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  1. I decided to try porting PoP in early 2019. -This port is based on the BBC Master port by Bitshifters https://bitshifters.github.io/posts/prods/bs-pop-beeb.html (Props to them!) -Based on the original Apple2 code by Jordan Mechner https://github.com/jmechner/Prince-of-Persia-Apple-II (Props to him!). The background graphics also comes from the BBC port. -On the art side: The character art remastered by @TIX @miker music + sfx bank 1 @VinsCool music @emkay sfx bank 2 @makary sfx bank 1 -On the tech side: Soundplayer: @dmsc's LZ4 SAPR player. Disk loading: Xbios by @xxl. Packer: inflate/deflate by @fox. Dev+ Testing: Altirra by @phaeron. Assembler: Beebasm(!) by Rich Talbot-Watkins. aplib depacker: @elmer Requires Altirra 3.20 2020/05/14 release pop20200514.zip 7 levels demo, all features implemented! -Vest color -PMG masking -non crashing gameflow (finishing a level brings the next one until level8 where it crashes) -customization menu -new skeleton & fat guard by TIX -more tunes by Miker -new SFX bank by Emkay 20/04/06 release pop20200405.zip pop20200406NTSCfix.zip -TIX's fully redone Prince animations with the sword and the main guard fully animated in 5 colors! -new tunes by Vinscool and Miker -sfx by Miker and Makary -fixed slide bug by XXL -5 levels, including 2 palace levels. Each level is fully playable but the game stops once you take the exit door (still need to make some space for the cutscene code!) -improved frame rate - *UPDATE*: fixes for NSTC Spread the news but please don't make local copies of the ATR on other websites but rather link to the 1st post of the thread on AtariAge 20/01/13 releasepop20200113.zip -one playable level (L2) -PMG overlays with repositioning for the player (not for the enemy yet) -preliminary music by Vinscool -a lot more animation frames redone by TIX -fix: random button presses during fights -bug: running to the right then left, still keeps running to the right
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