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Found 5 results

  1. ok, this is something I have been thinking about: a universal way for a program (Basic, assembly, ...) to detect on what emulator/platform it is running on. My proposal is to add a fake device (DSR) e.g. "PLATFORM." that gives read-only access to a DIS/VAR 80 file that has a specific syntax. Line 1: Platform type. Possible values "EMULATOR", "HARDWARE" Line 2: Platform identification number: 0=TI-99/4a, 1=TinyPC, 100=mame, 101=classic99, 103=JS99'er Line 3: Platform name Line 4: Platform version Line 5: Platform capabilities (*) Example 1: JS99'er EMULATOR 102 JS99'er 8.6.2 ... Example 2: Classic99 EMULATOR 101 Classic 99 v399.047 ... Example 3: TinyPC HARDWARE 1 Tiny-99/4a v3 ... Now I am aware that on the real deal (or on mame without embedding the fake platform device) there is no "PLATFORM." device, but in that case you can act accordingly. Thinking about it further, what if having multiple devices? Perhaps something like 'PLATFORM.TIPI' or 'PLATFORM.RAMDISK' ? When having a GPL based DSRLNK you could also detect FG99 if it had such DSR? Where it gets really interesting is the optional platform capabilities string. Suppose you would be able to detect platform specific settings like (SAMS enabled, F18a enabled, etc.). What do you think?
  2. Another new project on AtariOnline.pl; binary available... Dude Story - WIP (Google Translated)
  3. We are happy to announce our new project, Mastema out of hell! If you love oldstyle platform games, easy to play and hard to complete Here some pics: And here the trailer: If you want help us on our project, support us on kickstarter: https://www.kickstarter.com/projects/1636272660/mastema-out-of-hell?ref=nav_search
  4. Hi, I write to show a game I realized with Game Editor http://www.game-editor.com. It is an early 80s style platform game with game mechanics similar to donkey kong and manic miner. It can be downloaded for free (both the windows binary and the source code) at http://bluestarinter....org/index.html The video trailer on youtube is available at http://www.youtube.com/watch?v=oE35UAP1S3Q Following is a brief description of the game: Pino's Tower is a early 80s style platformer where the player has to collect all the fruits present in the level to access the next level. By jumping from platform to platform the player must collect the five fruits in a level while avoiding different type of enemies. The contact of the player with one enemy results in death and the loss of one of the five lives.
  5. A new song that might make a good background track to a platformer-style game. I try to make the thing loopable but long enough so that it does not get repetitive too quickly, at the expense of memory use. As with all of these rough song posts, please feel free to use the source code anytime in anything you make for the Intellivision, I am not doing this for the money/fame. Enjoy. PlatformerCourse2.rom
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