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Found 2 results

  1. From the album: RetroIndieGamer's classic games collection

    These two are interesting games.

    © Retro Indie Gamer 2013

  2. Hey all, I'm trying to make a really long program, so instead of actually wasting all my space with one program I have several programs daisy chained together in extended basic. So far I've had no problems, but things would be a lot less tricky if I was able to send variables between the programs. From what I understand, whenever you start a new program, the variables are all wiped to zero, but you can save values in specific locations on the expanded memory (like 8199 or something like that). I also believe that you are supposed to use (in some combination) init, load, link and/or peek in order to do so, but I cannot figure out how. Anyone know how to do this? Thanks!
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