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Found 20 results

  1. I have a weird Atari paddle problem. On a known good 4 switch, one paddle moves when the button is pushed. Of course the paddle dial is not moving, just the signal sent from the pot is changing. Note that it moves less depending on the position of the paddle dial, but never goes away. Inside it looks ok. The cord doesn't have obvious damage, but I'm thinking that is probably the issue. The other paddle of the pair works great. Any thoughts?
  2. I've seen USB adapters for connecting Atari 2600 paddle controllers to a PC, but what about connecting USB optical mice to a real Atari to use as paddles? I'm interested in trying a regular wired USB optical mouse or PC wired USB optical trackball for controlling paddle games - not only would it give a different gaming experience than paddles, but optical controllers would also be "jitter proof". I have already made my own spinner controllers for MAME and Stella on the computer very simply, by duct-taping an optical mouse against a shaft (such as a wood dowel, or a wood dowel through a section of foam pool noodle) connected to a knob, and it works beautifully. So I am curious about making an adapter using an Arduino or Raspberry Pi or similar, that you can plug the mouse into, and outputs the variable resistances that would emulate a real paddle controller on the 2600. (The paddle button would be a simple matter of wiring the button to the appropriate pins.) Has anyone tried this, seen a page on this, or got any idea how a microcontroller might output the resistance range (1M ohm) that a native 2600 paddle controller would?
  3. I've got a few Atari controller secrets to reveal which some of you may have never come upon. Here's the lowdown: 1) the Atari CX-22 Trakball has a desirable feature that the later-released black CX-80 Trakball doesn't have. In fact, there are other 2600-compatible trackballs that have this feature as well... 2) The combo paddle/joystick 2600 controllers made by Sears and Coleco are not as effective to play paddle games on a light sixer or heavy sixer unless you have a particular item to use with the controller. There are some people here who may have never known about this. 3) Omega Race is a two-button game requiring a special "Booster Grip" to properly play it. Some may not have that Booster Grip, but there is another way to play the game... and a controller from another gaming console is the key. 4) There's a particular mouse that can be used to play 2600 games, but there's a trick that you have to know in order to make it "active". I've got all this explained in today's presentation on my Wired-up Retro Ytube channel. Enjoy:
  4. Modded my Atari paddle to a new design with an aluminum volume knob and some adhesive woodgrain drawer liner. Here's how I did it:
  5. Lumi

    Drive!

    [Make sure you download the files attached to this post, as they are the most recent. I only have permission to edit this post.] Hello, everyone! I've been developing an Atari 2600 homebrew game for the last little while, and I think it's nearing completion, but I'd like to get more feedback before I call it final. It's a 4K, single player paddle game with SaveKey/AtariVox support. Plot: In this game, you must use the paddle controllers to steer your car left and right, avoiding obstacles in your path while collecting treasures. When you touch a treasure, you will get 1500 points and it will be added to your collection (the yellow dots on the left side of the status bar). You can have up to 5 treasures in your collection at a time. At any point, you can press the paddle controller's trigger to "burn" a treasure, giving you the energy to jump a short distance over any obstacles in your path. Any treasures you have left when your game ends will grant you an extra 1500 points. The game is won upon reaching 99,999 points. There are different kinds of treasures. Some of them will grant you unique powers: Gold coin: Does not grant any powers, is only worth points. Necklace: Gives you an extra life (the red dots on the right side of the status bar). You can have up to four lives at a time. Jar: Lets you pass through all barriers for a few seconds. Statuette: Lets you jump as much as you want with no penalties for a few seconds. The game will speed up when you get enough points. There will be a transition period where the game stops generating obstacles briefly, and the speed-up will occur while there are no obstacles on the screen. The difficulty switches toggle certain features. I highly recommend setting both to A for the full experience (Note: Stella sets both to B by default): - The left difficulty switch will make obstacles farther apart (B) or closer together (A). - The right difficulty switch turns moving obstacles off (B) or on (A). If the game feels too easy for you, enable Speed Freak mode! Simply press the game select switch at any point. When the title screen's background is red, this mode is enabled. Finally, the most important feature: if you press the paddle trigger while you have no treasures in your collection, you can honk the horn! Wow! As previously mentioned, the SaveKey and AtariVox are fully compatible for saving high scores (although there are no AtariVox speech functions). It saves unique high scores for Normal and Speed Freak modes. If you want to clear your high scores, press the game select and game reset switches at the same time. So, that's everything you need to know! Feel free to give feedback. However, there is very little free space in the ROM, so I probably won't be able to implement any extensive new features. Sorry about that. [Please make sure you download the following files] Drive! v1.5.3 NTSC.bin Drive! v1.5.3 PAL.bin
  6. So it's time for a new release of Stella. I've been sick over the past few months, and didn't get to work on Stella as much as I'd have liked. Anyway, here it is: A number of bugs from the '4.6.5 release thread' have been fixed, but there's still a few more to go. As usual, Stella can be downloaded here, and donations are welcome here. Feedback can be in this thread or by PM.
  7. Lumi

    Drive!

    Hey all, I've posted about this before and got positive reception, so I'm trying to bring more attention to it. Any feedback is appreciated, although there's not much space left in the ROM for new features. This is an Atari 2600 homebrew game that's been in development for a while, and I believe it's finished now. It's a 4K, single player paddle game with SaveKey/AtariVox support. Plot: In this game, you must use the paddle controllers to steer your car left and right, avoiding obstacles in your path while collecting treasures. When you touch a treasure, you will get 1500 points and it will be added to your collection (the yellow dots on the left side of the status bar). You can have up to 5 treasures in your collection at a time. At any point, you can press the paddle controller's trigger to "burn" a treasure, giving you the energy to jump a short distance over any obstacles in your path. Any treasures you have left when your game ends will grant you an extra 1500 points. The game is won upon reaching 99,999 points. There are different kinds of treasures. Some of them will grant you unique powers: Gold coin: Does not grant any powers, is only worth points. Necklace: Gives you an extra life (the red dots on the right side of the status bar). You can have up to four lives at a time. Jar: Lets you pass through all barriers for a few seconds. Statuette: Lets you jump as much as you want with no penalties for a few seconds. The game will speed up when you get enough points. There will be a transition period where the game stops generating obstacles briefly, and the speed-up will occur while there are no obstacles on the screen. The difficulty switches toggle certain features. I highly recommend setting both to A for the full experience (Note: Stella sets both to B by default): - The left difficulty switch will make obstacles farther apart (B) or closer together (A). - The right difficulty switch turns moving obstacles off (B) or on (A). If the game feels too easy for you, enable Speed Freak mode! Simply press the game select switch at any point. When the title screen's background is red, this mode is enabled. Finally, the most important feature: if you press the paddle trigger while you have no treasures in your collection, you can honk the horn! Wow! As previously mentioned, the SaveKey and AtariVox are fully compatible for saving high scores (although there are no AtariVox speech functions). It saves unique high scores for Normal and Speed Freak modes. If you want to clear your high scores, press the game select and game reset switches at the same time. Drive! v1.4 NTSC.bin Drive! v1.4 PAL.bin Additionaly, here's a possible label I have for now:
  8. I am assuming the 2600-dapter II makes joysticks appear as normal game controllers to Windows. Will the dapter II allow my paddles to work like paddles in Atari800WinPlus? Stella? http://www.2600-daptor.com Thanks I suppose a better question is: does Atari800winplus support real paddles? I find that Stella does, but can't find any info about Atari800winplus.
  9. Here are most of my controllers for the 2600/7800, I have a couple joysticks and a joypad with the TV unit downstairs. The majority are original Atari ones and I didn't realize that I had 3 sets of paddles. I ended up refurbishing a 3-4 CX-40 with parts from Best Electronics. New rubber handle, new button/spring and for a couple of them I changed the contacts. Much cheaper than to get brand-new joysticks and except the usual markings on the rubber handle and scratched buttons, nothing wrong it. I have 3 CX-24 and 2 CX-78 joysticks for the 7800. I play pretty much all the time with the joypad, it's much easier to play with. I didn't realize I had four after-market joysticks. I think I will modify one of the yellow ones to have two joystick connections for Bump'n'Jump one of these days. There are a few controllers that I eventually would like to get. The Track&Field controller is high on my list, and perhaps I will treat myself to one in the next few months. I've also been keeping an eye out for the Epyx XJ500, I've always wanted one even back in the day when I had a C64 and that seemed to be the joystick to have. There's also the smaller Amiga joystick that came out in the mid 80s which I'd buy if I saw a good deal. As with everything else I find that the prices online have pretty much doubled in the last year.
  10. My coworkers and I had a ton of fun playing Medieval Mayhem on a real Atari 2600. Unfortunately, we no longer have access to the original hardware, so we decided to buy a pair of 2600-daptors and play the game on Stella instead. The game works, but there's a noticeable delay between using the spinner and the paddle moving — not so high that the game is unplayable, but clearly not as smooth as the real thing. If you bump up Stella's framerate manually, the latency disappears but the game runs at breakneck speed. This happens with the mouse as well, so it's not just a 2600-daptor/USB/driver problem. It almost feels like when the game is running at 60fps (the normal framerate), the input and display refresh are actually capped at 30fps, even though the animations and music play at the correct speed. Is there any way to fix this issue? Thank you!
  11. DELETED. Thanks to those who traded with me
  12. tl;dr: Play games (from 20th-century systems) and post your times! Once more we've reached a new year, and with that it's time to move from the old thread to the new. We're now in the eighth season of our gameplay tracker, and still going strong, but new members are always welcome: the more the merrier, quite literally! So what is this? The basic idea is to post what games you played during each week, and for how long. You don't have to time it down to the minute (though some of us do), and estimates are acceptable. Then, at the end of the week, the statskeeper (that's me) totals everything up and we find out which games and platforms are seeing the most action. Each week, we have top 10 lists for consoles/computers and for individual games. We also have a separate top 10 list for games released on platforms that predate the US release of the NES (i.e. roughly the tail end of 1985). That way, arcade-style vintage gaming doesn't get totally lost in the shuffle of RPGs, collectathons, and other games that take 10+ hours to complete. However, in 2014 the #1 game by a mile (and for the fifth year in a row) was Kaboom, the quintessential old-school VCS game, so the old consoles (and computers!) are more than holding their own. Guidelines: 1. Be sure to list the system, the name of the game, and the length of time you play. Please note if the game has any alternate titles by which it's better known (i.e. Air Sea Battle vs. Target Fun). If you list multiple games, please group them by system. If you play on a backwards-compatible system, e.g. Atari 2600 games on the 7800 or SMS games on the Genesis, the game should be listed under the older platform's name. 2. Each week runs Monday through Sunday (at midnight), except the first and last week of the year. The deadline for posting stats is now 3:00 PM (EST) on Monday to allow for different time zones. 3. Playing on actual vintage hardware is preferred, although emulators are certainly allowed. In some cases (homebrews in development, rare arcade games) there's no alternative to using an emulator. 4. Our cutoff year is 2000. That is, eligible consoles and computers have to have been released (in the US) before 2000. This includes Dreamcast and N64, but excludes the most recent systems like PlayStation 2, XBox, GameCube, Game Boy Advance, et al. You're welcome to mention gameplay on those systems, but as of now they won't be added to the tracker. The same goes for computers: we count Windows 95 and 98 games, but not XP; Mac OS 9, but not OS X; and so on. 5. Arcade games up to A.D. 2000 are permitted. So are emulated compilations of arcade games for modern systems, as long as they're not rewritten or otherwise massively "updated" versions. If you play 45 minutes of Robotron via Midway Arcade Treasures for the XBox, those 45 minutes are counted towards the arcade game. When you're playing arcade compilations, be sure to list each game separately (don't just put "Midway Arcade Treasures - 45 min.") 6. You don't just have to post a bare list of times -- comments, stories, gripes, and helpful hints are always encouraged! If you're struggling with a level, got a new high score, or have some thoughts about what's great or what stinks about a particular game...well, that's the kind of stuff that makes this fun to read. How to make the statskeeper's life easier: - If you post a big list of games, please consider alphabetizing them first (after grouping them by platform). - Posting your times in minutes, rather than hours + minutes, makes things a little simpler. - Even if you don't know the exact time, it's better to post a specific number and say it's an estimate. If you say you posted a bunch of games for "between 20 minutes and an hour", I'll just average everything out to 40 minutes, but it'd be better to have a sense of which games you played more and which ones you played less. - If there's room for confusion or ambiguity, please address that in advance so I don't have to research it myself. Non-US releases, homebrews in progress, alternate titles, and expanded re-releases can get especially tricky. That about covers it. I've just posted the summary for 2014 (starting here), including the all-time top games, so those who like stats are welcome to check that out. One more thought: If you haven't participated before, or if you did and got busy with other things, consider taking part in 2015! You may find that it has some interesting side effects -- I've found that keeping a log dramatically changes how I think about my own gaming, and mostly for the better. P.S. Past years of the tracker: 2008 | 2009 | 2010 | 2011 | 2012 | 2013 | 2014
  13. Hi all, I'm hoping one of you may be able to help me! I'm trying to use some paddles made for the Atari Flashback with Stella. I've got them connected using a Retronic retro adapter (http://www.retronicdesign.com/en/) and I've flashed them for the paddles. I can see the paddles in my Devices screen (I'm running Windows 10 Creators Update), but in Stella, they aren't recognized and I cannot see anything in the joystick database within the application. I've attached a couple of screenshots to show what I'm seeing. The first one shows the entry in the Devices screen and the second is from Stella. Does anyone know what I'm doing wrong or what the problem is? Appreciate any help I can get!
  14. This morning I had a short but nice conversation with Keilbaca using PMs. And we agreed to public it in a thread. It may help others and turns into a good talk. That's how i went: Hi Keilbaca, Well I'm here to ask you a little help with the paddles... Yeah, a strange first contact but we hadn't the oportunity to talk before in any thread. So sorry to begin asking for tips... Anyway, I never had paddles before, I never saw someone playing with them and I bought two pairs recently. It may sound silly but I just wanted to see you playing, I saw your live stream with kaboom but I'd like to see how you grab the paddles and rotate the disc. Yesterday I watched that old video "How to beat Video Games" and the man seemed to move his elbow too much Do you move your elbow that much? Do you twist your wrist? pic A Only use fingers? pic B pic C Or, maybe, you grag that way. pic D Of course I used the other hand to take the pictures. Again, sorry for those suddenly unexpected questions. Any tip will be much appreciated. I'm going to play astroblast to get used to the paddles but I don't want to get bad habits. Thanks in advance for your patience.
  15. This has gotten really odd so I figure this is the best place to get some help. My Atari paddles were jittery at first, and I followed the instructions to clean them. After cleaning them, they were still jittery. I cleaned them again, and the issue persisted. To test if it was a broken pot, I modded a new one from Radio Shack onto one of the controllers, which also didn't change anything. I have a spare Flashback 4, so I tested the controllers on that. Both of the paddles played very smoothly, almost like new. And yet, when I plugged them into the actual system, they seemed broken. I noticed that the pins on the Flashback seemed smaller, so I tried to use the controllers with a serial port adapter with the same size pins, but it didn't work either. I get that I could just buy another pair, but the controllers aren't actually broken, so I don't think I should. Plus, I'm not sure buying another pair of paddle controllers would solve the problem. If it helps, the paddles are (2nd?) generation, the kind were the shaft of the pot is a lighter color. My 2600 is a Vader. Ideas? I'm pretty stuck at the moment
  16. I would like to start a thread about the current state of paddles, in the world of HD playing. Here is what I know about the state of paddles as of Nov 3, 2018: I would be really great if someone would report on the paddle functionality of the Retron77. AtGames manufactured paddles, wired: AtGames sells Atari replica paddles on their web site for $29.95 plus shipping. I own these paddles, they feel great and work perfectly with the 2600 and Flashback 8. As per the AtGAmes website they are compatible with many other flashbacks, but not the Flashback 9. AtGames manufactured paddles, for Atari Bast vol 3, wireless: These paddles will only sync to the enclosed dongle. They feel and work very nice. Unfortunately this dongle game system has many problems. I owned one, then returned it to Walmart. Problems: Sound: sometimes there would be no sound Sound: when the sound worked is was horrible. Pong with bad sound is not worth playing. Play: this system lacks difficulty left, and difficulty right switches. According to the AtGamesBlast web site the controller has difficulty switches, but in truth it does not! Game selection: there are only 13 cartridges emulated on the dongle, not 20 as advertised. 3 and 4 player games, according to my correspondence with AtGames if you want to play simultaneous 3 or 4 player games (black jack, video Olympics, warlords) a special set of paddles, made by AtGames, must be used, unfortunately AtGames sells no such paddles. Flashback 8 Pros: Paddle games on this system work great, no lag, nice game selection Flashback 8 works with original Atari paddles and the AtGames paddles Cons: The Flashback 8 system can not play cartridges or additional games via SD card slot. Flashback 9 (Paddles will not work with this system) Problems: According to a Youtube video posted by, "John Hancock" paddles do not work with this system. John Hancock states in this video that AtGames will release special compatible paddles. There is no mention of this on the AtGames website or in the intructions included with the Flashback 9 system. Flashback 9 Gold (Paddles will not work with this system) This system has a dedicated paddle games menu! I own this system here are the Problems I found: Original Atari paddles do not work on this system. AtGames Atari replica paddles do not work on this system. The enclosed paper instructions simply state, "Please plug your paddle controllers into each controller port on the game console." This does not work. SD card paddle games do not work Before playing a paddle game there are instructions on the screen to plug the paddles into the console after the game starts, still the paddles do not work. This is a big disappointment, the paddle games worked great on the Flashback 8. Hopefully AtGames will release download to fix this problem. There is no mention of special compatible paddles on the AtGames website. There is no mention of special compatible paddles on the Flashback 9 Gold instruction sheet.
  17. Shipping is not included in prices. Post sold for the items you want then PM me for shipping quote. Thanks! Pending - 4 Switch Woody with original atari power supply - tested and working $29 Also available are 2 CX-40 joysticks $8 each and 1 set of paddles (no jitter) for $5. Each Buyer of the two consoles has first option to purchase the controllers (2 joys & one paddle set). If you aren't buying a console you can claim the controllers pending sale of the consoles and confirmation that they don't want to buy the controllers. Boxed Atari 2600 games: Midnight Magic $10 Amidar $7 Moon Patrol $10 Atari 2600 Games with manual: SOLD - Centipede $3 Chopper Command $3 Donkey Kong $4 SOLD - Pac-Man $2 Super Challenge Baseball $3 SOLD - Video Pinball $3 Atari 2600 Loose Games: Amidar $3 Battlezone $4 Blackjack (text label) $2 Bowling (picture label) 42 Centipede $2 Championship Soccer (text label) $2 Combat (picture label) $2 SOLD - Decathlon $4 Football (picture label) $2 SOLD - Kangaroo $3 Keystone Kapers $3 SOLD - Ms. Pac-Man $2 Ms. Pac-Man $2 Pac-Man $1 Pitfall $6 Q-bert $3 Reactor $3 Space Invaders (picture label) $1 Starmaster $2 Summer Games $3 Super Challenge Football $2 Taz $5 Tennis $2 Warlords $1 SOLD ITEMS: SOLD - Sears Tele-Games Heavy Sixer and original gray power adapter - tested and working with 2 CX-40 Joysticks, 1 set of Paddles, Centipede, Pac-Man, Video Pinball, Ms. Pac-Man
  18. I saw on Youtube someone replace the paddles plastic thing with a new sturdy metal one. Mine are jittery even though i cleaned them very well. Would like to buy paddles that have been refurbished in a similar fashion and work perfectly. Maybe with a new metals haft, maybe with a new pot, whatever makes it work perfect! I need my Kaboom!
  19. So what's your favorite item that came packaged in with a video game? Is it the 2600 Omega Race Booster Grip or maybe the driving controller with Indy 500? Maybe you liked the Joyboard that came with Mogul Maniac. . . or coud it be that you liked the Atari 5200 controller coupler that came with Robotron 2084? I spent quite a bit of time researching the great pack-ins of video gaming, so check out my NerdkO article and see if you agree with me on what I think is the greatest pack-in of all time... http://n4g.com/news/....ed-with-a-game Let's here about your favorite!
  20. I have a Stelladaptor and am running MAC OSX 10.7.5. I am running STELLA 3.9. How do you get paddles to work? Will driving controllers work? It seems that I had driving controllers working on Stella in an older release. I doubt keyboard and other controllers such as the booster grip would work, has anybody tried it or know about this particular kind of input? Orion
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