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Found 34 results

  1. Hello! I have a question, is it possible to make NTSC atari 2600 roms to PAL (50) ? For example play Adventure II, Yar's return, Flag capture and rare games, what is only in NTSC on my Atari? I have unocart 2600 with SD, but scroll lines, when I use that games. Thank you.
  2. I've recently been offered 3 2600 games; 'Dancing Plate', 'Sea Monster' & 'Space Tunnel' all of which I know very little about, and was hoping someone could give me some insight, as when searching i've found very little information. All games are in their boxes with manuals and appear to be in excellent condition. Image is attached. Would really appreciate anyone who could help shed some light on the rarity and value of these games. Thanks!
  3. Hi y'all, and Happy New Year! I recently picked up a heavy 6-switcher on eBay, which had an AV mod fitted (by "Atarimania9", a UK seller from London). I am finding that all the carts which came with the console, are fine - but any new ones I buy (and I've purchased carts from about 8 different UK sellers) are ALL playing in black and white only?? So, could the problem be that I have an NTSC console (and supplied carts), but playing UK (PAL) carts is the issue? Cheers all, and best wishes,. Matt.
  4. Short and Sweet version... The most complete and diverse palettes available; including not only "tint/hue" but internal console "pot adjustments" as well which in part accounts for variances between systems and displays. A range of brilliance and saturation levels are included too. Grab the complete set with below description and explanation here: GCCFINALXX_20130624.zip *UPDATED 6/24* - Additional color logic/decode for neutral "pot" palettes and improved naming convention. Detailed version... The GCCFINALXX palettes offer a robust range of settings with much diversity regarding color control. It includes "tint" adjustment (as typical found on a display's end-user controls) as well as "pot" adjustment (Color tuning found inside the 7800 console). Additionally, there is a range of color brilliance and saturation settings from the raw/base levels to extreme levels. Here is a typical file name: "NTSC_GCCFINAL1G_XTRBRT_LOWSAT.pal" It describes the palette in the following four areas: I. Region II. Palette Family Pot and Tint/Hue Setting III. Brilliance Setting IV. Saturation Level I. REGION: The region difference is noted by either NTSC or PAL in the file name. II. PALETTE FAMILY POT / TINT SETTING The difference respecting the "pot adjustment" is noted by either number 1, 2, or 3 in the file name: 1 = More Blue to Red, Less Blue to Green. 2 = Neutral 3 = More Blue to Green, Less Blue to Red. The difference respecting the "tint/hue setting" is noted by either a letter G, N, or R. G = More Green N = Neutral R = More Red Complete Color Base line: GCCFINAL1G = TINT is more green / POT is more blue over red, less blue over green GCCFINAL2G = TINT is more green / POT is neutral GCCFINAL2G-ALT = TINT is more green / POT is neutral (Alternate color logic) GCCFINAL3G = TINT is more green / POT is more blue over green, less blue over red GCCFINAL1N = TINT is neutral / POT is more blue over red, less blue over green GCCFINAL2N = TINT is neutral / POT is neutral GCCFINAL2N-ALT = TINT is neutral / POT is neutral (Alternate color logic) GCCFINAL3N = TINT is neutral / POT is more blue over green, less blue over red GCCFINAL1R = TINT is more red / POT is more blue over red, less blue over green GCCFINAL2R = TINT is more red / POT is neutral GCCFINAL2R-ALT = TINT is more red / POT is neutral (Alternate color logic) GCCFINAL3R = TINT is more red / POT is more blue over green, less blue over red III. BRILLIANCE: The level of color brilliance or brightness is noted using the following: LOW = Base/Raw Level MED = Average Level XTR = Extreme Level Complete Brilliance Line (Least to Greatest) = LOWBRT, MEDBRT, XTRBRT IV. SATURATION: The level of color saturation is noted using the following: LOW = Base/Raw Level MED = Average Level XTR = Extreme Level Complete Saturation Line (Least to Greatest) = LOWSAT, MEDSAT, XTRSAT A few final thoughts...Keep in mind that your current display device (Computer monitor can have a slant/push) may result in you choosing a palette that could seem like an unlikely candidate or choice. For example, have you ever read a review where they says the monitor has, not a red, but a "pink push", or "too much pink"? The actual issue may be there is a stronger than expected or accustomed to blue over red ratio. In that scenario, you may want to counter it with one of the GCCFINAL3X palettes depending on how strong the monitor's slant/push is of "pink". Or if you have a display with a red push, you may want or/and need to counter it with one of the GCCFINALXG palettes. Then again, your current display may be perfectly color calibrated and it is the original 7800 system or device you play(ed) it on that leans or slants in a certain direction regarding colors as a result of the pot adjustment or television configuration. It's all factors to keep in mind when trying the select a palette that looks 'right' to you. Please note too, one palette may look just right for one game and very wrong for another. A few titles there is little noticeable changes (I.E. Dig Dug) among a slew of different palettes. In other titles, each palette will make a obvious and distinct difference (I.E. Xenophobe). ENJOY!
  5. Hi everybody! I have bought an ATARI 2600 woody heavy sixter and im facing a problem.. In my crt (sony trinitron 14") tv i have great pic but no sound.. I have tried to connect it to my lcd screen and i discovered that only if i change the sound system to I i hear sound.. I have a pal system and i live in Europe (Greece).. I have attached the serial nr and the atari version... Any help what to do? Thnx
  6. Hello, I bought an Atari 2600 from a flea market today and since It didn't come with a power cord I have no idea whether It is PAL or NTSC. My question is, how can I know what kind of Atari 2600 I have without risking to break the thing down because of overcharge. Instead of a charger, It came with a cord that looks like It has a US socket. Please leave a response If you know something.
  7. I saw that many already are listed as rare, but I find it hard to believe that some are actually somewhat rare that I own O_o ski run (blue-/green-ish cover) criminal persuit (dark green cover) obelix (silver cover) wing war (white cover with black letters) ikari warriors (red cover) Defender (2x, black and blue-/green-ish cover) and some others: Klax Ghostbusters II Asterix Open Sesame World End Dancing Plate Inca Gold Condor Attack My sources were - http://www.atarimani...ity=10&step=200 - The list of R10's compiled by Rom hunter: http://www.atariage....ost__p__2314042
  8. Hi, I'v been a collector for many years, but never been active on forums such as AA. Lately I've noticed the topic PAL Heavy 6-er pop up here and there. Since I (well a collector friend has it now) found a PAL Heavy myself, I thought it would be nice to post pictures. It's a fleamarket find in the Netherlands. Found with some original text label carts. Bought from a non - collector, non reseller, private seller. Cheers, Rene
  9. Since her sister Maria received new clothes and Stella received new clothes, it was only a matter of time. Download the Atari 5200 palette files here: Pam2XX_Palettes_20131108.zip The 'Pam' palette files are presented with the same options as the 'Maria' palette files. There is a "base" palette plus the following options: x0 = Saturation Increase x1 x2 = Gamma Increase and Saturation Deltas x3 x4 x5 = Gamma and Saturation Increase with Contrast Deltas x6 x7 x8 = Saturation Increase with Contrast Deltas x9 Also like the Maria and Stella palettes, we have Phase Shifts 24.7 through 27.7 degrees in 0.5 degree increments. In addition to palette files with the '*.pal' file extension, the complete set above is also presented with the '*.act' file extension (Used with Atari 5200 emulators such as Atari800Win Plus, Jum52, & kat5200). Phase Shifting examples follow utilizing the x0 [saturation increase only] NTSC palette in the following order... Pam247NTSCx0 --> Pam252NTSCx0 --> Pam257NTSCx0 --> Pam262NTSCx0 --> Pam267NTSCx0 --> Pam272NTSCx0 --> Pam277NTSCx0. Pole Position: Joust: The next few are highlighting the two ends of the phase shift spectrum and a logical 'middle' ground (See explanation below): Pam247NTSCx0 --> Pam262NTSCx0 --> Pam277NTSCx0 Astro Chase: Moon Patrol: Mr. Do's Castle: Ms. Pac-Man: Pitfall II: Here are examples showcasing the different options within each phase shift. Phase Shift 26.2 degrees is selected in this order: PAM262NTSC --> PAM262NTSCx0 --> PAM262NTSCx1 --> PAM262NTSCx2 --> PAM262NTSCx3 --> PAM262NTSCx4 --> PAM262NTSCx5 --> PAM262NTSCx6 --> PAM262NTSCx7 --> PAM262NTSCx8 --> PAM262NTSCx9 Frogger: Pitfall: Color Bars with Reference from PAM Diagnostic [sALT] Cart v1.1: Pam247NTSC --> Pam252NTSC --> Pam257NTSC --> Pam262NTSC --> Pam267NTSC --> Pam272NTSC --> Pam277NTSC. GTIA CHIP - NTSC C014805 Official Document Color Order: Atari 5200 Field Service Manual: Per the technical documents referenced above the following can be deduced: Directions were given for the color just below and above the (grey) reference bar to be within one shade of each other. Under the same reference document, directions are given for it to be the same color. Phase Shift 25.7 degrees - matching Hue 1x, 15x and the color below the reference grey bar fits making it the same color. Accounting for system 'warm-up'/phase shifting as well as the instructions for it to be within one shade of each other would make Phase Shift 26.2 a realistic logical choice. It also collaborates with the official document color order: Hue 1x = Gold, Hue 2x = Orange, Hue 15x/F$ = Light-Orange; Phase Shift 26.2 places Hue 15x/F$ between Hue 1x, gold and Hue 2x, orange; a light orange in color. Here is an alternative capture of the color bars from the PAM Diagnostic [sALT] Cart v1.1 with Phase Shift 26.2 degrees in place by utilizing the 'Pam262NTSC' palette within kat5200's NTSC video simulation mode along with a few game captures: (Click on the capture to remove some of the distortion) Hue 1x for NTSC is intended to be gold, not green-yellow/yellow-green. Gold is how Hue 1x appears under a CRT - the original and intended display device for the system. A green-yellow/yellow-green Hue 1x is how the NTSC 5200 palette is manipulated and modified (in part) under a modern flat panel (I.E. LCD/LED/Plasma) display. The above harmonizes with what has been documented for the Atari 2600 and Atari 7800 systems as well, regarding their NTSC color palette. Although there is no Atari 5200 PAL system the palettes offered in the download for the PAL region are theoretical ones based upon how the colors align under the Atari 7800 PAL system (Since Atari 5200 NTSC and Atari 7800 NTSC share essentially the same palette when viewed on a CRT). However, it should be noted that PAL 8-bit (400/800) Atari computer systems appear to provide the same - or an *extremely* similar - palette of NTSC Atari 5200 consoles displayed on a CRT. Additionally, that would also mean that Atari 8-bit NTSC and PAL palettes are the same (Or extremely similar) from at least the 'base' level. Once actually processed through display circuitry from their respective region as well as slight hardware system differences (There is an additional oscillator for 8-bit PAL systems driving color frequencies), other items such as NTSC color 'artifacting' would not be present under PAL. A thorough summary of Atari 2600/5200/7800 console system palettes is here.
  10. Hi there. I'm working on a game which I intend to work on the base model Atari 8-bit computers, i.e. those with 8k memory. (I got the constrained programming bug working on some entries for the yearly minigame compo.) Can anyone confirm whether there was such a thing as an 8k PAL Atari 400 or 800? I've inferred from what I've read that there must have been 8k NTSC versions of both computer, since NTSC versions were released first. Unfortunately, I can't make seem to find a definitive answer about PAL versions. The computers were sold released slightly later in Europe (1981?). Thanks for any information or links, Malcolm
  11. Download the palettes here [updated 8/30]: 2X7-PROSYSTEM_20130830.zip The '2X7-PROSYSTEM' palettes (25.7 degrees --> 26.7 degress --> 27.7 degrees)... NTSC: PAL: Why? Technically the phase shift of the 7800 is ~25.7; actually, 25.714 according to the math here... https://sites.google.com/site/atari7800wiki/rgb (Thank you Eric Ball). The reality though is most (all?) 7800 systems fluctuate the phase shift higher as the system 'warms up'; additionally there is a variable resistor which also impacts the ultimate end results. The color references affected the most - and consequently most noticeable - are values E$ and F$. At the 25.7 setting colors 1$ and F$ match near exact. To the naked eye they in fact look exact. According to the books this would be proper having a 180 degree color-burst resulting. However, even a new system I obtained within the last year does not stay at that degree. There is a deviation from it, resulting in the shift going higher than 25.7 degrees. The question is how much greater do we go? Simply stated, color F$ more realistically ends up between the hue of Color 1$ and 2$; darker than 1$, but lighter than 2$. If we set the phase two degrees higher (27.7) we end up with colors E$ and F$ as a near exact match of colors 1$ and 2$. Some systems, including one of my own, phases this much and even higher (~28.7) over several hours (To the point where E$ and F$ fall in between 2$ and 3$ in hue - and most other values almost look like they have shifted a complete row (I.E. 8$ starts to look like a 9$, 9$ starts to look like a A$, etc.); but now that is swinging the pendulum too far in the other direction. So, if 25.7 is technically accurate, but hardly remains the reality, and 27.7 brings too much of a phase shift to the palette, then a happy medium would be 26.7. Setting the phase to 26.7 we obtain a color F$ that is in between the hues of color 1$ and 2$. MESS, in fact, has F$ documented (Thank you Dan Boris) as a 'light orange' range, whereas 1$ is a 'gold' range and 2$ is a 'orange' range. Additionally, we obtain light browns from 1$, while now having darker browns set under F$. Looking at color E$ under the 26.7 setting, it falls right as a 'pea soup', the 'Linda Blair special', puke-ish green throughout; placing it in between a green and a brown color. Going back to 25.7 causes E$ to become a stronger green on the lower end, swinging the pendulum to 27.7 makes E$ a brown color. The often noted intension is for the E$ range to fall between a green and a brown; it is arguably better achieved at 26.7. The extensive work done in brightness, contrast, saturation with the literally hundreds of palettes created and viewed across half dozen displays, along with the input of the community, has helped achieved a nicely saturated and bright palette setting from the base values as shown above. That is easily adjusted and open to interpretation of course, so if you want something more/less saturated, brighter, etc...Just ask. Additionally, the "BASE" palettes are being included for those who perhaps just want the base values and/or like to self-adjust saturation, brightness, contrast, etc. BASE '2X7-PROSYSTEM' palettes (25.7 degrees --> 26.7 degrees --> 27.7 degrees)... NTSC: PAL: Unlike the GCCFINAL palettes, we are not looking to factor in a wide range of television tints or pot adjustments. These palettes presumes a properly calibrated/pot adjusted 7800 and a television which falls within a neutral tint setting - and expects similar from the monitor it is being displayed upon. It's almost a certainty that programming color choices were made on systems with a variety of phase settings as well. For instance, some games like Choplifter! and Midnight Mutants look better with a higher (27.7) phase shift, but others like Pole Position II and Joust look better with a lower (25.7) one. Here is a look at Choplifter! - (25.7 --> 26.7 --> 27.7): Notice how much better the sky and ground appear with a system that phase shifts higher. Here is a look at Joust - (25.7 --> 26.7 --> 27.7): Notice how bad the enemy bird wings look with a higher phase shift. They lose their green. Just to emphasize, the above are not utilizing any tint/hue control or manipulation. There is no manual changing of RGB values or proportions. This is not the same as a television display tint/hue control. This comes strictly from the console itself and is not a pot adjustment either. *Note to 7800 game developers: Avoid color E$ like the plague!* Interestingly enough, a 'perfect Fuji' (Enable the BIOS) demands '257-PROSYSTEM' - and it is the technically accurate ideal, if not actually experienced for a long duration of time. Here is the Fuji captured under NTSC (25.7 degrees --> 26.7 degrees --> 27.7 degrees): *The differences are likely less noticeable on a CRT especially when animated, but still worth noting* If you have a system that truly sticks to a 25.7 degree shift, it's covered here, as well as those going beyond, 26.7 degrees, up to 27.7 degrees. UPDATE 8/28: Received request for less saturated palettes. Lighter/less saturated palettes have been added. Here are the '2X7-PROSYSTEM-LT' palettes (25.7 degrees --> 26.7 degrees --> 27.7 degrees)... NTSC: PAL:
  12. Hello, I recently bought an Atari 2600 and It did not come with a power cord. I managed to find one, but there is a voltage switch on it, so I have to set the right voltage. If you know how many volts I need in order to play a PAL Atari 2600 in Europe and not make It blow up, leave an answer. By the way, the power cord is capable of giving me power from 3 volts up to 12 volts.
  13. I'm still gathering all the bits to get classic gaming systems up in working order, and decided I'll probably go for an OSSC or Retrotink2 on my HDTV as opposed to using the Trinitron in my basement. I recall reading that HDMI 1080P sets can handle 50hz inputs - is this true? What would be the logistics of getting both NTSC and PAL games working? I'm really only interested in PAL for a handful of Mega Drive games that originated as Amiga ports (Chaos Engine, etc.)
  14. Hi people, when I bought my Jaguar back in 1995(?) here in Austria, it came with Cybermorph packed-in. Just to expand my collection of boxed Jaguar games, I recently bought a boxed Cybermorph. The cart has the number J9000E on it, so it is the European PAL version. The manual has three languages (English, French, German), so this is PAL too. But the box is only in English and has the number J9000 on it, meaning it would be an NTSC box. So my question is: Does a multilingual box for Cybermorph exist? Possible that someone just put my PAL Cybermorph cart + manual in an NTSC box. Or was it sold that way in Europe? I know that a boxed Cybermorph is kind of rare because most(?) Jaguars had Cybermorph as pack-in. But maybe someone has a multilingual Cybermorph box or has at least seen one?
  15. Hi Guys This is my first post here so please be gentle with me. I'm from the UK and I've recently bought a couple of Heavy Sixer's from the States. I have modded one of them with a composite video kit and it works great. However, I was wondering what else I would need to do to convert the system into a PAL unit? I've read about the TIA and how it differs so my questions are: a) Could I replace the system board only with a PAL light sixer, keeping the switch board and all other original components? Would this work? b) If I was to keep the system board and replace the TIA with a PAL unit, is there anything else I need to consider? The info on the internet I've found seems to be pretty vague. I read something about the crystal also needing replacing and maybe some other bits? Thanks in advance
  16. I have started doing some modding on my Game Gear about 2 months ago and its been pretty fun and exciting (successful LED backlight mod and battery replacement for the Powerback so far. WOOT!). I started looking into a 50hz/60hz mod for the GG VA1 board to play my PAL master system games on by following various posts switching the NTSC pin from the Sega 315-5535 to a 5V source. After going through the Service Manuals (http://gamesx.com/wiki/lib/exe/fetch.php?media=schematics:service_manual_-_game_gear_va1.pdf) and other posts, I am having a very silly issue: Where is Pin 118 on the Sega 315-5535 IC? I see some possible spots on the other side of the chip, but I don't want to start chopping leads before knowing exactly which pin I'm sending a 5V signal to. I'm modifying a USA VA1 837-9024 Game Gear board. Any and all help would be greatly appreciated. I've tried some other communities to find this information and I've found the AtariAge community to be very helpful in the past. Take care guys !
  17. New palettes for ProSystem - Maria247, Maria252, Maria257, Maria262, Maria267, Maria272, & Maria277! Download them here: Maria2XX_Palettes_20131016.zip Not to be outdone by her older sister, Maria has received some new clothes as well. Like the Stella palettes, we have Phase Shifts 24.7 through 27.7 degrees in 0.5 degree increments. Unlike the Stella palettes under the Stella emulator, Maria has no easy way to make adjustments to the base values when being utilized under the ProSystem emulator, as many video options are not present. So, in addition to the base values, three varieties of intensity accompany the set. Also, the Maria palettes have different files for each region. NTSC and PAL regions are included. After further investigation and research, it appears what seems to be 'automatic' pot adjusting while the system is running is simply just the phase shifting. It is better understood and captured at a lower/cooler start (24.7 degrees) and watching via gradual increases of 0.5 degree. Previous palettes only offered phase shifts 25.7, 26.7, and 27.7. This set is much more complete and thorough in covering the 7800's hues and their respective phases on a CRT better than any prior releases. Screen captures to follow are in this order: Maria247 --> Maria252 --> Maria257 (aka 180 degrees colorburst) --> Maria262 --> Maria267 --> Maria272 --> Maria277 Color Charts (NTSC) Color Charts (PAL) Color Grids (NTSC) Color Grids (PAL) Following screen captures provide an example difference of intensity in this order: Maria262 --> Maria262x1 --> Maria262x2 --> Maria262x3 Donkey Kong XM Bentley Bear's Crystal Quest Here's the Phase shifting in action shown in the following order: Maria247 --> Maria252 --> Maria257 --> Maria262 --> Maria267 --> Maria272 --> Maria277 Joust Scrapyard Dog Enjoy.
  18. Hello. My apologies if I posted this in the wrong forums but I was wondering what's a loose excellent condition PAL version of X-man for the Atari 2600 worth? I bought this on eBay from a European seller hoping that it was NTSC version. I know, pretty stupid but the price was so low I figured that it was worth a shot. It's PAL though (Picture Black&White with some static on a USA console) and not NTSC as I hoped. I know the NTSC version is ultra rare but I’m not sure of the rarity or worth of the PAL version. Any advice on this matter would be greatly appreciated. Thank you
  19. Does anyone have any long-term experience with running a US TI 99/4A with a European power supply? Looking at the power bricks they supply slightly different voltages, but this thread deems it as safe. That was in 2010, though, so maybe there are new insights by now. My model that arrived in the mail today also has only two power pins in the socket -- does this make my machine a QI model? And if so, is it still safe to use a European power supply? (I do have a step converter, but I think it's a pain to use that.) I also noticed that I need to do the composite video mod to get a picture. While most European TVs handle NTSC nicely I simply have no clue how to connect those flimsy appendages that come out of the modulator.
  20. I'd like to use my US TI 99 and other NTSC gear here in Germany, where PAL is standard. My big CRT TV can run both PAL and NTSC, but my small Commodore CRT monitor cannot. So I'm looking for the best way to run NTSC on a CRT monitor with a composite signal. (The F18A is great, but I'm looking for something else here.) 1. NTSC-compatible PAL CRT monitor with composite If there are any, I haven't found them. 2. composite NTSC-PAL converter This was my second thought, but the only converter available simply doesn't work. (Tested with two models on TI 99 and Pyuuta.) Do you know any working converters? 3. NTSC-VGA converter VGA CRT monitors are readily available. Does somebody have experience with converting to VGA? How is the resulting picture on a CRT? Finally, what are you using to view foreign sources?
  21. I have just come across two games for the 2600 and I was just wondering if anyone has some information on them. I am new to the atari community and I am trying to learn as much as I can. The first of these games is "4 Game in One" it includes ice hockey, spy vs spy, phantom ufo, and cosmic avenger. The cart has a switch system in order to play each title and it seems to work fine. And I also came across a game the is titled "2 Pak Special" it includes Wall Defender, and Planet Patrol and this also seems to work fine. Thanks for any information you can share with me!
  22. Thanks once again to RevEng, we finally have the Sentinel ROMs for the NTSC and PAL regions with a correct header. To quote RevEng directly: "It appears that the a78 header uses a "3" in the second cart-type byte, which translates to pokey+supergame. But the game appears to want ROM in the area that pokey is usually mapped in...change the "3" to a "2" (supergame only)" Here are the correct set header (*.a78) ROM files: Sentinel NTSC & PAL Correct Header.zip Keep in mind for Sentinel, the difficulty switch setting affects whether sound is off or on*. B - Left Position - Sound On A - Right Position - Sound Off Note too though, as far as I am aware of, there is no Atari 7800 emulator that simulates a light gun yet. *Thanks again to RevEng for reminding me of that..lol.
  23. Hi I just uploaded a playable binary in this thread: http://atariage.com/forums/topic/216403-new-game-assembloids-2600/page-3?do=findComment&comment=2884033 Maybe you enjoy it a little bit. Cheers, Martin
  24. From the album: RetroElectroDad Console Collection

    Nintendo SuperNES

    © Trevor Briscoe

  25. gulps

    Pal gbresolution X2

    Resolution comparison from GameBoy (GB) and Game Gear (GG) with zoom x2 (160x144 x2 = 320x288) at 288p (PAL / PAL-M). Perfect pixel zoom.
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