Laner's Classic Gaming Blog
  • Page 6
  • keilbaca's rants
  • SirWilliam's Blog
  • Birdie3's blog
  • MattG/Snyper2099's Blog
  • madmjennifer's Blog
  • Ablogalypse Now
  • Endless Quest
  • Greenious' Blog
  • wookie's Blog
  • Justclaws' Blog
  • VTAtari's Blog
  • SID CROWE TESTING THE blog softwareeee
  • Dutchman2000's Blog
  • Famicoman's Blog
  • scogey's Blog
  • Retro Gaming Obscuria
  • atarifan49's Blog
  • Chronogamer
  • flavoredthunder's Blog
  • Shernand's Blog
  • Robert M's Blog
  • albaki's Blog
  • BTHOTU's Blog
  • Zach's Projects
  • BuzzTron-451's Blog
  • The Occasional Coder
  • Joystick Lunatic Software on AtariAge
  • Zander's Blog
  • The randomness that is Mr. 8-bit/16-bit.
  • bluetriforce's Blog
  • ubikuberalles' Blog
  • Worm Development Blog
  • Eight Bit's Blog
  • mos6507's Blog
  • phaxda's Blog
  • potatohead's Blog
  • Mountain King's Blog
  • The Southsider
  • The World is Flat?
  • brianwolters' Blog
  • Bidouille's Blog
  • Zybex/Atariware Blog
  • JagDiesel's Palace 2
  • Sega_master's Blog
  • Deep into the Mind Game
  • Bob's Blog
  • Rockin' Kat's Blog
  • Push Me, Pullman
  • (Insert stupid Blog name here)
  • dgob123's INTV Blog
  • Random Terrain's Tetraternarium
  • Odyssey Development Corner
  • Pacmaniax
  • GPD Comics Blog
  • sergiomario's Blog
  • prorobb's Blog
  • Days Atari Events
  • gamester1's Blog
  • Shannon's Blog
  • Mord's Blog
  • liquidcross.com - blog
  • MIPS HEAVY INDUSTRIES
  • MayDay Today
  • javiero's Blog
  • Great Exploitations
  • Monster Angriff's Blog
  • Draikar's Blog
  • Random Acts of Randomness
  • TROGBlog
  • hex65000's Blog
  • Being Of The Importance Of Shallow Musing.
  • daclmi's Blog
  • 2600 in 2006
  • Sayton's Blog
  • For whom it may concern
  • Osbo's Blog
  • ataridude81's Blog
  • Wiesbaden Gaming Lab
  • SpiceWare's Blog
  • The Upward Spiral
  • Web-Frickin'-Log
  • Starosti 8bitového grafika
  • WWW.BUYATARI.TK
  • commodore & atari :)'s Blog
  • Dusk2600's Blog
  • GAMEBOT
  • Lynx 20 years
  • Songbird Productions
  • SpaceInvader's Blog
  • Retro point of view
  • VampyricDreams666's Blog
  • le geek's nonsense
  • Hardcore's Nostalgia
  • 4old-times-sake's Blog
  • shadow460's Blog
  • AtariJr's Blog
  • Memoirs of an X register
  • maximebeauvais' Blog
  • atari2600land's Blog
  • .:maus:.
  • PAM1234's Blog
  • Nabuko's Den
  • Paranoid's Blog
  • Culmins Development's Blog
  • Atari Joe's Flippin' Sweet Blog
  • When Robots Attack
  • Flack's Daily Smack
  • Jboypacman's Blog
  • neonesmaster's Blog
  • Classic Stories
  • Bruce Tomlin's Blog
  • Beetle's Blog
  • 5-11under's Blog
  • EricDeLee's Blog
  • TunnelRunner's Blog
  • jaymz887's Blog
  • fojy-harakiri's Blog
  • Shroo-man's Blog
  • Ataria51's Blog
  • Mr. Pac-Man's Blog
  • JellE's Dwelling
  • Gaming With Rogmeister
  • Pengwin's Blog
  • neotokeo2001's Blog
  • Arcade's Blog
  • R. Jones' Blog
  • payman84ce's Blog
  • Awed Thoughts
  • super mario 64 level editor
  • Christos' Blog
  • atari_collector's Blog
  • imtron's Blog
  • My Vintage Game collection
  • classicgamingguy's Blog
  • HP Atari King of Michigan's Blog
  • Unknown arcade titles from Fighter17
  • Ain't got time for no Jibbajaba
  • Wickeycolumbus' Blog
  • Ramblings of a moron
  • HatNJ's Blog
  • BlogO
  • ELEKTROTECK
  • bf2k+'s Blog
  • ParaJVE's Blog
  • Cody Rushton's blog
  • It's my life!
  • Bakasama's Blog
  • Dennis V's Blog
  • RaRoss' Blog
  • Collecting Demos
  • Dave Neuman's Blog
  • Borntorun's Blog
  • warren798's Blog
  • Tweety's Blog
  • -^CB^-'s Game Reviews
  • seekingarobiejr's Blog
  • revival studios
  • bust3dstr8's Blog
  • Rom Hunter's Blog
  • Shark05's Blog
  • Lord Helmet's Blog
  • ryanez1's Blog
  • kit's Blog
  • Burma Rocks
  • Bubsy Bobcat Fan Blog
  • Habaki's Blog
  • Dan's Road to 2600 nirvana
  • wccw mark's Blog
  • Hornpipe2's Blog
  • Phantom's Blog
  • Piggles' Blog
  • Dino Dash Derby
  • games_player's Blog
  • 1982VideoGames' Blog
  • Cabbage Patch Kids! Lookin' Great!
  • Confessions of an Aging Gamer...
  • theking21083's Blog
  • retrogeek's Blog
  • Liveinabin's scribbles
  • Cimerians' Blog
  • CollectorVision Blog
  • Ransom's Random Posts
  • www.toyratt.com's Blog
  • RonPrice's Blog
  • s0c7's Blog
  • doyman's Blog
  • DJTekid's Blog
  • EG's code blog
  • kiwilove's Blog
  • 8 Bit Addiction
  • Playing With History
  • simonh's Blog
  • Zereox's Blog
  • Draconland
  • chris_lynx1989's Blog
  • Phuzzed's Blog
  • 7800 NZ's Blog
  • Gamera's Reviews: E.T Coming Soon!
  • Iwan´s Irrational!
  • seemo's Blog
  • The Eviscerator Series
  • Noelio's Blog
  • 480peeka's Blog
  • For Next
  • Take 'Em To The Woodshed
  • bankockor Blog
  • Kelp Entertainment
  • 2600 Fun Blogs
  • PinBlog
  • IHATETHEBEARS' BLOG
  • Atari Fan made Documentary
  • Flashjazzcat's Blog
  • THE 1 2 P's Demo/Import/Gaming Blog
  • STGuy1040's Blog
  • enyalives' Blog
  • Mirage1972's Blog
  • blogs_blog_286
  • The Word Of Ogma
  • GC's blog
  • nanobug's monument of geekiness
  • dogcorn's Blog
  • I Can't Think of a Catchy Title
  • please help and share story
  • ivop's Blog
  • what is the chicago basment
  • Cheat Blog
  • zeropolis79's Blog
  • My video game library
  • the.golden.ax's "Oh my Blog"
  • ValuGamer
  • wolfpackmommy's Blog
  • Z80GUY's Blog
  • jwierer's Blog
  • kroogur's Korner
  • Verbal Compost
  • Frizo's Collecting Adventure!
  • Old School Gamer Review
  • ...
  • Rybags' Blog
  • BDW's Blog
  • tweetmemory's Blog
  • toptenmaterial's Blog
  • grafix's Bit Mouse Playhouse
  • S1500's Blog
  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • Horst's Blog
  • JIMPACK's Blog
  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
  • CebusCapucinis' Blog
  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
  • 2600Lives' Blog
  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
  • Devbinks' Blog
  • a1t3r3g0's Blog
  • The 7800 blog
  • 4Ks' Blog
  • carmel_andrews' Blog
  • iratanam's Blog
  • junkmail's RDE&P Blog
  • Lynxman's FlashCard Blog
  • JagMX's Blog
  • The Wreckening
  • roberto's Blog
  • Incagold's Blog
  • lost blog
  • kurtzzzz's Blog
  • Guitarman's Blog
  • Robert @ AtariAge
  • otaku's Blog
  • otaku's Blog
  • revolutionika's Blog
  • thund3r's Blog
  • edweird13's Blog
  • edweird13's Blog
  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
  • lazyhoboguy's Blog
  • Retail hell (The EB years)
  • Vectrexer's Blog
  • Game Maker to Game Dev
  • Retro Gaming Corporation
  • Hulsie's Blog
  • Tr3vor's Blog
  • Dryfter's Blog
  • Why Are You Even Reading This?
  • Xuel's Blog
  • GamingMagz
  • travelvietnam's Blog
  • pacmanplayer's Blog
  • TheLunarFox's Blog
  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
  • Justin Payne's Blog
  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
  • Pac-Man Vs Puck-Man's Blog
  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
  • defender666's Blog
  • TheSSLstore - SSL certificates Validity
  • Chuplayer's Blog
  • pacman100000's Blog
  • POKEY experiments
  • JPjuice23's Blog
  • Gary Mc's Blog
  • arkade kid's Blog
  • MaXStaR's Blog
  • SUB HUNTER in A8
  • ScumSoft's Blog
  • The Social Gamer
  • Ping. Pong. Ping. Pong.
  • kgenthe's Blog
  • mapleleaves' Blog
  • Dallas' Blog
  • bfg.gamepassion's Blog
  • Esplonky's Blog
  • Fashion Jewellery's Blog
  • Gabriel's Blog
  • CJ's Ramblings
  • Dastari Creel's Blog
  • dobidy's Blog
  • dragging through the retro streets at dawn
  • Please Delete - Created by Accident
  • Nerdbloggers
  • Algus' Blog
  • Jadedrakerider
  • Appliciousblog.com
  • frederick's Blog
  • longleg's Blog
  • Brain droppings...
  • Sandra's blog
  • Bastelbutze
  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
  • - - - - - -
  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
  • GonzoGamer's Blog
  • MartinP's Blog
  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
  • 8-bit-dreams' Blog
  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
  • n8littlefield's Blog
  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
  • falcon_'s Blog
  • lushgirl_80's Blog
  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
  • segagamer99's Blog
  • RickR's Blog
  • craftsmanMIKE's Blog
  • gorf68's Blog
  • Gnuberubs Sojourn Dev Journal
  • B
  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
  • HuckleCat's Blog
  • AtariVCS101's Blog
  • Tales from the Game Room's Blog
  • VVHQ
  • Antichambre's Blog
  • REMOVED BY LAW AUTHORITY
  • Synthpop Universe
  • Atari 5200 Joystick Controllers
  • Top 10 Atari 2600 Games
  • Is Atari Still Cool?
  • Buying Atari on Ebay
  • matosimi's Blog
  • GadgetUK's Blog
  • The StarrLab
  • Scooter83 aka Atari 8 Bit Game Hunters' Blog
  • Buddpaul's Blog
  • TheGameCollector's Blog
  • Gamming
  • Centurion's Blog
  • GunsRs7's Blog
  • DPYushira's Entertainment Blog
  • JHL's Blog
  • Intellivision Pierce's Blog
  • Manoau2002 Game and Vinyl Blog
  • Diamond in the Rough
  • Linky's Blog
  • flashno1's Blog
  • Atari 2600 Lab
  • jennyjames' Blog
  • scrottie's Blog
  • Draven1087's Blog
  • Omegamatrix's Blog
  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
  • TI-99/4A Stuff
  • eshu's blog
  • LaXDragon's Blog
  • GozAtari8
  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
  • Ezeray's Blog
  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
  • F#READY's Blog
  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
  • Lost Dragon's Blog
  • Musings of the White Lion
  • The Usotsuki Crunch
  • Gunstar's Blogs
  • Lesles12's Blog
  • Atari Randomness
  • OLD CS1's Blog
  • waterMELONE's Blog
  • Flickertail's Blog
  • Dexter's Laboratory Blog
  • ATASCI's Blog
  • ATASCI's Blog
  • --- Ω ---'s Blog
  • mourifay's Blog
  • Zsuttle's gaming adventures
  • Doctor Clu's Space Shows
  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
  • Atarian Video Game Reviews
  • Caféman's Blog
  • IainGrimm's Blog
  • player1"NOT"ready's Blog
  • Alexandru George's Blog
  • BraggProductions' Blog
  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
  • Jeffrey.Shamblin's Blog
  • Important people who shaped the TI 99/4A World
  • My blog of stuff and things
  • David Vella's Blog
  • Osgeld's Blog
  • CyranoJ's ST Ports
  • InnovaX5's Blog
  • Star_Wars_Collector
  • Alp's Art Blog
  • Excali-blog
  • STGraves' Blog
  • Retro VGS Coleco Chameleon Timeline
  • Geoff Retro Gamer
  • Geoff1980's Blog
  • Coleco Mini
  • Coleco Mini
  • 7399MGM's Blog
  • 7399MGM's Blog
  • doubledragon77's Blog
  • Ballblogɀer
  • pitfallharry95's Blog
  • BawesomeBurf's Blog
  • Fultonbot's Atari Blog
  • Dmitry's Blog
  • Kaug Neatos Crash Bandicoot Bandwagon
  • lexmar482's Blog
  • vegathechosen's Blog
  • Atari 2600JS
  • Doctor Clu's Dissertations
  • schmitzi's Blog
  • BNE Jeff's Blog
  • AverageSoftware's Development Blog
  • FireBlaze's Blog
  • Atarimuseum.nl
  • Vorticon's Blog
  • TurkVanGogH GameZ's Blog
  • bow830's Blog
  • Arcade Attack - Retro Gaming Blog
  • MrRetroGamer's Blog
  • GG's Game Dev, Homebrew Review, Etc. Log
  • dazza's arcade machine games
  • Alcor450's Blog
  • The Outback
  • -^CroSBow^-'s Hardware Videos
  • Captain's Blog
  • Memoirs of a Novelty Account
  • newcoleco's Random Blog
  • Second-Hand Shop
  • Doctor Clu's BBS Trotter
  • Lunar eclipse of the mind
  • simon2014's Blog
  • PhilipTheWhovian's Blog
  • Troff the Shelf
  • jacobus Indev
  • Pac & Pal for the Atari 2600 fan project
  • drawscreen then reset
  • Retrogaming Ramblings
  • G-type's Blog
  • Blog o' Buttons
  • DarQ Massacres' Atari 2600 collection
  • FireStarW's Blog
  • Bobbety_F's Blog
  • Rose-Tinted Recollections
  • Young Guy Experiencing Atari
  • Gray Defender's Blog
  • atasciiview
  • 2600 games worse then E.t
  • ZippyRedPlumber's Blog
  • game_escape's Blog
  • Jackel192's Blog
  • The UAV Blog
  • MykGerard
  • OS9Dude's Blog
  • FPGA video game console
  • darryl1970's Blog
  • Funkmaster V's Gettin' Hip with tha Atari 7800
  • AtariMI1978's Blog
  • AtariMI1978's Blog
  • vidak's Blog
  • 8-bit Computer System Colors in Food Coloring
  • WebSiteRing
  • The Best Assembly Computer
  • As time goes by ...
  • Atari 2600 Collection Bulk Box/ Cartridge Sale
  • T.R.A.S.H Blog
  • goodlasers' Blog
  • GauntletKing2878's Blog
  • My Inner Geek
  • A Raccoon's Retrocade Romp - AA Edition
  • homeboy's Blog
  • ThatAtomCat's Blog
  • Hawk's Blog
  • Bryan's Random Stuff
  • Developing Atari Programs on the Atari 800
  • Eltigro's Blog
  • Memories Limited to 640KB
  • my journey to completing the entire Atari libaray
  • Roblox
  • Question for Homebrew publishers
  • zilog_z80a's Blog
  • Return of the Bobcat
  • deepthaw's Blog
  • Little bit of this and little bit of that
  • Shannon's Blog
  • DoctorSpuds Reviews Things
  • Atari Portfolio Page On Facebook
  • azure's Blog
  • The Atari Kid
  • Alien Isolation Blog
  • Atari_Ace's Blog
  • AtariAdventure's Blog
  • AtariCrypt
  • acsabo's Blog
  • Bioshock Text adventure
  • AtariAdventure Reviews
  • Infinite Warfare Specialist
  • Karl's Blog
  • Bjorkinator's Babbles
  • DZ-Jay's Random Blog
  • CX40Hero's Blog
  • Heroes & Shadows Dev Blog
  • Empty
  • GoldLeader's Blog
  • Adventures in CC65
  • CS2X C# on Atari
  • pboland's Blog
  • Matts's Blog
  • orrko8791's Blog
  • orrko8791's Blog
  • Revontuli's Blog
  • Not Steve's Blog
  • Not Steve's Blog
  • SPACE ROANOKE
  • My life
  • skycop's Blog
  • cessnaace's Blog
  • Omegasupreme's Blog
  • Atari 2600 A/V Mods Wiki
  • Mike Harris' Blog
  • Skwrl63's Blog
  • sometimes99er
  • Mallard Games Development Blog
  • Regaining an Obsession
  • Psi-5
  • The Atari Journals
  • Herovania
  • TBA
  • Bluejay Records Co.
  • Running On Fumes
  • Mozartkügel's Midnight Retro Development
  • Alcadon
  • baktra
  • Flojomojo's Simple Mind
  • MarkO
  • Lazydead's Loose Ends
  • OldSchoolRetroGamer's Bloggy Nonsense
  • Magmavision After Dark
  • My Homebrew Devlog
  • BUBSY Blogs [blank]
  • Too young for Atari, too old for XBox
  • KC-ACE Blog
  • Brown Altitude Bar
  • Bubsy TV Pilot Wiki
  • Poltergeist
  • Projektstunde
  • bluejay's corner of random shit
  • SpornyKun
  • alex_79's Blog
  • Atari Label Reproduction/ Relabeling
  • Ephemeral
  • My opinion and story about Atari 2600
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • Delete
  • Superkitten
  • Doublediwn
  • Reindeer Flotilla
  • Intellivision hacks (.cfg files)
  • My Experience Learning 68k Assembly
  • My Atari Projects
  • Writing is hard
  • My Atari 2600 Collection
  • Jodi C. Kirby's blog
  • Power outage a few days ago
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • xNeoGeo1982Blogx
  • The Ivory Tower Collections 7800s
  • Incognito Atari 800 step by step pictorial install tutorial/guide including ATR swap button mod
  • Cree's Stories
  • Testing
  • NeonPeon's (Mark W's) Adventures in programming for Vectrex
  • Stories from the -: ITC :-
  • Gameboy & dress up games
  • BRP's random dev journaling
  • My PC-Engine/TurboGrafx-16 Projects
  • Ivory Tower Technical Notes
  • Programming a game..
  • Games People Play
  • Atari 8-bit Memories, Ideas, and Active Projects
  • WEATHER REPORT
  • Biff's Blasts
  • Programming Journey
  • CREE BENNET DOESN'T CARE
  • Mark W Plays Old Games on a Thursday
  • 35 Years, 9 Months and 16 Days in the Life Of...
  • IntellivisionRevolution's Blog
  • Atari BBS Gurus's News
  • On Duty's Blog
  • The official Robin Gravel's club's Archive
  • Bowling's Blog
  • Lawnmover's Blog
  • Null's null
  • Null's Blog
  • KC-ACE Reboot's KC-ACE Reboot Blog
  • Wizzy's Concept and Theme
  • Wizzy's Form
  • Wizzy's Moodboard
  • Wizzy's Space
  • Wizzy's Magical objects
  • Wizzy's Progress
  • Wizzy's At home
  • Wizzy's Halloween
  • Wizzy's Equipping
  • Wizzy's Mentor
  • Wizzy's World
  • Wizzy's Trials
  • Wizzy's Characters
  • Alternate Reality's Blog

Calendars

  • AtariAge Calendar
  • The Club of Clubs's Events
  • Atari BBS Gurus's Calendar

Product Groups

  • Subscriptions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


Facebook


Twitter


Instagram


YouTube


eBay


GitHub


Custom Status


Location


Interests


Currently Playing


Playing Next

  1. Get ready to time warp back to 1982... and 1910.... and 1940... and 1970... and 2001... 🚀 Pre-orders will be opening shortly, so make sure you don't miss out. Subscribe to our newsletter, and we'll notify you the moment they go live! https://opcodegames.us9.list-manage.com/subscribe?u=ef7be83c593bc1d831a827842&id=8ed2c58e0f IMG_1635.MOV IMG_1636.MOV IMG_1637.MOV
  2. Hi guys. I am creating this thread to post general announcements not related to games or hardware. First news: the website has been and now it has our release schedule for 2016. We also have waiting lists for our upcoming games. Please, check it out! www.opcodegames.com
  3. As part of our ongoing effort to improve our service in 2016, starting on November 30th Opcode Games will offer customer support where you can get your questions and requests answered within 2 business days. Support will work like this: 1) You send your questions or requests to support [at] opcodegames.com 2) The system will send you an auto reply email to let you know we received your message 3) You get an answer within 2 business days, assuming there is anything in your email to be answered or acknowledged 4) In case we are unable to answer questions for a given period of time, for example due to vacations or some unforeseen condition, the auto reply system will let you know when to expect an answer So please use the new support system if you need to contact us. We cannot guarantee answers to questions sent to my personal email, my AtariAge messenger or posted in any forum thread.
  4. New Super Game Controllers for the ColecoVision and Super Game Module 2 Last year we announced that we were working with renowned designer Ted Mayer, best known for his work for Mattel (Intellivision II and III, He-Man toys) and the original Star Wars movie. Ted has been helping us with a number of designs, including the OMNI and accessories. One such accessory is the OMNI controller. Before OMNI is released, we plan to offer a ColecoVision compatible version of the OMNI controller, which we are calling the Super Game Controller. The Super Game Controller is fully compatible with the regular ColecoVision controller, including a numeric keypad, and adds two extra buttons, for SGM2 games. The Super Game Controller also allows the use of special game overlays, and we plan to offer a complete set of them for both legacy and new games. We hope to finally offer a complete, high-quality, and viable alternative for the dreadful Coleco controllers. We are now in the process of investigating the costs involved, but so far it looks promising. We have all the sources in place. That said, our goal is to find out if there is enough interest in this project to make it happen. Since we are still investigating costs, it is hard to give precise numbers for minimum orders and final price just yet, but we are estimating 400 units and $60 per controller. We would also prefer to sell them in packs of two controllers. Please keep in mind the price is a guesstimate at this point. It is our best interest to sell the controller at the lowest possible price point, at no profit (for many different reasons, one being this is also our OMNI controller). So how can you “pre-order” them (more like a wait-list at this point, since we don’t plan to charge people until the controllers are final and ready for manufacturing)? Please subscribe to the wait list here:: http://eepurl.com/gmrNpL I will keep this thread updated. UPDATE (4/1/2019): we have crossed the 200 controllers mark already. Thank you! I would say very very promising, so let's get this done! UPDATE (4/2/2019): we are past 270 controllers. Thank you again! The more orders we get, the lower the price goes. UPDATE (4/2/2019): we are past 300 controllers! Amazing. Definitively happening!
  5. Hi guys. I'm working on a remake of Let's Compare ( Donkey Kong ). The original video is out of date & I need to upgrade it. I'm looking for either the ROMS or good clean video footage of all 4 levels from the updated Intellivision version & The arcade version for the colecovision. The new video will be hi def & 60 fps. Any help would be greatly appreciated & I'll include any help in the credits. Thanks guys. Gaming History Source
  6. I sort of discussed this briefly in a recent post, although most old timers here know that I have been trying to get something like this done since the early days of the SGM1 planning. Anyways, this time we got what it takes, we have the team and skills in place to make this happen. Without further ado: Super Game Module 2 Pro Arcade System Components: Super Game Module 2 (expansion module) Super Game Cartridge 2 (game cartridges) Super Game Controller (handheld controller) Goals: Upgrade the ColecoVision to arcade-level quality, circa 1987/1988. Use technology consistent with the late 80s. Create a natural evolution of the ColecoVision hardware, with components that are backward compatible or similar in architecture to the original ColecoVision chipset. Create a cartridge with vastly superior memory capacity but reduced complexity, resulting in games that are more advanced and yet affordable. Create a replacement for the dreadful ColecoVision controllers. Upward compatible with OMNI. Super Game Module 2: Backward compatible with SGM1. New backward compatible co-processor, 24-bit linear address mode, 5 MIPS. New video processor, 2 independent scrollable planes, thousands of tile/sprite patterns, 64 sprites on screen. 16 colors per tile/sprite, 256 colors on screen from 32,000 colors. Configurable screen resolution from 256x192 to 320x240 pixels. Zoom and rotation. New sound processor, powerful and versatile synthesizer with FM, PSG and ADPCM. High quality analog video (composite, s-video, and RGB) and stereo sound outputs. Estimated size 8”x4”, similar design to Coleco’s planned Super Game Module. Super Game Cartridge 2: Stores main ROM, video ROM and audio ROM. Can save progress and content. Same physical format as OMNI cartridges. Small form factor, shaped like Coleco planned Super Game Wafer. Super Game Controller: Compatible with ColecoVision regular controllers. 12 keys keypad. 4 action buttons. Similar size to ColecoVision original controller, but sideways. Overlays. Super Games: First wave will be a collection of arcade ports, with “arrangement” mode including enhanced graphics, sound and possibly gameplay. From there, if we can get enough traction, we plan a mix of enhanced arcade ports and sequels for Atari era classics. Hi there fellow ColecoVision fans, This is an exciting moment for me. Next week our team will dive into Super Game Module 2 design mode. Hardware team in Brazil is producing the first revision of the prototype board, while Ted Mayer (the designer behind the Intellivision II and III) will sink his teeth into our first tooling design based on his concept work from last year (most of it still unpublished). For those who still don’t know, the Super Game Module 2 system will be the successor of the original SGM, fully backward compatible, but also upward compatible with the OMNI system. It is the module I have been dreaming of for years, since I started creating the original SGM, but couldn’t get done because I lacked the skills or resources back then. Well, now with a talented team behind me, things are finally possible and the time has come. For those who have been following me for a while, I came up with many of the SGM2 ideas during the SGM1 long development cycle. Then, when the SGM became something a lot simpler, I moved most of those ideas to the “ColecoVision 2” system we started developing in 2012. I soon had to halt development to deal with difficulties in my personal life. We resumed the system in late 2016, and it eventually morphed into Prometheus as the result of our fallout with Coleco. Prometheus morphed into OMNI due to another fallout, and while OMNI is still coming, we decided that releasing it as a ColecoVision add-on first would make more sense. The SGM2 allows us to tackle the challenge of a new system in smaller and gradual steps. SGM2 is our vision of what the next ColecoVision would have looked and sounded like. By assuming a 5/6 years lifespan, the CV successor would have come out around 1987/1988, so we designed a hardware that would have been possible within the technology constraints of that time. This isn’t an emulator system. Isn’t a Raspberry Pie sort of system. It isn’t a FPGA multicore system. Those have been done again and again. The SGM2 is an expansion module that greatly but elegantly enhances the CV graphic and sound capabilities and brings it in line with early 16-bit systems of the 80s. When the SGM2 is plugged into the CV expansion slot, the CV becomes a multiprocessing system, with the CV CPU handling all sound and I/O tasks, while the SGM2 CPU handles the graphics. Both CPU are compatible, but the SGM2 finally offers 24-bit linear addressing mode (Nintendo did the same thing with the SNES, compatible with the NES CPU but with 24-bit linear addressing). The new video and sound processors on the other hand have never been used on a console before, and that makes the SGM2 totally unique. But hardware is meaningless with no software. For our first wave of SGM2 games, we have started some prep work for arcade ports of some of the most complex arcade games from the golden age of arcades: Zaxxon, Moon Patrol, Jungle King and Elevators are some examples. With the SGM2 the ColecoVision will finally fulfill its motto and offer a great arcade experience home. But the SGM2 can offer more than that. You can get pixel perfect arcade from MAME as well, but does MAME offer “Arrangement” modes with improved graphics, sound, and in some cases, improved gameplay with new content and modes? We have a team of talented professional artists in place ready to start working on those arrangement versions. After the first wave, the plan is to create sequels for classic Atari era games. Last year we had the chance to make deals with several Atari era developers to bring those games to the SGM2/OMNI. All of this content will be exclusive to the SGM2/OMNI. This combination of unique hardware and unique software is what makes the SGM2 the most ambitious, most challenging project in ColecoVision homebrew history. And I want to invite the community to participate on the SGM2 creation. If you share the same passion for bringing new stuff for the ColecoVision as we do, for pushing the envelope, for introducing new and exciting things, for being creative and innovative, for taking the ColecoVision to the next level, or simply want try something new and yet grounded on Atari era for your CV, you are invited to subscribe to our Innovator and Early Adopter campaign. By subscribing you won’t be just helping us getting enough backers to make this project happen, you will also be receiving first hand information, will get a look behind of scenes of the SGM2 creation and learn how all of this works . Please check the details below, and I hope to talk to you soon. Innovator and Early Adopter campaign: The goal of this initiative is to find 200 people interested in helping us with producing and manufacturing the complete Super Game Module 2 system. This is NOT a pre-order list. The 200 people limit applies only to this campaign. 200 people is the threshold number of backers we need to cover all production costs involved with the Super Game Module 2 system. No money will be required or requested until we are ready to go into manufacturing. By staying in the campaign you demonstrate genuine interest in the project and intent to buy. You are free to leave the campaign any time though. Please unsubscribe if you no longer have interest in purchasing the system. That way we can keep an accurate forecast of demand. The campaign membership is non-transferable. Once the total number of subscriptions is reached (200 subscriptions), no more will be offered. Furthermore if you leave mid campaign, you may not be able to come back later. We are offering two types of subscription: “Innovators” and "Early Adopters”. Innovators are limited to 50 people, and we reserve the right to select who will be in this group based on their history with us (Opcode). Early Adopters will be limited to 150 people, first come first served basis. As a member of the Innovator and Early Adopter campaign, you will be offered some benefits: Learn first hand about the project progress Help select the games that will be part of the first wave Your name will be listed in the documentation as an Early Adopter As a member of the Innovator campaign, you will be offered additional benefits: Help with design decisions Even more exclusive, non publicly available information You may be selected to participate in beta testing and pilot runs Your name will be listed in the documentation as an Innovator Please go here to subscribe: http://eepurl.com/gfE7TP FAQ========= Q: What is the planned price point for the module? A: Under $150. Q: What is the planned release date for the system? A: Q4 2019. Q: Will it come with pack-in game? A: Undecided. Will depend on final cost. Q: Will it run all my SGM games? A: Yes, it will. Q: Will the SGM2 offer AV outputs? A: Yes it will. However the SGM2 AV output will only work with SGM2 games. You can’t use it for legacy ColecoVision or SGM1 games. Q: Can I use my ColecoVision RF output when playing SGM2 games? A: Yes, you can. For convenience you can play all your games, ColecoVision, SGM1, and SGM2 using the standard RF output on your ColecoVision console. Q: My ColecoVision has been modded to offer better quality video output. Will I be able to leverage that when playing SGM2 games? A: That depends on the mod you got. The general rule is, if your mod works with the Atari module, then it will work with the SGM2. The F18A has its own video output, so the SGM2 will not be able to use that. However the SGM2 offers its own AV outputs, and you will be able to enjoy high quality analog video (composite, S-video, and RGB) and stereo sound regardless the condition of your ColecoVision AV output. Q: Is my ColecoVision being only used for power supply when in SGM2 mode? A: Not at all! In SGM2 mode the ColecoVision becomes a multiprocessing system, with the ColecoVision CPU handling all the sound and I/O functions. Q: Why can’t the SGM2 use a regular ColecoVision cartridge for SGM2 mode games? A: For similar reasons that the Sega Genesis required a different cartridge format even though it could also run all Sega Master System games. The SGM2 more advanced hardware needs more cartridge lines than the ColecoVision cartridge can offer. For example, the SGM2 offers 24-bit linear addressing mode, while the ColecoVision cartridge slot barely offers 16-bit addressing. However while the Genesis required a cartridge adaptor to play SMS games, with the SGM2 you can still use your ColecoVision cartridge slot for legacy titles. Q: Does the Super Game Controllers plug into the SGM2? A: No, they plug into the ColecoVision unit, just like regular controllers and can be used to play most CV legacy games that require regular controllers. Q: If the Super Game Controllers plug into the CV, why is it part of the SGM2 system? A: While the Super Game Controllers can be used independently, we believe they will improve the SGM2 experience greatly with way more precise control and the addition of two extra action buttons. They are completely optional though, and not included with the SGM2.
  7. This is technically the ColecoVision forum, but since this is where the Opcode sub forum is, I will post it here regardless. OMNI is our new 8-bit console under development. We have a clear mission, to celebrate the Atari era of gaming. So why a new console then? Well, because I believe the Atari era was one of the most, if not the most, fun period in video gaming history, and many of games produced during that time are true classics. However the technological limitations of the era, while charming to many of us, isn't as appealing to later generations, and truth is, Atari era gaming hasn't been enjoying the the same following and status as the subsequent eras, like the NES era. Perhaps part of the reason is because none of the old companies survived (at least not in any share that remotely resembles their former selves), unlike Nintendo and Sega that are still around, riding on the retro gaming fever. But perhaps another reason is because younger people think that you can't possibly have any fun games with such primitive graphics. So our goal is to produce something that could be enjoyed by not just old timers like us but NES and SNES fans alike. We started assembling a team of notables: Ted Mayer, the designer responsible for the Intellivision II and III looks, is designing OMNI console, controller and cartridge. Ed Averett has licensed us many of his original Odyssey2 games (and is supervising our work). Ilija Melentijevic, a well known pixel artist, is taking care of our graphic assets. And we have the very talented team in Brazil taking care of the hardware. So what is the current status of the hardware and games. Hardware: After the great response we got during RWX, it became clear we were on something big. So we rediscussed our original plans to use off-the-shelf components produced during the 80s. While they certainly make the console look and sound truly 80ish, they would be a big problem down the road in case the available stock gets depleted. So we came to the hard decision of replacing those old chips with custom ASIC parts we are now creating. Those new ASIC will offer custom tailored graphic and sound, can be produced at hundreds of thousands if necessary, and offer digital audio and video right out the chip. We have hired an expert guy with years of experience in designing custom ASICs and he is now creating OMNI's video/audio chip based on our specs. Ted is now hard in the work designing our custom controller. We will hopefully have something to show about that soon. Software: I am personally working on a couple of OMNI games, with help from Thomas and Ilija. Ilija is doing an outstanding job with graphics as expected, and we hope to show something soon. We plan to offer 6 games when OMNI is finally released. More details about specs and games will be discussed as the project progress.
  8. ♪ "Who's the leader of the club That's made for you and me O P C O D E G A M E S... Yeah, Opcode, yeah, Opcode Yeah, Opcode Game Club, yeah" ♫ COMING SOON...
  9. After years of plans, false starts, and redesigns, we are finally coming closer to get a new version of the SGM out. Now officially named the Super Game Module 2. From our announcement:
  10. ~Beware... something evil is coming soon for your ColecoVision!
  11. Let's start the official Castlevania for Intellivision thread. Here is a first look on the game's graphics. Please remember this is still WIP and our graphic artist is still working and polishing them. Also, the screens you see here are for illustration purpose and don't necessarily represent the stage layout as they will appear in the final game.
  12. By now I believe most of you are aware about the big drama between Coleco versus this community. We got to the point where I just gave up on hope we can do anything to fix this ( and doesn't involve submitting to their absurd terms), so it is time to move on with what we have. We are in the middle of pre-orders for the 4th run of the Super Game Module. Using the ColecoVision logo is no longer an option, so after a couple of weeks pondering on the matter, I have decided to go with the following name and logo. Packaging will be changed to reflect that. In fact the main reason to chose this particular logo is that, in my view, this is the closest we can get to the original, keep some of same look and feel and still avoid future entanglements. I apologize if this is frustrating for some of you. Believe me, this is frustrating for me as well, but at the same time is beyond my control. Quality will still be the same, and most important, passion is still the same. Pac-Man DX is coming around the same time as the 4th run ships and Donkey Kong will be available later this year. Let's not allow this whole mess destroy our love for the ColecoVision, our enthusiasm and all the fun we always had and some that still to come. Ed
  13. This is the production status for Penguin Adventure, Gradius and the Super Game Module (3rd run). The status will be updated as required. [updated: 12/09/2016] - Penguin Adventure Game: READY FOR SHIPPING Box: READY FOR SHIPPING Label: READY FOR SHIPPING Manual: READY FOR SHIPPING Cases: READY FOR SHIPPING PCBs: READY FOR SHIPPING - Gradius Game: READY FOR SHIPPING Box: READY FOR SHIPPING Label: READY FOR SHIPPING Manual: READY FOR SHIPPING Cases: READY FOR SHIPPING PCBs: READY FOR SHIPPING - Super Game Module PCBs: READY FOR SHIPPING Box: READY FOR SHIPPING Nameplate: READY FOR SHIPPING Cases: READY FOR SHIPPING Assorted components: READY FOR SHIPPING Manuals: READY FOR SHIPPING THE BOXES HAVE FINALLY ARRIVED AND WE ARE MAKING THE PACKAGES TO SHIP EVERYTHING TO ATARIAGE SO ALBERT CAN DISTRIBUTE IT. THANK YOU ALL FOR YOUR PATIENCE.
  14. As we recently announced, the SGM Pro was placed on hold so we can concentrate on our new and major project, code-name Project Prometheus. Prometheus is a cartridge based super 8-bit system that is also backward compatible with the ColecoVision and Super Game Module. After many false starts since 2010, it is now in full production. However such a complex project takes time, so the ETA is late 2018. First complete prototype should be here soon. Games also under development. Please check our facebook page for videos. More info to follow...
  15. A surprise game this year, The Maze of Galious (Knightmare II) is coming from Opcode Games for the ColecoVision Super Game Module! Maze Of Galious is regarded as one of the greatest games for the MSX home computer, being released in 1987. While most of the console and home computer games back then had very simple gameplay, quite similar to arcade games, Maze of Galious was an epic action adventure. It mixed the mechanics of platform games with the exploration of huge maps. It required several hours to complete, a task nearly impossible to do in a single gaming session. The game concept can be best described as a mix of classic Zelda and Metroidvania. In this game you can select between Popolon (the knight from Knightmare I) and Aphrodite (the princess in distress in Knightmare I). They now must save their yet to be born son Pampas from Galious, the evil priest who kidnapped Pampas from heaven. This game is huge, more than 300 screens, a large main overworld with 10 smaller worlds inside it, each world governed by a major demon.The game still includes more than 60 minor demons and 50 items with different functions. Popolon and Aphrodite have different abilities too and can use many different weapons. The SGM version will replace the password system with in-cartridge saves, using the Super Game Cartridge save capabilities. The Maze of Galious is planned for August/September, and will be offered as a limited Special Edition and also as a regular editions. Details to come.
  16. For those attending this year's PRGE or RetroWorld Expo, here is something to look forward from Opcode Games... After years of investment and hard work, we are almost ready to show the culmination of our efforts and vision. Project Pegasus represents a new and exciting take on classic gaming. Tired of trademark holders trying to scam you with vaporware consoles? Come check and play project Pegasus* during this year Portland Retro Gaming Expo and RetroWord Expo. EDIT: codename changed to Pegasus, so people don't go crazy assuming this has anything to do with a certain nasty group or something....
  17. Hi there! After being on hold for a while, IntelliXpander is moving along again. And we got to the point where we must decide about case design, so we can design the final PCB to fit that. Unfortunately we can't make multiple versions, that would be insanely expensive. So we must decide if we should go Intv I or Intv II style. A second question would be about cartridge format. We have both the option to keep using the Intv regular cartridge case or come up with a new cartridge format for the IntelliXpander games. Each has pros and cons. A new format means having two cartridge slots, one for legacy regular games and another for IntelliXpander games. Using the regular Intv cartridge means having a single cartridge slot, for both regular and enhanced games. Since we don't have an easily accessible mold for Intv cartridges, we will have to create one (as I don't want someone dictating me what I can and what I can't release), which means another huge investment. But having a single cartridge shell I can use on both ColecoVision SGM and IntelliXpander games would be a huge money saving and speed up things considerably. In the end it doesn't matter, to run IntelliXpander games you need the IntelliXpander, which would have the new cartridge slot anyways. It is probably more of a purist thing, I am checking if the idea deeply bothers the purist in you. Your input would be greatly appreciated.
  18. With the SGM 4th run now shipped, I think it is appropriated to start discussing 2018. But first... A big thank you to all the 400 people who pre-ordered the SGM during the 4th run. That totally blew me away, was never expecting that many orders. With that, the SGM installed base has now surpassed 1000 units, which I believe is a pretty amazing for a console that is 35 years old. Had someone told me 35 years ago I was going to create a platform inside a platform, I would have never believed... or ever wrapped my head around it. Even the wildest dreams can sometimes come true, guys... But with great powers come great responsibilities as they say (although I generally prefer to quote Star Trek as my source for wisdom). That means I actually admit game offer has been a little lackluster. I mean, the SGM was supposed to bring the arcade ports home on the ColecoVision, but I don't think that has happened just yet. So let's focus on that next. But first there are some stuff I still need to put behind me, which will hopefully happen from now until mid May. That includes shipping the 50 additional SGMs I have, shipping the 2 color line games I started offering back in December (shipping this week guys), shipping back a couple of replacement SGMs, nameplates for the 2nd run. I also have two additional and probably final color line games that were completed last year but that I still need to offer. Then we get to actual new content for 2018. First one is Donkey Kong. Then I have Pac-Man DX which I completed last year but still have to ship. And hopefully there is one more surprise that I am still not ready to disclose, but hopefully will make a few arcade fans here really happy (it will at least make me happy). Truth be told, last couple of years have worn me out a bit, fighting a couple of very persistent and annoying a**holes, but hopefully the joy of the hobby will get back to me this year. I also miss interacting with people here more, the many friends I made here over the years. That is something I also want to focus this year. The worst part of becoming a publisher is that the volume of things you must take care of crushes some of the spontaneous interaction you have with other fans. It is sometimes hard to avoid, but I will try my best to correct that too. So yeah, let's keep our beloved ColecoVision (or any classic Atari era console for the matter) alive and kicking! EDIT: To do list: - Ship extra 50 SGMs to AtariAge - Ship all color line games (Guardic and Penguin Wars) - Ship nameplates 2nd run - Ship replacement SGMs - Fix Penguin Adventure Opcode Games 2018 release schedule (tentative) - SGM 4th run (shipped) - SGM 4th run addendum release (shipping soon) - Color line Guardic and Penguin Wars (shipping) - Donkey Kong Arcade (TBA) - SGM 5th run (TBA) - Pac-Man DX (TBA) - Gradius rerelease (TBA) - Additional color line games (TBA)
  19. 2017 is almost over, so this is a good time to see what is still pending and what lies ahead. Most of the second half of 2017 was spent preparing for Grazi's move to the US. So we don't have any further games planned this year, although we will announce plans for 2018 soon. Super Game Module 4th run - what we have got so far: boxes, manuals, plastic cases, sound chips - what we still don't have: Connectors and PCBs. Well, actually we should have the connectors tomorrow, assuming Fedex keep their promise. Long story short, the connectors are 2 months late, mainly due to a couple of mistakes on the manufacturer's part (they shipped to the US instead of China, then they shipped to the wrong address in the US). Once I receive the connectors, I will ship them back to the factory in China so they can start manufacturing the PCBs ETA: Late December/January (please keep an eye on the AtariAge store SGM page for status updates) SGM 1st/2nd/3rd run: we still have a few pending orders for those runs. Some pre-orders never replied to our address confirmation requests, some did but are waiting, since we got out of modules due to manufacturing issues with the 3rd run. All pending orders will be shipped when we receive the 4th run, as we have enough spares this time SGM 2nd nameplate replacements: some people in the 2nd run received their SGMs with paper nameplates. We have been contacting and shipping replacement nameplates for those. In case you have a paper nameplate and didn't get an email from Grazi, or haven't confirmed your address yet, please contact us: info [at] opcodegames [dot] com Boggy 84/Cabbage Patch Kids or any other prototype or limited edition games: now shipping Penguin Adventure: Still investigating. Hope to have a fix before the end of the year Buyers of Juno First/Sparkie/Crazy Train prototypes: replacement protos next year And what about plans for 2018? Mostly get the lineup we had planned for 2017 out in the first half of 2018. But will discuss the details down the road.
  20. Hi everyone, I'm Grazi, from OpcodeGames. Recently I was asked to create some boxes for older prototype games from Opcode, and I was wondering if more people would have the same interest. In case you guys do, I could make something like the new Opcode prototypes packaging: a nice illustration, a cover, label and a plastic case with insert foam, so your exclusive games could look even better and protected in your shelf. Ed used to make 5 copies of each game and he did about a dozen different games, so if you are one of the luck poeple who grabed one of these copies (any game) and you have interest to have a nice packaging for you prototype please contact me. If you do not have a prototype but wanna a cool packaging for your game (whatever game) created exclusively for you you can also contact me I'm available for any graphic designer services. Here are some samples of my work in the retrogaming world:
  21. It has been a while since we last posted any news here. Time for some progress updates: SGM 4th run: after some delays, we are almost ready to the start pre-orders for the 4th run of Super Game Module. Please check your emails this weekend as we will be sending a newsletter announcing when the pre-order is open. Packaging will be the same as the 3rd run, but this time around we will be offering a new case color option. In addition to the regular black case, you will also be able to select “clear black” when pre-ordering. Please stay tuned. UPDATE: Pre-order is now open!! https://atariage.com/store/index.php?l=product_detail&p=1066 Pac-Man DX and Donkey Kong: we have Pac-Man DX scheduled to release along the SGM 4th run, with Donkey Kong following later this year. As we shared last year, boxes have been already printed, so we are expecting a far shorter turnover this time around. Penguin Adventure: we are investigating the issue a few people are experiencing with the game. It seems the game will reset on a few ColecoVisions, and we have one of those problematic ColecoVisions coming our way. That will make troubleshooting the problem a lot easier, since we couldn’t reproduce the resets with any of our ColecoVisions. We will keep you posted. Project Prometheus: the design for the first Prometheus board is now complete, and next step is to actually build the prototype(s). However we are running short of money, as we must pay for both parts and the development team, and this phase of the project alone should run over $5,000. In order to finance continued development, we will be selling a few limited collector’s edition games during the next couple of months. First such game is Mouser, a port of a little known arcade game created by UPL in 1983. Mouser is a platform game similar to Donkey Kong in many ways, where you must rescue your cat girlfriend that has been kidnaped by pesky mice. The game has 3 different screens. Only 10 copies will be made available, each copy will be numbered and come in cartridge format with a nicely designed color label by Grazi. Please contact us if you would like to purchase a copy and help us (info@opcodegames.com).
  22. HAPPY NEW YEAR from Opcode Games!!! Well, the plan was to make an announced with far more pomp and circumstance through a nicely produced video, but unfortunately things fell through in the last minute, so we will have to resort to a more modest press release for now. So without further ado, here are some of things we Opcode Games have planned for 2017... In 2012 Opcode Games introduced the SUPER GAME MODULE™ and changed the way you play your ColecoVision forever. Now it is time to go PRO! Introducing the SUPER GAME MODULE PRO™ - fully compatible with the original model of the ColecoVision expansion unit, offering the same great game-enhancing features, but includes eight channels of tooth-shattering, wall-rattling sound for the ultimate gaming experience. Specially designed SUPER GAME MODULE™ titles become even more exciting with thundering bass, mesmerizing music, and crystal-clear digitized voice. With the SUPER GAME MODULE PRO™, home versions of all your favorite arcade hits sound just like the real thing, and ColecoVision exclusives become even more compelling. Just plug the SUPER GAME MODULE PRO™ into the front of your system, insert a compatible cartridge, and crank up the volume. After you’ve gone pro, there’s no way you’ll go back! Authentic arcade sound home! Voice-enhanced games! Plays all SUPER GAME MODULE games! Here is a list of great SUPER GAME MODULE™ games that will support the SUPER GAME MODULE PRO™ enhanced sound capabilities: ARCADE SERIES Donkey Kong Phoenix Galaga Lady Bug Pac-Man DX Scramble Space Invaders DX Rally-X Frogger Moon Cresta Berzerk Wizard of Wor CLASSIC SERIES Castlevania MSX SERIES The Maze of Galious Gradius 2 F1 Spirit Salamander King’s Valley 2 R-Type Available summer 2017, MSRP $120.00 Some demo videos to follow soon. Pre-order process to be announced.
  23. The goal here is to start planning a 3rd run of the SGM. But let me make a few things clear first: - 3rd run pre-order or whatever does NOT start until 2nd run is behind me - Yes, I am taking care of the French SCART version. It will ship BEFORE or SIMULTANEOUSLY with the 3rd run, but not after There is a high demand for the SGM, and I have done a beyond poor job distributing it so far. What we want to do this time is to get a 3rd run out of door before July 2016. One option is to offer it with no box, at a reduced price, something around $50, or both boxed (at a regular price) and unboxed versions. In order to get a 3rd run we are going to need 200 pre-orders, with at least 100 pre-orders for the boxed version in order to get that option done. Again, the idea here is not to start a 3rd run right now, so I am not accepting requests yet. We will announce when the 3rd run starts, and as I said, I need to put the 2nd run behind me first. I just want to start a discussion to understand what people want.
  24. Now that Penguin Adventure is done, we have decided to take the last month of the year to port Gradius for the ColecoVision Super Game Module. That way we could concentrate on the two arcade ports next year. The SGM version of Gradius is based on the MSX version, which is quite good. However the SGM version will receive a complete makeover to make it look more like the arcade original. So for example, check the screenshots to see a before/after comparison of stage 2. About 50% of the code has been ported, and the visual makeover will start after we get the game fully ported and running. More info as development progress....
  25. I am considering re-releasing Space Invaders Collection and Pac-Man Collection as part of the Super Game Module Arcade series. Games would be receiving the following enhancements: Space Invaders Arcade==================== - Fixed bugs - Improved performance - Improved sound, pitches are closer to arcade (like the very bassy invaders march) * - Added title scree music * - Improved title screen - Saves hi-score and score table * - Added sound test - New packaging Pac-Man Arcade======================== - Added new sprite mode, less color less flicker - Improved sound, pitches are now arcade perfect * - Improved title screen music * - Slightly improved/altered Ms Pac-Man graphics - Saves hi-score * - Added sound test - New packaging * Requires Super Game Module However, in order to cover my costs, I need at least 100 orders for each game. So I am starting a new list to see if I can get that many pre-orders. In case you might be interested, please subscribe to the following list: http://eepurl.com/1E7nf Thanks guys!
×
×
  • Create New...